Leading through uncertainty: A design-led company - Brian Chesky (Config 2023)

Figma
23 Jun 202328:53

Summary

TLDR在2023年Config大会的闭幕主题演讲中,Figma的设计经理Sarah Culver和产品副总裁Sho Kuamoto介绍了应对不确定性的主题。特邀嘉宾Airbnb的CEO兼联合创始人Brian Chesky分享了将设计置于公司核心的经验,展示了Airbnb如何在过去几年的起伏中导航。Brian讲述了他如何重新审视公司的运作方式,通过强调设计的重要性,简化产品和提高效率,将Airbnb转变为一个以设计为中心的组织。他的故事强调了设计不仅仅是美学,而是一种解决问题和应对不确定性的方法,激励听众将设计思维应用于各自的领域。

Takeaways

  • 🤔 设计不仅仅是关于外观,它关乎于事物的基本运作方式。
  • 🎨 设计师应该拥有决定权,不仅仅是跟随指令行事。
  • 🚀 设计可以是解决不确定性的一种方式,尤其在当前充满挑战的时代。
  • 🌍 设计思维不仅限于产品设计,它还可以应用于公司的业务模型、组织结构和工作方式。
  • 💡 设计是关于创造你想要生活在的世界,而不仅仅是制作产品。
  • 👥 设计与技术、市场营销和产品管理应该是协同工作的,而不是孤立存在。
  • 🔄 设计师应该从用户研究和数据分析中获得洞察,并将这些洞察转化为直观的设计决策。
  • 🔍 设计的本质在于简化,将事物精炼到其本质。
  • 📈 设计师不仅可以设计产品,还可以设计公司,甚至有能力成为公司的领导者。
  • ❤️ 设计需要从心出发,将人性化思考融入产品和服务之中。

Q & A

  • Brian是什么样的设计背景?

    -Brian毕业于罗德岛设计学院工业设计专业。他是一个具有设计思维的CEO。

  • Brian如何看待设计师的作用?

    -Brian认为设计师不应该只是执行别人的想法,而应该在公司决策中发挥更大的作用,甚至掌管公司的运行。

  • Airbnb是如何应对疫情冲击的?

    -Airbnb的业务在疫情中下滑80%。Brian进行了组织架构调整,采用功能化管理,减少项目数量,集中资源做最重要的事,重新确立设计在公司中的核心地位。

  • Airbnb现在的盈利状况如何?

    -Brian表示,Airbnb去年实现了近40亿美元的自由现金流,远超苹果和谷歌的同期业绩。

  • 设计部门如何在非设计驱动型公司中获得更多发言权?

    -Brian建议设计师应该有底气和勇气,不要总是妥协;要简化工作,提高工艺;用管理层的语言解释设计的价值。

  • Airbnb的产品路线图是如何制定的?

    -Brian作为CEO长期掌控路线图。路线图大体覆盖3年,近1年比较明确,2年后较模糊。路线图结合市场、设计、工程等部门制定。

  • Airbnb是如何改进核心服务的?

    -绘制全客户旅程图,分析相关的政策文件、运营痛点等,在此基础上针对性改进服务。

  • Brian如何看待设计师与用户和客户的交流?

    -这很必要,但设计不仅仅是与用户交流,更需要从全局俯瞰整个体验。

  • Brian对想创业的设计师有什么建议?

    -设计不仅仅是界面和产品,还包括商业模式、组织架构等。设计师应该有胆识突破界限,学会整体设计公司的运行。

  • Brian认为设计对21世纪的重要性体现在哪里?

    -Brian认为设计是解决不确定性的关键,设计出人们真正需要的产品和服务。

Outlines

00:00

🎤 开场与感谢

这段视频是Config 2023大会第一天闭幕主题演讲的开场。Sarah Culver和Sho Kuamoto对出席者表示欢迎和感谢,提到了一些与会者因容量限制无法参加自己希望参加的讲座的情况,并承诺会对此进行调整。他们也提到了所有讲座都有录像,会尽快通过邮件发送给与会者。此外,他们引入了闭幕演讲的主题——导航不确定性,并分享了自己对于不确定性的看法和设计在解决不确定性中的作用。

05:03

🌟 设计与不确定性

这一段演讲主要围绕如何通过设计来导航不确定性。演讲者提到,在当前充满挑战和变化的世界中,设计不仅是关于创造事物的外观和感觉,而是关于决定我们想要构建什么样的未来。演讲者通过介绍Airbnb的设计为中心的理念,展示了设计如何在公司的发展和面对困难时扮演关键角色。

10:04

🔄 Airbnb的转变

这段讲话讲述了Airbnb如何经历一场关于自我发现和转变的旅程。创始人Brian Chesky回顾了公司从设计驱动到在2019年末感觉失去方向的过程,并分享了他如何在遇到COVID-19大流行带来的挑战时,借此机会重新聚焦于设计和创新,从而实现公司的快速回弹和成功。这个故事强调了在危机中坚持创新和设计原则的重要性。

15:04

🛠 重塑Airbnb

Brian Chesky深入讲述了他如何领导Airbnb在经历重大挑战后进行重大改革。他解释了将公司从业务单元组织转变为功能组织的决定,减少项目数量,并重视设计和产品开发过程中的质量而非数量。他还强调了减少A/B测试并将决策权集中在一小群高层领导身上的重要性,这有助于公司在经济困难时期实现显著的财务表现。

20:05

🎨 设计的力量

在这一段中,Brian Chesky探讨了设计的更广泛意义,强调设计不仅仅是视觉美学,而是关于如何使事物工作的根本方式。他分享了设计可以如何影响公司的商业模式、组织结构和运营方式,进而提出了设计不只是一个部门,而是一种思考世界的方式。他还讨论了设计师如何能够通过拥抱创造力和勇气,来解决业务和社会面临的复杂问题。

25:07

🚀 设计与公司运营

这部分聚焦于Airbnb如何将设计融入到公司的日常运营和决策过程中。Brian Chesky详细描述了设计在产品开发、市场营销和客户体验方面的作用,以及如何通过集成设计、产品和市场团队来优化这些流程。他分享了一个具体的案例,说明了通过深入了解用户需求和市场趋势,设计师如何能够在产品创新中起到决定性作用。

🔍 用户体验全貌

这一段揭示了Airbnb如何通过广泛的用户研究和反馈来持续改进其服务和产品。Brian Chesky强调了理解和改善用户全程体验的重要性,包括客户服务、社交媒体反馈和直接用户研究。他介绍了一种全面的方法来审视和优化用户体验,从而确保公司能够在提供核心服务方面做到最好,同时也为新的创新项目铺平道路。

🌱 对未来设计师的寄语

在视频的最后,Brian Chesky向设计师发出了鼓舞人心的信息,鼓励他们拥抱创造力、勇气和创新。他提出了一个观点,即设计师不仅能够为产品和服务添加价值,而且有潜力领导公司和塑造业务策略。通过分享自己的经历和对未来的展望,他激励设计师们采取行动,成为变革的先驱,并在21世纪的设计和商业世界中发挥关键作用。

Mindmap

Keywords

💡不确定性

不确定性指的是未来发展中存在的不可预测性和变数。在视频中,不确定性被描述为当前世界面临的一个重要挑战,包括疫情封锁、经济影响、以及人工智能的迅速发展等因素。这些都是导致未来难以预测的因素,而设计被视为在不确定性中寻找解决方案的一种方式。

💡设计

设计在视频中被描述为一种解决问题的方法,特别是在面对不确定性时。设计不仅仅是关于美学或外观,更是关于构思和实现未来的一种方式。视频中提到,设计的本质是关于我们想要构建什么、我们希望未来是什么样子的。

💡Airbnb

Airbnb作为案例被广泛引用,展示了一家以设计为中心的公司如何成功导航过去几年的起伏。视频中强调了Airbnb如何将设计置于其产品和文化的中心,以及其创始人对设计的重视是如何帮助公司度过难关的。

💡设计驱动的公司

设计驱动的公司是指那些将设计思维和方法作为其核心战略之一的公司。在视频中,Airbnb被举例说明了如何通过将设计置于一切决策的中心,从而创造出既有吸引力又有功能性的产品,并通过这种方式实现公司的成功和增长。

💡产品管理

产品管理在视频中被讨论,特别是在谈到传统的产品管理如何可能阻碍创新和设计的重要性时。视频中提到,Airbnb的转变包括重新思考产品管理的角色,强调设计和产品营销的结合,以及如何更好地集成设计思维到产品开发过程中。

💡组织重构

组织重构是指公司内部结构和流程的重新安排,以适应新的战略目标或解决存在的问题。视频中提到,Airbnb在面临危机时进行了组织重构,从业务单位组织转变为功能组织,这有助于简化流程、提高效率,并更好地集成设计到每个项目中。

💡创新

创新在视频中被强调为企业成功和持续发展的关键因素。通过Airbnb的例子,视频展示了如何通过设计思维和重新思考传统业务模式来实现创新,以及如何通过简化产品和服务来满足用户需求和提高用户体验。

💡用户体验

用户体验指的是用户在使用产品或服务过程中的感受和体验。视频中讨论了用户体验的重要性,以及如何通过设计来改善用户体验,特别是通过理解用户需求、优化用户界面和流程、以及确保产品满足用户的期望。

💡AB测试

AB测试是一种比较两个或多个版本的方法,以确定哪一个版本在特定指标上表现更好。视频中提到,虽然AB测试可以用于优化产品,但过度依赖AB测试可能会导致缺乏创新和过分依赖数据,而不是设计和用户体验。因此,Airbnb选择在有假设的情况下谨慎使用AB测试。

💡愿景

愿景在视频中被描述为企业或个人对未来的看法和目标。视频中强调,即使在不确定性中,也需要有明确的愿景来指导设计和决策。通过案例分析,展示了如何通过坚持愿景和通过设计实现这一愿景,来应对挑战和不确定性。

Highlights

Sarah Culver and Sho Kuamoto open Config 2023, acknowledging the capacity challenges and promising improvements.

The theme of navigating uncertainty is introduced, emphasizing design's role in shaping the future amid unpredictable changes.

Brian Chesky's approach to putting design at the center of Airbnb's strategy is highlighted as a model for a design-led company.

Brian Chesky, as the only designer CEO in the Fortune 500, emphasizes the unconventional yet successful strategy of Airbnb.

Chesky shares a pivotal moment in 2019, questioning the conventional operations at Airbnb and seeking a more design-centric approach.

The impact of COVID-19 on Airbnb leads to a radical rethinking of the company's structure and strategy, emphasizing design and simplification.

The introduction of Hiroki Asai and Jony Ive as influences on Chesky's vision for a design-driven company transformation.

Airbnb's shift to a functional organization and prioritization of projects to focus on quality over quantity.

The elimination of classic product management roles in favor of integrating design and product marketing for a more cohesive product development process.

Chesky's hands-on approach to product review and decision-making, fostering a 'shared consciousness' within Airbnb.

Airbnb's financial turnaround and success attributed to a design-led, simplified business model.

The importance of designers not just as service providers but as integral to the product development process from the start.

The concept of the 'Airbnb Blueprint' for comprehensive product improvement through understanding the end-to-end user journey.

The role of storytelling and marketing in product development, ensuring that new features are well communicated and understood by users.

Brian Chesky's encouragement for designers to take bold steps, start companies, and influence the future through design-driven leadership.

Transcripts

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foreign

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[Music]

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welcome back to the closing keynote of

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day one of config 2023 I'm Sarah Culver

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I'm a design manager at figma and I'm

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shokuamoto vice president of product

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um first of all I just wanted to thank

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everybody for being here with us today I

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know a lot of you guys have traveled and

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taken time of your out of your day to

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come here and I also know that not

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everybody could get into the talks that

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they wanted to get into due to capacity

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so I just wanted to acknowledge that and

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thank you guys we're going to make some

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changes oh now I think they took the

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clicker because uh I they gave me the

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thing okay anyway they're gonna Advance

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it okay this is like a actually this is

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a comedy routine you didn't realize this

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but it's going to be comedy

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um so anyway so we're sorry about that

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and uh we're gonna make some tweaks

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tomorrow to some of the room assignments

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and layouts and things like that so

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hopefully that would be better for

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tomorrow

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and also all the talks are recorded and

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we're going to try to email them out to

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you as fast as possible so that we can

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you can see them when you uh get back so

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thank you for sticking with us

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but we're not done yet for today we're

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back to introduce our closing keynote

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sessions uh the theme for this afternoon

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is navigating uncertainty what does that

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mean to you show

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um okay so uncertainty to me well

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the world as we know is

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um you know going through a lot right

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now we've had pandemic closures we've

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have an economy that's affected a lot of

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people's jobs we have ai which is

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exciting but every month every week

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There's new news and you know it's hard

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to even know what is the world going to

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look like 20 years from now or even five

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years from now

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and the way that I think about it is

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that design is fundamentally about what

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do we want to build what do we want to

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make what do we want the future to be

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like and it's hard to think about that

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when things are so uncertain

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so you know times aren't certain and I

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think uncertain times call for more

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vision and that's hard but it's

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important so design is kind of a

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solution to uncertainty ultimately I

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like that a lot

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um our first Speaker of branchesky has

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really taken the approach of putting

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design at the center of everything and

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his leadership of Airbnb to me Airbnb is

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the epitome of a design-led company you

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know you can see it in both the product

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and in the culture and it's been really

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impressive to me to see how Airbnb has

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navigated the ups and downs of the past

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few years

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yep so please join us in welcoming Brian

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in conversation with Dylan

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[Applause]

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[Music]

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[Music]

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welcome to config Brian well thank you

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for having me thank you all and for

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being here uh I think that Brian

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probably needs no introduction but just

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in case uh Brian is the CEO and

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co-founder of Airbnb and I looked at the

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entire Fortune 500 all the CEOs and I

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believe correctly if I'm wrong that you

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are the only designer CEO in the fortune

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500. if there's another one I'd love to

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meet them

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so

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you know maybe we can start off with uh

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we were talking last week about this you

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were telling me that at some point in

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the company Journey

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you sat down and realized

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uh that you were doing things in a very

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conventional way yeah despite your

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design training and uh maybe you can

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tell us more about that what that

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realization was like

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yeah so let me take you back to um

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2019 the end of 2019.

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I had this suspicious feeling that like

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I mean well actually you can go back

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further I went to the Rhode Island

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School design with um my one of my

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co-founders Joe gebbia and

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um it was kind of crazy the idea that a

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founding team would have two designers

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and one engineer it was so crazy that I

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remember when we pitched one of our

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First Investors he said we love

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everything but you and your idea and one

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of the things they managed strangers

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will never sleep save those strangers

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and designers don't start companies

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and at RISD in the year 2000 when I was

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there I studied industrial design

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and there was this whole mantra

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how do you get design in the boardroom

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and Joe and I maybe we didn't know any

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better we thought what if design just

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ran the boardroom

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and that was the whole premise behind

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Airbnb and so we had these magical ideas

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of what everybody could become and for a

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moment for a while I felt like it was

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really special and magical

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and then 10 years later it's now 2019

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and I wake up one day and I have this

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like I have this horrible dream and the

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dream is it's as if I've been gone for

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10 years I come back to the company and

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it's unrecognizable and I go on a hike

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in Bolinas California with my two

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co-founders Joe and Nate and I tell them

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about this dream and they said what

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happened and I said that dream that we

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had that company that would be magical

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that was like an amazing product people

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loved that we were starting to lose it

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it was starting to wear down wear out

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and let me explain what was happening

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see I basically was a designer and I

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kind of noticed

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there's two types of people and

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companies never become CEOs Engineers

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become CEOs at Silicon Valley marketers

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become CFOs Finance people come CEOs

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operators become CEOs but the two people

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that never run companies are designers

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and head of HR

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I started thinking why is this

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and I think it's because design in some

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ways is fragile because companies are

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organized around the scientific method

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and the creative process is something

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that requires nerve and over the years I

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started losing my nerve and I brought in

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a lot of people from a lot of different

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companies and they brought their way of

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working towards us so what do we do we

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had divisional we basically

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divisionalized so we had like 10

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different divisions they had like 10

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different subdivisions we were very much

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run by product managers

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we had a plethora of a b experiments and

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the thing I started noticing is the more

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um people we added the more project we

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pursued the less our app changed and the

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more the cost went up and I didn't know

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what to do it's now late 2019 and I tell

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Joe and I'm like this is like I don't

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know what to do and they're like well

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what are you going to do and I said well

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I don't know because we're about to go

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public

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and so blowing up the company before

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you're like ready to go public is kind

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of a bad time

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so I go back uh home for the holidays

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and it's now early 2020.

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we're preparing to go public

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and I actually it's right before 2020 I

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meet two people that changed my life

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the first person I meet is a guy named

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Hiroki assai

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Hiroki assai was the creative director

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at Apple and he reported Steve Jobs and

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he worked at Apple from like 1998 to

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2016. wow and the second person I

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already knew but I got reacquainted was

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Johnny Ive and Johnny I've ran designed

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apple and at that moment I kind of

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forgot about the magic of this design

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Renaissance that Steve Jobs had and they

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described this company to me and the way

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of running a company with a design at

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the center where like it was a totally

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different way of running a company than

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everything I was taught everything I was

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taught about how you run a company was

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opposite of what Steve Jobs and Johnny

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Ive and Hiroki did at Apple

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so I hired Hiroki Johnny had this firm

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we brought him on we became our number

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one client and now I have this idea

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there's maybe a better rate around

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company

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but there's still a problem we're going

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to go public

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so what do we do

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all of a sudden

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I remember our business drops 80 in

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China it's January 2020.

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and there was this thing that no one in

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the United States was talking about

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called covid and I remember thinking wow

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if this thing spread Beyond China be

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really bad

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eight weeks we lost 80 percent of our

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business

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and when you're our size you lose 80

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percent of your business in eight weeks

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it's like an 18 wheeler going 80 miles

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an hour and then slamming on the brakes

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nothing good happens we go from one of

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the hottest IPOs in the world to within

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eight weeks people running articles like

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is this the end of Airbnb will Airbnb

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exist eight weeks before we're prepared

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to go public

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at this point I've never luckily had a

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near-death experience but the way it's

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been described to me is your life

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flashes before your eyes

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and that's kind of what happened with

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our business our business flash for our

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eyes

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and at that moment I remember thinking

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to myself I don't know what's going to

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happen if we can save the company but

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how do I want to be remembered if this

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Airbnb is like a burning house and I can

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only take half the things out of the

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house what do I take with me it suddenly

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was really clarifying and another thing

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happened

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I realized that for 10 years I was

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apologizing about how I wanted to run

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the company because how I really wanted

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to run the company was as a designer but

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I just didn't have the nerve but the

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moment like it was a crucible moment we

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did that so what do we do we rebuilt the

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company from the ground up we went from

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business unit organization to a

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functional organization so we had a

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design Department a marketing department

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engineering department the way every

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startup is run

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we took all the projects in the company

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first of all I asked every leader show

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me your roadmap they couldn't even

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figure out their road maps because

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everyone had a sub road map on sub teams

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and those teams had road maps and those

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teams had road maps and so I said

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there's a simpler rule if it's not in

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the road map it can't ship and it must

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be on one road map so with this giant

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exercise we put every single thing on

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one road map then I said we can only do

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10 of the things on the road map that

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was a wet Reckoning so I said we're only

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going to do a few really big things we

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took the very best people we put them

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all in a few projects and then I said

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we're not going to do a B test unless a

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B test a b testing is abdicating your

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responsibility to the users and so we're

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going to do a little bit of

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experimentation but if we do a b testing

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you're going to only do it if you have a

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hypothesis

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if B is better than a you have to know

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why B was better than a otherwise we're

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stuck with that for like the next 10

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years and so we are going to focus

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number one on shipping things that

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you're proud of if you don't put your

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name on it you don't ship it the

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designers are equal to the product

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managers actually we got rid of the

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classic product management function

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Apple didn't have it either

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well let's be careful

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hold on we have we we have product

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marketers we combined product management

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with product marketing and we said that

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you can't develop products unless you

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know how to talk about the products we

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made the team much smaller we elevated

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design by the way I started thinking

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myself who's the product manager when

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you designed a building

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the architect

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so

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we thought of designers very much as

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Architects and we started doing these

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release Cycles where we'll ship 80

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percent of the products twice a year

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during these releases and then to be

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clear we do do optimizations we do ship

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code every single hour of every single

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day but that's a budget that's about 20

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percent

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and this is how we start around the

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company

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and I started reviewing all the work I

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reviewed the work every week every two

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weeks every four weeks before people

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thought that was meddling and I said you

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know what screw it like we're going to

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review everything I'm going to be the

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chief editor and I didn't push decision

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making down I decided to pull decision

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making into Orchestra conductor and what

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we created was a shared consciousness of

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like the top 30 40 people in the company

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and it was like one neural network one

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brain

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so all this is what we're doing while

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people say we're going to go out of

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business something remarkable happens

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not only do we not go out of business

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but in the last three years we went from

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a company that was Break Even to last

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year we did nearly four billion dollars

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in free cash flow I think that deserves

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a round of applause yeah and

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it was like it was totally crazy because

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like that is actually more free cash

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flow for every dollar earned than Apple

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or Google

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and the crazy thing is we did that by

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not trying to make money

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but there's something amazing a designer

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can do more than move pixels on a screen

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a designer can design a company to have

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fewer parts so we were able to State my

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competitors are some of them are former

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CFOs and yet as a designer we were able

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to imagine a way to save more money

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because you could design a company with

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fewer Parts fewer projects we and so I

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think that

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you know design is much more than a

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department it's a way of thinking about

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the world and I think there's a whole

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new generation of designers that aren't

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just going to work for engineers they're

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going to sit alongside Engineers they're

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not just going to be told what to do by

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product managers they are going to be

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helping Drive the product and some of

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them are going to choose to drive

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companies because ultimately what

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everyone wants is to have a product

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people love you take a company of The

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Head and the Heart and a lot of

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companies cut themselves off at the head

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and they really focus on one side of the

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head but most people are like they don't

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think like that they want a product that

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is deeply loving and so that's kind of

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our story of what we did

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I love it thank you

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it was it was interesting to hear the

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audience reactions you talked because

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you're like no way be tested people like

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should I applaud limited I don't know we

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do a control treatment but like it's not

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like we don't well I thought you don't

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like responsibility I have a hypothesis

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think by first principles and metrics

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are not a strategy a strategy is not

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growing that's not a strategy yep that's

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not a strategy we all want to grow but a

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strategy we talk about putting your arms

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around the entire company we try to have

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one small design team that sees the

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entire product and this is critical

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because if you have an idea it's like

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pulling on a string of a shirt if you

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are contained to one surface then you've

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got to get the entire company on board

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and so that's why I think this

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integrated approach is so important so

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if you're somebody in the audience yeah

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you're an IC designer a design manager

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maybe a design leader somewhere and

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you're not the founder of the company

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uh you're not in a company maybe that

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even has a Founder anymore that's no

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one's maybe it's a CFO running the

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company yeah you know and there's a lot

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of great CFOs out there running

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companies yeah

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how do you push for a design driven

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strategy

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well

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it's a really good question I I think

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that um

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I've been thinking a lot about this

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this something interesting I noticed

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lawyers never have to justify their job

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like well I'm a CFO doesn't have to

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justify like why you need a CFO

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and there's very few functions where

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people feel like they have to constantly

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justify their job and designers seem to

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constantly do it designers seem to

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constantly justify their job

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I think that designers are probably a

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little too self-conscious I think the

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designers should have a nerve and they

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should ask themselves like what are we

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trying to solve and be a little less

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compromising I don't mean to be

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completely difficult inside the company

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but I think that design as a function

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has probably seated too much ground you

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know again in many companies like

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Architects don't seem to have this

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problem because there's like a thousand

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years of History around that field

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but we designers a lot of us came late

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to the party web designers came after

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software designers and a lot of the

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great designers stayed in print in other

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areas and so these entire functions like

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product management got built before a

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lot of the design Department came in

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make no mistake product managers are

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critical but they shouldn't be doing the

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job of designer and so I think that it's

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really important to really like focus on

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a number of principles number one I

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would try to make sure if you are going

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to do an A B test or experiment it

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should be hypothesis driven that if it

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works you should be able to say why not

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just what I think that Designer should

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not be just focused on Services they

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should be focused on user flows I think

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they should only ship something that

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you're proud of don't test something

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until after you're happy because

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ultimately the artist and you should

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first and foremost make something for

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yourself and when you love it and you're

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proud of it now you're ready to put it

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out to somebody else I think that

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designers should be trying to simplify

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every single thing they do and I used to

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think simplifying was removing things in

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which Johnny herokid Apple taught me is

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that's not what simplifying is about

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simplifying is distilling something to

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its Essence and to distill something to

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its essence you have to deeply

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understand it it's physics it's first

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principles and then I think there has to

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be a sense of craft obsessing over every

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single detail and then I think if you're

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in an organization you have to use their

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language and explain why it benefits

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them if people love our products they're

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going to want to buy more of them what

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is the goal we're trying to do well the

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goal goals we need to grow this thing

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well why do we need to grow this thing

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growth is not a goal growth is just a

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direction like like that can't be just

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the goal and so these are some of the

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things I would do and I would try to

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like do it in maybe in as collaborative

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a way as possible but like I often tell

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our engineers

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the best thing for you is to pair you

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with design because otherwise it's like

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running and one of your legs is shorter

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than the other you're not going to go

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very fast and so the best thing for

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engineers and the best thing for PMS is

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to pair them with great design from the

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beginning because a lot of companies

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design has become a service organization

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design should not be a service

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organization unless that is explicitly

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the intention of the CEO and that means

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it's not your job to catch things to

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stop them before it goes out it means

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it's your job to work from the very

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beginning that design challenges

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technology and Technology inspires art

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it's not more important than technology

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it's a perfect harmony from the very

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beginning and I think just figuring in a

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way to tell the story and helping people

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understand that you benefit from me

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one of the things that

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[Applause]

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something that I find truly impressive

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about Airbnb is how far ahead you think

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and I know that right now you're while

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we're probably sitting here

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some part of your brain is on okay what

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is Airbnb doing in six months 12 months

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18 months two years yeah

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and I think it's really interesting how

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the marketing messages that you have

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informed the roadmap and inform the

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design

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can you break down more for us

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the way that you see marketing design

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products and Engineering all working

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together in harmony exactly so the first

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thing is we try to have a road map and I

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Am The Keeper of the roadmap is CEO and

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I think generally usually the CEO should

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be The Keeper of the roadmap our roadmap

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is typically about three years out but

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it's very fuzzy it's like those video

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games where it gets fuzzier the further

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over the horizon but I have a pretty

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good idea of what we're shipping between

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now and next November so we'll have a

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release in November we'll release next

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April next November and I have a pretty

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clear picture and then about two years

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out it gets pretty fuzzy now to be clear

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it changes and I update the roadmap

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every single week now the long-term

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roadmap the near term is hopefully not

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changing that's churn but the long term

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is constantly changing

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and okay let's start with this that you

play20:01

can measure the Health Organization by

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the relation between marketers and

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engineers

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and in most companies marketers are like

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waiters and Engineers like chefs if the

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waiter goes in the kitchen the chef

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yells at them and that is not a great

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relationship so the first thing is that

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we actually like to start a lot of

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product development not just with design

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but with marketing because our marketers

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we want to actually have a vision and

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figure out how they can tell a story

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then product marketing again product

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marketing is product management plus

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outbound marketing it's a smaller

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function it's a extremely influential

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function they will work with the

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designers and us to establish like what

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is this project what are the goals what

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are we trying to solve then um you know

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we often will like try to present

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something against the most native form

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so if it's going to be a keynote we'll

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start with a keynote then we um you know

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we go through like a long like depends

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on the the roadmap a really long concept

play20:56

development so like let's say we

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launched this product Airbnb rooms

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we noticed the original Airbnb was

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really slowing in growth and we wanted

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to figure out how to revive it and so it

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often starts at insight and the Insight

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was people are nervous staying in the

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homes of other people they don't want to

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stay in the same home

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as we started realizing wait a second

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our listing the person is like

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non-existent because we've been

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optimizing entire home so we're having

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this conversation and we're

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brainstorming and that's when we had an

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Insight we said what if we elevated the

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profile on Airbnb and so then what we

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tried to do is we have historical

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references we always try to combine data

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and research they're equally important

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in research not just means the user but

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historical references and what is a

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historical reference of a profile with

play21:45

travel it's a passport so we said what

play21:47

if we make the equivalent of a host

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passport for every single host

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so then we started doing research on the

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kind of attributes you would want to

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know to stay with somebody then we

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started looking at design language for

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how you can create an animation I love

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design language systems but the problem

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with design language systems is you

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should design whatever you want and you

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put it in the design language system if

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you can only pull from the system you're

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never going to be able to take a giant

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leap if it is breaks the system and so

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there was there were this new animations

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we had that opened and closed the

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passport but then we started noticing

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that people had bad photos so then we

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built an operation to take headshots of

play22:27

40 000 people

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if you were a designer in a corner of an

play22:32

app it'd be hard to convince the

play22:34

marketing department to spend money to

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take photos but when you're integrated

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you can start to do this and so these

play22:40

were the things we were able to start

play22:41

doing and then we started thinking about

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how can you tell the story so we start

play22:45

thinking about what a marketing campaign

play22:46

could be to elevate this product because

play22:49

a lot of products fail because they're

play22:50

not well marketed if you ship a feature

play22:52

and no one knows did it really matter

play22:54

and so a lot of times people give up in

play22:57

features too soon they ship something

play22:58

the data says it doesn't work they kill

play23:01

the feature well did you tell people

play23:02

about it do they know about it and so

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this is kind of a little bit of the life

play23:06

cycle of how we do it and then once we

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ship we unders we try to study how

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people are using it we do look at data

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we do sometimes do treatments and

play23:14

controls but again they're always

play23:15

hypothesis driven

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and

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I think we can all agree that designers

play23:20

should be talking with users and

play23:21

customers yeah

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of course then the line starts to blur

play23:25

when you're really trying to find design

play23:27

versus product management yes versus

play23:29

research and how do you much should

play23:32

design go into product or research in

play23:36

the situations

play23:38

let me let me I think that I think that

play23:41

um we so way we organize it we try to go

play23:44

really deep with experts so not only do

play23:47

we have a design function but we have a

play23:48

workshop group of a few dozen people

play23:50

that are trying to cover the entire app

play23:51

we have a studio that is going through a

play23:54

lot of the like specific implementations

play23:56

we have like people who focus on haptics

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people focus on animation I want to have

play24:01

people focus on typography and color you

play24:03

know we put user ux writing under

play24:06

marketing because marketers historically

play24:07

are more writers they have more of a

play24:09

writing background so we really try to

play24:11

align everything to the functional

play24:13

expertise and let me tell you a quick

play24:15

story about how we improve the product

play24:16

so we recently created this thing we

play24:18

call the airme blueprint and I was

play24:20

inspired by something Walt Disney did in

play24:22

the 1930s he was making this movie

play24:24

called Snow White it was the first

play24:25

feature-length animated film and it was

play24:28

so long he couldn't keep track of the

play24:29

film so he created this thing called the

play24:30

storyboard and that's when we realized

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what if we do the same thing Airbnb what

play24:34

if we created a storyboard so we

play24:35

storyboarded the end-to-end journey for

play24:37

guess and hose

play24:39

then why ask the team every single

play24:41

screen a user sees put it on one wall it

play24:44

turns out there's 150 screens then I

play24:46

said every user policy every time you

play24:48

call customer service what policy

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referencing it turns out there were

play24:52

nearly 70 user policies some of these

play24:54

are all 700 pages each we map those out

play24:56

then I asked them to map out every

play24:58

single operational touch point we map

play25:00

those out this was really arduous we

play25:02

call this wrapping your arms around the

play25:03

company and then we went through like 20

play25:06

million customer service calls we went

play25:08

through hundreds of thousand social

play25:09

media posts tons of workshops and even

play25:12

our first hand experience again we

play25:14

believe people make radic products make

play25:15

products for themselves and based on

play25:17

that we created a prioritized map and

play25:19

systematically tried to fix our product

play25:21

and I was like really focused on I used

play25:24

to tell a team we can't do new things

play25:27

unless we have permission and we don't

play25:29

have permission working on new things

play25:30

until people love our course service and

play25:32

if they're complaining on social media

play25:34

and they're calling customer service

play25:35

they don't love our core service so we

play25:36

have to get our house in order first and

play25:38

so so that's kind of what we did but I

play25:40

really try to focus on some pretty deep

play25:43

functional expertise and I I guess like

play25:45

I would also just be useful like

play25:47

wherever there's a hole you can fill it

play25:49

so it's almost like uh talking with

play25:52

customers isn't enough you really have

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to get that bird's eye view of your

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entire experience I think so otherwise

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how can you do research and I think you

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should be systematic about how to talk

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to customers like you should talk to

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customers you look at the data you

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should understand them you should be

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using the product yourself becoming the

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user in all this is like your intuition

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I think being a designer is like holding

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5 000 ideas in your head some of them

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contradictory and we tend to call this

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intuition and we get really nervous

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because it seems somehow not systematic

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but I actually think a lot of great

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design comes from deep understanding of

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a problem and so you're trying to absorb

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as much information as possible

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before we end

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I'm sure that there's a bunch of people

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in this audience who are inspired by

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your story

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and are thinking maybe I should go start

play26:36

something

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what advice do you have for them

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well I'll just go back to wristy

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why does design need to be in boardroom

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when it can occasionally run the

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boardroom why aren't there at least a

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few more designers running Fortune 500

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companies

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I don't have an answer for that

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but I do know a couple things

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I think of myself maybe as a designer

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but I'm not a designer the way most of

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you are but a designed our business

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model I designed our expense base I

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helped designer organizational chart our

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business how we work our story I think

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that design is not just how something

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learns it's how it's fundamentally works

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and I think it is one of the most

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important skills that we're going to

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need in the 21st century you ever see

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like there's two bad options and you're

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not trying to pick between two-bit

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options sometimes the right path is the

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third path and that third path requires

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creativity I think that a lot of

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business needs more heart and more

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imagination and that is what everyone

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this room can provide and so I would

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just encourage designers to have a Nerf

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I would encourage them to know that you

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can design the world that you want to

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live in and I just want to encourage as

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many people as possible whether it is

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just

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not asking permission for how you want

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to run your company for how you want to

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do your job speaking up about what you

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believe in if you're running a design

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Department try to make sure that the

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entire company is bracing your phosphate

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or at least have a conversation and also

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just know that designers can run

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companies they can build things they can

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ship things and ultimately you know when

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I join y combinator Paul Graham said

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make something people want well who

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knows what people want as well as

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designers not many other people I think

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that is a core value that we have to the

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world and I I just think more designers

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should rise up and start companies

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foreign

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I can't wait to see all the change that

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this room will bring and Brian I can't

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thank you enough thank you please join

play28:38

me in giving him a great Round of

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Applause

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[Applause]

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[Music]