Endgame Tier List Update: Season 24 Legendary Heavies
Summary
TLDRIn this video, the host discusses the latest updates on heavy weapons in a game, focusing on machine guns, rocket launchers, and linear fusion rifles. They provide a tier list evaluation, detailing the strengths and weaknesses of each weapon archetype, and how recent changes have affected their rankings. From the new aggressive machine gun kit to the nerfing of certain perks, viewers get an in-depth analysis to make informed loadout choices for optimal gameplay.
Takeaways
- 🔫 The video discusses the tier list for heavy weapons in a game, focusing on machine guns, rocket launchers, swords, and linear fusion rifles.
- ⚔️ Machine guns are divided into tiers based on their effectiveness, with S-tier guns offering perks like splash damage and better reload features.
- 💣 Rocket launchers have seen changes in their tier placements due to adjustments in the game's meta and availability of new perks.
- 🗡️ Swords are categorized into tiers with S-tier swords offering high damage and versatility, while lower tiers lack certain perks or have less impact.
- 🔥 The speaker emphasizes the importance of feeling good while using a weapon and having solid neutral gameplay perks for machine guns.
- 🎖️ Specific machine guns like Spello and Pro Memoria are highlighted for their strong origin traits and perks, placing them in the S-tier.
- 🚀 Krux Termination rocket launcher moves into the S-tier due to bipod swapping and enhanceable perks, allowing for higher reserve capacities.
- 🗡️ Adaptive swords with high impact values, such as Geodetic, are favored in the tier list due to their increased damage potential.
- 🔽 Some weapons like Hammerhead and Unwavering Duty are demoted in the tier list due to their lack of versatility or less optimal perks.
- 🌟 New additions to the game, such as Scintillation, Line in the Sand, and Suspectum, are introduced and placed in the tier list accordingly.
- 📉 Doom Petitioner is moved down in the tier list after a nerf to the Precision Instrument perk, affecting its total damage output.
Q & A
What is the focus of the video script?
-The video script focuses on discussing and evaluating heavy weapons in a game, including machine guns, heavy GS, swords, rockets, and linear weapons. It provides a tier list and explains the reasoning behind the placement of each weapon.
What is the new archetype for machine guns mentioned in the script?
-The new archetype for machine guns mentioned is 'aggressive machine guns'.
According to the speaker, what differentiates S tier machine guns from F tier machine guns?
-The speaker indicates that while S tier machine guns feel better and have perks like avoiding manual reloading and splash perks, the difference in effectiveness between S and F tier machine guns is not huge, and even an F tier machine gun can perform well in killing enemies.
What are some of the key perks that characterize S tier machine guns according to the script?
-S tier machine guns are characterized by having diverse perks such as great reload perks like Reconstruction, Demo Subsistence, and access to a splash perk, along with a solid neutral perk like Killing Tally or Desperate Measures.
Why did the speaker move 'Wavering Duty' down in the tier list?
-The speaker moved 'Wavering Duty' down because it lacks the versatility and universal appeal of the S tier machine guns, having a less desirable origin trait and no enhanceable perks.
What is the main difference between the new 'ctil' and 'Doom petitioner' in terms of their perks?
-The main difference is that 'ctil' provides a 30% damage increase perk right off the bat due to its 'Bait and Switch' trait, whereas 'Doom petitioner' relied on 'Precision Instrument' which was nerfed to only provide one stack per burst, making it less effective.
What is the current situation of linear weapons in the game according to the script?
-Linear weapons are currently in a bad state, with 'Scintillation' being the obvious top choice. Other linear weapons are not as universally applicable or effective.
Why are aggressive swords ranked lower in the tier list?
-Aggressive swords are ranked lower because they do not receive the 'Pack Hunter' perk, which results in a substantial DPS hit compared to other types of swords.
What is the role of 'Dealer's Choice' in the context of the script?
-'Dealer's Choice' is mentioned as an interesting perk to consider for machine guns, especially when running another weapon from the same family, providing a pseudo-thresh effect.
What is the speaker's view on the use of 'Pro Memoria' in the game?
-The speaker views 'Pro Memoria' as a decent and interesting choice for a machine gun, appreciating its aggressive archetype and perks like 'Demo' and 'Desperate Measures', but noting that it could be better with different perks.
What are the speaker's thoughts on 'Hammerhead'?
-The speaker acknowledges that 'Hammerhead' has a decent origin trait and interesting lethal combos, but its need for manual reloading with 'Rewind Rounds' makes it less universally applicable, thus placing it lower in the tier list.
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