What Is AR And VR | Virtual Reality And Augmented Reality Explained | AR VR Tutorial | Simplilearn
Summary
TLDRThis video script delves into the realm of Virtual Reality (VR) and Augmented Reality (AR), exploring their definitions, applications, and impact on various industries. It highlights VR's immersive experiences in education, healthcare, entertainment, and defense, while AR's integration of digital content into the real world is showcased in areas like interior design, medical imaging, and social media. The script also compares the two technologies, discusses their advantages and disadvantages, and examines their current and potential future implementations in the industry, emphasizing the importance of choosing the right technology to enhance knowledge and productivity.
Takeaways
- π Science and technology drive innovation, making life more convenient and saving time by refining existing tools and creating new ones.
- π In recent decades, advancements in information technology, including cloud computing, AI, and big data, have become integral to our daily lives.
- π€ AR (Augmented Reality) and VR (Virtual Reality) are significant technologies that have permeated various aspects of modern society.
- π VR is used in education for immersive learning experiences, such as virtual field trips and museum visits, enhancing traditional academic activities.
- π₯ VR's applications in healthcare allow for medical training and research without direct contact with harmful substances, improving safety and efficiency.
- π¬ The entertainment industry utilizes VR for realistic experiences of fictional characters and environments, broadening the scope of storytelling.
- π Automotive industries use VR for prototyping, reducing the need for physical models and streamlining the design process.
- π‘οΈ Defense forces use VR to simulate battlefield environments, preparing soldiers for real-world scenarios without the risks.
- ποΈ Marketing benefits from VR by offering consumers 360-degree views of products, enhancing the shopping experience and promoting sales.
- ποΈ AR overlays digital content onto the real world, such as virtually placing furniture to see how it fits in a space, without physical presence.
- π AR is used in medical imaging for precise disease analysis, offering a safer and more efficient diagnostic tool.
- π AR enhances the tourism and navigation experience through apps like Google Maps, providing real-time, location-based information.
- π AR aids in education by allowing professionals to visualize final products through prototyping, improving the design and planning process.
- π€ The comparison between VR and AR highlights their differences: VR is fully immersive and controlled by the system, while AR combines real and virtual elements, offering user control.
- π Advantages of AR include hands-on learning experiences and widespread accessibility through smartphones, while VR offers ease of use and privacy in artificial environments.
- πΈ Disadvantages include the high cost of AR technology and potential security risks, while VR faces challenges with user interaction and potential addiction to virtual environments.
- π Beyond AR and VR, technologies like MR (Mixed Reality) and XR (Extended Reality) offer even more immersive and integrated experiences.
- π’ Companies across various industries, from social media to automotive, are actively integrating AR and VR into their products and services.
Q & A
What is the primary purpose of science and technology in creating inventions?
-The primary purpose of science and technology in creating inventions is to make things easier, more convenient, and to save time. It also helps in refining existing technologies and innovations to enable better and more efficient solutions.
How have advancements in information and I.T. technologies impacted our lives?
-Advancements in information and I.T. technologies, including cloud computing, machine learning, artificial intelligence, deep learning, and big data, have significantly impacted our lives by occupying most aspects of our daily routines and enabling more efficient and intelligent systems.
What does VR stand for and what is its main function?
-VR stands for Virtual Reality, and its main function is to immerse users in a specifically designed or simulated environment for various purposes such as medical training, gaming, and exploration without physical boundaries.
Can you provide an example of how VR is used in education?
-In education, VR can be used to conduct academic activities like virtual field trips, visiting museums, and exploring historical eras, providing immersive experiences without the need for physical travel.
What is AR and how does it differ from VR?
-AR stands for Augmented Reality, which adds digital content to the real physical world, enhancing the user's perception without replacing the real-world environment. Unlike VR, which is completely virtual, AR combines virtual elements with real-world entities.
How does AR technology aid in the medical field?
-AR technology aids in the medical field by providing medical imaging with precise information, allowing medical professionals to analyze diseases without the need for physical samples, thus improving diagnosis and treatment planning.
What are some advantages of AR technology?
-Some advantages of AR technology include providing real hands-on experience for education, enhancing user knowledge, being accessible through common devices like smartphones, and offering an inexpensive alternative to other media platforms.
What are some potential disadvantages of VR technology?
-Potential disadvantages of VR technology include its early-stage accessibility issues, the risk of addiction to virtual environments, the need for high computing power and storage space, and the challenge for programmers to effectively interact with virtual environments.
What is the difference between AR, VR, MR, and XR technologies?
-AR adds digital content to the real world, VR creates a completely virtual environment, MR combines holographic models with real-world scenarios, and XR is an umbrella term for all immersive technologies, including AR, VR, and MR.
How are companies like Google and Microsoft utilizing AR and VR technologies?
-Companies like Google use AR in products like Google Maps and Google Lens to enhance search results and provide visual information. Microsoft uses VR with HoloLens to project holographic environments and simulate virtual objects that blend with the real world.
What is the future outlook for AR and VR technologies according to the script?
-The script suggests that as time evolves, the need for new technologies like AR and VR increases. It emphasizes choosing the right technology that suits our needs without causing harm and enhancing knowledge and productivity.
Outlines
π Introduction to VR and AR Technology
This paragraph introduces the impact of science and technology on modern life, highlighting the importance of innovation in creating user-friendly inventions. It sets the stage for a discussion on Virtual Reality (VR) and Augmented Reality (AR), outlining their definitions, applications, and the differences between them. The script mentions the prevalence of technology in various fields, including education, healthcare, entertainment, automotive, and defense. It also outlines the structure of the video, which will cover the basics of VR and AR, their real-world applications, a comparison of the two, and their advantages and disadvantages.
π Exploring VR and AR Applications and Comparison
The second paragraph delves into the specifics of VR and AR applications, discussing how VR provides immersive experiences for various purposes such as medical training and entertainment, while AR overlays digital content onto the real world, enhancing everyday experiences. It compares the two technologies, noting that VR is fully virtual and requires headsets, whereas AR can be accessed through smartphones and combines real and virtual elements. The paragraph also explores the advantages of AR, such as providing hands-on experience and being widely accessible through social media platforms, and contrasts them with the disadvantages of both technologies, including the high cost and potential for misuse of AR, and the challenges and space requirements of VR.
π Conclusion and Industry Impact of Reality Technologies
The final paragraph wraps up the discussion by addressing the broader spectrum of reality technologies, including Mixed Reality (MR) and Extended Reality (XR), and their integration into various industries. It emphasizes the growing importance and adoption of these technologies in social media, AI companies, automotive industries, and other sectors. The script concludes by inviting feedback and encouraging viewers to subscribe to the channel for more informative content, highlighting the continuous evolution and necessity of choosing the right technology to enhance knowledge and productivity.
Mindmap
Keywords
π‘Science and Technology
π‘Innovation
π‘Virtual Reality (VR)
π‘Augmented Reality (AR)
π‘Cloud Computing
π‘Artificial Intelligence (AI)
π‘Big Data
π‘Education
π‘Healthcare
π‘Entertainment
π‘Defense
π‘Marketing
π‘Prototyping
π‘Mixed Reality (MR)
π‘Extended Reality (XR)
Highlights
Science and technology create inventions to make life easier, more convenient, and save time.
Innovation and new technology refine existing tools and enable improvements in various aspects of life.
The omnipresence of technology in modern life, from gadgets to robotics and VR.
Ryzen technology has been pivotal in the peak of information and I.T. technologies.
Cloud computing, machine learning, AI, and deep learning are integral to our daily lives.
AR and VR technologies are explored for various applications including education, healthcare, and entertainment.
VR allows for immersive experiences in simulated environments for purposes like medical training and gaming.
Education can benefit from VR through virtual field trips and museum visits.
Healthcare can utilize VR for analysis and research without direct contact with harmful substances.
Entertainment industry uses VR for real-time experiences of fictional characters and animations.
The automotive industry uses VR for prototyping cars to reduce resources and avoid multiple designs.
AR adds digital content to the real world, enhancing the user's perception without altering the environment.
AR glasses combine virtual information with real-world sensors for a seamless experience.
AR in medical imaging helps analyze diseases with precise information without physical samples.
Social media platforms like Instagram and Snapchat use AR filters to enhance user engagement.
AR-based travel apps, like Google Maps, provide precise information and nearby spot recommendations.
AR and VR technologies are compared in terms of environment, user control, and accessibility.
Advantages of AR include hands-on learning experiences and widespread use in social media.
Disadvantages of AR include high costs, potential misuse, and lack of security policies.
VR offers comfort and ease in various fields, eliminating the need for physical workspaces.
VR's disadvantages include difficulty in interaction, potential for addiction, and high computational demands.
Other reality technologies like MR (Mixed Reality) and XR (Extended Reality) exist alongside AR and VR.
Companies like Microsoft and Google use AR and VR in their products for information display and search results.
Automotive industries utilize AR for fully automated cars controlled via gestures and voice commands.
The module concludes with the importance of choosing the right reality technology for increasing knowledge and productivity.
Transcripts
science and technology create inventions
to make things easier more convenient
and save time
innovation and invention of new
technology enable things better and help
to refine the existing ones
life without technology would be
unimaginable in modern days as
technology is everywhere around us right
from handle gadgets to reality
technologies robotics and many more
aha and vr stand first to occupy most
aspects among the vast empire of reality
technologies
with a warm welcome let's get into the
video
in the last few decades the ryzen
technology has been at its peak in
information and i.t
technologies including cloud computing
machine learning artificial intelligence
deep learning big data and many more
have occupied most aspects of our lives
and one such technology is ar and vr
as a part of today's schedule we will be
looking on what is vr and ar technology
followed by its real world applications
we then head towards the vital part of
this module which is vr versus ar and
further with its advantages and
disadvantages
at the end we have its real world
implementation in modern days
first we will be looking at what vr
technology is
vr stands for virtual reality where
users immerse themselves in a
specifically designed or simulated
environment for a specific purpose
for example medical training games etc
are explored without borders and
boundaries in 360 degrees
now let's look at the applications of vr
in education conducting academic
activities like field trips visit to
museums and historical eras is now easy
via vr to conduct virtuality with no
change in common factors
towards healthcare analysis and research
on medical terms via has made medicine
practitioners enter the next level to
avoid direct contact with harmful
substances and hazardous risk factors
real-time experience of fictional
characters or sci-fi movies animations
and motions can be experienced by all
with the use of vr in the field of
entertainment
prototyping cars help the automotive
industry to avoid multiple designs and
reduce resources to maximum via virtual
designs via vr
in terms of defense user vr helps a
brave men to experience the battlefield
environments in real time to avoid
unconditional situations in reality
towards marketing
vr promotes products where consumers can
look and feel the product in real time
via a 360 degree view which helps in
better marketing
now we can move towards ar
ar stands for augmented reality which
adds digital content in a real physical
world without any difference in overall
aspects of the content
for example consider adding a sofa in a
small space where you can place a
digital sofa in the same space to check
the look and feel without any difference
in its position placement etc
we have discussed vr and its
applications now we'll move towards the
applications of ar
unlike via air has its applicative
fields
use of ar glasses
combining virtual information with
real-world sensors with no change in
overall aspects to experience the
liveliness of objects and entities
its use in medical systems for medical
imaging helps analyze diseases with
precise information without any need of
sample traces of it
in the field of entertainment ar
augments the entertainment industry with
its eye gazing filters right from
instagram snapchat and many more
in terms of tourism er based travel apps
help explore destinations for example
google maps which provides precise
information with available nearest spots
with necessary goods and services
ar-based apps like google earth provides
search capabilities in the
three-dimensional view enhancing as an
upgrade towards education
it helps professionals visualize their
final products without developing them
or producing them with the concept of
try and use or prototyping towards
designing and modelling
so far as we have discussed vr and ar
technologies and their applications now
we'll move towards the most important
part of the module which is vr versus
air
in the comparison of vr and ar
at first vr is completely virtual with
its environment while ar uses real-world
entities like a combination of both
virtual and real elements
next
vr users are controlled by the system as
the sinking of the environment plays a
major role in real time whereas ar users
can control their presence in the real
world
vr requires compatible devices like a
headset device where ar is accessible
right from your smartphone
vr only enhances a fictional reality as
it is composed of a specifically
designed environment whereas ar enhances
both virtual and real-world environments
to move on to the advantages and
disadvantages of via and ar technology
when it comes to ar
here is more advantageous as educating
oneself with real hands-on experience
increases user knowledge the same way as
ar is everywhere today from google maps
to simulation games including knowledge
and user experience
sharing knowledge and experience without
the physical hindrances like distance a
physical element presence etc
air is an inexpensive alternative to
other media platforms where ar effects
are a combined part of most social media
apps from instagram snapchat facebook
youtube etc
to talk about vr
virtual reality in every field makes the
process easy and comfortable example
medical training eliminates the need for
a natural element
with vr users can experiment with
artificial environments eliminating
boundaries and the need for an actual
workspace
via is composed of a specifically
designed environment to avoid misuse of
users information avoid data loss and
maintain their privacy
to talk about the disadvantages first
we'll have a look at air
air is quite expensive making it less
accessible in use
it can lead to use in inappropriate
situations
causing harm as it's quite common to
access right from a smartphone
ar technology is not equipped with
security policies intruders can hack air
based devices and manipulate them
according to their
needs in terms of vr any technology in
its early stages makes it feel not easy
and the same is the case with vr
due to its rapid growth programmers find
it difficult and search for ways to
interact with virtual environments
maximum use of vr makes one addicted to
living in the virtual world instead of
the real one
vr software also takes up a lot of space
and requires a lot of computing power
compared to other devices
let's take up a question
so far we are discussing ar and vr
technology
but are ar and vr booming the industry
the answer is no
in addition to ar and vr there exist
other reality technologies like mr which
stand for mixed reality and xr so which
is known as extended reality which exist
in the modern world
for a better understanding let's look at
what mixed reality is
reality takes all these user experiences
to the next level with a combination of
holographic models and real world
scenarios
moving ahead towards xr or extended
reality is the combination of all the
led technologies including of ar vr and
mr
for example a mobile chipset both to
track your health and power graphics for
gaming
so far we have discussed ar and vr
technologies and their applications
now we'll move towards its
implementation
our company is using and hiring ar and
vr the answer is obviously yes
these technologies are a part of our
daily lives included as a part of social
media artificial intelligence companies
like microsoft the hologram environment
can be used with hololens to project to
display information
they can also help blend with the real
world or even simulate virtual objects
google uses ar in its product like
google maps google lens and many more to
simulate search results
bmw volkswagen and mercedes-benz these
automotive industries use ar featuring
fully automated cars which are
controlled via gestures and voice
control
we have now reached the end of this
module
in today's module we have discussed the
need for reality technologies including
ar and vr technology the applications
and a comparison of vr and ar
as time evolves the need for new
technologies and the use and growth
increases but we should choose the right
one that suits our needs in all aspects
leaving no harm and increasing knowledge
and productivity
i hope you enjoyed this video
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