TUGAS AKHIR PEMBATIK LEVEL 2 TAHUN 2023

Tika Violet
18 Aug 202305:50

Summary

TLDRIn this educational video, Kartika, a cultural arts teacher from UPT SMP Negeri 29, introduces a level 2 good practice exercise focused on optimizing the use of TikTok in learning. Starting with an ice-breaking song and using differentiated learning activities, she engages students with auditory and visual learning styles. She employs a YouTube video to explain Indonesian dance functions and a World World game to reinforce understanding and memory. The session concludes with a review, self-reflection, and a preview of upcoming lessons, highlighting the effectiveness of educational games and platforms in enhancing classroom engagement.

Takeaways

  • 🎓 The speaker, Kartika, is a cultural arts teacher at UPT SMP Negeri 29 Koto Kabupaten Dharmasraya.
  • 📚 Kartika is practicing good teaching practices at level 2, focusing on the optimization of Tik's use in learning.
  • 🙏 The introduction to the learning activity includes orientation, prayer, and an ice-breaking session where students sing a song about Pancasila.
  • 🎶 The song for the ice-breaking activity was downloaded from the YouTube app and played using a sound amplifier or speaker.
  • 👂 In the auditory learning style, students listen to an explanation about the function of dance in Indonesia.
  • 📹 A video example of dance as a ceremonial function is played to aid understanding for students with a visual learning style.
  • 🔗 Kartika shared a YouTube link in the WhatsApp group for students to access educational videos about Indonesian dance functions.
  • 🎮 Students engage in an educational game on the World World platform to test their understanding of the characteristics of ceremonial dances.
  • 🏆 The game involves matching images and has a scoring system based on speed and accuracy, with rankings displayed at the end.
  • 🧠 The game aims to enhance students' memory and concentration skills in addition to testing their knowledge.
  • 🎉 Kartika appreciates the students' enthusiasm for participating in the game and recommends the World World platform to other teachers for educational purposes.
  • 🔄 At the end of the activity, Kartika reviews the knowledge learned and asks students to reflect on the day's learning in Google Classroom.
  • 📅 Kartika informs students about upcoming learning activities for the next meeting.

Q & A

  • Who is the speaker in the video script?

    -The speaker is Kartika, a cultural arts teacher at UPT SMP Negeri 29 Koto Kabupaten Dharmasraya.

  • What is the main purpose of the video script?

    -The main purpose is to demonstrate the practice of good teaching methods, specifically level 2, related to the optimization of the use of TikTok in learning activities.

  • What activity did Kartika use for ice-breaking with the students?

    -Kartika used an ice-breaking activity where she invited the students to sing a song about the dimensions of the student profile of Pancasila, with the music downloaded from the YouTube app.

  • How did Kartika ensure the students could hear the song clearly during the ice-breaking activity?

    -Kartika used a sound amplifier or speaker to ensure the students could sing along to the song with full voice.

  • What learning styles did Kartika incorporate into her teaching method?

    -Kartika incorporated differentiated learning styles, including auditory and visual learning styles, to cater to the students' preferences.

  • What was the content of the video Kartika played for the students?

    -The video played by Kartika was an example of dance functions used as a ceremonial or ritual purpose.

  • How did Kartika facilitate the students' understanding of the dance functions?

    -Kartika provided a YouTube link in the WhatsApp group for the students to access and watch videos about dance functions in Indonesia, allowing them to identify the characteristics of the dances.

  • What educational game did Kartika use on the World World platform?

    -Kartika used a game called 'Guess the Picture' from the dance functions they had learned, where students match the same images on their phone screens.

  • What was the purpose of the 'Guess the Picture' game in the learning process?

    -The game aimed to understand the students' comprehension of the characteristics of the dance functions and to sharpen their memory and concentration during learning.

  • How did Kartika conclude the learning activity?

    -Kartika concluded the activity by reviewing the knowledge they had learned that day, asking them to reflect on the learning in Google Classroom, and informing them about the next learning activity.

  • What appreciation did Kartika show to the students at the end of the game?

    -Kartika showed appreciation for their enthusiasm in participating in the game and encouraged them for their active involvement.

Outlines

plate

此内容仅限付费用户访问。 请升级后访问。

立即升级

Mindmap

plate

此内容仅限付费用户访问。 请升级后访问。

立即升级

Keywords

plate

此内容仅限付费用户访问。 请升级后访问。

立即升级

Highlights

plate

此内容仅限付费用户访问。 请升级后访问。

立即升级

Transcripts

plate

此内容仅限付费用户访问。 请升级后访问。

立即升级
Rate This

5.0 / 5 (0 votes)

相关标签
Dance EducationCultural AppreciationIndonesian CultureTeaching PracticesStudent EngagementInteractive LearningEducational GamesCultural IdentityClassroom ActivitiesDigital ToolsEducational Innovation
您是否需要英文摘要?