Bushido Risen Sun Rules Video 3: Ranged Attacks

GCT Studios
22 Jul 202005:13

Summary

TLDRThis video explains ranged attacks in 'Bushido: Risen Sun', focusing on the mechanics of challenge tests, line of sight, and range determination. It demonstrates how modifiers affect the challenge number, and how dice rolls determine hit success and damage. The video also highlights weapon traits and their impact on gameplay.

Takeaways

  • 🏹 A model must have a ranged weapon to make a ranged attack in Bushido: Risen Sun.
  • 🎯 Ranged attacks are challenge tests, following the usual rules with restrictions on the use of instant and active key feats.
  • πŸ‘€ The target must be within line of sight and range of the attacking model, with line of sight determined by the model's facing and extending 90 degrees to each side.
  • 🚫 Intervening terrain and models can obstruct line of sight, affecting whether a model can be targeted for a ranged attack.
  • 🌳 Obscuring terrain can provide cover, affecting the challenge number for ranged attacks.
  • πŸ” The range of a ranged weapon is indicated on the model's profile card, with different ranges (short, medium, long) affecting the challenge number.
  • πŸ“ The challenge number for a ranged attack is determined by measuring the range between the attacking model and the target, with modifiers applied based on traits and conditions.
  • 🎲 The attacker's ranged attack pool is calculated based on their ranged attack statistic, with dice rolled to determine the success of the attack.
  • πŸ”’ The result of the attack is compared to the challenge number to determine success, with the difference indicating the level of success.
  • πŸ’₯ Damage is calculated by rolling 2d6 and adding any damage modifiers from the weapon, with the result cross-referenced to the damage table based on the success level.
  • πŸ”„ After a successful ranged attack, the attacking model may collect reload tokens as indicated by the weapon's traits.

Q & A

  • What is the primary requirement for a model to make a ranged attack in Bushido: Risen Sun?

    -A model must have a ranged weapon to make a ranged attack.

  • What are the general rules that apply during a ranged attack in the game?

    -The usual rules apply, including the usage of instant and active key feats which are restricted during ranged attacks to certain points.

  • How is line of sight determined for ranged attacks in Bushido: Risen Sun?

    -Line of sight is determined by the facing of the model and extends 90 degrees to each side of the model's facing. Intervening terrain and models can obstruct line of sight.

  • What happens if the target model is behind a large model?

    -If the target model is behind a large model, the attacking model has no line of sight to the target, making the attack impossible.

  • Can a model be in cover if the line of sight passes through obscuring terrain?

    -Yes, if the line of sight passes through obscuring terrain, the target model would be considered in cover.

  • How does the size of a model affect line of sight?

    -A model is considered larger than another if it blocks the line of sight, and this can affect whether a ranged attack can be made.

  • What does the ranged weapon symbol on a profile card indicate?

    -The ranged weapon symbol on a profile card designates that the weapon can be used for ranged attacks.

  • What are the three range bands on a weapon and what do they determine?

    -The three range bands on a weapon are short range, medium range, and long range. They determine the effective ranges from the model at which the weapon can be used.

  • What happens if the target is beyond the long range of the weapon during a ranged attack?

    -If the target is beyond the long range of the weapon, the attack automatically fails and is considered resolved.

  • How is the challenge number for a ranged attack determined in Bushido: Risen Sun?

    -The challenge number for a ranged attack is determined by measuring the range between the attacking model and the target. Modifiers from traits and other factors can also affect this number.

  • What is the process for calculating damage in a successful ranged attack?

    -After a successful hit, the attacking player rolls 2d6 to determine the damage. The weapon's damage modifier is added to the dice roll, and the result is used to find the damage on the damage table based on the success level.

Outlines

00:00

🏹 Ranged Attacks in Bushido: Risen Sun

This video segment delves into the mechanics of ranged attacks in the game Bushido: Risen Sun. It emphasizes the importance of understanding basic rules and movement before diving into this aspect of gameplay. The video provides a simplified explanation of the ranged attack action, encouraging viewers to refer to the rulebook for a more in-depth understanding. Key points discussed include the necessity of a ranged weapon for such attacks, the challenge test nature of these actions, and the restrictions on the use of instant and active key feats. The segment also explains the concept of line of sight, which is crucial for determining if a target is within range. Various examples are given to illustrate how line of sight is determined and how terrain and other models can obstruct it. The video further explains how to read a ranged weapon's profile card, including the weapon's symbol, damage modifier, traits, and range bands. The process of declaring a ranged attack, determining the challenge number based on range, and calculating the attack pool is also covered. A detailed example is provided, showing how Manuro, an Ashigaru of the Prefecture of Ryu, attacks Ito Itsunagi of the Ito Clan using his Aquabus. The video concludes by highlighting the success of the attack, the damage roll, and the collection of reload tokens, and it ends with a teaser for the next video on melee attack actions.

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Mindmap

Keywords

πŸ’‘Ranged Attack

A ranged attack in the context of the video refers to an action in the game 'Bushido: Risen Sun' where a model uses a ranged weapon to attack an opponent from a distance. This is a significant aspect of gameplay, as it involves strategic positioning and understanding of weapon capabilities. In the script, it is mentioned that a model must have a ranged weapon to make such an attack, and the attack is resolved through a challenge test.

πŸ’‘Line of Sight

Line of sight is a crucial concept in the game mechanics discussed in the video. It determines whether a model can target another model with a ranged attack. The script explains that line of sight is determined by the model's facing and extends 90 degrees to each side, with obstructions like terrain and other models potentially blocking it. Examples given in the script include model A having clear line of sight to model B, but not to model C due to model G being in the way.

πŸ’‘Challenge Test

In the game, a challenge test is a mechanism used to resolve actions like ranged attacks. The script mentions that the usual rules apply, and the outcome is determined by comparing the result of dice rolls to a challenge number. This test is essential for determining the success of an attack, as seen when Manuro, an Ashigaru, attacks Ito Itsunagi using his aquabus.

πŸ’‘Range Bands

Range bands are specific distances that define how far a ranged weapon can effectively attack in the game. The script outlines that these bands are indicated on a weapon's profile card, with the leftmost number representing short range, the middle being medium range, and the third being long range. This is critical in determining whether an attack can be made and the difficulty of the challenge test.

πŸ’‘Modifier

A modifier in the context of the video refers to a numerical value that affects various aspects of gameplay, such as damage rolls or challenge numbers. The script mentions that a ranged weapon has a damage modifier that is added to the dice roll to determine damage, and other modifiers can affect the challenge number, such as the trait 'Range Defense 2' on Ito Itsunagi.

πŸ’‘Base Challenge Number

The base challenge number is a starting point for determining the difficulty of a ranged attack in the game. The script explains that this number is determined by measuring the range between the attacking model and the target, with the script providing an example where Ito Itsunagi is within short range, giving a base challenge number of four.

πŸ’‘Supporting Dice

Supporting dice are additional dice rolled during a challenge test that can contribute to the total result. In the script, it is mentioned that the highest dice roll is used as the main result, with the other dice providing a plus one per dice to the total. This mechanic is demonstrated when Manuro rolls a six, a three, and a two, using the six as the main result and adding one for each of the other dice.

πŸ’‘Damage Roll

A damage roll is a dice roll made to determine the amount of damage inflicted in a successful attack. The script describes how the attacking player rolls two dice to find a row on the damage table, and then adds any damage modifiers from the weapon to this roll. This is illustrated when Manuro's aquabus has a damage modifier of plus four, which is added to the dice roll to determine the damage inflicted.

πŸ’‘Reload Tokens

Reload tokens are a game mechanic mentioned in the script that represent the need to reload a weapon after firing. The script specifies that Manuro collects two reload tokens after his successful ranged attack, indicating that his weapon needs to be reloaded before it can be used again. This adds a layer of strategy to weapon use in the game.

πŸ’‘RyΕ« Clan

The RyΕ« Clan is one of the factions in the game 'Bushido: Risen Sun'. The script mentions Manuro as an Ashigaru of the Prefecture of RyΕ«, indicating his allegiance to this clan. The factions in the game each have unique characteristics and abilities, which can affect gameplay and strategies.

Highlights

Ranged attacks in Bushido: Risen Sun require a model to have a ranged weapon.

Ranged attack is a challenge test with usual rules applying, including restrictions on instant and active key feats.

Target must be within line of sight and range of the attacking model.

Line of sight is determined by the model's facing and extends 90 degrees to each side.

Intervening terrain and models can obstruct line of sight.

Example given: Model A has clear line of sight to Model B, but not to Model C behind Model G.

Model A has line of sight to Model D through obscuring terrain, providing cover.

Wall as tiny terrain does not block line of sight but provides cover for small base models.

Model A cannot draw a line of sight to Model F behind a large rock.

Model H is outside Model A's viewing arc, requiring pivot to see.

Ranged weapon profile card includes a symbol, damage modifier, traits, and range bands.

Range bands determine weapon ranges starting from the model itself.

Attack automatically fails if target is beyond weapon's long range.

Challenge number for ranged attack is determined by measuring the range between models.

Modifiers like 'ran earlier in the turn' and 'range defense' affect the challenge number.

Ranged attack pool is calculated based on the model's ranged attack statistic.

Dice roll determines the highest result and supporting dice for the attack.

Damage roll uses 2d6 and weapon's damage modifier to determine damage outcome.

Example given: Attack with aquabus results in three wounds caused.

Reload tokens are collected based on weapon traits after a ranged attack.

Further details on ranged attack actions are covered in the rulebook.

Transcripts

play00:01

[Music]

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in this video we will look at ranged

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attacks in bushido risen sun

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in the previous videos we have covered

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basic rules and movement

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if you haven't watched those videos it

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would be a good idea to do so before

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this video

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especially the video on basic rules

play00:17

please note that this is a simplified

play00:19

explanation of the ranged attack action

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to get a more in-depth explanation refer

play00:23

to the rulebook pages on screen

play00:26

a model must have a ranged weapon to

play00:28

make a ranged attack

play00:32

a ranged attack is a challenge test and

play00:34

the usual rules apply

play00:36

usage of instant and active key feats is

play00:38

restricted during ranged attacks to

play00:40

certain points

play00:41

the target must be within line of sight

play00:43

and range of the attacking model

play00:46

as discussed previously line of sight is

play00:48

determined by the facing of the model

play00:50

and extends 90 degrees to each side of

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the facing of the model

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intervening terrain and models can get

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in the way of line of sight

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here we see an example of line of sight

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model a

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has clear line of sight to model b and

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the large model

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g model a has no line of sight to model

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c

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as model c is behind model g a model

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defined as

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larger than model c model a has line of

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sight to model d

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but since the line of sight passes

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through obscuring terrain

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in this case some bushes model d would

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be considered

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in cover model a would normally have its

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line of sight to model e

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completely blocked by the wall but the

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wall is defined as tiny

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so it does not block line of sight to

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small base model e but does provide it

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with cover as model e

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is within one inch of the wall model a

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cannot draw a line of sight to model f

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as model f is behind a rock which is

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defined as large

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model h is outside model a's viewing arc

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so model a

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would have to pivot to see model h which

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would mean

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it counts as moving for the shot

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here we can see a ranged weapon on a

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profile card

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briefly this is the symbol that

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designates this weapon as a ranged

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weapon

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this is the modifier this weapon applies

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to damage rolls

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on the other side of the box is the

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traits associated with the weapon

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this is the range bands of the weapon

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these

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determine the ranges of the weapon

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starting from the model itself

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the leftmost number is the short range

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the middle

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is the medium range and the third is the

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long range

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once you have declared the range attack

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determine the challenge number for the

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test by measuring the range between the

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attacking model

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and the target if after measuring the

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target is beyond the long range of the

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weapon

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the attack automatically fails and is

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considered resolved

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here manuro an ashigaru of the

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prefecture of ryu

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is attacking ito itsunagi of the ito

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clan with his aquabus

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measuring the range we can determine

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that itsunagi is within

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short range this gives a base challenge

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number of four

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which is a relatively easy challenge

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number however there are a few modifiers

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to the challenge number

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that will be relevant it's nagi earlier

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in the turn ran

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which when we look at the summary table

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here means that we must add plus one to

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that base challenge number

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not on the table but still relevant is

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that itsunagi has the trait range

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defense 2

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which adds plus 2 to the challenge

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number of ranged attacks aimed at him

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this gives us a total all-in of 7 which

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is a much harder challenge number

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now we calculate the ranged attack pool

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of manure on his card his ranged attack

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statistic is 3

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this number is how much key it would

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cost for him to boost his range

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statistic

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by one minero does not this turn have

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enough to boost and so his ranged attack

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dice pull is three

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minuro's player now rolls the dice for

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his attack and gets a six

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a three and a two an excellent roll

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taking the highest result of six we add

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the two other dice as supporting dice

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to give us plus one per dice six plus

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one

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plus one equals eight when compared to

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the challenge number required of 7

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we see it as a successful hit the

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difference between the final result and

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the challenge number is 1

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so therefore the success level is 1. we

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now move on to the damage roll

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the attacking player now rules 2d6 to

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determine what row on the damage table

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it goes to

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the dice result is a three and a four

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minero's archibus we see here

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has a damage modifier of a whopping plus

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four so adding this modifier to the

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damage roll

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three plus four plus four equals eleven

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which we use to cross-reference to

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success level 1 on the damage table

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giving us a result of three wounds

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caused minero

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now collects two reload tokens as per

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the traits on his aquabus

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and the ranged attack action is

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considered resolved

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in this video we have touched on how

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ranged attacks work in bushido

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the rulebook covers this action in much

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greater detail at the following rulebook

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page references

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elements of the ranged attack actions

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not covered by this video include

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attacking a surprise model and targeting

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a model in base to base with a friendly

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model

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in the next video we will cover the

play05:00

melee attack action in bushido risen sun

play05:12

you

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Related Tags
Ranged AttacksBushidoRisen SunGame RulesStrategyLine of SightWeapon TraitsDamage RollChallenge TestGaming Tactics