What Is AR And VR | Virtual Reality And Augmented Reality Explained | AR VR Tutorial | Simplilearn

Simplilearn
1 Apr 202210:08

Summary

TLDRThis video script delves into the realm of Virtual Reality (VR) and Augmented Reality (AR), exploring their definitions, applications, and impact on various industries. It highlights VR's immersive experiences in education, healthcare, entertainment, and defense, while AR's integration of digital content into the real world is showcased in areas like interior design, medical imaging, and social media. The script also compares the two technologies, discusses their advantages and disadvantages, and examines their current and potential future implementations in the industry, emphasizing the importance of choosing the right technology to enhance knowledge and productivity.

Takeaways

  • 🌟 Science and technology drive innovation, making life more convenient and saving time by refining existing tools and creating new ones.
  • πŸš€ In recent decades, advancements in information technology, including cloud computing, AI, and big data, have become integral to our daily lives.
  • πŸ€– AR (Augmented Reality) and VR (Virtual Reality) are significant technologies that have permeated various aspects of modern society.
  • πŸŽ“ VR is used in education for immersive learning experiences, such as virtual field trips and museum visits, enhancing traditional academic activities.
  • πŸ₯ VR's applications in healthcare allow for medical training and research without direct contact with harmful substances, improving safety and efficiency.
  • 🎬 The entertainment industry utilizes VR for realistic experiences of fictional characters and environments, broadening the scope of storytelling.
  • 🏎 Automotive industries use VR for prototyping, reducing the need for physical models and streamlining the design process.
  • πŸ›‘οΈ Defense forces use VR to simulate battlefield environments, preparing soldiers for real-world scenarios without the risks.
  • πŸ›οΈ Marketing benefits from VR by offering consumers 360-degree views of products, enhancing the shopping experience and promoting sales.
  • πŸ›‹οΈ AR overlays digital content onto the real world, such as virtually placing furniture to see how it fits in a space, without physical presence.
  • πŸ” AR is used in medical imaging for precise disease analysis, offering a safer and more efficient diagnostic tool.
  • 🌐 AR enhances the tourism and navigation experience through apps like Google Maps, providing real-time, location-based information.
  • πŸŽ“ AR aids in education by allowing professionals to visualize final products through prototyping, improving the design and planning process.
  • 🀝 The comparison between VR and AR highlights their differences: VR is fully immersive and controlled by the system, while AR combines real and virtual elements, offering user control.
  • πŸ“ˆ Advantages of AR include hands-on learning experiences and widespread accessibility through smartphones, while VR offers ease of use and privacy in artificial environments.
  • πŸ’Έ Disadvantages include the high cost of AR technology and potential security risks, while VR faces challenges with user interaction and potential addiction to virtual environments.
  • 🌐 Beyond AR and VR, technologies like MR (Mixed Reality) and XR (Extended Reality) offer even more immersive and integrated experiences.
  • 🏒 Companies across various industries, from social media to automotive, are actively integrating AR and VR into their products and services.

Q & A

  • What is the primary purpose of science and technology in creating inventions?

    -The primary purpose of science and technology in creating inventions is to make things easier, more convenient, and to save time. It also helps in refining existing technologies and innovations to enable better and more efficient solutions.

  • How have advancements in information and I.T. technologies impacted our lives?

    -Advancements in information and I.T. technologies, including cloud computing, machine learning, artificial intelligence, deep learning, and big data, have significantly impacted our lives by occupying most aspects of our daily routines and enabling more efficient and intelligent systems.

  • What does VR stand for and what is its main function?

    -VR stands for Virtual Reality, and its main function is to immerse users in a specifically designed or simulated environment for various purposes such as medical training, gaming, and exploration without physical boundaries.

  • Can you provide an example of how VR is used in education?

    -In education, VR can be used to conduct academic activities like virtual field trips, visiting museums, and exploring historical eras, providing immersive experiences without the need for physical travel.

  • What is AR and how does it differ from VR?

    -AR stands for Augmented Reality, which adds digital content to the real physical world, enhancing the user's perception without replacing the real-world environment. Unlike VR, which is completely virtual, AR combines virtual elements with real-world entities.

  • How does AR technology aid in the medical field?

    -AR technology aids in the medical field by providing medical imaging with precise information, allowing medical professionals to analyze diseases without the need for physical samples, thus improving diagnosis and treatment planning.

  • What are some advantages of AR technology?

    -Some advantages of AR technology include providing real hands-on experience for education, enhancing user knowledge, being accessible through common devices like smartphones, and offering an inexpensive alternative to other media platforms.

  • What are some potential disadvantages of VR technology?

    -Potential disadvantages of VR technology include its early-stage accessibility issues, the risk of addiction to virtual environments, the need for high computing power and storage space, and the challenge for programmers to effectively interact with virtual environments.

  • What is the difference between AR, VR, MR, and XR technologies?

    -AR adds digital content to the real world, VR creates a completely virtual environment, MR combines holographic models with real-world scenarios, and XR is an umbrella term for all immersive technologies, including AR, VR, and MR.

  • How are companies like Google and Microsoft utilizing AR and VR technologies?

    -Companies like Google use AR in products like Google Maps and Google Lens to enhance search results and provide visual information. Microsoft uses VR with HoloLens to project holographic environments and simulate virtual objects that blend with the real world.

  • What is the future outlook for AR and VR technologies according to the script?

    -The script suggests that as time evolves, the need for new technologies like AR and VR increases. It emphasizes choosing the right technology that suits our needs without causing harm and enhancing knowledge and productivity.

Outlines

00:00

πŸš€ Introduction to VR and AR Technology

This paragraph introduces the impact of science and technology on modern life, highlighting the importance of innovation in creating user-friendly inventions. It sets the stage for a discussion on Virtual Reality (VR) and Augmented Reality (AR), outlining their definitions, applications, and the differences between them. The script mentions the prevalence of technology in various fields, including education, healthcare, entertainment, automotive, and defense. It also outlines the structure of the video, which will cover the basics of VR and AR, their real-world applications, a comparison of the two, and their advantages and disadvantages.

05:02

🌐 Exploring VR and AR Applications and Comparison

The second paragraph delves into the specifics of VR and AR applications, discussing how VR provides immersive experiences for various purposes such as medical training and entertainment, while AR overlays digital content onto the real world, enhancing everyday experiences. It compares the two technologies, noting that VR is fully virtual and requires headsets, whereas AR can be accessed through smartphones and combines real and virtual elements. The paragraph also explores the advantages of AR, such as providing hands-on experience and being widely accessible through social media platforms, and contrasts them with the disadvantages of both technologies, including the high cost and potential for misuse of AR, and the challenges and space requirements of VR.

10:03

πŸ” Conclusion and Industry Impact of Reality Technologies

The final paragraph wraps up the discussion by addressing the broader spectrum of reality technologies, including Mixed Reality (MR) and Extended Reality (XR), and their integration into various industries. It emphasizes the growing importance and adoption of these technologies in social media, AI companies, automotive industries, and other sectors. The script concludes by inviting feedback and encouraging viewers to subscribe to the channel for more informative content, highlighting the continuous evolution and necessity of choosing the right technology to enhance knowledge and productivity.

Mindmap

Keywords

πŸ’‘Science and Technology

Science and technology are the foundational elements that drive the creation of new inventions, making life more convenient and saving time. In the video, they are presented as the catalysts for innovation, enabling the refinement of existing tools and systems. The script emphasizes that life without technology is unimaginable in modern society, highlighting the omnipresence of technology in everyday life.

πŸ’‘Innovation

Innovation refers to the process of creating new methods, ideas, or products. The video script discusses how innovation and invention in technology have led to improvements in various fields, suggesting that innovation is a key driver for progress and the development of new technologies.

πŸ’‘Virtual Reality (VR)

Virtual Reality, or VR, is a technology that allows users to immerse themselves in a simulated environment. The script explains that VR is used for various purposes such as medical training and gaming, providing a 360-degree experience without physical boundaries. It is a central theme of the video, with applications in education, healthcare, entertainment, and other fields.

πŸ’‘Augmented Reality (AR)

Augmented Reality, or AR, is a technology that overlays digital content onto the real world. The script describes AR as adding a layer of information or enhancements to the physical environment, such as placing a digital sofa in a room to see how it fits. AR is discussed in the context of its applications in various industries, including healthcare, entertainment, and tourism.

πŸ’‘Cloud Computing

Cloud computing is a technology that allows for the delivery of computing services over the internet. The script mentions cloud computing as one of the IT technologies that have become integral to modern life, although it does not delve into specific applications within the video's main focus on AR and VR.

πŸ’‘Artificial Intelligence (AI)

Artificial Intelligence refers to the simulation of human intelligence in machines that are programmed to think and act like humans. The script includes AI as part of the broader technological landscape that has influenced various aspects of life, including the development of VR and AR technologies.

πŸ’‘Big Data

Big Data refers to the large volume of data that is analyzed computationally to reveal patterns, trends, and associations. In the script, big data is listed among the technologies that have become prevalent in our lives, although its specific role in the context of AR and VR is not detailed.

πŸ’‘Education

The script discusses the application of VR in education, allowing for immersive learning experiences such as virtual field trips and visits to museums or historical sites. This use of technology in education is presented as a way to enhance learning without the constraints of physical presence.

πŸ’‘Healthcare

Healthcare is highlighted in the script as a field that benefits significantly from VR and AR technologies. VR is used for medical training, while AR aids in medical imaging and analysis, providing precise information without the need for physical samples.

πŸ’‘Entertainment

Entertainment is one of the industries where both VR and AR technologies have found applications. The script mentions the use of VR for real-time experiences of fictional characters or animations, while AR enhances the entertainment industry with filters on social media platforms.

πŸ’‘Defense

The script touches on the use of VR in defense, where it helps military personnel to experience battlefield environments in real time without the risks associated with actual combat. This application of VR is presented as a way to train and prepare soldiers for real-world scenarios.

πŸ’‘Marketing

Marketing is another area where VR has made an impact, as described in the script. It allows consumers to view and interact with products in a 360-degree view, providing a more immersive and engaging shopping experience that can enhance marketing strategies.

πŸ’‘Prototyping

Prototyping in the context of the script refers to the use of VR to create and test designs in a virtual environment before physical production. This is particularly useful in industries like automotive, where it can save resources by allowing for the evaluation of multiple design options virtually.

πŸ’‘Mixed Reality (MR)

Mixed Reality, or MR, is a technology that combines elements of both AR and VR to create a new environment where physical and digital objects coexist and interact in real time. The script introduces MR as an extension of the reality technologies discussed, offering an even more immersive user experience.

πŸ’‘Extended Reality (XR)

Extended Reality, or XR, encompasses all real-world and virtual environments that are experienced through AR, VR, and MR technologies. The script mentions XR as the umbrella term for the reality technologies, including the capabilities of tracking health and powering graphics for gaming.

Highlights

Science and technology create inventions to make life easier, more convenient, and save time.

Innovation and new technology refine existing tools and enable improvements in various aspects of life.

The omnipresence of technology in modern life, from gadgets to robotics and VR.

Ryzen technology has been pivotal in the peak of information and I.T. technologies.

Cloud computing, machine learning, AI, and deep learning are integral to our daily lives.

AR and VR technologies are explored for various applications including education, healthcare, and entertainment.

VR allows for immersive experiences in simulated environments for purposes like medical training and gaming.

Education can benefit from VR through virtual field trips and museum visits.

Healthcare can utilize VR for analysis and research without direct contact with harmful substances.

Entertainment industry uses VR for real-time experiences of fictional characters and animations.

The automotive industry uses VR for prototyping cars to reduce resources and avoid multiple designs.

AR adds digital content to the real world, enhancing the user's perception without altering the environment.

AR glasses combine virtual information with real-world sensors for a seamless experience.

AR in medical imaging helps analyze diseases with precise information without physical samples.

Social media platforms like Instagram and Snapchat use AR filters to enhance user engagement.

AR-based travel apps, like Google Maps, provide precise information and nearby spot recommendations.

AR and VR technologies are compared in terms of environment, user control, and accessibility.

Advantages of AR include hands-on learning experiences and widespread use in social media.

Disadvantages of AR include high costs, potential misuse, and lack of security policies.

VR offers comfort and ease in various fields, eliminating the need for physical workspaces.

VR's disadvantages include difficulty in interaction, potential for addiction, and high computational demands.

Other reality technologies like MR (Mixed Reality) and XR (Extended Reality) exist alongside AR and VR.

Companies like Microsoft and Google use AR and VR in their products for information display and search results.

Automotive industries utilize AR for fully automated cars controlled via gestures and voice commands.

The module concludes with the importance of choosing the right reality technology for increasing knowledge and productivity.

Transcripts

play00:08

science and technology create inventions

play00:10

to make things easier more convenient

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and save time

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innovation and invention of new

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technology enable things better and help

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to refine the existing ones

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life without technology would be

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unimaginable in modern days as

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technology is everywhere around us right

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from handle gadgets to reality

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technologies robotics and many more

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aha and vr stand first to occupy most

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aspects among the vast empire of reality

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technologies

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with a warm welcome let's get into the

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video

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in the last few decades the ryzen

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technology has been at its peak in

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information and i.t

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technologies including cloud computing

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machine learning artificial intelligence

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deep learning big data and many more

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have occupied most aspects of our lives

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and one such technology is ar and vr

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as a part of today's schedule we will be

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looking on what is vr and ar technology

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followed by its real world applications

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we then head towards the vital part of

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this module which is vr versus ar and

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further with its advantages and

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disadvantages

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at the end we have its real world

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implementation in modern days

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first we will be looking at what vr

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technology is

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vr stands for virtual reality where

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users immerse themselves in a

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specifically designed or simulated

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environment for a specific purpose

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for example medical training games etc

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are explored without borders and

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boundaries in 360 degrees

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now let's look at the applications of vr

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in education conducting academic

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activities like field trips visit to

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museums and historical eras is now easy

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via vr to conduct virtuality with no

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change in common factors

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towards healthcare analysis and research

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on medical terms via has made medicine

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practitioners enter the next level to

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avoid direct contact with harmful

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substances and hazardous risk factors

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real-time experience of fictional

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characters or sci-fi movies animations

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and motions can be experienced by all

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with the use of vr in the field of

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entertainment

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prototyping cars help the automotive

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industry to avoid multiple designs and

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reduce resources to maximum via virtual

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designs via vr

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in terms of defense user vr helps a

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brave men to experience the battlefield

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environments in real time to avoid

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unconditional situations in reality

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towards marketing

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vr promotes products where consumers can

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look and feel the product in real time

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via a 360 degree view which helps in

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better marketing

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now we can move towards ar

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ar stands for augmented reality which

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adds digital content in a real physical

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world without any difference in overall

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aspects of the content

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for example consider adding a sofa in a

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small space where you can place a

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digital sofa in the same space to check

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the look and feel without any difference

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in its position placement etc

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we have discussed vr and its

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applications now we'll move towards the

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applications of ar

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unlike via air has its applicative

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fields

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use of ar glasses

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combining virtual information with

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real-world sensors with no change in

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overall aspects to experience the

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liveliness of objects and entities

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its use in medical systems for medical

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imaging helps analyze diseases with

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precise information without any need of

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sample traces of it

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in the field of entertainment ar

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augments the entertainment industry with

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its eye gazing filters right from

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instagram snapchat and many more

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in terms of tourism er based travel apps

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help explore destinations for example

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google maps which provides precise

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information with available nearest spots

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with necessary goods and services

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ar-based apps like google earth provides

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search capabilities in the

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three-dimensional view enhancing as an

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upgrade towards education

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it helps professionals visualize their

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final products without developing them

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or producing them with the concept of

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try and use or prototyping towards

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designing and modelling

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so far as we have discussed vr and ar

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technologies and their applications now

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we'll move towards the most important

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part of the module which is vr versus

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air

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in the comparison of vr and ar

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at first vr is completely virtual with

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its environment while ar uses real-world

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entities like a combination of both

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virtual and real elements

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next

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vr users are controlled by the system as

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the sinking of the environment plays a

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major role in real time whereas ar users

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can control their presence in the real

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world

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vr requires compatible devices like a

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headset device where ar is accessible

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right from your smartphone

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vr only enhances a fictional reality as

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it is composed of a specifically

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designed environment whereas ar enhances

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both virtual and real-world environments

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to move on to the advantages and

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disadvantages of via and ar technology

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when it comes to ar

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here is more advantageous as educating

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oneself with real hands-on experience

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increases user knowledge the same way as

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ar is everywhere today from google maps

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to simulation games including knowledge

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and user experience

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sharing knowledge and experience without

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the physical hindrances like distance a

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physical element presence etc

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air is an inexpensive alternative to

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other media platforms where ar effects

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are a combined part of most social media

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apps from instagram snapchat facebook

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youtube etc

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to talk about vr

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virtual reality in every field makes the

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process easy and comfortable example

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medical training eliminates the need for

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a natural element

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with vr users can experiment with

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artificial environments eliminating

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boundaries and the need for an actual

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workspace

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via is composed of a specifically

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designed environment to avoid misuse of

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users information avoid data loss and

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maintain their privacy

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to talk about the disadvantages first

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we'll have a look at air

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air is quite expensive making it less

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accessible in use

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it can lead to use in inappropriate

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situations

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causing harm as it's quite common to

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access right from a smartphone

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ar technology is not equipped with

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security policies intruders can hack air

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based devices and manipulate them

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according to their

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needs in terms of vr any technology in

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its early stages makes it feel not easy

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and the same is the case with vr

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due to its rapid growth programmers find

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it difficult and search for ways to

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interact with virtual environments

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maximum use of vr makes one addicted to

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living in the virtual world instead of

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the real one

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vr software also takes up a lot of space

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and requires a lot of computing power

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compared to other devices

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let's take up a question

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so far we are discussing ar and vr

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technology

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but are ar and vr booming the industry

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the answer is no

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in addition to ar and vr there exist

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other reality technologies like mr which

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stand for mixed reality and xr so which

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is known as extended reality which exist

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in the modern world

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for a better understanding let's look at

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what mixed reality is

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reality takes all these user experiences

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to the next level with a combination of

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holographic models and real world

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scenarios

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moving ahead towards xr or extended

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reality is the combination of all the

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led technologies including of ar vr and

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mr

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for example a mobile chipset both to

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track your health and power graphics for

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gaming

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so far we have discussed ar and vr

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technologies and their applications

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now we'll move towards its

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implementation

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our company is using and hiring ar and

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vr the answer is obviously yes

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these technologies are a part of our

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daily lives included as a part of social

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media artificial intelligence companies

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like microsoft the hologram environment

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can be used with hololens to project to

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display information

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they can also help blend with the real

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world or even simulate virtual objects

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google uses ar in its product like

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google maps google lens and many more to

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simulate search results

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bmw volkswagen and mercedes-benz these

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automotive industries use ar featuring

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fully automated cars which are

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controlled via gestures and voice

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control

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we have now reached the end of this

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module

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in today's module we have discussed the

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need for reality technologies including

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ar and vr technology the applications

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and a comparison of vr and ar

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as time evolves the need for new

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technologies and the use and growth

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increases but we should choose the right

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one that suits our needs in all aspects

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leaving no harm and increasing knowledge

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and productivity

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i hope you enjoyed this video

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questions suggestions and feedback are

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welcome in the comment section below

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