CH01_VID02_Encapsulation

MaharaTech - ITI MOOCA
18 Nov 202305:03

Summary

TLDRThe script discusses the concept of 'encapsulation' in object-oriented programming, using the analogy of a house design. It explains how a class represents the blueprint, while objects are the actual instances built from it. The video script delves into attributes, methods, and the importance of private attributes to maintain object integrity. It also touches on the idea of creating a separate class for a programmer's design, emphasizing the distinction between the class as a blueprint and the object as a real-world representation.

Takeaways

  • ๐Ÿ“ฆ Encapsulation: The script emphasizes the concept of encapsulation, where each unit or object is self-contained, and interaction with attributes is done through specific functions.
  • ๐Ÿ—๏ธ Class and Object: A class is a design blueprint, while an object is a real instance of that class. The script compares a class to a house design and an object to the actual house built from that design.
  • ๐Ÿ”’ Private and Public: The script discusses how attributes in a class can be private, meaning they can't be accessed directly but only through designated functions.
  • ๐Ÿ’ก Attribute Types: When defining attributes in a class, their types (like strings, dates, numbers) must be specified, which determines how they will be stored in memory.
  • ๐Ÿ“ Naming Conventions: Class names should be nouns, start with a capital letter, and be easily understood to make the code more readable and maintainable.
  • โš™๏ธ Functions and Methods: Functions in a class are actions that the object can perform, often named with verbs to represent their behavior.
  • ๐Ÿ”„ Object Instances: Different objects created from the same class may have different values for their attributes, even though they share the same structure.
  • ๐Ÿ”— Object Relations: The script mentions that objects can be related or interact with one another, and this interaction is managed through functions and attributes.
  • ๐Ÿ“‘ UML Diagrams: UML (Unified Modeling Language) diagrams are highlighted as tools to visualize object-oriented designs, making it easier to understand the relationships and structure.
  • ๐Ÿ› ๏ธ Design and Implementation: The process of designing a program involves thinking about which classes are needed, what attributes they should have, and how they will interact through methods.

Q & A

  • What does encapsulation mean in the context of object-oriented programming?

    -Encapsulation means that each unit (object) is self-contained, with its attributes and methods accessible only through specific functions, ensuring that there are no global variables and everything is related to a specific object.

  • Why is it important to define attributes as private in a class?

    -Defining attributes as private ensures that they cannot be accessed directly from outside the object, promoting data encapsulation and security. They can only be interacted with through specific methods provided by the class.

  • What is the significance of using classes in object-oriented design?

    -Classes act as blueprints for objects, defining the attributes and behaviors that the objects created from the class will have. This allows for creating multiple instances (objects) with the same structure but different data.

  • How does creating an object differ from defining a class?

    -Defining a class involves outlining the structure and behaviors of the objects, whereas creating an object involves instantiating a specific instance of that class, with actual values assigned to its attributes.

  • Can you explain the analogy between designing a house and defining a class?

    -Designing a house with a blueprint is similar to defining a class. The blueprint outlines the structure and features of the house (attributes and methods of the class), but it is not the house itself. The actual house is the object created from that blueprint.

  • Why is it important to name classes using nouns and starting with a capital letter?

    -Naming classes using nouns and starting with a capital letter follows standard naming conventions, making the code more readable and understandable for anyone who views the design or code later.

  • What is the purpose of methods in a class?

    -Methods define the behaviors or actions that the objects created from the class can perform. They allow interaction with the object's data while maintaining encapsulation.

  • How do diagrams like UML help in understanding object-oriented programming?

    -UML diagrams visually represent the design of a system, including the relationships between classes and objects, making it easier to understand and communicate the structure and behavior of the system.

  • What happens when you create multiple objects from the same class?

    -Each object will have the same structure as defined by the class but can hold different values in its attributes. This allows for creating diverse instances while maintaining a consistent design.

  • What does it mean for an object to be an instance of a class?

    -An object being an instance of a class means it is a specific realization of the class blueprint, with actual data and state, created based on the structure and behaviors defined in the class.

Outlines

00:00

๐Ÿค– Introduction to Object-Oriented Programming Concepts

The script begins with an introduction to the term 'fashion' in programming, which refers to the encapsulation of an object within itself. It explains the concept of an 'object' as something that is not visible to the user, and how attributes are managed through functions. The speaker then delves into the idea of 'class' as a blueprint for creating objects, using the analogy of a house design to illustrate the point. The class is the design, and the object is the actual house built from that design. The summary also touches on the importance of distinguishing between the class (the design) and the object (the instance of the design).

Mindmap

Keywords

๐Ÿ’กEncapsulation

Encapsulation refers to the concept of bundling the data (attributes) and the methods (functions) that operate on the data into a single unit, or class. In the video, encapsulation is discussed as a way to protect the internal state of an object from outside interference and misuse, ensuring that attributes can only be modified through specific, controlled methods. This is illustrated by the example where attributes are made private and can only be accessed or modified through defined functions.

๐Ÿ’กClass

A class is a blueprint for creating objects in object-oriented programming. It defines a set of attributes and methods that the created objects will have. In the video, the speaker uses the example of designing a house to explain how a class serves as a design template, detailing the attributes (like the size, directions, and entrances of a house) but not being the house itself. The class 'Person' is used to illustrate how attributes like 'FirstName' and 'LastName' are defined within a class.

๐Ÿ’กObject

An object is an instance of a class that contains real values instead of variables. It is the actual representation of the class blueprint in the system. The video explains that while the class is the design (like a blueprint of a house), the object is the actual house built from that design. The speaker describes how each object, even when derived from the same class, can hold different data, making each object unique.

๐Ÿ’กAttribute

An attribute is a variable that holds data within a class or an object. It defines the properties of the object. In the video, attributes like 'FirstName' and 'LastName' are used as examples, showing how they are defined in the 'Person' class. Attributes can be private, meaning they are not accessible directly from outside the class, but through methods designed for this purpose.

๐Ÿ’กPrivate Access Modifier

The private access modifier restricts access to the attributes and methods of a class, meaning they can only be accessed or modified from within the class itself. In the video, the speaker emphasizes how private attributes ensure that the data within an object cannot be directly accessed from outside, maintaining the integrity and security of the objectโ€™s data. This concept is crucial for encapsulation.

๐Ÿ’กMethod

A method is a function defined within a class that operates on the data attributes of the object. Methods define the behavior of the object. In the video, the speaker mentions how methods should be actions (verbs) that the object can perform, such as a method to set the value of a private attribute. Methods provide controlled ways to interact with the data stored in an object.

๐Ÿ’กInstance

An instance refers to a specific object created from a class. Each instance has its own set of attribute values, even though it shares the same structure as other instances of the class. The video explains how creating an instance of a class, like the 'Person' class, involves assigning specific values to its attributes, such as setting a particular name, which differentiates it from other instances.

๐Ÿ’กUML Diagrams

UML (Unified Modeling Language) diagrams are graphical representations used to visualize the design of a system, particularly in object-oriented programming. In the video, UML diagrams are mentioned as tools that help in understanding the structure and relationships between classes and objects. They are used to illustrate how classes are designed and how objects interact within the system.

๐Ÿ’กBlueprint

A blueprint in the context of object-oriented programming refers to a class design that outlines the structure and behavior of objects. The video uses the analogy of a house blueprint to explain how a class serves as a detailed plan, specifying the attributes and methods that the objects derived from it will have. The blueprint itself is not the final product, just as a class is not an object until instantiated.

๐Ÿ’กObject-Oriented Programming (OOP)

Object-Oriented Programming is a programming paradigm based on the concept of classes and objects. It emphasizes the organization of code into reusable and modular components. The video focuses on OOP principles such as encapsulation, class, object, and methods, illustrating how these concepts work together to create a system where different parts are self-contained and can interact in a structured way.

Highlights

The concept of 'kashin' is introduced, relating to object-oriented programming.

Each 'yount' has its own closed 'aobjekt', which is a design pattern not commonly seen by people.

The 'aterbait' deals with the 'aobjekt' through 'fankshun', eliminating the need for previous thinking patterns.

The 'kashin' is a design that always keeps the 'aobjekt' separate within the system, allowing for reuse in multiple places.

The term 'nim' is explained as a separate entity within the system, which can be divided or used in various places.

The example of a 'class' called 'borsen' is given, illustrating how 'aterbait' can be applied to it.

The importance of class design in OOP is emphasized, comparing it to architectural blueprints for a house.

The class is described as the blueprint, while the 'aobjekt' is the actual representation of the class.

The concept of a class being a design that can be instantiated into multiple objects is discussed.

The idea of a single design being used to create multiple houses in a new model is presented.

The class is likened to a blueprint that can be used to create various objects with the same style.

The use of 'dizayn' in programming to facilitate understanding of objects and their properties is mentioned.

The process of defining a class in programming, such as 'berson', and its attributes is explained.

The attributes of a class are described as 'aterbait', which are necessary for defining the class's functionality.

The types of attributes, such as 'private', 'public', and 'protected', are discussed in the context of class design.

The concept of methods within a class, which are the actions an object of that class can perform, is introduced.

The example of a method named 't' is given to demonstrate how an object can interact with its attributes.

The importance of encapsulation in OOP is highlighted, explaining how it helps in managing the object's properties.

The transcript discusses the practical applications of OOP concepts in designing a house, using a blueprint as an analogy.

The process of creating an instance of a class and giving it specific attributes to differentiate it from others is explained.

The transcript concludes with a discussion on the practical implications of OOP in software development.

Transcripts

play00:00

[ู…ูˆุณูŠู‚ู‰]

play00:07

ู„ูˆ ุฌูŠู†ุง ุงุชูƒู„ู…ู†ุง ุนู† ุงู„ูƒุดู† ู…ุนู†ุงู‡ุง ุงูŠู‡

play00:10

ุงู„ูƒุดู† ู…ุนู†ุงู‡ุง ุงู† ูƒู„ ูŠูˆู†ุช ุนู†ุฏู†ุง ู…ู†ุบู„ู‚ู‡ ุนู„ู‰

play00:14

ู†ูุณู‡ุง ู‡ุชู„ุงู‚ูŠ ุงู„ุงูˆุจุฌูƒุช ุงู„ู„ูŠ ู…ู† ู†ูˆุน ูŠูˆุฏู†ุช

play00:17

ู‡ูˆ ุนุจุงุฑู‡ ุนู† ุงุชูŠ ูƒ ุจุงู„ูุดู† ุงู„ู†ุงุณ ู…ุง ุจุชุดูˆูุด

play00:21

ุงู„ุงุชุฑุจูŠูˆุช ุฏูŠ ุจุชุชุนุงู…ู„ ู…ุน ุงู„ุงูˆุจุฌูƒุช ุจุชุงุนูƒ

play00:23

ู…ู† ุฎู„ุงู„ ุงู„ูุงู†ูƒุดู† ู…ุง ุจู‚ุงุด ููŠ ุนู†ุฏู†ุง ููƒุฑ

play00:26

ุงู„ูƒูˆู…ุจ ุงู„ู„ูŠ ูƒุงู†ุช ู…ูˆุฌูˆุฏู‡ ููŠ ุงู„ุณูŠ ุงู† ููŠ

play00:29

ุจุชุงุน ูƒู„ ุงู„ูุงู†ูƒุดู† ุงู„ู„ูŠ ู…ูˆุฌูˆุฏู‡ ุนู†ุฏูŠ ููŠ

play00:31

ุงู„ุณูŠุณุชู… ู…ุงููŠุด ุฌู„ูˆุจ ูŠุจู„ุฒ ุจู‚ู‰ ูƒู„ ุญุงุฌู‡

play00:34

ู…ุนุฑูˆู ุงู„ุจู„ ุฏู‡ ุฑูŠู„ูŠุชุฏ ู„ุงู†ู‡ูŠ ุงูˆุจุฌูƒุช ู„ู…ุง

play00:37

ู‡ู‚ูˆู„ ู†ูŠู… ูŠุนู†ูŠ ุงูŠู‡ ู†ูŠู… ุงู„ู†ูŠู… ุฏู‡ ุฑูŠู„ูŠุชุฏ

play00:40

ู„ู…ูŠู† ูุฏู‡ ู…ุนู†ุงู‡ ุงู† ุงุญู†ุง ุจู‚ู‰ ููŠ ุนู†ุฏู†ุง

play00:42

ุงู†ุชูŠุฒ ู…ู†ูุตู„ู‡ ููŠ ุงู„ุณูŠุณุชู… ูŠู…ูƒู† ูุตู„ู‡ุง ูŠู…ูƒู†

play00:45

ุงุณุชุฎุฏุงู…ู‡ุง ููŠ ุงูƒุชุฑ ู…ู† ู…ูƒุงู† ูู„ูˆ ุฌูŠู†ุง ุจุตูŠู†ุง

play00:47

ุนู„ู‰ ูƒู„ุงุณ ุจูˆุฑุณู† ุงู„ู„ูŠ ุดูู†ุงู‡ุง ู…ู† ุดูˆูŠู‡ ูƒุงู†

play00:49

ุนู†ุฏู‡ ุดูˆูŠู‡ ุงุชุฑุจูŠูˆุช ูุงู†ุง ู„ูˆ ุฌูŠุช ููŠ ุงู„ุณูŠุณุชู…

play00:52

ุจุชุงุนูŠ ู‚ู„ุช ููŠุฑุณุช ู†ูŠู… ุนู„ูŠ ุงูˆู„ ุณุคุงู„ ุงู„ุณูŠุณุชู…

play00:54

ู‡ูŠุณุงู„ ู„ูŠ ุนู„ูŠ ุฏู‡ ุงุณู… ู…ูŠู† ุงุณู… ุงู†ู‡ูŠ ุงูˆุจุฌูƒุช

play00:58

ูุงู†ุง ู…ุญุชุงุฌู‡ ุงู„ุงูˆู„ ุงูƒุฑูŠ

play01:00

ูƒู„ุง ูˆุจุนุฏ ูƒุฏู‡ ุงุณุชุฎุฏู… ุงู„ูุงู†ูƒุดู† ุงู„ู„ูŠ ู…ู†

play01:03

ุฎู„ุงู„ู‡ุง ุชู‚ุฏุฑ ุช ุงู„ ุนู„ูŠู‡ ุฌูˆ

play01:07

ุงู„ุฑุณุช ู„ู„ุงูƒุช ุงู„ุญุงู„ูŠ ุงู„ู„ูŠ ู…ุนู…ูˆู„ ู…ู† ูƒู„ุงุณ

play01:12

ูˆู‡ูˆ ุฏู‡ ู…ุนู†ู‰ ุงู„ูƒุดู† ูŠุจู‚ู‰ ุฎู„ูŠู†ุง ู†ููƒุฑ ุฏุงูŠู…ุง

play01:16

ุงู† ุงู„ูƒู„ุงุณ ู‡ูŠ ุงู„ุฏูŠุฒุงูŠู† ุจู†ุณู…ูŠ ุงู„ูƒู„ุงุณ

play01:18

ู‡ู†ู„ุงู‚ูŠู‡ุง ููŠ ูƒุชุจ ูƒุชูŠุฑ ุงู†

play01:22

ู‡ุชูƒุช ุงู„ุงุจุช ูˆุฏุงูŠู…ุง ุงู„ุงูˆุจุฌูƒุช ู‡ูˆ ุงู„ุชู…ุซูŠู„

play01:26

ุงู„ุญู‚ูŠู‚ูŠ ู„ู„ูƒู„ุงุณ ุจุชุงุนุชู†ุง ุชุนุงู„ูˆุง ูƒุฏู‡ ู†ููƒุฑ

play01:28

ููŠุจู„ ู…ูˆุฌูˆุฏ ู…ุน ุฏุงูŠู…ุง ููŠ ุงู„ุญูŠุงู‡ ู„ูˆ ุงู†ุง

play01:31

ุนุงูŠุฒู‡ ุงุฏูŠุฒุงูŠู† ุจูŠุช ุงู†ุง ู‡ุฑูˆุญ ู„ู…ู‡ู†ุฏุณ ูŠุฑุณู…

play01:34

ู„ูŠ ุงู„ุฏูŠุฒุงูŠู† ุจุชุงุน ุงู„ุจูŠุช ุจุชุงุนูŠ ู‡ูŠุจุชุฏูŠ ูŠุญุท

play01:36

ุงุชุฑุจูŠูˆุช ู„ู„ุจูŠุช ู…ุณุงุญุชู‡ ู‚ุฏ ุงูŠู‡ ุงู„ุงุชุฌุงู‡ุงุช

play01:39

ุจุชุงุนุชู‡ ุงู„ู…ุฏุงุฎู„ ุจุชุงุนู‡ ุงู„ุจูŠุช ูˆู‡ูŠุฏ ุงู†ูŠ ูˆุฑู‚ู‡

play01:41

ููŠู‡ุง ุงู„ุฏูŠุฒุงูŠู† ุง ุงู„ูˆุฑู‚ู‡ ุฏูŠ ู‡ูŠ ุงู„ูƒู„ุงุณ ู‡ูŠ

play01:44

ุงู„ุจู„ูˆ ุจุฑู†ุช ุจุชุงุน ุงู„ุจูŠุช ุจุชุงุนูŠ ู„ูƒู† ู…ุง ุงู‚ุฏุฑุด

play01:46

ุงู‚ูˆู„ ุงู† ู‡ูŠ ุงู„ุจูŠุช ุทูŠุจ ุงู…ุชู‰ ูŠุจู‚ู‰ ููŠ ุจูŠุช

play01:49

ู„ู…ุง ุงุจุชุฏูŠ ุงูƒุฑูŠุช ุงูˆุจุฌูƒุช ูˆูŠุธู‡ุฑ ุงู„ุจูŠุช ู‚ุฏุงู…

play01:52

ุนู†ุฏูŠ ุฏู‡ ูƒุฏู‡ ุงู„ุงูˆุจุฌูƒุช ู…ู† ุงู„ูƒู„ุงุณ ุจุชุงุนุชู†ุง

play01:55

ู†ูุณ ุงู„ุฏูŠุฒุงูŠู† ุฏู‡ ู…ู…ูƒู† ุดุฎุต ุชุงู†ูŠ ูŠุงุฎุฏู‡

play01:57

ูˆูŠุจู†ูŠ ุจูŠุช ุจู†ูุณ ุงู„ุณุชุงูŠู„ ุจุชุงุนู‡ ุฏู‡ ุงู„ู„ูŠ

play01:59

ุจู†ุดูˆูู‡ ููŠ ุงู„ู…ูˆุฏู„ ุงู„ุฌุฏูŠุฏู‡ ุงู† ุงู„ุจูŠูˆุช ูƒู„ู‡ุง

play02:02

ู…ุจู†ูŠู‡ ุจุฏูŠุฒุงูŠู† ูˆุงุญุฏ ูŠุจู‚ู‰ ุงู„ูˆุฑู‚ู‡ ุงู„ู„ูŠ

play02:04

ุนู„ูŠู‡ุง ุงู„ุฏูŠุฒุงูŠู† ุฏูŠ ุงู„ูƒู„ุงุณ ุงู„ุงูˆุจุฌูƒุช

play02:06

ุงู„ู…ุฎุชู„ูู‡ ุงู„ูƒุฑูŠุช ู…ู† ุงู„ูƒู„ุงุณ ุฏูŠ ู‡ูŠ ุฏูŠ

play02:09

ุงู„ุงูˆุจุฌูƒุช ู‡ูˆ ุฏูŠ ุงู„ุชู…ุซูŠู„ ุงู„ุญู‚ูŠู‚ูŠ ุฏูŠ ุงู„ู„ูŠ

play02:11

ู„ู…ุง ู‡ุฑูˆุญ ูˆุงุณุงู„ู‡ุง ู‡ู„ุงู‚ูŠ ููˆุฒ ู„ู„ุงุชูŠ ุงู„ู…ุชุนุฑู

play02:15

ุฌูˆุงู‡ุง ู‡ู„ุงู‚ูŠ ูุงู†ูƒุดู† ู„ุชูŠ ู…ู…ูƒู† ุชุดุชุบู„ ููŠ

play02:17

ุงู„ูˆู‚ุช ุงู„ุญุงู„ูŠ ุฏุงูŠู…ุง ู‡ุชู„ุงู‚ูˆู†ุง ุจู†ุณุชุฎุฏู… ุจุนุถ

play02:20

ุงู„ุฏุงูŠุง ุฌุฑุงู…ุฒ ุงู„ู…ูˆุฌูˆุฏู‡ ููŠ ุงู„ูŠูˆ ุงู… ุงู„ ุนุดุงู†

play02:22

ุชุณู‡ู„ ุนู„ูŠู†ุง ูู‡ู… ุงู„ุงูˆุจุฌูƒุช ุงูˆุฑูŠู†ุชุฏ ู„ูˆ ุฌูŠู†ุง

play02:24

ุจุตูŠู†ุง ุนู„ู‰ ุงู„ุฑุณู…ู‡ ุงู„ู…ูˆุฌูˆุฏู‡ ู‚ุฏุงู…ู†ุง ู‡ู†ุง ุฏูŠ

play02:26

ุจุชุฏูŠ ูุงูŠู† ุงู„ุฏูŠุฒุงูŠู† ุจุชุงุน ุงู„ูƒู„ุงุณ ูŠุจู‚ู‰ ูˆุงู†ุช

play02:29

ู‚ุง ุชุนู…ู„ ุฏูŠุฒุงูŠู† ู„ู„ ุจุฑูˆุฌุฑุงู… ุจุชุงุนูƒ ู‡ุชููƒุฑ

play02:32

ุงู†ุง ู…ู…ูƒู† ุงูƒูˆู† ู…ุญุชุงุฌ ูƒู„ุงุณ ุงูŠ ูˆุงู†ุช ุจุชููƒุฑ

play02:34

ู‡ุชู„ุงู‚ูŠ ุงู„ู…ุฑุจุน ุฏู‡ ู…ุชู‚ุณู… ุนู†ุฏูƒ ู„ุซู„ุงุซ ุงู…ุงูƒู†

play02:37

ุงู„ู…ูƒุงู† ุงู„ู„ูŠ ููˆู‚ ุฏู‡ ุงู„ู„ูŠ ุจู†ุญุท ููŠู‡ ุงุณู…

play02:39

ุงู„ูƒู„ุงุณ ูˆุฏุงูŠู…ุง ุจู†ุญุงูˆู„ ูŠูƒูˆู† ู†ุงูˆู† ูˆุจู„ูŠุฒ

play02:42

ูŠูƒูˆู† ุจูŠุจุฏุง ุจูƒุงุจูŠุชุงู„ ู„ูŠุชุฑ ุนุดุงู† ุงูŠ ุญุฏ ูŠุดูˆู

play02:45

ุงู„ุฏูŠุฒุงูŠู† ุจุชุงุนูŠ ุงูˆ ูŠุดูˆู ุงู„ูƒูˆุฏ ุจุชุงุนูŠ ุจุนุฏ

play02:46

ูƒุฏู‡ ูŠูู‡ู… ุงู† ุฏูŠ ูƒู„ุงุณ ู‡ู†ุง ุฏูŠ ุชู…ุจู„ุช ุจุชุฒู†

play02:50

ูŠูˆู†ุช ุนู†ุฏูŠ ููŠ ุงู„ุจุฑูˆุฌุฑุงู… ุจุชุงุนูŠ ูุงู†ุง ุณุงูŠ

play02:52

ู‡ู†ุง ู‚ุฑุฑุช ุงู† ุงู†ุง ุงุนู…ู„ ูƒู„ุงุณ ุงุณู…ู‡ุง ุจูŠุฑุณูˆ

play02:54

ุงู„ุฎุทูˆู‡ ุงู„ุซุงู†ูŠู‡ ุงุจุชุฏูŠ ุญุฏุฏ ุงูŠู‡ ุงู„ุงุชุฑุจูŠูˆุช

play02:57

ุงู„ู„ูŠ ุงู†ุช ู…ุญุชุงุฌู‡ุง ุนุดุงู† ุชุฏูŠ ูุงูŠู† ุงู„ูƒ ุฏู‡

play03:00

ูุงู† ู‡ู†ุง ุจู‚ูˆู„ ุงู† ุงูŠ ุงูˆุจุฌูƒุช ู‡ูŠุชุนู…ู„ ู…ู† ูƒู„ุงุณ

play03:03

ุจูŠุฑุณูˆู† ู‡ูŠูƒูˆู† ุนู†ุฏู‡ ุงุชุฑุจูŠูˆุช ุงุณู…ู‡ ู† ูˆุจูŠูˆุช

play03:06

ุงุณู…ู‡ ุจุณุชุงุช ูˆุจุนุฏ ูƒุฏู‡ ุงุจุชุฏูŠ ุงุญุฏุฏ ุงู„ุชุงูŠุจ

play03:09

ุจุชุงุน ุงู„ุงุชุฑุจูŠูˆุช ุฏูŠ ุงู†ูˆุงุนู‡ุง ุงูŠู‡ ููŠ ุงู„ู…ู…ูˆุฑูŠ

play03:13

ู‡ุชุจู‚ู‰ ุฑูŠู† ู‡ุชุจู‚ู‰ ุฏูŠุช ู‡ุชุจู‚ู‰ ู†ู…ุจุฑุฒ ู†ุจุชุฏูŠ

play03:15

ู†ุญุฏุฏ ู„ูˆ ุฌูŠู†ุง ุจุตูŠู†ุง ู‡ู†ุง ู‡ู†ู„ุงู‚ูŠ ููŠ ุนู„ุงู…ู‡

play03:18

ู…ุงูŠู†ุณ ุจุชุชูƒุชุจ ู‚ุฏุงู… ุงู„ุงุชุฑุจูŠูˆุช ุฏูŠ ู…ุนู†ุงู‡ุง

play03:21

ุงู„ุงูƒุณุจูŠ ุจุชุงุนุชู‡ ู‡ู„ ู‡ูˆ ุจุฑุงูŠูุช ู‡ู„ ู‡ูˆ ุจุงุจู„ูƒ

play03:24

ูุงู† ู‡ู†ุง ู‚ุฑุฑุช ุงู† ู‡ู… ู‡ูŠูƒูˆู†ูˆุง ุจุฑุงูŠูุช ู…ุญุฏุด

play03:27

ู‡ูŠู‚ุฏุฑ ูŠุชุนุงู…ู„ ู…ุนุงู‡ู… ุงูˆ ูŠุดูˆูู‡ู… ุจ ู…ุจุงุดุฑู‡

play03:30

ุงู„ุง ู…ู† ุฎู„ุงู„ ู…ุจ ูˆุฏู‡ ุงู„ุฌุฒุก ุงู„ุชุงู„ุช ุงู„ู„ูŠ

play03:34

ุจู†ุญุทู‡ ููŠ ุงู„ูƒู„ุงุณ ุงู† ุงุญู†ุง ู†ุจุชุฏูŠ ู†ุฏูŠูุง

play03:37

ุงู„ูุดูŠ ุงู„ู„ูŠ ู‡ูŠู‚ูˆู… ุจู‡ุง ุงู„ุงูˆุจุฌูƒุช ุงู„ู„ูŠ ู…ู†

play03:40

ู†ูˆุน ุจ ูˆุฏู‡ ุฏุงูŠู…ุง ุจูŠูƒูˆู† ููŠุฑุจ ุจู†ุฎุชุงุฑ ุงุณู…ุงุก

play03:42

ุงู„ูุงู†ูƒุดู† ุงู†ู†ุช ุงูุนุงู„ ูŠู‚ุฏุฑ ูŠู‚ูˆู… ุจู‡ุง

play03:45

ุงู„ุงูˆุจุฌูƒุช ู…ู† ู†ูˆุน ุงู„ูƒู„ุงุณ ุจุชุงุนุชู†ุง ู ู…ุซู„ุง

play03:48

ู‡ู†ุง ู‡ุนู…ู„ ุงุณู…ู‡ุง ุช ูˆ ุนุดุงู† ุงู‚ุฏุฑ ุงุนู…ู„ ุงูƒุณ ู„ู…

play03:54

ุงุชูŠ ุจุชุงุนูŠ ุจู…ุง ุงู†ูŠ ู‚ุฑุฑุช ุงุฎู„ูŠู‡ ุจุฑุงูŠูุช

play03:57

ู‡ู†ู„ุงู‚ูŠ ุงู„ุณุฑ ู…ุดู‡ูˆุฑู‡ ุฌุฏุง ูˆุฏุงูŠู…ุง ุจู†ุณุชุฎุฏู…

play04:01

ู„ู…ุง ุจู†ุงุฎุฏ ู‚ุฑุงุฑ ุงู† ุงุญู†ุง ู†ุนุฑู ุงุชุฑุจูŠูˆุช

play04:04

ุจุฑุงูŠูุช ู„ูˆ ุงู†ุง ุนุงูŠุฒู‡ ุงูˆุถุญ ุงูƒุชุฑ ูˆุงู†ุง

play04:07

ุจุฏูŠุฒุงูŠู† ู‡ูุฑู‚ ู…ุง ุจูŠู† ุดูƒู„ ุงู„ุฑุชุงู† ุงู„ู„ูŠ

play04:10

ุจูŠุฑู†ุช ุงู„ูƒู„ุงุณ ูˆุดูƒู„ ุงู„ุงูˆู ุงู„ู„ูŠ ุจูŠุฑู†ุช

play04:13

ุงู„ุงูˆุจุฌูƒุช ูุงู†ุง ู‡ู†ุง ุจู‚ูˆู„ ุงู† ู‡ูŠุธู‡ุฑ ุนู†ุฏูŠ ููŠ

play04:16

ุงู„ุณูŠุณุชู… ุงูˆุจุฌูƒุช 1 ูˆุฏู‡ ุงูˆู„ ู†ุณุฎู‡ ุญู‚ูŠู‚ูŠู‡ ุงูˆ

play04:20

ุงู†ุณุชุงู†ุณ ู…ู† ูƒู„ุงุณ ุจูŠุฑุณูˆู† ู„ุงุฒู… ูŠูƒูˆู† ุนู†ุฏู‡

play04:22

ุงู„ุงุชุฑุจูŠูˆุช ุงู„ู„ูŠ ุงุชุนุฑูุช ู‡ู†ุง ูˆุงุจุชุฏูŠ ุงุฏูŠู‡ู…

play04:25

ู‚ูŠู… ูˆุฏู‡ ุงู„ู„ูŠ ุจูŠูุฑู‚ ุงูˆุจุฌูƒุช ุนู† ุงู„ุชุงู†ูŠ ูƒู„ู†ุง

play04:28

ุดุงูŠู„ูŠู† ู†ูุณ

play04:31

ุจุณ ูƒู„ุช ู…ู†ู‡ู… ุดุงูŠู„ ู„ูŠู‡ุง ู…ุฎุชู„ูู‡ ุทุจ ุชุนุงู„ูˆุง

play04:35

ู†ููƒุฑ ูƒุฏู‡ ููŠ ุณุคุงู„ ู„ูˆ ุงู†ุง ู…ู† ุฎู„ุงู„ ู‚ู„ุชู„ู‡

play04:39

ูˆุงุฏูŠุชู‡ ุงุญู…ุฏ ูŠุง ุชุฑู‰ ุงุญู…ุฏ ู‡ุชุณ ุนู„ูŠ ูˆู„ุง ู„ูˆ

play04:44

ุฌูŠู†ุง ู†ููƒุฑ ู‡ูˆ ู…ูŠู†ูƒุช ู†ุฏ ุนู„ู‰ ุงู„ู…ุช ุงุฐุง ุงู„ู…ุฑู‡

play04:49

ุฏูŠ ู‡ุชุบูŠุฑ ููŠ ุงู† ุงุช ุชุชุบูŠุฑ

play04:52

ููŠุช ููŠ ุงู„ู†ุณุฎู‡ ุงู„ู…ูˆุฌูˆุฏู‡ ุฌูˆูƒุช ุงู„ู„ูŠ ูƒุงู†ุช

play04:57

ุงู„ู‚ูŠู…ู‡ ุงู„ู‚ุฏูŠู…ู‡ ููŠู‡ ุนู„

play05:01

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