AR vs VR | What are Virtual and Augmented Realities? | @edurekaIN
Summary
TLDRThis video delves into the burgeoning fields of virtual reality (VR) and augmented reality (AR), highlighting their rapid growth and potential. With the market expected to soar from $17.8 billion in 2018 to a staggering $215 billion by 2022, investors are keenly eyeing these technologies. VR promises total immersion, whereas AR enhances the real world with virtual elements. The video explores the history, current applications in gaming, therapy, and business, and the future prospects of these technologies, suggesting AR might have the upper hand due to its seamless integration with smartphones and everyday life.
Takeaways
- 🌐 The world is advancing rapidly with new technologies, especially in virtual and augmented reality.
- 💹 Investors are heavily investing in VR and AR, with the market expected to grow from $17.8 billion in 2018 to $215 billion by 2022.
- 🕶️ VR technology immerses users in a completely different, simulated world, with the Sensorama being one of the earliest examples of immersive technology.
- 👨💻 Ivan Sutherland, known as the father of computer graphics, created the first VR head-mounted display in 1968.
- 🎮 VR initially struggled to evolve beyond gaming and arcades but has now advanced to offer high-definition, immersive experiences.
- 🏥 VR is now being used in research, therapy, and even helping people with acrophobia and PTSD.
- 🔌 There are two types of VR tech: wired, which offers high performance but is expensive and limiting in movement, and wireless, which is more mobile but less powerful.
- 📱 AR technology enhances the real world by overlaying virtual objects onto the existing environment, creating mixed reality.
- 🧙♂️ Famous AR applications include Pokemon Go and Snapchat filters, demonstrating AR's widespread adoption.
- 🔧 Businesses are using AR for practical applications like real-time car repairs and customer service.
- 🤔 The future may see VR and AR combined in the same device, allowing seamless switching between fully immersive and augmented reality experiences.
Q & A
What is the expected market size for AR and VR products by 2022?
-The market for AR and VR products is expected to reach as high as 215 billion dollars by 2022.
What does VR technology involve?
-VR technology involves the use of computer technology to create a simulated environment in which the user can immerse themselves and interact with the experience.
Who is considered the father of computer graphics and what is his contribution to VR?
-Ivan Sutherland is considered the father of computer graphics. His contribution to VR includes the creation of the Sword of Damocles, which is widely considered to be one of the first virtual reality head-mounted displays.
What was the outcome of Nintendo's Virtual Boy?
-The Nintendo Virtual Boy was a huge disaster due to its low resolution display, single color use, and uncomfortable design, which made it expensive and unappealing for the average gamer.
How is VR being used in therapy and research?
-VR is being used in therapy and research to help treat conditions like PTSD and acrophobia, as well as to provide a platform for patient surgeons to practice highly technical surgeries before operating.
What are the differences between wired and wireless VR headsets?
-Wired VR headsets are connected to a powerful processor and offer faster, smoother performance but are expensive and limit movement. Wireless VR headsets use mobile phones and offer more freedom of movement but may not provide high-definition content due to smaller screen sizes.
What is the main difference between AR and VR?
-The main difference between AR and VR is that AR enhances the real world with virtual objects, while VR creates an entirely new, simulated environment.
What is the significance of the term 'mixed reality' in the context of AR?
-Mixed reality refers to the blending of real-world and virtual objects to create a new environment, which is sometimes used interchangeably with AR to describe the enhancement of reality with computer-generated images.
How has the game 'Pokemon Go' utilized AR technology?
-Pokemon Go utilized AR technology by overlaying virtual Pokemon characters onto the real world, which players could then interact with as if they were in the same environment.
What is the potential future of VR and AR technology according to the script?
-The script suggests that the future might see VR and AR technologies integrated into the same device, allowing users to switch between fully immersive experiences and augmented reality seamlessly.
How does the script suggest AR could evolve with our current use of smartphones?
-The script suggests that AR could evolve to become an extension of our smartphones, allowing us to interact with the real world while adding virtual elements to our environment.
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