Le meilleur survival horror de 2025 ? Cronos The New Dawn
Summary
TLDRIn this interview, the developer discusses the design and mechanics of their horror game, emphasizing the importance of creating tension and fear. They describe how players must carefully inspect their surroundings to avoid being caught off guard by stationary enemies, heightening the sense of anxiety. The developer also shares their passion for innovation in the horror genre, pushing boundaries with their new action-focused game. Despite their excitement, they acknowledge the challenges and anxieties of breaking new ground and hope the game resonates deeply with players, offering fresh and engaging experiences in the process.
Takeaways
- π The game focuses on creating a deep sense of fear and tension through its gameplay mechanics.
- π The first act of the game takes place in an apartment with enemies that remain stationary, heightening the suspense.
- π Players must constantly check their surroundings with a flashlight, leading to a persistent fear of missing something.
- π The gameβs design thrives on making players second-guess their actions, creating an atmosphere of stress and uncertainty.
- π The speaker is not a fan of games like *Amnesia*, even though they are critically acclaimed, as they do not appeal to their personal tastes.
- π A successful horror game is one that effectively connects with its target audience and evokes the desired emotional response.
- π The upcoming game marks the studioβs first action-oriented horror project, which they hope will lead to a series of innovative games.
- π The developers aim to bring fresh mechanics and a new perspective to the horror genre, offering players a unique experience.
- π The team is excited but also anxious about the release, as they are venturing into uncharted territory with their new approach.
- π The developers prioritize creating a game that resonates deeply with players and provides them with an unforgettable experience.
Q & A
What is the main concept behind the horror game discussed in the script?
-The game is designed to create a constant feeling of tension and fear by keeping the player on edge, primarily through the use of surprise and the fear of missing enemies. The gameplay involves searching an apartment, where enemies are immobile but can be well-hidden, which keeps the player constantly questioning if they've missed something.
How does the gameplay in the first act of the game contribute to the fear experience?
-In the first act, players are in an apartment with enemies that are stationary but strategically placed to create fear. The player's task is to use a flashlight to scan the room and check for enemies, leading to a sense of constant anxiety, especially when they wonder if they missed an enemy or danger while exploring.
Why does the speaker find certain horror games, like *Amnesia*, less appealing?
-The speaker acknowledges that *Amnesia* and similar games are critically acclaimed and effective for many, but they personally don't resonate with those types of games. This is because their horror experience relies more on surprise and tension rather than the kind of gameplay *Amnesia* offers.
What makes a horror game successful according to the speaker?
-A successful horror game is one that effectively reaches and engages its target audience. It should provide an experience that resonates deeply with players, creating a fear or thrill that keeps them invested in the game.
What is the significance of the new game for Blueberam?
-The new game is Blueberam's first action-based horror game, marking a significant departure from their previous works. It's important to them as it represents an innovative step in their game development and they hope it will lay the foundation for a new series that allows for more creativity and fresh approaches in the horror genre.
How does the developer feel about the reception of the game?
-The developer feels a mix of excitement and anxiety about how the game will be received. They are eager to see how players will react to their innovative approach, but also nervous because they are stepping into new territory and aiming to create something different from the norm.
What kind of experiences does Blueberam hope to offer in their upcoming game?
-Blueberam aims to offer a new way of experiencing horror, with innovative mechanics and a fresh approach. They want to provide players with a unique and memorable experience that pushes the boundaries of traditional horror games.
What is the primary goal for Blueberam in developing this horror game?
-Blueberam's main goal is to create a game that resonates deeply with a specific group of players. They want to deliver an experience that is both fresh and meaningful to those who connect with it, ensuring that their efforts are rewarded by providing players with a fulfilling and enjoyable horror experience.
Why does the developer believe it is important to innovate in the horror genre?
-The developer believes that innovation is crucial because it allows them to break away from established conventions and create something unique. By doing so, they hope to offer fresh experiences to players and stand out in the competitive horror game market.
What does the developer express about their future goals for the game series?
-The developer expresses hope that this game will be the first of many in a new series that allows Blueberam to continue experimenting with fresh ideas in the horror genre. They are excited to innovate more in future titles and bring new experiences to their audience.
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