AR vs VR | What are Virtual and Augmented Realities? | @edurekaIN
Summary
TLDRThis video delves into the burgeoning fields of virtual reality (VR) and augmented reality (AR), highlighting their rapid growth and potential. With the market expected to soar from $17.8 billion in 2018 to a staggering $215 billion by 2022, investors are keenly eyeing these technologies. VR promises total immersion, whereas AR enhances the real world with virtual elements. The video explores the history, current applications in gaming, therapy, and business, and the future prospects of these technologies, suggesting AR might have the upper hand due to its seamless integration with smartphones and everyday life.
Takeaways
- ๐ The world is advancing rapidly with new technologies, especially in virtual and augmented reality.
- ๐น Investors are heavily investing in VR and AR, with the market expected to grow from $17.8 billion in 2018 to $215 billion by 2022.
- ๐ถ๏ธ VR technology immerses users in a completely different, simulated world, with the Sensorama being one of the earliest examples of immersive technology.
- ๐จโ๐ป Ivan Sutherland, known as the father of computer graphics, created the first VR head-mounted display in 1968.
- ๐ฎ VR initially struggled to evolve beyond gaming and arcades but has now advanced to offer high-definition, immersive experiences.
- ๐ฅ VR is now being used in research, therapy, and even helping people with acrophobia and PTSD.
- ๐ There are two types of VR tech: wired, which offers high performance but is expensive and limiting in movement, and wireless, which is more mobile but less powerful.
- ๐ฑ AR technology enhances the real world by overlaying virtual objects onto the existing environment, creating mixed reality.
- ๐งโโ๏ธ Famous AR applications include Pokemon Go and Snapchat filters, demonstrating AR's widespread adoption.
- ๐ง Businesses are using AR for practical applications like real-time car repairs and customer service.
- ๐ค The future may see VR and AR combined in the same device, allowing seamless switching between fully immersive and augmented reality experiences.
Q & A
What is the expected market size for AR and VR products by 2022?
-The market for AR and VR products is expected to reach as high as 215 billion dollars by 2022.
What does VR technology involve?
-VR technology involves the use of computer technology to create a simulated environment in which the user can immerse themselves and interact with the experience.
Who is considered the father of computer graphics and what is his contribution to VR?
-Ivan Sutherland is considered the father of computer graphics. His contribution to VR includes the creation of the Sword of Damocles, which is widely considered to be one of the first virtual reality head-mounted displays.
What was the outcome of Nintendo's Virtual Boy?
-The Nintendo Virtual Boy was a huge disaster due to its low resolution display, single color use, and uncomfortable design, which made it expensive and unappealing for the average gamer.
How is VR being used in therapy and research?
-VR is being used in therapy and research to help treat conditions like PTSD and acrophobia, as well as to provide a platform for patient surgeons to practice highly technical surgeries before operating.
What are the differences between wired and wireless VR headsets?
-Wired VR headsets are connected to a powerful processor and offer faster, smoother performance but are expensive and limit movement. Wireless VR headsets use mobile phones and offer more freedom of movement but may not provide high-definition content due to smaller screen sizes.
What is the main difference between AR and VR?
-The main difference between AR and VR is that AR enhances the real world with virtual objects, while VR creates an entirely new, simulated environment.
What is the significance of the term 'mixed reality' in the context of AR?
-Mixed reality refers to the blending of real-world and virtual objects to create a new environment, which is sometimes used interchangeably with AR to describe the enhancement of reality with computer-generated images.
How has the game 'Pokemon Go' utilized AR technology?
-Pokemon Go utilized AR technology by overlaying virtual Pokemon characters onto the real world, which players could then interact with as if they were in the same environment.
What is the potential future of VR and AR technology according to the script?
-The script suggests that the future might see VR and AR technologies integrated into the same device, allowing users to switch between fully immersive experiences and augmented reality seamlessly.
How does the script suggest AR could evolve with our current use of smartphones?
-The script suggests that AR could evolve to become an extension of our smartphones, allowing us to interact with the real world while adding virtual elements to our environment.
Outlines
๐ The Evolution and Impact of Virtual Reality
The paragraph delves into the rapid advancement of technology, particularly in virtual reality (VR) and augmented reality (AR). It emphasizes the importance for investors to identify the next big thing in tech and highlights VR and AR as significant areas of investment. The market for AR and VR products was expected to grow from $17.8 billion in 2018 to $215 billion by 2022. The script explains the difference between VR, which immerses users in a completely virtual world, and AR, which enhances the real world with virtual elements. It also discusses the history of VR, starting from the Sensorama machine to the modern VR headsets like Oculus Rift, HTC Vive, and PS VR. The paragraph also touches on the use of VR in various fields such as gaming, research, therapy, and business, and compares wired and wireless VR technologies.
๐ฑ The Rise and Potential of Augmented Reality
This paragraph focuses on augmented reality (AR), which supplements the real world with virtual images. It discusses the concept of mixed reality and how AR can create new environments by blending the real and virtual. The paragraph mentions early AR companies like Magic Leap, which secured significant investments, and the development of AR technology for content usage and high-definition viewing. It also explores AR applications in gaming, such as Pokรฉmon Go, and social media platforms like Snapchat. The script further discusses the potential of AR in various industries, including automotive repair with Volkswagen's AR app, and the use of AR in education and training. The paragraph concludes with a prediction that AR will likely outpace VR in adoption due to its integration with smartphones and its ability to enhance reality rather than replace it, suggesting a future where VR and AR might coexist in the same device.
Mindmap
Keywords
๐กVirtual Reality (VR)
๐กAugmented Reality (AR)
๐กHead-Mounted Display (HMD)
๐กImmersive Experience
๐กSensorama
๐กIvan Sutherland
๐กMarket Projections
๐กThe Ultimate Display
๐กPokemon Go
๐กSmart Lenses
๐กMixed Reality
Highlights
The world is advancing faster than ever before with new technologies emerging constantly.
Investors are heavily investing in virtual and augmented reality technologies.
The market for AR and VR products is expected to grow from $17.8 billion in 2018 to $215 billion by 2022.
Virtual Reality (VR) technology creates simulated environments where users can immerse themselves.
Sensorama is one of the earliest examples of immersive multi-sensory technology.
Ivan Sutherland is regarded as the father of computer graphics and created an early VR head-mounted display in 1968.
VR technology uses head tracking to allow users to look around the simulated environment.
In the 90s, VR technology was hyped but failed to deliver due to limited capabilities.
Today's VR technology can create high-definition 3D content and immersive experiences close to real life.
VR is now being used in research, therapy, and for treating phobias like acrophobia.
VR content is useful for PTSD and cognitive therapy, and even for practicing surgeries.
There are two types of VR technology: wired, which is connected to a processor, and wireless, which uses mobile phones.
Wired VR headsets are faster and smoother but expensive and limit movement.
Wireless VR headsets offer more mobility and are more affordable but have lower definition.
Augmented Reality (AR) enhances the real world by mixing it with virtual objects.
AR technology allows users to interact with virtual content in the real world.
Pokemon Go is an example of AR technology with over 380 million users at its peak.
Snapchat's filters are based on AR technology, overlaying virtual content on the real world.
AR can be used for practical applications like car repairs and real-time assistance.
Microsoft's HoloLens is a famous example of AR technology.
AR is expected to have a higher adoption rate than VR due to its integration with smartphones and tablets.
There may be a future where VR and AR coexist in the same device, allowing seamless switching between the two.
The future may hold high-definition graphics that make AR and VR indistinguishable from reality.
Transcripts
[Music]
welcome to the age of new realities
virtual and augmented the world is
advancing faster than it has ever before
it is hard to keep up with the
day-to-day technological advancement so
at any given time there is a plethora of
new technologies to keep your eye on
especially if you're an investor is the
investors job to know the next big thing
and one of the things that the investors
are heavily investing is in virtual and
augmented reality we are surely spending
most of our time looking at screens
beaten laptop TV or a cell phone they
have become a big part of our lives and
VR and AR are the two technologies that
are changing the way we use screens
creating new and exciting experiences
both in a different way the market for
AR and VR products in 2018 is expected
to be seventeen point eight billion
dollars but by 2022 it is expected to go
as high as two 150 billion dollars now
that's a lot of dollars to think about
especially when we had just four years
away from 2022 now AR and we are both
are two different things and each has
its strengths and weaknesses so let's
start with via emerging yourself into an
totally different world that is the
virtual world is the whole concept of
the VR technology the use of computer
technology to create simulated
environment of which we become a part
and can live that experience the
sensorama was a machine that is one of
the earliest known example of immersive
multi-sensory technology which could be
considered as some sort of virtual
reality thing it had screens you could
have smells you can experience the wind
blowing through your hair and much more
now I when Edward Sutherland is an
American computer scientist and internet
pioneer widely regarded as the father of
computer graphics now the soir of
damocles is widely considered to be the
fourth virtual reality head-mounted
display which is the hmd system it was
created in 1968 by Ivan Sutherland
with the help of a student Bob sprout
before he began working towards what he
termed the ultimate display now virtual
reality uses head technology who every
move our head to look around what's
happening although we are made a lot of
promises back in the late 80s and 90s it
did not evolve much apart from gaming
and arcades Sega introduced the concept
of VR headset in the market but it was
actually a Nintendo which released the
infamous Virtual Boy now when I say
infamous
I'll explain why it was such a huge
disaster the display was only 244 pixel
wide and there was only a single color
used that is red moerewa it was
uncomfortable and expensive for an
average gamer to buy that headset there
was a lot of hype in the 90s but the
technology wasn't right and ready to
deliver that hype today we have the
right technology where we can create
high-definition 3d content and create
immersive experience that are very close
to real life although it mostly used for
gaming it was supposed to give us an
experience of travel with our traveling
and experience Intel in new words it is
now being used in research and therapy
too which is also used for people having
acrophobia which is the phobia of height
how is your anxiety now I still feel
okay quite high up to be this close to
the edge with very little barrier ok
nowadays VR content is useful for PTSD
and cognitive therapy patient surgeons
are using VR to practice highly
technical surgeries before operating and
businesses are using them to give a
virtual tour now talking about the types
of VR tech available right now we have
wired and wireless now wired are the
ones which are connected to a good
processor and usually work a lot faster
and smoother but the thing about the
wired we are at cert is that first of
all they are expensive and secondly the
movement is limited at the headset is
connected to a system or a processor
which is doing the heavy computing now
when it comes to wireless we use the
mobile phones and talk them into the VR
headset although the mobile screens do
not provide a very high definition and
the fast processing content as the
screen size is small it provides you
with the ability to move as it as well
as you can carry 8
anywhere and it does not very much so
the famous example of the via headset is
the oculus rift
we have HTC vive and we also have the PS
we are in the wireless category we have
Samsung gear we are and the Google Data
in view on one hand where we are takes
you to only the world they are at thanks
to the existing world the word argument
has derived from the latin word our grid
which means to add or increase it does
not cut out the real world but rather
it's an enhancement of the real world
where we mix the real world with virtual
objects and that creates beauty that's
why it is sometimes referred to as mixed
reality now when a person's real
environment is supplemented or augmented
with the computer-generated virtual
images it is known as augmented reality
magically was one of the first company
to introduce air to the wall it's
secured around 15 million dollar
investment in 2014 and released the most
famous magically one recently who will
invested 2.3 billion dollars to this
company you can think of it as the
oculus rift of air technology they have
been making great advancement in content
usage and the high-definition wide-angle
view there is also the concept of smart
lenses it is similar to a lens but helps
in creating content and that too without
using any external devices but just your
eye with AR you can interact with stuff
right in front of you as if it was an
object in the room you kind of
manipulate it and it completely creates
a new environment around you you might
have heard about the wisely famous
Pokemon go I know you have now more than
three hundred and eighty million users
were playing it at one single point that
has one out of every 20 people on the
earth now if you've used snapchat then
you are already using air there various
phase filter are all AR based what
snapchat does is that it presents a
layer of reality over the reality in
which we are already in now AI users can
interact with the virtual content in the
real world and can distinguish between
the two if we look at the usage of the
er technology apart from gaming if
implemented right business can use it
correctly to work customers through the
repairs
or efficiently the best suited example
for this one is the Volkswagen Mota it
is an app which provides the real-time
augmented reality implementation of how
to repair your car other examples
include the Google Translate then again
we have the Google glass and we have the
most famous hololens by Microsoft now it
was Microsoft who first coined the term
mixed reality not talking about the
different types of realities AR and VR
they had two different things and each
has its own strengths and weaknesses in
the long run
here is gonna be the winner now that's
what I think because the future is
molted it was AR because if you look at
what's happened with our cell phones
over the last 10 years they have become
more and more an extension for ourselves
into the lives and the world we have
been augmenting reality with our phone
this whole time it's it's sort of an
extension to what we are already doing
with our cell phones it allows you to
interact with the real world and still
add virtual things to the environment if
we look at the different VR gears
only a few people have it so it's
widespread adoption rate is much lower
as compared to the air technology and
where the only thing you need is a
smartphone or a tablet now this doesn't
mean that we are does not have as place
they can be many wonderful application
of virtual reality not just in gaming
but also in therapy there are even
studies where people with paralyzed
limbs and people in shock have learned
to walk again which helped them to
visualize their feet stepping one in
front of the other it helps them to
recreate it in the real life now one
thing I do want to say here is that in
the future there might be a scenario
where we have VR and they are in the
same device and you can switch between
the two seamlessly one moment you are
walking in your office and doing other
work when suddenly you feel tired and
want to sister VR I have a smooth and
relaxing experience I believe that the
gap between these two are going to end
very soon and that too in the side of
air but who knows if we might develop
some dope technology where we have such
high definition graphics that it looks
almost like reality and we are then
takes on air who knows
let us know in the comments below what
you think is the future
I hope you have enjoyed listening to
this video please be kind enough to like
it and you can comment any of your
doubts and queries and we will reply
them at the earliest do look out for
more videos in our playlist and
subscribe to any rekha channel to learn
more happy learning
Browse More Related Video
The Future Of Virtual And Augmented Reality In Business
The Rise Of Technology-Augmented Reality(AR), Virtual Reality(VR) And Mixed Reality(MR) |Simplilearn
Augmented and Virtual Reality - AR VR | Industry 4.0 for iti instrctor | CBT 2 ๐ฅ IMP MCQ
Using VR, AR and MR in Instruction
What Is AR And VR | Virtual Reality And Augmented Reality Explained | AR VR Tutorial | Simplilearn
Evolve 2018: AR, VR, & the Future of Work
5.0 / 5 (0 votes)