Modeling Your First 3D Object: Creating a Low Poly Tree
Summary
TLDRThis tutorial guides viewers through creating a low-poly tree model in a 3D software. It covers the basics of object creation, using a cylinder for the trunk, extruding and scaling to form branches, and adding leaves with an Icosphere. The instructor also demonstrates how to apply materials and colors to different parts of the tree, enhancing its visual appeal. The video concludes with an invitation for viewers to practice the techniques taught.
Takeaways
- 📝 The tutorial focuses on creating a low-poly tree in a 3D modeling software.
- 🗑️ It begins by deleting existing objects and resetting the cursor to the center for a fresh start.
- 🌳 The trunk of the tree is modeled using a cylinder, which is then adjusted for a low-poly look by reducing vertices.
- ✂️ The 'Loop Cut and Slide' tool is utilized to create branches by making horizontal cuts on the elongated top of the cylinder.
- 📏 The branches are extruded and scaled to achieve the desired shape and size.
- 🎨 The tutorial introduces the concept of adding materials and colors to different parts of the tree, such as leaves and the trunk.
- 🍂 Leaves are created using an Icosphere object, scaled and positioned to represent the tree's foliage.
- 🖌️ The 'Shading' menu is used to apply different materials and colors to various parts of the tree for a realistic appearance.
- 🔄 The process involves duplicating objects and adjusting their scale to create multiple branches and leaves.
- 🔧 The properties of the materials, such as roughness, are adjusted to give a more natural and less shiny look to the tree's trunk.
- 👨🏫 The tutorial concludes with an invitation for viewers to practice what they've learned and a promise of a continuation in the next tutorial.
Q & A
What is the main goal of the tutorial?
-The main goal of the tutorial is to create a low-poly tree model and apply color to it.
What are the initial steps taken to start creating the low-poly tree?
-The initial steps include deleting the current object, selecting all, and then adding a new object, specifically a cylinder to be used as the tree trunk.
Why is it important to adjust the number of vertices when creating a low-poly model?
-Adjusting the number of vertices is important to maintain the low-poly aesthetic, which involves fewer details and a simpler polygon structure.
How is the cylinder used to form the trunk of the tree?
-The cylinder is elongated and scaled to form the trunk by using the move and scale tools in the 3D modeling software.
What is the purpose of using the Loop Cut and Slide tool in this tutorial?
-The Loop Cut and Slide tool is used to create additional areas on the cylinder where branches will be added to the tree.
How many loop cuts are suggested to add for the branches?
-The tutorial suggests adding around 11 to 13 loop cuts for the branches.
What is the next step after creating the trunk and branches?
-The next step is to add leaves to the tree by introducing shading and materials to give the tree a more realistic appearance.
How are the leaves added to the tree in the tutorial?
-The leaves are added by creating a sphere object, scaling it, and positioning it at the top of the tree trunk to represent the foliage.
What is the significance of the shading and materials section in the tutorial?
-The shading and materials section is crucial for applying color and texture to different parts of the tree, such as the leaves and the trunk, to enhance the visual appeal.
How does the tutorial suggest applying color to the tree model?
-The tutorial suggests using the material slots in the shading section to apply different colors to the leaves, small leaves, and the trunk of the tree.
What is the final step mentioned in the tutorial?
-The final step is to give the participants time to apply what they've learned and practice creating their own low-poly trees.
Outlines
🌳 Creating a Low Poly Tree Trunk
The first paragraph of the tutorial focuses on initiating the creation of a low poly tree. It begins by instructing the user to delete the current object and select all using the 'A' key, then delete again to clear the workspace. The user is then guided to add a new object, specifically a cylinder, which will serve as the tree trunk. The tutorial emphasizes the importance of adjusting the properties of the cylinder to decrease the number of vertices for a low poly effect. The user is instructed to enter edit mode, select the top face of the cylinder, and use the move and scale tools to elongate and shape the trunk accordingly. The paragraph concludes with the introduction of a loop cut to prepare for adding branches.
🌿 Adding and Shaping Tree Branches
In the second paragraph, the tutorial continues with the process of creating tree branches. The user is directed to exit the loop cut mode and switch to the front view of the object. The tutorial then explains how to select a portion of the cylinder and use the extrude tool to create branches. The branches are shaped by scaling and moving them to achieve a realistic appearance. The paragraph also covers the process of duplicating and resizing branches to add more detail to the tree. The focus is on creating a simple yet effective low poly representation of a tree with branches.
🎨 Applying Colors and Materials to the Tree
The final paragraph of the tutorial shifts the focus to applying colors and materials to the low poly tree. The user is introduced to the shading section in the software's menu, where materials can be added and customized. The tutorial demonstrates how to add new material slots for different parts of the tree, such as the leaves and the trunk. It guides the user through selecting appropriate colors and adjusting the roughness to achieve a non-shiny appearance for the tree's bark. The tutorial concludes by thanking the viewer for watching and encouraging them to practice the techniques learned in the tutorial.
Mindmap
Keywords
💡Extrude
💡Inset
💡Bevel
💡Loop Cut
💡Low Poly
💡Cylinder
💡Vertices
💡Edit Mode
💡Scale
💡Material
💡Shading
Highlights
Introduction of extrude, inset, bevel, and loop cut tools in the last tutorial.
Objective to create a low-poly tree with color in this tutorial.
Instructions on deleting objects and selecting all using 'A' key.
Switching to Object Mode and resetting the cursor to the center.
Adding a cylinder object to serve as the tree trunk.
Explanation of the properties tab and adjusting vertex count for a low-poly look.
Entering Edit Mode to select and manipulate the cylinder's faces.
Using the Move Tool to elongate the base of the cylinder.
Scaling the selected faces to shape the top of the tree trunk.
Challenge of adding branches without extruding due to the cylinder's shape.
Utilization of Loop Cut and Slide for creating branch areas.
Adding multiple cuts horizontally for branch formation.
Extruding and scaling to create branch shapes.
Adding leaves to the tree using an Icosphere object.
Scaling and positioning the Icosphere to represent leaves.
Duplicating and adjusting the scale of leaves for variation.
Introduction to the Shading menu for applying colors to the tree.
Adding material slots for different parts of the tree.
Applying colors and adjusting roughness for a realistic trunk appearance.
Completion of the low-poly tree with color, inviting viewers to practice.
Closing remarks and anticipation for the next tutorial.
Transcripts
so in the last uh tutorial uh I
introduced uh extrude inset bevel and
loop cut so let's now try to create a uh
low po tree so let's uh create a low
poly tree and uh we will uh put also uh
a color no to our uh low poitry so let's
now uh Delete this one Let's uh select
all this by clicking a and then delete
and then delete so in our object mode
Let's go back to our object mode Let's
Also let's also select or go back in the
middle of our cursor you can see here so
and then let's now add a object an
object so our goal here is to create a
three so let us uh add an object inside
this uh add and then mesh you will
notice here
the
uh uh a
cylinder we can use a cylinder as our
trunk of the tree
so uh as you notice upon adding this uh
cylinder you will have this properties
so it is important to know that uh after
adding an object you will have this
property so you need to change uh it if
you wish to uh decrease or increase the
number of the
vertices so since this is a low poly we
can decrease this uh
vertices uh let's uh make it uh a
and then let's spit
enter so now this is uh this will be
our uh trunk so let's now go to uh edit
mode to uh
select
uh to select the face of our
um
cylinder to base of our cylinder so
let's go to edit mode Let's Go edit mode
and then using this uh let's go to
select box first and then select the
select phas and then select this top
face of our cylinder our goal here is to
our goal here is to
uh expand or
our goal here is to uh elongate this uh
object so let's uh use this move tool
and then you can simply drag it okay as
you can see here and uh let's also
change the scale of this top um uh view
the selected faces so let's go to scale
and I we want to uh scale this equally
so let's uh use the uh Circle okay let's
hold this and then let's
change okay so this will be
our uh trunk now let's add a
branches uh but if you notice uh we have
a problem here we it canot uh use the
extrude to have another uh area here
uh to uh to be our branches
so uh to do that let's use Loop cut so
if you remember we can cut uh our object
no so Loop and slide so let's click this
Loop cut and if you notice you can uh uh
cut this uh in the middle or uh
vertically no so you can this is our uh
our goal here is to have a multiple cut
here so a horizontal cut so click this
and then you will notice that uh upon
clicking this you will have this Loop
cut and slide properties so let's add uh
maybe um 13
or uh 12 or 11 maybe so let's uh uh it's
okay uh it's enough number okay so let's
now select or go back to select to avoid
uh you remember if you remember
uh we are here in the loop cut so as you
can see if I hover my mouse or cursor in
this object you will notice that
uh we can uh we are under this Loop cut
so let's go back to select to avoid that
now we have this um so we are now here
in the uh front view of our object by
clicking the y
axis okay and uh our goal here is to
select this portion so under the edit
mode you can select this face and then
let's uh Zoom okay so let's uh select
this uh two
uh phases by holding the shift key so
that we can select this and then uh
under our uh tools uh let's uh select
extrude as you can see here we have now
this uh plus sign it are ready to
extrude our object so let's uh change
the view and let's uh drag this and let
as you can see we have this
simple uh uh object like branches so our
goal here now is to uh scale this let's
scale this let's uh make it pointy and
then let's move
also
um like this one okay and you can also
add another or can extrude again using
this one and again scale to scale this
uh equally using this
uh
um using that uh Circle and then let's
uh move
again
us okay so as you can see we have now
this uh trunk with a uh
branches okay the next thing that uh we
need to do is uh to put here in our
object a Lea or yeah the leaf of our
tree so uh let's go to the top view to
see the top view of
our uh object Let's uh change the view
by dragging using this one
dragging this and using the cursor I
will now put here the cursor on the top
of our object so if you go again to the
uh um front view you will notice that
the cursor is under or on the top of our
object so don't forget to select the
select box or selection tool so now we
can now add a object but before that
let's uh go back to our object mode no
and then add an object so under add and
then let's um add uh iOS spere no as our
three Libs so as you can see it's uh
very small you can scale it right away
uh equally using
this
uh using the uh
Circle so you can scale it like this one
and then let's
move so that it will
put here like this one okay so now uh
let's also uh select this object and uh
duplicate this so you can uh duplicate
this uh right click and you can see
duplicate
object and then as you can see we have
the duplicate of our object and let's uh
scale it
no smaller one okay and then let's uh
move our object let's use
this okay this
one to move our object
okay so that's it that's our uh low poly
uh
three so now to give uh some color uh to
this uh I will uh introduce
the um shading so on the top of
our um menu we have this shading so
let's go to this a
shading so let's click the shading and
as you can see here on this
uh
okay so as you can see here now in the
under the shading we can have the uh
material uh section so by default you
have this material okay we can also have
have a slot here so you can add a slot
by clicking this plus sign and you can
delete by uh or removing a slot by uh
clicking this minus sign so here we can
now apply uh some colors in our uh
object for the individual object we have
so under our uh shading we can have this
drop down uh box for this slot so you
can simply click the add button here to
add new material slot so let's click uh
or let's add two slot a slot number one
uh let's uh make this for
uh
for our Leaf so you can see
here uh we have
also uh
for the
other let's select this
also the next uh iOS spare we have this
is small leaves so let's select new
let's add also
this
um color or you can simply
uh use or
uh copy the color and then
the last is the cylinder or the trunk we
have so you can simply add new slot here
and add new and for the cylinder we can
apply
here the
brown so we can um put uh the roughness
here we can change to two
uh so that it will uh remove
the uh
shiny so as you can see we have now this
uh low poitry and we have the
color so thank you very much for uh
watching uh again I will give you time
to um apply all the uh things
or I will give you now the time to apply
all the things you you've learned in
this tutorial thank you and see you for
uh the next uh tutorial
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