SketchUp Tutorial for Beginners - Part 1 - Basic Functions
Summary
TLDRIn this SketchUp Essentials tutorial, Justin introduces the basics of modeling with SketchUp 2017, suitable for new users. He covers the workspace components, including the menu bar, toolbars, tray, status bar, and workspace. The tutorial explains the concept of face modeling, using tools like line, rectangle, and push-pull for 3D extrusion. It also highlights the importance of the orbit tool for navigating the model and mentions limitations with curved surfaces, teasing the next video on building a house in SketchUp.
Takeaways
- π The video is a SketchUp Essentials tutorial aimed at beginners and covers the basics of modeling with SketchUp 2017.
- π It assumes the user has already downloaded and installed SketchUp, and the tutorial is applicable for both free and Pro versions.
- π The video introduces the SketchUp workspace, including the menu bar, toolbars, tray, status bar, and the workspace area for drawing models.
- π§ The menu bar contains essential functions like file operations, view adjustments, drawing tools, extensions, and preferences.
- π Toolbars provide access to various drawing tools, and users can customize them by right-clicking and selecting options like 'large tool set'.
- π The tray includes sections for adjusting model appearance, such as styles and scenes, and provides entity information for selected objects.
- π The status bar provides instructions for the active tool and displays measurements, helping users understand their current actions in SketchUp.
- π SketchUp starts with a default model, which can be deleted, and includes a person model for scale reference in 3D modeling.
- π SketchUp is a face modeler, creating faces between three co-planar lines, with two main components in a model: faces and lines.
- π² The line tool allows drawing lines with start and endpoint selection, and precise lengths can be entered for accuracy.
- π The rectangle tool is used to draw rectangles by selecting two corners, with dimensions inputted as two values separated by a comma.
- π Keyboard arrow keys can be used to lock tools to different axes, aligning drawings with the red, green, or blue planes.
- π The push-pull tool extrudes 2D shapes into 3D by moving faces, and can also be used to create holes or remove material from objects.
- π« SketchUp's base version does not allow for the extrusion of curved surfaces without using an extension, due to the complexity of the underlying geometry.
Q & A
What is the purpose of the video?
-The purpose of the video is to provide a tutorial on the basics of modeling with SketchUp 2017, suitable for new users, and to introduce the workspace and various tools available in SketchUp.
Is the tutorial suitable for both SketchUp Pro and SketchUp Make users?
-Yes, the tutorial is designed to work for both SketchUp Pro and SketchUp Make users, including those using the free version of SketchUp, which is SketchUp Make.
What are the main components of the SketchUp workspace?
-The main components of the SketchUp workspace include the menu bar, toolbars, tray, status bar, and the workspace area where the model is drawn.
How can users access different toolbars in SketchUp?
-Users can access different toolbars in SketchUp by right-clicking on the existing toolbars and selecting from the options that appear, or by going to 'View' and then 'Toolbars' to enable or disable specific toolbars.
What is the tray in SketchUp and what does it contain?
-The tray in SketchUp contains different sections for adjusting the appearance of the model, including Styles, scenes, and tools for editing and obtaining information on the objects in the model, such as the entity info for selected objects.
What does the status bar in SketchUp show?
-The status bar in SketchUp shows instructions for the currently active tool and the measurements box, which contains dimensions and information related to the active object or tool.
How does SketchUp handle the creation of 3D shapes from 2D forms?
-SketchUp is a face modeler, meaning it draws faces between any three co-planar lines. To create 3D shapes, users can use the push-pull tool to extrude 2D shapes into 3D objects while maintaining the geometry of the faces.
What is the push-pull tool used for in SketchUp?
-The push-pull tool in SketchUp is used to extrude flat faces into 3D, creating solid objects, or to cut holes and remove material from existing 3D objects.
Can SketchUp's basic version handle the extrusion of curved surfaces?
-No, the basic version of SketchUp does not allow for the extrusion of curved surfaces without the use of an extension. The software only allows for the extrusion of flat faces.
What is the orbit tool used for in SketchUp?
-The orbit tool in SketchUp is used to navigate around the model, allowing users to fly around or change their viewpoint for better visualization and interaction with the model.
How can users measure distances in SketchUp?
-Users can measure distances in SketchUp using the tape measure tool, which allows them to click between two points to measure the distance, or by using the entity info in the tray to see the length of selected objects.
Outlines
π Introduction to SketchUp Basics
This paragraph introduces the video tutorial by Justin from SketchUp Essentials, aimed at new users of SketchUp, with a brief mention that advanced users might find it basic. It assumes the viewer has SketchUp installed and will cover both the free version (SketchUp Make) and the Pro version. The tutorial begins with an overview of the SketchUp workspace, including the menu bar, toolbars, tray, status bar, and the workspace area. The menu bar is highlighted for its role in adjusting model settings, selections, and camera views. Toolbars are explained as containing drawing tools, with customization options available through right-clicking. The tray is described as a section for adjusting model appearance, including styles and scenes, and for accessing entity information. The status bar is noted for providing instructions and measurements related to the active tool, and the workspace is where the actual modeling takes place, starting with a default model that can be deleted or used for scale reference.
π Understanding SketchUp's Modeling Principles
The second paragraph delves into the fundamental concept of SketchUp as a face modeler, where faces are automatically created between any three co-planar lines. It explains the basic elements in a SketchUp model: faces and lines, and how they can be selected and measured. The line tool is introduced, detailing its activation, usage, and how to draw lines with specific lengths using direct mouse clicking or entering values. The paragraph also covers the use of the tape measure tool for distance measurement. Moving on to more complex shapes, the rectangle tool is explained, including how to input dimensions and lock the tool to different axes using arrow keys. The importance of understanding the orientation of shapes to the axes (blue for up and down, red and green for horizontal planes) is emphasized, allowing for precise modeling aligned with the desired plane.
π Exploring Extrusion and 3D Manipulation
This section introduces the push-pull tool in SketchUp, which is essential for converting 2D shapes into 3D objects by extruding them into space while maintaining their geometric integrity. The paragraph explains how to use the push-pull tool to both add volume to shapes and create holes by extruding in the opposite direction. The orbit tool is also highlighted as a means to navigate around the model, with a special note for PC users to utilize a three-button mouse for more intuitive control. The paragraph further explains how to use the push-pull tool for subtracting material by creating arcs and then removing the defined area, leaving a curved surface. It concludes by noting the limitation that SketchUp's base functionality does not allow for the extrusion of curved surfaces without additional extensions, and the importance of understanding the underlying geometry of curves made up of flat faces.
π Upcoming Tutorial on House Modeling
The final paragraph wraps up the video with an invitation for viewers to share their thoughts, especially those new to SketchUp, and to ask questions if they found any part of the tutorial confusing. The host expresses a desire to engage in conversation with the audience about SketchUp. A call to action is made for viewers to like the video, subscribe for more content, and support the channel through the website's support page or Patreon. The host thanks the viewers for their time and sets the expectation for the next video, which will focus on the basics of creating a house in SketchUp.
Mindmap
Keywords
π‘SketchUp
π‘Workspace
π‘Menu Bar
π‘Toolbars
π‘Tray
π‘Status Bar
π‘Face Modeler
π‘Push Pull Tool
π‘Extruding
π‘Inferencing
π‘Curved Surfaces
Highlights
Introduction to SketchUp 2017 basics for new users and a quick overview for advanced users.
Assumption that viewers have already downloaded and installed SketchUp, applicable for both Pro and Make versions.
Explanation of SketchUp as a free version alternative with SketchUp Make.
Introduction to the SketchUp workspace components including the menu bar, toolbars, tray, status bar, and workspace.
Description of the menu bar functionalities such as file operations, view adjustments, and tool access.
Customization of toolbars through right-click options and the large tool set feature.
Use of the tray for model appearance adjustments, including styles and scenes.
Importance of the status bar for active tool instructions and measurement information.
Understanding SketchUp as a face modeler that creates faces between co-planar lines.
Basic usage of the line tool, including drawing lines and entering precise lengths.
Demonstration of the rectangle tool with axis locking for orientation and dimension input.
Extrusion of 2D shapes into 3D objects using the push pull tool.
Use of the orbit tool for navigating around the model with a three-button mouse or keyboard shortcuts.
Capability of the push pull tool to both add and subtract material from objects.
Limitation of SketchUp in extruding curved surfaces without extensions.
Upcoming tutorial on creating a house in SketchUp in the next video.
Invitation for feedback and questions from new SketchUp users.
Encouragement to like, subscribe, and support the channel for more SketchUp content.
Transcripts
what's up guys Justin here with the
SketchUp essentials.com back with
another SketchUp Essentials tutorial for
you so in this video we're going to go
through some of the basics of modeling
with SketchUp
2017 so uh if you're if you're a new
user to SketchUp this video will
introduce you to some of the basics if
you're a more advanced user you may want
to go ahead and just move on to another
tutorial but let's go ahead and just
jump into it so this video starts off
with the assumption that you've
downloaded and installed SketchUp on
your computer this video will work for
both Pro and make users um I make I may
make a video in the future just talking
about the differences between SketchUp
Pro and SketchUp make but generally
speaking um you can do all of this with
the free version of SketchUp which is
SketchUp make so we're going to start
off and we're going to do a quick
introduction to the workspace there's
several different parts of a SketchUp
workspace uh the first is the menu bar
so that's at the top of the page up here
it's got your file edit view you can
basically adjust just about anything in
here it's got things from where you
would open and save your model to things
where you would work with your different
selections and cutting and copying and
that kind of thing you can adjust all
your different camera stuff in here um
you have links to most of your drawing
Tools in here as well as some other
things like extensions and all of your
preferences and so if you want to change
something that really affects the way
SketchUp works it's probably up here and
the next thing I want to talk about is
the tool toolbars so the toolbars
contain your different drawing tools so
it's got links to all your different
drawing tools a lot of extensions that
you download we'll have toolbar links as
well and you can adjust these and turn
on and off different toolbars by right
clicking if you're right click up here
depending on what you have installed
you're going to see different things I
have I have some different extensions
installed and so I probably have more
options than someone with a brand new
installation the one thing I would
suggest is going ahead and right
clicking in here and selecting large
tool set so if you select large tool set
it's going to pop up this set of tools
on the left hand side of your screen
that's just going to have more of
sketchup's basic Tools in here you can
also adjust the toolbars that you have
by going to view toolbars and then
selecting this in here so if you want a
different toolbar in here you can just
check the box and click close the other
thing you can do is you can check this
box for large icons to make your icons
smaller or larger so you can adjust that
in your toolbar section so in addition
to your toolbar section you also have
your tray and you may not be able to see
your tray depending on how um how your
SketchUp is set up um to see your tray
go to window default tray and make sure
show tray is checked then there's a
whole bunch of boxes in here for
different things that you can adjust but
basically this is going to contain
different sections for adjusting the way
that your model looks so you can adjust
things like your Styles or your
different scenes as well as things for
editing and getting more information on
the objects in your model for example
one of the things you'll probably use a
lot of is the entity info that'll give
you information about the things that
you have selected in your model so
things like layers or if you have lines
in
here and you select a line the length of
the line will show up in here so a lot
of different information is going to
show up in your
tray there's also the status bar the
status bar contain instructions for your
currently active tool as well as your
measurements box so this is going to
contain things like if you have the line
tool active it's going to have
instructions for how to use your active
tool as well as the different dimensions
that you have in here so it'll show you
the length of the active object that you
have in here or some things have there's
there's a lot of different things
that'll show up in here but this is
where you'll look for information on
whatever tool that you have active if
you don't know what to do next there's
also a couple other options in here for
geolocation and information about things
you've downloaded from the 3D Warehouse
that we'll talk about in a future video
and then finally this is your workspace
where you're actually going to draw your
model so we're going to start off every
model starts with this default model in
here you can go ahead and click on that
and delete that you don't really need
that for anything the one nice thing
about that is it gives you a sense of
scale so like for example this person is
about actual person height in 3D and so
you can use that as kind of an idea of
how big other things are as well so if
you were to draw a house and you had
this person in here for scale and you
were to make the house this tall then
you'd know that this is probably a
little big to be a
one-story house so you can use this
person for scale if you want or you can
just delete that out I'm going to go
ahead and delete that out so the first
thing we're going to talk about is the
way SketchUp Works SketchUp is a face
modeler which basically means that
SketchUp draws faces between any three
co- planer lines so that means any three
lines that are on the same plane
SketchUp will draw a line between them
so for example if I was to activate the
line tool and I was to draw three lines
just like this if I was to draw three
lines you can see how
SketchUp drew a face in between those
lines so there's basically two different
kinds of things in a SketchUp model
there's faces and there's lines so you
can see how when I click on these lines
they turn blue that's me selecting these
lines and if I click on this face it
kind of Shades in and you can see how
things like areas show up in your entity
info in your tray so you can get
information about those different tools
so all of your different Tools in
SketchUp have different inputs and we're
going to start off very basic with the
line tool so if you come over here and
you click on the line tool then this is
going to allow you to draw a line in
SketchUp
and you can see if you look down here
when I activated that line tool by
clicking on it there's an instruction
for select your start point so that's
telling you what to do with your current
object so that says select your start
point and then once I click you can see
how now it says select endpoint or enter
value so what that's telling you is now
tell SketchUp how long you want your
line to be so you can see how as I move
my mouse
this line kind of fills in with it so
you can see where your line would go
when you set your second point so you
can click to set your second point to
draw your
line and then one other thing to note is
you can see how when I do
this if you look in the corner there's a
length option so instead of clicking
again if I want to be more precise like
let's say I wanted to draw a 10- foot
line
what I would do is I would move my mouse
in the direction that I want to draw
this line I would type in 10 and then a
foot sign and hit the inner key and what
that would do is that would draw a 10t
line from this point to this point and
we can tell that that's 10t long because
we can click on it and then look in the
entity info and see that the length is
10
ft so the other way you could check that
is you could activate this tape measure
tool that's good for measuring distances
and then you could click cck between
these two
points and you can see how down in the
corner it tells you this is 10 ft
long so some tools in SketchUp have
multiple inputs so for example if I
activate the rectangle
tool you can see how it tells me to
select my first Corner well what this is
going to
do is this is actually going to draw a
rectangle between the two points that I
select and you can see how in the Cor
corner where the line tool had one
dimmension this one has two so you can
see how this says 6'1 comma
6'1 so any object that's going to have
more than one dimension in it you just
separate the two Dimensions with a comma
so if I wanted this to be a 4tx 4T
rectangle I would just type in 4ot comma
4T and hit the inner
key and what that does is that draws a
rectangle with 4ot long side so if I
click on any of these sides my entity
info in my tray is going to say that the
length is 4T
long in addition SketchUp automatically
draws the face in between all these
lines because these are co- planer
lines and one thing I want to talk about
really quick is if I activate the
rectangle tool you can see how my
rectangle right now is blue that means
that's oriented to the blue plane so if
you look at the intersection of these
three lines SketchUp basically it gives
you these guidelines along the different
axes so the the green axis basically
runs this way the red axis runs this way
and the blue axis runs up and down so
the blue indicates up and down well you
can see how right now the little box
that's coming off of my cursor is blue
that's indicating that I'm going to draw
a face
along basically the blue Axis or the
blue plane well what SketchUp will allow
you to do is it'll allow you to tap the
arrow
keys to lock this to the different axes
so for example if I tap my right arrow
key you can see how this turns red
that's going to
draw a box along the red
plane same thing if I tap the left Arrow
key that's going to lock my tool to the
green plane and it's going to draw a box
along the green plane so you can use you
can use your keyboard to adjust the way
that different tools work in sketch up
and that'll work with the lines as well
so if I type my left Arrow key you can
see how that locked my line to the green
Axis or if I tap the right arrow key
it'll lock me to the blue one or if I
tap my up Arrow key it's going to sorry
if I tap my right it'll lock me to the
red axis if I tap the up key you can see
how it locks this tool to the blue axis
we'll get into that a little more later
so now that we've talked about a couple
couple of the drawing tools we're going
to talk about extruding an object into
3D and so what that means is let's say I
have a rectangle like this and I want it
to be a 3D rectangle what we're going to
do is we're going to use a tool called
the push pull tool which is basically
this little icon with a little box and a
red arrow sticking out of it so if I
click on that then I click on a flat
face what that's going to do is that's
going to take an object and extrude it
or move it into 3D um so that it has
so that it maintains all of these
different faces in these different sides
so if I was to move this using the move
tool you can see how all it does is
moves this face around but if I use the
push pull tool it extrudes it so
basically it takes this face it moves it
up and it creates all this corresponding
geometry so this stays as kind of a
solid object one tool that's going to be
really important for you is going to be
the orbit tool so the orbit tool is just
going to allow you to fly around your
model or your object and one thing
that's kind of important for PC users is
to use a three button Mouse so you want
to use a mouse with a scroll wheel
because what you can do is you can just
click and hold that Center Mouse button
and orbit around your model you can also
go up to
camera and select orbit and then click
and drag with your left Mouse button or
you can click on that little icon over
here as well and then click and drag or
you can tap the o key to activate the
orbit tool and click and drag but the
fastest thing is going to be to hold
down your Center Mouse button and drag
your mouse to orbit around your model so
and you can see how I use the push pull
tool to extrude this object into 3D well
not only can you extrude objects into 3D
you can also use this to cut holes in
different faces so if I come in here and
I draw a circle then I activate the push
pull tool and I click and I move my
mouse you can see if I move my mouse out
it'll extrude this circle out into three
but it'll also you can see how as I move
my
mouse backwards along this
face it'll extrude a hole into my shape
so if I click anywhere on this back face
you can see how this is drawing a little
dotted line out here that's called
inferencing that's basically telling you
once you've activated the push pull tool
that you can move this
out and you can see how you can do it
without having your mouse over your
object so all I have to do is move this
to the back face and then no matter
where I click on this face it's going to
EXT you're basically telling it the
length to extrude that hole so if I
click on that face now and I finish that
Extrusion and then I rotate around you
can see how that actually you can see
how that actually cut a hole along this
face so you can use the push pull tool
to add and
subtract material not only can you use
that to create a hole in an object you
can also use that to remove material
material so if I come to this corner and
I draw an arc across it and then I use
the push pull tool you can see how
that's removing material from my object
and if I click on this back face it'll
remove that material completely and just
leave this as a curved face along this
Edge and the last thing I'm going to
talk about in this video is you cannot
extrude or push pull curve surfaces um
in SketchUp without using an extension
so the base SketchUp won't allow you to
push pull a curved surface and here's
why if you go up to view and you click
this box for hidden geometry you can
basically see the geometry that makes up
this face and you see how as I move my
mouse over these different
faces it kind of Shades them in that's
because Curves in SketchUp I'll zoom in
a little bit so you can see aren't
actually made up of real curving faces
what they're made up of is a whole bunch
of different segments and flat faces so
you can see how when you look at this
these are all actually flat faces so if
I was to click on one of those you can
extrude that out with the hidden
geometry turned on but it won't allow
you to push pull this whole curve face
because then you'd be trying to extrude
multiple faces at once and there are
some extensions that can do that but a
basic SketchUp model won't let you do
that so and then you can go back to view
and check this box for hidden geometry
you can check that box for hidden
geometry to turn to turn all that hidden
geometry back off in the next video
we're going to talk about the B basics
of creating a house so we'll go through
and create our actual first model in
SketchUp so that's where we're going to
wrap up part one of this video leave a
comment below let me know what you
thought are you new to SketchUp um is
there something you'd like to do that
you don't know how to do was any of this
confusing for you I just love having
that SketchUp conversation with you guys
if you like this video please remember
to click that like button down below if
you're new around here remember to click
that subscribe button for new SketchUp
content every week if you like what I'm
doing on this channel please consider
visiting my support me page on my
website that's the SketchUp
essentials.com support that has
everything from extensions you can
purchase to support the show to links to
my patreon page but in any case thank
you so much for taking the time to watch
this I really appreciate it and I will
catch you in the next video thanks guys
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