The BEST Gacha Gaming Community?
Summary
TLDREl guion habla sobre las comunidades de juegos gacha y cómo la integración de dinero real en sus mecánicas a menudo conlleva a que los jugadores se fije obsesivamente en números como los ingresos y el recuento de jugadores. Sin embargo, el enfoque cambia con el lanzamiento de 'Weathering Waves', desarrollado por Kuro, que abraza la crítica y toma medidas para mejorar el juego, lo que fomenta una comunidad más abierta a las mejoras y menos tóxica. El video destaca cómo la actitud constructiva de Kuro ha influido positivamente en la dinámica de la comunidad y ha establecido un nuevo estándar para la interacción entre desarrolladores y jugadores en el género de los juegos gacha.
Takeaways
- 😀 Las comunidades de juegos a menudo son una mezcla de historias positivas y negativas, con creaciones de fans impresionantes y también con comportamientos tóxicos por parte de algunos jugadores.
- 🎨 Los fans de juegos como Genshin Impact han creado contenido de alta calidad, como videos musicales y tráilers que a veces superan los oficiales.
- 💸 Los juegos de gacha con una integración fuerte del dinero real a menudo generan comunidades muy enfocada en números como los ingresos y el conteo de jugadores.
- 🤔 Se cuestiona la noción de que un juego es mejor solo porque tiene más ingresos o más jugadores, y se argumenta que la calidad y el disfrute del juego son más importantes.
- 🔍 Se destaca la importancia de la retroalimentación honesta y cómo, cuando se actúa en consecuencia, los juegos mejoran y se fomenta una comunidad más abierta a las mejoras.
- 🌊 Se discute cómo los juegos de gacha han cambiado en términos de la actitud de las comunidades y cómo los desarrolladores pueden fomentar una mejor experiencia de juego al escuchar y actuar sobre la retroalimentación de los jugadores.
- 👍 Se menciona a Kuro Games como un ejemplo de desarrollador que ha demostrado escuchar y mejorar su juego, Weathering Waves, en respuesta a la retroalimentación de la comunidad.
- 🚀 Se destaca cómo la actitud de los desarrolladores hacia la retroalimentación y las críticas puede establecer el tono para la comunidad del juego, y cómo esto ha cambiado en juegos recientes.
- 💬 Se aborda la idea de que los desarrolladores que no escuchan a sus jugadores pueden generar una dinámica tóxica en la comunidad, mientras que aquellos que sí lo hacen pueden fomentar una mejora constante del juego.
- 🌟 Se concluye que los juegos de gacha en general están mejorando en términos de experiencia para los jugadores, gracias a la disposición de algunos desarrolladores para escuchar y mejorar en función de la retroalimentación.
Q & A
¿Qué tipo de historias positivas se mencionan en las comunidades de juegos?
-Se mencionan historias positivas como las increíbles creaciones de fans, arte y contenido que generan estas comunidades, incluyendo videos musicales y tráilers de juegos que a veces son mejores que los oficiales.
¿Cuál es la preocupación principal sobre las comunidades de juegos de gacha?
-La integración pesada del dinero real en muchos de sus mecanismos a menudo genera comunidades hiper centradas en números como los ingresos y el recuento de jugadores.
¿Qué ejemplo se da sobre la importancia de la recepción de una actualización de juego?
-Se menciona el lanzamiento de la versión 5.0 de Gen CH imp, que apenas aumentó su ingreso total en 1 millón, lo que sugiere que lo que hicieron no fue suficiente.
¿Qué efecto tiene la falta de gasto de los jugadores en los juegos de gacha?
-Cuando los jugadores dejan de gastar, esos juegos terminan su servicio, ya que nadie quiere ver desaparecer algo en lo que han invertido su tiempo, dinero o dedicación.
¿Cómo describe el guion la actitud de los desarrolladores de juegos que aceptan críticas y mejoras?
-Se describe como una actitud saludable y constructiva, donde los desarrolladores que aceptan críticas y actúan en consecuencia fomentan comunidades más abiertas a las mejoras.
¿Qué ejemplo se da sobre un desarrollador que no asumió la responsabilidad por un error en un juego?
-Se menciona un incidente donde un desarrollador no asumió la responsabilidad por un torneo arruinado y en cambio hizo un video de 40 minutos justificando sus acciones en lugar de admitir su error.
¿Cómo responde el CEO de C Games a las críticas y qué principios menciona?
-El CEO de C Games responde con palabras de amor hacia el juego y el equipo, y menciona tres principios: sobrevivir, amar el juego y amar al equipo, como la base para llevar un negocio de juegos a largo plazo.
¿Qué cambios significativos realizó C Games en respuesta a las críticas y qué impacto tuvo en la comunidad?
-C Games implementó cambios como un sistema de recarga de AA, personajes jugables en el mundo abierto y mejoras en el reino elusivo, lo que llevó a una dinámica comunitaria más saludable y abierta a la crítica constructiva.
¿Cómo se describe el cambio en la actitud de la comunidad de Weing Waves después de las actualizaciones y mejoras realizadas por C Games?
-La comunidad de Weing Waves se describe como fuerte y saludable, con menos personas que critican negativamente y más entendimiento de las decisiones del desarrollador.
¿Qué mensaje se transmite a los desarrolladores de juegos de gacha a través de las acciones de C Games?
-Se transmite que los desarrolladores que interactúan constructivamente con su comunidad y actúan en base a la retroalimentación recibida pueden establecer un estándar para mejorar la experiencia de los juegos de gacha en general.
Outlines
😀 Comunidades de juegos y su impacto en la experiencia del jugador
Este párrafo explora la dualidad de las comunidades de juegos, destacando tanto las creaciones impresionantes de los fans como los problemas que surgen cuando la integración de dinero real en los juegos lleva a una obsesión por números como los ingresos y el número de jugadores. Se critica la actitud de algunos jugadores que defienden cada decisión de los desarrolladores sin cuestionar, y se presenta a C Games como un ejemplo de una empresa que recibe críticas constructivas y mejora el juego en consecuencia.
😌 La filosofía de C Games y su enfoque en el bienestar del jugador
El párrafo se centra en las declaraciones del CEO de C Games, quien enfatiza el amor por uno mismo, el juego y el equipo como pilares fundamentales para un negocio de juegos a largo plazo. Se describen las actualizaciones de calidad de vida que el juego implementó en respuesta a las críticas, lo que llevó a una mejora significativa en la experiencia del jugador y a una comunidad más abierta a recibir críticas y sugerencias de mejora.
😡 La resistencia a la crítica y la evolución de la dinámica comunitaria
Este párrafo critica la actitud de 'positividad tóxica' que ha dominado en las comunidades de juegos, donde cualquier crítica hacia el juego es vista con recelo. Se discute cómo los desarrolladores establecen el tono para la comunidad y cómo la implementación de cambios en respuesta a la retroalimentación ha transformado la dinámica de la comunidad de 'Weathering Waves', permitiendo una interacción más saludable entre jugadores y creadores de contenido.
Mindmap
Keywords
💡Gacha games
💡Toxic positivity
💡Sunk costs
💡Critique and improvement
💡Community dynamics
💡Monetization strategies
💡Quality of life updates
💡Constructive feedback
💡Pity system
💡Content creators
Highlights
Communities often produce impressive fan creations, including art and content that can surpass official releases.
Gacha games' integration of real-world money can lead to communities fixated on revenue and player count.
Some players find it cringe-worthy to judge a game's success solely on its financial earnings and player base.
Developers that release content players don't care about can be seen as out of touch with their audience.
When players stop spending, gacha games may end their service, highlighting the importance of community investment.
Communities that defend every decision made by developers can hinder necessary improvements.
Developers that welcome critique and act on it can foster communities more open to improvements.
Weing Waves' developer, Kuro, is praised for embodying a mentality of openness to critique and improvement.
Admitting mistakes and promising improvement can set a positive tone for a game's community.
Weing Waves has fostered a community open to critiques and improvements, setting a new standard in the industry.
The CEO of C Games emphasizes the importance of loving the game, the team, and the players for long-term success.
Weing Waves' updates and quality of life improvements have been well-received by the community.
The game's approach to monetization and value for money has been noted as superior compared to its peers.
The community's constructive mindset has been reinforced by the game's industry-leading updates.
Content creators who pandered to toxic positivity are now facing backlash for their inauthenticity.
Early critiques of Weing Waves faced backlash, but the developers' response has since changed the community's dynamic.
Implementing changes based on feedback has opened the door to a healthier community dynamic in Weing Waves.
Kuro Games is setting a benchmark for developer-community interaction, influencing other games in the genre.
The Weing Waves community is now stronger and more accepting of constructive feedback.
The developer's love for their players is evident in their responsiveness and game improvements.
Transcripts
in communities it's almost always a
mixed bag there are great stories sure
like the amazing fan Creations art and
content that these communities create it
actually is insane how some hoyo Far
music videos and some hoo far trailers
and footage are like better than the
[ __ ] that like hoo verse themselves put
out which is crazy because like once you
have access to the models of these
characters and they're so ABD the [ __ ]
that you can make is nuts like the for
these games goes crazy and then Zen Zone
zero raise the bar again
but there are also many horror stories
especially when it comes to the most
unhinged part of these he said horror
stories not horror stories your mother
isn't in this video communities the
nature of gacha games with the heavy
integration of realworld money in many
of their mechanics often times breeds
communities that are hyper fixated on
numbers like revenue and player count uh
yeah I mean I will admit I do think it's
a little bit cringe say oh this game
earned this much money this month and it
has this many players so it's better
meanwhile I'm like still over here
playing Monster Hunter world when
there's like seven active players online
because I just don't give a [ __ ] you
know I'm like booting up banjo kazui the
only player on earth I mean I agree
listen I agree I think when people say
that this game is better because it's
making more money and more people are
playing it is [ __ ] stupid however I
do think it's a good indicator of a
success of a game when they're
attempting to put out [ __ ] they think
players care about when they actually
don't like I think when Gen CH imp back
released natland and they barely raised
their overall Revenue by 1 million with
the release of a 5.0 patch like I think
that is saying that what they did was
not enough and that's coming from the
guy who still hasn't played the damn
[ __ ] and maybe I should maybe it's
amazing but uh yeah I don't think it hit
the way they wanted it to hit after all
when players stop spending that's when
these games end their service and with
how sunk costs work nobody wants to see
anything that they've invested their
time money or dedication into disappear
what this means is that many of these
communities view the gacha games they
play and their developers as something
that needs defending if the community
doesn't justify every single decision a
Dev makes that would be bad but what if
there was a Dev that did the opposite a
Dev that openly welcomed critique of the
game and immediately took action to make
it better would that Foster a community
that's far more accepting of
improvements instead of many existing
ones that believe that their developers
can never do wrong true honest feedback
that's acted upon is how games get
better and weing waves with Kuro as its
developer is a company that embodies
that mentality today we'll be breaking
down why this is the case diving into
how C it really is a double Ed sword I
don't want to bring up this guy's name
again for the same issue because it's
kind of just beaten a dead horse at this
point last time I'll bring this up
hopefully it's kind of like the whole
thing with eio where he like threw the
tournament for Mr Pokey and then made
like a 40-minute response video of him
being like guys it wasn't my fault and
it doesn't matter right if I just said
ah [ __ ] my bad I [ __ ] up guys should
have maxed my traces everybody would
have just dropped it right but instead
now that he just tripled down now it's
like oh man IO has no accountability
[ __ ] this guy it's like legit sometimes
it's okay just admit your fault right
just admit that you know you [ __ ] up
and then you know say hey guys don't
worry next time I'll Max my traces L
everybody's happy you know what I'm
saying everybody's happy is setting the
tone for weing waves and its Community
from the top down how weaing waves has
fostered a community that's far more
open to critiques and improvements and
how this mindset has already improved
the game significantly as always if
you're enjoying this content please hit
that like And subscribe button several
months after the launch of weathering
waves ripe with its highly publicized
issues he didn't throw on purpose sure
but I think when someone makes such a
careless mistake that could have been
easily circumvented I think you can
understand a players frustrations I want
to give you an example okay if you're
going into Lane in bot Lane in League of
Legends and your ad carry forgot to buy
their Doran blade and their health pot I
think you have the right to [ __ ] on them
don't you think let's say you play World
of Warcraft and your he or your main DPS
walked in with the wrong items and set
on and the wrong talents and they didn't
have food buff you have the right to
[ __ ] on them okay if one of your
athletes for a
triathlon shows up and they haven't
slept in three days I think you have a
right to [ __ ] on them right so you have
to understand when you make just
careless mistakes you can't just double
down just say you're right I [ __ ] up
and move on because otherwise you're
going to look like a [ __ ] clown the
CEO of C games so had some Choice words
for the player base I think as long as
you can survive that's enough right
besides that love yourself alongside the
players love the game and love your team
with these three principles you'll be
able to run a long-term gaming business
these heartfelt words were coupled with
some of the best quality of life updates
the game had seen thus far like rather
than Community getting Furious each time
someone says well you know I think we
could use an A A recharge system you're
being greedy oh my God you're being
greedy they've already given us so much
just say oh yeah you know what you're
right that would be kind of nice can we
get that that'd be pretty cool C goes oh
okay you want that sure here you go like
holy [ __ ] with these words and actions
Solen confirmed a few things first was
yeah you know like okay so I'm me give
you an example rather than all criticism
being met with this could be met with
this right and then bom bing bada boom
you're good to go that weaing waves
wasn't a game trying to make the most
money possible through their
monetization strategies that's evident
Enough by the fact you're able to
purchase dupes of limited five-star
characters in the store the fact that
the weapon Banner is completely
guaranteed and the fact that the overall
five-star rates are higher than their
comp itors while having a significantly
lower pity any person who's spent in
weing ways in comparison to some of the
top games in the market understands that
they're getting far more value relative
to those peers true second was that
weing wayes players knew that c
acknowledged and would actually listen
to their complaints incredible acts of
compensation like the massive number of
polls and free standard characters for
the launch troubles had players feeling
like their complaints were being hurt
and what that meant was that these
complaints were actually worth making
and weren't being sent into a black hole
much like those made in other games I
agree uh having a a good content was
great you can't just double
down yeah it's a great point it's not
what he said but it's why he said it
when kurl led the industry with these
sweeping updates to improve the overall
experience for players and actual
industry leaders had to follow in their
footsteps this only further reinforced a
constructive mindset across the
community when it came to their
suggestions to improve the game other
communities were seeing how Kuro raised
the bar and were demanding the same for
their games all of that toxic positivity
bred through years of hoyo verse games
leading the market is slowly
disappearing and the end result is that
gacha games as a whole are becoming a
much better experience for the worst
thing is is you have these limp dick
Pencil Neck door content creators who
fed in to the toxic positivity mentality
uh and just pandering to Twitter on
every single video on every single sham
and now all of their careers are [ __ ]
obliterated because they know the
[ __ ] games suck and now whenever they
talk positively about them people like
bro are you [ __ ] stupid because it
just doesn't work anymore right doesn't
work anymore man because it's they're
full of [ __ ] all players however this
wasn't the case very early on in
weathering waves's release gotcha
tribalism and that very same sense of
toxic positivity was very strong back in
those days and what this meant was that
a huge number of content creators and
players who had critiques for weaing
waves were facing the same kind of
backlash that we had seen in Prior gacha
titles don't believe me let's take a
look at one of my older videos how to
make weing waves better in this video I
highlighted several gameplay features
within zenis Zone zero that I thought
would be great addition to weing waves
things like an expedited daily system
that would give a greater reward for
spending wave plates things like more
interactivity with playable characters
in the Overworld things like adding more
replayability to The elusive realm these
were suggestions that on paper weren't
too unreasonable and would without a
doubt improve the game for many players
100% but how dare I say that c did
something wrong this video got
completely o oated it's not too bad one
of the wor however it's still a lot of
dislikes for sure dislike I wouldn't
give a [ __ ] about this I only give a
[ __ ] if the dislikes get over halfway of
the video and even still I'm
like who cares ratios I'd ever seen
people had some very I never put out
content with the idea that everybody has
to agree with it very familiar response
now but for real like I as a content
creator I never put out these videos and
I never go on stream and think how do I
appeal to the largest demographic
possible every single time I say a sence
I don't care I just let [ __ ] rip and I
just either try to piss people off for
fun or just say how it is I just have no
interest in doing that okay and once
again i' I've gone over this many times
right I understand that every single
time you make an opinion you alienate
your audience you do you absolutely do
but like the thing is I
I I I don't want to live in a world
where like I have this mask on for who I
am and the moment it drops I lose my
entire audience no my chat already knows
that I'm a piece of [ __ ] who cares aners
to these suggestions things like wooa is
an open world daily should take more
time you're just asking to play the game
less The elusive realm is perfect as it
is these were the same exact I can tell
you the elusive realm isn't perfect the
way it was cuz I still haven't even
[ __ ] done it type of replies we I
have no interest in endgame gotcha
content right now man I really don't I
just like playing the game doing the
Casual [ __ ] and doing the story and then
just having fun I I know maybe I should
get back into it who knows see to any
suggested Improvement to games like gen
and impact should Boyse the developers
what about Moc I will say I do really
like mooc and HSR is really fun go ahead
and ignore all of these suggestions to
improve their game this only further
reinforced the mindset that the
developers knew best and never had to
listen to their players and what did
curo do instead they went ahead and
implemented all of these changes that I
had previously gotten raked over the ks
for they increased the way play daily
from 20 points to 60 they added into
playable characters in the Overworld and
they added more rewards and a refresh to
The elusive realm the developers are the
people that set the tone for their games
Community if a developer refuses to act
on feedback that sends a strong message
to the the way crying because people
were shitalking his game was one of the
most pathetic things I've ever seen in
gaming and this guy should have been
ridiculed way more for what he did this
[ __ ] was pathetic Community anybody
here's an idea instead of crying about
people saying your game isn't good how
about you [ __ ] fix it thinking our
game is wrong and that drives the
mindset across its players that there is
something wrong with people who don't
like everything about the game and
that's toxic positivity by implementing
so many changes in Updates this early on
in the game's life cycle Kuro has
effectively opened the door to a far
healthier Community Dynamic where
players and content creators aren't
afraid to point out when something is
bad or needs Improvement when content
creators were running the risk of losing
their communities or viewership for
having any negative opinion about the
game that heavily influences the content
that they create as well in weing waves
that fear has been quelled and it
couldn't have happened without the
actions of the developers and now this
one developer Kuro games they're
bringing this mindset of constructive
feedback over to games that have had
Millions if not billions more in budget
a much larger player base and far more
years of developer experience yeah I
think weaing waves is the best thing to
ever happen to HSE Coro games has set
the Benchmark when it comes to a
developer interacting with their
community and now the weaing waves
Community is easily the strongest it's
ever been there simply aren't as many
people Doom posting the August Revenue
numbers know that it's a filler patch
with slightly less desirable characters
and people understand what C is doing
you can say a lot of things about C
games but one thing for certain is that
they truly do love their players as
always if you enjoyed this content yeah
great [ __ ] video I mean I'm excited
for uh weaing waves 2.0 which is
apparently coming out a lot sooner than
a lot of people might think uh and I
think that [ __ ] is going to be good as
[ __ ] but yeah I mean weather waves is
[ __ ] awesome I I will always go back
every single patch they have
yeah it's good as [ __ ] I still need to
check out um robot arm guy but we'll say
but yeah great [ __ ] video man
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