What will Clash of Clans look like in 2025?
Summary
TLDRIn a recent Clash of Clans podcast, community manager Vlad discussed updates for the game through 2025. Highlights include no plans to monetize treasure chests, a focus on player engagement for all levels, and Town Hall 17 expected this year. The team is committed to improving progression and timers, with an emphasis on quality of life and social features. They're also considering more frequent, shorter events and exploring cosmetic monetization without affecting gameplay.
Takeaways
- 🔒 **No Monetization of Chests**: The Clash of Clans team has no plans to monetize chests, ensuring they remain purely for fun and engagement.
- 🗓️ **Treasure Hunt Accessibility**: The treasure hunt event is designed to cater to a wide range of players, including those who don't log in daily, with a 48-hour timer for three chests.
- 🌟 **Town Hall 17 in 2024**: Clash of Clans is expected to introduce Town Hall 17 this year, continuing the new town hall cycle every 12 months.
- 🔄 **Quality of Life Improvements**: The team is focusing on simplifying the UI and making general improvements to enhance the game experience.
- 🛠️ **Progression and Timers**: A key focus for 2025 is improving progression and reducing upgrade times to tackle the issue of long wait times that deter players.
- 🎉 **More Social Content**: The team aims to introduce more social content to encourage players to interact and play together more.
- 🚫 **No Attack Synchronization**: While there's no current plan for synchronous attacks with friends, it's an idea that could elevate the game's social aspect.
- 📈 **Content Release Pace**: New content will be rolled out at a steady pace to avoid overwhelming players.
- 💸 **Revenue Focus**: There's a shift towards focusing more on revenue without compromising the free-to-play experience, aiming to speed up progression.
- 🎨 **Cosmetics and Pricing**: The team plans to monetize cosmetics more, which doesn't impact gameplay, and is considering building and troop skins with caution.
- 🔄 **Gold Pass Adjustments**: There will be a detailed explanation of Gold Pass changes, including the temporary removal and reintroduction of hero skins.
- 🏰 **Town Hall 17 Balancing**: Town Hall 17 is expected to be balanced and not overly difficult, learning from the reception of previous Town Halls.
- 🐞 **Bug Awareness**: The team is aware of the increase in bugs and is working to minimize them in future updates.
- 🎭 **Mashup Madness Event**: A popular event from last year, Mashup Madness, is likely to return in a similar form, hinting at another exciting Halloween event.
- ⏱️ **Unlimited Heroes Potential**: The possibility of using heroes while they're upgrading might be revisited for future events, though not as a permanent feature.
Q & A
What are the plans for chests in Clash of Clans in the future?
-There are no plans to monetize the chests; they are intended purely for fun and engagement. Players can expect to receive chests simply for playing the game.
How is the treasure hunt event designed to cater to different types of players?
-The treasure event is designed for both highly active and lower level Town Hall players, including those who don't log in every day, with a 48-hour timer for three chests to increase engagement.
What can players expect from Clash of Clans in 2025?
-The game is planning bigger features and quality of life improvements, including Town Hall 17 and a focus on progression and timers to tackle long upgrade times.
How does the team plan to improve the player experience in terms of progression?
-The team is focused on reducing upgrade times and improving progression to prevent players from feeling left behind, regardless of whether they are free-to-play or heavy spenders.
What social content can players expect in the future of Clash of Clans?
-The team aims to introduce more social content to encourage players to play together, though specifics were not detailed.
What is the current status of new content for Builder Base and Clan Capital?
-While there is no exact date, the team is aware that new content is required for both Builder Base and Clan Capital, and they are working on balancing the time spent on these areas with the home village.
Has there been a shift towards focusing more on revenue in Clash of Clans?
-The team is focused on providing a better overall experience for players, which includes some focus on monetizing cosmetics, but they are careful to ensure free-to-play players don't feel left behind.
What are the plans for cosmetics and their pricing in the future?
-The team wants to monetize cosmetics more without impacting the free-to-play experience, and they are considering how to price these items appropriately.
What was the reasoning behind the Gold Pass change and the removal and reintroduction of the hero skin?
-The team was looking to make the Gold Pass more accessible to all players but reverted the change after receiving feedback from the community.
How difficult will Town Hall 17 be compared to previous Town Halls?
-While it's unclear exactly how difficult it will be, there is a separate team focusing on balancing, and it's expected to be more balanced like Town Hall 16 rather than as challenging as Town Hall 15.
What is the team's approach to reducing bugs and glitches post-update?
-The team is aware of the increase in bugs and is working towards reducing them, understanding the impact on the player experience.
Will the Mashup Madness event return, and what about the Unlimited Heroes event?
-While not explicitly confirmed, the success of Mashup Madness suggests a similar event could return. The Unlimited Heroes event also might be revisited in the future.
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