When a simple decision changed animation forever
Summary
TLDR视频脚本回顾了皮克斯动画的发展历程,从1986年的短片《锡玩具》到2015年的《头脑特工队》,展示了动画技术的进步和对人类角色的挑战。皮克斯最初并非以电影制作而闻名,而是在史蒂夫·乔布斯的领导下,从一个技术团队转变为娱乐公司。视频还探讨了动画中非生命元素的重要性,如《飞屋环游记》中的房屋和《心灵奇旅》中乔的房间,这些细节丰富了角色背景,增强了故事情感。皮克斯通过技术限制激发创造力,将日常场景转化为非凡故事,展现了动画与现实世界的新视角。
Takeaways
- 🎨 皮克斯动画技术的发展:从1986年的短片《锡玩具》到2015年的动画,展示了皮克斯在动画技术上的显著进步。
- 🏆 《锡玩具》是历史上第一部由计算机动画制作的奥斯卡获奖短片,标志着计算机动画时代的开始。
- 💡 皮克斯的创立与转变:最初是卢卡斯影业的图形小组,后来由于经济问题被史蒂夫·乔布斯收购并重新命名为皮克斯。
- 🤖 皮克斯的自我定位:皮克斯不认为自己是技术公司,而是以内容为产品,技术只是服务于故事讲述的工具。
- 🌟 动画中的非生命元素:动画不仅仅是赋予生命,还包括为缺乏生命的元素赋予意义,如《飞屋环游记》中的房子。
- 🔍 皮克斯对日常的探索:与迪士尼不同,皮克斯倾向于深入日常,通过不同的视角展现日常事物的非凡之处。
- 🚀 技术限制激发创造力:皮克斯的许多创意决策源于技术限制,如《玩具总动员》主要场景设置在房间内,易于动画制作。
- 🎬 早期计算机动画的挑战:《电子世界争霸战》是早期使用计算机图形的影片,虽然创新但行业对其应用前景持怀疑态度。
- 🔄 从实验到成功的转变:约翰·拉塞特在迪士尼的实验性动画《野兽国》虽然失败,但为皮克斯未来的作品埋下了种子。
- 🏠 环境与角色的关系:在《飞屋环游记》中,环境与角色紧密相连,通过环境设计反映角色的性格和情感。
- 🎼 《心灵奇旅》中的空间对比:通过对比生命与精神世界,展现了地球领域与精神世界的截然不同的视觉风格。
Q & A
皮克斯动画工作室在2015年和1986年的动画技术有何不同?
-2015年的皮克斯动画技术更为先进,能够制作出更自然和有机的角色动画,例如婴儿。而在1986年的短片《锡玩具》中,动画技术相对原始,婴儿看起来有些怪异,因为当时制作人物动画非常困难。
《锡玩具》为何在动画历史上具有重要意义?
-《锡玩具》是历史上第一部完全由计算机制作的奥斯卡获奖动画短片,标志着计算机动画时代的开始。
皮克斯动画工作室在成立之初是如何定位自己的?
-皮克斯动画工作室在成立之初并不认为自己是一家技术公司,而是以内容为产品的娱乐公司,技术只是服务于故事讲述的工具。
史蒂夫·乔布斯是如何参与到皮克斯的?
-史蒂夫·乔布斯是在乔治·卢卡斯因为离婚导致的经济危机而出售图形组时,购买了这个部门,并将其更名为皮克斯。
为什么皮克斯的早期作品常常聚焦于日常生活中的普通元素?
-皮克斯的早期作品常常聚焦于日常生活中的普通元素,因为这些元素能够通过不同的视角展现出非凡之处,让观众以新的眼光看待周围的世界。
技术限制如何影响了皮克斯早期的创作决策?
-技术限制实际上推动了皮克斯的创造力,例如《玩具总动员》主要场景设置在房间内,这是因为房间相对容易动画化,而且能够更好地展示角色和他们的亲密空间。
在动画电影中,如何通过背景来传达角色的情感和故事?
-在动画电影中,背景不仅仅是场景,它还代表了角色的情感和故事。例如,在《飞屋环游记》中,房子的圆形元素传达了Ellie的圆润和温暖,而Carl的方形元素则代表了他的刚硬和孤独。
《头脑特工队》中的Joe的房间是如何反映他的个人特征和背景的?
-Joe的房间充满了直线和立方体形状,这与精神世界的柔软形态形成对比。房间中的每一个元素,如乐器、墙上的海报、杂乱的布局等,都暗示了他的生活、兴趣和经济状况。
为什么说皮克斯的动画电影中的背景是“活”的?
-皮克斯的动画电影中的背景不仅仅是静态的场景,它们通过细节和设计传达了角色的情感和故事,使得背景仿佛具有生命一样,能够与观众产生共鸣。
《玩具总动员》中,如何通过动画技术来展示角色与环境的互动?
-在《玩具总动员》中,动画技术被用来展示角色如何在他们的房间内移动和互动,通过角色与环境的互动,观众能够感受到角色的孤独和被困的感觉。
皮克斯动画工作室如何通过技术来增强故事讲述?
-皮克斯动画工作室通过使用先进的计算机动画技术,创造了逼真的背景和环境,这些技术不仅增强了视觉效果,还帮助讲述更深层次的故事和角色发展。
Outlines
🎨 皮克斯动画技术的演变与挑战
第一段主要讨论了皮克斯动画公司在不同年代的动画技术发展。从1986年的短片《锡玩具》中略显怪异的婴儿动画,到2015年更为自然和有机的动画效果,展示了动画人物的复杂性。《锡玩具》作为第一部获得奥斯卡奖的电脑动画作品,标志着动画新时代的开始。视频还提到了皮克斯的起源,最初是卢卡斯影业的图形小组,后因经济问题被史蒂夫·乔布斯收购并更名。乔布斯和约翰·拉塞特共同梦想着制作第一部电脑动画故事长片,但面临技术和资金的挑战。此外,还探讨了动画中非生命元素的重要性,如《飞屋环游记》中的房屋,它们不仅是背景,还承载着情感和故事。
🌆 动画背景与角色的互动及其意义
第二段深入讨论了动画中的背景元素如何与角色互动,以及这些元素如何影响故事叙述。以《玩具总动员》为例,说明了如何在有限的资源下推动创意,以及如何通过技术限制来重新定义日常空间。提到了《电子世界争霸》中的计算机动画背景为动画场景提供了新的可能性,尽管当时业界对此并不看好。还回顾了约翰·拉塞特在迪士尼的早期尝试,以及这些尝试如何为皮克斯后来的作品埋下种子。最后,通过《心灵奇旅》中乔的房间作为例子,展示了如何通过背景中的元素传达角色的个性和故事背景,以及这些元素如何与电影的主题和信息产生共鸣。
🏠 乔的房间:细节中的故事与情感
第三段专注于《心灵奇旅》中乔的房间这一特定场景,分析了房间中的各种细节如何揭示乔的性格、爱好和生活状态。房间内的直线和立方形状与灵性世界的柔软形态形成对比,强调了现实世界的质感。通过房间中的乐器、墙上的海报、弯曲的灯具和堆放的盒子等元素,观众可以推断出乔的生活和情感状态。这些细节不仅为角色增添了深度,也使观众能够更加投入地理解和感受角色的故事。
Mindmap
Keywords
💡皮克斯动画
💡奥斯卡
💡计算机动画
💡史蒂夫·乔布斯
💡动画背景
💡动画人物
💡技术限制
💡日常生活
💡动画元素
💡故事叙述
💡创意
Highlights
皮克斯在2015年的动画电影中对婴儿的动画表现与1986年短片《锡玩具》中的动画技术进行了对比,展示了动画技术的进步。
《锡玩具》是第一部由计算机动画制作的奥斯卡获奖作品,标志着动画新时代的开始。
皮克斯最初并非以电影制作公司为人所知,而是作为卢卡斯影业的图形小组,后被史蒂夫·乔布斯收购并更名。
史蒂夫·乔布斯对皮克斯的愿景是制作第一部完全由计算机动画制作的长片。
皮克斯不将自己视为技术公司,而是以内容为产品的娱乐公司,技术仅服务于故事讲述。
动画中非生命元素的重要性,它们为动画角色提供了背景和环境。
皮克斯动画中对日常生活场景的深入探索,使其变得非凡。
技术限制如何推动创造力,皮克斯早期电影的背景设置多在室内,易于动画制作。
《电子世界争霸》是早期使用计算机图形的先驱,展示了计算机动画的可能性。
迪士尼动画师约翰·拉塞特在迪士尼工作期间,对计算机动画的潜力感到兴奋。
拉塞特因实验性质的动画项目在迪士尼被解雇,但该项目为皮克斯后来的作品埋下种子。
皮克斯电影中对环境和设置的探索,以及它们如何重新定义日常空间。
《飞屋环游记》中对角色和他们亲密空间的描绘,反映了角色的孤独和被困。
《心灵奇旅》中对生命与精神世界的对比,以及它们在动画中的表现形式。
乔的房间在《心灵奇旅》中的描绘,展示了角色的个人生活和背景故事。
动画中的环境细节如何向观众传达角色的性格和生活状态。
皮克斯动画中对现实世界的重新诠释,以及它们如何通过新视角展现日常物品。
Transcripts
[Music]
so this is what Pixar animated a baby
like in 2015 and this is what they did
three decades earlier in 1986 in the
short film tin toy as you can see the
animation of the baby is a bit creepy
and that makes sense
because you know animating people is
hard it was a much more organic kind of
character skin facial animation even
though when you look at it today you
sort of has a weird looking baby and
believe it or not it was the beginning
of it all and the Oscar goes to Tin Toy
John ler and William Reed it's the first
Oscar winner ever to be animated by
computer and it could be the beginning
of a new age for animation what's
happening in the world of animation and
this marvelous relationship between film
and computers producing anim
but the computers didn't create the
films people did we'd like to thank
those people at Pixar the thing is that
back then Pixar wasn't Pixar and
probably none of the people around had
heard of the brand name it was a company
without movies because when they wanted
to make one great but you know to do
this on a grand scale it's going to take
at least you know $ 30 $40 million
investment which we don't have if you
don't live under a rock you'll know this
guy but you might not know that he was
the one who founded Pixar it was just
then that it was not known as Pixar but
as the graphics group of Lucas film
which due to its low profitability and
the economic crisis Lucas was going
through because of his divorce ended up
being bought by Steve Jobs and renamed
as we know it today and Ed told me about
his dream which was to make the first
computer animated feature film someday
and we bought the computer division from
from George this time it was no longer
just a team of techies looking to
explore CG effects but trying to fulfill
that dream of making movies inside a
computer we don't view ourselves as a
technology company our product is
content we're an entertainment company
and all this technology really is just
in the service of the storytelling right
but okay I know I started this video
talking about how hard it is to animate
humans but there's already a ton of
people talking about that so let's
switch it up and talk about something
different because the definition of
Animation is to give life to but today I
want to shift the focus to the elements
in the frame that lack life because
those animate characters would be
nothing without their backgrounds is not
only a set it actually comes to
represent Ellie who passes away so her
presence is felt through the whole film
uh through that house we're on our way
Ellie she is very rounded shapes and so
a lot of things associated with her are
these circles Carl is more square
pictures of Carl will be in square
frames pictures of Ellie are in circular
you get you get the we thought about how
not only how humans age but how also how
materials and houses age and that's what
I want to talk about today so here's a
video exploring the inanimate elements
of animated
movies you see I always thought Pixar
took an almost opposite approach to
their movies in their early years
compared to Disney Disney was an
invitation to step away from the
ordinary and travel to the extraordinary
to Alice's Wonderland to Neverland to
Maleficent Castle
it's
incredible but Pixar is the opposite in
a way you think it's over getting closer
to the ordinary and Diving so deep into
it that it starts to become
extraordinary I mean there's nothing
more grounded than some bugs that could
be in your backyard oh no oh no I'm lost
where's the light it just went away it's
an invitation to see what's around us
through a different lens but this gets
more interesting when you learn about
the story behind the process because you
realize that many of these decisions
were born out of technical limitations
what you
doing this particularly draws me in
because you would normally think that
having abundant resources No Limits and
total control is what enables pure
unrestrained creativity from artists but
I recognize that I'm a fan of those
inverted situations where a lack of
resources pushes creativity to its
maximum after all Toy Story is mainly
set in rooms not in castles or enchanted
forests because these are easy easier to
animate although to be honest the first
animated background wasn't in an
animated
[Music]
movie This Is It come
on technically you know it it was the
first movie to use computer Graphics
extensively tro was one of the first
films to have more than 20 some minutes
computer generated footage at the time
it was an innovation that was difficult
to stomach you know I think word for
that kind of stuff used to be neat this
is neat stuff I love this movie I got
into it right away we have this enormous
panoply of background and the computer
Universe the the Landscapes and so forth
that is just so terrific to look at but
the truth is it offered new
possibilities for creating animated
scenes and it would give us the ability
to do something that was almost it was
very difficult to do in 2D and that is
actually go into the scene however the
majority of the industry didn't have
high expectations since there were very
few applications for it in Tron it
worked because the movie was set inside
a video game and these Graphics enhanced
the experience but it was hard to see
how it could be applied outside of that
context unless of course you were a
Disney animator my background is from is
a Disney animator I I worked at the
Disney Studios for a number of years and
got my training there so at that time
John Lasser who would later direct many
Pixar films was working as an animator
at Disney for me this was some of the
very first computer animation I had ever
seen I was working at the Disney Studios
I was an animator on Mickey's Christmas
Carol when Tron was being produced
computer animation excited me so much
not excited about what I was seeing but
the potential I saw in all this I was
just amazed by it and this led to the
creation of the first short film using
this process produced and animated by
John and directed by the more
established Glen Kean and we started
thinking wouldn't it be cool if we had a
background that was moving like Tron did
but we animated the character by
[Music]
hand what you're seeing is that first
test a short film adapting Where the
Wild Things Are as you can see the
background is 3D while the characters
are done in traditional 2D animation and
believe it or not even though it looked
great for its time it was one of the
reasons Lasser was fired from Disney
because the experiment was a financial
failure since it didn't prove to reduce
costs but what interests me about this
project is how it somehow plants the
seed for many of Pixar's Future Works
because it's essentially a chase that
starts in an ordinary room in other
words it redefines everyday space
through a new lens and it's undeniable
that over time Pixar has explored
different environments and settings but
I appreciate that in many of their films
they still return to that initial seed
Where it All Began we make sure that you
know from shot after shot after shot the
audience feel that car was really got
trapped within that same environment and
we want the camera to reflect his uh his
isolation and he's being trapped within
his house we Fram Carl inside inside
doorways and things squares within
squares with characters and their
intimate spaces it's nothing our
butterfly curtains couldn't fix I read
somewhere that an empty room is an
opportunity where did you read that but
my favorite example of this I just got
to get back in my body and really bring
it tonight how come this part is is
Joe's room in
Soul 2 you see the whole movie centers
around the contrast between life and the
spiritual world can't crush a soul here
that's what life on Earth is for if one
realm features abstract elements soft
textures radiant figures curved shapes
and evokes a profound sense of
impersonality you see that dance that's
what I'm talking about the other the
Earthly realm is characterized by
straight lines Square forms rough
textures and intricately detailed
hyperrealistic
environments and this logic also applies
to the space that interest me Joe's room
as one would expect straight lines and
cubic shapes also fill the space
contrasting with the soft forms of the
spiritual World basically everything is
made up of cubes and squares right now
I'm going to go in and I'm going to
scratch up the sofa wait wait a minute
that's my but this time the lines are
slightly crooked because they're not
aiming for the perfect Aesthetics of up
but something more realistic that
reminds us of our
world and what I really like about this
set is the amount of information it
gives us about Joe we can obviously
infer he loves music and it also hints
at his backstory suggesting that music
serves as a reminder of his father with
an instrument that belonged to him
looming large in the room as a powerful
presence but the point is that the room
is entirely monothematic in its content
just compare the pictures on its walls
which feature no photos and focus
entirely on music to the walls of the
barber shop Hey Joe what are you doing
here on a weekday where the images on
the walls have diverse themes and
textures with an infinite variety
ranging from diploma photos of cars
boxing images basketball team posters to
Family Photos it's a collage of the
barber inner world how come we have
never talked about your life before you
know Rex well I'm glad you did this time
looking good
brother our minds unconsciously start
working like a detectives where every
element is a clue for us SC she's here
for a list and we could even go deeper
the Crooked lamp tells us he's a
careless guy which is reinforced by the
laundry basket on the floor the multiple
stacked boxes show he prioritizes
Comfort over Aesthetics The Damp stains
or the worn edges of the walls or the
worn areas around the switches indicate
he isn't someone who particularly cares
about Home Maintenance or the fan
indicating he doesn't have air
conditioning giving you an idea of his
economic level we could say the sunken
sofa in the middle implies he always
sits alone or the shelves bending under
the weight speak of his neglect or lack
of money to get better Furniture as you
can see we can say a lot of things and
you could probably say even more maybe
coming to different conclusions from the
same Clues because the meaning of these
objects isn't linear and that's part of
what's
interesting and even the color palette
with its earthy tones and aged textures
conveys a sense of Decay but that's
exactly what I appreciate about this set
despite this the visuals remain
beautiful and resonate with the movie's
message and Pixar
Spirit seeing reality through new eyes
it doesn't matter if they are toys your
closet door bugs or a leaf falling onto
your your hand
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