How I learned to draw anime faces in 30 days ( + XP-PEN GIVEAWAY )

Aaron Min
21 Jul 202416:15

Summary

TLDRIn this engaging video, the artist embarks on a 30-day challenge to master anime art, sharing insights on facial structures, proportions, and avoiding the Uncanny Valley effect. With the support of XP pen's tablet, the artist explores the balance between visual appeal and structural accuracy in anime drawing. The video also features a giveaway, inviting viewers to participate in a 'draw this in your style' challenge for a chance to win an XP pen tablet.

Takeaways

  • πŸ˜€ The speaker admits that drawing anime is harder than it seems and decides to challenge themselves by practicing more.
  • 🎨 The video includes a sponsored segment for XP pen, who provided a 22-inch screen tablet for review and a giveaway.
  • πŸ–ŒοΈ The speaker shares their first impressions of the XP pen tablet, highlighting its spacious screen, sleek design, and anti-glare matte film.
  • πŸ” The importance of understanding anime facial structure and proportions is emphasized, with the speaker detailing their learning process.
  • πŸ“š The speaker used Pinterest and art station to gather references of appealing anime faces for study.
  • πŸ“ The process of tracing over anime faces to understand proportions and then redrawing them was part of the study strategy.
  • πŸ€” The speaker encountered the Uncanny Valley effect in their initial attempts and sought advice from a friend with experience in anime art.
  • πŸ‘οΈ The advice received emphasized the importance of facial feature placement for visual appeal over strict anatomical accuracy.
  • 🎭 The speaker learned to think in terms of 2D shapes rather than 3D structure for anime art to avoid overworking the piece.
  • 🎨 The video concludes with the speaker successfully completing anime pieces, applying the knowledge and techniques learned.
  • 🎁 The video ends with a giveaway announcement for an XP pen tablet and a smaller screenless tablet, with details on how to enter.

Q & A

  • What was the main challenge the artist faced when trying to draw anime?

    -The main challenge the artist faced was understanding the structure of anime faces, the proportions, and how to avoid giving their drawings the Uncanny Valley effect.

  • What did the artist decide to do to improve their anime drawing skills?

    -The artist decided to challenge themselves by doing more anime drawings and studying the style, focusing on facial structure, proportions, and painting techniques to finish anime paintings.

  • What advice did the artist's friend, who specializes in anime art, provide?

    -The friend advised focusing on visual appeal first and justifying it with structure later, keeping the face flat to avoid the Uncanny Valley effect, and making proportional adjustments specific to anime style.

  • What tool did the artist use to gather references for their anime studies?

    -The artist used Pinterest and ArtStation to put together a reference board of appealing anime faces they wanted to replicate.

  • How did the artist approach the initial study of anime facial structure?

    -The artist started by tracing over references to map out basic forms and noticing particularities about proportions, then tried to redraw realistic people into anime characters based on references.

  • What was the issue with the artist's first attempt at an anime painting?

    -The issue was that the painting had the Uncanny Valley effect and the artist didn't know how to paint anime noses correctly, leading to an overworked and unsatisfactory result.

  • What is the significance of the anti-glare matte film on the XP-Pen tablet mentioned in the script?

    -The anti-glare matte film is significant because it helps in seeing the colors and values accurately without the interference of external light sources, which is beneficial for digital artists.

  • How did the artist change their approach after receiving advice from their friend?

    -The artist started thinking in terms of 2D shapes rather than 3D structure, focusing on visual appeal and exaggerating facial features and proportions as seen in anime.

  • What was the character chosen for the artist's final successful anime piece?

    -The character chosen was Black Swan, inspired by a cool cutscene and her interaction with a creature called unto death.

  • What giveaway was mentioned at the end of the script, and how can one enter?

    -A tablet giveaway was mentioned, including an XP-Pen 22 plus and a Deco LW. To enter, participants need to draw a specific character in any pose and lighting, using a provided hashtag and tagging the artist, with a deadline of August 31st.

  • What criteria will the artist use to judge the giveaway entries?

    -The artist will judge the entries based on creativity, acting, and overall visual appeal.

Outlines

00:00

🎨 Artistic Growth: Embracing Anime Drawing Challenges

The speaker begins by acknowledging the difficulty of anime drawing and their decision to challenge themselves by practicing it over 30 days. They share their journey from not knowing how to draw proper anime faces to completing anime paintings. The speaker also discusses the support from XP pen, who provided a tablet for review and a giveaway opportunity. The review highlights the tablet's features, such as its spacious screen, sleek design, and anti-glare matte film, which the speaker appreciates for its eye comfort and color accuracy. The speaker's goal is to understand the style, study the key differences, and avoid the Uncanny Valley effect in anime art, with advice from a friend who specializes in anime.

05:01

πŸ“š Learning Curve: Overcoming Anime Art Obstacles

The speaker describes their process of learning anime art, starting with creating a reference board of appealing anime faces and studying the structure and proportions of anime characters. They discuss the initial struggle with creating an anime painting, which led to the realization of the importance of understanding the 2D nature of anime art over the 3D structure. The speaker emphasizes the advice from their friend Kuno, who highlighted the priority of visual appeal in anime over strict anatomical accuracy. They also touch on the flexibility of anime facial features and the influence of expressions on the overall look of the character.

10:03

🎭 Creative Evolution: Refining Anime Art Techniques

Building on the advice received, the speaker focuses on visual appeal and the 2D aspects of anime art, learning to exaggerate shapes and features while maintaining a balance between structure and style. They discuss the importance of studying exaggerated expressions and the flow of shapes in anime, as well as the need to expand their visual library of anime styles. The speaker also shares their experience with using Clip Studio for the first time, noting its stroke smoothing feature, and their approach to completing anime pieces by applying the knowledge gained from their studies.

15:03

🎁 Community Engagement: Anime Art Giveaway and Challenge

The speaker concludes the video script by announcing a tablet giveaway sponsored by XP pen, including both a 22-inch screen tablet and a smaller screenless model called The Deco LW. They invite viewers to participate in a 'Draw This In Your Style' challenge, encouraging creativity and unique interpretations of a provided character. The challenge has a deadline of August 31st, with the speaker promising to select and feature top entries on their social media, awarding the winners with the sponsored tablets based on creativity, acting, and visual appeal.

Mindmap

Keywords

πŸ’‘Anime

Anime refers to a style of animation that originated in Japan and is characterized by vibrant characters and fantastical themes. In the video, the creator discusses their journey in learning to draw anime, highlighting the challenges and techniques involved in mastering this style. The term is used to describe the visual appeal and stylized nature of the art form the creator is studying.

πŸ’‘Uncanny Valley

The Uncanny Valley is a concept in aesthetics that describes the discomfort or eeriness felt when a replication of a human looks and acts almost, but not exactly, like a real human. In the script, the creator mentions avoiding the Uncanny Valley effect in their anime drawings, which refers to the challenge of making anime characters look human-like without crossing into a realm that feels unnatural or unsettling.

πŸ’‘Proportions

Proportions in art refer to the relative size and scale of different parts of a figure or object. The video discusses the unique proportions often found in anime, such as long legs, thin limbs, and enlarged heads, which are key to capturing the style's distinctive look. The creator's learning process involved understanding and applying these proportions to their drawings.

πŸ’‘Facial Structure

Facial structure pertains to the arrangement and shape of the features on a face. The script mentions the creator's quest to understand how the facial structure works in anime, including the placement of features like eyes, noses, and mouths. This is crucial for achieving the stylized yet recognizable look of anime characters.

πŸ’‘Study

In the context of the video, 'study' refers to the practice of drawing from references to understand and replicate the style and techniques of anime art. The creator uses this term to describe their methodical approach to learning, which involves tracing, mapping out forms, and comparing their work with reference images to improve their skills.

πŸ’‘Visual Appeal

Visual appeal is the quality of being pleasing or attractive to the eye. The video emphasizes the importance of visual appeal in anime art, where the creator learned to prioritize the visual impact of their drawings over strict adherence to anatomical accuracy. This concept is central to the stylization found in anime.

πŸ’‘2D and 3D Thinking

The terms '2D' and '3D thinking' in the script refer to two different approaches to art. 2D thinking focuses on visual appeal through shapes and flat designs, common in anime, while 3D thinking emphasizes depth, form, and structure, typical in realistic art. The creator discusses the importance of adopting a 2D mindset to avoid the Uncanny Valley effect in their anime drawings.

πŸ’‘Expression

Expression in art is the conveyance of emotion or sentiment through the depiction of a character's features. The video script discusses how anime expressions are influenced by the placement of the eyes and can be exaggerated for dramatic effect. The creator learned to use expressions to enhance the acting and visual appeal of their anime characters.

πŸ’‘Gesture

Gesture in art refers to the movement or pose of a figure that conveys a sense of action or emotion. The script mentions the creator's focus on the flow of gesture to guide the viewer's eyes in their anime drawings. This is an important aspect of creating dynamic and engaging anime art.

πŸ’‘XP Pen

XP Pen is a brand mentioned in the script that provided the creator with a digital drawing tablet for the video. The creator reviews the tablet, discussing its features such as size, design, and pressure sensitivity, which are important for digital artists, especially those learning to draw anime.

πŸ’‘Giveaway

A giveaway in this context refers to a contest or promotion where the creator is offering to give away an XP Pen tablet and a Deco LW tablet to viewers. The script describes the rules for entering the giveaway, which involves creating art based on the character presented in the video and using a specific hashtag.

Highlights

The challenge of learning to draw anime and the creator's initial struggle with it.

A 30-day commitment to improve anime drawing skills and the learning process involved.

Sponsorship and review of XP pen's 22in screen tablet for digital art.

The importance of tablet size and screen texture for digital artists.

Advantages of the anti-glare matte film on the XP pen tablet for better color visibility.

The significance of pressure sensitivity in digital drawing tablets for brush accuracy.

The creator's personal journey from realism to stylized anime art.

Misunderstandings about the simplicity of anime art and the need to unlearn certain artistic rules.

The strategy of using references and studies to understand anime facial structures.

The trial and error process of creating an anime painting and learning from failures.

Advice from a friend with extensive anime drawing experience on facial feature placement.

The concept of prioritizing visual appeal over strict anatomical structure in anime art.

Insights on the flexibility of anime facial expressions and their impact on character design.

The distinction between 2D and 3D thinking in art and its application to anime.

Proportional adjustments and the typical features of anime characters.

The approach to avoid the Uncanny Valley effect in anime drawings.

The creator's realization and shift from 3D structural thinking to 2D shape language.

The process of gathering references and sketching for a successful anime piece.

Incorporating experimental colors and balancing visual weight in the final anime artwork.

Using Clip Studio's stroke smoothening feature for clean line art.

The completion of the first successful anime piece and the lessons learned.

The announcement of a tablet giveaway and the 'Draw This In Your Style' challenge.

Criteria for judging the challenge entries based on creativity, acting, and visual appeal.

Transcripts

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do your anime drawings look like this or

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this first of

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all that couldn't possibly be

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[Music]

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me okay fine fine you got me I'll admit

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it anime is a lot harder than it seems

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which is why I decided to challenge

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myself by doing more of it and from

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barely knowing how to draw proper anime

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faces to being able to finish anime

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paintings like these by the end of the

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30 days here's everything I've learned

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including how I went about studying the

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style the key differences I've learned

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from those studies along with some

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perspective shifting advice from my

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friend who specializes in anime art

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[Music]

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so really quickly thanks to our sponsor

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today XP pen who was kind enough to send

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me their 22in screen tablet and today

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I'll be giving it a really honest review

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really quickly and I'll also be giving

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this away along with a screenless tablet

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uh from them called The Deco LW at the

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end of the video so definitely stick

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around to the end to figure out how you

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can possibly enter the win I grew up

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mainly using huon because it was a

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cheaper alternative but I've had my fair

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share of experience using screen tablets

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so I am quite curious to try XP pens

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tablet for the first time and so first

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impressions as someone who started

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digital art with screen tablet I can

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attest to the fact that size does matter

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and so first impressions very spacious

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it's got a big screen nice Sleek design

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simple to set up the monitor feels

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perfectly textured so it doesn't feel

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too slippery like glass or too textured

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the biggest Plus for me is the

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anti-glare matte film because the first

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tablet I've ever used had a highly

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reflective surface which would make it

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incredibly hard to actually see the

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colors and values when there's external

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light sources shining on the tablet and

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bouncing into your eyes so what I did

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was I would close the curtains to draw

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in the dark which was not good for my

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eyes which is why any tablet that has

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this anti-glare matte film is usually a

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big plus for me along with the 16,000

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levels of pressure which is double of

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your typical tablet which in theory

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should really help in the accuracy of

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your brush settings like line weight

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through pen pressure or pen tilt all in

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all it's a pretty solid tablet I can

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feel the quality so if you're in the

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market looking for a good quality screen

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tablet definitely go check them out so

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thanks again to XP pen for the sponsor

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and back to the

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video as someone who grew up watching

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anime and still do to this day I really

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enjoy the style because of how visually

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appealing yet simple it looks and

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because I mainly started learning art

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through realism I assumed that if I knew

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the rules rules to realism stylized art

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like anime wouldn't be too hard

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considering it's simplified and

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exaggerated to reality if I understood

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the rules then how hard could bending

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them be right but upon remembering my

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many failed anime attempts in the past I

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knew that I could be severely

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underestimating how much I actually

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needed to learn this won't be easy I

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mean how does this structure work do

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anime faces have noses or snouts how the

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[Β __Β ] does this make any sense I was on a

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quest to find the answers to these

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questions my my brain was too wired in

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one way of thinking and I needed to open

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my

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[Music]

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mind so here were the main points I

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wanted to tackle number one how does the

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anime facial structure work in different

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angles number two what are their

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proportions and number three how do I go

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about painting them without giving them

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The Uncanny Valley effect and like I

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mentioned in my previous video about art

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Improvement when you don't know how to

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do something just do it rather than

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wasting your time on trying to plan

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everything out problems will come up

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either way and just deal with them as

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you go so to start I immediately went on

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Pinterest and art station to put

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together a reference Board of the most

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appealing anime faces I could find and

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the ones that I wanted to replicate I

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also used some AI ref and while I don't

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support AI stealing artwork to train

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their systems without having the rights

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we might as well use what's already out

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there to our advantage as a learning

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tool after all it is trained off really

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good

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artists once I had my reference say I

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started doing studies aka the input

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during these initial rounds of studies

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my main focus was to better understand

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the structure of anime faces so my first

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inclination was to trace over and map

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out the basic forms while noticing any

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particularities about the proportions

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and after that I tried to immediately

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Implement what I learned about the forms

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and proportions by trying to redraw a

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realistic person based on a reference

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into an anime character and I think this

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is an efficient study strategy

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especially because the reference does

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all the hard work for you you don't need

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to figure out the Expressions angles or

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the pose all you need to do is to

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readjust the proportions and forms to

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match the anime style so I did a couple

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reps of that while constantly comparing

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what I was drawing with other anime ref

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proportions and after doing a couple

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more sets I prepared myself to make an

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actual anime painting at the time

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freerun was very popular so I chose her

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and long story short it didn't go as

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planned while at first glance it

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actually looked okay and admittedly I

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could have taken it to a finish if I

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worked on it long enough but the longer

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I worked on it the worse it got it had

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exactly what I disliked about my

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previous paintings which was The Uncanny

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Valley effect and more importantly I

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still didn't know how to paint anime

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noses since working more and more on it

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was making it feel well overworked

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instead of pushing forward I chose to

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cut my losses and went back to the

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drawing board to re-evaluate because

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there was something really important

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that I was

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missing and so it was back to the

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drawing board and in my time of of need

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my friend Kuno with a millennia of anime

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drawing experience who literally came

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straight out of the womb to draw anime

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came in clutch with some advice that

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really changed my perspective on things

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and while I don't have time to explain

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every single point he went over here are

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my main takeaways besides some of the

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tips I learned about proportions which I

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will get into later the biggest thing is

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this and what he means by facial feature

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placement is kind of a meme is that the

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placement of the facial features on the

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face doesn't always structurally make

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sense for example look at these drawings

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in some the eyes are really close to the

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side of the face and while anatomically

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it doesn't really make sense the visual

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appeal or graphic read comes first

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before the structure and the structure

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doesn't actually matter as much as

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people think when it comes to anime it's

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once we have the visual appeal then we

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can justify it with structure to make

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things look more sound it's a simplified

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version of reality so Clarity visual

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appeal and simplicity is King at its

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extreme you can think of it almost like

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an emoji Kuno also mentioned that anime

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expressions are heavily influenced by

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how the eyes sit on the head and the

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anime faces can be so malleable because

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there is no one right way to place the

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eyes depending on the expression or

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style this explains why some anime

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drawings have the eyes or mouth on the

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edge of the face and still get away with

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it the key was to justify the graphical

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shapes afterwards with a little bit of

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structure to make it make sense

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sometimes the Expressions can even break

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the conventional structure to emphasize

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the acting and because I love to

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visualize Concepts into systems you can

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think of it as a spectrum on one side we

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have the 2D way of thinking emphasis on

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visual appeal and shape language and on

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the other the 3D way of thinking

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emphasizes showing form and structure I

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would even say that it's kind of similar

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to not 10 versus kiso where one studies

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purely the graphical read through light

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and dark shapes while the other studies

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how to show structure through the use of

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light and Shadow one is not necessarily

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harder than the other just different

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modes of thinking now equipped with this

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knowledge the reason this had The

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Uncanny Valley effect was because I

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tried to justify a 2d Style with a 3D

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way of thinking similar to why the

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reception of liveaction PokΓ©mon or sonic

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wasn't well received was because they

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were using 2D Concepts as well and

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forcing them to be 3D not to say that

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it's completely impossible there

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definitely are artists who have found a

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good in between luno suggested that I

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should avoid shading the face for the

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most part while the rest of the body

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could still be shaded now let's talk

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proportions generally speaking anime

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figures have incredibly long legs thin

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limbs tiny rib cages whether it's male

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or female and for female characters they

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usually have an hourglass figure so wide

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hips and a tiny rib cage now for the

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head the cranium is going to be enlarged

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along with their hair so make sure you

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give it a lot of volume faces usually

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have big eyes with cat-like proportions

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between the eyes and the nose and here's

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a more broad tip that kind of applies to

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just drawing faces in general where you

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place the ears in relation to the eyes

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tell tells the viewer at what angle the

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subject's head is tilted in so make sure

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you're aware of that when you're drawing

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faces so here are the main takeaways

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focus on visual appeal and then justify

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it with structure keep the face flat and

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don't try to paint too much to avoid The

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Uncanny Valley effect and finally the

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proportional adjustments we talked about

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round

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two now with all this new found

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knowledge I knew what I had to do stop

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thinking about things in terms of 3D

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structure and start thinking in terms of

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2D shapes so to kick this off I

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immediately went to grab some references

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with exaggerated shapes and I found that

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a lot of anime shots with extreme

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emotions would fit this category I tried

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to be as Loose as possible so a lot of

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these drawings were either

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proportionally off or structurally

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flawed but that was the goal I had to

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discipline that need to make the

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structure make sense out of me it was

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almost like I was a recovering League

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addict every time they heard this

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sound it was like an itch that I needed

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to scratch every time I saw something

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something that didn't make structural

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sense like why I overworked Fan's face

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rather than leaving it 2D and flat but

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the more consciously I overcame the urge

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the easier it became I was also trying

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to simultaneously implement the things I

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learned from the previous study for

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example exaggerating the flow of shapes

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the size of the cranium and adding

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different kinds of hairstyles with

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volume and also making a mental note on

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any facial proportions or placement of

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facial features that were really

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surprising to me part of it was like

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expanding my anime visual library on

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what's acceptable to exaggerate by

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taking mental notes on the small details

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and another part was loosening up my

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eyes and my brain to stop thinking so

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structurally

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[Music]

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and by the end of everything with a few

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more study sessions over a period of a

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week I felt like I was ready to attempt

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more anime pieces and apply everything

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I've studied the solution seemed simple

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I found the fix to The Uncanny Valley

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effect solidified my understanding of

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how to exaggerate facial feature

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placement and proportions and also

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expanded my anime visual Library by just

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a little and while I could have

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continued to study even further like I

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mentioned in my previous video it was

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really important that I balanced out my

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input the studies I was doing with my

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output actually applying what I studied

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it was a challenge that I was pretty

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confident that I could handle and now

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for the last step the final boss was the

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[Music]

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execution so I chose the character Black

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Swan here after after seeing a really

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cool cuts scene along with her fighting

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this creature called unto death and as

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always Gathering reference is the first

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step this time I separated my references

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into a few categories the characters

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themselves to reference their design

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details Expressions interesting pose

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angles I could explore anime shape

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language that I found cool and a ton of

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color SL mood reference I had been

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seeing a lot of art from Twitter lately

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that had a lot of experimental colors

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and I really wanted to test the waters

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with that and see what I could make this

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piece in particular was a huge

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inspiration for me and so after

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Gathering the references I started

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sketching and while for other finished

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pieces I usually sketch a bunch of

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thumbnails before I choose the path I

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want to take I decided to only go with

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the first idea cuz I wasn't trying to

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make this a portfolio piece or anything

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it was just uh a fun experimental piece

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I also made a 3D reference later to help

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me figure out the structure of the body

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and the pose and to those who are

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curious how I did it I made a really

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simple tutorial from start to finish on

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how I did this in this video at this

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time anyway I not only wanted to

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practice anime but also add other

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challenges outside of my comfort zone

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for example using very experimental

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colors like I mentioned earlier by

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playing with saturation and different

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Hues adding two different characters

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with equally as strong visual weight and

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learning to balance the two focal points

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and focusing on the flow of gesture to

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guide the viewer's eyes and in the end

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to wrap everything together I cleaned up

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the line art by using clip studio for

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the first time because I was told that

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clip Studio had a very nice stroke

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smoothening feature helping your lines

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feel more clean and less bumped I didn't

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want to overwork it like the last time

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and I felt like I've already practiced

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what I came to practice and so I called

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it a

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day and so I finished my first

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successful anime piece and in the

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remaining time that I had of the 30 days

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I was also able to complete two more

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anime pieces and I kind of reverted back

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to my old ways with this one when all I

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had to do was not paint the face but

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that's something I can always work on

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while I definitely can't say that I've

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mastered the anime style and I still

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have a lot to learn I was able to get a

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taste of what I could potentially be

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capable of and that not only excited me

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but also made me look forward to

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creating even more awesome pieces in the

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future this learning experience over the

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period of 30 days was another piece of

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the puzzle to understanding visual

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appeal and another skill unlocked in my

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mental library to potentially use in the

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future for problem solving I didn't

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really want to get into the specifics of

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the process like how I went from Gray

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scale to color or for example balancing

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foreground versus background elements

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just because I wanted to keep this video

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short and to the point but for those who

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are curious I'll be posting my full

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speed pain process without commentary on

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my Gum Road for free another thing is

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that I feel like in the previous video I

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was a little vague at times about the

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advice I gave in terms of art

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Improvement and so I hope that I was

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actually able to show you guys how I

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might put what I talked about into

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practice here wait wait hold on I I lied

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I realized after I recorded that that

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actually gumroad requires the price to

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be at least $1 if the file size is

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bigger than a certain size um so the

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speed paints will actually be up for $1

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unfortunately

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[Music]

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thanks for sticking around to the end of

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the video or if you skipped here that's

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fine too like I mentioned in the

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beginning there is going to be a tablet

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giveaway it's going to be this tablet

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along with the Deco LW which is like a

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smaller screenless tablet that XP pen

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was kind enough to offer to add to the

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giveaway and because I already have a

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tablet that I've been using for quite

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some time now that I'm more used to I

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thought I'd just give it away to someone

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else who might need it and so to enter

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the challenge all you need to do is to

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draw this character in any pose with any

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lighting that you choose it's going to

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be a draw this in your style challenge

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use this hashtag and make sure you tag

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me in the post and the deadline will be

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on August 31st I'll be choosing my top

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five favorite pieces and I'll enter them

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into a random generator like kind of a

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raffle and two of those five people will

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either win the XP pen 22 plus or The

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Deco LW but I'll also be posting any

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cool ones that I see on my story I'll

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mostly be judging off of creativity

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acting and overall visual appeal like I

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talked about in this video so definitely

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try to have fun with it you can have her

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interacting with an animal or eating

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some food uh either way good luck and

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have fun

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Related Tags
Anime ArtDigital DrawingArt TutorialCharacter DesignUncanny ValleyProportions StudyArt ChallengeVisual AppealArt ImprovementArtistic Growth