Evolution of Networking in Class 12 | Class 12 Evolution of Networking | Python for Class 12

ScoreShala
16 Jan 202116:59

Summary

TLDRThe project aimed to connect computers across various universities through a high-capacity network established by the National Science Foundation (NSF) in the mid-80s. This network facilitated academic research while excluding private businesses. The internet is portrayed as an interconnected structure of diverse networks, often linked through gateways. Data communication relies on packet-switching, where information is divided into small packets, sent, and reassembled at the destination. Additionally, the TCP/IP protocol ensures proper addressing of these packets. The software Space is highlighted as a platform enabling real-time communication in dynamic 3D environments.

Takeaways

  • 🌐 The project aimed to connect computers across different universities using a high-capacity network established by the National Science Foundation (NSF) in the mid-80s.
  • 📡 The NSF's network was dedicated to academic research and did not allow private businesses or foreign entities to use it.
  • 🔗 The internet is a complex interconnection of various networks, operated by different companies, which are linked through peering points.
  • 🖥️ Most computers connect to the internet indirectly through smaller networks, which then connect to the larger internet via gateways.
  • 🌳 The structure of the internet can be likened to a tree trunk or the spine of a human being, serving as a central support for various connections.
  • 📦 Data sent between computers is divided into small packets for transmission.
  • 🔄 The packets are then reassembled at their destination to reconstruct the original message.
  • ⚙️ The communication protocol used on the internet is TCP/IP, where TCP handles the addressing of destination computers.
  • 📞 A client-server software program called 'Interspace' allows multiple users to communicate online through real-time audio, video, and text chat.
  • 🌌 Interspace provides an advanced form of communication in dynamic 3D environments, enhancing user interaction.

Q & A

  • What was the primary goal of the project mentioned in the transcript?

    -The primary goal of the project was to connect computers at different universities.

  • What organization created the new high-capacity network in the mid-80s?

    -The National Science Foundation (NSF) created the new high-capacity network.

  • What type of research was allowed to use the NSF's network?

    -Only academic research was allowed to use the NSF's high-capacity network, excluding private businesses and foreign entities.

  • How is the internet described in terms of its structure?

    -The internet is described as being made up of many networks run by different companies, interconnected by peering points.

  • How are most computers connected to the internet?

    -Most computers are not directly connected to the internet; instead, they are connected to smaller networks, which are then connected to the internet through gateways.

  • What analogy is used to describe the interconnecting structure of networks?

    -The interconnecting structure is compared to the trunk of a tree or the spine of a human being.

  • What is the process for sending documents to another computer?

    -Documents are divided into very small parts called packets before being sent to another computer.

  • What is the communication protocol used by the internet?

    -The communication protocol used by the internet is TCP/IP.

  • What role does the Transmission Control Protocol (TCP) play in data transmission?

    -TCP is responsible for handling the addressing of destination computers to ensure that each packet is routed and sent to its proper destination.

  • What is 'space' in the context of the software mentioned in the transcript?

    -'Space' is a client-server software program that allows multiple users to communicate online through real-time audio, video, and text chat in dynamic 3D environments.

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Highlights

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Transcripts

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Étiquettes Connexes
Internet HistoryNSF NetworksTCP/IP ProtocolCommunication TechnologyAcademic ResearchNetworking StructureClient-Server ModelReal-Time Communication3D EnvironmentsData Packetization
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