Gampang!! cara membuat game di scratch, ga sampe 5 menit!!
Summary
TLDRIn this tutorial, Fazal Ariqofrian Susilo, a 7th-grade student from SMP Negeri 1 Sampang, demonstrates how to create a simple tank game as part of a project promoting the values of Pancasila. The video walks through the process of designing and programming a tank with a movable head, adding shooting features, and incorporating enemy sprites. Users are guided step-by-step on how to code tank controls, implement a win/loss system, and add sound effects. This project encourages creativity and independence in using technology to contribute to nation-building through innovative game development.
Takeaways
- 😀 Fazal Ariqofrian, a 7th-grade student from SMP Negeri 1, Sampang, introduces the project and its theme.
- 😀 The project focuses on strengthening the Pancasila student profile, particularly in creative and independent dimensions.
- 😀 The project theme, 'Engineering and Technology to Build NKRI,' emphasizes students' involvement in technology-based learning.
- 😀 The first step in the project involves designing a tank game, starting with the drawing of the tank body and head.
- 😀 Proper positioning of the tank head's center is crucial for the game’s mechanics.
- 😀 The next task involves adjusting the tank body and head sizes, then positioning them in the game window.
- 😀 Arrow buttons are added to allow the tank's head to rotate, with size adjustments for ease of use.
- 😀 The tank’s shooting mechanism is designed by adding bullet sprites and coding their functionality.
- 😀 Enemy sprites are added with specific coding to create interactive gameplay.
- 😀 Codes for victory and defeat conditions are introduced to manage game progression.
- 😀 Sound effects are incorporated into the game for a more immersive experience.
- 😀 The speaker concludes by encouraging viewers to try making the game at home and thanks them for watching.
Q & A
What is the focus of the project presented in the script?
-The project focuses on creating a game related to the theme 'engineering and technology to build NKRI' (The Unitary State of the Republic of Indonesia), which is part of the Pancasila student profile development.
What is the main theme for this project?
-The main theme for the project is 'engineering and technology to build NKRI,' with the title 'Kamu Saka 1 Murid Satu Karya'.
Which dimensions of the Pancasila student profile are emphasized in this project?
-The project emphasizes the creative and independent dimensions of the Pancasila student profile.
What are the key visual elements involved in making the game?
-Key visual elements include a tank body and turret, arrows for controlling the turret, bullets, enemy sprites, and an area for enemies to appear.
How does the game allow control of the tank's turret?
-The control of the tank's turret is managed by using left and right arrow buttons, which are placed in the corners of the screen to move the turret.
What are the functions of the bullet and cannonball images in the game?
-The bullet and cannonball images are used as sprites that can be fired in the game. These are placed on specific positions and are controlled by code to represent the actions of firing from the tank.
How does the game handle interactions with enemies?
-The game features a 'battle area' where enemies appear. The player must shoot the enemies using the tank's cannon. The coding defines when an enemy is hit and when the player wins or loses.
What type of coding is applied for the tank and its components?
-The script includes specific code for the tank's movement, turret control, firing mechanisms, and the interactions between bullets and enemies. It also includes coding for sound effects and win/lose conditions.
What is the purpose of the 'box' shapes in the game?
-The 'box' shapes are used to define the spawn area for enemies and the 'battle zone' where the tank can shoot at enemies.
What role does the sound effect play in the game?
-Sound effects are added to enhance the gaming experience. They provide feedback for actions like shooting and winning or losing a round, making the game more engaging.
What does the speaker encourage the audience to do after watching the video?
-The speaker encourages the audience to try creating the game themselves at home, providing an opportunity for learning and practicing coding and game development.
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