Interview with LARGEST CALL OF DUTY CHEAT PROVIDER!
Summary
TLDRIn this video, the creator follows up on a previous interview with a Call of Duty cheater by interviewing 'Zeer,' a prominent cheat developer. Zeer provides insight into the world of cheating, discussing how cheats are created, why they go undetected, and the limitations of Call of Duty's anti-cheat system, Ricochet. Zeer highlights the issues with current anti-cheat measures and suggests improvements. The video also includes a giveaway for a custom controller and encourages viewers to demand better anti-cheat efforts from Call of Duty.
Takeaways
- 🎮 The video is an interview with 'Zeer', the developer and owner of a major Call of Duty cheat provider, who provides insights into the world of gaming cheats.
- 🕵️♂️ 'Zeer' has been involved in cheat development for over 10 years and focuses on creating unique, undetectable cheats by focusing on security and bypasses.
- 🔒 The Call of Duty anti-cheat system, Ricochet, is described as bare-bones and lacking in several critical detections for both internal and external cheats, including DMA and computer vision cheats.
- 💡 Ricochet's anti-cheat efforts are hindered by a lack of funding, talent, and freedom, suggesting that Activision and Microsoft may not be fully committed to combating cheating.
- 🤖 The interview discusses the use of DMA (Direct Memory Access) cheats, which involve hardware that can read a game's memory in a way that is difficult for anti-cheat systems to detect.
- 🖼️ The potential of computer vision in cheating is highlighted, where AI models are trained to detect enemies in games, potentially leading to undetectable aimbot and triggerbot functionalities.
- 🎁 The video includes a giveaway of a fully kitted out controller from Aim controllers, emphasizing the quality and preference for this brand by the video creator.
- 📊 Ricochet assigns a 'trust score' to players, influencing how many reports are needed for a shadowban, with new accounts being more susceptible to shadowbans due to lower trust scores.
- 🚫 The shadowban system used by Ricochet is criticized for being ineffective and affecting both cheaters and legitimate players indiscriminately.
- 🛑 'Zeer' suggests that Activision should invest more in anti-cheat measures, including hiring more talent, using trusted computing modules for player identification, and implementing more comprehensive detections.
- 🕊️ Despite the prevalence of cheats, there is a denial that Activision or Ricochet collaborates with cheat providers or enables cheating in any way.
Q & A
Who is Zeer and what is his role in the Call of Duty community?
-Zeer is the sole developer and owner of a cheat provider for the Call of Duty game series. He spends most of his time researching, reverse engineering, developing cheats, and selling them.
What is the primary challenge in verifying the authenticity of the interview with Zeer?
-The main challenge was to verify the interview's authenticity without naming the provider, which could risk the video being taken down by Call of Duty. Zeer validated the interview by adding his Twitter handle to his website and tweeting about the interview.
How long has Zeer been involved in cheat development for Call of Duty?
-Zeer has been involved in cheat development for more than 10 years, with a few years specifically dedicated to developing cheats for Call of Duty.
What measures does Ricochet, the anti-cheat system for Call of Duty, take to detect and counter cheating?
-Ricochet collects data from players, such as hardware identifiers and running processes. It monitors components of the Windows operating system that are often abused by cheaters and protects the game's memory to prevent cheating.
How does the Ricochet anti-cheat system evaluate and issue Shadow bans to Call of Duty players?
-The server-side component of Ricochet evaluates available information for Call of Duty players and issues Shadow bans if deemed necessary. It assigns a trust score to each player based on account age, stats, and behavior, which determines how many reports are needed for a Shadow ban.
What are Zeer's criticisms of the Ricochet anti-cheat system?
-Zeer criticizes Ricochet for lacking several critical generic detections for internal and external cheats, not including detections for DMA cheating or computer vision-based cheating, and for not focusing enough on keeping known cheaters off the game due to easily circumvented hardware bans.
How does Zeer suggest Activision and the Ricochet team could improve the anti-cheat measures for Call of Duty?
-Zeer suggests that Activision should hire more talent, invest more money into anti-cheat, and give the Ricochet team more freedom to implement necessary measures. He also recommends using trusted computing modules for player identification, getting rid of the Shadow ban system, and implementing more general cheat detections.
Are there cheats available for Call of Duty on consoles, and how popular are they expected to become?
-While it's hard to get access to the game's memory on consoles due to their locked-down nature, there are ways to cheat on console, and Zeer predicts that console cheating will become very popular in the near future.
What are the four methods Zeer mentions for cheating on consoles?
-The four methods are: 1) Using cheat software on PC to share game information with a console player via a web browser, 2) Using a hardware device that mimics controller input on console, 3) Using computer vision object detection models to identify enemies on the screen, and 4) Capturing and decrypting network traffic to identify player locations.
What is Zeer's opinion on the prevalence of high-profile content creators or streamers using cheats?
-Zeer states that high-profile individuals do not reveal their identity when purchasing cheats, using methods like throwaway email addresses and Bitcoin payments, making it difficult to confirm if they are using cheats.
What does Zeer believe the future of cheating in video games will involve?
-Zeer believes that DMA and computer vision cheats are the unstoppable future of cheating in video games, as they are becoming more widespread and difficult to detect.
How does Zeer describe the process of developing cheats for new Call of Duty games before their official release?
-Zeer explains that cheat developers work during the game's Early Access beta, often with customers who pre-order the game to provide them access. The engine, game, and security changes between titles are similar enough that adding support for a new game is relatively easy.
What is Zeer's estimate of the percentage of PC players using cheats in Call of Duty?
-Zeer does not provide a specific percentage but mentions that there are at least tens of thousands of cheaters, emphasizing that even one cheater can ruin the experience for all other players in a game lobby.
What are DMA cheats and how do they work according to Zeer?
-DMA cheats involve using a DMA board plugged into a computer running the game. The board can read the game's memory in a hard-to-detect way, and with the right firmware, it can mask as a legitimate PCIe device. The cheat software runs on a separate computer, using the game's memory read from the board to provide cheats like radar or ESP.
How does Zeer evaluate the effectiveness of the current anti-cheat measures against DMA and computer vision cheats?
-Zeer believes that while some anti-cheat measures can detect lower-end DMA and computer vision cheats, advanced methods that use separate devices for screen capture, input, and running the AI model are nearly undetectable.
What does Zeer suggest is the role of Activision and Microsoft in the development of anti-cheat measures for Call of Duty?
-Zeer implies that Activision and Microsoft should invest more in anti-cheat measures, hire more talented individuals, and give them the freedom to implement effective anti-cheat strategies, despite the lack of direct profit from such investments.
Outlines
🕵️♂️ Interview with a Call of Duty Cheat Developer
The video script begins with the host discussing a previous interview with a Call of Duty cheater, which led to an unexpected response from 'Zeer,' the developer and owner of a major cheat provider. Zeer offers insights into the world of game cheating, explaining the challenges of creating undetectable cheats and the limitations of the Ricochet anti-cheat system. The host also announces a giveaway of a high-end gaming controller and discusses the verification process of the interview's authenticity through Zeer's Twitter account.
🛡️ Analysis of Ricochet Anti-Cheat System's Ineffectiveness
In this paragraph, the conversation delves into the shortcomings of the Ricochet anti-cheat system, which lacks essential generic detections and struggles to keep up with the evolving tactics of cheat developers. The speaker, Zeer, criticizes the system's over-reliance on the Shadow ban mechanism and its failure to effectively deter cheating. He suggests that Activision and Microsoft are not investing adequately in anti-cheat measures, leading to a subpar gaming experience for legitimate players.
🎮 Console Cheating Methods and the Future of Cheating
The script addresses the issue of cheating on consoles, which is more challenging due to their closed nature, but not impossible. Zeer outlines various methods cheaters use on consoles, including sharing game data through web browsers, using hardware devices to mimic controller input, and employing computer vision models to detect enemies. He predicts that console cheating will become increasingly popular and discusses the potential for Activision to improve their anti-cheat measures if they invest more resources and grant the Ricochet team greater freedom.
🤖 The Rise of DMA and Computer Vision Cheating Techniques
This section explores the advanced cheating methods of DMA and computer vision. DMA involves using a hardware board to read the game's memory, while computer vision employs AI models to detect enemies on the screen. Zeer explains how these methods work and how they can be nearly undetectable by current anti-cheat systems. He also discusses the potential for these techniques to become mainstream and the challenges they pose to maintaining fair gameplay.
🏆 The Impact of Cheating on Competitive Integrity and the Call for Change
The final paragraph wraps up the interview with a reflection on the state of cheating in Call of Duty and the need for Activision to take action. Zeer emphasizes that while cheating can never be completely eradicated, it can be managed better. The host calls for the Call of Duty community to demand change and highlights the disparity between the information provided by a cheat developer and the lack of transparency from Activision. The host also promotes a fellow YouTuber for further insights and thanks the sponsor for supporting the video.
Mindmap
Keywords
💡Call of Duty
💡Cheating
💡Ricochet
💡Cheats
💡Zeer
💡Shadowban
💡DMA (Direct Memory Access)
💡Computer Vision
💡Hardware Bans
💡Trust Score
💡Console Cheating
Highlights
Interview with a Call of Duty cheat developer reveals insights into the world of in-game cheating.
Zeer, the developer, discusses the complexity and security of creating undetectable cheats for Call of Duty.
The challenges of reverse engineering cheat software and the difficulty for anti-cheat teams to implement reliable detection.
Ricochet anti-cheat's limitations and its ineffectiveness against certain types of cheating, including dma and computer vision-based cheats.
The role of Activision's investment and the need for more talented individuals to improve anti-cheat measures.
Zeer's opinion on the ineffectiveness of the Shadow ban system and its impact on both cheaters and legitimate players.
The potential of console cheating to become popular with the use of various methods to access game memory.
Suggestions for Call of Duty to improve anti-cheat, including trusted computing, permanent hardware bans, and dedicated teams for cheat provider detection.
The difficulty in detecting dma cheats and the potential for advanced anti-cheats to give them some trouble.
Computer vision cheats, how they work, and their potential to become mainstream in the future.
The use of AI models in detecting enemies in video games and the challenges of detecting computer vision cheats.
The likelihood of high-profile content creators or streamers using cheats and the anonymity provided by cheat developers.
Zeer's skepticism about Call of Duty's commitment to improving their anti-cheat system due to profitability concerns.
The process of cheat developers preparing for new Call of Duty releases and the ease of adapting existing cheats.
Estimates of the percentage of PC players using cheats in Call of Duty and the impact of a single cheater on the game's integrity.
A discussion on dma and computer vision cheats being the future of cheating in video games and their potential to be undetectable.
The conclusion of the interview emphasizing the need for change in Call of Duty's approach to anti-cheat and the community's role in demanding it.
Transcripts
as many of you know a few weeks ago I
made a video where I interviewed a Call
of Duty cheater that interview put me on
a path to find some answers I reached
out to Call of Duty directly but as you
could expect I was ignored but little
did I know answers were coming but not
from the source that I was expecting the
owner of one of the largest Call of Duty
cheat providers reached out to help
provide some clarity to the questions
that we all want answers to so tell me a
little bit about who you are and what
you do my username is zeer I'm the soul
developer and own owner of the cheat
provider most of my everyday life has
spent researching reverse engineering
developing cheats and selling them are
there cheats available on console and if
so how popular are they going to become
before we get any further I will be
giving away a fully kitted out
controller from Aim controllers these
controllers are amazing I've been using
one for more than a year and I would
never use another brandom controller at
this point they really are that good all
you have to do to enter the giveaway is
subscribe like the video and reply down
below I will pick one win winner on the
12th and I will reply to you in the
comments if you've won buckle up for
this video it's going to be a wild ride
the most challenging part of doing this
interview was trying to figure out a way
to verify that the interview was real
without naming the provider which would
put the video at risk to be taken down
by Call of Duty and I did it to protect
myself to prove the legitimacy of this
interview zeer simply added his Twitter
to his website at the bottom and then
tweeted from that Twitter that the
interview with me is real those that
need validation will easily be able to
find the information with all that being
said let's hop right into the interview
so tell me a little bit about who you
are and what you do my username is zeer
I'm the sole developer and owner of the
cheat provider most of my everyday life
has spent researching reverse
engineering developing cheats and
selling them how long have you been
creating cheats and how long have you
been creating Call of Duty cheats I've
been involved in cheat development in
general for more than 10 years I've been
developing cheats for Call of Duty for a
few years so why are cheats able to go
undetect ected for so long a lot of
people think that Ricochet can simply
buy undetected cheats and detect them
but it isn't that easy I make unique
bypasses and focus on security so that
it's hard for the anti-che team to
reverse engineer our unique bypasses and
see how they function it is incredibly
hard to reverse engineer most cheat
software and even if they get the job
done it wouldn't necessarily be clear to
the antiche team how they could
Implement a reliable detection with
without false positives so what does the
Call of Duty anti-che actually do
Ricochet collects data from players such
as Hardware identifiers and information
on running processes it also monitors
components of the Windows operating
system that are often abused by cheaters
the anti-che does what it can to protect
access to the game's memory which
includes useful information such as
player locations ricochets driver
protects itself and other components of
the anti-che and is usually used for
targeted detections of cheat providers
selling kernel cheat software Ricochet
server side component evaluates
available information for Call of Duty
players and issues them Shadow bands if
it's deemed necessary as far as I can
tell through large scale testing and
other factors Call of Duty assigns a
trust score to each player based on
account age stats
behavioristic and other factors this
trust score determines how many reports
a player needs to be shadowbanned new
accounts have a very low trust score by
default which is why new players who get
reported a few times will be
shadowbanned extremely low trust score
can result in Kill limits and
disconnects is Ricochet anti-che as good
as it should be or as good as it could
be Ricochet is an extremely bare
anti-che Ricochet does not include
several critical generic detections for
internal and external cheats Ricochet
does not include any detections at all
or even flags for dma cheating or other
novel methods of cheating such as
computer vision based cheating in
addition Ricochet implements targeted
detections of popular cheat providers
too rarely for how many popular
providers exist for Call of Duty and
Ricochet seems to have poor judgment
about which providers to Target finally
Ricochet does not focus enough on
keeping known cheaters off their game
their Hardware banss are easy to get
around they don't hardware Ban known
cheaters until the cheater has been
permanently banned two or more times for
cheating Ricochet seems far too focused
on their server side Shadow band system
which is ineffective because it affects
legitimate players just as much as it
affects closet cheaters and Shadow bands
remove after a few days for both closet
cheaters and legitimate players what is
the cause of the Ricochet anti-che
coming up so short against detecting
cheating Ricochet seems to lack funding
talent and freedom in terms of funding
Activision's investors may not be
interested in seeing Activision invest
heavily in anti-che because anti-che
doesn't have a clear return on
investment in terms of talent and
freedom team Ricochet needs more
talented individuals with experience and
those individuals need to be free to do
what they feel needs to be done to stop
cheating I can imagine that the Ricochet
team is likely running into many walls
with Activision and Microsoft in terms
of being able to implement what they
need to implement to decrease cheating
is the shadow band system useful in
discouraging cheating the shadowban
system is ineffective closet cheaters
who get reported are shadowbanned for
for a few days and legitimate players
who get reported are shadowbanned for a
few days it's a system that temporarily
affects closet cheaters and legitimate
players both every cheater I've seen get
a shadow ban had their Shadow ban
removed after a few days unless it was
during an actual detection cheaters will
just ask for more time on their
subscription to compensate for the
shadow ban and then they'll wait it out
the shadowband system and spmm both
enforce my theory that Call of Duty is
pandering to Casual players
skilled legitimate players are paired
with all of the game's cheaters thanks
to spmm and everyone in these lobbies
periodically gets Shadow ban meanwhile
casual players enjoy the game freely
Call of Duty shouldn't neglect their
competitive player base because Cod is a
competitive FPS game are there cheats
available on console and if so how
popular are they going to become it's
hard to get access to the game's memory
on Console because consoles are locked
down however there are four ways to
cheat on console that I know of one if a
console player has someone on their team
who is on PC that PC player could use
cheat software to read The Game's memory
and find information like enemy
locations in the match with this
information the PC cheater can share via
web browser a radar with their console
friend two the console cheater can use a
hardware device that mimics controller
input to help the cheater with things
like recoil three the cheater can
capture their gameplay and use a
computer vision object detection model
to identify enemies on the screen after
enemies on the screen are identified the
cheater could use either a hardware or
mechanical method to move their aim to
the detected enemies and handle recoil
which accomplishes Aimbot and recoil
control triggerbot could also be
accomplished which is when your gun
automatically shoots anytime an enemy is
in your Crosshair four the cheater can
capture Network traffic decrypt it and
figure out what network traffic they can
use to identify player locations which
can be drawn on a radar on a separate
device
all forms of console cheating are going
to become very popular in the near
future cheaters do not want to be
limited only to PC do you feel that Call
of Duty could make the anti-che better
if they wanted to yes if Activision
hired more Talent invested more money
into anti-che and gave the Ricochet team
more freedom to do what they need to do
the anti-che would be infinitely better
Activision and Microsoft undoubtedly
have the resources necessary to make
cheating a nonissue on Call of Duty what
do you feel that Call of Duty should be
doing to fix the cheating issue first
keep known cheaters off the game by
using trusted Computing modern
motherboards have a trusted platform
module chip Call of Duty needs to force
their player base to enable their TPM so
they can use their players TPM for
identification the TPM cannot be spoofed
so players would be identifiable at all
times without the ability to change
their IP or spoof Hardware identifiers
to get out of their hardware Ban
Ricochet also needs to permanently
Hardware any known cheaters after the
first offense using the TPM instead of
after two offenses which is what they do
now second get rid of the Shadow band
system instead of automatically putting
players in a Timeout that lifts after a
few days Ricochet needs to allocate more
server resources and even human
resources to review the most flagged and
reported players on the game while
letting them play the result of these
deeper reviews should be a permanent ban
and deep hardware Ban if cheating is
detected Beyond a reasonable doubt this
will enable legitimate players to enjoy
the game while cheaters slowly get
permanently removed from the Call of
Duty experience third Implement more
General internal and external cheat
detections most modern anti-cheats
detect many bypasses that work on
Ricochet currently fourth acquire a
dedicated team for targeting cheat
providers they might current be hiring
third parties for targeted detections
but they need talent hired full-time on
team Ricochet to reverse engineer and
detect the larger cheat providers every
targeted detection should include the
team logging who is using the cheat for
a few weeks to ensure the ban wave
affects all users of that cheat
provider every cheater detected by
targeted detections needs to be issued
the deepest hardware Ban possible after
the the first offense including their
TPM but also additional Hardware
identifiers that aren't usually
implemented for generic Hardware bands
this would be clever because even if a
cheater replaces their TPM chip or
motherboard and uses a spoofer they
would be surprised to still be Hardware
banned because most spoofers will only
spoof identifiers Bann for generic
Hardware bands by grabbing additional
identifiers in special circumstances
Ricochet will be able to implement
Hardware bands that persist most
spoofers and even Hardware replacement
imagine buying new hardware and buying a
spoofer to evade a hardware Ban only to
be Hardware banned again this would make
most cheaters give
up Fifth Implement several blocks and
detections for dma dma cheaters use
Hardware that masks itself as a
legitimate device like a network card
for example Ricochet needs to outright
block unnecessary devices from being
used while the game is running this
would mean that even if a hacker masked
their dma device perfectly as a
legitimate device it would still be
blocked Ricochet then needs to implement
scans and detections to distinguish the
remaining devices between dma devices
and legitimate devices cheaters use
firmware to mass their dma devices as
legitimate so this task can be done by
targeting popular dma firmware providers
and implementing things like timing or
latency checks for
flagging these implementations would not
solve dma cheating but would assist
Ricochet in detecting or blocking lower
end dma firmware finally as for computer
vision cheets some mechanism exists to
capture the screen and handle input
Additionally the AI model has to run
somewhere Ricochet could look into
detecting these three vectors as best
they
can dma and computer vision sheets are
an impossible problem to fully solve
Ricochet would simply do their best to
limit the problem so I see people ask
this question a lot does Call of Duty
allow some providers to operate and do
some providers work with Activision this
is my favorite rumor no Activision and
Ricochet do not collaborate with or
enable cheaters at all some game
companies do hire cheaters for anti-che
efforts which I think is smart but I've
never heard of Activision or Microsoft
doing this in these situations a game
company would hire a cheat developer to
work on their anti-che team under the
agreement that the cheater ceases all
cheat development activity do you think
that the current anti-che is a failure
and that Call of Duty is completely to
blame for the anti-che not working
Ricochet is not a failure but it is
inexcusably incomplete an Activision
should issue the players an apology for
the lack of resources being invested
into anti-che they should then convince
their investors that investing in anti
anti-che will have an indirect return
and move forward with hiring more talent
and paying them well Activision should
also consider hiring Cooperative cheat
developers that they discover the
identities of instead of attacking them
anyone hired should be given enough
freedom to limit the cheating problem
effectively so how long does it take
cheat developers to come back online
undetected once they have been detected
most talented cheat developers can have
their cheat fully undetected again
within a few days or weeks some cheat
providers have a much harder time fixing
detections it depends on the cheat
developer and what methods they use to
figure out what component of their cheat
was detected I can't go into too much
detail here because I'm really
protective of the methods I use to stay
ahead of Ricochet how can cheat
providers have cheats ready for the new
Call of Duty games before they are
released we develop our cheats during
the game's Early Access beta usually we
have customers who pre-order the game
for us and pass access to us the engine
game and security changes between each
new Call of Duty title are similar
enough that it's very easy to add
support for a new game for the last
three Call of Duty releases it took me a
few hours or less what percentage of PC
players do you think are using cheats on
Call of Duty I have no idea what
percentage of PC players are cheating at
any given time tens of thousands at
least the game has more legitimate
players than cheaters obviously but in a
game of war zone for example it only
takes one cheater to ruin the
competitive integrity for all 100 or
more other players in the lobby now
here's a question I know people want to
know do you know if there's any
high-profile content creators or
streamers using cheats I get asked this
a lot but the boring truth is that
high-profile people do not tell me who
they are they buy my cheats using
throwaway email addresses and pay with
Bitcoin I don't ask my customers for any
personal information at all I do get
asked by customers for my advice
regarding cheating while streaming or
cheating into tournaments but I am never
sure if the person asking me these
questions is a high-profile Creator or
streamer sometimes people ask me to make
them a custom private cheat but I
explained to them that even high-profile
cheaters just use publicly available
cheats with Good Records the custom
private cheats for sale all over Discord
for example are just scams they are copy
and pasted projects being marketed as
private options for streamers it's
completely bogus a truly unique bypass
and cheat takes immense effort to make
an equality cheat being used by
thousands is safer than a crap cheat
being used by one do you expect Call of
Duty to actually improve their anti-che
anytime soon I don't think so anti-che
is not profitable in a measurable way
anti-che requires complete passion and
dedication to stopping cheaters
Activision is a public traded company
that was just acquired by another
publicly traded company I do not think
this idea of spending millions of
dollars on on a proper anti-che without
any measurable return on investment
would appeal to either company
meaningful anti-cheats are created by
companies who throw away the concept of
profit and become determined to stop
cheaters for the sake of their game so
we mentioned dma earlier so what are dma
cheats and how does it work let's talk
about making a cheat right now I need
access to the game's memory right I need
to read it because the game's memory
tells me everything I need to know it
tells me where the enemy are where I am
it gives me information I can use to
draw enemies from my screen's
two-dimensional perspective if I shoot
someone their health will change in the
game's memory the game's memory is
everything well with dma cheating I put
a dma board into my computer running the
game the dma board is just a hardware
board that plugs into a pcie slot on my
motherboard this board can read The
Game's memory in a way that is very hard
to detect now to prevent the anti-che
from from detecting this board I plugged
into my computer I will flash firmware
to the board that masks it as a
legitimate pcie device I could maybe buy
a Wi-Fi adapter that is a PCI board and
reverse the firmware for that board and
mimic it with my dma board for example I
then connect a cable to my dma board and
put that cable into another computer
this other computer is where my cheat
software will run and use the game's
memory that is reading from the board I
can then have a game memory based cheat
without anything changing in the memory
of the game's computer I could for
example draw a radar on my second PC or
any device I want showing my location
and the enemy locations if I really
wanted to get Advanced I could use
what's called a fuser to show my ESP
over the game on the monitor I'm using
to play the game a fuser outputs your
second computer's display output over
your first computer's display output and
then removes the color black so so I
could draw my ESP with a black
background on my second computer and
then put it over my game display and
remove the black background what remains
is ESP overlaying my game without any
detection vectors because the fuser
mimics my monitor for Aimbot and
triggerbot I can use a hardware device
called a km box this device mimics one
Mouse input when in reality my second
computer's cheat software is helping me
control my mouse could dma cheats be
detected with with a proper anti-che
Riot Vanguard has done okay against poor
to medium quality dma firmware
particularly the mass sold options dma
is very hard to stop entirely but I
think the best examples of anti-cheats
in the world will give dma cheaters a
bit of trouble long term Call of Duty is
probably not going to do anything
meaningful to stop dma do you think that
dma will be the future of cheating in
video games dma and computer vision
cheats are the Unstoppable future of
cheating so we spoke about computer
vision earlier so what is computer
vision and how are cheat developers
using it basically you train an AI model
to detect enemies in a video game then
you use some undetected method for
capturing the screen and another
undetected method for input so that you
can automatically detect enemies on the
screen and aim at them with recoil
control triggerbot is also possible is
computer vision being used on PC or
console or on both it's being used on
both will get better as the underlying
technology advances cheaters are not
advancing computer vision technology
larger companies like car manufacturers
are funding and advancing computer
vision for use cases such as
self-driving cars and cheaters are
utilizing publicly available releases
for the purposes of cheating one example
is the you only look once model are dma
and computer vision being used now and
are they available for most cheap
providers dma and computer vision are
are starting to become more widespread
in the near future they will both be
rampant I don't think competitive
Integrity will ever exist in gaming but
the goal should be to limit the cheating
problem as much as possible what kind of
anti-che would you need to detect
computer vision any traditional
anti-cheat would be fine assuming the
cheater is using only one device if the
computer vision cheat is running on the
same computer as the game the antiche
could just find it with the same methods
it uses to find other types of running
cheat software and Advanced computer
vision setups that use novel methods for
screen capture novel methods for input
and run the AI model on a separate
device are in my opinion unable to be
beaten by any type of anti-che how soon
before cheats that use computer vision
become mainstream they are getting quite
popular they will be mainstream in the
cheating space soon the technology needs
a bit more time to improve for certain
games where enemies aren't as visually
clear as they are in a game like CS2
what an AI anti antiche be the only
effective detection method for computer
vision and dma there are traditional
anti-che measures that can be taken
client side against some dma and
computer vision cheaters the dma
hardware is plugged into the computer
running the game so the device can be
scanned and tested by Advanced
anti-cheats dma devices with poor
quality firmware are easier to detect in
terms of computer vision the antiche
could look for methods of capturing the
screen influencing input or the AI model
itself if it's running on the same
devices the game the problems arise with
Advanced dma firmware or Advanced
computer vision cheating methods you
could theoretically use Hardware to
capture your gameplay Hardware to
influence your input and run the AI
model on a separate device doing this
would be nearly undetectable just like
dma cheaters with proper firmware and
cheats that don't write to the game's
memory are nearly undetectable in these
situations cheating becomes a fact that
Gamers have to deal with there is no
magic server side AI anti-che coming
proper closet cheaters are
indistinguishable from legitimate
players even when reviewed by AI so
that's pretty much the end of the
interview uh I don't know what else to
say other than Call of Duty has some
serious questions to answer right now we
just got more answers from a cheat
developer than we have from Call of Duty
in 4 years my mind was blown from this
interview and i' learned a lot and I'm
honored that I was able to be the person
to bring you this information and I will
always stand with the Call of Duty
Community we all need to demand change
from Call of Duty right now and nothing
less it's time for some change those of
you guys that would like more of a deep
dive on this information I highly
encourage you to go check out it's HOA
on YouTube I will put his channel in the
description below he's got some stuff in
the works coming out in a few days on
this exact information and I would also
like to give a massive shout out to aim
controllers they hooked me up with some
free controllers to give out to the
community for giveaways so be sure to go
on socials show them some love for
helping out and if you do buy a
controller from as use code caps to
check out much love Gamers and I will
catch you guys in the next
[Music]
video
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