Steam Deck First-Person Shooter Controls IN-DEPTH Guide: Make It Feel Like Mouse & Keyboard!

Double Jump Punch
9 Jan 202422:13

Summary

TLDRThis video script offers detailed tips on optimizing control settings for first and third-person shooters on the Steam Deck. It covers system-wide adjustments, trackpad and joystick customization, gyro settings, and button bindings, aiming to enhance gaming experience with ergonomic and intuitive controls.

Takeaways

  • ๐ŸŽฎ The default control settings on the Steam Deck may not be optimal for first-person and third-person shooters.
  • ๐Ÿ•น๏ธ Adjusting the joystick dead zones in the Steam systemwide settings can help with gameplay, especially if experiencing drift.
  • ๐Ÿ”ง Customizing dead zones and recalibrating gyro drift per game can improve control precision.
  • ๐Ÿ–ฑ๏ธ In controller settings, the left trackpad acts as a circular scroll wheel by default, which can be customized for desktop mode.
  • ๐Ÿน For games like Proteus, setting the trackpad as a mouse and adjusting sensitivity can allow for fast and accurate turns.
  • ๐ŸŽข Lowering the vertical scale to 40% can provide a balance between horizontal and vertical movement control.
  • ๐Ÿ”„ Finding personal rotation values and smoothing settings can enhance the gameplay experience, with a recommendation to start from a 360ยฐ per swipe sensitivity.
  • ๐ŸŒ Gyro to mouse option provides better precision than the old as mouse mode, and dots per 360 value can be approximated by multiplying trackpad sensitivity by six.
  • ๐Ÿ”„ For joysticks, using joystick and mouse mode instead of regular joystick mode can send mouse movement to the game, allowing for finer control.
  • ๐Ÿ”ง Customizing the triggers and buttons, such as swapping left and right trigger functions, can reduce thumb strain and improve control.
  • ๐ŸŽ‰ The process of setting up custom controls might be time-consuming initially, but once done, it can greatly enhance the gaming experience on the Steam Deck.

Q & A

  • What is the default joystick dead zone setting on the Steam Deck and why is it problematic for playing first-person shooters?

    -The default joystick dead zone setting on the Steam Deck is set very high at 8,000. This can be problematic for playing first-person shooters because it may result in less precise control, making it harder to aim accurately.

  • How can you adjust the joystick dead zones in the Steam Deck's system-wide settings?

    -You can adjust the joystick dead zones by going to the controller settings in Steam, then selecting calibration, and finally advanced settings. From there, you can lower the default joystick dead zones.

  • What is the purpose of recalibrating the gyro drift for the Steam Deck or a connected controller?

    -Recalibrating the gyro drift ensures that the motion controls are accurate and responsive. This is important for maintaining precise control in games, especially when using gyroscopic controls for aiming.

  • What is the recommended trackpad sensitivity setting for a shooter game like Proteus on the Steam Deck?

    -The recommended trackpad sensitivity setting for a shooter game like Proteus is to adjust it so that a full swipe results in a 360ยฐ turn in-game, with the vertical scale lowered to 40%. This allows for fast yet accurate horizontal turns while maintaining control for vertical movements.

  • How can you customize the trackpad settings per game on the Steam Deck?

    -You can customize the trackpad settings per game by accessing the controller settings for that specific game. This allows you to adjust the sensitivity, rotation, and other parameters tailored to the gameplay mechanics of each individual game.

  • What is the recommended rotation value for all shooters in the video?

    -The ideal rotation value for all shooters, as mentioned in the video, is around 20. This value can be adjusted based on personal preference to ensure smooth and accurate aiming.

  • How can you find your personal rotation value for the trackpad in shooter games?

    -To find your personal rotation value, you can open Chrome and go to cy.com. Adjust the sensitivity so a full swipe stays within the screen, then swipe back and forth with your eyes closed in a relaxed fashion. Focus on the ends of the swipe and adjust the rotation value to ensure the cursor ends up at the same height on average.

  • What is the recommended method for using the trackpad in shooter games on the Steam Deck?

    -The recommended method is to set the trackpad as a mouse and adjust the sensitivity and rotation values as described. Additionally, increasing or maxing out the smoothing effect can help reduce choppiness without adding noticeable latency.

  • Why is it suggested to turn off trackball mode completely for shooter games on the Steam Deck?

    -Turning off trackball mode completely for shooter games is suggested because it can interfere with the precision required for aiming. It's better to use the trackpad for smooth turning and looking, and the joystick for precise aiming.

  • How can you configure the trackpad press to fire a different action depending on which side of the trackpad you press?

    -To configure the trackpad press to fire a different action, you can select 'Create a mode shift' in the trackpad settings, choose 'Directional pad bind' for the mod shift behavior, and assign your desired actions to the directions. This allows for fast weapon selection without a menu.

  • What is the recommended setting for the joysticks in shooter games on the Steam Deck?

    -For the right joystick, it's recommended to use 'joystick and mouse' mode with a sensitivity of 200 and a vertical scale of 40%. For the left joystick, changing it to a d-pad with analog emulation or 8-way radio with overlap can be effective, depending on the game.

  • How can you swap the conventional bindings of the triggers on the Steam Deck?

    -You can swap the conventional bindings of the triggers by making the left trigger act as left click and the right trigger act as right click. This can help reduce thumb jitter and strain while firing.

  • What is the purpose of binding the back buttons to actions like jump and crouch in shooter games?

    -Binding the back buttons to actions like jump and crouch allows for more ergonomic and intuitive control. It enables players to keep their thumb on the trackpad for aiming while using other fingers to perform other actions.

Outlines

00:00

๐ŸŽฎ Optimizing Controls for FPS on Steam Deck

This paragraph discusses the challenges of playing first-person shooters (FPS) on the Steam Deck and offers solutions to improve the default control settings. The speaker suggests adjusting the joystick dead zones, recalibrating for gyro drift, and customizing the desktop mode layout. They also provide a detailed walkthrough for setting up the control layout for the game 'Proteus,' including trackpad sensitivity, vertical scale, and rotation adjustments. The goal is to achieve fast and accurate horizontal turns while maintaining control for vertical movements.

05:02

๐Ÿ› ๏ธ Customizing Controls for Enhanced Gameplay

The speaker continues with a deeper dive into customizing controls for FPS games, focusing on the trackpad and gyro settings. They recommend using the new gyro to mouse option for better precision and suggest a method to approximate the dots per 360 value based on trackpad sensitivity. The paragraph also covers the configuration of the joysticks, emphasizing the use of joystick and mouse mode for a more precise control. Additionally, the speaker touches on the importance of managing mixed input in games and shares their personal preferences for button bindings, such as swapping trigger functions and using back buttons for weapon selection.

10:04

๐Ÿ”ง Fine-Tuning Controls for Maximum Comfort

In this paragraph, the speaker shares their personal control setup for playing FPS games on the Steam Deck, highlighting the benefits of using trackpad and gyro controls. They explain their preference for using the trackpad for turning and selecting weapons, and the right joystick for a D-pad with analog emulation. The speaker also discusses the configuration of triggers, D-pad, and buttons, emphasizing the ergonomic and intuitive nature of their setup. They conclude by encouraging viewers to experiment with their control settings, as these can significantly impact gameplay experience and muscle effort.

15:28

๐ŸŽถ Music and Gameplay Demonstration

This paragraph is a placeholder for a music segment and a brief gameplay demonstration. The speaker likely uses this part of the video to showcase the effectiveness of the control settings discussed earlier, allowing viewers to see the setup in action.

20:57

๐ŸŽ‰ Conclusion and Final Thoughts

The speaker wraps up the video with a summary of their key points and a final demonstration of the gameplay with the optimized control settings. They reiterate the importance of customizing controls for a more enjoyable and ergonomic gaming experience and encourage viewers to try out the suggested settings. The speaker also expresses their satisfaction with the Steam Deck as a gaming platform, highlighting its potential for FPS games when configured correctly.

Mindmap

Keywords

๐Ÿ’กSteam Deck

The Steam Deck is a handheld gaming console developed by Valve Corporation. It is the main device discussed in the video, where the user is providing tips on optimizing control settings for playing first-person and third-person shooters. The video emphasizes the need to adjust default settings to enhance gaming experience on this device.

๐Ÿ’กController Settings

Controller settings refer to the configuration of input devices used for gaming, such as joysticks, trackpads, and buttons. In the video, the user discusses how to adjust these settings on the Steam Deck to improve gameplay, particularly for shooter games, by customizing dead zones, sensitivity, and other parameters.

๐Ÿ’กDead Zones

Dead zones are areas on a controller's input axis where movement does not register with the game. The video script mentions lowering the default joystick dead zones to improve control precision in games, and also adjusting them per game to counteract drift issues.

๐Ÿ’กGyro Drift

Gyro drift refers to the unintentional movement detected by a device's gyroscope, which can affect gameplay. The video suggests recalibrating the gyroscope for the Steam Deck or connected controllers to address this issue, ensuring more accurate control inputs.

๐Ÿ’กTrackpad as Mouse

In the context of the video, 'trackpad as mouse' refers to using the Steam Deck's trackpad to emulate a mouse for in-game camera control. The user explains how to adjust the sensitivity and scale to achieve a balance between fast and precise movements.

๐Ÿ’กRotation Sensitivity

Rotation sensitivity is the rate at which the in-game camera rotates in response to controller input. The video provides a method to find a personal rotation value for a more comfortable gaming experience, highlighting the importance of this setting in shooter games.

๐Ÿ’กSmoothing

Smoothing in the video refers to a feature that reduces the abruptness of camera movements in games. The user prefers to increase or max out smoothing to help with fluidity in gameplay, although it might slightly reduce fine control precision.

๐Ÿ’กTrackball Emulation

Trackball emulation is a feature that allows the trackpad to function like a trackball for desktop navigation. The video mentions turning off this mode for shooter games to avoid unintended control issues, emphasizing the need for precision in these types of games.

๐Ÿ’กJoystick

Joysticks are control sticks used in gaming controllers to navigate or aim in games. The video discusses configuring the right joystick for weapon selection and the left joystick for movement, highlighting the importance of customizing these settings for different game types.

๐Ÿ’กGyro to Mouse

Gyro to Mouse is a feature that uses the device's gyroscope to control the in-game camera. The video suggests using this feature for better precision and provides a method to calculate the 'dots per 360' value for optimal sensitivity.

๐Ÿ’กTrigger Threshold

Trigger threshold is the amount of pressure needed on a controller's trigger to register an input. The video explains how to adjust this setting to prevent accidental firing while still allowing for precise control, which is crucial in shooter games.

Highlights

Adjusting default joystick dead zones in Steam systemwide settings can improve control for first and third person shooters.

Customizing dead zones per game and recalibrating gyro drift for better control.

Changing the default trackpad behavior in controller settings for desktop mode.

Setting trackpad as mouse and adjusting sensitivity for fast yet accurate in-game turns in shooter games.

Finding personal rotation value for smooth in-game cursor movement.

Increasing or maxing out smoothing for a subtle reduction in choppiness during gameplay.

Using gyro to mouse option for better precision in shooter games.

Configuring the trackpad press to fire different actions based on the side pressed.

Creating a mode shift at the trackpad for fast weapon selection without a menu.

Adjusting vertical friction scale and turning off trackball mode for better control in shooters.

Using the new gyro to mouse option for better precision than the old as mouse mode.

Configuring joysticks for mixed input in games that don't handle simultaneous gamepad and mouse commands well.

Setting the right joystick to joystick and mouse mode for sending mouse movement to the game.

Using custom dead zones and outer ring command radius for sprinting and other actions.

Swapping conventional bindings to move primary fire off of the same hand as the aiming thumb.

Adding satisfying haptics on the trigger by using a dummy command cleared from parent.

Binding back buttons for weapon or item selection and using turbo for special abilities.

Customizing the d-pad for menu navigation and other actions in shooter games.

Finding that trackpad and gyro requires less overall muscle effort than keyboard and mouse or stick based gamepad schemes.

Transcripts

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are you struggling with playing

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firstperson Shooters on the steam deck

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it's not your fault the default control

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settings are not optimal here's how I

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Chang them for first person and third

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person shooters first in the steam

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systemwide settings go to controller

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then calibration and advanced settings

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lower the default joystick dead zones

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from the very high default of

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8,000 If You observe drift in a game

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raise it back up bit by bit until it

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goes away you can also customize dead

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zones per game as I'll show later also

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if you experience gyro drift whether

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with the deck or with a connected

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controller recalibrate it for that

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device here quick aside in the

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controller settings you can also

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customize the desktop mode layout note

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that by default the left trackpad acts

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as a circular score wheel so you swipe

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clockwise and counterclockwise not up

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and down now I'll walk through my layout

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for the shooter

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Proteus first I set trackpad as Mouse

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and adjust the sensitivity so that a

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full swipe starting before the left edge

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of the trackpad and ending after the

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right Edge does a 360ยฐ turn ingame I

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also lower the vertical scale to

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40% this combination makes it easy to do

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fast yet accurate horizontal turns while

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still keeping ample range to look up and

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down vertically now most people will

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probably want a lower sensitivity than

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what I use and a common recommendation

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is to set it so a full swipe does a 180

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instead if you want something in between

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you can first find the 360 per swipe

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sensitivity but multiply it by your

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desired Factor such as 7 or8 to get your

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ideal

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sensitivity in fact after setting my

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desired rotation and smoothing which

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I'll talk about next I find I have to

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slightly cut my sensitivity to about 0.9

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of the default 360 per swipe value

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that's a 10% reduction I still like to

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find the default 360 per swipe

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sensitivity because I use this value as

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the basis for my joystick flick stick

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and Gyro sensitivities you'll see how in

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a bit my ideal rotation for all Shooters

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is around 20 here's one way to find your

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personal rotation value open Chrome and

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go to cy.com adjust the sensitivity so a

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full swipe stays within the screen then

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swipe back and forth with your eyes

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closed in a relaxed fashion focus on the

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ends if the cursor tends to be higher at

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the Right End than the left increase

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rotation to compensate if it ends up

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lower decrease it once it teams level on

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average try it in a game with your

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desired sensitivity and vertical scale

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settings and refine the rotation value

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as necessary next smoothing personally I

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like to increase or even max out

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smoothing the effect is subtle but it

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does seem to help reduce choppiness

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without adding noticeable latiny to my

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eyes higher smoothing does also slightly

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reduce finer control but I use gyro to

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aim which more than compensates for that

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in fact I quite like the complimentary

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combination of trackpad for smooth

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turning and looking and driver for

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precise aim next while I like track ball

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emulation for desktop mode for Shooters

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I turn off track ball mode completely if

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you like track ball flicking but have

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trouble controlling it you can keep it

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on but try using High friction you can

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also adjust the vertical friction scale

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specifically warning though I've heard

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there is a bug where this scale value

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works the opposite of what the

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description says so increasing the value

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may actually reduce vertical friction

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which you probably don't want for

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Shooters now for an optional but very

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useful technique making the trackpad

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press fire a different action depending

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on which side of the trackpad you press

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to achieve this first in the trackpad

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dropdown select create a mode shift at

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the bottom this will add a second set of

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trackpad options for the mod shift

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Behavior choose directional pad bind

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your desired actions to the directions I

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like to use it for fast weapon selection

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without a menu next go to the d-pad

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settings for the mod shift button choose

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right pad click for the layout choose

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four-way no overlap uncheck requires

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click because we already had to click to

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get into this mode as we just configured

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above now I like to raise the dead zone

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to 29,000 so I have practically had to

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press the edges of the trackpad and this

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gives me more room for a sensor press

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action to add this I first set the outer

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ring command radius to match the dud

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Zone then most importantly I invert the

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outer ring command

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this effectively turns it into an inner

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circle command instead for Proteus I

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made this reload for some other games I

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bind it to melee now in this case there

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is no actual command on trackpad click

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and without a command the UI doesn't let

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you adjust settings like press threshold

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or haptic intensity to get around that I

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bind click to cleared from parent which

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basically means do nothing I use it as a

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dummy command to enable The Click

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options allowing me to change the affir

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mention values now if you want to create

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an even more customized menu on trap pad

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click you can use an action layer and a

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custom touch menu Gan JJ games and

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nerdness already have great guides on

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these Concepts so I'll just link those

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in the description below for me a

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modeshift d-pad based menu is usually

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good enough now for the left pad I

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honestly don't use it much but it can be

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really handy for games that have a lot

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of bindable actions like strategy games

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or MMOs here I just changed it to a

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swipe based d-pad with the a button on

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click for menu navigation but it's yet

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another way you can add many actions

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onto a single pad so you could for

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example have one action for each of the

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four swipe directions then add a mode

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shift or action layer as mentioned

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earlier to activate a different action

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depending where on the trackpad you

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press if you do this though you may want

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to decrease the swipe sensitivity so a

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press isn't interpreted as a swipe you

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can also adjust settings like rotation

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and momentum similar to the trackpad as

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Mouse mode let's move on to gyro I

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suggest using the new gyro to Mouse

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option near the bottom of the drop down

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which allows better Precision than the

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old as Mouse mode for the dots per 360

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value if you don't care to use flick

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stick a quick and dirty way to

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approximate it is to take the trackpad

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360 per swipe Sensitivity I mentioned

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earlier and multiply it by six the magic

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number is six so for Proteus the 360 per

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swipe sensor ity is about

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400% and 400 * 6 is

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2400 this actually happens to be about

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the exact dots for 360 value for this

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game if you want to learn how I get the

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exact value for flick stick subscribe to

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my channel because that requires a whole

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new video on on its own for the purpose

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of configuring gyro here this should be

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good enough then you can set your

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desired multiplier but for me I usually

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like the default

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2.5x the only other setting I changed

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for gyro to Mouse is to reduce the speed

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Dead Zone and just rely on the precision

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speed sighting alone but that's just

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personal preference now for the

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joysticks because I prefer to use the

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trackpad to turn and select weapons I

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actually don't need the right joystick

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at all but I still configure it because

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sometimes I just like to mix things up

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and go back to SS for fun so here's

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where I have to talk about mixed input

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many games don't handle simultaneous

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Gamepad and mouse commands gracefully

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and in the case of Proteus it seems to

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cause some random sudden changes in

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sensitivity in cases like this you

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should either use a layout with only

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Gamepad commands or a layout with only

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keyboard mouse commands and I always go

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the keyboard mouse route so for the

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right joystick I use joystick and mouse

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instead of regular joystick mode this

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mode controls like a normal joystick but

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sends Mouse movement to the game to

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configure Sensitivity I again take that

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360 per swipe trackpad sensitivity value

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I found earlier and divide it by two two

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I can easily do that in my head and that

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value usually feels good to me so 400 ID

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2 is 200 and just like the trackpad I

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cut the vertical scale to 40% I like an

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extra wide response curve which makes it

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easier to make fine adjustments with

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slight nudges of the stick while still

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allowing fast turns by fully deflecting

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the stick finally I use a custom dead

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zone of about 1,000 or lower for the

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inner and set the outer to the end at

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32,000 maximizing the analog range of

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the joystick for the left joystick I

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change it to a d-pad with the directions

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bound to WD keys and the order in the UI

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here is

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wsad in the d-pad settings I always try

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analog emulation first for most games it

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doesn't work well but for some Shooters

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like Proteus here it actually works

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great but to get it to feel smoother I

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had to decrease the analog emulation

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active percent to one and increase the

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analog analog emul tion pulse time to

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100 for games where I can't get analog

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emulation to work smoothly i instead use

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8-way radio with overlap and set the

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overlap region size to a symmetrical

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8,000 it's not fully analog but most

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Shooters are designed to be playable

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with the keyboard where you don't have

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analog movement anyway and you can turn

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360ยฐ with your aim to compensate for

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that finally I increased the outer ring

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command radius to 29,000 and bind it to

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shift so I automatically Sprint when I

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full deflect the left joystick if the

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game has a start stop sprinting system

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like Borderlands I set this to Turbo if

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the game has an auto run option turned

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on I either turn it off or I invert the

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outering command because usually with

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auto run it turns shift into walk

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instead of run let's talk about the

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triggers now so I actually like to swap

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the conventional bindings and make left

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trigger left click and right trigger

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right click and it's not for the reason

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you might be thinking I do this to move

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primary fire off of the same hand as my

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aiming thumb which eliminates thumb

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Jitter and strain while firing and I

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actually make this change everywhere not

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just for Shooters so in desktop mode

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with this scheme it feels so much more

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controllable and satisfying to click

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drag and throw icons and windows with my

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thumb using track ball mode something to

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remember though is that if you buying

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anything directly to soft pull or full

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pull on the triggers remember to go into

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the settings and turn analog output on

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off otherwise that action will still

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fire as well which you probably don't

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want also I like to zero out the trigger

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threshold Point completely because the

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Dex triggers already seem to have a

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large built-in mechanical dead zone now

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here's a cool trick to add satisfying

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haptics on the trigger I add an extra

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dummy command cleared from parent on L2

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soft pool in the settings I set it to

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Turbo use a faster repeat rate and set

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haptics to high this not only feels good

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but is actually useful if if you have

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different commands on soft pool and full

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pool that you need to distinguish for

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example if you're new to gyro instead of

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activating it on sticker pad touch you

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might want to only activate it on

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trigger soft pole instead then bind fire

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to full pull this way you don't need a

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dedicated button just for gyro

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activation both the lower trigger

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threshold point and added haptics make

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it easier to feel and know when you've

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activated Gyro in the soft pole range

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while reducing the risk that you press

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too far and Fire at full pole

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unintentionally for the d-pad I just

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left at default for menu navigation last

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but not least the buttons so I love

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being able to keep my thumb on the

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trackpad and use my other fingers to

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press the back buttons instead of using

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the face buttons so now I only use abxy

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for weapon or item

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selection I'll usually bind the bumpers

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to grenade throwing or other special AB

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abilities that the game has but for

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protus it's just bound to selecting Fist

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and a redundant reload binding for when

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I play with stick instead of pad now for

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my favorite buttons the back buttons

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first off if you think they're too hard

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to press make sure you're pressing the

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inner edges of them into the back of the

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screen it should be much easier to do it

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that way compared to pressing it at the

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center into the grips if you still have

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trouble you might want to look into

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adhesive rubber grip pads you can buy

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online now I usually buy L4 to jump and

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L5 to crouch I don't think Proteus has

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crouching though so I bounce L5 to use

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instead but notice the extra long press

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use it's a turbo use which is Nifty for

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games where you're trying to find random

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secret doors along walls like in Doom or

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opening many loot boxes like in

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Borderlands but for the regular press

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use I go into the settings and uncheck

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interruptable this makes it so I can

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still press use normally because often I

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don't want turbo so I can do a normal

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short press to fire a single use action

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or a long press and hold to fire turbo

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use if the game has Dash I'll also

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usually bind that to a back button in

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Borderlands I'd actually bind ads to R4

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which feels more comfortable than

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holding the right trigger all the time

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uh for protus here though I just bound

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the extra buttons to even more weapon

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selection so it really just depends on

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the game and that's it so with all these

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changes I not only find playing Shooters

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on the deck tolerable it's actually my

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favorite way to play them now believe it

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or not no I know I won't be going pro in

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Apex with this layout but you know for

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fast-paced Boomer Shooters and PVE games

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it feels very ergonomic and intuitive

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going back and forth I found that

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trackpad and Gyro actually requires less

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overall muscle effort than keyboard and

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mouse or any stick based Gamepad scheme

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I love being able to quickly look all

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around me with swift flicks of the thumb

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then effortlessly reenter I also love

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being able to make full use of both my

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left and right fingers thumbs and arms

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in Perfect Harmony now while this might

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sound like a lot to set up the first

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time is the most painful then you can

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save and modify your own personalized

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template across games but I actually

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like to do it from scratch for each game

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and it's almost second nature now now I

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know a lot of you are already willing to

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spend hours tweaking graphical settings

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and FSR and TDP and all that jazz so if

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you're willing to do that this really

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doesn't take much time in comparison and

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actually compared to graphical settings

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I actually think your control settings

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are far more reused ible across games so

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try it out you have nothing to lose with

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that I'll end this video on some more

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trackpad and Gyro gameplay so you can

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judge for yourself how well it works

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thanks for watching and happy

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gaming

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me

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[Music]

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oh

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oh

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[Music]

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oh

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[Music]

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come

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w

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h

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come

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oh

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yeah

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okay

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oh

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Related Tags
Steam DeckControl SettingsFPS GamesTPS GamesJoystick CalibrationGyro DriftTrackpad CustomizationGaming LayoutSensitivity AdjustmentInput Configuration