Kurikulum Merdeka : Infromatika (SMA Kelas X) || Informatika Dan Keterampilan Generik

PKBM TANDA GENAP
23 Apr 202316:26

Summary

TLDRThis educational video script introduces the concept of 'Merdeka Belajar', a creative and active learning approach for Indonesian high school students. It traces the history of informatics from Charles Babbage's analytical engine to modern developments like AI and IoT. The script discusses the impact of informatics on society, both positive and negative, and emphasizes the importance of adapting to Industry 4.0 by learning new technologies, enhancing digital skills, and fostering collaborative problem-solving abilities.

Takeaways

  • 🌟 The video is an introduction to a creative and active learning curriculum called 'Merdeka Belajar' aimed at empowering students to be great learners.
  • 🙏 It emphasizes the importance of gratitude towards God for health and faith before starting the learning process, suggesting a prayer according to one's beliefs for beneficial knowledge.
  • 💻 The subject of the lesson is Informatics and Generic Skills, specifically focusing on Information Technology and Communication for 10th-grade high school students.
  • 📚 The script provides a historical overview of Informatics, starting from the 19th century with Charles Babbage's Analytical Engine, considered a precursor to modern computers.
  • 🕒 It outlines the timeline of the development of Informatics from 1801 to the present, highlighting key milestones such as the invention of the Turing machine, the first electronic computer, programming languages, and the discovery of TCP/IP protocols.
  • 🌐 The script discusses the rapid advancements in technology, including the establishment of companies like Apple, Microsoft, and Intel, the widespread use of the internet, and the creation of the World Wide Web.
  • 📈 The impact of Informatics is explored, both positive and negative, including increased access to information, improved productivity, medical advancements, and the challenges of data security and privacy.
  • 🚀 The script mentions the emergence of technologies like smartphones, social media, cloud computing, and artificial intelligence, as well as the influence of the COVID-19 pandemic on accelerating technological development in areas like telemedicine and e-learning.
  • 🤖 The importance of Industry 4.0 is highlighted, where smart machines, computers, and the internet play a crucial role in production and manufacturing, emphasizing data collection and analysis for better decision-making.
  • 🔑 The video encourages students to collaborate in groups to discuss and submit their understanding of the timeline of Informatics development through a Google form.
  • 🎓 It concludes with advice for students to learn new technologies, improve digital skills, enhance collaborative abilities, develop problem-solving skills, and learn foreign languages to prepare for the globalized Industry 4.0 environment.

Q & A

  • What is the significance of Charles Babbage's Analytical Engine in the history of informatics?

    -Charles Babbage's Analytical Engine, designed in the 19th century, is considered the precursor to modern computers due to its ability to perform complex mathematical and logical operations.

  • Who is Alan Turing and what is his contribution to computer science?

    -Alan Turing is regarded as the father of modern computer science. He developed the concept of the Turing machine, which laid the foundation for modern computer science.

  • What was the first electronic computer called and where was it operated?

    -The first electronic computer was called the ENIAC, and it was operated at the University of Pennsylvania in 1946.

  • What developments in computer technology occurred in the 1950s?

    -In the 1950s, the development of programming languages, compilers, and the creation of the first transistor computer took place.

  • When was the concept of computer networking first developed and what protocols were discovered?

    -The concept of computer networking was first developed in the 1960s, and the protocols TCP/IP were discovered during this time.

  • Which companies were founded in the 1970s and how did they impact the personal computer industry?

    -Apple, Microsoft, and Intel were founded in the 1970s, and they played a significant role in popularizing personal computers.

  • What significant development in the field of informatics did the year 2000 bring?

    -The year 2000 saw the rapid advancement of information technology and the emergence of innovations such as smartphones, social media, and cloud computing.

  • What was the impact of the COVID-19 pandemic on the development of technology in 2020?

    -The COVID-19 pandemic in 2020 accelerated the development of technology in various aspects, including telemedicine, e-commerce, and remote learning or online education.

  • What are some of the positive impacts of the development of informatics on human life?

    -Positive impacts include ease and speed of accessing information, increased productivity and efficiency in various sectors, advancements in medical technology, improved communication and interaction globally, and enhanced educational and training capabilities through online learning platforms.

  • What are some of the negative impacts of the development of informatics on human life?

    -Negative impacts include issues with data security and privacy, increased dependency on technology and digitalization leading to less social interaction and gadget addiction, health issues due to excessive technology use, changes in work patterns and job markets, and difficulty in identifying and dealing with fake news and hoaxes on social media.

  • How can the positive and negative impacts of the development of informatics be managed and controlled?

    -The impacts can be managed and controlled through the wise and responsible use of technology, as well as the development of effective systems and regulations to safeguard privacy and ensure the benefits of technology for human life.

  • What is the role of informatics in the era of Industry 4.0?

    -In the era of Industry 4.0, informatics plays a crucial role in the process of production and manufacturing, especially in data collection and analysis for better decision-making and improved efficiency.

  • What are some key aspects of informatics that are important in the era of Industry 4.0?

    -Key aspects include the Internet of Things (IoT), big data, artificial intelligence (AI), cloud computing, and cybersecurity, all of which contribute to the efficiency and productivity in various industries.

  • How can young people prepare for the situation of Industry 4.0?

    -Young people can prepare by learning about new technologies, improving their digital skills, enhancing collaborative skills, developing problem-solving abilities, improving foreign language skills, and participating in training and courses relevant to Industry 4.0.

Outlines

00:00

📚 Introduction to Creative and Active Learning in Informatics

The script begins with a welcoming message to students at PKBM, expressing confidence in their potential to excel. It emphasizes the importance of gratitude towards God for health and faith before delving into the theme of the lesson, which is Informatics and Generic Skills for grade 10 SMA students. The historical development of Informatics is traced back to the 19th century with Charles Babbage's Analytical Engine, considered a precursor to modern computers. The timeline of Informatics development from 1801 to the present is outlined, highlighting key milestones such as Alan Turing's theoretical machine, the first electronic computer ENIAC, the invention of programming languages, and the emergence of personal computers and the internet. The rapid evolution of technology in the 21st century, including AI and IoT, is also discussed. The script encourages students to collaborate in groups to discuss and submit a timeline of Informatics development, and it presents expert opinions on the impact of technology on human progress and global collaboration.

05:01

🌐 Expert Perspectives on the Development of Information Technology

This paragraph presents the views of several experts on the advancement of Information Technology. Arif Budiarto, an expert in information and communication technology, highlights Indonesia's opportunities to develop applications and systems to support industry and economy. Doctor System emphasizes the importance of developing information technology infrastructure to facilitate internet access and communication across Indonesia, as well as the development of information systems to expedite administrative processes and public services. Nali Munir stresses the need for Indonesia to focus on developing high-quality human resources in information technology by improving education and training quality. The paragraph also discusses the positive and negative impacts of the development of Informatics, such as ease of information access, increased productivity, medical advancements, and improved communication, as well as issues like data security, over-reliance on technology, health issues due to excessive use, job displacement, and the challenge of identifying and managing misinformation.

10:04

🛠️ The Role of Informatics in Industry 4.0 and Society 5.0

The script explains the significance of Informatics in the era of Industry 4.0, where smart machines, computers, and the internet play a crucial role in production processes, particularly in data collection and analysis for better decision-making. It mentions the Internet of Things (IoT), big data, artificial intelligence (AI), cloud computing, and the importance of cyber security. The transition from traditional shopping and learning to digital platforms during the pandemic is used as an example of how technology has transformed daily activities. The script also addresses the job displacement caused by technological advancements and the need for young people to adapt by learning new technologies, improving digital skills, enhancing collaborative abilities, developing problem-solving skills, and learning foreign languages to succeed in a multicultural work environment.

15:05

🚀 Preparing Youth for Industry 4.0 and Beyond

The final paragraph focuses on how young people can prepare for the challenges and opportunities of Industry 4.0. It suggests learning about new technologies such as automation, IoT, big data, and AI, improving digital skills, enhancing collaborative skills through teamwork, developing problem-solving abilities, and improving foreign language skills to work in a global environment. Additionally, it encourages students to participate in training and courses to acquire skills needed in Industry 4.0, such as application development and data analysis. The script concludes by emphasizing the importance of self-preparation and skill enhancement for students to face the evolving world of work successfully.

Mindmap

Keywords

💡Informatika

Informatika, or Informatics, refers to the science of information and computation. It is the main theme of the video, encompassing the study of the concepts underlying the storage, retrieval, and manipulation of information. The script discusses the history and development of Informatics, starting from the 19th century with Charles Babbage's Analytical Engine, which is considered a precursor to modern computers.

💡Kurikulum Merdeka Belajar

Kurikulum Merdeka Belajar, or Independent Learning Curriculum, is a concept introduced in the script that emphasizes creative, active, and independent learning. It is part of the educational approach being taught in the video, aiming to empower students to take charge of their learning process.

💡Charles Babbage

Charles Babbage was an English mathematician and computer scientist known for his foundational work in the field of Informatics. The script mentions him as the designer of the first mechanical computer, the Analytical Engine, which laid the groundwork for complex mathematical and logical operations performed by modern computers.

💡Alan Turing

Alan Turing is recognized as the father of modern computer science. In the script, his development of the Turing Machine concept is highlighted as a fundamental basis for modern computing, emphasizing his pivotal role in the evolution of Informatics.

💡Internet of Things (IoT)

The Internet of Things (IoT) is a system of interrelated computing devices, mechanical and digital machines, which are provided with unique identifiers and the ability to transfer data over a network. The script discusses IoT as a key aspect of Informatics in the era of Industry 4.0, allowing for real-time data collection and analysis, enhancing decision-making and efficiency.

💡Big Data

Big Data refers to data sets that are so large and complex that traditional data processing software is inadequate to deal with them. In the context of the video, Big Data is crucial for managing and analyzing the vast amounts of information generated in the digital age, which is vital for improving efficiency in various sectors.

💡Artificial Intelligence (AI)

Artificial Intelligence (AI) is the simulation of human intelligence in machines that are programmed to think like humans and mimic their actions. The script mentions AI as a technology that enables machines to learn from experience and perform tasks typically done by humans, thereby increasing efficiency and productivity in the manufacturing process.

💡Cloud Computing

Cloud Computing is the delivery of computing services, including storage, processing, databases, networking, software, analytics, and intelligence, over the Internet to offer faster innovation, flexible resources, and economies of scale. In the script, it is discussed as a technology that allows access to computing resources via the internet, facilitating the storage and management of large data sets in Industry 4.0.

💡Cybersecurity

Cybersecurity refers to the practice of protecting computers, servers, mobile devices, electronic systems, networks, and data from digital attacks. The script highlights the importance of cybersecurity in the digital age, especially with the increasing amount of data stored and accessed via the internet, to protect against threats such as hacking and cyber-attacks.

💡Industry 4.0

Industry 4.0, also known as the Fourth Industrial Revolution, is characterized by a fusion of technologies that is blurring the lines between the physical, digital, and biological worlds. The script discusses the role of Informatics in Industry 4.0, emphasizing the importance of technologies such as IoT, AI, and Big Data in modern manufacturing and production processes.

💡Digital Transformation

Digital Transformation refers to the integration of digital technology into all areas of human life, fundamentally changing how individuals and organizations operate and deliver value to customers. The script touches upon the impact of digital transformation on various aspects of life, including work patterns and the job market, as well as the importance of adapting to these changes.

Highlights

Introduction to the creative and active learning curriculum with a welcome to students at the PKBM.

Emphasis on the importance of gratitude towards God for health and faith before starting lessons.

The historical beginning of informatics in the 19th century with Charles Babbage's Analytical Engine.

Alan Turing's development of the Turing machine concept as the foundation of modern computer science.

The operation of the first electronic computer, ENIAC, at the University of Pennsylvania in 1946.

Development of programming languages, compilers, and the first transistor computer in the 1950s.

The emergence of the first computer network concept and the discovery of TCP/IP protocol in the 1960s.

The establishment of Apple, Microsoft, and Intel, and the popularization of personal computers in the 1990s.

The discovery of the World Wide Web and the increased affordability and usage of the internet in the 2000s.

Rapid development of information technology with innovations like smartphones, social media, and cloud computing.

The emergence of AI technology and the concept of the Internet of Things (IoT) becoming popular in the 2010s.

Introduction of digital assistant Siri on the iPhone in 2011, sparking a revolution in natural language processing technology.

Launch of Google Glass in 2012, a first wearable computing device for everyday use.

The advent of blockchain technology in 2015, enabling the creation of digital currencies like Bitcoin.

The impact of the COVID-19 pandemic in 2020, accelerating the development of technology in various aspects such as telemedicine, e-commerce, and online learning.

Launch of 5G technology in 2021, expected to provide faster and more reliable internet connectivity.

Expert opinions on the development of informatics, highlighting the acceleration of human progress and access to information and resources.

Indonesia's opportunities for advancing information technology, especially in developing applications and systems to support industries and the economy.

The importance of developing information technology infrastructure to facilitate internet access and communication across Indonesia.

The focus on developing high-quality human resources in the field of information technology, especially by improving education and training quality.

Positive impacts of informatics development, such as ease and speed of accessing information, increased productivity, and advancements in various sectors.

Negative impacts of informatics development, including data security and privacy issues, over-reliance on technology, and health issues due to excessive use.

The role of informatics in Industry 4.0, emphasizing the importance of technologies like IoT, big data, AI, cloud computing, and cyber security.

How young people can prepare for Industry 4.0 by learning new technologies, improving digital skills, and enhancing collaborative and problem-solving abilities.

The necessity for students to learn about automation, IoT, big data, AI, and understand their application in various industries.

The importance of learning about applications and software used in Industry 4.0 and developing skills in utilizing these technologies.

The emphasis on teamwork and collaboration in Industry 4.0 and the need for students to acquire collaborative skills through group tasks and activities.

The significance of problem-solving skills in Industry 4.0 and how students can develop these skills by learning to analyze problems and find creative solutions.

The need for students to improve their foreign language skills to work in a multicultural work environment in Industry 4.0.

Encouragement for students to participate in training and courses to acquire the skills needed in Industry 4.0, such as application development and data analysis.

The conclusion of the learning session and an invitation to the next episode of Belajar Selanjutnya difleksi School Jakarta.

Transcripts

play00:00

Halo pembelajar hebat Selamat datang di

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video pembelajaran implementasi

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kurikulum Merdeka belajar kreatif aktif

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Mandiri dan setara

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sebelum memulai pelajaran pertama-tama

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kami ucapkan selamat kepada anda yang

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telah menjadi peserta didik di PKBM

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tanda genap karena kami yakin bahwa anda

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akan menjadi peserta didik yang hebat

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Terus semangat dalam belajar Demi meraih

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cita-cita jangan lupa bersyukur kepada

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Tuhan Yang Maha Esa karena diberikan

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nikmat sehat dan keimanan sebelum

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memulai belajar marilah kita berdoa

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sesuai kepercayaan masing-masing agar

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pelajaran ini menjadi ilmu yang

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bermanfaat bagi kita semua amin tema

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pembelajaran kita kali ini adalah

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Informatika dan keterampilan generik

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pelajaran teknologi informasi dan

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komunikasi setara kelas 10 SMA mari kita

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mulai pembelajaran pada bab 1 ini Dengan

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memahami pengertian tentang apa dan

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mengapa informatika

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dalam eksplorasi konsepnya sejarah

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Informatika dimulai pada abad ke-19

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ketika Charles babat seorang

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matematikawan Dan ilmuwan komputer asal

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Inggris merancang mesin analitik pertama

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mesin ini dianggap sebagai pendahulu

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komputer modern karena dapat melakukan

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operasi matematika dan logika yang

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kompleks

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selanjutnya kita akan melihat Lini masa

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perkembangan Informatika dari tahun 1801

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sampai dengan hari ini pada tahun 1801

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Charles babbage merancang mesin analitik

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pertama yang dianggap sebagai pendahulu

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komputer modern lompat ke tahun

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1936 Alan touring mengembangkan konsep

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mesin touring yang menjadi dasar dari

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ilmu komputer modern Alan touring juga

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dianggap sebagai ayah ilmu komputer

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modern di tahun

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1946 TNI Ace atau komputer elektronik

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pertama di dunia dioperasikan di

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University of pensil Vania dan di tahun

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1950-an bahasa pemrograman

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pengembangan compiler dan pembuatan

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komputer transistor pertama pada tahun

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1960-an konsep jaringan komputer pertama

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kali dikembangkan dan protokol TCP atau

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IP ditemukan di tahun

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1970-an Apple Microsoft dan Intel

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didirikan dan komputer pribadi populer

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di tahun

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1990-an internet menjadi lebih

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terjangkau dan banyak digunakan dan

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World Wide Web atau W3 ditemukan di

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tahun 2000-an Perkembangan teknologi

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informasi semakin pesat dan inovasi

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seperti smartphone media sosial dan

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komputasi awan atau pelaut muncul dan di

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tahun 2010 teknologi Ai muncul dan

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semakin berkembang pesat serta konsep

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internet of things atau iot semakin

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populer pada tahun 2011 munculnya

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asisten digital Siri pada iPhone yang

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memicu revolusi dalam teknologi

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pengolahan bahasa alami pada tahun 2012

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Google meluncurkan Google Glass

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perangkat komputasi Warner pertama yang

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dikembangkan untuk digunakan dalam

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kehidupan sehari-hari di tahun 2015

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munculnya teknologi block chain yang

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memungkinkan terciptanya mata uang

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digital seperti Bitcoin dan pada tahun

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2017 munculnya teknologi autentik

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reality Ar yang semakin berkembang

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dengan peluncuran Apple archid dan

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Google archer di tahun 2020 dunia sedang

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terkena pandemi covid-19 yang

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mempercepat perkembangan teknologi dalam

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banyak aspek seperti telemedison

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e-commerce dan pembelajaran jarak jauh

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atau online flash dan pada tahun 2021

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peluncuran teknologi 5 yang diharapkan

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mampu menghadirkan konektivitas internet

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yang lebih cepat dan lebih andal

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selanjutnya kita akan membahas pendapat

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para ahli tentang perkembangan

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Informatika sampai saat ini namun

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sebelum kita melanjutkan pembelajaran

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para peserta didik dipersilahkan untuk

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berkolaborasi dengan cara berkelompok

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yang berisikan minimal 3 anggota untuk

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membahas dan menelah kembali timeline

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atau Lini masa perkembangan Informatika

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yang nanti bisa kalian submit melalui

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link Google form yang ada di deskripsi

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video ini kelompok 1 menelaah

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perkembangan Informatika dari tahun 1801

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sampai

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1960 kelompok 2 menelaah perkembangan

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Informatika dari tahun

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1970-2011 kelompok 3 menelaah

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perkembangan Informatika dari tahun 2012

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sampai 2021 setelah itu Mari kita

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sama-sama demonstrasikan pandangan para

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ahli tentang perkembangan Informatika

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sampai dengan hari ini belum key penemu

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Microsoft menyatakan bahwa teknologi

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informasi akan mempercepat kemajuan

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manusia dan memberikan akses ke

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informasi dan sumber daya yang lebih

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besar

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Oke kita dapat memecahkan masalah yang

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lebih kompleks dan meningkatkan

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efisiensi dalam berbagai bidang tim

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penemu role Wide Web percaya bahwa

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internet memberikan akses ke informasi

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yang sebelumnya tidak tersedia

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meningkatkan partisipasi publik dan

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memungkinkan kolaborasi global dalam

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penyelesaian masalah sosial selanjutnya

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pandangan dari Doktor Insinyur Arif

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Budiarto pakar teknologi informasi dan

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komunikasi

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menyatakan bahwa Indonesia masih

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memiliki banyak peluang untuk memajukan

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teknologi informasi terutama dalam

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pengembangan aplikasi dan sistem yang

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dapat mendukung industri dan ekonomi

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lalu pandangan dari

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doctorsystem informasi menekankan

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pentingnya pengembangan infrastruktur

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teknologi informasi yang dapat

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memfasilitasi akses internet dan

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komunikasi di seluruh wilayah Indonesia

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Ia juga menuruti pentingnya pengembangan

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sistem informasi yang dapat mempercepat

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proses administrasi dan pelayanan publik

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di Indonesia

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terakhir pandangan dari Doktor Insinyur

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Nali Munir pakar teknologi informasi dan

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komunikasi menyatakan bahwa Indonesia

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harus lebih fokus pada pengembangan

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sumber daya manusia yang berkualitas di

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bidang teknologi informasi terutama

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dengan meningkatkan kualitas pendidikan

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dan pelatihan di bidang ini Perkembangan

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Informatika memberikan dampak positif

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dan negatif yang dapat dirasakan di

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berbagai aspek kehidupan manusia lalu

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Apa saja dampak positif dan negatif dari

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perkembangan Informatika kita mulai dari

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dampak positif terlebih dahulu yaitu 1

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kemudahan dan kecepatan dalam mengakses

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informasi 2 peningkatan produktivitas

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dan efisiensi dalam berbagai sektor

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seperti bisnis pendidikan dan kesehatan

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tiga kemajuan teknologi medis dan

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kesehatan seperti dalam pengembangan

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obat-obatan baru perangkat medis yang

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lebih canggih dan sistem informasi

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kesehatan yang dapat meningkatkan

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pelayanan kesehatan masyarakat

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4 kemudahan dalam berkomunikasi dan

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berinteraksi dengan orang lain dari

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berbagai belahan dunia

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5 peningkatan kemampuan Pendidikan dan

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Pelatihan dengan adanya platform

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pembelajaran online dan e-learning 6

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meningkatkan keamanan dan perlindungan

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data pribadi dengan adanya teknologi

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enkripsi data dan sistem keamanan yang

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canggih selanjutnya dampak negatif dari

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perkembangan Informatika 1 Adanya

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masalah keamanan data dan privasi yang

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rentan disusupi oleh pihak-pihak yang

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tidak bertanggung jawab seperti

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kejahatan cyber pencurian identitas dan

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penetasan data 2 meningkatkan

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ketergantungan pada teknologi dan

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digitalisasi sehingga kurangnya

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interaksi sosial dan kecanduan gadget 3

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adanya masalah kesehatan akibat

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penggunaan teknologi yang berlebihan

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seperti mata kering sakit kepala dan

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kelainan postur tubuh 4 perubahan pola

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kerja dan lapangan kerja sehingga

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terdapat perubahan dalam bidang industri

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dan kemungkinan hilangnya pekerjaan

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tertentu 5 kesulitan dalam

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mengidentifikasi fikasi dan menangani

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informasi palsu dan hoax yang beredar di

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media sosial

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[Musik]

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namun dampak positif dan negatif dari

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perkembangan Informatika dapat

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dikendalikan dan diatasi dengan

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penggunaan teknologi yang bijak dan

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bertanggung jawab serta pengembangan

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sistem dan regulasi yang efektif dalam

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menjaga keamanan privasi dan manfaat

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teknologi bagi kehidupan manusia

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setelah kita mengetahui tentang dampak

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positif dan negatif dari perkembangan

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Informatika selanjutnya kita akan

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mengetahui bagaimana informatika di era

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industri 4.0 atau di masa sekarang saat

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ini manusia hidup di era digital yang

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sering disebut industri 4.0 dalam

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industri 4.0 banyak hal dilakukan oleh

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manusia dengan memanfaatkan mesin cerdas

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berbasis komputer dan internet

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masyarakat sekarang ini disebut

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masyarakat 5.0 atau sciety 5.0 karena

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hidup di dunia fisik sekaligus di dunia

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sibar atau Maya saat melakukan kegiatan

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daring banyak kegiatan dilakukan manusia

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secara fisik maupun secara daring dengan

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pemanfaatan teknologi komputer dan

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internet Kalian tentu bisa mengingat

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pengalaman kegiatan kalian yang didukung

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teknologi komputer dan internet mulai

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dari berkomunikasi dengan media sosial

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bermain game online

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memesan transportasi mendaftar sekolah

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belajar secara daring dan sebagainya

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informatika di era industri 4.0 mengacu

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pada peran teknologi informasi dan

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komunikasi yang semakin penting dalam

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proses produksi dan Manufaktur terutama

play09:24

dalam hal pengumpulan dan analisis data

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untuk mengambil keputusan yang lebih

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baik dan memperbaiki efisiensi beberapa

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aspek Informatika yang memegang peran

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penting dalam era industri 4.0 antara

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lain satu internet of things atau iot

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internet office memungkinkan perangkat

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dan mesin untuk terhubung dan

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berkomunikasi satu sama lain melalui

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jaringan internet hal ini memungkinkan

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pengumpulan dan analisis data secara

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Real Time sehingga memungkinkan

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keputusan yang lebih cepat dan lebih

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akurat 2

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big data dalam era industri 4.0 data

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yang dihasilkan semakin besar dan

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kompleks sehingga memerlukan alat dan

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teknik yang tepat untuk mengelola dan

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menganalisis data

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adalah istilah yang digunakan untuk

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menggambarkan data yang terlalu besar

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dan kompleks untuk diproses dengan cara

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konvensional 3

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artificial intelligence atau ai

play10:26

merupakan teknologi yang memungkinkan

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mesin untuk belajar dari pengalaman dan

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menyelesaikan tugas-tugas yang biasanya

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dilakukan oleh manusia dalam era

play10:37

industri 4.0 Ai digunakan untuk

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meningkatkan efisiensi dan produktivitas

play10:42

dalam proses produksi dan Manufaktur 4

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cloud computing cloud computing adalah

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teknologi yang memungkinkan akses ke

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sumber daya komputasi melalui internet

play10:53

dalam era industri 4.0 Claude digunakan

play10:58

untuk menyimpan dan mengelola data yang

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sangat besar sehingga memudahkan akses

play11:04

dan berbagi data

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5

play11:08

dalam era industri 4.0 amanan cyber

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menjadi semakin penting karena semakin

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banyak Data yang disimpan dan diakses

play11:16

melalui internet

play11:18

keamanan cyber melindungi data dan

play11:20

sistem dari ancaman seperti penetasan

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dan serangan cyber di dunia yang seperti

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ini menjadi makin cepat berubah banyak

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hal menjadi tidak pasti

play11:31

persoalan yang dihadapi manusia makin

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rumit dan beragam cara untuk melakukan

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hal yang sama sebagai contoh dulu orang

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harus pergi ke toko atau ke pasar untuk

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berbelanja penjual juga harus mempunyai

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bangunan kios atau toko

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pemilik toko mempekerjakan pegawai untuk

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mengurus gudang menjadi kasir dan

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menangani berbagai pekerjaan lain

play11:55

seperti juga harus membawa uang tunai

play11:58

untuk membayar sekarang orang bisa

play12:01

berbelanja dari rumah tidak harus pergi

play12:04

kemana-mana walaupun tidak ada penjual

play12:06

keliling yang akan datang penjual juga

play12:09

bisa berjualan dari rumah tanpa perlu

play12:11

memiliki bangunan kios atau toko pembeli

play12:15

tidak harus mengambil uang di bank untuk

play12:17

membayar barang yang dibelinya karena

play12:19

bisa membayar dengan menggunakan uang

play12:21

digital contoh lain yang telah kita

play12:24

alami sendiri ialah pembelajaran daring

play12:26

atau dalam jaringan selama masa pandemi

play12:28

di dunia industri lebih banyak lagi hal

play12:32

yang kini dilakukan dengan bantuan

play12:33

teknologi komputer

play12:35

segala sesuatu diselesaikan secara

play12:38

otomatis karena sudah ada robot-robot

play12:40

yang mampu mengerjakan pekerjaan rutin

play12:42

yang berulang-ulang

play12:44

cara orang melakukan kegiatan menjadi

play12:46

berubah karena teknologi komputer dan

play12:49

internet yang dimanfaatkan di berbagai

play12:51

bidang

play12:52

nah situasi seperti contoh di atas

play12:55

memudahkan orang untuk melakukan

play12:57

kegiatan

play12:59

berbelanja-belanja dan sebagainya namun

play13:02

coba pikirkan bagaimana nasib para

play13:05

pekerja yang semula bekerja sebagai

play13:07

kasir pegawai gudang pegawai yang

play13:11

melakukan pengepakan barang di pabrik

play13:13

teller di bank dan sebagainya ada banyak

play13:18

orang yang kehilangan pekerjaan karena

play13:20

teknologi mengambil alih hal-hal yang

play13:22

biasa mereka kerjakan

play13:24

di masa depan pasti akan lebih banyak

play13:27

lagi peran teknologi dalam kegiatan

play13:29

manusia

play13:30

mungkin juga akan makin banyak jenis

play13:33

pekerjaan yang hilang sebaliknya

play13:35

pencipta teknologi itulah yang makin

play13:38

dibutuhkan sebagai anak muda kita

play13:41

memiliki keuntungan dalam menghadapi

play13:43

situasi industri 4.0 karena kita sudah

play13:45

tumbuh dengan teknologi digital dan

play13:47

lebih ekstrak dengan inovasi baru

play13:49

berikut adalah beberapa cara anak muda

play13:51

dapat menghadapi situasi industri

play13:54

4.01 pelajari teknologi baru siswa SMA

play13:59

harus belajar tentang teknologi baru

play14:01

yang muncul dalam industri 4.0 seperti

play14:04

teknologi otomasi internet of this atau

play14:07

iot di data dan kecerdasan buatan atau

play14:11

ai siswa harus memahami konsep-konsep

play14:14

ini dan bagaimana teknologi ini dapat

play14:16

digunakan dalam berbagai industri 2

play14:19

tingkatkan keterampilan digital siswa

play14:22

SMA juga harus meningkatkan keterampilan

play14:24

digital mereka dengan belajar tentang

play14:26

aplikasi dan perangkat lunak yang

play14:28

digunakan dalam industri 4.0 mereka

play14:31

harus memahami bagaimana menggunakan

play14:32

teknologi ini dan mengembangkan

play14:34

keterampilan dalam menggunakannya 3

play14:37

tingkatkan keterampilan kolaboratif

play14:40

industri 4.0 menekankan pada kerja tim

play14:43

dan kolaborasi dalam lingkungan sekolah

play14:45

atau kerja siswa SMA harus memperoleh

play14:48

keterampilan kolaboratif dengan belajar

play14:50

bekerjasama dengan siswa lain dalam

play14:53

tugas-tugas dan aktivitas kelompok 4

play14:56

kembangkan kemampuan problem solving

play14:58

keterampilan problem solving akan

play15:00

menjadi sangat penting dalam industri

play15:02

4.0 siswa SMA harus memperoleh

play15:05

keterampilan ini dengan belajar

play15:06

bagaimana menganalisis masalah mencari

play15:09

solusi kreatif dan memilih solusi yang

play15:12

paling efektif

play15:13

5 tingkatkan keterampilan bahasa asing

play15:16

dalam industri 4.0 banyak perusahaan

play15:20

beroperasi di tingkat global dan

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memerlukan karyawan yang dapat

play15:23

berkomunikasi dengan berbagai budaya dan

play15:25

bahasa

play15:26

Oleh karena itu siswa SMA harus

play15:29

meningkatkan keterampilan bahasa asing

play15:31

mereka untuk dapat bekerja dalam

play15:32

lingkungan kerja yang multikultural 6

play15:36

ikuti pelatihan dan kursus siswa SMA

play15:39

dapat mengikuti pelatihan dan kursus

play15:41

untuk memperoleh keterampilan yang

play15:42

diperlukan dalam industri 4.0 seperti

play15:45

pengembangan aplikasi kecerdasan buatan

play15:48

dan analisis data pelatihan dan kursus

play15:51

ini dapat membantu siswa mempersiapkan

play15:53

diri mereka untuk karir di masa depan

play15:55

dengan mempersiapkan diri dengan baik

play15:57

dan meningkatkan keterampilan yang

play15:59

diperlukan siswa SMA dapat menghadapi

play16:01

situasi industri 4.0 dan mempersiapkan

play16:04

diri mereka untuk sukses dalam dunia

play16:06

kerja yang semakin berubah dan

play16:08

berkembang

play16:09

demikianlah pembelajaran kita untuk kali

play16:12

ini sampai jumpa kembali dalam episode

play16:14

Belajar selanjutnya difleksi School

play16:16

Jakarta belajar kreatif aktif Mandiri

play16:19

dan setara tetap menjadi pelajar kreatif

play16:22

aktif Mandiri dan setara

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Creative LearningInformation TechnologyEducational VideoDigital EraHistorical TimelineTech InnovationIndustry 4.0Societal ImpactCybersecurityGlobal Collaboration
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