UAS_Seminar_UMN_Meirani_7V_211434202
Summary
TLDRThis seminar proposal outlines the development of an animated video-based learning media to improve the engagement and learning outcomes of 4th-grade students at SD Negeri 104266 Pematang Sion. The study identifies key issues such as limited resources, low student attention, and ineffective learning materials. By utilizing a 4D model of research and development (R&D), the project aims to create an interactive, visually engaging learning tool focused on the topic of local geography and natural resources. The study evaluates the validity, effectiveness, and student response to the media, offering a solution to enhance student motivation and academic performance in the IPA subject.
Takeaways
- 😀 The seminar discusses the development of a video animation learning media to improve students' learning outcomes in the fourth-grade Ipas subject at SD Negeri 104266.
- 😀 Initial observations revealed several challenges, including limited equipment, lack of student engagement, and ineffective learning materials, leading to low student interest in the Ipas subject.
- 😀 Out of 20 students, 13 had learning outcomes below the minimum competence threshold (KKTP), highlighting the need for new strategies to improve student performance.
- 😀 The identified issues are the reliance on printed textbooks, inadequate supporting facilities, and students' low learning outcomes in Ipas.
- 😀 The research focuses on the topic 'My Region and Its Natural Resources' and evaluates the effectiveness of video animation learning media in improving students' learning outcomes.
- 😀 The study is guided by three main research questions: 1) How valid is the video animation learning media? 2) How effective is it? 3) What is the student response to it?
- 😀 The study aims to analyze the validity, effectiveness, and student response to the video animation learning media for Ipas in fourth-grade students.
- 😀 The expected benefit of this research is to provide a reference and insight into the development of video animation learning media that can be utilized in elementary schools.
- 😀 Theoretical background includes the concept of learning media, the significant potential of video in education, and the Kanva program, a web-based design tool for creating educational animations.
- 😀 The study employs the 4D model for media development: Define (needs analysis), Design (material selection), Develop (media creation with revisions), and Disseminate (distribution to schools).
- 😀 Data collection methods include surveys of teachers and students' needs, expert evaluations, and effectiveness tests through pre-and post-tests, followed by practical trials and distribution of the media.
Q & A
What is the main focus of the research presented in the script?
-The main focus of the research is the development of an animation-based video learning media to improve student engagement and learning outcomes in the Integrated Science (IPAS) subject for 4th-grade students at SD Negeri 104266.
What are the key problems identified in the initial observation at SD Negeri 104266?
-The key problems identified include limited learning tools, low student engagement with teachers, insufficient and unengaging learning resources, and poor student performance with 13 out of 20 students scoring below the minimum required standard.
How does the research aim to address these problems?
-The research aims to address these problems by developing animation-based video learning media that is more engaging and can help improve students' understanding of abstract concepts in IPAS, ultimately improving their learning outcomes.
What are the main research questions posed in the proposal?
-The main research questions are: 1) What is the validity of the animation-based video learning media? 2) How effective is the media in improving student learning outcomes? 3) What is the student response to the animation-based learning media?
What theoretical framework underpins the research?
-The research is based on constructivist learning theory, which emphasizes active learning, where students build their own understanding through interaction with their environment and experiences. This theory supports the use of video animations to make abstract concepts more tangible.
What methodology is used in this research?
-The research uses the Research and Development (R&D) methodology with the 4D model, which consists of four stages: Define (analyzing needs), Design (selecting and designing materials), Develop (creating and testing the media), and Disseminate (distributing the final product).
What are the expected outcomes of this research?
-The expected outcomes are increased student engagement, improved learning outcomes in IPAS, and the validation and effectiveness of the animation-based video learning media as a tool to enhance educational quality.
How will the animation-based video media improve student engagement?
-The animation-based video media is expected to make the learning process more interactive and visually appealing, which can captivate students' attention, making the content easier to understand and more engaging compared to traditional methods.
What was the performance of the students prior to this research?
-Before the research, the performance of the students was low, with 13 out of 20 students scoring below the required learning standard (KKTP). This indicated the need for an intervention to improve student outcomes.
What is the significance of using animation in learning materials, according to the research?
-Using animation in learning materials allows students to visualize complex and abstract concepts in a more understandable way, making the learning experience more engaging and effective. Animation has the potential to simplify difficult topics and make learning more enjoyable.
Outlines
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