Augmented Reality (AR) and Virtual Reality (VR) Explained |

Cdr Sh Pallikkal
9 Sept 202005:57

Summary

TLDRThis video introduces and explains the differences between Augmented Reality (AR) and Virtual Reality (VR). AR blends the real world with digital elements, while VR immerses users into a fully simulated virtual environment. The video provides examples such as IKEA's AR app and Snapchat, along with a brief history of both technologies. It highlights various applications, including healthcare, military training, education, e-commerce, travel, manufacturing, and gaming. The speaker clarifies the distinctions between AR and VR, offering insight into their impact on different industries.

Takeaways

  • ๐Ÿ” Augmented Reality (AR) and Virtual Reality (VR) are two distinct technologies that are often confused.
  • ๐Ÿ›‹๏ธ AR blends real and virtual worlds, allowing users to visualize products in their actual environment, like IKEA's app for shoppers.
  • ๐Ÿ“ธ Snapchat is an example of AR, where users can add digital content like text and images to real-time pictures.
  • ๐ŸŒ VR creates a completely simulated environment where users can immerse themselves, such as walking on a hillside or exploring the moon.
  • ๐Ÿ“… AR's history dates back to 1968 with Evan Sutherland's first head-mounted display, while VR's origins go back to Morton Heilig's Sensorama in 1957.
  • ๐Ÿ–ผ๏ธ In AR, a digital layer is superimposed on the real world, while in VR, users are entirely immersed in a virtual world, cutting off from reality.
  • ๐Ÿ•ถ๏ธ AR can be accessed with devices like smartphones or smart glasses, whereas VR requires head-mounted devices for full immersion.
  • ๐Ÿฅ AR and VR are widely used in industries like healthcare, military training, and education, enhancing experiences and training methods.
  • ๐Ÿ›’ In e-commerce and retail, AR and VR improve customer experiences by allowing them to visualize products before buying.
  • ๐ŸŽฎ Both AR and VR have major applications in the gaming and entertainment industries, creating immersive experiences for users.

Q & A

  • What is the key difference between augmented reality (AR) and virtual reality (VR)?

    -In augmented reality, a digital layer is superimposed on the real world, mixing the virtual and real worlds. In virtual reality, an entirely simulated virtual world is created, immersing the user in it and cutting them off from the real world.

  • Can you give an example of an augmented reality (AR) application?

    -One example of an AR application is IKEA's app, which allows shoppers to visualize how a product would look in their homes by overlaying virtual products onto real-life images of their space.

  • What is a popular example of augmented reality (AR) in social media?

    -Snapchat is a well-known social media app that uses augmented reality, allowing users to add digital content like animal ears, text, and 3D images onto real-time images.

  • What technology does virtual reality (VR) rely on to create a virtual world?

    -Virtual reality relies on computer technology to create a simulated environment, often using additional equipment like head-mounted displays to fully immerse the user in a virtual experience.

  • What are the sensory elements that virtual reality (VR) simulates?

    -Virtual reality aims to simulate as many senses as possible, including vision, hearing, touch, vibration, and even smell, to create a fully immersive experience.

  • Who coined the term 'augmented reality' and when?

    -The term 'augmented reality' was coined by researcher Tom Caudell in 1990.

  • What was the first virtual reality device, and who created it?

    -The first virtual reality device was Sensorama, created by cinematographer Morton Heilig in 1957. It combined technologies to simulate 3D video, audio, vibrations, and even atmospheric effects like wind.

  • What is the main hardware requirement difference between AR and VR?

    -For AR, users need AR-compatible devices like smartphones, tablets, or smart lenses. For VR, users require head-mounted devices or additional equipment for full immersion.

  • How is augmented reality (AR) used in the healthcare industry?

    -Augmented reality is used in healthcare by doctors and medical technicians for enhanced diagnostics, medical training, and surgical assistance.

  • What are some industries where both AR and VR are commonly applied?

    -AR and VR are used in industries like healthcare, military training, education, retail and e-commerce, travel and tourism, manufacturing, and the gaming and entertainment industry.

Outlines

00:00

๐Ÿ‘“ Introduction to Augmented and Virtual Reality

This paragraph introduces the two trending technologies: augmented reality (AR) and virtual reality (VR). It explains that people often confuse the two but promises to clarify their differences. The example of IKEAโ€™s app is given, which allows customers to visualize how furniture would look in their homes using AR. Similarly, Snapchat is cited for its AR filters, where users add digital content to real-time images. The key point is that AR overlays digital elements on the real world to enhance user experience, while blending both realities.

05:01

๐ŸŒ Exploring Virtual Reality

This section explains virtual reality (VR) as a technology that immerses users into a simulated environment, allowing them to experience places like hillsides, the moon, or the ocean. VR works by engaging multiple senses such as vision, hearing, and touch, offering a sense of presence in a virtual world. The concept is summarized as computer technology creating environments where users feel they exist.

๐Ÿ“œ A Brief History of Augmented Reality

A brief history of AR begins with the first head-mounted display, 'The Sword of Damocles,' invented by Harvard professor Ivan Sutherland in 1968. It allowed users to experience computer-generated graphics. In 1990, the term 'augmented reality' was first coined by researcher Tom Caudell. These developments marked the beginning of AR technology.

๐Ÿ“œ A Brief History of Virtual Reality

This paragraph explores the history of virtual reality (VR), starting in 1957 when Morton Heilig, a cinematographer, created Sensorama, the first virtual reality machine. Sensorama combined several technologies to engage multiple senses, such as video, audio, vibrations, and even smell. In 1987, researcher Jaron Lanier coined the term 'virtual reality,' setting the foundation for the technology.

๐Ÿ†š Comparing Augmented Reality and Virtual Reality

Here, the key differences between AR and VR are outlined. In AR, a digital layer is superimposed on the physical world, blending the two, while in VR, users are fully immersed in a simulated virtual environment. AR allows users to clearly distinguish between the real and virtual worlds, whereas VR makes it difficult to differentiate between them. AR can be accessed through devices like smartphones and tablets, while VR requires specialized headsets and equipment.

๐Ÿฅ Applications of Augmented and Virtual Reality (Part 1)

The paragraph highlights several practical applications of AR and VR technologies. In healthcare, they are used by doctors and technicians for various medical purposes. In military training, they help create virtual environments for training soldiers. Education also benefits from AR and VR, enhancing students' understanding of complex subjects. In retail and e-commerce, these technologies are used to improve customer experience by allowing them to visualize products before purchasing.

โœˆ๏ธ Applications of Augmented and Virtual Reality (Part 2)

Further applications of AR and VR are discussed. In the travel and tourism industry, these technologies allow travelers to explore and experience places virtually before they visit. In manufacturing, AR and VR improve efficiency and productivity in factories. Lastly, the gaming and entertainment industry extensively uses these technologies to create immersive experiences, making AR and VR widespread in gaming environments.

๐Ÿ”š Conclusion and Call to Action

In this final paragraph, the speaker wraps up the explanation of augmented and virtual reality, encouraging viewers to subscribe to the channel if they found the content informative. The video aims to clarify the distinctions between AR and VR and shows their wide range of applications in various industries.

Mindmap

Keywords

๐Ÿ’กAugmented Reality (AR)

Augmented Reality refers to the technology that overlays digital content onto the real world, enhancing the user's experience by combining real and virtual elements. In the video, examples like the IKEA app and Snapchat filters are used to illustrate how AR allows users to visualize digital objects, such as furniture or playful filters, in their real-life environment.

๐Ÿ’กVirtual Reality (VR)

Virtual Reality is a technology that immerses users in a completely simulated virtual environment, making them feel as if they are physically present in that world. The video explains how VR can create experiences like walking on the moon or exploring the ocean by simulating multiple senses such as vision, hearing, and touch. Unlike AR, VR fully separates the user from the real world.

๐Ÿ’กHead-mounted Display (HMD)

A head-mounted display is a device worn on the head, often used in virtual reality to fully immerse the user in a simulated environment. The video mentions the first HMD created by Ivan Sutherland in 1968, called 'Sword of Democracy,' as a key development in the history of AR and VR.

๐Ÿ’กSimulated Environment

A simulated environment is a digitally created world that replicates real or imagined settings, allowing users to interact with them as if they were real. In the context of virtual reality, the video discusses how VR uses computer technology to build these environments, providing experiences such as walking in nature or underwater.

๐Ÿ’กIKEA App

The IKEA app is an example of an AR application that helps customers visualize how products will look in their home by overlaying digital models of furniture onto real-world images. The app allows users to mix virtual products with their actual living spaces, enhancing the shopping experience by making it easier to see if the product fits aesthetically and spatially.

๐Ÿ’กSnapchat

Snapchat is an example of an application that uses augmented reality to add digital elements, such as filters, text, and 3D images, to real-time images and videos. The video mentions how Snapchat users can apply filters like animal ears or additional effects, blending the real world with virtual enhancements.

๐Ÿ’กMixed Reality

Mixed reality refers to the blending of physical and digital worlds, a core concept of augmented reality. The video discusses how AR overlays digital information on top of the real world, thus creating a 'mixed reality' that enhances user interaction with their environment by adding virtual elements to what they see and experience in real life.

๐Ÿ’กSensory Simulation

Sensory simulation is the process of mimicking real-world sensationsโ€”such as sight, sound, touch, and even smellโ€”using digital technologies. In virtual reality, this simulation helps create a convincing virtual world that feels immersive to the user, as discussed in the video. For example, VR may simulate visual and auditory cues to make a user feel like they are walking in a forest or exploring an underwater cave.

๐Ÿ’กImmersion

Immersion is the feeling of being completely absorbed in a virtual environment, typically associated with virtual reality. In the video, immersion is described as a key feature of VR technology, where users are 'cut off' from the real world and deeply engaged with the virtual one, making it hard to differentiate between what is real and what is simulated.

๐Ÿ’กMilitary Training

Military training is one of the key applications of AR and VR technology, as mentioned in the video. Both AR and VR are used to create realistic training simulations, allowing soldiers to practice in controlled, virtual environments that mimic real-world combat scenarios without the associated risks, thereby improving preparation and decision-making skills.

Highlights

Introduction of augmented reality and virtual reality technologies.

Explanation of how augmented reality allows users to overlay digital objects onto the physical world.

Example of IKEA's app using augmented reality to help customers visualize products in their home environment.

Snapchat as an example of augmented reality, allowing users to add digital elements like ears, text, and 3D images to real-world images.

Definition of augmented reality as a blend of the real and virtual world to enhance user experience.

Introduction to virtual reality, explaining how it simulates environments, such as walking on the moon or under the sea.

Virtual reality is described as using computer technology to create a simulated environment that engages multiple senses.

Historical note: Ivan Sutherland created the first head-mounted display, 'Sword of Damocles,' in 1968.

The term 'augmented reality' was coined by Tom Caudell, a Boeing researcher, in 1990.

The first virtual reality machine, Sensorama, was created by cinematographer Morton Heilig in 1957.

John Lanier coined the term 'virtual reality' in 1987.

Key difference between AR and VR: AR overlays digital content onto the real world, while VR creates an entirely virtual world.

In AR, users can differentiate between real and virtual elements, while in VR, users are fully immersed in the virtual world.

AR requires compatible devices like smartphones or tablets, while VR needs head-mounted displays for full immersion.

Applications of AR and VR: healthcare, military training, education, retail, tourism, manufacturing, gaming, and entertainment.

Transcripts

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hello my friends today i will explain

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you

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two latest trending technologies that

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can change the way you look at the world

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that is augmented reality and virtual

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reality

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the terms can be confusing sometimes

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people think

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argumental reality and virtual reality

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are the same thing

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today we will make it clear first let's

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understand

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what is augmented reality retailer ikea

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created an application

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that helps shoppers to visualize how

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certain product will look like in their

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home before they purchase them

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the app overlays virtual version of the

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product onto the real-life images of

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customer living space

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so customer can have a look how it is

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suitable to their home

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also you all are well known about

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snapchat application

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in snapchat you can add digital content

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such as

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additional noise ears text and 3d images

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on your real-time images

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these two are just example of ar

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application we can say

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in argument reality application a

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digital layer is super embossed

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on the real physical world and it mix

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real world with virtual world to enhance

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user experience

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in short we can say that real world plus

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virtual world is augmented reality

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now let us discuss what is virtual

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reality

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just imagine if you want to feel like

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you are walking on hillside

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moon or you are seeming under sea using

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vr applications

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you can move to enter virtual world and

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you can

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feel like you exist in that virtual

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world in short

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we can define virtual reality is the use

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of computer technology to create a

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simulated environment

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and make you feel like you exist in that

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environment

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it is done by simulating as many senses

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as possible

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such as vision hearing touch vibration

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even smell

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now let us see brief history of

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augmented reality and virtual reality

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in 1968 a harvard professor and computer

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scientist mr

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evan sutherland created first head

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mounted display called

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the sword of democracy with this device

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a user

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experienced computer generated graphics

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that

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enhanced their sensory perception of the

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world

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in 1990 a buying researcher mr

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tom coddle first coined the term

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argumental reality

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now let us see brief history of virtual

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reality in 1957

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virtual reality was first achieved to

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some extent by a cinematographer mr

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morton helic he created a device

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sensorama

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it is a first virtual reality machine it

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combined

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multiple technologies to create all of

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the sensors

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there was combined full color 3d video

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audio

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vibrations smell an atmospheric effect

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such as white

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later in 1987 a computer scientist

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researcher and artist

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mr john lanier first time coined the

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term

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virtual reality now let us summarize the

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difference between

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argumental reality and virtual reality

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in argumentative reality a digital layer

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is superimposed on the real

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physical world in virtual reality

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computer technology is used to create a

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simulated virtual world

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in ar it is a mix of real world

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and virtual world in vr it creates

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entire virtual world in air a user can

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clearly differentiate between real world

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and virtual world

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in vr for a user it is hard to

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differentiate

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what is real and what is virtual in air

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user is not cut off from the real world

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in vr

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user is completely immersed in

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artificial world

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he is cut off from the real world in air

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it only require ar compatible smart

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devices such as

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smartphone tablet laptop smart lenses

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etc in vr it requires

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head mounted devices or additional

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equipments to get

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fully immersed in virtual experience

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these are the

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basic difference between augmented

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reality and virtual reality

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finally let us discuss few application

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of ar

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and via first application is healthcare

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industry

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these two technologies are commonly used

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in healthcare industry by doctors and

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medical technicians

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second application is military training

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these technologies are

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used for military training in virtual

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environment

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and creating virtual works third

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application is

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education augmented reality and virtual

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reality is used for

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education purpose it will give better

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understanding for

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students fourth application is a retail

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and e-commerce industry

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these two technologies are used in

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e-commerce

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and retail industry for enhancing

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customer experience and visualizing

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product before they purchase

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fifth application is travel and tourism

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travelers can

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explore different places and details of

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that places

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using these two technologies even before

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they travel

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sixth application is manufacturing

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industry

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augmented reality and virtual reality

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used in manufacturing industry for

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increasing efficiency and productivity

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of factories

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seventh application is gaming and

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entertainment industry

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we all know that these two technologies

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are nowadays

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common in gaming and entertainment

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industries

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i hope that now augmented reality and

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virtual reality

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are very clear for you if you find this

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video is

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useful for you if you find this video

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gave you some kind of information please

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subscribe my channel

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like and share thank you thank you very

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much

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