Interviewing COD's Top Cheat Provider About The Future of Cheats

ItsHapa
23 Mar 202413:41

Summary

TLDRIn an exclusive interview, the enigmatic figure Zeer from Phantom Overlay, a major cheat provider in the Call of Duty gaming community, shares insights on the current state and future of cheating in the game. Zeer discusses the effectiveness of Ricochet anti-cheat, the potential influence on streamers, and the pros and cons of in-house versus third-party anti-cheat systems. He also delves into the complexities of DMA cheats, their security advantages over traditional software cheats, and the likelihood of hardware and computer vision-based cheating becoming prevalent in the future. The conversation challenges perceptions on game integrity and the ongoing battle between developers and cheat providers.

Takeaways

  • 🕵️‍♂️ The interview is with 'Zeer', the owner of Phantom Overlay, one of the largest Call of Duty cheat providers.
  • 🎮 Ricochet anti-cheat is rated as moderately effective, with a score of 5 or 6, offering basic detections but lacking in targeted measures against advanced cheats.
  • 🛡️ Ricochet's server-side anti-cheat can be useful in flagging players for review, but there is criticism regarding its underutilization and inefficiency in deeply reviewing flagged players.
  • 💡 Zeer plans to offer DMA (Direct Memory Access) cheat software with a sharable web browser radar feature, indicating a shift towards more sophisticated and harder-to-detect cheating methods.
  • 🤔 The theory that larger streamers might be given a high trust score by Activision to avoid shadowbans is discussed, suggesting potential preferential treatment.
  • 🏭 The benefits of in-house anti-cheat systems include easier integration with game development, but they require significant resources and may not be as advanced as third-party solutions.
  • 🔒 DMA cheats are considered more secure than software cheats because they run on a separate computer and interact with the game using hardware that mimics legitimate devices.
  • 💡 The future of cheating in gaming is predicted to involve more hardware-based and computer vision cheating, which are harder for anti-cheat systems to detect.
  • 💸 The cost of cheats is not a significant deterrent for dedicated cheaters, and even expensive forms of cheating are affordable enough not to discourage them.
  • 📈 Despite the presence of anti-cheat measures, the demand for cheats remains high, and the market is not expected to become less saturated anytime soon.
  • 📦 The interview concludes with an implication that a well-known female streamer is using Phantom Overlay cheats, though the name is not disclosed in the provided transcript.

Q & A

  • What is the current impact of cheating in Call of Duty Warzone?

    -Cheating in Call of Duty Warzone is affecting the player experience, with concerns about the effectiveness of anti-cheat measures and the potential for the situation to worsen in the future.

  • Who is Zeer of Phantom Overlay and what is his role?

    -Zeer is known as the architect of Phantom Overlay, a significant Call of Duty cheat provider. He operates anonymously and is a key figure in the discussion about cheating in the game.

  • How does Zeer rate the effectiveness of Ricochet anti-cheat on a scale of 1 to 10?

    -Zeer rates Ricochet anti-cheat as a five or six, acknowledging its strengths in detecting overlays and certain injection methods, but also pointing out its weaknesses such as missing targeted detections and inefficiencies in the shadowband system.

  • What is Zeer's opinion on the server-side anti-cheat system used by Call of Duty?

    -Zeer believes the server-side anti-cheat system can be useful when combined with player reports to flag certain players for review, but criticizes the lack of proper resource allocation for deep reviews of flagged players.

  • Does Zeer plan to offer DMA cheat software and what features will it include?

    -Yes, Zeer plans to offer DMA cheat software, which will include a sharable web browser radar feature in the future, and he also intends to work on computer vision capabilities.

  • What is Zeer's theory about the relationship between Ricochet anti-cheat and larger streamers?

    -Zeer theorizes that Activision might grant larger streamers a high trust score to prevent them from being shadowbanned, suggesting that while large streamers might not be cheating, they could be exempt from server-side evaluations that lead to shadow bans.

  • What are the advantages of using an in-house anti-cheat like Ricochet Antiche?

    -The advantages include easier integration with the game, better communication between game developers and anti-cheat developers, and the ability to advise on secure practices during game development.

  • What are the downsides of an in-house anti-cheat system compared to third-party solutions?

    -The downside is that the company has to manage a new business in addition to their game development or publishing business, which requires significant work, funding, flexibility, and time.

  • What is Zeer's stance on the effectiveness of third-party anti-cheat companies like Easy Antiche and Battle Eye?

    -Zeer believes that third-party anti-cheat companies are far ahead of any in-house anti-cheat he has seen, with strong anti-cheat software developed over several years.

  • What is Zeer's view on the future of cheating in Call of Duty, specifically regarding DMA cheats and computer vision?

    -Zeer foresees that hardware and computer vision cheating will become popular and possibly rampant in the future, suggesting a shift from traditional software cheats to more sophisticated methods.

  • How does Zeer think the price of cheats influences a player's decision to cheat?

    -Zeer believes that the price point has little influence on a player's decision to cheat, as even the most expensive forms of cheating are affordable and can be profited from through streaming or other means.

  • What is the largest streamer currently using Phantom Overlay cheats according to Zeer?

    -The script ends before revealing the name of the largest streamer using Phantom Overlay cheats, leaving this question unanswered.

Outlines

00:00

🕵️‍♂️ Interview with a Cheat Provider

This paragraph introduces an interview with 'Zeer,' the enigmatic figure behind 'Phantom Overlay,' a major cheat provider for the game 'Call of Duty.' The conversation aims to explore the impact of cheating on the game and its community, as well as the future of cheating technology. Zeer shares his insights on the effectiveness of 'Ricochet Anti-Cheat,' the current state of anti-cheat measures, and his plans to develop new cheats, including a web browser radar feature. He also discusses the possibility of larger streamers receiving special treatment from game developers to avoid being falsely flagged by anti-cheat systems.

05:02

🤖 In-House vs. Third-Party Anti-Cheat Systems

The second paragraph delves into the pros and cons of using in-house anti-cheat systems like Ricochet Anti-Cheat versus third-party solutions such as Easy Anti-Cheat. The benefits of in-house systems include easier integration and collaboration between game developers and anti-cheat developers. However, the drawbacks include the significant resources required to manage a new business unit. Zeer argues that third-party anti-cheat companies have superior technology and are better equipped to handle the evolving landscape of cheating, despite the high costs associated with their integration.

10:02

💡 The Future of Cheating Technology

In this paragraph, the focus shifts to the future of cheating technology, particularly DMA cheats, which operate on a separate computer and interact with the game using hardware that mimics legitimate devices. Zeer discusses the advantages of DMA cheats over traditional software-based cheats, such as increased security and the ability to share cheats with others. He also touches on the challenges anti-cheat teams face in detecting DMA cheats and predicts that hardware and computer vision-based cheating will become more prevalent in the future.

Mindmap

Keywords

💡Cheating

Cheating in the context of the video refers to the use of unauthorized software or methods to gain an unfair advantage in the game 'Call of Duty Warzone'. It is the central theme of the video, as it discusses the impact of cheating on the game and its community. The interview with a cheat provider delves into the mechanics and ethics of cheating in online gaming.

💡Call of Duty Warzone

Call of Duty Warzone is a popular online multiplayer game that is the focus of the video. The script discusses the prevalence of cheating in this game and its impact on the player experience. It is the environment where the issues of honor and deceit are clashing, as mentioned in the transcript.

💡Ricochet Anti-Cheat

Ricochet Anti-Cheat is the in-house anti-cheating system used by Call of Duty Warzone to detect and counteract cheating. The video discusses its effectiveness, with the interviewee rating it on a scale and discussing its strengths and weaknesses in detecting various types of cheating.

💡Phantom Overlay

Phantom Overlay is mentioned as a product of the interviewee's company, which is a cheat provider for Call of Duty. It is used as an example to discuss the sophistication of cheating tools and the challenges they pose to anti-cheat systems.

💡DMA Cheats

DMA Cheats, or Direct Memory Access Cheats, are a type of cheating software that operates on a separate computer and interacts with the game's memory through specialized hardware. The video discusses how DMA cheats are more secure and harder to detect than traditional software cheats, and their potential future dominance in the cheating landscape.

💡ESP (Extra Sensory Perception) Cheats

ESP cheats in the video refer to a type of software cheat that allows players to see information about the game environment that would not normally be available to them, such as the locations of other players. The interviewee mentions that Ricochet Anti-Cheat has detected and countered some ESP cheats.

💡Shadowban

A shadowban is a practice where a player is banned from certain aspects of a game without their knowledge, often used as a countermeasure against cheating. The video discusses the possibility of large streamers being exempt from shadowbans due to their high trust scores.

💡In-House Anti-Cheat

In-house anti-cheat refers to anti-cheat systems developed and managed by the same company that created the game. The video contrasts the benefits and drawbacks of in-house anti-cheat systems like Ricochet with third-party solutions like Easy Anti-Cheat.

💡Third-Party Anti-Cheat

Third-party anti-cheat solutions, such as Easy Anti-Cheat and Battle Eye, are developed by external companies and integrated into games. The video suggests that these third-party solutions are more advanced and effective than in-house systems, despite the higher costs and integration challenges.

💡Computer Vision

Computer vision in the context of the video refers to the use of AI and machine learning to analyze game data and detect cheating behaviors. It is suggested as a potential future trend in cheating, where cheaters might use advanced technology to gain an unfair advantage.

💡Streamer

A streamer in the video is a player who broadcasts their gameplay live online, often for an audience on platforms like Twitch. The video discusses the use of cheats by streamers and the potential implications of being caught cheating, as well as the possibility of some streamers being protected from certain anti-cheat measures.

Highlights

Interview with 'Zeer', the largest Call of Duty cheat provider, discussing the impact of cheating in the game.

Zeer's perspective on the effectiveness of Ricochet anti-cheat, rating it a five or six out of ten.

Ricochet's strengths in detecting overlays and injection methods, but its weaknesses in targeted detections and server-side evaluations.

Zeer's plans to offer DMA cheat software with a sharable web browser radar feature.

Theory on Activision potentially granting larger streamers a high trust score to prevent shadowbans.

Advantages of in-house anti-cheat like Ricochet, including easier integration and collaboration with game developers.

Drawbacks of in-house anti-cheat, such as the need to manage a new business alongside game development.

Zeer's opinion that third-party anti-cheat companies like Easy Anti-Cheat are superior to in-house solutions.

Disclosure of a leaked PDB file for War Zone, suggesting possible negligence but not cooperation with cheat developers.

Ricochet's detection of certain cheats like constant UAV and overlay windows, impacting most providers except Phantom Overlay.

Common features detected in Call of Duty cheats, including risky ones like Aimbot, glow charms, and no recoil exploits.

Explanation of DMA cheats, how they differ from software-based cheats, and their use of a separate computer and PCIe board.

The rise of DMA cheats in the Call of Duty community and their perceived necessity for security-conscious cheaters.

Zeer's belief that DMA cheats are currently more secure than software cheats due to their hardware-based operation.

The high cost of cheating and its lack of impact on deterring dedicated cheaters, even with expensive hardware solutions.

Zeer's forecast that hardware and computer vision cheating will become popular and potentially rampant in the future.

Reflection on the impact of increased cheat prices on the decision to cheat, suggesting that motivated cheaters will not be deterred.

Zeer's tease about a large streamer using Phantom Overlay cheats, indicating the prevalence of cheating even among top content creators.

Transcripts

play00:00

everyone seems to be feeling the impact

play00:02

of cheating and its current effect

play00:03

within Call of Duty war zone but what

play00:05

about the near future could it actually

play00:06

get any worse this is my interview with

play00:09

Call of Duty's largest cheat

play00:12

provider in the shadows of the digital

play00:15

Battlefield where honor and deceit Clash

play00:18

a figure has emerged from the depths of

play00:20

anonymity today we dare Venture into the

play00:23

realm of the

play00:24

Forbidden the domain of Call of Duty

play00:27

cheat providers brace yourselves for we

play00:30

are about to have a chat with one of the

play00:33

largest Call of Duty cheat

play00:35

providers the Enigma known as zeer of

play00:39

phantom overlay a name whispered in hush

play00:42

tones amongst various anti-che teams

play00:46

zeer the architect of phantom

play00:49

overlay prepare yourselves for we are

play00:52

about to embark on a journey that will

play00:54

challenge our perceptions question our

play00:57

convictions and force us to conf front

play01:00

the very essence of G

play01:05

morality this video contains comments

play01:07

and opinions from zeer owner of phantom

play01:09

overlay all opinions and comments are

play01:10

his own and itop is not associated or

play01:12

affiliated with Phantom overlay nor is

play01:14

this in any way an endorsement of

play01:16

phantom overlay their products services

play01:17

or any other associates not mentioned

play01:20

this is merely a glimpse into what the

play01:22

very near future has in store for

play01:25

Cheating in Call of Duty so buckle up

play01:27

kids because this time the truth truth

play01:30

is going to sting a little bit on a

play01:31

scale of 1 to 10 how effective is

play01:34

Ricochet anti-che and why Ricochet is a

play01:36

five or a six right now as for the good

play01:38

it has a few good generic internal and

play01:40

external detections hiding an overlay

play01:43

window which is used for external cheat

play01:45

software ESP rendering is difficult

play01:48

against Ricochet Ricochet also detects a

play01:50

few common injection methods used by

play01:52

internal cheat developers the shadow

play01:54

band system is bad but the server side

play01:56

anti-che itself isn't bad the server

play01:59

side anti-che that Cod has in place can

play02:01

be useful in conjunction with reports to

play02:03

flag certain players for review Ricochet

play02:05

driver has issued some very tricky

play02:07

targeted detections over the last few

play02:09

years I wouldn't consider the anti-che

play02:12

vulnerable either as for the bad there

play02:15

are many generic detections for external

play02:17

internal dma and computer vision cheat

play02:19

software missing targeted detections

play02:22

aren't issued enough he shadowband

play02:24

system completely wastes what the serde

play02:26

anti-che sets team Ricochet up to be

play02:28

able to do which is allocate server and

play02:31

human resources to deeply review flagged

play02:33

and reported players which they clearly

play02:35

do not do Hardware bands are weak and

play02:37

issued too rarely overall I am happy

play02:41

with where ricochette is right now

play02:42

because they are causing problems for

play02:44

some of my competitors and keeping the

play02:46

Cod Market less saturated as for me my

play02:49

external has been doing amazing and I'm

play02:51

still going to offer dma cheat software

play02:52

too which will have a sharable web

play02:54

browser radar feature down the line I

play02:56

will also do something with computer

play02:58

vision do you believe ricochet or any

play03:00

aspect of Ricochet antiche was designed

play03:02

with the protection of larger streamers

play03:05

in mind this is just a theory but

play03:08

Activision May Grant larger streamers a

play03:10

high trust score to prevent them from

play03:11

being shadowbanned if they didn't do

play03:13

something like this large streamers

play03:15

would be periodically getting

play03:16

shadowbanned and would complain about

play03:18

that very publicly I'm not saying that

play03:20

large streamers are cheating necessarily

play03:22

even if a large streamer isn't cheating

play03:25

if they are good they are going to get

play03:27

periodically shadowbanned just like

play03:29

anyone else who is good at the game

play03:32

unless they are given High trust by

play03:33

Activision I think that the whitelist

play03:35

system some people talk about is just

play03:37

Activision giving certain people a very

play03:40

high trust score behind the scenes I

play03:42

think if a large streamer used a

play03:44

detected cheat they'd still be banned

play03:45

but I think they are exempt from the

play03:47

server side evaluations that lead to

play03:49

Shadow banss what are some of the pros

play03:51

and cons of a game using an anti-che

play03:53

built in house such as Ricochet antiche

play03:55

versus that of a third party antiche

play03:57

such as easy antiche the benefit of

play03:59

using an in-house anti-che is that you

play04:01

can integrate your anti-che with your

play04:03

game easily the game developers and the

play04:05

anti-che developers are working for the

play04:07

same entity so sharing source code and

play04:09

communicating becomes very easy the

play04:11

anti-che team could advise the game

play04:13

development team during the development

play04:15

of the game which can be extremely

play04:17

beneficial for example the anti-che team

play04:20

might advise someone doing artwork for

play04:21

the game to make enemy models such that

play04:24

they are visible to humans but not

play04:25

overly easy to detect with computer

play04:27

vision the anti-che team could would

play04:29

also advise the game developers

play04:31

regarding secure practices regarding

play04:34

client and server implementations like a

play04:36

fog of War system where the server

play04:38

doesn't communicate locations of enemies

play04:40

to the client until that information

play04:42

becomes relevant are also easier to

play04:43

implement if the anti-che team is

play04:45

working closely with the game

play04:47

development team early on it may seem

play04:49

like I am recommending an in-house

play04:50

anti-che over a third-party anti-che but

play04:53

I'm not the massive drawback of an

play04:55

in-house anti-che is that the company in

play04:57

charge of the anti-che team essentially

play04:59

has to start and manage an entirely new

play05:01

business in addition to their game

play05:03

development or publishing business

play05:04

creating an anti-che team and managing

play05:06

them during the process I previously

play05:08

described requires a lot of work funding

play05:11

flexibility and time while it may not

play05:13

seem ideal to hire a third-party company

play05:16

to cover anti-che for a game it is

play05:18

certainly the best move these thirdparty

play05:20

anti-che companies like e anti-che are

play05:22

worlds ahead of any inh house anti-che

play05:24

I've ever seen those companies have

play05:26

already formed anti-che dream teams and

play05:28

they have built incredibly strong

play05:30

anti-che software over the last several

play05:33

years it may not be easy as to integrate

play05:35

easy anti-che or battle ey into an

play05:37

existing game as it would be to

play05:38

integrate an in-house anti-che from the

play05:40

start but it should be done I should

play05:42

also mention that easy anti-che and

play05:44

battle eye do charge very premium fees

play05:47

to be integrated into a game because of

play05:48

how much work the integration is these

play05:51

fees are worth it is there any validity

play05:53

or credibility to the theories that

play05:55

employees from Activision or one of

play05:56

their Dev Studios leaked or sold

play05:58

anything that would have helped your

play06:00

aided cheat providers stay ahead of the

play06:01

anti-che measures a pdb file for war

play06:04

zone was leaked a few years ago I have

play06:06

no idea how that happened but it seems

play06:08

like someone on the inside was just

play06:09

negligent I don't think that anyone from

play06:11

the inside was cooperating with a cheat

play06:13

developer I've seen pdb files leak for

play06:16

multiple games in the past and there are

play06:18

many ways for that to happen without

play06:20

cooperation on the inside for those who

play06:22

don't know what a pdb file is just think

play06:24

of it as something that makes reverse

play06:26

engineering the game easy it's not

play06:27

something that the end user of the game

play06:29

is supposed to obtain has Ricochet or

play06:31

anything related to the en ever detected

play06:34

any aspects or features related to ESP

play06:36

wall hacks from any Call of Duty cheat

play06:38

provider Ricochet detected constant UAV

play06:40

a few years ago which caused a bandwave

play06:42

for basically every provider besides

play06:44

Phantom overlay I told my users I wasn't

play06:46

going to add that feature because it was

play06:48

an easy detection Vector Ricochet has

play06:50

also detected some overlay Windows of

play06:52

external cheats surely just like every

play06:54

antiche has Ricochet has also surely

play06:57

detected some internal rendering methods

play06:59

including hooking the game's rendering

play07:01

itself if something like ESP or wall

play07:03

hacks itself gets detected then everyone

play07:06

who uses the cheat is going to be

play07:08

detected it's certainly a smart thing to

play07:10

detect what are some of the most common

play07:12

features that get detected from any Call

play07:13

of Duty cheat provider for internal or

play07:15

external cheat software usually risky

play07:18

features are targeted by the anti-che

play07:20

because this will cause any provider who

play07:22

has implemented the features in a

play07:23

similar way to experience band waves

play07:26

constant UAV unlock all silent aim View

play07:29

single aimbots no recoil exploits perk

play07:32

editing certain controller support

play07:34

methods for Aimbot glow charms the list

play07:37

goes on these are all risky features

play07:39

with heightened detection vectors for my

play07:42

external cheats I never Implement a

play07:44

feature that writes to the game's memory

play07:46

what are dma cheats and how do they

play07:48

differ from software-based cheats dma

play07:50

cheat software is cheat software that

play07:52

runs on a second computer the cheat

play07:54

software accesses the game's memory

play07:55

through a pcie board which is the dma

play07:58

board plugged into the game computer the

play08:00

dma board has firmware flash to it that

play08:02

masks the dma board as a legitimate

play08:04

device by mimicking a real legitimate

play08:06

device this setup enables the cheater to

play08:08

have a client or web browser radar on

play08:11

any device and even share it with

play08:13

friends if the cheater wants to render

play08:14

ESP over their game they can use a fuser

play08:17

or the streaming software Moonlight to

play08:18

do that Aimbot triggerbot and flick bot

play08:21

can be accomplished with a km box which

play08:23

allows you and a second computer to

play08:25

control the input of one mouse or

play08:27

keyboard plugged into your game computer

play08:29

how long have dma cheats been used in

play08:31

games like Call of Duty dma became more

play08:33

common in the Cod cheating community

play08:35

over the last few years cheaters didn't

play08:37

see the need to use dma before Ricochet

play08:39

was implemented at all and even now with

play08:41

Ricochet not being as strong as batly or

play08:43

easy anti-che most Cheaters still don't

play08:45

see the need to use dma when I announced

play08:47

that I was creating dma cheat software

play08:49

for COD a lot of people thought it was

play08:51

unnecessary since my external has gone

play08:53

undetected for such long periods of time

play08:55

I personally think that Overkill is nice

play08:57

I also have a lot of customers who

play08:58

stream or ENT to tournaments and it is

play09:00

very easy to not get caught doing those

play09:02

things when using dma are dma cheats

play09:05

undetectable yes but dma boards with

play09:08

quality firmware are nearly impossible

play09:10

to detect anti-cheats are going to get

play09:11

better at trying to detect dma cheaters

play09:14

but firmware is also getting better we

play09:16

are way ahead of most anticheats dma is

play09:19

particularly far ahead of Ricochet are

play09:20

dma cheats better than software cheats

play09:22

and if they are why is that TMA cheats

play09:25

are more secure currently than external

play09:27

or internal software cheats because the

play09:28

cheat is self runs on a separate

play09:30

computer and interacts with the game

play09:32

computer using Hardware that mimics real

play09:34

devices do you believe more players are

play09:36

using dma cheats currently or do you

play09:39

think more players are using

play09:40

software-based cheats currently and do

play09:42

you feel that this may change in the

play09:44

near future there are many more cheaters

play09:45

using external or internal cheat

play09:47

software compared to dma cheats that

play09:49

isn't going to change anytime soon the

play09:51

barrier of entry for internal or

play09:53

external cheating is usually about 20 to

play09:55

$40 a month dma cheating is much more

play09:58

expensive and it's really only necessary

play10:00

for security obsessed cheaters streamers

play10:02

or tournament cheaters what are some of

play10:04

the challenges anti-che teams have when

play10:06

dealing with dma cheats in my last

play10:08

interview with caps locked I made dma

play10:11

sound easier to detect than it actually

play10:13

is I was just going over the detection

play10:15

vectors it has and talking about how

play10:17

easy poor quality firmware is to detect

play10:20

quality firmware that really mimics a

play10:22

legitimate device is incredibly hard to

play10:24

detect you can even reverse engineer the

play10:26

driver that installs when you plug in a

play10:28

PCI e board and mimic the driver and

play10:31

communication so that your dma board

play10:34

really appears in most ways to be a

play10:35

legitimate device I am in touch with a

play10:37

lot of the leading individuals in the

play10:39

dma firmware space and I've even gotten

play10:42

involved Myself by offering to help one

play10:44

of them dma is really going to be a

play10:45

long-term problem for anti-cheats and I

play10:48

don't envy anyone tasked with stopping

play10:50

it do you foresee a day when software

play10:52

cheats are completely replaced by dma

play10:54

cheats I think that internal and

play10:56

external software cheats being used on

play10:58

the same computer as the game will be

play10:59

favored less than dma cheat software or

play11:02

other cheat software that uses Hardware

play11:03

in the future I think that computer

play11:05

vision cheating will also get very

play11:07

popular in the future hardware and

play11:08

computer vision-based cheating is the

play11:10

future I think it's still worth having

play11:13

fun with external and internal cheat

play11:14

software for now though especially on

play11:17

COD plenty of internal and external

play11:19

cheat software like ours goes fully

play11:21

undetected for years at a time on COD

play11:23

there is no urgency for everyone to

play11:24

immediately switch to dma but it is a

play11:27

nice option for security obsessed

play11:28

cheaters streamers and tournament

play11:30

cheaters as I said though in the future

play11:32

hardware and computer vision cheating

play11:33

will be popular maybe even rampant do

play11:36

you feel if the ca to cheats were to

play11:38

double or even triple in price across

play11:40

the board that that would equate to less

play11:42

people deciding to cheat or do you feel

play11:44

that price point has no influence on a

play11:46

player's decision to cheat in Call of

play11:47

Duty cheaters are very motivated to

play11:49

cheat even the most expensive forms of

play11:51

cheating are affordable enough to not

play11:53

deter dedicated cheaters internal or

play11:55

external cheats cost 20 to 40 a month

play11:58

which is is a very low price considering

play12:00

you can profit more than that per month

play12:02

from using cheat Hardware cheating also

play12:04

isn't as bad as people think most

play12:06

quality dma boards are a few hundred

play12:08

fusers are also a few hundred but you

play12:10

can use the streaming software Moonlight

play12:12

to bypass the need for a fuser which is

play12:14

something I didn't mention in my

play12:15

interview with caps because I forgot to

play12:17

a cam box is about 50 so that's not bad

play12:20

either the second computer used can be a

play12:22

poor quality computer or laptop so that

play12:25

can also be more affordable than most

play12:27

people think this isn't as cheap as the

play12:29

usual internal or external cheat that

play12:31

you buy for 20 to 40 a month but my

play12:34

point is that you aren't going to be out

play12:35

as much money as most people think

play12:37

computer vision cheating setups with two

play12:39

computers will be less expensive than

play12:41

dma but not as cheap as internal or

play12:44

external one computer cheat software

play12:46

like I also said I think that if

play12:48

cheaters have a way to profit from

play12:49

buying cheats they will also care less

play12:52

about how much they have to spend for

play12:54

example many of my customers seem to

play12:55

cheat for money or make money streaming

play12:58

I also know that people are going to

play12:59

rent out my shable web browser radar as

play13:02

a service well zler we thank you for

play13:03

your time and honesty and making

play13:05

yourself available to answer these

play13:06

questions that quite frankly Call of

play13:08

Duty could have answered them but choose

play13:10

not to but before we let you go we have

play13:12

one last question for you you had

play13:14

mentioned that a lot of your customers

play13:15

or content creators streamers and and

play13:17

wager scene kids my question to you is

play13:20

out of all of these customers that

play13:23

stream who happens to be the largest

play13:24

streamer using Phantom overlay cheats

play13:26

currently yes this is correct a lot of

play13:28

my customer customers do profit from

play13:30

their cheating Endeavors but the largest

play13:32

streamer who happens to be using my

play13:34

cheats well that one is pretty easy her

play13:37

name

play13:40

is

Rate This

5.0 / 5 (0 votes)

Related Tags
CheatingWarzoneAnti-CheatGamingInterviewRicochetStreamersPhantom OverlayDMA CheatsCheat Providers