Using Apple Vision Pro: What It’s Actually Like!

Marques Brownlee
31 Jan 202437:19

Summary

TLDR本视频深入探讨了使用苹果Vision Pro的体验。作为苹果公司史上最独特、可能带有反乌托邦色彩的产品之一,Vision Pro集成了众多前沿技术,包括全新操作系统、红外眼动追踪技术以及虚拟重构的个人形象等。视频分为两部分,首先介绍了硬件基础,包括其作为高端VR头盔的设计和功能,然后深入分析了如何通过眼动和手势控制、以及与苹果生态系统的集成,来实现日常使用。尽管Vision Pro在沉浸式体验、空间定位、通透模式和生态系统集成方面表现卓越,但其重量、舒适度、外部显示的眼睛效果、应用选择、电池寿命和价格等方面存在不足。视频最后预告了一篇更全面的评论视频,将进一步探讨是否值得购买和拥有Vision Pro。

Takeaways

  • 🤖 Vision Pro是一款高端的虚拟现实头戴设备,包含诸多新技术,如虹膜跟踪、三维手势识别和全景通过等。
  • 🏋️‍♀️ 虽然材料做工优秀,但整个头戴设备重达638克,略显笨重。
  • 🔋 内置电池仅可持续使用2-4小时,但可通过连接外置电池获得无限续航。
  • 👁️ 头戴设备配有内外部摄像头,可建模使用者的面部表情和手势,用于头戴外壳的"人格化"显示。
  • 🆓 通过苹果生态系统,Vision Pro可与其他苹果设备无缝连接,共享信息和数据。
  • 💻 可将Mac电脑屏幕投射到头戴设备中使用,大大扩展了显示空间。
  • 🤯 Vision Pro提供令人印象深刻的沉浸式环境和空间定位,可召唤3D视窗浮于虚拟空间。
  • 🎮 目前的应用场景尚有局限,第三方应用有限,缺乏"杀手级"应用。
  • 💵 主要的不利因素包括较差的舒适度、外部人眼显示尚待改进、应用选择有限,以及昂贵的价格。
  • 🆒 FaceTime通话功能则非常出色,可精确捕捉使用者表情与手势,达到令人赞叹的沉浸感。

Q & A

  • 苹果Vision Pro的核心是什么?

    -Vision Pro的核心是一款高级虚拟现实头戴设备。它具有带屏幕和镜头的显示器、扬声器、风扇和按钮,外形类似于现有的VR头盔。

  • 这款头戴设备有哪些独特之处?

    -Vision Pro采用了金属和玻璃材质,重量比常规塑料头盔重。它配备了精密加工的铝合金框架、数字旋钮以及一个较大的按钮。它还拥有一块巨大的显示玻璃,以及一系列外部传感器,包括深度传感器、红外光照射器、Lidar和普通RGB摄像头。

  • Vision Pro如何实现输入控制?

    -Vision Pro的主要输入方式是你的眼睛和手。它通过进行实时的眼球和手部跟踪来进行控制。你可以通过眼睛和手指的拿捏控制来选择任务和应用。它还内置了可以识别你眼睛的光学ID技术。

  • Vision Pro采用了什么技术来跟踪眼球和手部动作?

    -头戴设备配备了一些内部传感器,可以跟踪你的眼球,并且利用外部传感器跟踪手部动作。头戴设备外侧还有一个外向显示器,可以重构和显示你的眼睛。

  • 使用Vision Pro感觉如何?

    -使用Vision Pro确实是一种独特的体验。由于它的高像素密度、90Hz刷新率、出色的动态范围和毫秒级的低延迟,所以戴上它后感觉更像是在看真实世界而不是屏幕画面。但它也有诸多奇怪和未完全开发的地方。重量和舒适度、电池续航、App选择和价格都是不尽如人意的。

  • Vision Pro有哪些应用程序?

    -Vision Pro有两种类型的应用程序。第一种是专门针对Vision Pro开发的应用,以充分利用它的独特功能。另一种是普通的iPhone和iPad兼容应用。此外,一些大型应用如Netflix和YouTube还没有专用的Vision Pro应用。

  • 在Vision Pro上观看内容会是什么样的体验?

    -苹果在Vision Pro上内置了一些原生的媒体应用,如AppleTV+和Disney+。它们为观看媒体内容构建了完整的虚拟环境。你可以沉浸在180度全景视频中,感受到好像明星就在你面前表演。

  • Vision Pro有哪些值得称赞的地方?

    -令人印象深刻的是Vision Pro的沉浸感、空间置放、眼控和手控、透视、生态系统以及空间音频技术。这些都远超同类头戴设备。但它在重量舒适度、外置眼睛、应用选择、电池续航和价格方面还有进步空间。

  • Vision Pro如何与Mac电脑连接?

    -用户可以直接将Vision Pro连接至自己的Mac电脑,使用电脑的显示作为虚拟4K显示器。你仍然可以通过键盘和触摸板来控制电脑的操作,同时还可以在视觉空间中打开其他Vision Pro应用程序。

  • 介绍一下Vision Pro上的Persona特性。

    -Persona可以让头戴设备通过眼睛跟踪数据,重构用户的虚拟头像,包括眼睛和表情。它的目的是给周围的人看到类似真人的眼睛图像。用户还可以利用Persona进行视频通话,让远程视频中显示自己的数字头像。但Persona的效果还有些许令人毛骨悚然的地方,有待改进。

Outlines

00:00

🎬 讲解 Apple Vision Pro 使用体验

本段介绍了 Apple Vision Pro 的外观和构造。它由一个精密加工的铝合金框架和一块巨大的可以指纹的玻璃面板组成。它有两个按钮、一个数字表冠、风扇进气口和出气口、扬声器和摄像头等传感器。它由 M2 芯片和专用的 R1 芯片驱动。重量为 638 克,电池为 3366 毫安时。电池连接线是永久固定的,想关机就必须拔掉电池线。

05:01

🧐 Vision Pro 操作系统介绍

本段讲解了 Vision Pro 的操作系统使用方法。数字表冠可调出应用抽屉,通过眼控和手势即可开启和交互应用。应用窗口浮在空间中,可以自由调整大小和位置。通过眼控和手势可完成滚动、点击和拖拽等操作。正面还有一个控制中心。文字输入主要通过空中键盘和语音。它的页面界面类似于 iPad 的 iPadOS,但增加了一个维度,在玻璃材质的界面上可看到后面的景色.

10:04

🤖 预装和第三方应用介绍

本段介绍了 Vision Pro 上的一些预装应用和第三方应用。预装应用如 Apple Music、Notes、Settings 等直接为 Vision Pro 开发,采用玻璃质感设计。还有媒体应用如 Apple TV 和 Disney+,可在虚拟环境中观看视频。第三方应用如 Sky Guide (天文)和 Keynote (PPT 演示)等都精心设计了 Vision Pro 专属体验。除了专为 Vision Pro 开发的应用,还有一些可以兼容的 iPhone 和 iPad 应用,直接在 Vision Pro 上呈现 iPad 应用体验。但 Netflix、YouTube、Spotify 等大厂应用暂时缺席。App Store 上的选择还有限,但至少浏览器和网页应用都适用。

15:05

💻 连接 Mac 体验介绍

本段讲解了 Vision Pro 连接 Mac 电脑的体验。只要 Mac 在附近开机,就可以把 Mac 的显示输出到 Vision Pro 中,构建一个虚拟的 4K 窗口。键盘和触控板仍可正常控制 Mac。你还可以在虚拟 Mac 窗口周围打开其它 Vision Pro 应用。这项功能让 Vision Pro 的使用场景大大扩展,如在飞机旅途中使用时,可避免与他人的尴尬互动。目前 Mac 连接时只支持一个虚拟显示器,无法同时连多个显示屏。

20:05

🧍‍♂️ Persona 虚拟人物功能介绍

本段讲解了 Vision Pro 上名为 Persona 的虚拟人物功能。这就是为什么广告中 Vision Pro 外壳上有眼睛的原因。Vision Pro 有内置的红外线眼睛追踪系统,可以重建佩戴者的虚拟眼睛,并投射在外壳上,给外人一种佩戴者在看着他们的感觉。通过一个面部扫描程序,可以建立一个更完整的虚拟人物形象,用于通讯应用。尽管有些部分如头发效果不太自然,但整体效果令人印象深刻,也有些不适。这些虚拟人物可用于 FaceTime 等应用,实现虚拟视讯通话体验。

25:05

📱 FaceTime 体验介绍

本段介绍了 Vision Pro 上的 FaceTime 体验。FaceTime 显示为漂浮在空间中的玻璃窗口,其中的虚拟人物可以根据佩戴者的视角和手势做出对应动作。FaceTime 还有出色的空间音频效果,可以模拟声音来源的距离和环境。人物效果略差于真人视频,但画面细节、表情和肢体动作捕捉已相当精细,可堪称目前最佳的虚拟化身。但在头发等细节上仍有待改进,不算完全自然。总的来说,FaceTime 提供了最具未来感的 Vision Pro 体验之一。

30:08

💭 总结 Vision Pro 亮点和不足

本段总结了使用 Vision Pro 一周后的亮点和不足之处。亮点包括沉浸式体验、空间感定位、眼控手势、穿透式视野、生态系统和空间音频等。不足之处包括重量和佩戴舒适度、外壳眼睛效果、应用选择有限、电池续航和高昂价格。Vision Pro 将是充满挑战和争议的一款产品,介于成熟和年轻的两个阶段之间。作者将在完整评测中展开分析,敬请期待。

Mindmap

Keywords

💡Apple Vision Pro

Apple Vision Pro是苹果公司推出的一款高端虚拟现实头盔,标志着苹果进入空间计算领域的重大步骤。这款产品集成了多种新技术,包括红外眼球追踪、虚拟重构的用户形象等,旨在提供前所未有的沉浸式体验。视频中提到,尽管这款产品在某些方面表现卓越,但在其他方面则感觉未完成或有些奇怪。

💡空间计算

空间计算是一种计算范式,强调通过增强现实(AR)、虚拟现实(VR)和其他技术将数字内容与现实世界的空间环境相融合。视频中提到苹果公司将Apple Vision Pro描述为一种空间计算设备,而不仅仅是一个VR头盔,强调其在增强现实和虚拟现实之间提供无缝体验的能力。

💡红外眼球追踪

红外眼球追踪是一种利用红外传感器追踪用户眼球运动的技术,Apple Vision Pro通过这种技术实现了精确的控制和交互。这项技术允许设备捕捉用户的眼部动作,用于控制界面或在虚拟环境中进行交互,从而提升用户体验。

💡透视功能

透视功能指的是Apple Vision Pro能够通过外部摄像头捕获的图像,让用户即使戴着VR头盔也能看到外部环境。这种功能提高了用户的舒适度,使他们能够在使用设备时仍然与外部世界保持联系,是该设备提供的一种高级增强现实体验。

💡虚拟人物

虚拟人物是指通过Apple Vision Pro的传感器和摄像头捕捉到的用户面部表情和动作,再在设备外部显示屏上重构出的用户眼睛的虚拟形象。这一特性试图在用户佩戴头盔时保持其与外部人交互的自然性和直观性,尽管实际效果可能因人而异。

💡沉浸式环境

沉浸式环境是指Apple Vision Pro提供的一种能够完全沉浸于虚拟世界的体验。用户可以通过旋转数字表冠来调整视觉体验的深度,从完全透明到完全沉浸在虚拟环境中,如在月球上或加州的风景中。这种环境为用户提供了一种全新的沉浸式体验。

💡M2芯片

M2芯片是苹果公司开发的一款高性能处理器,Apple Vision Pro中包含了这款芯片以及一个R1芯片。M2芯片负责处理大部分的计算任务,包括图形渲染、视频处理等,确保了VR头盔能够提供流畅、高质量的用户体验。

💡生态系统

生态系统在视频中指的是Apple Vision Pro如何无缝整合苹果的服务和设备,为用户提供一个连贯的使用体验。通过登录Apple ID,用户的照片、消息、笔记等数据可以立即同步到头盔中,展示了苹果设备之间的紧密协作和数据共享。

💡面向未来的设计

面向未来的设计是视频中提到的一个概念,强调Apple Vision Pro在设计和功能上的创新。这包括其独特的外观、先进的技术如红外眼球追踪、虚拟人物展示以及其试图改变用户与数字内容交互方式的能力。

💡应用生态

应用生态在视频中指的是为Apple Vision Pro开发的应用程序和服务,这些应用程序既包括专为其设计的,也包括兼容的iPhone和iPad应用程序。视频强调,尽管一些应用已经提供了独特的体验,如FaceTime和Apple Music,但整体上应用生态仍处于发展阶段,需要更多应用来充分利用这款设备的潜力。

Highlights

Apple Vision Pro是一款高端的虚拟现实头盔,具有精确的铝制外框、玻璃面板、内置风扇和扬声器。

这款头盔搭载了M2芯片和R1芯片,并配备了多种传感器,包括深度传感器、红外照明器、激光雷达和RGB相机。

头盔重量为638克,由于电池独立设计,重心集中在面部,佩戴时会感到较重。

Vision Pro采用通透模式,可以看到周围环境,即实时通过相机捕捉外部画面。这种通透模式的延迟低于12毫秒,是目前较低水平。

用户可以通过转动数字表冠来控制画面完全沉浸或与周围环境融合。

Vision Pro操作系统类似于iPad OS,但更加透明多维,通过捏合手势进行交互。

头盔通过红外眼球追踪技术,可以跟踪用户的眼球和手部动作,提供无遥控手柄的操作方式。

内置应用程序利用了头盔的优势,如全景视频观看、3D空间导览等。同时也支持部分兼容的第三方iPhone和iPad应用程序。

Vision Pro提供了连接Mac电脑的功能,可将Mac显示转至头盔中,并在周围开启其他应用窗口。这是一个强大的生产力功能。

头盔外部使用"人格化"技术重建用户的头像,包括眼睛、面部表情等。这种效果既令人印象深刻,也让人感到有些不适。

利用头像重建技术,Vision Pro可提供逼真的FaceTime视频通话体验,增强了空间音频效果,但仍存在一些缺陷,如头发表现不佳。

使用时需要时刻关注控制目标,这需要一些适应时间。重量、电池续航、应用选择和价格等都是该产品的一些缺点。

Vision Pro展现了一些出色的体验,如沉浸感、空间感知、眼球追踪和手部控制、通透模式、生态系统和空间音频。

但同时也存在一些弊端,如重量和舒适度、外部头像表现、当前应用选择、电池续航和价格。

这是一款有趣的新兴产品类别,展现出创新和挑战并存的特点。全面评测即将到来。

Transcripts

play00:00

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- All right, so you've seen the unboxing.

play00:03

Now it's time for the breakdown.

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What is using the Apple Vision Pro actually like?

play00:13

This is easily one of Apple's craziest, most radical,

play00:18

possibly dystopian products of all time.

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And I have a lot of thoughts here,

play00:23

like I've been using it for about a week now.

play00:25

There are some parts of this thing

play00:26

that are absolutely incredible,

play00:28

and some other parts that feel weird,

play00:30

or borderline unfinished.

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There are all kinds of new technologies,

play00:34

from a new operating system to infrared eye tracking

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to virtually reconstructed versions of you.

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I feel like there are so many actually new things

play00:45

that you have to understand in order to get a sense

play00:47

of what this headset actually is and what it does.

play00:49

So I'm gonna break this down into two parts.

play00:52

This video is all about using the Vision Pro.

play00:56

It's everything I've learned from the past week

play00:57

of wearing and getting used to this thing every single day.

play01:01

But I'm also working on a more wide ranging,

play01:04

possibly more existential, review video.

play01:07

But let's just start with the more

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hardware fundamentals, right?

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Like what is this thing that I'm holding literally?

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Apple Vision Pro at its core,

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well, it is a VR headset.

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Now, Apple would never say that,

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and they probably won't like that I'm saying that word.

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You know, I made an entire video

play01:24

about why they refuse to use those words,

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and they're calling it spatial computing instead.

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We'll get there.

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But the truth is it's a really, really, really high end

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virtual reality headset.

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It's something we've seen before, right?

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It's got displays and lenses and speakers

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and fans and buttons.

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And this is a form factor.

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This is a thing that we have seen before,

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but before I even turn this thing on,

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there are clearly several things

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that are a little different about this one.

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So first of all, it's made of metal.

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Lots of metal and glass here, which are high quality,

play01:57

but heavy materials, relatively speaking.

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So there's this precisely machined aluminum frame

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around the outside.

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And yes, those are intakes for fans at the bottom.

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And then vents for those fans at the top.

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On the right side, there's your digital crown

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that can be pressed in or turned.

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And then on the other side is just a single larger button.

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So kind of basically the same two buttons as an Apple Watch.

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And then when you get a little further back

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on this band here, these little pods

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with downward facing grills, these are speakers

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which are pointed straight at your ears,

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and work surprisingly well.

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Though of course, it also means that people around you

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can hear a little bit of what you're hearing.

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There's a little bit of bleed,

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and I have a lot to say about spatial audio,

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so stay tuned for that.

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But the main event is at the front.

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There is an enormous piece of glass,

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which, yes, is very easy to fingerprint and smudge.

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And then behind that thing, there's this outward-facing

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OLED display and a bunch of sensors all the way around,

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outside facing sensors that go forward,

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sideways, and straight down.

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And there's depth sensors, infrared illuminators,

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lidar scanners, and just regular old RGB cameras,

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all being processed by an M2 chip

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and an R1 chip inside this thing.

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And then maybe the craziest part,

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inside the headset, there are a bunch more sensors

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facing your eyes, tracking your eyes in real time,

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for all the eye control and everything that comes with that.

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And also then to display a representation of your eyes

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on the outside of the headset.

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Kinda, we'll get there.

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But overall, when you put it all together,

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you get a very well made, very high end,

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but also pretty heavy computer to wear on your face.

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So officially, this headset with this solo knit band

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when I weighed it, showed up as 638 grams,

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which some of you on Twitter have already pointed out

play03:45

is actually slightly less than the plastic Meta Quest Pro.

play03:49

But that Quest Pro also has a lot of battery

play03:52

on the back of your head as a sort of a counterbalance,

play03:55

so the weight distribution is very different.

play03:58

Also, the Quest Pro is not that comfortable anyway.

play04:01

But the point is this, for Apple, made the choice

play04:04

of taking the battery off of the headset, which means okay,

play04:09

now there's nothing on the back of your head,

play04:10

so you can wear it and lean up against things,

play04:12

and that might be an upside,

play04:14

but that also now means you have to deal

play04:16

with this cable all the time running up to your head,

play04:19

and the fact that it's very front weighted now.

play04:22

All of the weight is on the front of your face.

play04:24

So this is the battery, as you saw in the unboxing.

play04:26

If you haven't already seen the unboxing, that just went up.

play04:29

I'll link it below the like button.

play04:30

But this battery is a surprisingly small

play04:32

3,366 milliamp hours.

play04:35

I say surprisingly small because a normal battery bank

play04:38

of this size, you might expect to be 10, 15,

play04:41

20,000 milliamp hours.

play04:43

I suspect there's a lot of heat insulation happening here.

play04:46

But it comes with a non-removable four foot cable,

play04:49

and a proprietary connector at the end of the cable

play04:52

that will twist and lock to the headset.

play04:54

And so the lock is really solid.

play04:55

It makes sense that it's not just straight USB

play04:57

that could get disconnected easily.

play04:58

Once you connect it, it starts glowing,

play05:01

and then it starts booting up.

play05:02

And there's even a little Apple logo that displays

play05:04

on the outside screen while it takes, you know,

play05:07

a little under a minute to turn on.

play05:09

So there is no on or off button

play05:10

or switch anywhere on this headset.

play05:12

Maybe kind of like AirPods Max or something like that.

play05:14

So if you ever take the headset off

play05:16

and put it down, it will enter a standby mode

play05:19

after some time, but it won't turn off.

play05:21

If you wanna turn it off, you literally have to twist

play05:24

and unplug the cable.

play05:26

That's the only way to actually turn the headset off.

play05:28

Now famously already, the battery life

play05:31

with this included battery, is not super long

play05:34

on this headset.

play05:35

Two to four hours is actually realistic

play05:37

for what you can expect for just like this built-in battery.

play05:41

But that's also kind of right in line

play05:42

with a lot of other VR headsets.

play05:43

Battery life on VR headsets is not that great in general.

play05:46

If you do wanna use it longer, the only way to do that

play05:48

is there's USBC port on the battery,

play05:51

and you have to plug the battery in.

play05:53

So you could plug the battery into the wall

play05:55

for infinite battery life,

play05:56

or I guess you could plug it into like a,

play05:58

you could daisy chain another battery into the other pocket

play06:01

or something for even longer life.

play06:02

But yeah, two to four hours.

play06:04

Now at first it seemed weird to me

play06:05

that the port is on the same side of the battery

play06:08

as the non-removable cable,

play06:09

but I think it's because they just want you to default

play06:11

to putting this battery in your pocket,

play06:14

probably in your back pocket.

play06:15

So even if it's plugged into the wall,

play06:17

it can still be in your back pocket.

play06:20

You're just gonna want to get a longer USBC cable.

play06:22

So there are no controllers that come with this headset.

play06:26

Now it does support other input methods

play06:28

that are like game controllers, and mouse, and keyboard,

play06:31

and those can be incredibly useful,

play06:32

but by default the primary input method

play06:35

for everyone using the Vision Pro

play06:37

is your eyes and your hands.

play06:40

So the first time you put on this headset,

play06:42

it goes through this calibration process,

play06:45

and it's pretty interesting.

play06:46

So the first time you ever put it on,

play06:48

it first adjusts the distance between the lenses,

play06:51

physically moving them inside the headset

play06:53

to match the distance between your eyes.

play06:55

Then it does this sort of a hand scan

play06:56

so it understands your hands.

play06:57

And then you go through this process

play06:59

of basically looking at a bunch of dots

play07:01

all the way around the screen,

play07:02

and then tapping your fingers together to select them.

play07:05

Kind of feels like an eye test or something.

play07:07

And then you're in.

play07:08

So first thing you're gonna notice

play07:09

is you can actually kind of put your hands anywhere

play07:11

as long as the headset can see this,

play07:15

just your fingers touching together.

play07:16

So there's a lot of pictures of people using a headset

play07:19

with their fingers, like out in front of them,

play07:21

pinching like that.

play07:22

But you actually don't have to do that.

play07:23

It's such a wide angle because of the sensors

play07:26

facing forward and sideways and down.

play07:28

You can kind of just rest your hand anywhere,

play07:31

in front of you, in your lap.

play07:32

As long as you pinch like that,

play07:33

it can generally pick it up, which is impressive.

play07:36

So you're pinching to control anywhere

play07:37

in that 180 degree bubble in front of you.

play07:39

And then the digital crown, you hit that once,

play07:42

and the app drawer comes up, pretty simple.

play07:45

Doesn't seem that impressive.

play07:46

But this is actually a peek at the first really impressive

play07:49

thing about this headset to me, which is it seems to have

play07:52

incredible spatial positioning lock,

play07:56

and like, it's really hard to have you appreciate this

play08:00

through a YouTube video.

play08:01

Reviewing VR headsets is hard.

play08:03

But turn around in the room you're in,

play08:05

and picture a wall or a window

play08:08

just appearing locked in place in 3D space in your room,

play08:13

and no matter how much you move your head,

play08:15

or move around, it stays exactly kind of floating

play08:18

where it's supposed to be.

play08:18

But when I say floating, I think you're picturing like a,

play08:21

a soft float, but it's locked, and that's how it starts.

play08:25

So now you're in Apple's new Vision OS

play08:29

I would describe this as kind of similar to iPad OS,

play08:33

but way more glassy, and of course

play08:36

with the extra dimension of 3D space.

play08:38

So hitting a digital crown will always get the app drawer

play08:41

back in front of you, and then simply look at the icon

play08:45

you want and pinch your fingers together,

play08:46

to select it and open that app.

play08:48

Scrolling is basically as you'd expect,

play08:50

you just kind of pinch and grab in the air,

play08:53

and then pull as if it's on a string,

play08:55

and physics let you pull things through the air.

play08:57

It's pretty intuitive, it's responsive, it's fluid.

play09:01

Sometimes it's kind of bouncy even.

play09:03

I would say the biggest adjustment

play09:05

is only being able to control

play09:07

exactly what you're looking at.

play09:09

And I don't think people realize

play09:10

how often they're controlling things

play09:12

that they're not exactly looking directly at

play09:14

with other computers and other UIs.

play09:16

But with this, you can look at the button to select it,

play09:20

and if you look at the next thing you're gonna do,

play09:22

you're no longer controlling the button.

play09:23

You have to look exactly where you're trying

play09:25

to interact with things.

play09:26

It takes a few extra brain cycles

play09:28

to remember to always be looking

play09:30

exactly at the thing you're controlling.

play09:32

So when you open a window of a Vision OS app,

play09:34

like any one of the default Apple apps here,

play09:37

it locks into place, it's floating there.

play09:39

It kind of looks, again, like an iPad app,

play09:41

but very glassy, like this frosted glass around the UI

play09:44

sort of lets you see through a little bit

play09:46

to the color behind it.

play09:47

And it even sometimes casts a shadow on the ground

play09:50

in the correct Z space, so it really solidifies

play09:53

that it's floating in front of you.

play09:55

All this makes it feel like the window

play09:57

is in the space around you.

play09:59

Then if you look at the bottom of the window,

play10:01

you get a little bar, you can always just look at that bar

play10:03

and pinch to drag it around.

play10:06

So drag it forward, backward, anywhere you want

play10:09

in X, Y, and Z space, and then let go

play10:11

and it just stays absolutely locked.

play10:13

And then you can look at either bottom corner to resize

play10:16

to make it bigger or smaller.

play10:18

And then finally there's a little X at the bottom,

play10:20

you select that, that closes it.

play10:22

So that is the basics of Vision OS,

play10:25

and just using an app.

play10:26

Now this entire time, by default,

play10:29

and almost any time they can, passthrough is on,

play10:32

which means you have the headset on,

play10:34

but you can see with the cameras

play10:35

right through to everything around you.

play10:37

And I think this is where Apple really wants

play10:38

to normalize the term spatial computing,

play10:42

because it feels like augmented reality.

play10:44

It feels like you're always able to see the space

play10:47

around you, but technically it's not actually AR,

play10:50

because you are still looking at a reconstructed version

play10:53

through a camera feed of the world around you

play10:55

instead of the actual world around you.

play10:57

But maybe it's all just semantics.

play10:59

I will say, this is the best passthrough of any VR headset

play11:03

I've ever used, and it's not even that close.

play11:05

Now again, it's so hard to get this through a YouTube video.

play11:09

It does have screen recording built in,

play11:11

so I'm gonna try to use that.

play11:12

But imagine putting a headset on,

play11:14

and not really feeling like you're looking at a screen

play11:17

with the real world.

play11:19

Because of the pixel density,

play11:20

because of the 90 hertz refresh rate,

play11:22

and because of the impressive dynamic range of the cameras

play11:25

and the correctly adjusting shutter speed,

play11:27

you just almost don't,

play11:29

you almost just feel like you're looking

play11:31

at the real world, not through a headset.

play11:32

Also the passthrough is so close to real time

play11:36

that I could legitimately interact with all kinds of things.

play11:39

I could catch items flying at me.

play11:41

I even tried playing ping pong.

play11:43

It was easy, no hesitation.

play11:45

So officially, the R1 chip is doing all the processing

play11:48

of all this stuff and adjusting the shutter speed

play11:50

for different lighting conditions

play11:51

and always keeping passthrough latency

play11:53

under 12 milliseconds, which is the lowest in the industry.

play11:57

But it's really combining that with how close to reality

play12:01

the colors and brightness and everything are

play12:03

that keeps it feeling kind of real.

play12:06

Basically, the only noticeable restriction

play12:08

is super close up items and objects can get a bit blurry,

play12:12

and then you can't quite make out really small

play12:14

or fine texts, so you can't read an email

play12:17

or a tiny text on your phone in your hand,

play12:19

but you can absolutely text people,

play12:21

or read your notifications, while keeping the headset on.

play12:23

If you've tried other VR headsets,

play12:25

you know how impressive that is.

play12:26

It's just, it's really good with the tech

play12:29

that exists now for VR headsets.

play12:32

But you can definitely still take the headset off

play12:35

and be like, oh, it's way brighter in here

play12:36

than I thought it was.

play12:38

Either way, that's all passthrough,

play12:40

but if you ever wanna fully immerse yourself,

play12:43

I mean it is a VR headset after all,

play12:45

all you gotta do is rotate this digital crown clockwise,

play12:49

just keep turning it, and it will slowly

play12:51

dial your environment more and more into your field of view

play12:55

until you dial it all the way up to fully surrounding you.

play12:57

So all of the windows you might have had open

play13:00

will still stay stuck where they were,

play13:01

but everything you're doing is just on the moon now.

play13:06

So yeah, there's a couple environments

play13:07

Apple has built in here,

play13:09

most of them relaxing scenic locations,

play13:12

like in California somewhere,

play13:14

or one really nice one is Mount Hood

play13:16

with a little bit of rain falling.

play13:17

They're not quite photorealistic,

play13:20

but they're just short of photorealistic,

play13:22

like they're the most realistic digital environments

play13:26

that I've seen.

play13:26

So then the last two big quirks of the UI, control center.

play13:32

So the only way to get to control center

play13:33

is to look up, and you can't just look up,

play13:36

but you have to physically turn your head up

play13:38

and look at this arrow that appears above you.

play13:39

So once you see that, you select that

play13:41

and then you get your control center for things like,

play13:43

you know, battery life and notifications, focus modes,

play13:46

and screen recording, and pairing to a Mac.

play13:49

But the other big quirk is text input.

play13:52

So you might be wondering how does text input work

play13:55

with no physical controllers?

play13:58

So there's basically three ways to do this.

play14:00

So let's say you are in Safari,

play14:02

and you want to go to mkbhd.com.

play14:04

You really want one of those shiny new Chevron hoodies

play14:07

for the rest of winter.

play14:08

Great, how do you do it?

play14:09

So the first way is to literally hunt and peck

play14:12

poking the keys on the keyboard

play14:14

that appears in the air in front of you.

play14:17

So this one is tough, because it literally only reacts

play14:20

to your pointer finger on each hand.

play14:22

So you actually can't type fast,

play14:24

like with home row or anything like that.

play14:26

Not great.

play14:26

The second way, though, I think is actually kind of good.

play14:29

It's at least faster, which is looking at the key

play14:32

you want to interact with, and then pinching to select it.

play14:35

So just looking around the keyboard like this,

play14:38

and selecting the keys.

play14:39

And you might be surprised how fast you can type like this

play14:41

if you actually know your way around a keyboard pretty well.

play14:43

I actually prefer this to poking the virtual keys

play14:47

because I at least get a little bit of haptic feedback

play14:49

from my own fingers tapping together.

play14:51

But then in Safari, the last way to do it

play14:53

is literally to just look up at the microphone

play14:54

and say the URL out loud.

play14:56

MKBHD.com.

play14:58

And then it just hears you

play14:59

and goes to the site pretty quick,

play15:01

if it's a URL that you can actually say out loud.

play15:04

So, what can you actually do with this thing?

play15:09

Like now that we know what it is, it's the M2 chip,

play15:12

a computer on your face with the displays

play15:15

and the lenses inside, and all sorts of sensors everywhere.

play15:18

What can this thing actually do?

play15:19

And I feel like the most common way to phrase that

play15:21

is what is the killer app?

play15:23

Because that's, we feel like we need some sort

play15:25

of justification to spend three, $4,000 on this thing.

play15:29

Like applications made the iPhone what it is as we know it,

play15:33

like apps made the iPad.

play15:35

So what is the app situation on the Vision Pro?

play15:39

So there are two types of apps on the Vision Pro, actually.

play15:43

The first is apps that are built specifically

play15:46

for the Vision Pro to take advantage

play15:48

of its awesome experiences.

play15:50

And there are a few of those right now,

play15:52

and then there are all the other apps,

play15:55

which basically are iPhone and iPad apps

play15:57

that happen to be compatible

play15:59

because the developer didn't opt out.

play16:03

And the first kind is way cooler.

play16:05

So these are Apple's stock apps here

play16:08

that come with the Vision Pro.

play16:09

And so these are all, of course, made just for Vision Pro.

play16:13

So they're gonna have stuff that takes full advantage

play16:16

of what this thing is capable of.

play16:17

Apple Music is a pretty classic one,

play16:19

like it has all the same functionality

play16:20

of any other Apple Music app,

play16:22

but in this super glassy frosted window,

play16:25

and shows the colors of whatever's behind it.

play16:27

And you have the sort of sorting menu on the left hand side

play16:31

instead of across the bottom.

play16:32

That's the basic layout.

play16:34

Same thing with the Notes app and the Settings app.

play16:36

Very glassy, almost looking like an iPad app in the air,

play16:39

just rebuilt with this new material design.

play16:42

And then there's the media apps.

play16:44

So Apple TV and Disney+, they both come pre-installed,

play16:48

which they have built entire environments

play16:50

inside of them for watching media.

play16:52

And there's even a small collection of videos

play16:55

on the Apple TV app that are shot

play16:57

on a new proprietary format

play16:58

specifically for Vision Pro.

play17:00

So it drops you into a space with a full 180 degree video,

play17:04

and Alicia Keys walks right up to you

play17:07

and starts singing right to your face.

play17:09

It's crazy.

play17:09

There's also the Photos app,

play17:10

which will let you look at panoramic photos,

play17:13

for example, in this fully immersive view.

play17:15

So you can blow them up to full screen,

play17:18

and then it gives you a bit of a parallax effect

play17:19

around the edges, so it feels like you're looking

play17:22

into a window of your own photo and looking around.

play17:25

It's kind of incredible.

play17:26

And then there's also some other really fun

play17:28

third party apps that I've tried

play17:29

that were built ahead of time.

play17:30

So Sky Guide, this is a good one.

play17:32

You can look around a real representation of the sky

play17:35

around you or any of the constellations would normally be,

play17:39

you can look at it a little longer and it'll pop it out.

play17:42

You can pull it outta the sky

play17:43

to get more information about it.

play17:45

It's a pretty great idea.

play17:47

There's another one called Jig Space,

play17:49

which is, it's a sick app,

play17:50

I don't know if I'd ever use it,

play17:51

but basically it lets you load 3D models

play17:54

into the space you're in and mess around with them,

play17:57

take 'em apart, view them in actual size.

play17:59

And this really takes advantage of how good

play18:01

the placement lock is on the Vision Pro.

play18:03

And you can walk around, and really gets you

play18:05

a better understanding of the scale of things

play18:07

that you don't get to see up close very often.

play18:10

And then Keynote is another funny one.

play18:12

So you can of course go through and edit a Keynote

play18:15

just like normal if you want to,

play18:17

but then they've built this whole environment

play18:20

for practicing your presentation skills.

play18:22

So you press that and it says, oh, would you like to go

play18:24

to a conference room, or the literal Steve Jobs Theater,

play18:27

so you can rehearse talking to your audience

play18:30

with your Keynote slides behind you.

play18:32

It is genuinely incredibly immersive.

play18:35

And there's already a bunch more apps like this

play18:37

in the App Store already at launch

play18:38

that are specifically built for Vision Pro.

play18:41

So they'll take advantage of its various strengths.

play18:44

Now, are any of these a killer app?

play18:48

Not really.

play18:49

I mean I don't, if you're looking for any one of these

play18:52

to be the reason why you spend like $4,000 on this headset,

play18:55

I don't think we have that yet.

play18:57

But then at least there's all the other non-native,

play19:00

but technically still compatible, apps

play19:03

that are in the App Store.

play19:04

And these are gonna look just like iPhone and iPad apps.

play19:07

Actually, there's a pre-installed folder on the home screen

play19:10

when you get this thing literally called Compatible Apps,

play19:13

and there's a bunch of them from Apple here.

play19:16

They look exactly like iPad apps.

play19:17

I'm surprised actually that more of them aren't

play19:20

fully built out to take advantage of Vision Pro,

play19:23

but like, Apple Maps is just the iPad app.

play19:26

And so it would be cool if there were some fun

play19:29

augmented reality overlay walking directions type stuff,

play19:32

but nope, it's all the exact same functionality

play19:35

that you would find if you opened this app on your iPad.

play19:37

And you can go to the App Store

play19:38

and search a bunch of the names of apps

play19:40

you already know and love, and find them by name

play19:42

and grab them, and they'll work the exact same way.

play19:44

Crazily enough though, there are already

play19:47

some notable exceptions.

play19:50

No Netflix app for the Vision Pro, no YouTube app

play19:54

for the Vision Pro, no Spotify app for the Vision Pro.

play19:57

Apple has kind of a contentious relationship

play20:01

with a lot of developers right now,

play20:02

especially some of the bigger ones.

play20:04

And so some have made the active choice to opt out.

play20:08

They're like, we don't wanna be there.

play20:10

This won't be a big enough platform to matter to us

play20:13

to justify the work.

play20:14

So they're not there.

play20:15

Now I totally get it,

play20:16

but also now as a Vision Pro owner

play20:18

and someone who's using it,

play20:19

I'm like, oh, it's kind of a bummer.

play20:22

I really wanted to be able to watch a Netflix show offline,

play20:26

downloaded it ahead of time, but you can't do that now.

play20:29

But at least, at least for now, for the record,

play20:32

you can use the browser,

play20:33

and anything that would work in the browser.

play20:35

So if you pull up Safari,

play20:36

and you get a full screen 4K YouTube video going,

play20:39

and locked in space, or even in an environment,

play20:42

it looks great.

play20:43

It's razor sharp.

play20:44

Like, I could totally watch YouTube videos like this.

play20:47

But you will definitely be missing the features

play20:49

of having the dedicated app, like offline video.

play20:52

Honestly to me, the killer app of the Vision Pro

play20:56

isn't just an app, it's actually the ecosystem.

play21:00

And we knew this was coming,

play21:02

but the second you log into a Vision Pro with your Apple ID,

play21:05

immediately it starts pulling all the services,

play21:08

and all the stuff that you're used to

play21:09

from all the other Apple devices you already have.

play21:12

And I said this before the Vision Pro was announced,

play21:14

I was like, this is the most obvious strategy for Apple

play21:16

because there are lots of people out there

play21:18

who have never considered buying a VR headset

play21:20

that are considering only this one

play21:22

because they have an iPhone,

play21:24

and this is the one that works with the iPhone,

play21:26

and none of the others are particularly close.

play21:28

So all of your iMessages are already here,

play21:30

all of your photos are already here

play21:32

and loaded up and backed up.

play21:33

All your Notes are already at your fingertips.

play21:36

You already saw the Keynote app.

play21:37

But okay, easily my favorite feature

play21:40

is connecting to your Mac, right?

play21:42

So anytime your Mac is in front of you

play21:44

and it's turned on, hit that arrow

play21:46

and then there's this little icon

play21:47

to Become My Mac's Virtual Display.

play21:50

So I click that, and then pick my Mac,

play21:52

and it pretty much instantly, it actually blacks out

play21:54

the display of my Mac, and then turns that display

play21:58

into a 4K window inside of the headset.

play22:02

So now my keyboard and trackpad still work,

play22:05

even if it is a desktop.

play22:06

The keyboard and the trackpad still control everything,

play22:08

and you can continue using it just like a normal computer,

play22:11

but with the ability to make your new 4K monitor

play22:14

as big or as small or close or far away as you want,

play22:18

which is super sick.

play22:19

And then the bonus is you can still open up

play22:22

and place other Vision Pro apps around your Mac computer.

play22:27

So like you can have your Mac in the middle here,

play22:29

and maybe you're editing or doing some work on the Mac app,

play22:32

and then you have a Safari window, or Messages,

play22:35

or whatever else you want right next to it around it.

play22:38

And then your keyboard and trackpad can move

play22:41

seamlessly between them all to control all of them.

play22:45

This, to me, as a Mac user, the ease of use for setup

play22:49

to make this happen, this feels like

play22:51

the biggest game changer,

play22:52

like the most compelling futuristic feeling

play22:55

use of this headset to me.

play22:57

Especially on a plane.

play22:58

Oh my god, I can't tell you how many times

play23:00

I've had an awkward conversation because,

play23:02

like, I'm editing a video on the plane,

play23:03

the person next to me sees I'm editing a video of myself,

play23:06

and it's kind of weird and hard to explain,

play23:08

but I'm picturing putting the headset on,

play23:11

the display blacks out,

play23:12

but now I can do all the editing I want,

play23:14

and I can make the screen as big as I want.

play23:16

So I've really enjoyed using that feature.

play23:17

Again, the biggest challenge, though,

play23:19

is still remembering to look exactly at the thing

play23:23

you want to control.

play23:24

So aside from typing on the real keyboard

play23:27

on whatever window is open, if you want

play23:29

to control something, you have to be looking at it.

play23:33

Again, it doesn't sound like a big deal,

play23:34

but when you try it, you'll see what I mean.

play23:37

And then also, odd limitation, one monitor only.

play23:40

From the Mac, one virtual monitor only at a time.

play23:44

So if you usually run a dual display setup like I do

play23:46

for Final Cut Pro, big preview on one side,

play23:49

timeline on the other side, you can't do that.

play23:51

You have to use the big one monitor version of your setup.

play23:55

All right, so you might have realized

play23:56

I've left one thing out this whole time.

play24:00

One thing, you could call it one more thing, sure.

play24:02

It's one more huge crazy thing,

play24:06

but it's kind of the defining characteristic of this product

play24:09

and that is Personas.

play24:11

So in all the advertising you've seen of Vision Pro,

play24:15

there's these eyes on the outside of the headset

play24:19

that looks like they're kind of in a passthrough,

play24:21

like in a dark astronaut helmet type of thing.

play24:24

Easily the most memed, most unique aspect

play24:27

of this headset, right?

play24:28

It's the only headset with an outward display.

play24:31

And I mean it's very, very prominent in those videos,

play24:34

but in real life, as you've started to see

play24:36

from some of my footage, it is very different,

play24:40

and I think I figured out why.

play24:42

So first of all, it's not actually see-through, right?

play24:45

There's a whole bunch of computer

play24:46

in between me and you right now.

play24:48

So the eyes aren't on the outside.

play24:50

It's a representation of my eyes

play24:53

based on what all the sensors on the inside are seeing.

play24:55

It's reconstructing it on the outside.

play24:57

So those sensors are tracking at 90 frames per second,

play25:00

and they give you optic ID, which is,

play25:03

it's how you log into the headset and keep things secure.

play25:05

It's basically the same as face ID, or touch ID,

play25:08

it's just looking at and identifying your eyes.

play25:11

And it also powers the one beta feature of this headset,

play25:15

which is Personas, which is, it's the most impressive

play25:20

and weirdest thing about this headset at the same time.

play25:23

I'm calling it right now.

play25:24

So the purpose of the eyes on the outside

play25:26

is really not for you, the wearer of the headset.

play25:29

In fact, you'll never see it.

play25:30

But it's for the people around you.

play25:32

So when you're in a passthrough mode,

play25:34

your eyes will shine through

play25:36

to indicate that you wearing the headset

play25:39

can see the person outside.

play25:41

So that right there is already pretty unique.

play25:43

But then, when you're in something immersive

play25:45

and you can't see what's around you, it covers up your eyes

play25:48

with this sort of like a blue, purple glowing animation.

play25:52

So that intuitively makes sense.

play25:53

You can see the eyes when they can see you,

play25:54

you can't see the eyes when they can't see you.

play25:56

But crazily enough, there's also a feature

play25:57

where if you have someone who's outside the headset

play26:00

looking at you, talking to you,

play26:02

and you are in an immersion,

play26:04

but you want to talk to them through that,

play26:08

they will kind of appear through the fog

play26:11

of whatever immersive environment you're in.

play26:13

So you just start talking and looking in their direction.

play26:16

It detects that, and sort of parts a little bit of a fog

play26:20

and that person's eyes will show through the fog.

play26:23

It's pretty decent.

play26:24

It basically only shows one person at a time.

play26:26

And when this is happening on the outside of the headset,

play26:29

it shows a little bit of your eyes poking through

play26:32

the purple and blue glow.

play26:35

It's, as you can see, it's all working,

play26:38

but also, I think it looks nothing like the eyes

play26:41

from the ad.

play26:42

So in an effort to make the eyes

play26:44

as presentable as possible, two things.

play26:47

First of all, this screen is actually behind

play26:50

a lenticular film, which I didn't even realize that

play26:53

from the initial media they had published.

play26:55

But if you've ever heard of that,

play26:56

it's sort of what gives it this 3D depth.

play26:59

You might have seen this on other holographic displays

play27:01

and stuff, but the point of that

play27:03

is to make the eyes appear to be sunken into the display,

play27:07

like on your actual face,

play27:09

instead of glued to the front of the headset,

play27:12

which would look a little more weird.

play27:13

But then two, to represent your actual eyes,

play27:16

they've built in a way to scan in

play27:19

and create a digital representation of your face,

play27:22

which is called your Persona.

play27:25

And it looks like this.

play27:26

So to get those eyes on the outside

play27:29

of the Vision Pro headset, you have to do something

play27:31

called registering your Persona.

play27:33

This is how it creates the digital version of you

play27:36

that includes your eyes that will show up here.

play27:40

So let's do that now.

play27:42

It's actually kind of a cool process.

play27:43

So I'm gonna put it on, and hopefully the screen recording

play27:45

works so you can see exactly what I'm doing.

play27:47

I'll hit the digital crown.

play27:48

I'm gonna go to Settings.

play27:50

And you can do this when you first set it up.

play27:51

But I'm going to Persona, and I'm gonna hit Get Started.

play27:57

So let's refine my hands real quick.

play28:00

This is capturing detail from the front of the headset

play28:03

of the hands in front of me.

play28:07

Once it's done with that-

play28:08

- [Automated Voice] Your Persona, remove Apple Vision Pro.

play28:10

- It's gonna ask me to take it off.

play28:12

So this is how it goes.

play28:13

- [Automated Voice] When you're ready,

play28:15

hold Apple Vision Pro at eye level.

play28:18

Keep your arms and shoulders relaxed.

play28:21

Align your entire face within the frame.

play28:23

- [Marques] My face shows up like face ID.

play28:25

- [Automated Voice] Slowly turn your head to the right.

play28:30

Now slowly turn your head to the left.

play28:36

Now tilt your head up,

play28:41

then tilt your head down.

play28:46

Next, let's capture your facial expressions.

play28:48

Smile with your mouth closed.

play28:52

Then make a big smile with your teeth showing.

play28:56

Now raise your eyebrows.

play29:00

Close your eyes for a moment.

play29:03

Capture complete.

play29:05

Put Vision Pro back on to continue.

play29:10

- I will do that.

play29:11

So now I have a menu that says Creating Persona,

play29:16

and it says it's in beta,

play29:18

and now there's my Persona right there.

play29:24

Kind of uncanny.

play29:26

The hair's a little bit different, but the face.

play29:33

Wow, wow.

play29:34

Okay.

play29:35

So there's different lighting.

play29:35

You can choose it to always be in studio lighting,

play29:37

and always be in contour lighting.

play29:39

I'll just leave it at natural, and hit next.

play29:43

You can change the color temperature of your skin tone.

play29:47

Cool to warm, I think I'm around there.

play29:51

Brightness, darkness.

play29:54

I think I'm around there, near the middle.

play29:59

Next.

play30:01

And then I can add glasses.

play30:02

So if I typically have glasses,

play30:03

which obviously I wouldn't be able to wear

play30:05

in the Vision Pro, you can still look like you have glasses,

play30:08

anytime you're on that FaceTime call.

play30:10

And then next.

play30:13

Save.

play30:14

And that's it.

play30:16

So I think now

play30:20

you should see my eyes.

play30:24

Maybe.

play30:26

And that that's the thing, it barely shows up.

play30:30

You can barely see my eyes when I'm wearing the headset.

play30:33

Now I've tried a couple other scans subsequently,

play30:36

so I've tried different lighting conditions,

play30:38

I've tried different backgrounds, simple backgrounds,

play30:40

tried different shirts and things like that.

play30:42

It doesn't really ever appear any brighter.

play30:44

I think if you have a darker skin tone like me,

play30:47

just don't expect the eyes to show up very brightly

play30:50

on the outside of the headset.

play30:51

It's pretty subtle.

play30:52

Even when it does show up, it's a little weird looking.

play30:55

The eyes are a little too far apart sometimes.

play30:58

They're a little dim.

play30:59

You see one eye at a time.

play31:01

It's kind of weird.

play31:02

But that Persona though.

play31:04

Whew.

play31:05

That is some pretty interesting stuff.

play31:07

It's crazy that this is actually a real thing being shipped,

play31:11

like first Meta started doing it.

play31:13

Now Apple's doing this.

play31:15

This is, again, it's technically in beta.

play31:17

So I dunno, there's room for improvement,

play31:19

but it still works.

play31:21

But as of right now, I feel like this is

play31:23

both incredibly impressive and slightly unsettling.

play31:28

Like, it's very impressive that this thing,

play31:32

this headset I'm wearing on my face,

play31:33

is tracking all these little micro expressions

play31:37

and little movements for my eyes and my cheeks

play31:39

and my mouth and everything.

play31:42

But at the same time, it's just not quite human.

play31:47

It's right at the edge of the uncanny valley

play31:49

of I'm not looking at a person.

play31:51

So yeah.

play31:54

But the crazy part is you can now use this Persona

play31:58

as your camera feed for any apps in Vision Pro

play32:01

that require a front facing camera, like FaceTime.

play32:06

And so I've tried, I've been using FaceTime

play32:09

a few times in the Vision Pro,

play32:11

and it is, technically speaking, incredible.

play32:15

So I've made a few FaceTime calls in the past few days

play32:17

with some fellow reviewers,

play32:19

who you'll probably recognize from their Personas,

play32:21

who are also testing the Vision Pro.

play32:23

And universally, once we all got past the shock of,

play32:27

oh my god, it's you.

play32:29

It looks like a digital version of you.

play32:30

This is crazy.

play32:31

I've never seen anything like this before.

play32:33

Once we got past that, there is a ton happening here.

play32:36

So you can see the FaceTime windows

play32:39

literally appear as just that.

play32:41

They're just like glassy windows floating in space

play32:44

with people looking through them.

play32:46

And then the angle that you look into the window

play32:49

is gonna match the angle that they see you looking at them.

play32:54

Meaning if we're all in Vision Pros on this call,

play32:57

unlikely, but hear me out.

play32:58

If we're all in Vision Pros,

play33:01

and you've got a bunch of people on this FaceTime call,

play33:03

so there's somebody to the left,

play33:04

and somebody to the right, if I look to the person,

play33:07

and make eye contact with the person to the right,

play33:09

the person to the left sees the side of my head,

play33:13

because I'm looking at somebody else.

play33:16

That's already pretty cool.

play33:17

And then the same thing is true for hand gestures.

play33:19

So we tried this out.

play33:20

Turns out you can reach out

play33:22

and make hand gestures that are tracked by the cameras

play33:25

in this bubble in front of you,

play33:26

and they show up at the correct angle

play33:29

towards the person that you're gesturing at,

play33:31

so not towards everybody else on the call.

play33:34

Oh wait, wait, wait.

play33:35

Okay, good test.

play33:36

So wait, Justine, do you see this?

play33:37

- Yes.

play33:38

- And Brian, do you see? - I don't see that.

play33:39

I don't see that, Marques. - Whoa.

play33:40

- Now wait.

play33:41

So now Brian, do you see this? (Justine gasps)

play33:42

- Now I can see that, Marques.

play33:43

- And then on top of that, spatial audio here

play33:45

is incredibly well developed.

play33:47

So again, you're on the call, the voice of the person

play33:50

to the right comes from the right side.

play33:52

The voice of the person to the left comes from the left.

play33:54

But also, you can just pick up and move the window around,

play33:56

and that angle will match where the people are in the room

play34:01

and where their sound and video comes from.

play34:03

If I put you on the other side of the room,

play34:06

it sounds like they're further away.

play34:08

And if I turn up the environment,

play34:12

and bring them into the moon, or some other 3D space,

play34:16

it actually sounds much more like I'm in a gigantic space

play34:20

with no echo, versus in the actual room.

play34:22

It's all very subtle, but very well considered.

play34:25

So once you're in this a while,

play34:26

you start to notice all these little smaller things.

play34:29

Again, it's not quite human-like.

play34:31

It's not like looking at a video feed of a human face,

play34:35

but it is still, like it has a lot of like,

play34:37

this would be the best avatar anyone's ever made in 2K.

play34:40

Like no one's ever done a 2K face scan

play34:42

and had it look this good,

play34:43

but it's still not as good as a perfect reality.

play34:46

It's a, you've heard the uncanny valley thing before.

play34:49

I think the number one weakness for the avatars

play34:52

or the Personas that I've seen is hair.

play34:55

So basically everyone I've talked to has

play34:56

like a frozen lump of hair

play34:58

instead of flowing realistic hair.

play35:01

And that's true about all flowing things,

play35:02

like however your hair was when you did the scan,

play35:05

it's frozen that way.

play35:06

And so is any necklace you're wearing,

play35:08

whether it's crooked or not,

play35:10

or I guess, technically also any makeup you had on,

play35:13

or however you looked when you did the scan.

play35:15

Maybe that could be a good thing.

play35:17

Maybe you did a scan when you were looking all dolled up,

play35:19

and then you get on a 7:00 AM call,

play35:20

and you still look perfect even though

play35:22

you look like you just woke up in real life.

play35:24

So I guess there's that too.

play35:25

But anyway, all that is to say FaceTime.

play35:28

FaceTime is the most well thought out,

play35:33

like most futuristic Vision Pro experience.

play35:37

It just is.

play35:38

So I'll end this video with this.

play35:40

Now you know what it's like to use and operate

play35:45

the Vision Pro.

play35:46

But there's still a lot more to consider

play35:48

when actually considering if you should buy

play35:50

and own this thing, from the use cases,

play35:53

to the things that work well, and don't work well,

play35:56

the philosophy behind it, the prices, all of that stuff.

play35:59

That's what's gonna be for my full review.

play36:02

Like there are parts of this thing

play36:03

that are absolutely amazing,

play36:05

unparalleled, best I've ever seen.

play36:08

But the reason it's so interesting

play36:09

is because it's actually a young category.

play36:12

Like we're so used to this slow, boring iteration

play36:15

in mature categories, like smartphones, and laptops,

play36:18

and you always see the comments

play36:19

talking about how tech is so boring,

play36:21

but now they're actually jumping into something risky,

play36:23

and it's actually fun, and there is downfalls and flaws,

play36:27

and it's fun to actually weigh the pros and cons.

play36:29

So I'll be expanding on all these way more

play36:31

in the full review, but I'll leave you with this.

play36:33

I've got my upsides and downsides to Vision Pro.

play36:37

It's been a week.

play36:38

Upsides, some of the stuff that's the best I've ever seen

play36:40

in a headset.

play36:41

Immersion, placement in space, eye tracking

play36:45

and hand control, passthrough, ecosystem,

play36:49

and spatial audio.

play36:51

And the downsides, weight and comfort,

play36:54

the eyes on the outside,

play36:56

app selection right now, battery life, and price.

play37:01

So the full reviews in the works.

play37:03

Definitely get subscribed to be among the first

play37:05

to see that when it drops.

play37:07

Either way, till the next one.

play37:09

Thanks for watching.

play37:11

Catch you later.

play37:12

Peace.