7 Squall Leonhart Facts You Probably Didn't Know
Summary
TLDR这个视频探讨了最终幻想VIII的主角斯콴·莱昂哈特的独特之处和细节趣闻。通过分析游戏中英文版本对话的细微差异,揭示了斯콴性格的不同层面。视频还深入探讨了斯콴招式"连续剑"背后的机制细节以及他在其他作品中的客串出演。最后,导演北濑佳裕分享了他对斯콴在游戏中一个场景的一个遗憾。总的来说,这个视频为粉丝们提供了许多有趣独到的视角和见解,进一步丰富了对斯콴这一经典角色的认知。
Takeaways
- 🎮 本视频讨论了最终幻想VIII主角斯夸尔·莱昂哈特(Squall Leonhart)独特的个性特征及其在游戏系列和其他作品中的出现。
- 🌐 在英语版本中,斯夸尔经常用"whatever"一词来表达不感兴趣,而在日语版本中则使用了更多种更尖锐的短语,体现出他性格的细微差异。
- 👤 斯夸尔在王国之心系列中的名字改为了莱恩(Leon),这是为了避免玩家对他的原始形象产生期望,从而影响最初见面的冲击力。
- ⚔️ 斯夸尔的极限技能"连续剑"的效果会根据危机程度、战斗对手以及其他情况而发生变化,展现出多种独特的攻击形态。
- 🏎️ 斯夸尔第一次游戏外露面是在1998年的赛车游戏《陆行鸡竞速》中,他驾驶着一辆名为"暴风"的赛车参加比赛。
- 💤 在最终幻想VI的再版中,斯夸尔以2D精灵的形式露面,有些精灵甚至展示了他睡觉的模样。
- 😔 游戏导演吉泽直志最大的遗憾是在渔民码头的一个剧情中,斯夸尔试图打莱诺娜,尽管工作人员反对,但他还是将这个场景保留了下来。
- 🗣️ 视频探讨了斯夸尔的性格塑造过程,以及如何通过展现他的思维感受来增强玩家与他的连接。
- 🎥 视频分享了许多有趣的、鲜为人知的关于斯夸尔的小知识,如他在其他游戏中的客串出演、极限技能的变化等。
- 🛒 视频中提到了一个名为Itakuji的日本零售商合作伙伴,可以在那里获得折扣并购买最终幻想相关的独家商品。
Q & A
斯考尔·莱昂哈特首次出现在哪一款游戏中?
-斯考尔·莱昂哈特首次出现在1998年发布的游戏《最终幻想VIII》中。
斯考尔作为角色与传统的“光之战士”有何不同?
-斯考尔拥有安静的自信和因情感创伤而产生的独处倾向,这与传统的“光之战士”角色模型形成对比。
斯考尔在哪些非《最终幻想》游戏中出现过?
-斯考尔在《王国之心》等非《最终幻想》游戏以及其他娱乐作品中出现过。
斯考尔在《最终幻想VIII》的英文和日文版本中有什么不同之处?
-在英文版本中,斯考尔经常使用“Whatever”来表示不感兴趣,而在日文版本中,他使用了更多不同的短语,表现得更尖锐。
斯考尔在《王国之心》中的名字为何从斯考尔变为了利昂?
-斯考尔的名字在《王国之心》中被改为利昂,这是为了与《最终幻想II》中的另一个角色利昂(Leon)建立联系。
野村哲也为什么决定在《王国之心》中改变斯考尔的设计?
-野村哲也最初为斯考尔设计了长发和优雅的外观,受到了演员里弗·菲尼克斯的启发,但后来改为更符合吉田直树的要求的短发和男性化外观。在《王国之心》中,他利用机会回归到了他的原始设计理念。
斯考尔的特殊技能“连续剑”(Renzokuken)是如何在《最终幻想VIII》中实现的?
-“连续剑”是斯考尔的限制技能,玩家可以在指定的时刻按下R1来进行关键打击,而技能的效果还受到角色的危机等级和特定敌人的影响。
斯考尔在《最终幻想》系列外的首次客串出现是在哪款游戏?
-斯考尔在《最终幻想》系列外的首次客串出现是在1998年的游戏《陆行鸟赛车》中。
北瀬佳範对斯考尔角色有什么后悔之处?
-北瀬佳範后悔在《最终幻想VIII》中包含了斯考尔试图打雷诺亚的场景,认为这可能被误解,不应该包含这一场景。
斯考尔的名字在不同的《最终幻想》游戏和其他娱乐作品中有何变化?
-斯考尔的名字在大部分情况下保持不变,但在《王国之心》系列中,他的名字被改为了利昂,以区别于他在《最终幻想VIII》中的形象。
Outlines
🔍 斯夸尔·雷恩哈特的独特个性和声优更替
这一段讲述了斯夸尔·雷恩哈特作为最终幻想8的主角的独特之处,他不同于典型的英雄形象,个性内向、自持,这种设定受到了玩家的喜爱。同时还提到了斯夸尔的声优更替历史,最初由大卫·伯纳亚在王国之心中为他配音,后来换成了达克·欧霍茨。另外简单提及了斯夸尔在其他作品的彩蛋出演。
🌐 斯夸尔台词在英日版的区别
这部分主要探讨了斯夸尔在英文版和日文版游戏中对话的差异。英文版中,斯夸尔经常用"算了吧"这样生硬的短语来表达不屑,而在日文版他会用更丰富、委婉的语言,展现出更多个性特征。这种区别可能是在翻译过程中有所简化所导致的。此外,作者还建议读者查看一个关于这个问题的深入研究。
💥 斯夸尔狂暴技能"连续剑"的独特机制
这里详细解释了斯夸尔的极限狂暴技能"连续剑"背后的一些独特机制。它的攻击次数和追加攻击概率取决于当前的"危机等级",也就是受到伤害、状态异常和队友阵亡等因素的影响。此外,连续剑在对战不同敌人时还会切换不同的攻击动作,共有11种不同的战斗变体,对最终Boss的攻击形态最为华丽。
🚗 斯夸尔在"最终幻想"系列外作品中的客串出演
这段内容涉及斯夸尔在最终幻想系列之外的作品中的客串出演。最早的一次是在1998年的赛车游戏"车车战队"中,他是一个可解锁角色,拥有属于自己的专属头像和赛车。后来他还以2D像素画的形式出现在最终幻想5和6的重制版中的加载画面。另外,提到了在王国之心系列中,他的名字从斯夸尔改为雷恩,是为了与最初设定有所区别。
😔 制作人对斯夸尔形象的一个遗憾
本段提到了最终幻想8的导演吉泽由典对斯夸尔形象的一个遗憾。具体是在某个情节中,斯夸尔试图去打莱诺娅,虽然没有真正打到她,但这种行为在某种程度上显示出了暴力倾向,与斯夸尔的设定有所出入。吉泽由典最后表示,当时其他工作人员已经提出过异议,但自己还是执意将这个桥段保留下来,如今回想起来很遗憾,希望当时能听从工作人员的意见。
Mindmap
Keywords
💡斯考尔·莱昂哈特
💡最终幻想
💡勇者之光
💡情感创伤
💡英雄的担当
💡角色差异化
💡命名与身份
💡极限技
💡人物成长
💡导演的遗憾
Highlights
虽然最终幻想系列中的典型主角常被塑造为光之勇者的形象,但斯クォール·レオンハート在某些方面与这种期望相左,他内心有着自信但因情感创伤而渴望独处。这种新颖的性格设定广受好评。
斯クォール在英语版和日语版中表现出细微差别,在日语版中他使用了更多富有个性的短语来表达不感兴趣,而不仅仅是英语版中的"无所谓"。
虽然斯クォールの名字在最终幻想8系列中保持不变,但在《王国之心》中他的名字改为了莱恩,这是为了避免玩家对他的先入印象影响对新设定的接受。
斯クォール的连续剑技能在不同情况和战斗中会有独特的变体表现,受到了多种因素如状态、生命值和队友情况的影响。
1998年,斯クォール第一次以隐藏角色的形式客串出现在赛车游戏《最终幻想系列:车车大赛》中,成为该系列中第一个有专属肖像的客串角色。
在最终幻想6重制版中,斯クォールの2D形象也以隐藏角色的形式出现在加载画面中,展现了可爱的一面。
吉田直树表示,他最大的遗憾是在一个场景中斯クォール试图打里诺娅,尽管当时同事反对但他坚持要这样做,如今他认为这给人留下了不当印象。
视频围绕着一些鲜为人知的有关斯クォール·レオンハートの小知识展开,包括他的性格塑造、名字的由来、战斗技能的变体以及客串出演等内容。
视频旨在从一个独特的角度解读斯クォール这一角色,提供一些有趣且深入的见解,而不是简单重复已为人熟知的事实。
视频最后介绍了一个令人意外的事实:吉田直树最大的遗憾是在一个场景中出现了斯クォール试图打里诺娅的剧情,尽管当时收到同事反对意见。
视频通过分享一些鲜为人知的幕后故事和制作细节,探讨了斯クォール这一人气角色的设计理念和发展历程。
除了主要内容外,视频中也穿插了大量关于斯クォール的小知识和彩蛋,为粉丝提供了更多有趣的信息。
视频分享了一个有趣的考据,比较了英语版和日语版中斯クォール表达不感兴趣时使用的不同短语,解析了这一本地化决策的影响。
解释了为什么斯クォール在《王国之心》中改名为莱恩,以及这一决策的背后考量,体现了对角色塑造的谨慎把控。
通过介绍斯クォール连续剑技能在不同情况下的变体表现,视频深入展示了该技能背后错综复杂的系统设计。
Transcripts
[Music]
when squall leonhardt burst onto the
scene as a fresh-faced protagonist back
in 1998
there was something inherently unique
about not just his visual style
but who he was as a person often
protagonists in fantasy based games
would be burgeoning heroes who rose up
to tackle the big bad
and save the world from destruction as
depicted in their stories
this felt like a role they were built
for and they'd fill those shoes
with pride happy to carry the burden of
expectation
and be the hero or heroes the world
needed them to be
in that time final fantasy has often
classified these heroes as
the warriors of light and in many ways
squall was built in that mould
but some of his character traits were at
odds with what you'd expect from a
typical warrior of light
here we had a protagonist who had a
quiet confidence but due to lots of
emotional trauma
wanted to stay in the shadows and often
just be left alone
this represented a significant change
and this approach resonated with so many
individuals who played the game
helping to make squall a very popular
figure and it's because of this
popularity
that school has been rolled out on
numerous occasions within other final
fantasy games
non-final fantasy games and even wider
entertainment properties
it's led to a whole host of trivia being
created around school
and today we're going to be talking
about some of the bits that aren't so
well known
and in this regard we hope they're
insightful on multiple levels beyond
just being a headline
as that's the main criteria we always
try to base our content on
is there an interesting insight or angle
to the wider story
that's why we won't be talking in more
detail around more well-known facts like
david baryana's aka angel being the
first actor to give school a voice when
he appeared in kingdom hearts
before then being replaced by dark
urholtz or that there's a subtle
reference to squall
within the english localization of final
fantasy ix
what we're going to start with instead
is something that relates to the
localization of final fantasy viii
that has a subtle impact on how you
might view squall as a character
but i'd like to recommend you stick
around until the end of the video
to see what yoshinore kitase the
director of final fantasy viii
revealed was his biggest regret about
the character
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so school has become well known for his
short sharp and
often cold responses this behavior was
evidenced numerous times throughout the
game
as school either voiced his displeasure
about what was being spoken about
or we were privy to his internal
thoughts on the matter
but one of the more interesting nuances
about his behavior is that there are
subtle differences in terms of its
execution when comparing the english
and japanese versions of the game and
this was something brought to light by
legends of localization in the english
version of final fantasy viii
whenever school was disinterested in a
particular subject he would often
respond by saying or thinking
whatever it's become his catchphrase and
it's assumed that was using this
phrase in a dismissive tone
making it more often than not come
across as rather rude
but in a comical way at least to the
player
in the japanese version school had a
much larger array of phrases he used to
voice his disinterest
and in that regard he was also often
much more cutting
one of the earlier times this happened
was when quistis was escorting squall
through the fire cabin
attempting to flirt with her student
quistus joked that boys often get choked
up when she accompanies them on the
mission
as her charm makes them nervous in the
english version score just looks at her
and thinks
whatever as in yeah right but in the
japanese version
score looks at her and instead thinks i
can't believe this teacher
later at the dance quest is chides score
of his willingness to dance with a
complete stranger
just so that he can avoid dancing with
her again
in the english version he responds by
saying whatever
but in the japanese version he says
which can be translated as a sarcastic
my bad or
an insincere sorry another example
is in the forest when renault criticizes
scorpio's behavior
instead of thinking whatever he instead
thinks the equivalent of
man you're annoying or get off my case
these are subtle changes but they do
help to give school a bit more
personality by showing some deviation
in total there are 15 separate instances
where school either thinks or says
whatever throughout the game
and in the japanese version he often has
a different response each time
if you have the time i'd encourage you
to check out the full study that legends
of localization did on this particular
localization decision
there's a link in the description below
something that is consistent across all
language variants of final fantasy viii
is school's name and although that might
sound obvious
there are many instances throughout the
franchise where characters have had
their names changed to make them more
attuned to what various audiences around
the world
might expect to see or hear often
when characters then reappear elsewhere
in other properties they retain their
original name
but when school appeared in kingdom
hearts his name was changed from squall
to leon and this connected him with
another character in the final fantasy
franchise
leon from final fantasy 2. what makes
this connection
very special though is that leon from
final fantasy 2
was not given that name when it was
released in japan back in 1988.
he was instead called leonhardt a very
interesting
and intentional choice as it was a clear
deviation from the traditional english
word
lionheart and how that would be
represented in japanese
leon was also called leonhart in the
english nes prototype called final
fantasy 2
dark shadow over polakia which was never
released
to my knowledge it's never been divulged
why this change was made
in japan these two characters still
exist as lionheart
and scoreless heart but maybe the
developers thought audiences outside of
japan
would get confused by two characters in
the mainline series
having almost the exact same name
especially as this could lead to
suggestions
that an association might exist between
them that would make a degree of sense
as in 2003 when final fantasy 2 was
released outside of japan for the first
time
numerous fan theories had started to be
created that were attempting to connect
the various final fantasy worlds
and square enix even stoked some of
those theories themselves
when they named a character shinra in
final fantasy 10
2. then again school had already been
renamed as leon in kingdom hearts
before the localized version of final
fantasy tea was released
and although that was a different
franchise it was clearly the same
character and this perhaps slipped
through the cracks as square were going
through a lot of change themselves
around that time
due to the merger with enix if we're
sticking with that thought though
school was the only final fantasy
character to go through such a
transition
with every other character retaining
their original name for their appearance
in kingdom hearts
within the narrative it was explained
that following the destruction of his
world by the heartless
squall had changed his name to leon to
distance himself from his past
and make a fresh start but in reality
his name change
was also a symbolic gesture when score
was being conceived
tetsuya nomola designed score with long
hair and an elegant
feminine appearance and he did this
having been inspired by the actor river
phoenix yoshinoy kitaze saw the design
but did not approve the direction namola
had taken and requested
that school be redrawn with shorter hair
and a more masculine look
nomura proceeded with the request and
that redraw ended up being the basis for
what we saw in the final product
but he still held on to his original
vision for the character
and when the opportunity arrived to
surface that vision
he took the chance serving as both the
director and character designer of
kingdom hearts
which would feature original characters
alongside existing characters from final
fantasy and disney properties
nomura decided that school should be one
of the crossover characters
but instead of using the final design
from final fantasy 8
he instead reverted back to his original
vision for squall
realizing this could lead to some
misaligned expectations the decision was
also made to change his name
as normally explained in the kingdom
hearts ultimania if people saw in the
beginning
that meet was written in the
letter people would have an image of
squall in their head
and the impact of that first meeting
would be weak it was for that reason
that jun akiyama proposed that they
change squall's name
as this will create some distance
between people's expectations of squall
based on his appearance in final fantasy
viii
we're next going to focus on some unique
traits exhibited by square's limit break
renzokuken when this limit break was
first seen within the final fantasy 8
demo
it was known as sea sword this served as
a reference to the literal japanese
translation of the word renzokuken
which means continuous sword but in both
instances
the basic implementation remained the
same squad would rush forward
striking the proposed enemy numerous
times and the player could press
r1 at the designated timing points to
deal critical strikes
but there weren't numerous mechanics at
play under the hood that would determine
how effective renzokucan was
one of those mechanics was crisis level
this would take into consideration any
status effects that the character had
been afflicted with
their current hp compared to their
maximum hp and how many allies were ko'd
when it was their turn
in the case of squall crisis level would
determine how many times rent gucci
would strike the enemy and it would also
influence the probability
that being followed by one of square's
finishing blows
if the situation was bad but not too bad
then score would perform
four strikes but if the situation seemed
dire then this would be increased to
seven there was also a fifty percent
chance that an additional strike could
be added onto the end
making renzokugen strike eight times
outside of crisis level
unlike other limit breaks in final
fantasy viii renzokugen was also
affected by
circumstance and by that i mean that it
would change when fighting against
certain enemies for example should score
perform a limit break against
jumbo cactor you would get a unique
7-hit variant of renzokuken that had
school
jumping around on its head but if
renzokugan was performed in the fight
against bahamut
square would perform a six-hit variant
that would see him utilizing bahamut's
wings as part of the attack sequence
in total there were 11 fights throughout
final fantasy 8 that would see unique
variants of renzokugan used
and some of the most powerful and
coolest looking appeared against the
various forms of ultimacia
now due to his popularity school has
appeared in numerous cameo roles outside
of kingdom hearts
he's been a mainstay in the various
mobile games produced by square enix
over the years
and is often the de facto representative
for final fantasy 8 in tribute and
anniversary games
each of these appearances is often quite
predictable but squall's first cameo
appearance was anything but
back in 1998 square decided to try and
leverage the popularity of games such as
mario kart and diddy kong racing by
producing their own car racing game
and to ensure it succeeded much as
nintendo had done
they decided to have their cart racing
game serve as an extension of an
existing
property the obvious choice would have
been final fantasy
but in 1997 square had produced a
successful spin-off from the brand
called
chocobo's mystery dungeon this ventured
into a brand new genre
serving as a roguelike instead of the
traditional role-playing game
and it gave square confidence that this
new sub-brand could be built out
after the release of chocobo's mystery
dungeon a sequel was given the green
light
but so was a breeding and racing
simulator called chocobo stallion
a board game called dice de chocobo a
mini game associated with final fantasy
8 called chocobo world
and a racing game called chocobo racing
this would feature
numerous hallmarks of the final fantasy
franchise and the default racer lineup
included a chocobo black mage white mage
bahamut abeomoth and even mog from
chocobo's mystery dungeon
but there were also plenty of secret
races including but not limited to aya
brea from parasite teeth
cloud strife and squall what made score
unique however
was that unlike every other secret
character he was the only one to feature
a custom portrait
and this elevated him by comparison
making his appearance
a bit more special working with the
comical nature of chocobo racing
squall drove the tempest this was the
car he used in dealing city
when attempting to assault source
residia and just like in the fmv
sequence
this card featured great speed
acceleration and turning
but didn't have the best brakes squall
also had a retroactive appearance in an
older final fantasy game
as the franchise has built out square
enix has often chosen to insert fresh
illusions when re-releasing some of the
older games
that first appeared on the nez and
snares gilgamesh for example
appeared in final fantasy 1 and 2 dawn
of souls despite his first chronological
appearance being in final fantasy 5
and he also appeared in final fantasy 6
advance as an espa
as noted in our facts video about
sephiroth both he and cloud strife
appeared in cameo roles for the
re-release of final fantasy v
as part of the final fantasy v anthology
it saw them both occasionally appear as
2d sprites during loading screens and
it was adorable final fantasy 6 also
featured in the anthology release
and it featured a similar style of cameo
except instead of sephiroth or cloud
the object of the illusion was squall
for this particular iteration
school was given a more diverse array of
sprites and he was even shown to be
sleeping in quite a few of them
but unlike final fantasy v where two
characters appeared from the same game
in final fantasy 6 square was the only
one to appear in this manner
but as adorable as that is it's now time
to move on to our last interesting
morsel of information
and it relates to yoshinore kitase's
biggest regret about squall
throughout development significant
effort was placed on attempting to make
the players feel connected with squall
in the past when it came to character
motivations much more was left down to
interpretation
but by allowing players to hear school's
thoughts and feelings it gave them an
inside line
it's why school's character growth felt
much more natural as you got to see his
struggles
and you also got to see how he worked to
overcome them
central to this was the inclusion of
numerous sequences that would challenge
squall
forcing him into uncomfortable positions
but these didn't always relate to
difficult physical encounters as there
were numerous themes related to
awkward social situations too one of the
most infamous
is the fisherman's horizon concert in
game
this sequence was masterminded by rinoa
so that she could spend some quality
time with squall
but even though this scene feels quite
innocent on the surface
there's one aspect that kitase wishes he
had not included
as it showed a side of squall that he
now feels was inappropriate
as the concert progressed renault
attempted to seem endearing by
affectionately imitating squall
unimpressed score raised his hand and
attempted to strike ranoa
she ended up dodging but kitasey
revealed that he regretted pushing for
this scene to be included
when speaking with game informer as part
of his promotional duties surrounding
the release of final fantasy 8
remastered edition
kitaze noted that other staff members
including scenario writer kazushigo
nojima had objected
to the scene's inclusion but he ignored
these objections
and included the scene anyway with
hindsight ketase now wishes he had
listened to his staff
and not included that particular scene
as it could easily be perceived the
wrong way
but yeah with that i think we're done
there were seven facts about scorelay in
heart that we feel you probably didn't
know
and as always we threw in a boatload of
little facts for good measure
nonetheless i'm sure there are still
some amongst you who knew
all of them let us know in the comments
below though which one you found the
most interesting
and of course if you enjoyed the video
please be sure to hit that like button
and subscribe to the channel all right
guys this is daryl
signing out a big thanks to all of our
patreon and youtube membership
supporters
and of course a big thanks to all of you
for watching this video
i hope to see you all again soon for
more final fantasy
[Music]
goodness
[Music]
you
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