Object-oriented Programming in 7 minutes | Mosh

Programming with Mosh
29 Mar 201807:34

Summary

TLDRThis video script delves into the four fundamental concepts of object-oriented programming (OOP): encapsulation, abstraction, inheritance, and polymorphism. It contrasts OOP with procedural programming, illustrating how OOP organizes related variables and functions into objects, reducing complexity and interdependence. The script uses relatable examples, such as a car and a DVD player, to explain these concepts, emphasizing the benefits of OOP in code reusability, simplicity, and minimizing the impact of changes. It concludes by highlighting the advantages of OOP in creating more manageable and scalable code.

Takeaways

  • πŸ“š Object-oriented programming (OOP) introduces four core concepts: encapsulation, abstraction, inheritance, and polymorphism to address issues with procedural programming.
  • πŸ” Encapsulation groups related variables (properties) and functions (methods) into a single unit called an object, simplifying code management and reducing interdependencies.
  • πŸ”‘ Abstraction hides the complex internal workings of an object, exposing only necessary operations to the user, which simplifies the interface and minimizes the impact of internal changes.
  • πŸ“ Inheritance allows new objects to inherit properties and methods from existing ones, reducing redundancy and promoting code reusability.
  • 🎨 Polymorphism enables objects to take on many forms, allowing the same method to behave differently across different object types without the need for complex conditional statements.
  • πŸš— The script uses a car as an example of an object with properties like make, model, and color, and methods like start, stop, and move to illustrate encapsulation.
  • πŸ’Ύ The local storage object in web browsers is given as a real-world example of an object with properties like length and methods like setItem and removeItem.
  • πŸ›  Procedural programming is criticized for leading to 'spaghetti code' due to its interdependent functions and variables, making it difficult to maintain and modify.
  • πŸ”„ The transition from procedural to OOP is exemplified by moving from a function with multiple parameters to an object with properties and a method, reducing parameter count and complexity.
  • πŸ”πŸ”‘ Abstraction is further explained through the DVD player analogy, where users interact with simple controls without needing to understand the complex internal components.
  • πŸ“ˆ The benefits of OOP include reduced complexity, easier maintenance, and the ability to isolate changes, making software development more efficient and scalable.
  • πŸŽ“ The script concludes with an invitation to learn more about OOP through a linked course, emphasizing continuous education for mastering programming concepts.

Q & A

  • What are the four core concepts of object-oriented programming?

    -The four core concepts of object-oriented programming are encapsulation, abstraction, inheritance, and polymorphism.

  • Why did object-oriented programming emerge as a solution to the problems of procedural programming?

    -Object-oriented programming emerged to address issues like code duplication, interdependence between functions, and the complexity of maintaining large codebases, which were common in procedural programming.

  • What is encapsulation in the context of object-oriented programming?

    -Encapsulation is the concept of bundling related variables and functions into a single unit called an object, where variables are referred to as properties and functions as methods.

  • Can you provide an example of encapsulation from the script?

    -An example of encapsulation in the script is the 'car' object, which has properties like 'make', 'model', and 'color', and methods like 'start', 'stop', and 'move'.

  • What is the purpose of abstraction in object-oriented programming?

    -Abstraction in object-oriented programming is used to hide the complex internal workings of an object from the outside world, simplifying the interface and reducing the impact of changes on the code.

  • How does the script illustrate the concept of abstraction?

    -The script uses the example of a DVD player, where the user interacts with simple buttons without needing to understand the complex logic board inside, to illustrate the concept of abstraction.

  • What is inheritance in object-oriented programming, and how does it help in reducing redundancy?

    -Inheritance is a mechanism that allows new objects to inherit properties and methods from existing objects, eliminating the need to redefine common attributes and behaviors, thus reducing redundancy in code.

  • Can you explain polymorphism using the script's HTML elements example?

    -Polymorphism allows different objects to respond to the same method call in different ways. In the script's example, all HTML elements have a 'render' method, but each element's 'render' method behaves differently based on the object's type.

  • How does object-oriented programming simplify the process of code maintenance and reuse?

    -Object-oriented programming simplifies code maintenance and reuse by encapsulating related variables and functions into objects, abstracting complex details, inheriting common behaviors, and using polymorphism to handle different object types with the same method calls.

  • What is the benefit of having fewer parameters in a method according to the script?

    -Having fewer parameters in a method simplifies the function's usage and makes it easier to maintain, as stated by Uncle Bob in the script.

  • What does the script suggest about the relationship between object-oriented programming and the reduction of code complexity?

    -The script suggests that object-oriented programming reduces code complexity by grouping related variables and functions, hiding details through abstraction, eliminating redundancy via inheritance, and simplifying conditional logic with polymorphism.

Outlines

00:00

πŸš— Introduction to Object-Oriented Programming Concepts

This paragraph introduces the four fundamental concepts of object-oriented programming (OOP): encapsulation, abstraction, inheritance, and polymorphism. It contrasts OOP with procedural programming, highlighting the issues of complexity and code duplication in the latter. The paragraph uses the analogy of a car to explain the concept of an object with properties and methods. It also provides a practical example of encapsulation using the local storage object in web browsers, illustrating how related variables and functions are grouped together to form an object, simplifying the code and reducing the number of parameters in functions.

05:01

πŸ” Abstraction and Inheritance in Object-Oriented Programming

The second paragraph delves into the concepts of abstraction and inheritance within OOP. Abstraction is demonstrated by the example of a DVD player, which hides its complex internal workings from the user, showing only simple buttons for interaction. Inheritance is explained as a way to avoid redundant code by allowing objects to inherit properties and methods from a generic object, using HTML elements as an example. The paragraph also touches on the benefits of these concepts, such as simplifying the interface of objects and reducing the impact of changes in the code.

Mindmap

Keywords

πŸ’‘Object-Oriented Programming (OOP)

Object-Oriented Programming is a programming paradigm that uses 'objects' to design applications and software. It organizes code into reusable blocks that have their own properties and methods. In the video, OOP is introduced as a solution to the problem of 'spaghetti code' in procedural programming, where functions and data are interdependent and hard to manage. The script emphasizes the benefits of OOP in creating a more structured and manageable codebase.

πŸ’‘Encapsulation

Encapsulation in OOP refers to the bundling of data with the methods that operate on that data. It is one of the four core concepts of OOP. The script illustrates encapsulation with the example of a car, which has properties like 'make', 'model', and 'color', and methods like 'start', 'stop', and 'move'. It also shows how encapsulation simplifies functions by reducing the number of parameters they require, as seen with the 'get wage' method in the employee object example.

πŸ’‘Abstraction

Abstraction is the concept of hiding the complex reality while exposing only the necessary parts. It simplifies the interaction with complex systems by providing a simplified interface. In the video, a DVD player is used as an analogy to explain abstraction, where users interact with a simple set of buttons without needing to understand the complex internal workings. The script also discusses how abstraction helps in reducing the impact of changes in the code by isolating internal methods.

πŸ’‘Inheritance

Inheritance is a mechanism in OOP that allows new objects to take on the properties and methods of existing ones, eliminating the need to rewrite code. The script uses HTML elements as an example, where common properties and methods like 'hidden', 'innerHTML', 'click', and 'focus' can be defined once in a generic 'HTMLElement' object and then inherited by other specific element objects. This concept is crucial for code reuse and reducing redundancy.

πŸ’‘Polymorphism

Polymorphism is the ability of different objects to respond uniquely to the same message or method call. It is about using a single interface to represent different underlying forms. The video explains polymorphism by contrasting procedural code, which might use long if-else or switch-case statements, with OOP, where a single method call like 'render' can behave differently depending on the object's type. This allows for cleaner and more flexible code.

πŸ’‘Spaghetti Code

Spaghetti code is a term used to describe code that is difficult to understand or maintain due to its complex and tangled structure. In the script, it is mentioned as a common problem in procedural programming, where functions are interdependent and changes in one part of the code can have unintended effects elsewhere. OOP is presented as a solution to this issue by organizing code into more manageable objects.

πŸ’‘Properties

In the context of OOP, properties are the characteristics of an object, similar to attributes or variables in other programming paradigms. The script refers to properties as part of the encapsulation process, where they are bundled with methods within an object. For example, in the car object, 'make', 'model', and 'color' are properties that describe the car.

πŸ’‘Methods

Methods in OOP are the functions or procedures that operate on the object's data or properties. They are part of the encapsulation process, where related methods are grouped with their corresponding properties within an object. The script uses 'start', 'stop', and 'move' as methods of the car object to illustrate how they operate on the car's properties.

πŸ’‘Procedural Programming

Procedural Programming is a paradigm where the program is divided into a set of functions, and data is stored in variables that are separate from these functions. The script contrasts this with OOP, pointing out the issues of interdependence and code duplication that can arise. Procedural programming is often simpler and more straightforward but can become problematic as programs grow in size and complexity.

πŸ’‘Local Storage

Local Storage is a feature of web browsers that allows data to be stored locally on a user's device. In the script, it is used as an example of an object with properties like 'length' and methods like 'setItem' and 'removeItem'. This example helps to illustrate the concept of objects in OOP and how they can be used in real-world applications.

πŸ’‘Interface

In OOP, an interface is a contract that defines the methods a class must implement but does not implement the methods itself. The script discusses how abstraction can simplify the interface of objects, making it easier to understand and use by exposing only the essential properties and methods. This simplification is beneficial for both the user and the maintainer of the code.

Highlights

Object-oriented programming (OOP) is introduced as a solution to the issues of procedural programming, such as spaghetti code and code duplication.

OOP combines related variables and functions into a single unit called an 'object', with variables known as 'properties' and functions as 'methods'.

Encapsulation in OOP involves grouping related variables and functions, simplifying function parameters and improving code maintainability.

Abstraction hides the complex internal workings of an object, exposing only necessary operations to the user, simplifying the interface and reducing the impact of changes.

Inheritance in OOP allows for the elimination of redundant code by inheriting properties and methods from a generic object.

Polymorphism enables the same interface to be used for different data types, reducing the need for complex conditional statements.

The local storage object in web browsers is given as a real-world example of an object with properties and methods in OOP.

An employee object example illustrates encapsulation, showing properties and a method without the need for multiple parameters.

The concept of 'the best functions are those with no parameters' is highlighted to emphasize the simplicity of OOP methods.

A DVD player is used as an analogy for abstraction, explaining how users interact with simple interfaces without understanding the underlying complexity.

HTML elements are given as an example to demonstrate how inheritance can be used to avoid redefining common properties and methods for each element type.

Polymorphism is exemplified by the rendering of different HTML elements, where a single method behaves differently based on the object type.

The benefits of OOP are summarized, including reduced complexity, reusability, isolation of changes, and elimination of redundant code.

The tutorial concludes with a call to action, inviting viewers to subscribe to the channel for more educational content.

A course on object-oriented programming in JavaScript is promoted, offering viewers a chance to learn more through a linked course.

The presenter, Mash, personally thanks viewers for watching and encourages sharing and liking the video to support the channel.

Transcripts

play00:00

[Music]

play00:00

a popular interview question concerns

play00:04

the four core concepts in

play00:05

object-oriented programming this

play00:08

concepts are encapsulation abstraction

play00:11

inheritance and polymorphism let's look

play00:15

at each of these concepts before

play00:17

object-oriented programming we had

play00:19

procedure of programming that divided a

play00:21

program into a set of functions so we

play00:23

have data stored in a bunch of variables

play00:26

and functions that operate on the data

play00:28

this style of programming is very simple

play00:31

and straightforward often it's what you

play00:33

learn as part of your first programming

play00:36

subject at a university but as your

play00:38

programs grow it will end up with a

play00:40

bunch of functions that are all over the

play00:42

place you might find yourself copying

play00:44

and pasting lines of code over and over

play00:47

you make a change to one function and

play00:49

then several other functions break

play00:51

that's what we call spaghetti code there

play00:54

is so much interdependence e between all

play00:56

these functions it becomes problematic

play00:59

object-oriented programming came to

play01:01

solve this problem in object-oriented

play01:03

programming we combine a group of

play01:05

related variables and functions into a

play01:07

unit we call that unit an object we

play01:11

refer to these variables as properties

play01:13

and the functions as methods here's an

play01:16

example think of a car a car is an

play01:20

object with properties such as make

play01:22

model and color and methods like start

play01:25

stop and move now you might say what

play01:29

marche

play01:29

we don't have cars in our programs give

play01:31

me a real programming example ok think

play01:34

of the local storage object in your

play01:36

browser's every browser has a local

play01:39

storage object that allows you to store

play01:42

data locally this local storage object

play01:45

has a property like length which returns

play01:47

the number of objects in the storage and

play01:49

metals like set item and remove item so

play01:53

in object-oriented programming we group

play01:55

related variables and functions that

play01:57

operate on them into objects and this is

play02:00

what we call encapsulation let me show

play02:03

you an example of this in action so here

play02:06

we have three variables base salary over

play02:09

time and rate below these we have a

play02:12

function

play02:12

to calculate the wage for an employee we

play02:15

refer to this kind of implementation as

play02:17

procedural so we have variables on one

play02:20

side and functions on the other side

play02:22

they're hard decoupled now let's take a

play02:25

look at the object-oriented way to solve

play02:27

this problem we can have an employee

play02:29

object with three properties a salary

play02:32

over time and rate and a method called

play02:35

get wage now why is this better well

play02:38

first of all look at the get wage

play02:40

function this function has no parameters

play02:43

in contrast in a procedural example our

play02:47

get wage function has three parameters

play02:49

the reason in this implementation we

play02:52

don't have any parameters is because all

play02:54

these parameters are actually modeled as

play02:56

properties of this object all these

play03:00

properties and the get wage function

play03:02

they are highly related so they are part

play03:04

of one unit so one of the symptoms of

play03:06

procedural code is functions with so

play03:09

many parameters when you write code in

play03:12

an object-oriented way your functions

play03:14

end up having fewer and fewer parameters

play03:16

as Uncle Bob says the best functions are

play03:20

those with no parameters the fewer the

play03:22

number of parameters the easier it is to

play03:24

use and maintain that function so that's

play03:27

encapsulation now let's look at

play03:29

abstraction think of a DVD player as an

play03:32

object this DVD player has a complex

play03:35

logic board on the inside and a few

play03:38

buttons on the outside that you interact

play03:40

with you simply press the play button

play03:42

and you don't care what happens on the

play03:44

inside all that complexity is hidden

play03:47

from you this is abstraction in practice

play03:49

we can use the same technique in our

play03:52

objects so we can hide some of the

play03:54

properties and methods from the outside

play03:56

and this gives us a couple of benefits

play03:59

first is that we'll make the interface

play04:01

of those objects simpler using an

play04:04

understanding an object with a few

play04:06

properties and methods is easier than an

play04:08

object with several properties and

play04:11

methods the second benefit is that it

play04:14

helps us reduce the impact of change

play04:16

let's imagine that tomorrow we change

play04:19

these inner or private methods

play04:22

these changes will leak to the outside

play04:24

because we don't have any code that

play04:26

touches these methods outside of their

play04:28

containing object we may delete a method

play04:31

or change its parameters but none of

play04:33

these changes will impact the rest of

play04:35

the applications code so with

play04:38

abstraction we reduce the impact of

play04:40

change now the third core concept in

play04:43

object-oriented programming inheritance

play04:45

inheritance is a mechanism that allows

play04:48

you to eliminate redundant code here's

play04:51

an example think of HTML elements like

play04:54

text boxes drop-down lists checkboxes

play04:57

and so on

play04:58

all these elements have a few things in

play05:00

common they should have properties like

play05:02

hidden and inner HTML and metals like

play05:05

click and focus instead of redefining

play05:08

all these properties and methods for

play05:10

every type of HTML element we can define

play05:14

them once in a generic object call it

play05:16

HTML element and have other objects

play05:19

inherit these properties and methods so

play05:22

inheritance helps us eliminate redundant

play05:25

code and finally polymorphism poly means

play05:29

many more means form so polymorphism

play05:33

means many forms in object-oriented

play05:36

programming polymorphism is a technique

play05:38

that allows you to get rid of long

play05:41

ethanol's

play05:42

or switch and case statements so back to

play05:45

our HTML elements example all these

play05:48

objects should have the ability to be

play05:50

rendered on a page but the way each

play05:52

element is rendered is different from

play05:54

the others if you want to render

play05:56

multiple HTML elements in a procedural

play05:59

way our code would probably look like

play06:01

this but with object orientation we can

play06:04

implement a render method in each of

play06:07

these objects and the render method will

play06:09

behave differently depending on the type

play06:12

of the object you're referencing so we

play06:15

can get rid of this nasty switch and

play06:17

case and use one line of code like this

play06:19

you will see that later in the course so

play06:22

here are the benefits of object oriented

play06:25

programming using encapsulation we group

play06:27

related variables and functions together

play06:30

and this way we can reduce complexity

play06:33

now we can reuse this object and do

play06:36

from parts of a program or in different

play06:38

programs with abstraction we hide the

play06:41

details and the complexity and show only

play06:44

the essentials this technique reduces

play06:46

complexity and also isolates the impact

play06:50

of changes in the code with inheritance

play06:52

we can eliminate redundant code and with

play06:55

polymorphism we can refactor ugly switch

play06:58

case statements

play07:03

well hello it's me mash again I wanted

play07:06

to say thank you very much for watching

play07:08

this tutorial to the end I hope you

play07:10

learned a lot please share and like this

play07:12

video to support me if you want to learn

play07:14

more about the object-oriented

play07:15

programming as I told you before I have

play07:17

a course called object-oriented

play07:19

programming in JavaScript if you want to

play07:21

learn more click on the link in the

play07:23

video description and enroll in the

play07:24

course if not that's perfectly fine make

play07:27

sure to subscribe to my channel because

play07:29

I upload new videos every week thank you

play07:32

and have a great day

Rate This
β˜…
β˜…
β˜…
β˜…
β˜…

5.0 / 5 (0 votes)

Related Tags
OOP ConceptsEncapsulationAbstractionInheritancePolymorphismProgrammingObject-OrientedCode ReuseCode MaintenanceSoftware Design