Perfect Agony Infinite Vaal Fireball Pathfinder [Path of Exile 3.25]

jungroan
7 Aug 202412:43

Summary

TLDR这段视频脚本详细介绍了一个以毒伤害为核心的Pathfinder角色构建,使用了多种技能和装备组合来实现高效的输出。主要依赖新引入的匕首附魔,允许立即生成灵魂,从而提高技能使用频率。构建还包括了独特的散弹机制、毒药应用和各种装备选择,如完美痛苦护符和双倍元素伤害的戒指等,使得角色在保持高生存能力的同时,也能在各种游戏内容中表现出色。

Takeaways

  • 🔥 这是一个以“V火球”为核心的Pathfinder职业的构建,它结合了多种游戏机制,包括中毒、法术施放、弹射物和散弹射击。
  • 💊 新的匕首附魔“Kings March”允许装备在匕首上的Evil技能宝石有100%的灵魂获得预防,这使得角色可以立即开始生成灵魂。
  • 🎯 “Master Alchemist”禁断珠宝套装提供了50%的几率免费施放技能,增加了伤害倍率。
  • 🌀 V火球的独特散弹机制允许从角色身上不同时间发射的投射物可以同时命中敌人。
  • 💧 使用“Vine Spike”药水可以应用抓取藤蔓,与“Inextricable Fate”搭配使用,可以提高中毒几率。
  • 🗡️ 武器上附有关键的附魔,通过觉醒者宝珠和工匠工艺来增加暴击率和暴击伤害。
  • 🛡️ 装备选择包括提供额外插槽的“Squire”珠宝,以及提供生命和抗性的头盔。
  • 💍 通过“ill's Harmony”护身符获得大量暴击率,并且可以进行药水注魔以增强效果。
  • 📿 通过工匠工艺和注魔,优化了戒指的选择以提高伤害和生存能力。
  • 🌐 珠宝选择包括提供最大冷抗和伤害增加的工匠珠宝,以及提供额外力量充能的“Elegant Huis”珠宝。
  • 🌀 技能宝石设置包括使用“Hydrosphere”来增加命中Boss的一致性,以及“Mortal Call”作为守卫技能。

Q & A

  • V Fireball Pathfinder 是什么类型的构建?

    -V Fireball Pathfinder 是一种典型的垃圾构建,它结合了毒药、法术施放者、返回投射物和散弹射击等多种特性。

  • V Fireball Pathfinder 构建的三个主要特点是什么?

    -V Fireball Pathfinder 构建的三个主要特点是:V 技能的持续时间、Fireball 独特的散弹射击机制以及与毒药的互动。

  • V Fireball Pathfinder 构建是如何实现 V 技能的持续使用的?

    -通过新引入的 Kings March 匕首附魔,允许在匕首上插槽的 Evol 技能宝石有 100% 的灵魂获得预防,从而在施放后立即开始生成灵魂,使用 Soul Ripper 作为 V 技能生成的主要来源。

  • Master Alchemist 套装和 V Fireball Pathfinder 构建有什么关系?

    -Master Alchemist 套装提供了一个禁止宝石,允许有 50% 的机会免费施放技能,这实质上是一个因为匕首附魔而获得的 50% 更多的伤害乘数。

  • V Fireball Pathfinder 构建中的散弹射击机制是如何工作的?

    -V Fireball 会异步地从玩家身上发射投射物,由于投射物在不同时间发射,它们可以在同一个敌人身上实现散弹射击效果。

  • 使用 V Fireball Pathfinder 构建时,为什么使用主动水球技能可以提高投射物的命中率?

    -使用主动水球技能似乎可以禁用投射物的幽灵行为,这可以提高投射物的命中率。

  • V Fireball Pathfinder 构建如何利用毒药?

    -通过使用新的 Vine Spike 药水附魔,可以在有生命药水活跃时应用缠绕藤蔓,与 Inextricable Fate 结合使用,可以提供 100% 的毒药机会,并允许任何伤害类型在敌人身上有超过三个缠绕藤蔓时转化为毒药。

  • V Fireball Pathfinder 构建的装备选择有哪些关键点?

    -关键装备包括带有 Kings March 附魔的匕首、Master Alchemist 禁止宝石套装、Iil's Harmony 护身符以及提供额外伤害和生存能力的其他装备。

  • V Fireball Pathfinder 构建中的珠宝选择有哪些特点?

    -珠宝选择包括提供额外最大冰冷抗性、伤害增加和特殊效果的罕见珠宝,以及提供毒药伤害和速度的珠宝。

  • V Fireball Pathfinder 构建的天赋树和被动技能选择有哪些?

    -天赋树选择包括 Nature's Master Surgeon 和其他提供生存能力和伤害的节点,被动技能选择则侧重于提高毒药伤害、减少诅咒效果和提高攻击速度。

  • V Fireball Pathfinder 构建在实际游戏中的表现如何?

    -尽管构建成本高且难以组装,但 V Fireball Pathfinder 构建在游戏中表现出色,能够完成所有内容,具有较高的防御性和全面性。

Outlines

00:00

🔥 V火球寻路者构建分析

本段视频脚本介绍了一种V火球寻路者构建,它是一种典型的垃圾构建,具有施法者、毒药、反射投射物和近战攻击的特点。构建主要依靠新引入的匕首附魔'Kings March',允许装备在匕首上的Evol技能宝石立即生成灵魂,从而提高V技能的持续时间。此外,还讨论了火球独特的散射机制和与毒药的互动。构建利用了'Master Alchemist'禁宝珠宝,增加了50%的免费施法机会,以及'Vine Spike'药剂,与'Inextricable Fate'搭配使用,可以提高毒药效果。最后,提到了使用'Perfect Agony'来提高持续伤害,以及通过'Ills Harmony'护身符增加暴击率。

05:02

🛡️ 构建装备与宝石选择

视频继续讨论了构建中的装备选择,包括武器附魔、觉醒者宝珠、Squire珠宝、头盔、手套、护腕、戒指和护身符。讨论了不同装备的属性和效果,如增加伤害、提高暴击率和提供额外的属性点。还提到了如何通过装备和珠宝提高生存能力和伤害输出。此外,还讨论了珠宝的选择,包括'Vidian'和'Cobalt'珠宝,以及如何通过珠宝提高最大抗性和伤害。

10:03

🗡️ 技能宝石与天赋树配置

最后一段视频脚本聚焦于技能宝石和天赋树的配置。讨论了使用Squire珠宝带来的额外插槽,以及如何利用这些插槽来提高伤害。还提到了使用Hydrosphere技能来增加投射物的一致性,以及如何通过技能宝石和天赋树提高生存能力。最后,讨论了如何通过技能宝石和天赋树来提高伤害输出,以及如何通过'Ostentation'珠宝来提高力量充能的效率。

Mindmap

Keywords

💡V Fireball Pathfinder

V Fireball Pathfinder是视频中讨论的主要角色构建,它是一个以法术投射为核心的游戏角色。这个构建利用了多种不同的技能和机制来发挥作用,是视频讨论的重点。例如,它使用了V技能的持续时间、Fireball的独特散射机制以及与毒素的互动。

💡V技能持续时间(V skill uptime)

V技能持续时间是指V技能在游戏中激活并发挥作用的时间长度。在视频的上下文中,V技能的持续时间对于角色构建的效率至关重要,因为它影响到角色能够多快生成灵魂,从而增强其输出能力。

💡Fireball的散射机制(Fireballs unique shotgunning mechanic)

Fireball的散射机制是指Fireball技能发射的投射物可以分散开来,同时攻击多个目标。在视频中,这种机制被用来提高角色的伤害输出,尤其是在面对Boss战时,能够通过散射投射物增加命中次数。

💡毒素(Poison)

毒素是游戏中的一种伤害类型,可以对敌人造成持续伤害。在视频的构建中,毒素与V Fireball的互动是关键,通过特定的装备和技能,如Vine Spike cordial,来提高毒素伤害的效率和效果。

💡Kings March

Kings March是游戏中的一个地区,它在视频中被提及是因为引入了一种新的匕首附魔,允许装备在匕首上的Evol技能宝石具有100%的灵魂获得预防,这对于角色构建的灵魂生成至关重要。

💡Master Alchemist

Master Alchemist是视频中提到的一套禁制宝石,它们允许角色有50%的几率免费施放技能。这种机制在视频中被用来增强角色的伤害输出,因为它相当于增加了50%的伤害乘数。

💡Vine Spike cordial

Vine Spike cordial是游戏中的一种药剂,它允许玩家在有生命药水激活时应用缠绕藤蔓。在视频的构建中,这种药剂与inextricable fate技能相结合,可以提高中毒的几率,从而增强毒素伤害。

💡Perfect Agony

Perfect Agony是游戏中的一种珠宝,它允许玩家通过暴击倍率而不是持续伤害倍率来增加持续伤害。在视频的构建中,这种珠宝被用来提高角色的持续伤害输出,而不需要在技能树上投入太多的点数。

💡Iil's Harmony

Iil's Harmony是视频中提到的一个护身符,它为角色提供了大量的暴击几率,并且与Perfect Agony珠宝相互作用,避免了暴击倍率的副作用。这个护身符在构建中是关键,因为它极大地提高了角色的暴击几率。

💡Petrified Blood

Petrified Blood是游戏中的一种药水,它在视频中被提及是因为它可以与Doubleganger技能相互作用,提高角色的生存能力。这种药水在构建中用于提高角色的恢复能力和生存能力。

💡Elegant Huis

Elegant Huis是视频中提到的一个珠宝,它允许玩家在暴击时获得力量充能。在视频的构建中,这个珠宝被用来提高角色的力量充能生成,这对于维持角色的持续伤害输出至关重要。

Highlights

V火球寻路者是一个典型的垃圾构建,具有毒性、法术施放、弹射物和散弹射击特性。

该构建主要得益于新引入的匕首附魔,允许装备在匕首中的Evol技能宝石有100%的灵魂获得预防。

使用Master Alchemist禁制珠宝,有50%的机会免费施放技能,增加了伤害倍数。

V火球的独特散弹射击机制,允许从角色不同时间发射的投射物可以对敌人进行散弹射击。

使用主动水球可以禁用投射物幽灵行为,提高攻击的一致性。

构建使用新的藤蔓尖刺药水附魔,与生命药水的永久活性和不可逃避的命运搭配使用,可以提高中毒几率。

通过新的完美痛苦珠宝,可以在不牺牲DOT伤害的情况下,提高DOT伤害。

使用恶和谐护身符,可以在没有副作用的情况下获得大量暴击率。

该构建虽然成本不菲,但提供了很多有趣的互动,并且仍然相对强大和耐打。

武器附魔是构建中最重要的部分,其次是使用觉醒者宝珠来增加暴击率和暴击伤害。

头盔、手套和其他装备的选择提供了生命、抗性和伤害的平衡。

使用Squire珠宝可以增加更多的伤害,并且提供了额外的插槽。

讨论了双分身和第四个V火球的头饰选择,以及它们与不同构建的兼容性。

手套的选择提供了额外的抗性和伤害增加,同时考虑了不同的构建需求。

使用恶和谐护身符和完美痛苦珠宝,可以在不牺牲DOT伤害的情况下提高暴击率。

戒指的选择包括了恢复和生命药水的永久活性,以及伤害和生存能力的平衡。

讨论了不同的珠宝选择,包括Vidian珠宝和Cobalt珠宝,以及它们提供的抗性和伤害增加。

构建使用了三种不同的集群设置,提供了生命、耐力充能和抗性的平衡。

讨论了禁制套装的选择,以及它如何增加V技能的使用次数和伤害。

讨论了技能宝石的选择,包括使用Squire设置和不同的辅助宝石来提高伤害和生存能力。

构建虽然难以组装,但提供了有趣的互动和强大的游戏性能。

Transcripts

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this V Fireball Pathfinder is a

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quintessential junk build in that it is

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poison it is a spellcaster it is return

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projectiles it is shotgunning and I

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really need to hump the boss to do any

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damage at all it uses a lot of different

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interactions to make this build come

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together but there's three main

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challenges and interactions that I want

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to highlight first and foremost first is

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to do with v skill uptime second is do

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with Fireballs unique shotgunning

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mechanic and thirdly I want to talk

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about Fireballs interaction with poison

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on this build so this build is enabled

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primarily by the new dagger enchant

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introduced this league in Kings March

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allowing socketed Evol skill gems within

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your dagger to have 100% Soul gain

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prevention this means you can

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immediately start generating Souls right

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after casting which allows us to use a

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soul Ripper the primary battery for V

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skill generation on this build

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immediately after using my ball skill

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I'm also using Master Alchemist a set of

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forbidden jewels to allow me for a 50%

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chance to cast for free which is

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basically just a 50% more damage

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multiplier because of the dagger enchant

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though this means that don't need to run

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things like Soul Ripper or trivert

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authority or rely on duration scaling to

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allow me to use my ball skills

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relatively freely secondly as far as

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shotgunning goes fall Fireball is very

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specific so while most shotgunning

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mechanics have basically been removed

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and the ones that are still remaining

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have very much to do with overlaps

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rather than shoe shotgunning V of

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Fireball sort of like I winter fires

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projectiles from you asynchronously they

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fire out at different times and because

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the projectiles come out of you from

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different times they can actually all

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shotgun on that enemy now it's kind of

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hard to do and you really want to be

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inside of the boss for your outgoing

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projectiles however even when you are

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entirely inside the boss those

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projectiles on whe they're outgoing can

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ghost they can miss entirely however

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when I do use an active hydrosphere for

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some reason this disables that kind of

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ghosting Behavior which can occur

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sometimes which is really nice in other

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words you have 32 outgoing projectiles

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those projectiles can s by Fork creating

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more projectiles and then all those

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projectiles can return I've estimated 50

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projectiles per cast in po but according

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to my testing it's usually around the 60

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to 70ish range as far as number

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projectiles that can hit per cast when

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using Vol Fireball with return

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projectiles lastly this build uses the

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new Vine Spike cordial anoint now it's

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probably possible play as a Sit base but

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because of the natural Synergy as a path

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Linder I believe that playing poison on

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this is really strong Vine Spike cordial

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allows you to apply grasping Vines when

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you have a lifel active now Pathfinder

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can have Perma lifelast activity and

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grasping Vines is really good when it's

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paired with inextricable fate which

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allows you to poison in fact it gives

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you 100% poison chance and allows for

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any damage type to poison when an enemy

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has more than three grasping Vines so

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because V Fireball is already hitting a

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gajillion times per second and I have

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this Vin SP cordial anoint it becomes

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very efficient to use inextricable fate

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however I'm also able to scale the

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damage over time multi dis patch with a

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new perfect Agony this is really great

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for getting really high dot malti

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without having to click a lot of dot

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malti on the tree instead relying on

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crit multi which I get kind of for free

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on my weapon with the I think Elder

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suffix now when you're running perfect

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eggy you really want to have high

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Critical Strike chance in fact you want

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crit cap normally this is quite

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difficult however I'm also using the

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ills Harmony amulet which gives you a

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ton of Critical Strike chance with no

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downside because of the amulet

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interaction with perfect agon rather

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than Critical Strike multiplier now

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while this isn't a particularly

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cost-efficient build I think it's

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something that's really fun to play has

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a lot of cool interactions and it's

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still relatively strong and tanky I'm

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still playing with that sort of semi HC

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restriction so this character has not

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died yet it's t17 viable it's definitely

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viable farming all kinds of things

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bossing mapping and I've really enjoyed

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it if you're still interested to learn

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more let's talk more about the build

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right now let's get into the bo so I

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really want to talk about the items one

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by one because I think there's a lot to

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par through the weapon itself has the

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enchant as the most important thing

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which I've already covered but as far as

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the rest of the craft I used an awakener

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orb originally the goal was to awakener

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orb um increase crit strikes which is

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shaper shaper suffix with spell crit

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chance with increased crit damage which

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is an elder suffix but I failed this and

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instead I think I used um the crit

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fossils um and just you know slam those

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over and over again and over and over

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and over

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again um until I think I had one open

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suffix and I think I suffix locked and

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reforge crit something like that to get

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that crit multi against enemies that are

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on Full Life there were some different

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orders and then after that I used a

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suffix lock so that was a beastcraft

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that forces suffix can't be changed

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and then I did a I think

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reforge buyer I want to say on the

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prefix get that Elemental extra chaos

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but that's sort of just like cherry on

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top basically IC ICD and then benchcraft

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chaos damage as the primary because I'm

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using this as my main links for fall

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Fireball I also use the Squire pretty

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self-explanatory here just three more

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sockets really really powerful I think

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it like you know well in my scenario

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gives me a ton more damage but it at

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least triples your damage

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usually helmet place to find res life um

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pretty generic here not an important

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piece do ganger guys I do want to talk

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about this so there's a discussion right

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now in my head between doubleganger coil

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and maybe fourth V of Aqua as far as

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Pathfinder goes so think fourth V setups

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are okay Granite flash scaling can go

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pretty far but this build is pretty

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flash starve because I'm using both

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penesis and soul Ripper coil I think is

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better when you're playing with Dawn

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breaker or other sources of Elemental

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shift um and I think doubleganger is

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sort of the best down alone this also

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pairs really well with progenesis

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because that 10% regen per second when

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you're hit actually pairs really well

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with like you know progenesis petrii

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blood and I do use petrified blood

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depending on the content that I'm doing

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gloves are another slot that's sort of

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flexible in a sense um for res but that

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new benchcraft that you can get from act

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two in the secret place right before you

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go up the Vault pyramid gives you 60%

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increased damage which is really cool I

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also get plus two Max cold res which is

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really good for me because I'm playing

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melding cold inextricable fate is

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self-explanatory ills Harmony really

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cool amulet 330% crit chance which is

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basically like having you know your

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power charges doubled or something like

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that and then it's also giving me my

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anoint and a plus one curse I was using

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Plus One Max res but I realized with

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flas effect scaling you don't actually

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need it nimis my Quint essential ring

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I'm allowed to have this on a build it's

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like approaching 200 divines insanely

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expensive good luck this can play

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without this and go return P but pretty

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big damage loss and then as far as my

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ring goes I want to play recoup because

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of PR Genesis but otherwise you know I

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think I actually started with a

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fractured base reforge

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chaos um and I actually hit the life

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naturally but normally I'd reforge chaos

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until I the second resistance suffix

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lock and then reforge life for the last

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prefix ties of time super sick for this

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build um also makes your life flast heal

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way more you can see that when I take

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this off my life floss recovery actually

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goes in half so this is really great for

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your recovery and obviously it's good

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for both penesis uptime penesis battery

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and for soul Ripper which is actually

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just more damage I'm running three

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different cluster setups so one is a 3p

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voices which is fairly cheap this patch

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one is um an AP chaos cluster and the

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other is also an AP chaos

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cluster it's just because there's a lot

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of jewels that aren't cluster Jewels I

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do need to run as far as those Jewels go

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I am using one medium this gives you

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spike concoction Alchemist genius always

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really great and breed for poncy super

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sick really easy Jewel to craft in

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general reforge speed I think

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guarantees um or maybe it's a 50/50 on

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Spike concoction but yeah I tend to

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refor speed to make this thing but I

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just bought this one this time the

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jewels the vidian jewels these two

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vidiians and the Cobalt are really sick

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because you can get plus two Max cold

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res this patch I think the fact that you

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get plus two Max res this patch on rare

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Jewels is insane so I've matched you

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know SN a couple of these these were

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really cheap they're two or three

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modules um this one's actually a four

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prop but the amount of reservation is

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actually useless for me but yeah those

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rare jeels pretty big I'm running a

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grand Spectrum setup life mid endurance

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charges and L res I actually don't

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really need the L res cuz I'm quite

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overcapped and I could move things

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around but I like to stay safely

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overcapped cuz I'm farming eer Alters

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didn't think of many other good sources

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for endurance charges but I found that

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you know having that Spectrum was really

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really really good um especially on a

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build with relatively low Fizz damage

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reduction now this Fizz damage reduction

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is not actually additive with

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doubleganger guys is uh less physical

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damage taken so that's a little bit

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unfortunate but still quite strong I've

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mentioned my forbidden set already which

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gives me more Volo uses on a and

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sometimes you get to use your ball skill

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like you know five or six times in a row

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and then I'm playing elegant huis with

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Supreme entation so this jewel is also

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really cool because it's allowing me to

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get power charge on Critical Strike and

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I do need my power charge generation I

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can also play peacock as my main links

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but it's you know not very strong to

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have when you only have four power

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charges ostentation for this build is

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sick because it plays with a relatively

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low strength tree Dex is fairly useless

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and int is also useless and allows me to

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tattoo the rest of my build and get my

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suppression through this

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technically I'm suppress cat with soul

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Ripper up but at the start of the map I

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actually don't have soul Ripper for the

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first couple of seconds and because I'm

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playing you know HC light I don't want

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to take that risk but ostentation for

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this build is very efficient there are

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also other things that could be taken

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like there's like you know CRP multi on

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here but I think with list location

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there's only like one free node so yeah

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that's why I put this here I think it's

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a really great thing to have in general

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the tattoos have gone for suppression I

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did have one single hinder tattoo which

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enables um this touch of Cruelty for

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extra damage and then there's like some

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chaos damage or reduce curse effect it

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just happened to be the tattoos that I

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already had but I should probably have a

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tattooed chaos rest get me capped out

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there with my progenesis up that's that

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as far as the ascendency goes um the two

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chaos nodes Natures master surgeon

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pretty self-explanatory for any sort of

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Vine Spike cordial build that needs to

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play Perma life flask right and then

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this is really nice to have instead of

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like taking like one two um you take one

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two and then you m or you forbidden this

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because Nature's Boon is not very good

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for this build it can be good for

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enabling melding but I only play two uh

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Magic utility flasks so that's a bit of

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a bummer doesn't really scale penesis

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and definitely doesn't scale Soul Ripper

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any

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further rest you know is sort of

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self-explanatory it is what it is um and

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then as far as the skills go so because

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I'm using a squire setup I'm able to

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have my chest completely open normally

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people like to run auras here like an

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enlightened four in your chest but there

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actually aren't a lot of AAS that I want

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to fit with this I could also put in

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petfi Blood and Run Reservation on the

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tree um but I'm sort of more comfortable

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with this setup right now because I was

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running a lot of expedition and when I

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do Expedition there's that 20% coling

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node and I would prefer not to juggle

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that with um patch five blood just cuz

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the monsters can just execute you

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straight up sometimes you drop too

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low um so but this setup this six setup

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is really nice because it's a build that

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has relatively low cast speed so faster

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casting on my arcab brand is really

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sweet I've also mentioned that I need

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hydrosphere to create sort of more

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consistency as far as hit skill on

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bosses for some reason don't know why

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this works even and then I do have my

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tracker set of as Mark to spare ATT

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chains which is enabled by both Whispers

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of Doom giv me plus one and then OS

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Harmony for my second plus one in the

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case of only two curses I was playing

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without temporal chains I have a casting

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damage taken tornado setup not super

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important I think I don't even know how

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well this works like poison or whatnot

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so very confused there and then a mortal

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call is my guard skill of choice and

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it's pretty good um definitely better

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than skill skin for my build especially

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because I have a very small life

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pool lastly I play Shield charge faster

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attacks momentum it's a build that again

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that has low cast speed and low attack

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speed cuz I'm not like onsa scaling or

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anything like that so I think having all

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these extra links really looks for this

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and with the final socket that I do have

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open I think in my

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gloves it could go for something like um

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plag pair um I was also oros swapping

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haste with flesh and stone and Herald of

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Agony but that's sort of the gem setup

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fairly straightforward to do there's a

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little bit of flexibility and a couple

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things you can do but yeah that's sort

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of the build um a lot of interactions

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kind of coming together to make a build

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that barely functions but I mean it's

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still able to do all the content in the

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game um without too much issue and it's

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got fairly decent numbers with my guard

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skill enabled you can see that you know

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it's pretty high um I'd be guessing

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especially with guard skill up and

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petrified blood on I could probably tank

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Uber shaper slam but I'm too lazy to

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check the config right now but yeah

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that's the build I want to give this a

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shot good luck really hard to put

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together again really really expensive

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and honestly I think he would get more

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mileage out of playing all lightning

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strike um with a hate Forge setup but I

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do think this thing is really cool

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pretty defensive and just like a solid

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all-rounder that I was really happy to

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play and probably will play for at least

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a couple more days

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