[TF2] How to Get Good at Scout
Summary
TLDRThe video script delves into the complexities of improving as a 'Scout' in Team Fortress 2, emphasizing that proficiency extends beyond aiming and dodging. It discusses the importance of understanding class matchups, map awareness, and weapon choice. The speaker also highlights the significance of practicing in 'MGE' (1v1 mode) to refine aim and movement, and encourages viewers to continually practice and analyze their gameplay for improvement.
Takeaways
- 🎯 The video discusses the concept of 'getting good' at playing as the Scout class in Team Fortress 2, emphasizing that it involves more than just aiming skills.
- 🤺 The speaker acknowledges past mistakes in explaining game strategies, particularly in their older 'how to fight every class as scout' video.
- 🚀 Scout's unique ability to pick nearly any fight due to its mobility and versatility is highlighted as a significant advantage.
- 📍 Positioning is crucial when engaging with different classes; the Scout should consider the enemy's class, health, and environment before starting a fight.
- 🔥 When facing a Pyro, for example, it's better to lure them into an open area to avoid being flame-grilled due to their fire abilities.
- ⛰ The high ground is advantageous when fighting certain classes like the Soldier, as it forces them to make difficult direct hits.
- 🗺 Knowing the map layout is essential for maneuvering and escaping during fights, and this knowledge comes with experience and playing time on the maps.
- 🔄 Each of Scout's weapons has unique characteristics that affect the approach to fights, and players should adapt their strategy based on their equipped weapon.
- 🎲 The video touches on the importance of MGE (My Gaming Edge), Team Fortress 2's 1v1 mode, for improving aim and movement skills.
- 💡 Practicing in MGE is recommended for refining skills, as it allows players to identify areas for improvement, such as movement or aim.
- 🔄 The video concludes by emphasizing the necessity of practice for improvement, suggesting that players experiment with different aiming techniques and sensitivity settings.
Q & A
What is the main focus of the video script?
-The main focus of the video script is to provide insights on how to improve one's skills as a 'Scout' class in the game Team Fortress 2 (TF2), including aiming, dodging, map knowledge, and understanding the dynamics of engaging with different classes.
Why does the author consider revisiting the topic of getting good at TF2?
-The author revisits the topic because they realize there is more to improving as a Scout than just aiming and dodging, which they did not cover sufficiently in their previous video.
What is the significance of the Scout class's ability to pick nearly any fight?
-The Scout's ability to pick nearly any fight is significant because it gives the player an advantage over other classes, as it allows the Scout to engage in combat from a position of strength or surprise.
How does the author suggest using the Scout's high ground advantage against a Soldier?
-The author suggests using the high ground advantage by forcing the Soldier to hit a direct shot, as the Scout's position makes it difficult for the Soldier to splash damage with rockets.
What is the importance of knowing the map layout for a Scout in TF2?
-Knowing the map layout is crucial for a Scout as it helps in maneuvering during fights, escaping from unfavorable situations, and avoiding getting stuck on map props or boundaries.
Why is it beneficial for a Scout to know the enemy class they are about to engage with?
-It is beneficial because different classes have unique abilities and weaknesses. Knowing the enemy class allows the Scout to strategize and adjust their approach to maximize their chances of winning the fight.
What is the role of MGE (Minor Gaming Enterprise) in improving a player's skills in TF2?
-MGE, also known as Deathmatch, is TF2's 1v1 mode that helps players improve their aim and movement. It is considered synonymous with enhancing deathmatch skills and is a key component in becoming better at the game.
How does the author suggest improving movement to avoid being predictable in TF2?
-The author suggests making movement as unpredictable as possible, going against muscle memory, and avoiding jumping in a 1v1 situation as it makes the player more easily tracked.
What should a player do if they are hitting shots but still dying in fights?
-If a player is hitting shots but still dying, they should focus on improving their movement to make it less predictable and avoid being an easy target.
How can a player work on their aim in TF2?
-A player can work on their aim by practicing in MGE mode, analyzing their performance, and possibly adjusting their sensitivity settings if they are under or overshooting their targets.
What is the author's view on the importance of practicing in TF2?
-The author emphasizes that practice is the key to improvement in TF2. They suggest engaging in MGE mode with other Scouts and breaking down performance to identify areas for improvement.
Outlines
🎯 Understanding the Complexity of Getting Good at Scout
The video script discusses the multifaceted nature of improving one's skills as a scout in Team Fortress 2. The speaker reflects on a previous video, acknowledging the lack of depth in explaining how to truly excel at the game. They emphasize that beyond aiming and dodging, understanding class dynamics, positioning, and map knowledge are crucial. The scout's unique ability to pick fights is highlighted, along with the importance of engaging with enemies from advantageous positions. The speaker also stresses the need to adapt to different situations based on the class being fought and the environment, suggesting that these factors significantly influence a player's success.
🗺️ Mastering Map Knowledge and Class Interactions
This paragraph delves into the significance of map awareness and understanding the nuances of each class in Team Fortress 2. The speaker illustrates how to leverage the scout's mobility and positioning to gain an upper hand in fights. They provide examples of engaging with different classes like the pyro and soldier, highlighting the importance of high ground and avoiding unfavorable combat scenarios. The paragraph also underscores the value of experience in learning map layouts to enhance a player's ability to navigate and escape during fights effectively.
🔫 Weapon Selection and MGE Skills for Scout Mastery
The speaker discusses the importance of knowing the scout's various primary and secondary weapons and how they affect combat strategy in Team Fortress 2. They mention the need to adjust tactics based on the weapon equipped, such as managing reload times or utilizing range advantages. The paragraph introduces MGE (My Gaming Edge), Team Fortress 2's 1v1 mode, as a key method for improving aim and movement. The speaker humorously addresses the MGE community while emphasizing the mode's role in honing deathmatch skills. They conclude by stressing the importance of practice as the fundamental way to improve in the game.
🚀 Improving Movement and Aim for Better Performance
In this final paragraph, the focus shifts to practical advice on how to improve as a scout in Team Fortress 2. The speaker advises players to analyze their performance after fights to identify areas for improvement, whether it's movement or aim. They discuss the importance of unpredictable movement to avoid being an easy target and the need for continuous practice to refine aiming skills. The speaker also touches on the personal nature of aiming techniques and the potential benefits of adjusting sensitivity settings. The paragraph concludes with a motivational note, encouraging viewers to strive for improvement in the game and in their hobbies.
Mindmap
Keywords
💡Get good
💡Aiming
💡Dodging
💡Class matchups
💡Positioning
💡Map knowledge
💡MGE (Mahatma Gandhi Expressway)
💡Scout
💡Weapons
💡Practice
💡Map props
Highlights
The importance of looking beyond the surface to understand the complexity of improving in a game.
Self-critique of an older video for not explaining points well enough, particularly the primary problem of Scout's class in Team Fortress 2.
The necessity of mastering both aiming and dodging to get good at playing as Scout.
The unique ability of Scout to pick nearly any fight, setting it apart from other classes like Soldier.
The strategy of considering the class you're about to fight and adjusting your approach accordingly.
The example of fighting Madame Hexis, emphasizing the need to stay away from her due to her pyromaniac abilities.
The significance of high ground in fights, particularly when facing a Soldier main.
The concept that knowing how to engage with each class is crucial for improving as Scout.
The importance of map knowledge for maneuvering and escaping during fights.
The suggestion that map knowledge can only be gained through experience and playing on the maps.
The humorous encouragement to spend time playing Team Fortress 2 to improve skills.
The giveaway announcement of a signed kilowatt baker boy hat by the video creator.
The need to understand the different weapons and their impact on fight strategy when playing as Scout.
The detailed discussion on how to approach fights based on the equipped primary weapon.
The mention of the 'MGE' or 'My Gaming Edge', Team Fortress 2's 1v1 mode for improving aim and movement.
The advice on practicing in MGE to improve and then analyzing areas that need improvement.
The emphasis on the importance of practice as the key to improvement in aiming and movement.
The humorous critique of Valve for adding more hats to the game in each update.
Transcripts
what does it mean to
get good
although this question may look to have
a simple answer on the surface
look beyond and you will see so many
factors that wouldn't have been taken
into consideration if you had not dug
deeper
i say this because of my old how to
fight every class as scout video
the video is littered with the same
flaws all of my older videos have the
main one being that i just don't explain
my points well enough
scout's primary problem
but one of these things that i don't
explain well is how to actually get good
at scale
now i briefly mention that
what i mean when i say to get good
is that you need to get good at both
aiming and dodging but as i reflect on
that video i'm realizing that there is
so much more than just having good aim
too much that there was no way i was
ever gonna fit into that video so i'm
just gonna call this video a very very
very late follow-up to the how to fight
every class
video better late than never so
this
is how to get good at scout
scout has the amazing ability to pick
nearly any fight he gets into which i
would argue
no other class has
even if you look at someone like soldier
yeah he can rock a jump away from a
fight but sometimes he just does not
have the health to both survive the
rocket jump away and also the fall
damage taken when landing
skates ability to look at something like
this and say
now you're eating yeah on your grand
actually thank the same boy it's
probably one of the biggest upsides of
the class
so you need to use this
the first way of doing this is by
looking at the class you're about to
fight
so let me set you an
example this is madame hexis
now since she's a filthy pyromane you
want to stay as far away as possible
from her just like in real life
now
look at where she's located
do you think that this is the best
possible place to start a fight with a
pyro who is
completely aware of you and for all you
know at full health
no you will be [ __ ] flame grilled it
is
much better to leave the area into a
much more open and spacious area and
then engage the pyro in a fight
here's another example
this is stupid wizard
he's a soldier mate
and because he's a soldier main you want
to show superiority over him because you
are above him
literally
so in this situation do you think it's
good to engage a fight with this soldier
yes absolutely because you have the high
ground
it forces soldier to hit a direct hit on
you because he is nowhere to splash his
rockets
if it were the other way around however
you would end up like a car in belfast
[Music]
knowing each of the factors needed to
engage each class is probably the most
crucial thing about getting good as
scout
i'm not going to talk about all of them
here because i've already talked about
them in the previous video so you can go
back and watch that
but even if you know how to position
yourself
in a voice
knowing when to actually take the fight
before it even starts that's the first
thing that's going to make you improve
as scout
the only exceptions to this rule is one
if the enemy is completely unaware of
you and two if you've seen that the
enemy is already badly damaged
[Music]
knowing your map layout is probably on
the same level of importance as knowing
how to pick your fights having a mental
note of ways to escape a situation or
maneuver around during a fight is
crucial to your deathmatch skills
now as opposed to learning when to pick
your fights
knowing your map layout can only really
be done through experience
you can examine study comb all the maps
you haven't played you [ __ ] nerd but
when it comes to having an actual fight
on the actual map you will get so
disoriented so quickly you'll try to
jump on this thing that doesn't have
collision or have invisible walls
blocking them [ __ ] like that i don't
know how many times i've gotten into a
fight on a new map i've never played
before and i've tried to back pedal
during a fight and end up getting stuck
on some stupid [ __ ] map prop
[ __ ] move
and again there's no other way around
this than just playing the maps
now i don't expect you to know every
single map inside out because i don't
know them either okay but someone who
has at least a vague idea of the map
boundaries the props will have an
advantage in a 1v1 over someone who has
never played the map before in his life
so you know go out and waste all your
time on tf2 [ __ ] your responsibilities
don't do your homework make a tf2
youtube channel disappoint your parents
then you'll finally be good at the game
yay
yeah lads quick announcement so i am
giving away a kilowatt baker boy that
will be signed by me it is the exact
same hat that i use is not my hat but it
is the exact same unusual effect and the
exact same hat
um it'll be signed by me which will say
you know gifted by not mg down the
bottom of the description
um
there's about like 15 days as i'm
recording this left in the giveaway so
uh join the link is in the description
it's really easy to join and that's
basically it and also subscribe
[Music]
[Music]
knowing what you're actually going into
a fight with is probably going to be
very helpful
you might think that this section isn't
needed that you know once you point and
click the person goes bye-bye but it
it's not as simple as that
yes clicking on the person does make the
batman go away but scout has six
primaries and seven secondaries that all
do different things fire differently
reload differently etc before you engage
in a fight you should check to see what
way you should approach it based on the
actual weapon you have equipped
for example if you have the stock
scatter going you don't really need to
worry about anything because it's stuck
it's meant to be well-rounded and good
in every situation if you have the soda
popper you need to keep in mind the slow
reload and the short clip
the gun works best for dropping people
quickly so it's best to get close to
your enemies and hit two meat shots
before you have to reload if you're
using the force of nature kill yourself
if you're using the shortstop take
advantage of the slight extra range that
it gives you and back away a bit
when using the babyface blaster if you
get hate you're going to be even more
vulnerable on the next shot because of
the boost reduction so what you want to
do is prioritize your dodging
so you're going to have to harness your
mge skills mge i love mg what if you
want me on spire i swear a little [ __ ]
off
get out of here scout back to your
mother's basement
sorry about that but we um we will be
returning to mg shortly and finally if
you're using the back scatter you should
just treat it like the scatter going
but if you can try prioritize back shots
and if any of these laugh at that i will
skin you alive as for the second trees
i'm not gonna go over them because i've
already made a full video about that so
if you want to learn about them go watch
my scout secondary video
and now on to what the majority of yous
probably thought this video was about
it's the thing that separates the femme
boys from the femme men
it guarantees the victor to get no
[ __ ] it will push the human limits of
how many racial slurs someone can read
in 10 seconds
it's m g
e
mahatma gandhi expressway
minor gambling enterprise
my chemical omax
my gaming edge
mg is basically tf2's 1v1 mode the mode
is synonymous with improving your aim
and movement
so much so that when people talk about
deathmatch skills or 1v1 skills they
will most likely just call it mge skills
and i joke about the game mode its
players and deathmatch skills and
generals but dm skills are genuinely
half the battle
it's just that i felt it necessary to
talk about the other elements first as i
barely see them talked about
tf2 doesn't happen in a vacuum lights
okay you can talk about statistics and
best case scenarios all you want but the
truth is that tf2 is a game with nine
different classes over 53 maps and 12
players on each team it's not always you
and another scout and void up middle
[ __ ]
killing each other's bum hole for 10
minutes
that aside deathmatch is still
incredibly important and is the thing i
referred to in my first video when i
said
get good
but how do you actually go about
getting good
practice
i know that seems like a cop-out answer
but that is literally all there is to it
hop into nge with another scout and just
do your best then once you're finished
you can break down what exactly needs to
be improved
if you seem to be hitting a lot of shots
but you're still dying you probably need
to improve on your movement
make your movement as completely
unpredictable as possible go against
your muscle memory as odds are your
muscle memory is what's going to be
making you predictable
and for [ __ ] sake do not jump in a
skate 1v1 when you jump you are going to
be more easily tracked as you can only
move in one direction until you either
double jump or hit the ground
if you seem to be lasting long in fights
but you're missing your shots fairly
simple you need to work on your aim and
there's no other way about doing that
than just keep practicing
everyone aims differently
i aim in this weird mix of like flicking
and also ddr style which is when you
shoot when your enemy passes through
your crosshair yours might be completely
different i don't know the point is that
there is literally no way to improve
other than just keep practicing
maybe you can improve a bit by changing
your sensitivity if you seem to be under
or overshooting your shots but that is
it
i guess this video was a bit more
informative and less opinionated than my
last few videos
but i don't mind
i really just enjoying seeing people
improve at anything really
i try to improve on all my hobbies i try
to improve on each video i make and i
hope that this video encourages you to
improve at tf2
just like how tf2 improves on each
update by adding 50 more [ __ ] elf
hats to the game
oh valve
[Music]
you
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