The BEST Gacha Gaming Community?

Tectone
16 Sept 202414:05

Summary

TLDREl guion habla sobre las comunidades de juegos gacha y cómo la integración de dinero real en sus mecánicas a menudo conlleva a que los jugadores se fije obsesivamente en números como los ingresos y el recuento de jugadores. Sin embargo, el enfoque cambia con el lanzamiento de 'Weathering Waves', desarrollado por Kuro, que abraza la crítica y toma medidas para mejorar el juego, lo que fomenta una comunidad más abierta a las mejoras y menos tóxica. El video destaca cómo la actitud constructiva de Kuro ha influido positivamente en la dinámica de la comunidad y ha establecido un nuevo estándar para la interacción entre desarrolladores y jugadores en el género de los juegos gacha.

Takeaways

  • 😀 Las comunidades de juegos a menudo son una mezcla de historias positivas y negativas, con creaciones de fans impresionantes y también con comportamientos tóxicos por parte de algunos jugadores.
  • 🎨 Los fans de juegos como Genshin Impact han creado contenido de alta calidad, como videos musicales y tráilers que a veces superan los oficiales.
  • 💸 Los juegos de gacha con una integración fuerte del dinero real a menudo generan comunidades muy enfocada en números como los ingresos y el conteo de jugadores.
  • 🤔 Se cuestiona la noción de que un juego es mejor solo porque tiene más ingresos o más jugadores, y se argumenta que la calidad y el disfrute del juego son más importantes.
  • 🔍 Se destaca la importancia de la retroalimentación honesta y cómo, cuando se actúa en consecuencia, los juegos mejoran y se fomenta una comunidad más abierta a las mejoras.
  • 🌊 Se discute cómo los juegos de gacha han cambiado en términos de la actitud de las comunidades y cómo los desarrolladores pueden fomentar una mejor experiencia de juego al escuchar y actuar sobre la retroalimentación de los jugadores.
  • 👍 Se menciona a Kuro Games como un ejemplo de desarrollador que ha demostrado escuchar y mejorar su juego, Weathering Waves, en respuesta a la retroalimentación de la comunidad.
  • 🚀 Se destaca cómo la actitud de los desarrolladores hacia la retroalimentación y las críticas puede establecer el tono para la comunidad del juego, y cómo esto ha cambiado en juegos recientes.
  • 💬 Se aborda la idea de que los desarrolladores que no escuchan a sus jugadores pueden generar una dinámica tóxica en la comunidad, mientras que aquellos que sí lo hacen pueden fomentar una mejora constante del juego.
  • 🌟 Se concluye que los juegos de gacha en general están mejorando en términos de experiencia para los jugadores, gracias a la disposición de algunos desarrolladores para escuchar y mejorar en función de la retroalimentación.

Q & A

  • ¿Qué tipo de historias positivas se mencionan en las comunidades de juegos?

    -Se mencionan historias positivas como las increíbles creaciones de fans, arte y contenido que generan estas comunidades, incluyendo videos musicales y tráilers de juegos que a veces son mejores que los oficiales.

  • ¿Cuál es la preocupación principal sobre las comunidades de juegos de gacha?

    -La integración pesada del dinero real en muchos de sus mecanismos a menudo genera comunidades hiper centradas en números como los ingresos y el recuento de jugadores.

  • ¿Qué ejemplo se da sobre la importancia de la recepción de una actualización de juego?

    -Se menciona el lanzamiento de la versión 5.0 de Gen CH imp, que apenas aumentó su ingreso total en 1 millón, lo que sugiere que lo que hicieron no fue suficiente.

  • ¿Qué efecto tiene la falta de gasto de los jugadores en los juegos de gacha?

    -Cuando los jugadores dejan de gastar, esos juegos terminan su servicio, ya que nadie quiere ver desaparecer algo en lo que han invertido su tiempo, dinero o dedicación.

  • ¿Cómo describe el guion la actitud de los desarrolladores de juegos que aceptan críticas y mejoras?

    -Se describe como una actitud saludable y constructiva, donde los desarrolladores que aceptan críticas y actúan en consecuencia fomentan comunidades más abiertas a las mejoras.

  • ¿Qué ejemplo se da sobre un desarrollador que no asumió la responsabilidad por un error en un juego?

    -Se menciona un incidente donde un desarrollador no asumió la responsabilidad por un torneo arruinado y en cambio hizo un video de 40 minutos justificando sus acciones en lugar de admitir su error.

  • ¿Cómo responde el CEO de C Games a las críticas y qué principios menciona?

    -El CEO de C Games responde con palabras de amor hacia el juego y el equipo, y menciona tres principios: sobrevivir, amar el juego y amar al equipo, como la base para llevar un negocio de juegos a largo plazo.

  • ¿Qué cambios significativos realizó C Games en respuesta a las críticas y qué impacto tuvo en la comunidad?

    -C Games implementó cambios como un sistema de recarga de AA, personajes jugables en el mundo abierto y mejoras en el reino elusivo, lo que llevó a una dinámica comunitaria más saludable y abierta a la crítica constructiva.

  • ¿Cómo se describe el cambio en la actitud de la comunidad de Weing Waves después de las actualizaciones y mejoras realizadas por C Games?

    -La comunidad de Weing Waves se describe como fuerte y saludable, con menos personas que critican negativamente y más entendimiento de las decisiones del desarrollador.

  • ¿Qué mensaje se transmite a los desarrolladores de juegos de gacha a través de las acciones de C Games?

    -Se transmite que los desarrolladores que interactúan constructivamente con su comunidad y actúan en base a la retroalimentación recibida pueden establecer un estándar para mejorar la experiencia de los juegos de gacha en general.

Outlines

00:00

😀 Comunidades de juegos y su impacto en la experiencia del jugador

Este párrafo explora la dualidad de las comunidades de juegos, destacando tanto las creaciones impresionantes de los fans como los problemas que surgen cuando la integración de dinero real en los juegos lleva a una obsesión por números como los ingresos y el número de jugadores. Se critica la actitud de algunos jugadores que defienden cada decisión de los desarrolladores sin cuestionar, y se presenta a C Games como un ejemplo de una empresa que recibe críticas constructivas y mejora el juego en consecuencia.

05:01

😌 La filosofía de C Games y su enfoque en el bienestar del jugador

El párrafo se centra en las declaraciones del CEO de C Games, quien enfatiza el amor por uno mismo, el juego y el equipo como pilares fundamentales para un negocio de juegos a largo plazo. Se describen las actualizaciones de calidad de vida que el juego implementó en respuesta a las críticas, lo que llevó a una mejora significativa en la experiencia del jugador y a una comunidad más abierta a recibir críticas y sugerencias de mejora.

10:01

😡 La resistencia a la crítica y la evolución de la dinámica comunitaria

Este párrafo critica la actitud de 'positividad tóxica' que ha dominado en las comunidades de juegos, donde cualquier crítica hacia el juego es vista con recelo. Se discute cómo los desarrolladores establecen el tono para la comunidad y cómo la implementación de cambios en respuesta a la retroalimentación ha transformado la dinámica de la comunidad de 'Weathering Waves', permitiendo una interacción más saludable entre jugadores y creadores de contenido.

Mindmap

Keywords

💡Gacha games

Los juegos gacha son un tipo de videojuego donde los jugadores adquieren nuevos personajes o objetos a través de un sistema de sorteo, que a menudo requiere la inversión de dinero real. En el guion, se menciona cómo la naturaleza de estos juegos con la integración de dinero real en sus mecánicas a menudo crea comunidades altamente enfocada en números como los ingresos y el recuento de jugadores.

💡Toxic positivity

La 'toxic positivity' se refiere a una actitud que promueve una visión positiva irrealista y rechaza la crítica o la negatividad en cualquier forma. En el guion, se critica esta mentalidad en comunidades de juegos, donde se espera que los jugadores defiendan cada decisión de los desarrolladores sin cuestionar, lo que puede llevar a una falta de mejoras y crítica constructiva.

💡Sunk costs

Los 'sunk costs' son los costos o inversiones previas que ya se han realizado y que no se pueden recuperar. En el contexto del guion, se discute cómo los jugadores de juegos gacha a menudo se sienten obligados a defender sus juegos y desarrolladores debido a los costos ya invertidos en términos de tiempo, dinero o dedicación.

💡Critique and improvement

La crítica y la mejora son conceptos clave en el guion, donde se argumenta que el verdadero éxito de un juego se mide por su capacidad para recibir retroalimentación honesta y actuar en consecuencia. Se menciona que los desarrolladores que abordan la crítica de manera constructiva pueden fomentar comunidades más saludables y juegos mejorados, como se ve en el caso de 'Weathering Waves'.

💡Community dynamics

La 'dinámica comunitaria' hace referencia a la forma en que las interacciones y relaciones dentro de una comunidad influyen en su desarrollo y actitudes. En el guion, se discute cómo las decisiones de los desarrolladores y la actitud hacia la crítica pueden afectar positivamente o negativamente la dinámica de la comunidad de un juego.

💡Monetization strategies

Las 'estrategias de monetización' son métodos utilizados por los desarrolladores para generar ingresos a través de su juego. En el guion, se discute críticamente cómo algunas estrategias de monetización pueden fomentar una cultura tóxica y una enfoque excesivo en los números de ingresos y jugadores en lugar de la calidad del juego.

💡Quality of life updates

Las 'actualizaciones de calidad de vida' son mejoras en un juego que mejoran la experiencia del jugador sin necesariamente agregar contenido nuevo. En el guion, se menciona que 'Weathering Waves' implementó estas actualizaciones en respuesta a la retroalimentación de la comunidad, lo que mejoró significativamente la experiencia del juego.

💡Constructive feedback

El 'retroalimentación constructiva' es una crítica o comentario que ayuda a mejorar algo, en este caso, un juego. El guion destaca la importancia de la retroalimentación constructiva y cómo, cuando los desarrolladores la toman en cuenta, puede llevar a mejoras significativas en el juego.

💡Pity system

El 'sistema de piedad' es un mecanismo en juegos gacha que garantiza un premio de alta calidad después de un número fijo de intentos fallidos. En el guion, se menciona cómo 'Weathering Waves' tiene un sistema de piedad más generoso que otros juegos, lo que se considera un valor adicional para los jugadores.

💡Content creators

Los 'creadores de contenido' son personas que generan material relacionado con juegos, como guías, análisis o críticas. El guion discute cómo la actitud de las comunidades y los desarrolladores hacia la crítica puede influir en la forma en que estos creadores de contenido abordan sus juegos y cómo 'Weathering Waves' fomenta una atmósfera más abierta a la crítica y la mejora.

Highlights

Communities often produce impressive fan creations, including art and content that can surpass official releases.

Gacha games' integration of real-world money can lead to communities fixated on revenue and player count.

Some players find it cringe-worthy to judge a game's success solely on its financial earnings and player base.

Developers that release content players don't care about can be seen as out of touch with their audience.

When players stop spending, gacha games may end their service, highlighting the importance of community investment.

Communities that defend every decision made by developers can hinder necessary improvements.

Developers that welcome critique and act on it can foster communities more open to improvements.

Weing Waves' developer, Kuro, is praised for embodying a mentality of openness to critique and improvement.

Admitting mistakes and promising improvement can set a positive tone for a game's community.

Weing Waves has fostered a community open to critiques and improvements, setting a new standard in the industry.

The CEO of C Games emphasizes the importance of loving the game, the team, and the players for long-term success.

Weing Waves' updates and quality of life improvements have been well-received by the community.

The game's approach to monetization and value for money has been noted as superior compared to its peers.

The community's constructive mindset has been reinforced by the game's industry-leading updates.

Content creators who pandered to toxic positivity are now facing backlash for their inauthenticity.

Early critiques of Weing Waves faced backlash, but the developers' response has since changed the community's dynamic.

Implementing changes based on feedback has opened the door to a healthier community dynamic in Weing Waves.

Kuro Games is setting a benchmark for developer-community interaction, influencing other games in the genre.

The Weing Waves community is now stronger and more accepting of constructive feedback.

The developer's love for their players is evident in their responsiveness and game improvements.

Transcripts

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in communities it's almost always a

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mixed bag there are great stories sure

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like the amazing fan Creations art and

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content that these communities create it

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actually is insane how some hoyo Far

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music videos and some hoo far trailers

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and footage are like better than the

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[ __ ] that like hoo verse themselves put

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out which is crazy because like once you

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have access to the models of these

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characters and they're so ABD the [ __ ]

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that you can make is nuts like the for

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these games goes crazy and then Zen Zone

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zero raise the bar again

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but there are also many horror stories

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especially when it comes to the most

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unhinged part of these he said horror

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stories not horror stories your mother

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isn't in this video communities the

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nature of gacha games with the heavy

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integration of realworld money in many

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of their mechanics often times breeds

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communities that are hyper fixated on

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numbers like revenue and player count uh

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yeah I mean I will admit I do think it's

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a little bit cringe say oh this game

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earned this much money this month and it

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has this many players so it's better

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meanwhile I'm like still over here

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playing Monster Hunter world when

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there's like seven active players online

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because I just don't give a [ __ ] you

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know I'm like booting up banjo kazui the

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only player on earth I mean I agree

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listen I agree I think when people say

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that this game is better because it's

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making more money and more people are

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playing it is [ __ ] stupid however I

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do think it's a good indicator of a

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success of a game when they're

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attempting to put out [ __ ] they think

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players care about when they actually

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don't like I think when Gen CH imp back

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released natland and they barely raised

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their overall Revenue by 1 million with

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the release of a 5.0 patch like I think

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that is saying that what they did was

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not enough and that's coming from the

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guy who still hasn't played the damn

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[ __ ] and maybe I should maybe it's

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amazing but uh yeah I don't think it hit

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the way they wanted it to hit after all

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when players stop spending that's when

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these games end their service and with

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how sunk costs work nobody wants to see

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anything that they've invested their

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time money or dedication into disappear

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what this means is that many of these

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communities view the gacha games they

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play and their developers as something

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that needs defending if the community

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doesn't justify every single decision a

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Dev makes that would be bad but what if

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there was a Dev that did the opposite a

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Dev that openly welcomed critique of the

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game and immediately took action to make

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it better would that Foster a community

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that's far more accepting of

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improvements instead of many existing

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ones that believe that their developers

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can never do wrong true honest feedback

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that's acted upon is how games get

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better and weing waves with Kuro as its

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developer is a company that embodies

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that mentality today we'll be breaking

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down why this is the case diving into

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how C it really is a double Ed sword I

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don't want to bring up this guy's name

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again for the same issue because it's

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kind of just beaten a dead horse at this

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point last time I'll bring this up

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hopefully it's kind of like the whole

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thing with eio where he like threw the

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tournament for Mr Pokey and then made

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like a 40-minute response video of him

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being like guys it wasn't my fault and

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it doesn't matter right if I just said

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ah [ __ ] my bad I [ __ ] up guys should

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have maxed my traces everybody would

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have just dropped it right but instead

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now that he just tripled down now it's

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like oh man IO has no accountability

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[ __ ] this guy it's like legit sometimes

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it's okay just admit your fault right

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just admit that you know you [ __ ] up

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and then you know say hey guys don't

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worry next time I'll Max my traces L

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everybody's happy you know what I'm

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saying everybody's happy is setting the

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tone for weing waves and its Community

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from the top down how weaing waves has

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fostered a community that's far more

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open to critiques and improvements and

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how this mindset has already improved

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the game significantly as always if

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you're enjoying this content please hit

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that like And subscribe button several

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months after the launch of weathering

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waves ripe with its highly publicized

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issues he didn't throw on purpose sure

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but I think when someone makes such a

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careless mistake that could have been

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easily circumvented I think you can

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understand a players frustrations I want

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to give you an example okay if you're

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going into Lane in bot Lane in League of

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Legends and your ad carry forgot to buy

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their Doran blade and their health pot I

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think you have the right to [ __ ] on them

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don't you think let's say you play World

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of Warcraft and your he or your main DPS

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walked in with the wrong items and set

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on and the wrong talents and they didn't

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have food buff you have the right to

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[ __ ] on them okay if one of your

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athletes for a

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triathlon shows up and they haven't

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slept in three days I think you have a

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right to [ __ ] on them right so you have

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to understand when you make just

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careless mistakes you can't just double

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down just say you're right I [ __ ] up

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and move on because otherwise you're

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going to look like a [ __ ] clown the

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CEO of C games so had some Choice words

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for the player base I think as long as

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you can survive that's enough right

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besides that love yourself alongside the

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players love the game and love your team

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with these three principles you'll be

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able to run a long-term gaming business

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these heartfelt words were coupled with

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some of the best quality of life updates

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the game had seen thus far like rather

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than Community getting Furious each time

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someone says well you know I think we

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could use an A A recharge system you're

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being greedy oh my God you're being

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greedy they've already given us so much

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just say oh yeah you know what you're

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right that would be kind of nice can we

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get that that'd be pretty cool C goes oh

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okay you want that sure here you go like

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holy [ __ ] with these words and actions

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Solen confirmed a few things first was

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yeah you know like okay so I'm me give

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you an example rather than all criticism

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being met with this could be met with

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this right and then bom bing bada boom

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you're good to go that weaing waves

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wasn't a game trying to make the most

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money possible through their

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monetization strategies that's evident

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Enough by the fact you're able to

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purchase dupes of limited five-star

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characters in the store the fact that

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the weapon Banner is completely

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guaranteed and the fact that the overall

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five-star rates are higher than their

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comp itors while having a significantly

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lower pity any person who's spent in

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weing ways in comparison to some of the

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top games in the market understands that

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they're getting far more value relative

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to those peers true second was that

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weing wayes players knew that c

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acknowledged and would actually listen

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to their complaints incredible acts of

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compensation like the massive number of

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polls and free standard characters for

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the launch troubles had players feeling

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like their complaints were being hurt

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and what that meant was that these

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complaints were actually worth making

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and weren't being sent into a black hole

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much like those made in other games I

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agree uh having a a good content was

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great you can't just double

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down yeah it's a great point it's not

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what he said but it's why he said it

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when kurl led the industry with these

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sweeping updates to improve the overall

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experience for players and actual

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industry leaders had to follow in their

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footsteps this only further reinforced a

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constructive mindset across the

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community when it came to their

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suggestions to improve the game other

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communities were seeing how Kuro raised

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the bar and were demanding the same for

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their games all of that toxic positivity

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bred through years of hoyo verse games

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leading the market is slowly

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disappearing and the end result is that

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gacha games as a whole are becoming a

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much better experience for the worst

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thing is is you have these limp dick

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Pencil Neck door content creators who

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fed in to the toxic positivity mentality

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uh and just pandering to Twitter on

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every single video on every single sham

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and now all of their careers are [ __ ]

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obliterated because they know the

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[ __ ] games suck and now whenever they

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talk positively about them people like

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bro are you [ __ ] stupid because it

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just doesn't work anymore right doesn't

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work anymore man because it's they're

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full of [ __ ] all players however this

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wasn't the case very early on in

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weathering waves's release gotcha

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tribalism and that very same sense of

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toxic positivity was very strong back in

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those days and what this meant was that

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a huge number of content creators and

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players who had critiques for weaing

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waves were facing the same kind of

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backlash that we had seen in Prior gacha

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titles don't believe me let's take a

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look at one of my older videos how to

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make weing waves better in this video I

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highlighted several gameplay features

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within zenis Zone zero that I thought

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would be great addition to weing waves

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things like an expedited daily system

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that would give a greater reward for

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spending wave plates things like more

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interactivity with playable characters

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in the Overworld things like adding more

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replayability to The elusive realm these

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were suggestions that on paper weren't

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too unreasonable and would without a

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doubt improve the game for many players

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100% but how dare I say that c did

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something wrong this video got

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completely o oated it's not too bad one

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of the wor however it's still a lot of

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dislikes for sure dislike I wouldn't

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give a [ __ ] about this I only give a

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[ __ ] if the dislikes get over halfway of

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the video and even still I'm

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like who cares ratios I'd ever seen

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people had some very I never put out

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content with the idea that everybody has

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to agree with it very familiar response

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now but for real like I as a content

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creator I never put out these videos and

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I never go on stream and think how do I

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appeal to the largest demographic

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possible every single time I say a sence

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I don't care I just let [ __ ] rip and I

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just either try to piss people off for

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fun or just say how it is I just have no

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interest in doing that okay and once

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again i' I've gone over this many times

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right I understand that every single

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time you make an opinion you alienate

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your audience you do you absolutely do

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but like the thing is I

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I I I don't want to live in a world

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where like I have this mask on for who I

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am and the moment it drops I lose my

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entire audience no my chat already knows

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that I'm a piece of [ __ ] who cares aners

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to these suggestions things like wooa is

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an open world daily should take more

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time you're just asking to play the game

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less The elusive realm is perfect as it

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is these were the same exact I can tell

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you the elusive realm isn't perfect the

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way it was cuz I still haven't even

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[ __ ] done it type of replies we I

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have no interest in endgame gotcha

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content right now man I really don't I

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just like playing the game doing the

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Casual [ __ ] and doing the story and then

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just having fun I I know maybe I should

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get back into it who knows see to any

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suggested Improvement to games like gen

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and impact should Boyse the developers

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what about Moc I will say I do really

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like mooc and HSR is really fun go ahead

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and ignore all of these suggestions to

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improve their game this only further

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reinforced the mindset that the

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developers knew best and never had to

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listen to their players and what did

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curo do instead they went ahead and

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implemented all of these changes that I

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had previously gotten raked over the ks

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for they increased the way play daily

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from 20 points to 60 they added into

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playable characters in the Overworld and

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they added more rewards and a refresh to

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The elusive realm the developers are the

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people that set the tone for their games

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Community if a developer refuses to act

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on feedback that sends a strong message

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to the the way crying because people

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were shitalking his game was one of the

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most pathetic things I've ever seen in

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gaming and this guy should have been

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ridiculed way more for what he did this

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[ __ ] was pathetic Community anybody

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here's an idea instead of crying about

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people saying your game isn't good how

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about you [ __ ] fix it thinking our

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game is wrong and that drives the

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mindset across its players that there is

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something wrong with people who don't

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like everything about the game and

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that's toxic positivity by implementing

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so many changes in Updates this early on

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in the game's life cycle Kuro has

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effectively opened the door to a far

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healthier Community Dynamic where

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players and content creators aren't

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afraid to point out when something is

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bad or needs Improvement when content

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creators were running the risk of losing

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their communities or viewership for

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having any negative opinion about the

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game that heavily influences the content

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that they create as well in weing waves

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that fear has been quelled and it

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couldn't have happened without the

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actions of the developers and now this

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one developer Kuro games they're

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bringing this mindset of constructive

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feedback over to games that have had

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Millions if not billions more in budget

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a much larger player base and far more

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years of developer experience yeah I

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think weaing waves is the best thing to

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ever happen to HSE Coro games has set

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the Benchmark when it comes to a

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developer interacting with their

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community and now the weaing waves

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Community is easily the strongest it's

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ever been there simply aren't as many

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people Doom posting the August Revenue

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numbers know that it's a filler patch

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with slightly less desirable characters

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and people understand what C is doing

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you can say a lot of things about C

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games but one thing for certain is that

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they truly do love their players as

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always if you enjoyed this content yeah

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great [ __ ] video I mean I'm excited

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for uh weaing waves 2.0 which is

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apparently coming out a lot sooner than

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a lot of people might think uh and I

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think that [ __ ] is going to be good as

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[ __ ] but yeah I mean weather waves is

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[ __ ] awesome I I will always go back

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every single patch they have

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yeah it's good as [ __ ] I still need to

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check out um robot arm guy but we'll say

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but yeah great [ __ ] video man

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Étiquettes Connexes
Gacha GamesComunidadRetroalimentación ConstructivaDesarrolladoresWeing WavesJuegosToxicidadMejorasContenido CreativoExperiencia del Juego
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