Sketching - Constraint Selection and Creation

Craig Hughes
30 Apr 202209:59

Summary

TLDRThis video offers a concise guide to constraint selection and creation in Fusion 360, focusing on tools and techniques essential for the Autodesk Certified User exam. It covers various constraints like horizontal/vertical, coincident, tangent, equal, parallel, and more, with practical demonstrations using lines, circles, and shapes. The video also explains how to apply, modify, and delete constraints, showing how automatic constraints are applied during sketching. Viewers are encouraged to practice these tools and concepts to better understand how constraints affect sketch geometry in Fusion 360.

Takeaways

  • 📌 The video covers a topic on the Autodesk Certified User exam for Fusion 360, focusing on constraints.
  • 💻 The speaker starts by creating a new component and sketching in Fusion 360, choosing the front work plane.
  • ⚙️ The menu in Fusion 360 provides different constraint options, such as horizontal/vertical, coincident, tangent, and more.
  • 📝 Constraints like coincident help connect points on a sketch, while tangent ensures lines or circles are tangent to each other.
  • 🎯 Equal constraints can make two lines equal in size, and parallel constraints ensure lines stay parallel to each other.
  • 🔄 Fusion 360 often applies automatic constraints while sketching, but these can be deleted or edited if not needed.
  • 📐 Midpoint constraints allow users to align points at the center of lines or shapes, which can help with symmetry.
  • 🎯 Collinear constraints keep lines aligned on the same level, forcing them to move together when adjusted.
  • 🔍 Symmetry constraints ensure objects mirror each other along a selected symmetry line, such as a vertical line.
  • 📚 The video encourages practicing sketching and using constraints to become more comfortable with Fusion 360, especially for the exam.

Q & A

  • What is the purpose of this video?

    -The video provides a review of constraint selection and creation in Fusion 360, particularly for those preparing for the Autodesk Certified User Exam.

  • What is the first step the speaker takes when working with constraints in Fusion 360?

    -The first step is to create a new component, name it 'constraints', and then create a new sketch on the front work plane.

  • What does the 'horizontal/vertical' constraint do?

    -The 'horizontal/vertical' constraint ensures that lines are constrained either horizontally or vertically, depending on the user's selection.

  • How does the 'coincident' constraint function?

    -The 'coincident' constraint joins the endpoints of two lines, connecting them and ensuring they remain constrained to one another.

  • How is the 'tangent' constraint applied?

    -The 'tangent' constraint is used to make a line and a circle tangent to each other. The user selects both the circle and the line, and the constraint ensures they remain tangent.

  • What happens if automatic constraints are applied while sketching?

    -Automatic constraints can be applied while sketching, such as vertical or horizontal alignment, which are previewed. If not helpful, the user can select and delete the constraint.

  • How can a user delete an unwanted constraint?

    -To delete an unwanted constraint, the user must select the constraint, right-click on it, and choose 'delete', or they can simply hit the 'delete' key on the keyboard.

  • What is the 'parallel' constraint used for?

    -The 'parallel' constraint is used to make two lines parallel to each other. Once applied, the lines must remain parallel.

  • What is the 'concentric' constraint?

    -The 'concentric' constraint makes two circles share the same center point, ensuring they have concentricity.

  • How does the 'symmetry' constraint work?

    -The 'symmetry' constraint ensures that two objects remain symmetrical about a selected line. The user must select the two objects and then a symmetry line to create this effect.

Outlines

00:00

🔧 Introduction to Fusion 360 Constraints

This paragraph introduces the topic of Autodesk Certified User Exam for Fusion 360. The focus is on constraint selection and creation, where the speaker creates a new component named 'constraints' and begins a sketch on the front work plane. The speaker demonstrates how to apply various constraints such as horizontal, vertical, and coincident. Through practical examples like connecting lines and creating tangents, the speaker explains how these constraints work, and how students can practice them in Fusion 360.

05:02

📐 Exploring More Constraints in Fusion 360

In this section, the speaker dives deeper into more advanced constraints, such as midpoint, concentric, and collinear. The midpoint constraint helps align objects symmetrically, and concentricity ensures circles share the same center point. Collinear constraints keep two lines on the same level. The explanation is enriched with examples, like connecting lines in a 'T' shape and maintaining symmetry through the use of construction geometry.

Mindmap

Keywords

💡Constraints

Constraints in Fusion 360 are rules that define the relationships between different sketch elements, ensuring that they maintain specific positions relative to each other. In the video, constraints like 'horizontal', 'vertical', and 'coincident' are used to control the shape and behavior of the geometry. The speaker highlights how constraints can be applied, viewed, and deleted, playing a vital role in creating precise and organized sketches.

💡Coincident

The 'Coincident' constraint joins two points or a point and a line, ensuring that they share the same location. The speaker demonstrates its use by connecting the endpoints of two lines, making them constrained to each other. This constraint ensures that different elements stay connected in the desired positions within a sketch.

💡Tangent

The 'Tangent' constraint ensures that a line touches a curve or circle at exactly one point. In the video, the speaker shows how to apply the tangent constraint by selecting a circle and a line, making the line tangent to the circle. This constraint is essential for designs requiring smooth transitions between curved and straight elements.

💡Parallel

The 'Parallel' constraint makes two lines maintain equal angles, ensuring they run alongside each other without ever intersecting. The video explains how to use this constraint to make two lines parallel, demonstrating that applying it ensures consistent alignment in sketches, which is essential for creating balanced and proportional designs.

💡Automatic Constraints

Automatic constraints are suggestions that Fusion 360 provides as a user sketches geometry. The software predicts useful constraints like vertical or horizontal alignment and applies them automatically. The video explains how these automatic constraints help but can also be deleted or modified if they aren't needed for the design.

💡Midpoint Constraint

The 'Midpoint' constraint ensures that a point on a line or curve aligns with the exact middle of another line or object. In the video, this is demonstrated when the speaker selects a line and makes it coincide with the midpoint of a rectangle, ensuring symmetrical positioning in the sketch.

💡Collinear

The 'Collinear' constraint forces two or more lines to align on the same axis, ensuring they stay connected at the same angle. In the video, this is used to keep two lines on the same level, demonstrating how to maintain clean, orderly sketches by aligning elements precisely.

💡Symmetry

The 'Symmetry' constraint ensures that two objects mirror each other across a central axis or symmetry line. The speaker illustrates this by creating a construction line and applying symmetry between two parts of a rectangle, ensuring both sides move together and maintain balance within the design.

💡Fix/Lock

The 'Fix' or 'Lock' constraint prevents a sketch object from moving or resizing, making it stationary in the design. The speaker explains that fixing a circle ensures it doesn't change when applying other constraints, such as tangency, allowing designers to anchor certain elements while adjusting others.

💡Sketch Dimension

Sketch dimensions are used to define the size and measurements of objects within the sketch. In the video, the speaker demonstrates how to apply dimensions to control the scale of objects, ensuring precision. For example, applying a dimension of 1000 to a sketch helps maintain accurate measurements in the design process.

Highlights

Introduction to Autodesk Certified User exam for Fusion 360.

Overview of constraint selection and creation in Fusion 360.

Creating a new component and naming it 'constraints' for demonstration purposes.

Explanation of automatic sketch constraints in Fusion 360.

Demonstrating the horizontal and vertical constraint tools.

Using the coincident constraint to connect endpoints of lines.

Applying tangent constraints between circles and lines for alignment.

Demonstrating the equal constraint to match the length of two lines.

Using the parallel constraint to align two lines parallel to each other.

Illustration of how to delete constraints that were automatically applied by Fusion 360.

Utilizing the midpoint constraint to align a line with the midpoint of another object.

Exploring concentric constraints to align circles sharing the same center point.

Using the collinear constraint to align lines at the same level.

Demonstrating the symmetry constraint to mirror objects across a line of symmetry.

Discussion of curvature constraint, though not as frequently used.

Summary of the importance of practicing with different constraints and editing them in sketches.

Encouraging students to test out constraints to understand their behaviors and relationships.

Transcripts

play00:02

hey everyone this is another video on

play00:04

the autodesk certified

play00:07

user exam for fusion 360. and in this

play00:10

video we're going to take a short look

play00:12

at

play00:13

constraint selection

play00:15

and creation so as we go into fusion

play00:19

we're going to take a look at one i'm

play00:20

going to go ahead and create a new

play00:21

component again getting in this habit

play00:24

and we'll just call this

play00:26

constraints

play00:28

and we're not really going to create

play00:30

anything per se in this but we're just

play00:32

going to at least create a new sketch

play00:34

and from here if i'm in my principal

play00:36

work planes

play00:39

i'll go ahead and choose my front work

play00:40

plane

play00:41

so with this i'm going to go ahead and

play00:43

just look at one what are our

play00:45

constraints here so when i click on the

play00:47

word constraints the menu pops down and

play00:49

gives us an option of the different

play00:51

constraints that we have available so

play00:53

for example what i usually do is

play00:55

sometimes i'll have a little exercise

play00:56

for my students but like here if i draw

play00:59

a line or a couple lines here

play01:02

to just kind of signify

play01:05

what we're kind of working with

play01:07

here i can usually grab like the

play01:09

horizontal vertical tool

play01:11

and or constraint and by clicking on it

play01:13

and you'll be able to see an icon that

play01:14

pops up that identifies that a

play01:16

constraint was being applied so here

play01:18

there's the vertical so there's that

play01:20

particular one

play01:21

if i want to use coincident so

play01:24

coincident goes through and the best

play01:26

part is if you leave your cursor on any

play01:28

of these constraints as your students

play01:30

are going to have fusion 360 available

play01:32

it does tell them what it does so again

play01:34

just practice coincident if i'm able to

play01:37

grab the endpoints of both of these

play01:39

lines it's going to join them and

play01:40

connect them together so make those two

play01:43

points constrained to one another

play01:46

if i draw a circle

play01:50

and for example if i want to go and have

play01:52

it be tangent as i kind of work across

play01:54

the constraints

play01:56

i can choose the circle choose a line

play01:59

and it'll make it where it's tangent

play02:00

same thing with this bottom one and now

play02:03

i have some tangent lines

play02:05

or that are the lines that are tangent

play02:07

to the circle i should say

play02:08

so for example as i move across equal if

play02:11

i want the two lines to be equal in size

play02:13

to each other i'll click one and i'll

play02:15

choose the other you'll notice these are

play02:17

the constraints that are getting applied

play02:19

so those are some of the things that we

play02:21

can end up doing if i have two lines

play02:27

and let's say that i want to

play02:33

go ahead and have these i'm going to

play02:34

draw this one off just by a small amount

play02:38

and the next one is going to be parallel

play02:40

so if i choose parallel and choose the

play02:42

two lines it'll automatically go through

play02:44

and make those two lines parallel this

play02:46

one was already horizontal so it applied

play02:48

an automatic constraint that's the other

play02:50

thing is as you sketch you'll find that

play02:52

sometimes as you're sketching

play02:54

automatic constraints you'll see there's

play02:56

a preview of the vertical

play02:58

will be applied if there's ever a case

play03:01

sometimes fusion

play03:02

thinks it's being helpful in those and

play03:03

if it's not you can always select you do

play03:05

have to make sure you're not uh have any

play03:07

of the tools highlighted but you can

play03:09

always select that constraint

play03:11

right click and choose delete or just

play03:14

select the constraint where it's

play03:15

highlighted and hit delete on your

play03:17

keyboard

play03:18

now this line will not be

play03:21

constrained to be vertical but you can

play03:23

see

play03:24

if you do place it back in the vertical

play03:26

position fusion will apply an automatic

play03:29

sketch constraint

play03:30

thinking that it's going to help you out

play03:32

so that's kind of the process that i go

play03:34

through with my students

play03:36

is making sure

play03:38

that these lines

play03:40

and

play03:41

different shapes are constrained to each

play03:43

other so like for example as i move down

play03:45

through the next one perpendicular

play03:47

choosing this line and choosing this

play03:49

line will make a nice 90 degree angle

play03:51

there between those two lines

play03:53

and the other thing is as well for

play03:55

example like if i go through and have

play03:57

two circles here

play04:04

and let's say if i lock

play04:06

or fix

play04:07

one of the circles so that'll turn like

play04:10

a shade of green

play04:11

and then if i use the tangent constraint

play04:14

this other circle has to move or size to

play04:18

the other one so you notice this one did

play04:20

not move or change so another way to do

play04:22

that again is we can to show this being

play04:24

worked on

play04:25

here we'll apply a sketch dimension of

play04:30

i'm going to do this 1000 so i'm doing

play04:32

really small measurements here it looks

play04:33

like so it looks like it was really

play04:35

zoomed in but i can tangent

play04:39

and that has to move to the position

play04:42

because this is fixed

play04:43

so that's kind of what's happening there

play04:46

all right some other things as we go

play04:48

through and we kind of sketch as well

play04:51

if i draw for example a rectangle and if

play04:54

i take a line and as i kind of trace

play04:57

over the line you'll see an excel form

play05:00

and then you'll notice that an automatic

play05:01

constraint comes up when i'm right in

play05:03

the middle it shows a triangle so here

play05:05

like for example if i draw this line

play05:09

i'm going to purposely kind of draw it

play05:11

off at an angle here

play05:13

is i'm going to go ahead and choose

play05:16

the midpoint constraint which has the

play05:18

same triangle symbol so i'll click the

play05:20

line and i'll click the other line

play05:22

and again and so this may go through and

play05:24

show you an error

play05:25

as far as where that's going

play05:28

so again we you may need to go through

play05:30

and take a look at you know what are

play05:32

some options that we need to do so let

play05:33

me try midpoint again let me try the

play05:35

point

play05:37

there we go so try the point at the end

play05:39

of the line so it doesn't really like

play05:40

the line but it does like the point and

play05:42

it found the midpoint

play05:44

of our rectangle so just playing around

play05:47

with these constraints i'm going to go

play05:48

ahead and move this point here until

play05:50

it's vertical and actually you're going

play05:51

to see here's what's going to happen it

play05:53

picked up the midpoint and it has the

play05:55

two triangles so they kind of signify

play05:58

that we do have a connection

play06:00

being made to that midpoint

play06:02

so the other ones we have we have four

play06:03

more options here which are just when

play06:06

we're drawing with constraints selection

play06:08

and deleting

play06:10

for concentric

play06:12

i kind of use this as an example of

play06:14

having a bullseye so what we do is when

play06:17

we click like two circles

play06:19

they are going to share the same center

play06:20

point and then they're going to have

play06:24

concentric or concentricity to them as

play06:27

they go through and work there

play06:28

collinear are is a really kind of neat

play06:31

option a lot of times well what i use

play06:34

collinear for

play06:37

is like for example if you're drawing

play06:38

kind of like this t shape

play06:41

or have something like this

play06:44

where

play06:45

let me go and just touch the end and

play06:47

then it'll help track there there we are

play06:50

so for example if you want the two

play06:52

two sides this line that i've selected

play06:55

and this one to be like on the same

play06:57

level i like to use

play07:00

collinear and when i choose that line

play07:02

and i choose the other one these have to

play07:04

stay collinear which means now if i

play07:06

click and drag those lines have to stay

play07:09

in the same

play07:10

position or if i was to take a line

play07:12

between them

play07:13

it would be connected by a horizontal

play07:15

line just like so so we would be able to

play07:18

see that effect you know they have to

play07:20

stay

play07:21

in a co-linear fashion

play07:23

the last two with symmetry and curvature

play07:26

so i really don't

play07:28

use these quite as often

play07:30

but like for symmetry

play07:32

um you know like so this rectangle is

play07:35

pretty well uh kind of set there same

play07:38

kind of scenario let's use this this use

play07:40

this option i'm gonna get rid of this

play07:42

line that i just drew and let's say i go

play07:45

ahead and draw a

play07:47

vertical line down here

play07:49

i'm going to go ahead and select it

play07:53

and toggle to a construction line so

play07:56

we'll use this as some construction

play07:57

geometry same kind of thing if we have

play08:01

um again because so here's the bottom so

play08:03

you'll notice i can move this in but

play08:05

this side does not move with it so i'm

play08:07

going to go ahead and choose symmetry so

play08:10

this goes through and has us choosing so

play08:12

first it says select the objects

play08:14

so here i want to choose this line

play08:17

and i want to use this line

play08:19

and then the last thing it says select

play08:20

the symmetry line so this is the only

play08:22

one that really has a three click option

play08:24

so if i click the one in the center now

play08:26

we're going to have symmetry and if i

play08:28

move this one it moves the outside as

play08:30

well so it has to maintain symmetry

play08:33

with the

play08:35

mirror line that's right down the center

play08:37

or the line of symmetry we should say so

play08:40

it kind of gets treated like a mirror

play08:42

line if you kind of think of it as well

play08:44

so that's kind of what we do with with

play08:47

those again you can go through and here

play08:50

you can use curvature so again this one

play08:53

i don't i've not used quite as much so i

play08:56

usually use some things like tangent and

play08:57

some other constraints that work really

play08:59

well but just become familiar with a lot

play09:02

of the constraints

play09:03

and be used to get used to how to

play09:06

edit them maybe go through and apply new

play09:08

ones and maybe even they'll have to go

play09:11

go through and delete so like for

play09:12

example if i wanted to not have these

play09:14

two be tangent i can delete that and now

play09:17

i can pull them apart

play09:19

and so that way that you don't have

play09:21

those existing relationships

play09:24

so hopefully this was a good review of

play09:26

constraints and how to apply them how to

play09:28

delete them and how to change and

play09:30

utilize in different scenarios again

play09:33

practice with sketches practice with

play09:35

geometry to test these out and see how

play09:37

these behaviors are applied and the

play09:39

relationships that you see when you use

play09:41

the different constraints

play09:43

hopefully you learned a lot from this in

play09:45

the next video we'll check out another

play09:46

exam objective and be sure if you have

play09:49

questions send me an email be happy to

play09:52

go through and talk through anything on

play09:53

the autodesk certified user exam for

play09:55

fusion 360.

Rate This

5.0 / 5 (0 votes)

Étiquettes Connexes
Fusion 360AutodeskconstraintsCAD designexam prepsketching tipsFusion tipsCAD tutorialcertificationengineering design
Besoin d'un résumé en anglais ?