Bushido Risen Sun Rules Video 2: Movement

GCT Studios
22 Jul 202003:44

Summary

TLDRThis instructional video delves into the movement mechanics of 'Bushido: Risen Sun', a tabletop game. It explains the basic rules for model movement, zones of control, and line of sight, which are crucial for strategic gameplay. The video also covers different movement actions like moving, walking, running, and charging towards an enemy. It emphasizes the importance of understanding these mechanics for effective gameplay and suggests referring to the rulebook for further details. The next video in the series will focus on ranged attacks.

Takeaways

  • ๐ŸŽฎ This video focuses on the movement of models in the game Bushido, building on basic rules previously discussed.
  • ๐Ÿ“š It's recommended to watch the previous video and read the rulebook for a deeper understanding of the game mechanics.
  • ๐Ÿšถโ€โ™‚๏ธ Models move around the board to engage with enemies or complete objectives, with movement determined by their move statistics.
  • ๐Ÿšซ A model cannot pass through another model's base or move through impassible terrain during its movement.
  • ๐Ÿ“ When measuring movement, ensure consistency by measuring to the same point on the model's base.
  • ๐Ÿ” Changing a model's facing is considered movement, even if the model doesn't move from its spot.
  • ๐Ÿšซ A model's zone of control extends one inch from its base and restricts enemy models from entering during movement.
  • ๐Ÿ‘ฌ Friendly models' zones of control are ignored for movement purposes.
  • ๐Ÿƒโ€โ™‚๏ธ A model performing a run can move up to 1.5 times its move statistic in a straight line towards a chosen point, but cannot change its facing.
  • ๐Ÿƒโ€โ™€๏ธ A model performing a charge moves up to twice its move statistic directly towards an enemy model, stopping if it touches another enemy's zone of control.
  • ๐Ÿ” Line of sight is crucial for determining movement paths and will be covered in more detail in the next video.

Q & A

  • What is the main focus of the video?

    -The video focuses on explaining how to move models on the board in the game Bushido, including basic rules, zones of control, and line of sight.

  • Why is it recommended to watch the previous video before this one?

    -The previous video covers basic rules of the game which are necessary to understand the content in this video, as some of the mechanics discussed here build on those rules.

  • What is a model's movement distance determined by?

    -A model's movement distance is determined by the model's move statistics seen on its profile card.

  • What are the restrictions on a model's movement?

    -A model cannot pass through another model's base or move through impassible terrain. Additionally, it must consider zones of control and line of sight.

  • What is the purpose of measuring movement to the same point on the model's base?

    -Measuring movement to the same point ensures that the model moves the correct distance, maintaining consistency in gameplay.

  • What is considered movement in Bushido?

    -Changing the model's facing, even if it remains in the same place, is considered movement in Bushido.

  • What is a model's zone of control?

    -A model's zone of control extends one inch from the edge of its base to any point within its line of sight, typically 90 degrees to either side of the center of the front of its base.

  • Why can't a model usually enter the zone of control of an enemy during movement?

    -A model cannot usually enter an enemy's zone of control to prevent easy access to or interference with enemy models during movement.

  • What are the movement options for a model making a move action?

    -A model making a move action can move up to the given distance along any path, subject to the restrictions for the action or the ability, and may change its facing at the end of the movement.

  • How does a model perform a run in Bushido?

    -A model performing a run chooses a point within its line of sight and moves in a straight line directly towards that point, allowing it to move up to 1.5 times its move statistic.

  • What happens when a model charges an enemy model?

    -A model that charges targets an enemy model and moves up to twice its move statistic in a direct line towards that model, following specific rules regarding zones of control and movement paths.

  • How is placing a model different from moving it?

    -Placing a model is not considered movement; it involves picking up the model and placing it in a new permitted location, ignoring zones of control and terrain for this placement.

  • What is the next topic to be covered in the series of videos?

    -The next video will focus on ranged attacks and how to execute them in Bushido.

Outlines

00:00

๐ŸŽฒ Basic Movement and Game Mechanics in Bushido

This paragraph introduces the topic of the video, which is about moving models on the board in the game Bushido. It emphasizes the importance of understanding basic rules from a previous video and mentions that additional basic rules, including zones of control and line of sight, will be covered. The paragraph outlines the different ways models can move on the board, such as through a move action, walk, run, or charge, and highlights restrictions like not passing through other models' bases or impassable terrain. It also introduces the concept of a model's zone of control, which extends one inch from the edge of its base and affects movement during gameplay.

Mindmap

Keywords

๐Ÿ’กBushido

Bushido is a tabletop miniature wargame set in a fictional world inspired by Japanese culture. The game involves moving models on a board to engage in combat or complete objectives. In the context of the video, Bushido is the central theme, focusing on the movement mechanics and rules that players must follow to effectively maneuver their models on the game board.

๐Ÿ’กModels

In the game of Bushido, models refer to the miniature figures representing characters or units. These models are moved around the board to interact with the game environment or engage with enemy models. The script mentions that models move in various ways depending on the action chosen, emphasizing the importance of model movement in the gameplay.

๐Ÿ’กZones of Control

Zones of Control in Bushido are areas around a model that restrict enemy movement. Each model has a zone of control extending one inch from the edge of its base, which other models cannot enter during their movement. This concept is crucial for strategic movement and positioning on the battlefield, as it prevents models from simply walking through enemy lines.

๐Ÿ’กLine of Sight

Line of Sight in the context of Bushido refers to the direct visibility from one model to another, which is essential for actions like ranged attacks. The script mentions that models making a run or a charge must choose a point within their line of sight, indicating that visibility plays a significant role in determining the effectiveness of these actions.

๐Ÿ’กMove Action

A Move Action in Bushido allows a model to move up to a specified distance along any path, subject to certain restrictions. This action is fundamental to the game, as it enables models to reposition themselves on the board, either to engage in combat or to complete objectives. The script explains that changing facing is also considered movement, even if the model does not change its location.

๐Ÿ’กWalk

In Bushido, a model performing a Walk action can move without entering an enemy's zone of control and may end its move facing any direction it wishes. This action is strategic, as it allows models to carefully position themselves on the battlefield, potentially setting up for an attack or avoiding enemy zones of control.

๐Ÿ’กRun

A Run in Bushido is a movement action that allows a model to move up to 1.5 times its move statistic in a straight line towards a chosen point within its line of sight. This action is more aggressive and faster than a walk, enabling models to quickly close the distance with enemies or cover more ground. However, it also comes with restrictions, such as not being able to change facing at the end of the move.

๐Ÿ’กCharge

A Charge in Bushido involves a model targeting an enemy model and moving up to twice its move statistic in a direct line towards that model. This action is used for initiating close combat and is crucial for engaging enemies at a distance. The script specifies that a model must move directly towards the target once in contact with the enemy's zone of control, highlighting the aggressive nature of this action.

๐Ÿ’กImpassable Terrain

Impassable Terrain in Bushido refers to areas on the game board that models cannot move through. This could include obstacles or hazardous environments that restrict movement. The script mentions that models cannot move through impassable terrain, emphasizing the importance of terrain in strategic movement and positioning.

๐Ÿ’กRanged Attacks

Ranged Attacks in Bushido are combat actions that can be executed from a distance, typically requiring a clear line of sight to the target. The script briefly mentions that the video will cover ranged attacks in more detail in a subsequent video, indicating that these attacks are an essential part of the game's combat mechanics.

Highlights

Introduction to moving models on the board in Bushido.

Review of basic rules from the previous video.

Need to understand previous rules for this video's content.

Exploration of zones of control and line of sight.

Models maneuver to close with the enemy or complete objectives.

Movement determined by model's move statistics.

Models cannot pass through another model's base or impassible terrain.

Measurement for movement should be consistent using the base.

Changing facing is considered movement.

Every model has a zone of control extending one inch from its base.

A model cannot enter an enemy's zone of control during movement.

Friendly models' zones of control are ignored for movement.

A model making a move action can move along any path and change facing.

A model performing a walk cannot move into an enemy zone of control.

A run allows a model to move up to 1.5 times its move statistic.

Running models cannot change their facing at the end of a move.

Charging a model allows moving up to twice the move statistic towards the target.

During a charge, a model must move directly towards the target once in contact.

Placing a model is not considered movement and ignores zones of control.

Recommendation to read the rulebook for more details on movement.

Next video will cover ranged attacks in Bushido.

Transcripts

play00:02

[Music]

play00:04

in this video we will look at moving

play00:06

your models on the board in bushido

play00:08

in the previous video we looked at some

play00:09

basic rules of the game

play00:11

if you have not yet watched it it would

play00:12

be useful for you to do so as some of

play00:14

what we cover here will need those rules

play00:16

to understand

play00:17

we will cover some more basic rules in

play00:18

this video in order to build on your

play00:20

understanding of the mechanics

play00:21

including zones of control and a brief

play00:23

look at line of sight which we will

play00:25

cover in more detail in the next video

play00:26

on ranged attacks

play00:29

in bushido risen sun models maneuver in

play00:31

order to close with the enemy or

play00:33

complete objectives to win the game

play00:35

models move around the board in a number

play00:36

of ways depending on the action chosen

play00:38

when the model activates

play00:39

or if effects are applied to those

play00:41

models a model's movement distance is

play00:43

usually determined by the model's move

play00:45

statistics seen here on its profile card

play00:49

during a move a model cannot pass

play00:51

through another model's base

play00:52

nor can it move through impassible

play00:54

terrain when measuring how far a model

play00:56

can move

play00:57

use the front or back of its base make

play00:59

sure however to measure to the same

play01:01

point

play01:01

in order to move the correct distance

play01:04

changing facing is considered movement

play01:07

even if the model remains in the same

play01:08

place

play01:10

in bushido every model has a zone of

play01:12

control this extends

play01:14

one inch from the edge of its base to

play01:16

any point within its line of sight

play01:18

in most cases this extends 90 degrees to

play01:20

either side of the center of the front

play01:22

of its base

play01:23

known as its facing

play01:26

a model cannot usually enter the zone of

play01:29

control of an enemy during movement so

play01:31

this must be taken into account when

play01:32

moving

play01:33

friendly models zone of control are

play01:35

ignored for the purposes of movement

play01:41

a model making a move action may move up

play01:43

to the given distance along any path

play01:44

subject to the restrictions for the

play01:46

action or the ability and may change its

play01:48

facing at the end of the movement

play01:53

the model may make a move up to the

play01:54

distance allowed in any direction

play01:57

a model performing a walk may not move

play01:59

into an enemy zone of control and may

play02:01

end its move facing any direction it

play02:06

wishes

play02:08

model that runs may choose a point

play02:09

within its line of sight then make a

play02:11

movement in a straight line directly

play02:12

towards that point

play02:14

a run allows a model to move up to 1.5

play02:16

times its move statistic

play02:18

this is subject to the other rules for

play02:19

movement so no entering zones of control

play02:22

or moving through impassable terrain

play02:24

model that runs may not change its

play02:25

facing at the end of a move

play02:32

the model targets an enemy model and

play02:33

moves up to twice its move statistic in

play02:35

a direct line

play02:36

towards that model zone of control it

play02:38

may not contact other enemy models zones

play02:40

of control during this move

play02:42

if it does it must stop when it touches

play02:44

once in contact with the targeted model

play02:46

zone of control

play02:47

it must move directly towards the target

play02:49

until it is base to base

play02:50

this does not need to be in the same

play02:51

straight path as the charge move

play02:57

placing a model is not considered

play02:59

movement pick up the model and place it

play03:02

in its new permitted location there is

play03:04

no move path for placing and so it

play03:06

ignores zones of control

play03:07

models and terrain for this placement

play03:10

although it cannot end its placement

play03:11

inside impossible terrain

play03:13

or an enemy model or interbase to base

play03:16

with an enemy model

play03:19

these are the main rules to do with

play03:20

movement in bushido in this video we

play03:22

have touched on zone of control

play03:24

line of sight and how to move your

play03:25

models in bushido for more details and

play03:27

information it's recommended to read the

play03:29

relevant sections of the rulebook the

play03:31

pages of which are detailed below

play03:33

in the next video we will look at ranged

play03:34

attacks and how to execute them in

play03:36

bushido risen sun

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Related Tags
Bushido GameTabletop TacticsModel MovementZones of ControlLine of SightRanged AttacksGame MechanicsStrategic MovesBoard Game StrategyRisen Sun Models