Apple's New Fees Will Kill Free Apps

Theo Rants
26 Jan 202416:09

Summary

TLDRThe video examines Apple's monopoly over iPhone apps, which requires developers to pay fees and give Apple a 30% cut of sales. It covers the US court ruling against Apple in the Epic lawsuit, allowing alternate payment links, and the EU's Digital Markets Act forcing Apple to allow third-party app stores. However, Apple is maliciously complying by making alternate payment links cumbersome and charging exorbitant fees for third-party app installs that could bankrupt developers. The video argues Apple is maintaining its monopoly against the spirit of the rulings.

Takeaways

  • 😡 Apple has a monopoly on iOS app distribution and in-app purchases through the App Store.
  • 💸 Apple charges a 30% commission on digital goods purchased through iOS apps.
  • ❌ Apple imposes strict rules on what kinds of apps can be distributed through the App Store.
  • 📱 The only way to install apps on an iPhone is through the App Store.
  • 👎 Apple blocked game streaming services like Xbox and Nvidia from the App Store.
  • 💥 Epic Games challenged Apple's monopoly and commission structure through lawsuits.
  • 🇺🇸 A US court ruled Apple can no longer block external payment links in apps.
  • 🇪🇺 The EU Digital Markets Act aims to open up iOS app distribution and payments.
  • 😠 Apple is using 'malicious compliance' to undermine the impact of these rulings.
  • 💸 Apple's new EU terms include fees that could bankrupt free apps that go viral.

Q & A

  • What is Apple's monopoly related to?

    -Apple's monopoly is related to the apps and services available on iPhones, specifically the requirement that all apps must be distributed through their App Store where they take a 30% cut of sales.

  • How did Apple respond to the US court ruling on allowing external payment links?

    -Apple responded by only allowing one external link, opened in Safari, with a warning popup, and charging a 27% fee on purchases, making it worse than just using in-app purchase.

  • What new terms did Apple introduce for the EU market?

    -For the EU market, Apple introduced a reduced 17% commission but with fees of €0.50 per install after the first 1 million, and requirements for large credit lines, which make it unfeasible for most developers.

  • How could the new EU terms be exploited maliciously?

    -The per install fee structure means a malicious actor could easily bankrupt a developer by installing their app millions of times from different devices.

  • Why can't services like Xbox Cloud Gaming release on iOS?

    -Apple bans game streaming services because they consider interactive games to be apps, so game streaming violates their rule against app streaming services.

  • What happened when Epic Games added direct payments to Fortnite?

    -When Epic added direct payments to Fortnite, it was banned from the iOS App Store, and Epic employees were even locked out of their Apple devices.

  • How much does Apple make from App Store fees?

    -Apple makes billions in revenue from its 30% cut of App Store sales and mandatory in-app purchase commissions.

  • Why can't you create a Netflix account in the Netflix iOS app?

    -Due to Apple's rules, you can't sign up for a Netflix account in the iOS app, to avoid paying Apple's commission. Users have to sign up on the web instead.

  • What are some examples of Apple's App Store restrictions?

    -Apple restricts apps from offering gaming streaming, alternate app stores, alternate browser engines, and more. They also restrict communications and payments.

  • How did the EU Digital Markets Act attempt to address these issues?

    -The EU Digital Markets Act designated Apple as a 'gatekeeper' and attempted to prohibit restrictions on third-party apps and payment processing to promote competition.

Outlines

00:00

😲 Apple's App Store Monopoly

This paragraph provides background on Apple's monopoly over iPhone apps through the App Store. It explains how Apple requires apps to pass review, charges a fee, and takes a 30% cut of purchases. This allows Apple to control what apps iPhone users can install. Examples are provided of restrictions Apple imposes, such as not allowing other app stores, streaming game services, alternate browsers, etc.

05:02

😡 Pushback in the US and EU

This paragraph covers legal challenges to Apple's monopoly in the US and EU. A court ruling in the US Epic case said Apple can't block external purchase methods. However, Apple found a loophole by focusing on the word "or". The EU Digital Markets Act prohibits gatekeepers like Apple from restricting app store access. But Apple made alternate terms so bad no one would use them.

10:02

🤯 Apple's Malicious Compliance

This paragraph examines how Apple is maliciously complying with the court rulings and laws. In the US, Apple only allows one external link for payment in a hidden view with warnings, and charges a higher fee. For the EU, Apple made opt-in terms with per-install fees that would bankrupt developers. Apple intends to block apps even if third party stores are allowed. Their goal is maintaining their monopoly.

15:03

😞 The Potential Damage

This paragraph considers the potential damage from Apple's actions. Few will use the bad faith EU terms, but if they go viral they'll go bankrupt from per-install fees. Malicious actors could bankrupt apps by repeatedly installing them. Apple's monopoly prevents innovation and consumer choice. But they intend to maintain it through malicious compliance.

Mindmap

Keywords

💡App Store Monopoly

Apple has a monopoly over app distribution on iPhones through its App Store. Developers must comply with strict rules and pay 30% commission to release apps. This stifles innovation and consumer choice. Examples from script - "The rules they enforce through these reviews are brutal", "You literally can't create a Netflix account in the Netflix app".

💡Compliance

Apple is being forced to change App Store policies to comply with court rulings and regulations. But they are finding loopholes and making token changes without addressing core issues, referred to as "malicious compliance". Examples - Interpreting "or" to avoid allowing payment options.

💡Payment processing fees

Apple is introducing additional fees for payments processed outside the App Store to disincentivize it. This maintains their commission at the cost of developers and user experience. Example - 27% fee on external payments.

💡Install fees

Apple's new terms charge developers a fee per app install, which can bankrupt free apps that go viral. Enables abuse and lacks protections. Example - "every two installs costs you a Euro".

💡Third-party app stores

Rules forcing Apple to allow alternative app stores could enable more competition and choice. But fees and restrictions effectively prevent viable stores. Example - Epic plans store but faces huge losses.

💡Consumer choice

Lack of choice on iPhones due to monopoly prevents access to apps with innovative models like game streaming. Example - Microsoft xCloud still banned.

💡Chilling effects

Harsh rules and inconsistent enforcement creates climate of fear among developers, preventing innovation. Examples - "employees locked out after payment dispute".

💡Legal challenges

Companies like Epic are legally challenging Apple's monopoly through lawsuits in multiple jurisdictions. But real change remains unlikely without structural shifts. Examples - US court ruling, EU Digital Markets Act.

💡Gatekeepers

Term used in EU Digital Markets Act referring to companies with entrenched dominant position in digital markets, often abusing their power. Clearly refers to Apple.

💡Threats

Apple threatens security, privacy and quality as reasons for rules but critics argue it enables rent seeking and protects their monopolistic position. Example - Initial strict review process.

Highlights

Apple's monopoly is not about which phone you buy, it's about what you buy on your phone

The only way to install apps on an iPhone is through the App Store

Apple requires a 30% cut of all digital purchases made in iPhone apps

Genuine innovation in the market is being blocked by Apple's interpretations of their own monopolistic rules

If a digital good or service is purchased in an iPhone app it has to go through Apple Pay or you will be banned

Apple will now charge a 27% fee on purchases made through external payment links due to a court ruling intended to allow more payment options

The EU Digital Markets Act will prohibit gatekeepers like Apple from restricting third party software access and payment options

Apple is using malicious compliance tactics to work around regulations by making external payment options extremely unappealing

Apple's EU compliance terms include a fee per app install that could bankrupt developers of free apps that go viral

Even with required third party app store support, Apple can still block apps and enforce their own review policies

Apple wants everyone to keep using their old monopolistic terms because the new compliant options are so bad

The new terms create massive financial and security liability risks that discourage adoption

The changes might actually hurt consumers if companies stop supporting Europe to avoid the extremely high costs

Apple is using technical compliance as a facade while trying to maintain their monopolistic status quo

In the end consumer choice is important - users should be able to choose what apps they install

Transcripts

play00:00

at this point it kind of feels like

play00:01

Apple's trolling us if you want to

play00:02

release a free app today it cost you

play00:04

$100 a year to do such policy Apple

play00:07

published today would force some devs to

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pay millions Instead This would

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fundamentally change the App Store

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destroying tens of thousands of free

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apps in the process I'm a software Dev

play00:15

and an apple Fanboy but that doesn't

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mean this video is only for devs and

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Fanboys everyone should understand

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what's happening here I'm going to do my

play00:21

best to explain it to youall this VD

play00:23

will be broken into three separate parts

play00:25

Apple's Monopoly the US EU push back and

play00:28

most importantly the potential damage

play00:30

from Apple's malicious compliance so

play00:32

without further Ado let's start with

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chapter one Apple's Monopoly hopefully I

play00:37

don't have to convince you that a lot of

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people have iPhones in the US 58% of

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smartphones are iPhones and over 87% of

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teenagers have an iPhone to be very

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clear having a certain percentage of the

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market doesn't inherently make you a

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monopoly it's also worth noting that

play00:51

Apple's global market share is only

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around 30% of the smartphone market

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their Monopoly isn't about which phone

play00:56

you buy it's about what you buy on your

play00:58

phone when the iPhone launched there was

play01:00

no app store there was just Safari which

play01:02

Apple pushed is the future of

play01:03

applications they learned their mistake

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quickly and a year later the App Store

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was created crazy enough it only had 500

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apps at the time we're going to be

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talking a lot about the App Store so

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let's break down some important things

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about it first you should know the only

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way to install apps on an iPhone is

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through the App Store there are some

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works it's a Dev but it's generally fair

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to say apps come from the App Store

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Apple also charges that $100 a year

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license fee to all devs that make iPhone

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apps I mentioned earlier they require

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all apps past their strict review

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process they require a 30% cut of All

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Digital purchases made in those apps and

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you also can't tell users about other

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payment methods outside of your app so

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if you're let's say Spotify there's no

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option to tell users hey go sign up on

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the website and then sign in here

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they're strict about that I want to

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focus on those first three points though

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because if Apple doesn't like you or

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your software then no iPhone user will

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ever be able to install it the rules

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they enforce through these reviews are

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brutal no credit cards only Apple pay no

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streaming games only only movies and

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music no SMS messages only

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internet-based messaging apps no browser

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engines only Safari this has had real

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impact on both companies and users Xbox

play02:09

and Nvidia were blocked from Shipping

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their game streaming apps Chrome and

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Firefox are just skins on top of safari

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Apple's goal was to build a software

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Marketplace you could trust when the App

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Store launched most software was still

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installed by buying discs at stores or

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downloading sketchy exe's from random

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websites the App Store started a giant

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leap in the software quality we expect

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today but that do make these rules okay

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look at the Xbox streaming app for

play02:32

example obviously you can stream media

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on your phone like Netflix Spotify

play02:35

whatever you want for the most part

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almost it's interactive according to

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Apple game streaming is a workaround

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since they consider games to be apps

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therefore game streaming is app

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streaming therefore Xbox is banned based

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on their no thirdparty app store

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rules what this is insanity genuine

play02:53

innovation in the market is being

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blocked by Apple's own weird

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interpretations of their own weird

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monopolistic rules if you use your

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iPhone to order order an Uber or door

play03:00

Dash Apple doesn't take a cut that's a

play03:03

service if you use your iPhone to trade

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stocks or open a new bank account Apple

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doesn't take a cut from that either

play03:08

however if you use your iPhone to buy a

play03:10

game for $5 Apple takes a 30% cut Indie

play03:14

big Studio doesn't matter and this is

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insane theoretically you could just have

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a user enter their credit card number

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and process payments through a company

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like stripe they only take 2.9% and 30

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cents on top regardless massive 10x

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difference in cost sadly in reality

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Apple will ban you from the app store if

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you try and do that if a digital good or

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service is purchased in an iPhone app it

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has to go through Apple pay or you will

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be banned they are very very strict

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about that if you ship an app with no

play03:42

payment methods and tell a user to go

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sign up on your website so that they can

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pay there instead you'll be banned for

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that as well Netflix and Spotify both

play03:50

have challenged apple on this and both

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sadly lost you literally can't create a

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Netflix account in the Netflix app on

play03:56

your

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iPhone this hasn't stopped other

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companies from trying though epic games

play04:01

the creators of fortnite added an option

play04:02

to use a credit card instead of Apple

play04:04

pay they got banned so hard that epic

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employees got locked out of their

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MacBooks for a while thankfully epic's

play04:09

pretty based and they spent the last

play04:11

three years challenging Apple in court

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and that's where we enter chapter 2 the

play04:16

US and EU fight back I published a video

play04:18

about the Epic case two days ago so I

play04:20

won't go too deep here Link in the

play04:22

description if you want to catch up on

play04:23

that the US courts ruled that Apple

play04:24

could no longer block devs from

play04:26

promoting external payment methods their

play04:28

specific words are important so I'll

play04:30

share them here Apple are hereby

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permanently restrained and enjoined from

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prohibiting developers from including

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their apps and their metadata buttons

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external links or other calls to action

play04:39

that direct customers to purchasing

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mechanisms in addition to inapp

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purchases this seems pretty definitive

play04:45

right now you can just put a button that

play04:46

links to your checkout

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page sadly Apple's interpretation of

play04:51

this ruling is it's strange they've

play04:53

chosen to focus on one word from this

play04:54

statement using it to work around pretty

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much all the rules can you guess which

play04:58

word in this statement is letting them

play05:00

work around things keep thinking on that

play05:01

for a bit we'll be revisiting it in

play05:03

chapter 3 no spoilers for now because

play05:05

first we have to talk about the European

play05:07

Union the 's been cracking down on Apple

play05:09

lately the USBC stuff was big enough to

play05:11

honestly deserve a video of its own

play05:13

we're not here to talk about ports we're

play05:14

here to talk about the digital markets

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act this act opens by defining the term

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gatekeeper it defines that as a large

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digital platform providing so-called

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core platform services such as online

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search engines app stores Andor

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messenger services I've spent way too

play05:29

much time trying to turn this 65 pages

play05:31

of EU legal ease into something

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understandable I gave up so I'm just

play05:35

going to break down the core important

play05:37

points here there's a bunch of rules

play05:38

addressing the monopolistic stuff I

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brought up earlier game streaming would

play05:41

be allowed external links to payment

play05:43

options are now protected legally and

play05:45

they even had a whole section dedicated

play05:46

to browser engines really cool stuff

play05:49

that said there's one key point we need

play05:51

to focus on now if you want to read this

play05:53

whole thing then pause the video because

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I can't be bothered at this point the

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tldr is that Gatekeepers restricted

play05:58

access to third part party software in

play06:00

stores which has been determined to hurt

play06:02

users so now it's prohibited in just

play06:03

over a month these rules will be

play06:05

enforced for all countries within the EU

play06:08

and Apple is very much not happy about

play06:11

this and here's where we enter chapter 3

play06:14

malicious compliance let's go back to

play06:16

that ruling from the US courts in the

play06:18

Epic versus Apple case to figure out

play06:20

which word was the one I was talking

play06:22

about the one that Apple use to work

play06:24

around everything I'll remove some of

play06:26

the words that don't matter to see if

play06:27

that helps you figure it out any

play06:30

guesses I'll spoil it for you it's the

play06:33

word or apple interpreted the use of or

play06:37

here to mean that they only have to

play06:39

support one of those listed options when

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I read this I thought it was pretty

play06:43

clear the Court's intent was that third

play06:45

parties could pick from the options not

play06:48

that Apple could choose the one they

play06:49

want to support and boy did they find

play06:52

some cringe ways to support it there are

play06:54

enough details here that I actually

play06:55

already made a video covering it so if

play06:58

you want to hear all of the crazy things

play06:59

going on there go check out my last

play07:01

video about Apple and epic but a quick

play07:03

TDR is that Apple only allows external

play07:05

links no buttons no other checkout Flows

play07:07

In fact you can only have one link and

play07:09

it has to be in a separate view from the

play07:11

existing inap purchase flows so you

play07:13

can't just put a link at the bottom of

play07:14

your checkout the link also has to open

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in safari with no direct attachments to

play07:18

that link so you have to sign in again

play07:20

on the website once you open it in

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Safari clicking those links will pop up

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a giant bold text warning when you do it

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but most importantly Apple now has a new

play07:28

27% tax on all purchases made through

play07:31

this web method so you're not even

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escaping their 30% I guess not 27 but

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now you're paying another 3% to whatever

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payment provider you're

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using

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God honestly I was impressed when I

play07:46

heard this they took a definitive ruling

play07:48

about external payment options and

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somehow managed to make it significantly

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worse than dealing with their existing

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not great options you think that's

play07:56

malicious just wait till you hear about

play07:57

their plans for compliance with the Dig

play07:59

digital markets

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act chapter 3.1 EU

play08:05

compliance I could paraphrase Apple's

play08:07

changes but for once they actually did a

play08:09

pretty good job describing things

play08:11

themselves they even made a fancy

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website and calculator to help describe

play08:14

all these things I'll be sure to leave

play08:15

this link in the description if you want

play08:16

to dig through it yourself because

play08:17

honestly some of this is unbelievable

play08:18

and if I just saw it in a video I would

play08:20

have assumed it was fake in fact when I

play08:22

saw this particular tweet this morning I

play08:24

assumed it was fake too and I had to go

play08:26

confirm the numbers myself due to the

play08:28

the level of insanity here Apple's not

play08:30

stated whether or not they intend to

play08:31

make these new terms the only option for

play08:33

EU developers in the future for now you

play08:35

have to opt into them which hopefully

play08:37

will be enough for them to comply

play08:38

because they kill these old terms a lot

play08:40

of apps will die with them today's terms

play08:42

are everything I described earlier the

play08:44

30% cut the requirement that you only

play08:46

distribute your app through the App

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Store the requirement that all purchases

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are done through in app purchases the

play08:51

usual Apple stuff however they've

play08:53

introduced this new Option the new

play08:55

capabilities and terms for apps in the

play08:56

EU developers have additional

play08:59

distribution and payment processing

play09:00

options available Apple will also apply

play09:02

a reduced commission I believe it's 177%

play09:05

instead of the usual 30 however there's

play09:08

an optional payment processing fee and a

play09:10

fee for first annual installs above 1

play09:12

million in the last 12 months if you're

play09:14

in the gaming world at all this might

play09:16

sound familiar it's very similar to the

play09:18

crap that Unity tried to pull last year

play09:20

and crazy enough it's actually worse

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here once we dig into the details so uh

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let's do that one quick detail before we

play09:27

go to the calculator is that your first

play09:29

1 million annual installs are free so

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that 50 Euro I don't know what the

play09:35

equivalent of a cent is in Euros but

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like this 0.5 fee only applies once

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you've broken a million but that fee

play09:42

applies for every install so every two

play09:44

installs costs you a Euro that's insane

play09:48

let's see just how insane these numbers

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get do you sell digital Goods in your

play09:53

IOS app or game Let's assume the answer

play09:55

is no here that this is a free app no

play09:59

how many installs do we expect to get

play10:02

well say our app just went viral and we

play10:04

got I don't know 5 million

play10:06

installs I know crazy thought but it's

play10:09

not that insane I've had a Chrome

play10:11

extension that I released when I was in

play10:12

college that got like 15 20 million

play10:15

installs this is a totally reasonable

play10:16

number when something goes

play10:19

viral we'll use today's terms and

play10:21

capabilities for now and look at that

play10:23

it's a$0 fee for those Europeans that

play10:26

are in my audience I'll show you that 0

play10:29

converts pretty nicely to Z as well but

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again we're not here to talk about the

play10:34

existing capabilities in terms CU these

play10:35

are although not super Fair they're

play10:38

somewhat reasonable I want to talk about

play10:40

these new capabilities in terms so let's

play10:42

take a

play10:43

look oh that's $181,000

play10:47

fee that's

play10:50

$181,000 monthly

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fee now I'm not great at math so I'm

play10:56

going to pull up my calculator quick

play11:00

that's a $2 million a year bill because

play11:04

your free app went

play11:05

viral that is actual insanity this

play11:09

basically means if you're agreeing to

play11:12

these new terms and you make a free app

play11:15

that goes somewhat viral you are now

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bankrupt you are now out of business you

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now have to pull the app from the app

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store because you have no money that's

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crazy that's absurd this is just the

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side of developers releasing their apps

play11:29

in Europe so if they accidentally agree

play11:31

to these new terms they go viral they're

play11:33

screwed hopefully the addition of these

play11:35

new app stores is going to help with

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this right no absolutely not because

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this fee doesn't only apply to Apple's

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App Store this applies to all of the

play11:43

alternative app stores that they're now

play11:44

being forced to support epic has already

play11:46

publicly confirmed that they intend to

play11:48

make a new app store for the iPhone just

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to allow for European customers to have

play11:52

fortnite access again so yes if you're

play11:54

in the EU and have an iPhone and you use

play11:56

their new app store you can get it

play11:57

however every two times users install

play11:59

this app it costs them a Euro so if they

play12:02

can't make more than a Euro every two

play12:04

players they are done for this is going

play12:07

to be a huge huge catastrophic Financial

play12:10

loss for them to take we're just talking

play12:12

about the install fee there's so many

play12:13

other costs that still exist there's the

play12:15

inap transaction percentages there's the

play12:17

cost of paying the developers to make

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all of this there's this really weird

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rule where you to take out a million

play12:22

doll Plus credit line with Apple so that

play12:25

if things go wrong they have a way to

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bill you so they can do whatever they

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want to do when they sue you if you

play12:30

don't follow the rules Apple's found a

play12:32

wild balance here where both the

play12:34

liability and the implementation cost

play12:36

gets put on the third parties which

play12:38

again massively disincentivizes them

play12:40

from using this you may have started to

play12:42

notice a theme here when Apple's forced

play12:44

to comply they provide a new option that

play12:46

is compliant but it sucks so badly that

play12:50

you basically can't use it epic's going

play12:52

to eat a ton of costs sitting here and

play12:54

doing it just to demonstrate what it

play12:56

looks like so obviously epic's taking a

play12:57

huge cost on here in order to make a

play12:59

third party app store but at least they

play13:01

can finally release the apps they want

play13:03

to right right

play13:08

right here's where one of the most fun

play13:10

Apple decisions comes in despite support

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for third party app stores apple does

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not seem interested in thirdparty app

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reviews they will still require all

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iPhone apps go through Apple's review

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even if they're being distributed on

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different stores so crazy enough Apple

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might still choose to block fortnite

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even if they allow the Epic game store

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because they're legally required to have

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the store they'll just block the apps

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instead what like it's so sad because

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this legislation really should have

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changed a lot of things for the better

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and instead either nothing will change

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or things get exponentially worse

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because if these rules become the

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default for customers in Europe most

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companies are just going to stop

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supporting Europe because if you can't

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make back your euro per install you're

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screwed

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you're just screwed and we're not even

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talking about the malicious actor angle

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here when I first tweeted about this

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first off I thought that the fee here

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was monthly not yearly so I was off by

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12x but more importantly pirate software

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applied if youall don't know him he's a

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very talented opack guys he's on a ton

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of security stuff help work a blizzard

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in a bunch of other places check him out

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if you haven't great dude he replied

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obviously calling out the unity thing

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but this is where things get interesting

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this malicious example let's say I'm a

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rival business and created a clone of

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your game I want to shut you down I set

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up a few servers that randomize Hardware

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information and download your game

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millions of times now you're out of

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business I no longer am a

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clone and since every device is uniquely

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identified they should be able to

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prevent this some amount but if someone

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sets up a farm of old iPhones to just

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install apps when they want to destroy

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them this works great and that's

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terrifying the fact that any malicious

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actor can kind of just destroy your free

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app because they feel like it and you

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happen to have selected this new deal in

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the

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EU this doesn't work and if anyone

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accepts this new policy there's a high

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chance they get screwed but since it

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technically complies with the eu's rules

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they're going to get away with it

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doesn't matter how much worse these new

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terms are and how much more risk there

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is to developers who accept them because

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Apple actually intend for anyone of

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meaning to use these terms they want

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everyone to go use the old ones because

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they don't want to change they want to

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maintain the exact state of their

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Monopoly as is I don't want to present

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my opinions unchallenged so I'm going to

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link in the description of video by John

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prer that I really like about how the EU

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changes in rules might actually hurt

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Apple going forward and in the end hurt

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users as a result in the end I think

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consumer choice is important users

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should be able to choose what devices

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they use and also what apps they install

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as such I can't honestly support the way

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Apple has chosen to lock down the iPhone

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and I do genuinely hope we see a future

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where these third party app stores

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aren't implemented in such a malicious

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way and users can install the apps they

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need for the things that they're

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doing that's all I have to say peace

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nerds