5 THINGS KONAMI SHOULD BE DOING!!!

AlintheaYoh
4 Aug 202419:16

Summary

TLDRDans cette vidéo, Lyo discute des points d'amélioration pour Konami et le jeu Yu-Gi-Oh. Il aborde cinq domaines clés : les récompenses des tournois, les raretés des cartes, le design des cartes, la communication avec la communauté, et le marketing global de l'entreprise. Lyo critique le manque d'innovation et de transparence de Konami, en suggérant des solutions simples qui pourraient améliorer l'expérience des joueurs et la satisfaction globale. Il exprime sa frustration face au manque de réaction de Konami aux critiques des joueurs et propose des idées pour revitaliser le jeu.

Takeaways

  • 🎮 Le script discute des problèmes de Konami dans la gestion de la franchise Yu-Gi-Oh.
  • 📉 L'auteur exprime son inquiétude quant à la façon dont Konami gère les aspects du jeu, ce qui affecte la perception des joueurs.
  • 💰 Il souligne que les prix offerts dans les tournois sont disproportionnés par rapport aux coûts des cartes et des decks.
  • 🔄 L'auteur suggère d'améliorer les prix en offrant des récompenses plus attrayantes pour les événements principaux, comme des cartes géantes et des feuilles non coupées.
  • 🃏 Il critique la rareté et l'accessibilité des cartes, proposant de suivre le format OCG (Official Card Game) pour une meilleure distribution des cartes.
  • 🛠 Il mentionne que le design de certaines cartes, avec des effets persistants sans coût d'activation, nuit à l'interaction et au fun du jeu.
  • 🗣️ L'auteur critique la communication de Konami avec la communauté de joueurs, en particulier la manière dont les listes interdites sont gérées.
  • 📢 Il suggère que Konami améliore sa stratégie de marketing, en particulier en ce qui concerne la promotion des joueurs professionnels et des formats alternatifs.
  • 🤔 L'auteur appelle à une meilleure reconnaissance des problèmes par la part de Konami et à une communication proactive avec la communauté.
  • 🔑 Il insiste sur l'importance de l'interaction et de la créativité dans le jeu, soulignant que les cartes qui limitent cette interaction sont problématiques.
  • 👥 Il mentionne que les grandes marques et les noms de pro players partent en grand nombre, ce qui peut indiquer un problème plus profond avec la direction du jeu.

Q & A

  • Quel est le sujet principal abordé dans le script de la vidéo ?

    -Le sujet principal du script est la manière dont Konami gère et échoue dans certains aspects de la gestion de Yu-Gi-Oh!, ainsi que des suggestions d'améliorations.

  • Quels sont les problèmes mentionnés liés à la récompense des tournois de Yu-Gi-Oh! ?

    -Les problèmes mentionnés incluent l'absence de récompenses en espèces, la faible valeur des récompenses par rapport aux coûts de participation et la nécessité d'une meilleure valeur marchande des produits offerts.

  • Quelle est la proposition de l'auteur pour améliorer les récompenses des tournois ?

    -L'auteur suggère d'offrir des récompenses plus exclusives et de valeur telles que des cartes à grande taille, des feuilles non coupées et d'autres accessoires pour les vainqueurs des tournois principaux.

  • L'auteur aborde-t-il la question des raretés des cartes dans le script ?

    -Oui, l'auteur mentionne que les cartes devraient être plus accessibles en étant imprimées dans plusieurs raretés dans leur propre ensemble de base, ce qui favoriserait l'équité et la satisfaction des joueurs.

  • Quels sont les problèmes de conception de cartes mentionnés dans le script ?

    -Les problèmes de conception de cartes mentionnés incluent les effets persistants sans coût d'activation, qui rendent le jeu moins interactif et plus basé sur la chance.

  • Quelle est la critique de l'auteur sur la communication de Konami avec la communauté de joueurs ?

    -L'auteur critique la mauvaise communication de Konami, notamment l'absence de dates pour les listes interdites et limitées, et la faible interaction avec la communauté sur les réseaux sociaux.

  • Quel est le point de vue de l'auteur sur la manière dont Konami gère les médias sociaux ?

    -L'auteur pense que la gestion des médias sociaux par Konami est poor, avec peu d'interaction avec la communauté et une absence de communication proactive sur les changements du jeu.

  • Quelle est la suggestion de l'auteur pour améliorer la marketing de Konami ?

    -L'auteur suggère de créer plus de contenu interactif, comme des vidéos de réactions en direct lors des gros événements, et de promouvoir les joueurs professionnels et leurs parcours pour attirer de nouveaux joueurs.

  • L'auteur mentionne-t-il des problèmes avec les produits vendus par Konami ?

    -Oui, l'auteur critique le fait que Konami offre des récompenses telles que la Nintendo Switch, qui est considérée comme périmée et de faible valeur pour les joueurs.

  • Quelle est l'opinion de l'auteur sur la manière dont Konami gère les tournois et les événements spéciaux ?

    -L'auteur estime que les tournois principaux devraient offrir des récompenses plus attrayantes que les événements secondaires, et que les accessoires offerts devraient être de meilleure qualité.

Outlines

00:00

😀 Problèmes de Konami avec Yu-Gi-Oh!

Le script commence par une introduction sur les problèmes persistants de Konami avec le jeu de cartes Yu-Gi-Oh! L'auteur mentionne que personne n'est parfait et que même des entreprises comme Konami peuvent faire des erreurs. Il souligne que les entreprises sont rarement capables d'admettre leurs erreurs sans une énorme réaction négative de la part de la communauté. L'auteur exprime son intention de discuter de cinq domaines spécifiques dans lesquels Konami pourrait améliorer l'expérience de jeu et la perception de la marque en Occident.

05:03

🤔 Préoccupations sur les prix et les raretés des cartes

Le script passe en revue les préoccupations des joueurs concernant les prix et les raretés des cartes, en particulier l'absence de prix en espèces et la nécessité de dépendre du marché secondaire pour obtenir de la valeur monétaire. L'auteur discute également de l'inutilité de gagner des tournois si les coûts des decks sont beaucoup plus élevés que les gains, soulignant le déséquilibre entre investissement et retour. Il suggère que Konami pourrait améliorer cela en offrant des prix plus attrayants pour les événements principaux, comme des cartes géantes ou des feuilles non coupées.

10:04

🛍️ Accessoires et communication de Konami

Dans ce paragraphe, l'auteur critique les efforts de Konami en matière d'accessoires, en comparant avec d'autres entreprises comme Pokémon. Il insiste sur la nécessité d'améliorer la qualité et la variété des accessoires offerts. L'auteur aborde également la mauvaise communication de Konami avec la communauté de joueurs, en citant des problèmes avec les listes interdites et limitées, ainsi que l'absence de planification et d'interaction sur les médias sociaux. Il recommande de suivre le format OCG (Official Card Game) pour la fréquence des cartes rares et d'améliorer la qualité des interactions avec les joueurs.

15:04

📉 Désign et communication des cartes

L'auteur traite brièvement du problème de conception des cartes, en évoquant des cartes qui ont des effets persistants sans nécessiter d'activation ou de coûts, ce qui rend le jeu moins interactif. Il suggère que Konami devrait cesser d'imprimer ce type de cartes ou les limiter à des archétypes nécessitant une configuration. Il insiste sur l'importance de la communication proactive et de l'amélioration de la stratégie marketing de Konami pour maintenir l'intérêt et la santé du jeu.

📢 Amélioration de la marketing et de la communication de Konami

Dans le dernier paragraphe, l'auteur exprime son frustration face à la manière dont Konami gère sa marketing et sa communication, en comparant avec d'autres jeux et en soulignant l'importance de promouvoir le jeu, les joueurs et les formats alternatifs. Il propose des idées de marketing créatif, comme des vidéos de réactions en direct lors de l'annonce de nouvelles cartes, pour susciter l'intérêt et maintenir une base de joueurs engagée. Il conclut en appelant Konami à reconnaître et à aborder les problèmes clés soulevés par la communauté.

Mindmap

Keywords

💡Konami

Konami est l'entreprise responsable de la création et de la gestion du jeu Yu-Gi-Oh! Dans la vidéo, l'auteur critique la manière dont Konami gère divers aspects du jeu, comme les prix des tournois, la communication avec les joueurs, et la conception des cartes. Le nom de Konami revient souvent pour souligner les points faibles de l'entreprise, qui pourraient être améliorés pour le bénéfice des joueurs.

💡Prizing

Le prizing fait référence aux récompenses données lors des tournois Yu-Gi-Oh! Dans la vidéo, l'auteur souligne que les prix offerts par Konami sont souvent insuffisants par rapport aux coûts engagés par les joueurs pour participer aux tournois. Il critique particulièrement l'absence de prix en argent et le fait que les événements secondaires offrent parfois de meilleures récompenses que les événements principaux.

💡Card Rarities

Les card rarities désignent les différents niveaux de rareté des cartes Yu-Gi-Oh! L'auteur suggère que Konami devrait suivre le modèle de l'OCG (le jeu en Asie) en imprimant des cartes dans plusieurs raretés au sein des sets de base, ce qui rendrait les cartes plus accessibles à tous les types de joueurs et aiderait à équilibrer le marché secondaire.

💡Card Design

Le card design concerne la manière dont les cartes Yu-Gi-Oh! sont conçues, en particulier leurs effets et leur jouabilité. L'auteur critique les cartes qui ont des effets persistants sans coût d'activation, ce qui peut rendre le jeu moins interactif et plus frustrant pour les joueurs. Il mentionne des cartes spécifiques comme Dimension Shifter et Maxx 'C' pour illustrer ce problème.

💡Communication

La communication fait référence à la manière dont Konami interagit avec la communauté des joueurs. L'auteur critique sévèrement le manque de communication de Konami, notamment l'absence d'explications sur les changements apportés aux listes de cartes interdites et limitées, ainsi que le manque d'annonces claires avant les grands tournois, ce qui crée une frustration parmi les joueurs.

💡Marketing

Le marketing est l'un des aspects que l'auteur estime que Konami gère mal. Il critique la manière dont Konami promeut le jeu et ses produits, notant un manque d'effort pour mettre en avant les joueurs professionnels et l'histoire du jeu. L'auteur suggère que Konami pourrait améliorer sa stratégie marketing en créant du contenu qui valorise les joueurs et les différents aspects du jeu.

💡Side Events

Les side events sont des événements secondaires qui se déroulent lors des grands tournois Yu-Gi-Oh! L'auteur critique le fait que ces événements offrent parfois de meilleures récompenses que les événements principaux, ce qui est un signe de mauvaise gestion de la part de Konami. Il suggère que les prix des événements principaux devraient être améliorés pour refléter l'importance de ces compétitions.

💡Forbidden and Limited List

La Forbidden and Limited List est une liste de cartes qui sont soit interdites, soit limitées dans leur utilisation lors des tournois officiels de Yu-Gi-Oh! L'auteur souligne que Konami ne communique pas de manière efficace sur les mises à jour de cette liste, ce qui peut créer de la confusion et de la frustration chez les joueurs. Il plaide pour une meilleure communication à ce sujet.

💡Pro Players

Les pro players sont les joueurs professionnels de Yu-Gi-Oh! L'auteur regrette que Konami ne mette pas suffisamment en avant ces joueurs dans sa stratégie marketing. Il propose que Konami crée du contenu pour présenter les histoires et les parcours de ces joueurs, ce qui pourrait inspirer la communauté et attirer de nouveaux joueurs.

💡OCG Format

Le format OCG est la version japonaise du jeu Yu-Gi-Oh! L'auteur fait référence à ce format comme un modèle que Konami pourrait suivre pour améliorer le jeu dans les régions occidentales. Il mentionne notamment la manière dont les cartes sont imprimées en différentes raretés dans le format OCG, ce qui les rend plus accessibles et permet de toucher un public plus large.

Highlights

Discussion on Konami's perceived failures in managing the Yu-Gi-Oh! game.

Acknowledgment that no game or company can be perfect and are open to criticism and improvement.

The challenge for companies to admit mistakes and the rarity of proactive admissions of error.

Introduction of five key areas for improvement in Konami's handling of Yu-Gi-Oh!

Critique of Konami's prizing strategy, particularly the lack of cash prizes and the value of winnings compared to investment.

Suggestion to improve prizing by offering exclusive items like giant cards and uncut sheets for tournament winners.

The issue of card rarities and the suggestion to follow the OCG format for more accessible and fair distribution.

Concerns about card design, specifically the introduction of cards with lingering effects that require no skill to activate.

The importance of interactive gameplay and the negative impact of cards that shut down the opponent without interaction.

Critique of Konami's communication with the player base, including the lack of transparency and planning for ban lists.

The need for better marketing strategies that promote the game, its players, and formats, not just products.

Suggestion to showcase player profiles and histories to build community and inspire new players.

The idea of live reactions to new card reveals as a form of engaging marketing.

Concerns about high player turnover and the impact on the quality of gameplay and spectator interest.

A call to Konami to address glaring problems and to communicate with the community for better game health.

The impact of silence from Konami on community trust and the importance of simple communication.

Personal reflections on the enjoyment of the game despite current frustrations with the format and card effects.

Transcripts

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so we're just going to keep milking this

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video topic

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right right but at least I'm doing

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videos

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again your

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Bo what is up guys this is lyo coming

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here today with uh more discussions on

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Konami and how they're failing

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everything and it's all the worst but in

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all seriousness no one game is perfect

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you know even even Lano have had arates

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already in in certain cards and that a

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lots of people are actually quite happy

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with but it shows that no one company

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can get it right first time can hit the

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the the ball out of the park they're you

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know immune to to criticism they're

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immune to doing things wrong that's just

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how the world works and that's totally

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fine I don't think anyone would be

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disappointed upset with Konami if they

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got something wrong and then they said

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yeah okay fine we got that wrong but I

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think that's one of the hardest things

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for companies to ever do it's very rare

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that a company come out and say they've

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done something wrong if they haven't had

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the most ridiculous amount of backlash

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they're losing Revenue they're losing

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face in the community or whatever it's

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normally because people are kicking off

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there is never a proactive reason to do

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it or at least I've never seen them do

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it so today I actually want to talk

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about something that I've been thinking

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about a lot it's it's one that a lot of

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people have in the Forefront of their

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mind right now it's one of the biggest

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talking points and it will be for quite

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a while until we get the Forbidden

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unlimited list at the end of this month

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as I'm recording this on the 2nd of

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August in this video I want to talk talk

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about five areas that I personally think

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Konami can work on uh and address uh to

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to fix the states of the game to fix the

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mentality that people have but also

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improve their their Yu-Gi-Oh Aura in in

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the west so in no particular order and

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in no ranking of order of high important

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because I personally think these are all

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extremely important to me the first one

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that most people talk about is prizing

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so obviously prizing is always been kind

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of an issue for Konami there's never

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been cash prizing in there so I kind of

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just don't really want to talk about

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cash prizing I've spoke about it enough

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I'm fine with it not happening you can

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get a monetary value out of products in

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other ways so obviously you need to lean

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on the secondary Market a little bit

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more but that's totally fine because it

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gives you the option to keep it or to

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sell it when you have a game that you

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need to spend money on your own

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hard-earned money to then play in a

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tournament to then you know rise up the

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ranks and and win that tournament let's

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say or even just come in the top cup if

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the money you've spent on just your deck

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to play in that tournament and to win it

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pales in comparison to your winnings

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you've got a problem so the fiend Smith

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engines and and decks you know that

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they're around five to to 500 to 1,000

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let's say um to to actually build the

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deck if you just do all the lowest

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Rarities and all this stuff it's around

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that let's say because obviously the

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extra deck is expensive the fiend Smith

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cards are expensive snake eye stuff is

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expensive ensive um let's just take that

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one for example because that's probably

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where it'll be Tempi is one of those

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that does kind of have a bit of a unique

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point because it's it's a fairly cheap

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deck in comparison to fiend Smith but

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let's use fiend Smith because it's very

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rare you get a temp pii topping as in

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like that type of like cheap deck going

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above and beyond and Topping if my deck

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costs 10 times more or or five times

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more than what I'm getting in return

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what's the point like what is the actual

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point in me playing for the glory great

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the glory doesn't really really do much

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to be honest because while that's all

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very well and good it means that okay

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well if I if I want to actually try and

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get some monetary value out of this if I

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actually want to make it worth my while

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I probably have to do other things so

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there is a bit of exposure obviously

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because you'll either be on stream or

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whatever I can do a YouTube channel and

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people can come watch my deck profile

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and I'll get some pitiful amount of

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revenue from YouTube to to do that if I

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have got an established YouTube channel

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already if I haven't then it means I

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have to make that video and then loads

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of other videos to meet YouTube's

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criteria to be the you see where I'm

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going with this it's effort you've

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already put all the time the work and

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the effort into actually topping the

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event to learn your deck to learn the

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opponent's deck you've won a dice roll

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enough times that you've gone first and

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that means you just probably win a

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little bit but is it at least helps and

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you need to understand how to play the

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deck cuz when you go second that's

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that's when the problem is but if I've

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spent my own hard-earned time my own

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hard-earned money and I don't get

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anything in return that's a problem how

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you fix it they actually don't really

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need to do too much they just need to

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offer a lots of things that they do for

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the side events for the main event why

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is giant cards not in in the you know

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contention for the main event like you

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just do like an exclusive giant card for

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first and second place it's not or or

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you doing exclusive giant card and then

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oversized card for seconds or something

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like that you know oversized for like

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the top yeah top eight top four can be

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like or top two can be giant top eight

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can be oversized you know things like

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that we had Starlight sheets like uncut

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sheets where did they go what about

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quarter Century secret red uncut sheets

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but the these things like are are not

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really that hard to do because they've

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done them for quite a while it is really

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bad when your side events that are

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arguably easier to win because there's

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less people and it's shorter shorter uh

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tournament have better prizing than than

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your main event so you fix that more

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things like the uncut sheets you do the

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giant cards these are things they're

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already doing they just need to change

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their format a little bit the

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accessories is something I think they

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need to do a lot better with their

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accessories are poor like I don't I

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don't think anyone can can you know

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really disagree with me they're poor you

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have third parties and other companies

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like Pokemon doing this like this is a

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Charizard deck I wasn't even intending

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to to show this and I wasn't really

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intending to talk about uh accessories

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here we are this is something off their

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just website

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you can buy

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like Konami where is your version of

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this instead they've uh built or or it

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said oh we're doing a double deck box

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this year for our world championship

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qualifiers exclusive accessories uncut

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sheets Giant and oversized cards are

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just some of the smallest things you can

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do and please for love of God get rid of

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the Nintendo switch it's actually quite

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embarrassing to be given a Nintendo

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switch as a prize cuz how old it is and

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how pointless it is no one really

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actually wants to buy it so you're kind

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of stuck with it and if you are selling

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it you're selling it probably at half

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the RRP so yeah you need to stop with

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that I think pricing is actually one of

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the easiest things they can fix because

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they already do a lot of it um they just

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need to change the format second in my

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opinion is card Rarities now I did speak

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in quite big like long detail to be

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honest about this uh in in a previous

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video that I uploaded so I want touching

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it too much uh as you can check out that

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video but honest opinion is you follow

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the ocg format of uh core Rarities in

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the ocg format for example if we take

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fien Smith from from their sets um fi

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Smith was printed in multiple Rarities

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in the set itself didn't need to wait

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for a rarity collection or anything like

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that it was printed in Ultra secret uh

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what was it Ultra secret and uh quarter

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Century rare yeah the their fiend Smith

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uh engraver is like £19 on eBay you know

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you take into account that that

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inflation on the eBay Market because

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obviously it needs to be imported to

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answer forth so you can get it cheaper

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in Japan yeah imagine that fi Smith

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engine for like 50 Quid if you make the

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cards more accessible because you print

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them in multiple Rarities within its own

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core set it means that you hit all of

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the player bases it means you hit the

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people who don't want to spend that much

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on it you also hit the Rarity collectors

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who want to have those super shiny cards

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not a problem you also make it more

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accessible because of the the the latter

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points and it makes it fairer because it

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also works for the secondary Market it

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also works for the retailers it also

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works for the the backpack vendors it

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works for everyone because you now have

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more products that people want that hits

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a wider audience and not just the top

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people who want that themi Smith

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engraver in secret rare or in quarter

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Century secret rare you now have lower

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and mid tier people who actually want

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the ultra rare because it is more

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accessible and then it obviously is very

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healthy in regards to just the amount of

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interaction people will have with OTS

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stores with the vendors so on so forth

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again quite a simple thing they already

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do it in the ocg next up is something

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that is a bit more difficult to solve

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and that's card design I will do a

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separate video on this one but quickly

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touching on it card design lingering

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effects with no requirement to activate

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uh or or no no re no like kind of

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requirements or or activation costs

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Dimension shifter spooky Dogwood draw

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and lock bird all those things draw Lo

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slightly different you have to add a

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card but you you get my point cards that

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you can just drop with no skill the only

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skill you have to do is draw the card

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and even then that's just completely

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look based these days any card that

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shuts the off your opponent from playing

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because you activated it with no

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interaction is a problem the mul armies

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are new ones now Maxi in the ocg is one

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of those you stop printing cards like

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that and if you want to print a card

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like that you do it within an archetype

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that requires setup that's the only way

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you do it because because your opponent

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can at least potentially interact one

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card trade off hand traps like ash

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Blossom effect veiler in my opinion

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they're fine leave them they're fine

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because it's a one for one typically you

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can take it into account you can play

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around it same with niru yes it is a

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board wipe but you can play around it

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bake into your plays card effects or

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Monster effects within those five

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summons that's totally fine if you

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overextend and get hit by niir in my

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opinion that's fine because it's just

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the way that the thing is but when

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someone activates Dimension shifter on

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you and you have no response because

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it's in your draw phase or standby phase

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or whatever yeah that's kind of sad the

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whole point of the game is to interact

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it's an interactive card game it's not

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Solitaire so stop printing cards that

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make it solitire the fourth area is

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communication uh Konami have

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particularly been awful with a capital H

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you know what I mean capital A awful

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they are terrible at communicating with

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their player base historically they used

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to do dated forbidden limited lists at

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one point very briefly they did

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explanations as to why uh cards were

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were hit in certain ways and why they

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weren't and then they went silent on

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that they stopped doing that they then

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got rid of the dates and said well we're

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not actually going to give you dates

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we're just going to mysteriously drop it

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on you which is terrible in my opinion

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cuz you can't plan for anything and

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there's been so many instances of where

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there have been tourn tournaments coming

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up where a Bist has been dropped or they

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don't know if a ban list is going to be

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dropped no no communication so they

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can't plan to it and then when one is

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dropped but they say oh well actually

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it's not going to be in in effect till

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then put it in effect after that

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tournament that tournament becomes

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utterly pointless why does anyone want

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to watch an old format it's just really

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bad communication and then you look how

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they run their their social media

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platforms it looks I'm really sorry but

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it looks like it's run by junior staff

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like a junior social media person

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because there's just no proper

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interaction with the community they

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schedule posts they really do much more

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and and it just looks kind of poor the

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one area that I think is good in regards

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to communication is the stream setups

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especially on the European side like the

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communication back and forth on there is

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nice I think that is something they

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should be commended for the European lot

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have done a a lot over the years to

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improve and I do commend them for that

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but then that nicely brings me on to my

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fifth Point that's marketing they're

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mark

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marketing it annoys me it really annoys

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me from someone who has a big interest

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in marketing in general the way that

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marketing is done I've always liked that

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area I think they're poor again I go

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back to the social media thing and the

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lack of communication they do crossover

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quite a lot but their marketing is poor

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from every aspect to be honest they

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occasionally spin up some product videos

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that look quite cool that you know it's

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like a 20 30 second like short

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essentially where they'll they'll do a

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spin of a card and all this stuff and

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and that's it and then they Outsource

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all of their well the vast majority of

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their product announcements to to

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content creators which is not a bad

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thing don't get me wrong that is not a

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bad thing but marketing isn't only about

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products marketing is about promoting

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your game promoting the players inside

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it promoting the formats promoting

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alternate formats just everything about

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your game from here to here this is the

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start of yu-- this is the end of

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Yu-Gi-Oh and everything in here is

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Yu-Gi-Oh it's about advertising this one

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of the biggest things that I don't think

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they do very well at all they try they

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occasionally do it but it's poor is

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promoting individuals in the game uh

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what individuals do I think uh well

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people that they like but you can start

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with your pro players they used to on on

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the live streams they used to do

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interviews with previous uh world

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champions or previous uh European

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Champions or tops or anything like that

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but I watched something that came out

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the other day from Pokemon where they

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did uh a two to three minute video and a

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profile on their previous players

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favorite players uh so Wolfie Glick for

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example uh they they did a video on him

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and the quality is just great it's

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really nice to see I think it shows that

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there's a history to your game it shows

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that there's a development of people who

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grew up with Pokémon they they they grow

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up with it they flourish with the game

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it's a big part of their life and it's

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something that makes other people want

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to get involved because they go well I

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seeing his barrier to entry was super

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low he was just watching Pokemon when he

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was uh getting his haircut and that's

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how he fell in love with the game when

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you see professional players at the High

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Caliber and you think how do I break

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into that how do I you know get to where

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they are cuz we're all playing this game

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for some form of Glory there is a lot of

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us who really want that I think it's

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it's it's fair to say when the barrier

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of Entry looks so high it can be

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discouraging so bringing people down to

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the level of look well this is how I got

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into it I'm no more different than you I

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just have a couple of years on you those

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types of showcase videos are really

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important and I think they can do that a

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lot more with the products videos I

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think they can do a lot more as well

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again I spoke about this in a previous

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video they can simply either do podcasts

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they can invite people they can get live

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reactions they can do it at tournaments

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one of the coolest things I think that

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they can do is at a big event uh World

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Championships a Euros ycs world

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something like that why not show people

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a card a brand new card and say this is

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a new card coming out what do you think

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of this live reactions that's an entire

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video people love seeing people's

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reactions whether someone says this C's

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don't like it why the did you

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print that guess what you can edit it

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you can edit that out totally fine I

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think it's super important to have those

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types of interactions and Creative

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Marketing directions to keep your game

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healthy and to keep people interested in

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it because that's how you draw people in

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now I know that someone in Konami

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headquarters would turn around and say

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well yeah our numbers have never been so

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good yeah that's great your grumblings

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have never been so high there's always

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formats where people dip in and out

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there's always game mechanics where

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people dip in and out it's totally fine

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the difference is your pro players your

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biggest names are leaving in troves and

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that's just how it is there a certain

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irony that I've started doing videos in

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people what people will call some of the

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worst formats it's just where we are I

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think those five areas if they even

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address each of them in just the

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smallest ways it will really help people

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just want to see progression people want

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to see that's a mistake yeah we'll look

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into it that's a mistake we we we'll

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look into something else we we we

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understand you don't like it that's fine

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and I thought that they they were

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getting it a little bit but when there's

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just silence it's really irritating I

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know a company like that can't have

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daily interactions with the community

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I'm not asking for that there have been

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so many Rumblings for the longest time

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where they don't address it it's it's

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just really bad honestly I don't think

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they have the right people in certain

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areas in the company to be able to make

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those changes from from a North American

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side and from a European side if I want

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to be Cutthroat and honest there are

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people working there that I don't think

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are the best people for the job should I

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say they should be gotten rid of no not

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at all because they still have a lot of

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experience I think they need support and

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they need help no one person can fix

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these issues no one region can fix these

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issues and I know that there's the whole

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Japan thing but I I I think that's

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starting to get into crisis Point what

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will happen is that while their numbers

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are currently high in regards to to

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tendance I think they're going to have a

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higher turnover of players which means

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there's going to be a lower quality of

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your uh uh entrances to tournaments

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which will make live streams quite

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boring it's just one of those things you

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need to keep the player base happy and I

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know you can't keep everyone happy which

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is fine I'm not asking you to keep

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everyone happy I'm not asking you to

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print qcr School servants to keep me

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happy I'm just asking you to address

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some of the most glaring problems in

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this game and I think everyone will

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appreciate that more than they think and

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I'm kind of talking directly to Konami

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who will not be watching this video just

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start addressing some of the points

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start acknowledging some of those things

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you'll be surprised at the reaction

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you'll get just from just look at your

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social media post on the Forbidden

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limited list saying look we get it but

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there's not going to be one until the

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end of end of August bear with us look

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at the positive reaction from every

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angle that you had from a simple social

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media post that is it that should have

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been the it's that simple that's

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all they want right yes that is all we

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want simple communication understanding

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that you're not in some Ivory Tower you

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can talk to us that you can address some

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of the problems and you can say yeah

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we're looking into it that is the first

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step to fixing what is going on now cuz

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if you keep just doing what you're doing

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I don't know what's going to be left I'm

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enjoying the game uh not the format uh

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not not the card effects I'm enjoying

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getting back into thinking about

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Yu-Gi-Oh again when all the videos that

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keep all the discussion is being

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eclipsed by the games crap I hate hate

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this format hate this lingering card

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Effect kind of destroys my creativity I

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might dip out again so I want to know

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what you guys think let me know down in

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the comments section below make sure to

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give me a like com subscribe and I

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should catch you guys later

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