EU4 IS ALL WRONG & This Mod FIXES IT
Summary
TLDRThis video script offers an in-depth review of a historical accuracy-focused mod for the game EU4, detailing its features and comparing them to historical facts. The mod adjusts the map, political landscape, and cultural representations, enhancing the base game with new trade goods and province modifiers. The script also includes a playthrough as the Moldovans, aiming to form the nation of Romania, with commentary on the mod's accuracy and gameplay mechanics.
Takeaways
- ๐ The mod 'Beyond Typis' is praised for its historical accuracy, particularly in depicting the 1444 start date and adding new flavor to the base game.
- ๐ The mod adjusts the size of Europe on the map to reflect its actual proportion relative to other continents, and alters the political makeup for historical accuracy.
- ๐ฐ The English lands are redesigned to show more territories, with Wales as a junior partner rather than a direct possession, mirroring historical political relationships.
- ๐ The mod introduces changes like Iceland being a vassal of Denmark, and Castile starting with more provinces, enhancing the game's depth and historical context.
- ๐ฐ The trade goods map is revamped with new goods like gold mines, fruits, beer, honey, and books, impacting the game's economy and adding to its complexity.
- ๐๏ธ The Italian peninsula is detailed with many small states and the inclusion of Monaco, showing the mod's attention to historical detail.
- ๐ก๏ธ Provinces like Kule or Turno are accurately depicted as part of the Ottomans, reflecting the political realities of the time.
- ๐๏ธ The mod allows for up to 10 provinces per state, changing the dynamics of the game by influencing more province-wide modifiers.
- ๐ด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ The political borders of Moldova are more historically accurate, including regions like Hoten and Chernowitz, which were part of Moldova in 1444.
- ๐๏ธ The mod includes historical events and scripts, such as Janos Hunyadi becoming the regent of Hungary, adding a layer of realism to the gameplay.
- ๐ก The cultural map mode in the mod is improved with better representation of various cultures and languages, though some inaccuracies like the classification of Romanian as 'Dacian' are noted.
Q & A
What is the main focus of the mod discussed in the script?
-The mod focuses on providing a historically accurate depiction of the 1444 start date in a game, with adjustments to the map, political makeup, and other elements to reflect historical accuracy more closely.
How does the mod represent Europe in comparison to other continents on the map?
-The mod represents Europe as considerably smaller compared to other continents, reflecting the reality that Europe is actually smaller than often depicted in the base game.
What is historically accurate about the English lands in the mod?
-The mod accurately represents the political relationships of the time, such as Wales being a junior partner of the English crown and the English not directly owning Wales but having it as a junior member under them.
What issue does the speaker have with the depiction of culture in Ireland in the mod?
-The speaker questions the accuracy of depicting the culture as Old English in a large area of Ireland, given that the region was predominantly Irish, and wonders why Welsh in Britain is not part of the same culture group as the rest of the Gaelic people.
How does the mod represent the strength of Castile and Portugal in the game?
-The mod strengthens Castile by starting with about 40 more provinces and gives the Portuguese an extra 20-something provinces, making them more powerful at the start of the game.
What is unusual about the number of gold mines in Bohemia in the mod?
-Bohemia has an unusually high number of seven gold mines, which is more than historically accurate, given that they were leading silver producers, not gold.
What new trade goods are introduced in the mod and what effects do they have?
-The mod introduces new trade goods such as fruits, beer, honey (apiculture), and books. Beer, for example, offers a local unrest reduction of one.
Why does the speaker believe the depiction of coal provinces for England and the German Empire is historically accurate?
-The speaker believes the depiction is accurate because both England and the German Empire were leading coal producers during the early part of the Industrial Revolution, which contributed to their power.
What is special about the papal vassal in the mod?
-The mod introduces a special type of papal vassal called the autonomous papal state, which is more historically accurate as these states were more autonomous and not completely overseen by the Venetian Republic.
How does the mod handle the number of provinces per state, and what impact does this have on gameplay?
-The mod allows for up to 10 provinces per state, which changes gameplay by influencing more provinces with province-wide modifiers and altering the dynamics of expansion and control.
What historical event is scripted in the mod regarding Janos Hunyadi and Matias Corvinus of Hungary?
-The mod scripts the historical event where Janos Hunyadi became the regent of Hungary after the Crusade of Varna failed, and he placed his son Matias Corvinus as the king, despite Ladislaus Postumus being the rightful heir.
What is the speaker's strategy for managing loans and mercenaries in the game?
-The speaker's strategy involves selling titles to acquire loans and hiring mercenaries to bolster their military force. They acknowledge the risk of bankruptcy but decide to role-play as Romania, accepting the challenge of managing a corrupt and bankrupt nation.
What does the speaker find particularly appealing about the mod's depiction of Romania's borders?
-The speaker finds the mod's depiction of Romania's borders to be a perfect representation of modern-day Romania, with the exception of the Turkic lands, and appreciates the historical accuracy in the game.
Outlines
๐ฎ Historically Accurate Mod Review
The script discusses a modification for a strategy game that aims to provide a historically accurate experience starting from the year 1444. It highlights the changes made to the map, such as the reduced size of Europe to reflect its actual proportions and the political landscape, including the depiction of Wales as a junior partner to England. The script also mentions the addition of new trade goods and resources, like gold mines, and the impact on gameplay, such as the reduced development cost and the need to manage a larger number of provinces.
๐ฐ Detailed Analysis of Map Changes and Nation Representation
This paragraph delves deeper into the map's historical accuracy, discussing the political borders and the autonomy of certain regions like the Papal States. It also addresses inaccuracies, such as the depiction of certain cultures and the independence of Muscovy, which was still a tributary of the Great Horde in 1444. The paragraph further explores the gameplay implications of having more provinces and the challenges faced by nations like the Byzantines due to the mod's changes.
๐ Playing as Moldovans: Strategy and In-Game Events
The script shifts to a gameplay perspective, with the player taking on the role of Moldovans with the goal of reclaiming lands to form the nation of Romania. It outlines the strategy of developing provinces, managing estates, and dealing with in-game events such as rebellions and wars. The player also comments on the historical accuracy of certain events scripted in the mod, like the rise of Matias Corvinus in Hungary.
๐ Cultural and Political Map Analysis
The focus of this paragraph is on the cultural map mode, examining the distribution of cultures and languages in the mod. It praises the mod for accurately representing the mix of cultures in regions like Silesia and Anatolia and for including minority cultures like Coptic in Egypt. However, it also points out some inaccuracies, such as the classification of certain cultures and the placement of the Romance language group.
๐ก๏ธ War and Diplomacy in the Mod
The script describes the player's efforts to take back Transylvania and form the modern-day Romanian borders through war and diplomacy. It details the challenges of fighting against Hungary and the strategic use of loans and mercenaries. The player also experiences the consequences of over-extending in the war, such as high war exhaustion and the risk of bankruptcy.
๐ Conclusion and Future Plans
In the final paragraph, the player reflects on the achievements made in the game, successfully forming the borders of modern-day Romania within the mod. They express their love for the mod and its historical accuracy, despite minor inaccuracies. The script ends with a tease for future gameplay, such as a potential Byzantine run, and a thank you to the player's supporters.
Mindmap
Keywords
๐กHistorical Accuracy
๐กMod
๐กStart Date
๐กProvinces
๐กTrade Goods
๐กCultural Map Mode
๐กVassals
๐กDevelopment
๐กEstates
๐กCoalition
๐กWar Exhaustion
Highlights
The mod offers a historically accurate depiction of the 1444 start date with a redesigned map showing Europe's actual size.
English lands are expanded with more Irish minor nations and a historically accurate representation of Wales as a junior partner.
The Channel Isles and Isle of Man are shown as English marches, adding depth to England's political landscape.
Cultural accuracy is questioned regarding the depiction of Old English in Ireland and Welsh in Britain.
Iceland's royalty is accurately portrayed as a Danish vassal, enhancing historical immersion.
Castile and Portugal are stronger with additional provinces, altering the balance of power.
Gold mines are abundantly spread across various regions, potentially making Austria and the Ottomans very wealthy.
New trade goods like fruits, beer, honey, and books add economic diversity and local unrest modifiers.
England and the German Empire are depicted with numerous coal provinces, reflecting their historical industrial revolution dominance.
The Italian peninsula features a high number of OPMs and historically accurate political borders.
The mod introduces an autonomous papal state and detailed political dynamics within the region.
Sicily's historical separation from Naples is accurately depicted, with cultural and political distinctions.
The mod allows for up to 10 provinces per state, changing the influence of province-wide modifiers.
Bulgaria's independence and the Ottomans' core on it are historically accurate, adding complexity to the region.
The mod introduces more minor Russian nations and accurate political borders for a more historically immersive experience.
Muscovy's independence and vassal structure are debated for historical accuracy, offering a different perspective on the region.
The Teutons and Livonians have more vassals at the start, reflecting the complexity of the Holy Roman Empire.
The player can role-play as Moldovans, aiming to reclaim land and form the nation of Romania, adding a unique gameplay challenge.
Cultural map mode showcases accurate cultural distributions, including Silesian, Serbian, and Anatolian groups.
The mod's historical accuracy extends to scripted events, such as Janos Hunyadi's regency and Matias Corvinus' kingship in Hungary.
The player's strategic decisions, such as taking loans and managing war exhaustion, reflect the challenges of historical statecraft.
Achieving the modern Romanian border in-game is a satisfying accomplishment that reflects the mod's historical depth.
Transcripts
if you enjoy historical accuracy well
then you're absolutely gonna love this
mod since it offers one of the most
historically accurate depictions of the
1444 start date as well as a ton of new
flavor to the base game itself i am of
course talking about beyond typis and
you probably noticed the first thing is
that europe is considerably smaller on
the map compared to the rest of the
continents this is to show that well in
reality europe is actually a lot smaller
than it's depicted in the base eu for
and the political makeup of the map is
very very different from what we know
starting from the english lands you can
see that the isles actually have a lot
more lands as well as there's way more
irish minor nations than there are in
the base game and the english do not
directly own wales they have it as a
junior member under them which is
actually very historically accurate
since officially wales was a junior
partner of the english crown much like
england was a junior partner of the
scottish crown starting the 18th century
which is what gave way for the united
kingdom or the union between all of
these various entities here they also
have the march of march as a march of
england now this begs the question of
course where did the march of march
march during march march march march my
brain works in mysterious ways okay just
don't judge it don't judge it we also
have depicted here the channel isles
which are a march again of the english
and the isle of man as well as we do
have the holdings of the english in
ireland i have to say though that the
culture here being old english i'm not
so sure about i know that this area
namely the castle and the surroundings
of the castle that were owned by the
english were actually english obviously
but everything else around this area was
irish so i'm not sure if it's fair to
depict a minority as the majority in a
province this big if the province was
this small i understand but if you're
gonna depict the whole thing why would
you do this entire area as old english
one more thing i have to say about this
is that i'm not sure why welsh in
britain is not a part of the same
culture group as the rest of the gaelic
people here i do enjoy seeing the advice
royalty of iceland as a vassal of the
danes from the beginning ruled by mr
hiroshi
olafur amundsen nailed it 10 out of 10
pronunciation if i go missing it's
probably because i got assassinated by
some icelandic viking assassins okay
just just put it out there one thing's
for sure castile is definitely a lot
stronger in this mod it starts with
about 40 more provinces whilst the
portuguese have an extra 20-something
provinces themselves and if we look at
the trade goods map mode look at this
boys we got one two gold mines within
the early reach of the castilians the
french also start with the gold mine as
do the english in the northern part of
england and oh my god what the hell is
happening in bohemia man why does
bohemia have seven gold mines what i
mean okay i know that they were one of
the leading producers of silver but
seven gold mines what i have a feeling
austria is gonna get ridiculously rich
another three gold mines in hungary here
another two in serbia and two more in
the ottoman lands oh one more even in uh
everest actually so we can kind of say
five in the ottoman lands cause let's
face it this is gonna be ottoman land
very early on scratch that make that six
because trapezone's got some gold as
well and there's mortal in the south of
sardinia
and in the northern parts of italy
basically there's a lot more gold in
this game now than there ever was before
plus there's a lot of new trade goods we
have fruits as a trade good we have beer
which offers local unrest minus one this
makes sense this is very very accurate
beer definitely does add minus one local
unrest and i think another trade good
i've spotted is the honey over here or
apiculture as it's called all right and
there's also books which are separate
from
paper so we have both paper here and
books in the other province for example
for aragon and i have to say for the
late game look at the amount of coal
provinces that the english have i have
to say this is probably accurate because
the english were one of the leading
producers of coal during the early part
of the industrial revolution it's one of
the reasons why england became so
powerful after all and pretty much the
same thing for the german empire the
rural area had a massive amount of coal
provinces the austrians are completely
decimated here we have inner austria
that has austria proper as a vassal and
it has a uh independence guarantee over
tyro i would say like creme de la creme
is the italian peninsula though if we
just take a quick look here look at the
amount of opm's that we have we even
have the freaking city of monaco well
the nation of monaco actually that
exists today by the way tenda seva
finale we have so many of them it's
ridiculous we even managed to get
benevento in naples which was a holding
of the papal states in the uh southern
part of italy and mad respect for the
fact that they added this in this just
shows how much time they actually took
to make it as historically accurate as
possible the map itself there's even a
special type of papal vassal the
autonomous papal state of the papal
states for example marsh over here which
is led by francesco's forza that
eventually would become the leader of uh
the rebellion and milano you probably
know this guy from the events don't you
and then milano speaking of has a ton of
cords around everywhere look at this
here five cores on venice another three
cores on savoy also have to say that
sicily was not up of naples in 1444
prior to the aragonese conquest of the
neapolitan lands these were basically
ruled by the norman vikings that
eventually conquered these lands from
the sicilian muslims before them but
once the aragonese conquered this they
kind of made it so that sicily is a lot
more separate from the rest of the
neapolitan crown to keep it in check
essentially they divided and conquered
more or less well they already were
conquered so they divided in order to
more easily govern let's say one thing
that is really accurately depicted is
the fact that kandia negropont naxos are
not directly owned by the venetians and
are just the vassals of venice this is
very very well made and historically
speaking these were in fact a lot more
autonomous and the venetian republic did
not completely oversee everything that
happened in these areas but they did
oversee usually wherever they had a
significant fortification like the ones
that we have in le panto corone and
argolide you probably also noticed but
there can be a 10 provinces per state
now so for example trace actually has 10
provinces peloponnese has nine provinces
and so on and that significantly changes
the way that the game works because
that's a lot more provinces that get
influenced for example by particular
province-wide modifiers you might have
noticed bulgaria being independent here
as well this is historical the castle of
lovich was not conquered by the ottomans
in 1444. it's not a rebellion by the way
it simply was just never conquered by
them it was the last holdout of the
bulgarians here and eventually it did
get conquered but for some reason the
ottomans have a core on this in this mod
as they do have cores on the byzantines
whilst the byzantines don't have cores
on the ottomans i've talked to the mod
developer and he said that he did this
in order for the ottomans to attack
bulgaria first and finish them off
similarly to attack the byzantines so i
kind of understand from that perspective
but it kind of makes the byzantines
really hard to play or close to
impossible to play for that matter there
is a sub mod this mod that actually
boosts up the byzantines a little bit
and i might check that out in the nearby
future also on the south of valleja we
have the uh castle of kule or turno as
we call it in romanian which is owned by
the ottomans this is accurate it was
taken back by the valencians under the
rule of vlad zepesh or dracula as you
guys probably know in 1446 so that's two
years afterwards but in 1444 it's true
this was actually a part of the ottomans
they used it as a foothold in valleja to
make sure that the valencians are paying
their tribute and whenever they did not
pay the tribute the garrison and torno
would come out kill some people until
they paid the tribute essentially they
were medieval bullies let's say since we
are in the east they've also added a lot
more minor russian nations here and
that's accurate there was so many more
smaller principalities in this area at
the time what i don't agree with is the
fact that muscovy is independent and
they have all of these vassals when the
reality is that muscovy in 1444 was
still a tributary of the great horde
still took them about two decades before
they became actually independent albeit
according to historical records they
were supposed to pay a tribute to the
great horde which in turn they collected
from the other russian principalities
but what the muscovites used to do they
would keep the tribute from the other
principalities and not pay it to the
great horde which eventually led to the
great horde attacking them because they
were pissed and they lost the war and
that ended up giving the independence to
the muscovites the teutons also have a
few more vassals at the start as do the
livonians one thing i have to say is
that the city of riga was a lot more
autonomous but the archbishop rick of
riga did indeed exist and it had exactly
these lines here as they are depicted so
much respect to how well they've
actually managed to show the provinces
in the game the city itself of riga
would have been a lot more divided
however from the rest of the archbishop
rick lands but i can't see of any proper
way of showing that in the games my
beloved brandenburg also is a lot bigger
they have a few extra provinces the city
of rupin is independent so you have to
take it back of course if you want to
watch me play brandenburg and take
everything out and form prussia i've
done this already on my twitch channel
and you can find a link to the vods on
the second channel where i've uploaded
that unedited so you can see everything
that happens in the description below
there are significantly more provinces
in the uh hre and obviously they've
added a ton more nations here but they
didn't add as many as you would imagine
because you know there's obviously a
limit to how many you can actually add
in here and make the game still playable
for example voltaire's nightmare adds a
lot more and it is a little bit more
historical but it's unplayable man like
you need a super nasa computer to play
that whilst this mod actually is
playable and speaking of playable let's
start our campaign as the moldovans here
and try and take back the valencian land
so we can form the nation of romania
shall we don't be fooled by the amount
of extra provinces we have all of these
are really low dev we got five four
three it's very low development to be
fair so let's start with our estates
here we're going to give the plus one
mana of course minus 25 advisor class
reduction for all three estates as well
patronage of the arts boyar border forts
which essentially make your forts
ridiculously cheap to maintain let's see
whatever agenda we get as well
brandenburg opinion of us hell yeah
let's get some brandenburg and ally
shall we take note because the amount of
income and manpower that you get from
development is a lot less now the cost
of developing provinces is also cheaper
it's basically half of the default
vanilla cost we're gonna dive this up
twice then afterwards we're gonna sell
titles you have to dev up twice in order
to actually be able to sell titles in
this mod at least then div up a second
time and now we can seize crownlands
we're also gonna hire the free company
and we're going to make both of our air
and our leader generals they're both
trash sadly 11th of december and we're
actually going to know cb the nation of
valleja the reason we're doing this is
because if i wait until i can actually
get a claim on them the chance of the
ottomans proclaim guaranteeing them are
ridiculously high and i don't want them
to proclaim guarantee them obviously i
don't need to fight the ottomans right
now we will however be getting a spy
network so we can get some siege ability
in the nation of alicia for taking their
forts a little bit faster let's kill off
zevaloki and shall we we got a two they
got a zero this is just typical romanian
uh pips right there both moldovans and
valencians get horrible pips this is
historical guys you know what i actually
have issues with pretender rebels but
the pretender is gonna be way better
than what i have right now three one one
with two wine zero so i'm just gonna
actually let them enforce their demands
oh this is actually really good we still
have minus two stability let me actually
boost up my stability a little bit and
then i can use this to get up to zero
noise okay seriously these guys are the
world's worst rebels ever they almost
finished taking the capital and they
just randomly decided to abandon that
and go to the next province next to him
are you kidding me right now i actually
want you to enforce guys also i've seen
a few things in this area that made me
cringe a little bit as a romanian i do
like the fact that valejia actually has
cores on the uh dobruja part and the
provinces that the ottomans took because
technically these were taken from
valejia relatively few years before the
start date here in the early 1400s these
were actually lands that belonged
directly to the valyrian crown on that
note however i have to say that august
turkish here does not make any sense
like this was not turkish at all in 1448
if anything i would make it more
bulgarian there was a turkish minority
but that was a minority not a majority
in these areas similarly here targoviste
had a german minority in the city of
targovista not the entire region so
making this province and this province
germanic in valleja in 1444 because
there was a minority of germans triggers
me really a lot because it's like making
london hindu culture in t22 because
there's a indian minority doesn't make
sense does it and the same exact thing
over here with the nams and bako they
were not a majority casanggo there were
minorities of these people here but that
aside it does make the game a lot more
interesting and it gives a little bit of
extra flavor i guess so it is forgiven
because it does make the game
interesting especially after i get to
convert them to the real culture that
they had in 1444. oh look at that the
ottomans actually did attack the
bulgarians in the reconquest of loveish
so it did work giving the ottomans a
core in this it did make them uh
prioritize attacking bulgaria first i
guess the venetians are eating up the
nation of epress also that's really good
especially since epres has the gold mine
in the provinces i think also have to
say that 10 out of 10 when it comes to
the political borders of moldova in 1444
hoten and chernowitz were a part of
moldova in the start date and that is
not shown as such in the base u4 game
that's just really sad in my opinion
it's also one of the reasons i really
enjoy playing this mod despite certain
really really minor inaccuracies overall
i would say that 90 of this mod is
pretty accurate and makes a lot of sense
historically speaking let's say come on
boys 28 percent can i get the fort
cannot lootie cannot get the fort can we
get it on the second attempt no cannot
get it on the second attempt either oh
what end of styrian control over laddies
laos whoa
i did not see this coming this is
actually historical man wow they
actually scripted this in that's awesome
my respect just went through the roof
for this modding team awesome work dudes
honestly awesome work so if you don't
know what historically happened was
janos huniadi actually became the regent
of hungary after the crusade of varna
failed and the leader of hungary died
and he actually put his son matias
corvinus as the king of hungary despite
the fact that ladislau posumus was
supposed to be the king of hungary you
see this actually happen in the game
it's actually a percentage of it
happening it's like 50 50 either the
austrians get the hungarian crown or
matias becomes the leader but
historically speaking matias became the
new king of hungary these guys are
really pissing me off because they keep
going from one province to another not
sieging this down so i'm just gonna kill
them similarly i'll kill the last of the
volatians bye bye ski boys and that
means we can also all of wallachia we
got a coalition of byzantium and serbia
who cares about serbia boys who cares
about sword i don't care about serbia i
don't i just don't okay hey unites unite
zavoyavodski nice we got a core on uh
turda and giorgio this did boost up our
crowlands to 11 though and in classic
eu4 fashion
the ottomans did not annex the
bulgarians
they glitchy just got a piece with them
for 15 years but did not annex them big
brain
boom boom brain for the ottomans right
now hungary also just came out of a
massive war against the bohemians and
they got zero manpower but then again i
also don't have much manpower do i so if
only there was such a thing as loans if
only there were loans so we can loan up
and get a mercenary company let's
actually take a deeper look at the
cultural map mode of uh this mod first
thing that comes to my attention is the
fact that we have both low silesian and
high cylician the high cylician being a
part of the west slavic group and the
low styles in a part of the germanic
group this is really accurate
essentially the silesian lands did start
getting converted to germanic which
celestion being the germanic version of
silesians and the old slightly being the
original silesians we also have the
serbian lands mixed in with high saxon
serbians still exist today but they're a
minority in 1444 they would have been
the majority in this area however so
that's pretty accurate same thing here
with kashubians and pomeranians mixing
in and prussians coming in as well i
have to say that the romance language
and by extension culture would be a
little bit different from uh the main
italian branch with the romance aladdin
and friulian being in a separate
language group and for that matter
romanian would be catalogued as east
romance not dacian and you need to
listen to this because the percentage of
dacian in the romanian language is less
than 0.2 percent there's more german
words in romanian then there are dacian
words it makes no sense to have this
culture as dacian eastern romance is the
official name of the branch of latin
that romanian is a part of and it
includes a romanian as you can see here
easter romanian which would be in this
area mcglenn or romanian and dalmatian
which we have in eu for but dalmatian
and eu4 is a part of the latin group we
actually have it here in the mod since
we are looking at the cultural map mode
the anatolian part is a lot better than
the vanilla version that's for sure we
have cappadocian a lot more pontic
armenians better depicted including the
silesian armenians i don't know why this
is turkic this should not be turkic
antioch was never ever kick ever it
makes no sense to make antioch turkic
and the coastline especially the west
coast line of um anatolia would have had
a lot more greek especially in the
cities it would have been a lot more
greek rather than turkic but other than
that really well done compared to the
vanilla version of the anatolian map and
i'm happy to see that there's also
coptic in the egyptian part as some of
you probably know before the arab
conquest of egypt there were people
there of course and those people were
not a hundred percent on board and
converted to islam by 1444 in fact
probably around 30 of them were still
following the coptic version of
christianity and still had their own
unique identity and culture really well
done the fact that they put basque
separate from everything else and
albanian as well these groups are indeed
separate they're not a part of slavic or
anything of the sorts i'm not sure what
i can say about this situation with
illyrian here i would say that they were
a minority and far from being a majority
in any of these provinces same thing
goes for a romanian here they did exist
that is true but they were a significant
minority compared to the majority of the
lands being greek and especially for the
a romanians they mostly lived around the
hills and the mountains where they acted
as shepherds and they are descended from
the roman speaking peoples of the roman
empire prior to the collapse of the
empire and the switch to the greek
language and the eastern roman empire
the finnish language being in the same
group with estonian kyrelian and sabmi
is also really well done they are
essentially very very similar as a whole
and hungarian despite it origin being
descended from the fino ugric language
group it should not be in the same
culture group obviously because they
were separated for more than a thousand
years but they do have their own group
here that apparently includes kumon and
obviously secular and casango kumans
however were not hungarians they are a
turkic people and if you do a very quick
google search you'll find that cumins
were running away from various migrating
people they did settle in hungary and
they were used as mercenaries by the
hungarians and were also assimilated
into the hungarian majority ethnic group
but having kuman as a part of the
hungarian group is debatable because
they did speak a completely different
language had completely different
customs oh my god what's happening here
man look at this florence is completely
obliterating the papal states in siena
oh sorry genoa in siena with marsh wow
they're actually killing them off man
they got 11 000 not that many but
they're definitely doing a great job
over here well well well if it's not the
serbian separatists and i assume
transylvanian separatists as well looks
like hungary's not super well
centralized just yet might be a bit of
an opportunity for us they're also
allied to fry sing and uh what schnapps
is up with this flag is this the actual
flag of rising i highly doubt this man
if that's the actual flag of rising i'm
gonna eat a vienna schnitzel in front of
you guys so let me know in the comment
section if it is or not i'm curious now
people of rising inform me please you
know what boys let's go full on in sell
the titles get the burger loans five of
them and let's get some mercenaries so
we can attack the hungarians let's get
the uh high dukes the independent
cossacks and the crabbats as well it's
everything or nothing okay or as normal
people would say uh all or nothing i
assume let's go let's go everybody it's
time to take back transylvania i just
realized that hungarians got like a
hundred freaking forts i don't think
this is going to end up well for me ah
yes why not have some rebels exactly now
when i'm struggling with the war oh
would you look at that boys they
actually recruited the levans so they
are in need of mercenaries what i
haven't even fought them yet the three
siege general from the independent
cossack host is massively helping not
gonna lie take that yeah filthy
croatians wait a second is it just me or
is this actually the amount of lands i
need to form modern-day romania and the
borders actually look like modern-day
romania oh my god i love this mod so
much now i'm going for this war deal
okay i'm not stopping i don't mind going
bankrupt afterwards that would just be
the role playing romania today okay
jesus mother of god the amount of work
exhaustion i have i'm gonna have to
waste some of my dual points on this are
you freaking kidding me this fort did
not follow 64. i bet this one's gonna
fall at 28 though of course it did of
course it freaking did finally this one
fell as well let's go take care of their
army now by the way here's a really
important tip whenever this happens
after the enemy takes a fort the
garrison is gonna be very very small and
whenever the garrison is below a hundred
then you automatically take that fourth
after one tick has passed in my case
they're up to 160 but after a few takes
if i'm lucky enough it's gonna decrease
the garrison below a hundred and i can
take the fort a lot faster or if i crack
the walls i just assault and take it
almost instantly let's actually focus on
their ally of rising so we take him out
of the war they got four thousand units
i don't wanna have to deal with these
units oh i just realized rising actually
has four provinces what and as i
expected they are okay with pissing me
out after i just started sieging their
capital down which means that little old
croatia is all by themselves here with
rising out of the war this is what we
call big brain guys this is what we call
big brain right here and guess what we
actually can do a deal with them 107 103
we only get a coalition of certain minor
nations oh poland yeah that's gonna be
tough but still it's worth it can we get
some money as well we can get a little
bit of money that you go boys that you
go we got the modern romanian border
right here with the exception of the
turkic lands of course but still amazing
borders oh man this warms my heart
seeing this
if only romania actually unified this
early in history would have been amazing
and of course we've reached the maximum
amount of loans that we can take which
means we're gonna go bankrupt soon so as
i said a pretty typical historical
romanian run we just need like 20 extra
corruption and that is perfect
representation of modern day romania
bankrupt corrupt nation time to disband
all of the mercenary companies now and
just leave the ones that actually would
make a bit of a difference i'm gonna
expand these guys as well bring the main
army home as well and i mean i guess we
can extend our lifeline by getting some
corruption am i right we might as well
fully larp romania here guys whoa what
musk of you wants to be our ally
schnappledapple yes sir snappledapple
yes and the hello claims on all of
bulgaria here their permanent claims by
the way from the order of the dragon
also we actually have a border with
serbia now so we can technically expand
into these areas as well oh lord this is
amazing remember 10 000 likes and we'll
do the byzantine run and check out this
awesome castile video until we meet next
time and i want to give a very big thank
you to all of my channel members patreon
members as well as my twitch supporters
i really wouldn't be able to do this
without all of your support
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