【クリアレビュー】開発7年のFF新作、正直70点のゲームだった件。話ちげえよ…【FF16/PS5/微ネタバレ】
Summary
TLDRThe video script offers an in-depth review of 'Final Fantasy 6T,' discussing its gameplay, narrative, and reception. The reviewer shares their 30-hour playthrough experience, highlighting the game's blend of action RPG elements and cinematic storytelling. They critique the game's pacing, character development, and world-building, expressing mixed feelings about its overall enjoyment. The review touches on the game's technical aspects, such as combat mechanics and graphics, and contemplates the intentions behind its design choices. The reviewer concludes that 'Final Fantasy 6T' is a polarizing experience, appealing to specific tastes and not a universally enjoyable title.
Takeaways
- 🎮 The game in question is a fantasy RPG titled 'Final Fantasy 6T', released on June 21st and is exclusive to PlayStation 5.
- 🕹️ The gameplay is a mix of action and RPG elements, with a strong emphasis on action, requiring players to engage in combat using a variety of abilities and skills.
- 📺 The game features high-quality cinematics and graphics, with a narrative that is compared to watching a movie, albeit with interactive elements.
- 🌟 The game has received mixed reviews, with some praising its action and visuals, while others find it lacking in depth and RPG elements.
- 🌐 The setting of the game is a world that relies heavily on magic and crystal technology, with nations at conflict over the control of powerful Mother Crystals.
- 🏹 The protagonist's journey involves going from a prince of a fallen kingdom to becoming a slave and eventually joining a resistance against an oppressive regime.
- 🤴 The game includes the traditional Final Fantasy elements such as召唤獣 (summon beasts), but with a new twist where they are integrated into the action combat system.
- 🛡️ Combat involves a balance between offensive and defensive maneuvers, with a focus on dodging and parrying enemy attacks to create openings.
- 🎯 The player's experience can be customized with different difficulty settings and options to adjust the level of challenge and automation.
- 🚀 The game's development team includes notable industry figures, such as the producer from FF14 and creative minds from other successful game franchises.
- 📉 Despite the game's high production values and action-oriented gameplay, it may not appeal to everyone, particularly those who prefer traditional RPGs with more emphasis on exploration and character development.
Q & A
What is the title of the game discussed in the script?
-The title of the game discussed is Final Fantasy 6T.
On what date was Final Fantasy 6T released?
-Final Fantasy 6T was released on June 21st.
How long did it take the reviewer to reach the ending of the game?
-It took the reviewer around 30 hours of gameplay to reach the ending.
What was the general consensus about the game's story?
-The game's story was considered interesting and engaging, with various elements from different works mixed together, but it also had a mixed reception with some finding it uninteresting.
What is the game's genre?
-The game is an Action RPG.
Which platform is Final Fantasy 6T exclusive to?
-Final Fantasy 6T is exclusive to PlayStation 5.
What is unique about the game's combat system?
-The combat system is a blend of real-time action with abilities and summons, with a focus on timing and strategy for effective combat.
What is the role of Mother Crystals in the game world?
-Mother Crystals are massive crystals that serve as the foundation of all magic in the game world, functioning similarly to oil fields.
How does the game handle difficulty settings?
-The game allows players to switch between Story Focus and Action Focus modes, which adjust the difficulty and gameplay experience.
What was the reviewer's overall score for Final Fantasy 6T?
-The reviewer gave the game an overall score of around 70 points, considering it an average game with interesting moments but not a masterpiece.
What did the reviewer find lacking in the game's design?
-The reviewer felt that the game was too focused on its cinematic aspects and lacked depth in exploration, character development, and world interaction.
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