Heihachi, Guest Characters, and the Future of Tekken 8 - EVO 2024 Interview

IGN
24 Jul 202419:06

Summary

TLDRIn this engaging interview, the Tekken 8 team discusses the surprising return of Heihachi as a DLC character, influenced by fan and developer sentiment. They also delve into collaborations with Chipotle and Nike, highlighting the importance of mutual benefits and fan engagement. The conversation touches on game updates, the evolution of Tekken's mechanics, and the potential for future innovations in fighting games, including AI integration and community-driven features.

Takeaways

  • 😀 The return of Heihachi in Tekken 8 was not initially planned but was decided later due to fan engagement and the character's popularity.
  • 🎮 Tekken 8's story arc between Heihachi and his son, Kazuya, was intended to have a final conclusion, but the character's return was influenced by the game's reception and the 30th anniversary of the franchise.
  • 🔍 The 30th Anniversary logo of Tekken subtly hints at Heihachi's return, with devil wings forming his silhouette when viewed from a distance.
  • 💪 Tekken 8's version of Heihachi will emphasize his powerful play style, with potential new moves influenced by story hints related to monks.
  • 🤝 Tekken has partnered with brands like Nike and Chipotle, aiming for collaborations that benefit all parties involved, including fans.
  • 👟 The collaboration with Nike was facilitated by mutual interest in sneakers and the recognition of Kazuya as a sneakerhead, appealing to the fighting game community.
  • 🌟 Tekken 8 has been well-received, with sales exceeding expectations and the game system being refined based on player feedback.
  • 🔄 Post-launch updates to Tekken 8 have included adjustments to the game's heat mechanics to enhance defensive options and improve the overall gameplay experience.
  • 🎉 The fighting game genre is evolving, with Tekken 8 looking into community aspects and team-based battles as potential areas of growth.
  • 🤖 AI features in Tekken 8, such as ghost data and AI opponents, offer players a way to identify and practice improving their gameplay.
  • 👾 The future of fighting games may include more community interaction, team-based elements, and innovative uses of AI to enhance the player's journey.

Q & A

  • Why was Heihachi brought back as a DLC character in Tekken 8?

    -Heihachi's return was not a lie; the team focused on the story arc between him and his son Kazuya, intending to show a final conclusion. However, after Tekken 8's release and positive fan engagement, it was decided to bring Heihachi back, especially since it's the 30th anniversary of the franchise.

  • What hints were given about the Tekken 8 version of Heihachi's playstyle?

    -Heihachi has always been a very powerful character in the series, and Tekken 8 will recreate that. The story hints at his connection with the monks, which might influence his moveset.

  • How did the partnership with Nike come about?

    -The partnership with Nike happened because many team members, including Nakatsu, are sneaker fans. Nike was aware of Kazuya's sneakerhead status and had fighting game fans on their side, making it a win-win situation for everyone involved.

  • What has been the general reception of Tekken 8 by fans and in terms of sales?

    -Tekken 8 has been well-received, with sales outpacing Tekken 7. The game has attracted new players and, over time, even long-time fans who initially had concerns have come to appreciate the game more.

  • What changes have been made to Tekken 8's core systems since its release?

    -Updates have been made to enhance defensive options and address feedback from players. However, no sweeping changes to the game system are planned, with the focus now on fixing bugs and making quality of life improvements.

  • Are off-the-wall characters like Gon, Mokujin, and Panda likely to return to Tekken?

    -The strategy behind character inclusion hasn't changed, but the team has focused on making each character unique rather than having 'compatible' characters with similar move sets. While it's not ruled out, having a roster of 60 characters is not viable.

  • What are the challenges of including guest characters in Tekken games?

    -Aligning the right conditions, such as the IP owner's willingness, timing, and fan interest, is crucial. Additionally, coordinating schedules with famous actors for voice recording can be challenging.

  • What is the team's perspective on the rise of Creator League tournaments?

    -The team appreciates these events as they bring together professionals and content creators, expanding the fighting game community and introducing new audiences to the genre.

  • How has launching Tekken 8 on console and PC without an initial arcade release impacted development?

    -It has intensified the development process as the team had to provide and polish all game systems and features from the start. However, it also allows for easier global community feedback.

  • What does the future hold for the fighting game genre according to the Tekken team?

    -The team envisions more community-oriented features, team-based battles, and enhanced AI companions that can help players identify and improve their weaknesses, potentially leading to new ways of interacting and enjoying fighting games.

  • What is the significance of the 30th Anniversary logo in Tekken 8?

    -The 30th Anniversary logo subtly incorporates Heihachi's silhouette, hinting at his return, and is comprised of devil wings in two different styles, symbolizing the iconic characters of the series.

Outlines

00:00

👾 Heihachi's Return in Tekken 8

The developers discuss the decision to bring back Heihachi as the third DLC character in Tekken 8. They explain it wasn't a lie when Heihachi was thought dead in Tekken 7 but felt the fans missed him, and the timing was right for the 30th anniversary of the franchise. They hint at future details about Heihachi's playstyle and how the character will use the new heat system.

05:02

🤝 Tekken's Collaborations with Chipotle and Nike

The developers elaborate on partnerships with Chipotle and Nike. These collaborations came about through mutual interest and the right conditions, benefiting both brands and the fans. The Nike partnership was inspired by a shared love for sneakers among the development team and the fighting game community. Similarly, Chipotle's support for the fighting game community made it a natural fit.

10:03

📈 Tekken 8's Reception and Updates

The developers reflect on Tekken 8's reception six months post-release. The game has outpaced Tekken 7 in terms of performance and has garnered support from both new and veteran players. They discuss addressing community feedback, particularly enhancing defensive options in the game. The developers believe the current game balance is solid and no major system changes are planned.

15:03

🎭 Unique Characters and Guest Appearances in Tekken

The developers address the inclusion of unique characters and guest appearances in Tekken. They clarify that characters like Kuma and Panda have been fleshed out to be more unique, rather than being mere skins of other characters. They also explain the complex process and timing required for guest characters to be featured in the game.

📹 Creator-led Team Tournaments

The developers share their thoughts on creator-led team tournaments, such as the Sage Jam Slam and CR Cup. They appreciate the format where professional players lead teams of content creators and non-FGC streamers, bringing new audiences to fighting games. They enjoy seeing the journey of new players becoming more engrossed in the game.

🎮 Console and PC Launch without Arcade Release

The developers discuss the challenges and changes in developing Tekken 8 for console and PC without an initial arcade release. They explain that creating and polishing the entire game at once is intense but acknowledge the benefits of easily accessible global feedback. Despite the challenges, they appreciate the connectivity and feedback from the community.

🌐 The Future of Fighting Games

The developers speculate on the future of fighting games, emphasizing community aspects and evolving player interactions. They mention potential innovations such as more team-based battles and enhanced AI companions to help players improve. They believe these changes will make fighting games more accessible and enjoyable for a broader audience.

Mindmap

Keywords

💡Heihachi

Heihachi is a central character in the Tekken series, known for his role as the founder of the Mishima Zaibatsu and his ongoing rivalry with his son, Kazuya. In the video's context, his return as a DLC character in Tekken 8 is a significant event, as it was initially believed that his story arc had concluded with his apparent death. The script discusses the decision to bring him back, indicating a desire to meet fan expectations and celebrate the game's 30th anniversary.

💡DLC (Downloadable Content)

DLC refers to additional content that can be downloaded to expand and enhance a base video game. In the script, Heihachi is mentioned as the third DLC character for Tekken 8, which shows the developers' commitment to enriching the game's content and keeping the game fresh for players by adding new characters and features post-launch.

💡Story Arc

A story arc is a series of events that constitute a major narrative within a game or other media. The script discusses the story arc between Heihachi and his son Kazuya, which was believed to have reached a conclusion, making Heihachi's return in Tekken 8 a surprising twist for fans who followed the narrative closely.

💡Tekken 8

Tekken 8 is the latest installment in the Tekken franchise, a popular series of fighting games. The script revolves around the development decisions for Tekken 8, including character additions like Heihachi, and the game's reception among fans and its sales performance.

💡30th Anniversary

The 30th Anniversary in the script refers to the celebration of three decades since the inception of the Tekken franchise. The return of Heihachi and other iconic characters is tied to this milestone, emphasizing the significance of the occasion for both the game developers and the fans.

💡Heat Mechanics

Heat Mechanics in Tekken 8 refers to a game feature that allows characters to enter a state of heightened power and agility. The script mentions adjustments made to these mechanics based on player feedback, indicating the developers' focus on balancing gameplay and enhancing the player experience.

💡Rollback Netcode

Rollback Netcode is a technology used in fighting games to reduce latency and improve online play by predicting the outcome of moves before receiving confirmation from the server. The script notes that most games now include this feature, suggesting a general advancement in the genre's online capabilities.

💡AI Companion

An AI Companion in the context of the script refers to the artificial intelligence features in Tekken 8 that assist players in practicing and improving their skills. The AI can analyze a player's performance, offering insights and helping to identify areas for improvement.

💡Community Aspect

The community aspect in the script highlights the social dynamics within the gaming community, including how players interact, make friends, and engage with the game collectively. The developers are interested in enhancing these community interactions as part of the evolution of the fighting game genre.

💡Guest Characters

Guest characters are characters from outside the main franchise that are included in a game as a special feature. The script discusses the challenges and conditions required for including such characters in Tekken games, emphasizing the collaboration between different intellectual properties.

💡Fighting Game Community

The term refers to the collective group of players and enthusiasts who are passionate about fighting games. The script mentions partnerships with brands like Nike and Chipotle, indicating a recognition of the community's interests beyond gaming, and efforts to engage with them on multiple levels.

💡Tekken 7

Tekken 7 is the predecessor to Tekken 8 and is mentioned in the script as a point of comparison for the performance and reception of the new game. It provides a benchmark to measure the success and improvements of Tekken 8 within the franchise.

Highlights

Haachi Mishima's return in Tekken 8 as the third DLC character was not an intentional lie but a decision made after fan engagement and the game's release.

The decision to bring Haachi back was also influenced by the 30th anniversary of the franchise, wanting to include the most iconic characters.

Story hints and the 30th Anniversary logo contain clues about Haachi's return, including devil wings and a silhouette resembling his face.

Tekken 8's version of Haachi will emphasize his powerful playstyle and potentially incorporate elements related to the monks from the story.

Partnerships with Chipotle and Nike were formed under conditions beneficial to all parties, including the fans.

Tekken 8 has been well-received, with sales exceeding expectations and a positive community response, especially from new players.

Changes to Tekken 8's heat mechanics were made post-release to enhance defensive options and improve the 3D fighting experience.

No sweeping changes are planned for Tekken 8's core systems, but quality of life improvements and bug fixes will continue.

The absence of certain off-the-wall characters in recent Tekken games is due to a focus on unique character movesets rather than removal.

Guest characters in Tekken games require alignment of various conditions, including timing and the IP owner's interest.

Creator-led team tournaments are appreciated for their ability to reach new audiences and grow the fighting game community.

Launching Tekken 8 on console and PC without an initial arcade release has intensified development but also improved community feedback.

The next step forward for fighting games may involve more community aspects, team-based battles, and innovative AI features.

AI in Tekken 8 can help players identify weaknesses and practice, potentially changing how players interact with and improve in the game.

The core of fighting games, the strategic chess match between players, is not expected to change but will be supplemented by new features.

Transcripts

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so I guess to start this off uh why did

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you lie to us why how how is how is uh

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haachi coming back from the dead and uh

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you know what what made you want to

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bring heihachi back as the third DLC

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character for Tekken 8

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oh he didn't mean to lie or anything

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about that it was uh you seven the

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really focused on the story arc between

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heach and his son kazia and so we really

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wanted to show that kind of a final

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conclusion and uh he seemed to die uh at

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that point right but then after that

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happened uh ticken 8 uh was released and

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we put a lot of effort into the story

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and the fans really seemed to be engaged

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with that and as that was happening we

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were kind of feeling that the players

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kind of missed him as well uh obviously

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we did too so uh it was kind of decided

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later on that uh we would do that so it

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wasn't a lie and then also uh the timing

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is right since it's the 30th anniversary

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of the

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franchise and so we need all three of

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the

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machines the most iconic in the series

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right so you know after the fact uh we

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did kind of make the preparations uh you

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know Raina kind of that uh link that she

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has to hiachi uh and then

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also uh the the logo of the 30th

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Anniversary if you look closely at it uh

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you can see that it's comprised of uh

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devil wings two different uh Styles but

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if you take a step back and look at it

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it actually looks like the silhouette of

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hiashi's face right so we were doing uh

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some of the preparations uh in the

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background I know it's early um but can

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you tell us a little bit about how this

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Tekken 8 version of hiachi will be

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different from previous iterations and

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maybe like how he'll use heat to his

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Advantage uh like you uh imagine it is a

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bit too early to be talking uh many

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details about this character uh but to

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give some hints um he's a very powerful

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play style uh throughout the series so

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we tried to recreate that in Tekken 8 uh

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so the focus is on that but also if you

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saw little story hints about the the

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monks in the the footage uh and what he

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has to do with them and uh that maybe

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will dictate some of his move set as

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well so there's some hints there uh we

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hope that you look forward to hearing

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more about

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it so another thing that you've

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announced is this partnership with

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Chipotle and Nike you talk a little bit

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about how both those deals came

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about it really is uh several different

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cases um sometimes uh they approach us

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other times it's something that we ask

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of them uh but there needs to be you

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know the right conditions such as uh

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it's a win for us it's a win for them

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but more importantly a win also for the

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fans so for example uh with the Nike

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thing uh you know nakat and I are both

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big sneaker uh myself and him uh are

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fans but there's a lot of people on the

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uh team as well that love Nike and so it

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just happened that uh that's something

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that there's a lot of sneakerheads in

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the fighting game Community as a whole

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and then also on the Nike side uh we

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found out they really uh knew uh about

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kya's uh being a sneaker head and we had

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a lot of fighting game fans on the Nike

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side so it was a win-win for everyone

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and then also you know like Chipotle as

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well uh they've been supporting the

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fighting game Community uh it's a good

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match with Gamers uh in their franchises

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and and then also if it's something the

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fans are enjoying obviously that's good

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for us from our side as well so it came

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about that hey that's a a win for

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everyone let's do it so although the

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start is different you know the the

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conditions are pretty similar so we're a

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half a year into Tekken Eight's life

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cycle how happy are you with how the

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game has been received by fans and then

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separately how have the sales so far met

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with your own

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expectations after the game released uh

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it's been 6 months like you said we're

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we're happy with uh how the title was

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performing it's uh continued at a faster

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Pace than the Tekken 7 uh also

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considering that compared to the other

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fighting game titles uh we we haven't

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done the previous generation of of

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Hardware it's only on the current

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generation so uh that considered as well

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I think it's it's doing well and then

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also from the community's perspective uh

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you know the game has been released and

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uh it was supported a lot by new players

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uh some of the uh people who've been

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with the series for a long time uh you

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know they voic some some concerns Etc at

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the beginning but uh those opinions

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Chang over the time we've noticed during

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tournaments progressing Etc people had

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more time with the game even the more

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advanced players uh kind of got a handle

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on it and so their opinion has seemed to

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change in the past three months and I

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would add the same you know we had to

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make a brand new game it had to feel

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like a proper installment so uh nakatu

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and his team really changed the game

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system a lot and uh really clarify the

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key concepts of the characters and and

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their strengths and weaknesses and also

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we did it update recently uh that

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addressed some of the things that the

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older players didn't like maybe

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enhancing some of the defensive options

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Etc so I think the game's really in a

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good place currently many of the core

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mechanics of Tekken 8 have changed since

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the game was first revealed like

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specifically I remember how the heat

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mechanics worked a little bit

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differently when I first saw it now that

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you've had 6 months since releas release

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and have heard feedback from both casual

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players and top level Pros do you

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envision any more sweeping changes to

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the core systems in teen8 uh or even

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some new

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additions like you said uh We've made

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some changes to the heat system uh after

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release uh the reason being

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that although uh the concept was clear

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and we felt we achieved it that uh it

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was very fun to be on the offense and to

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open up your opponent and to be with to

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do damage Etc uh was quite uh

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exhilarating but uh we realized that

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some of the elements that people liked

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about 3D fighting game being able to

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have the defensive options of uh side

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stepping or using that 3D uh environment

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uh to your advantage strategically uh

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was a little bit weaker perhaps than it

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in past installments so with the update

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like we were mentioning uh we enhanced

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those features a little bit more uh so

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we currently think that the game is in a

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good place and uh there no further uh

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we've already announced this to the

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player base as a whole but uh we don't

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plan on uh making any sweeping changes

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to the game system itself uh uh we plan

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on proceeding with this although we'll

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continue to be fixing uh bugs and things

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like that uh and also like we talked

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about today more uh about the product as

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a whole you know adding new features or

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making quality of life improvements uh

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trying to make it the be best Tekken we

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can since it is uh after all the 30th

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anniversary of the series

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so Tekken has historically been a series

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that has included some kind of

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off-the-wall characters like gone moku

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Jin Roger Alex Kuma uh and Panda since

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Tekken 6 though it's only really been

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Kuma and Panda representing that kind of

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character archetype uh do you think

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Tekken as a Series has largely outgrown

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those types of characters or is there a

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chance that you could see we could see

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those characters come

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back so

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the strategy the thinking behind the

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franchise hasn't changed it's not like

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uh we're intentionally uh removing those

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characters per se uh but if you really

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take a close look at uh how they were

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back in those

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iterations uh it was more of like uh

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they were we call them compatible

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characters in Japanese which means like

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uh the move set is another character and

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it's just the skin is different right so

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there are many of those characters in

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the past not just the animals that you

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mentioned um and over the series we've

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tried to flesh them out and to do away

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with that portion so making sure that

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each of the characters are unique so

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even if you have K and Panda there their

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moves might be slightly different or the

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rage arts or or whatever they're their

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own unique character so uh that was the

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main uh thinking behind that it wasn't

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intentional that the other characters

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are are not making an appearance uh that

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said in in order to get everyone's

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favorites and then also include

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characters like that we'd have to have a

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roster of like 60 some characters uh

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which just isn't uh viable from a launch

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and then also uh for the player base to

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learn how to play against uh that number

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of characters is is uh a lot so uh it we

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wouldn't say they're not going to make

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an appearance ever again that's just the

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current state um so guest characters

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have been important Trend in fighting

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games and Tekken obviously no stranger

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to them what are your thoughts in

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general of having guest characters in

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your games and do you do they come with

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any sort of unique challenges that maybe

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the average Tekken fan might not think

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about as just from you know from the

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perspective of a

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fan there is some things that maybe are

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behind the scenes that most people won't

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notice that uh there's got to be a

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variety of conditions that

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align we want that particular character

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in our game is the start uh does that uh

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IP owner want their property in our game

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and then uh maybe both say yeah that's

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that's awesome but there's in timing

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like uh for our franchise when do we

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want that character to appear and for

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them maybe they're like no we have plans

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we can't have it until later or we have

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plans that are coming later so it has to

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be like right

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now and then the fans the fans want to

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see that in the game so uh this of

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conditions that have to occur before all

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this can work out to be in the game and

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then I was just mentioned that even if

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that happens which is the hard part

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right and then if you're using like a a

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famous character that has a well-known

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actor attached to it and their schedule

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is insane and you have to be able to

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find time to get them into the studio to

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record voice lines and things like that

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so there's so many obstacles that have

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to be overcome for that to happen so it

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is quite a challenge

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I wanted to ask you um if you were

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familiar with the the recent rise of

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Creator Le team tournaments like the

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sage jam slam which you know I know you

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you had a a thing with

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yesterday oh the

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razar oh my God oh my God um and the CR

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cup um have you checked any of these out

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and what do you think of the team format

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of having teams that are led by

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professional players but then the team

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themselves are mostly made up of non fgc

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streamers YouTubers and other content

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creators he actually does watch those

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events uh and he's a fan of uh some of

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the YouTubers or or streamers as well

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that maybe not uh might not be a FCC

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person so he's aware of it and thinks

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it's a really uh a great thing that's

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happening because you have these Pros

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who know their games quite well but you

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have the streamers who haven't perhaps

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played some of these games and they all

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have their own communities who maybe

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don't uh play fighting games uh that are

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then become interested because of their

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favorite streamer another thing that's

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quite interesting that happens is that

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even if uh some of these people watch

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that stream and they find it interesting

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maybe they're not even motivated to to

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play the game themselves but they still

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enjoy watching it and being a part of

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the audience and enjoying that

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experience so that's a a cool uh thing

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to see uh fighting games reaching a new

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audience but maybe they're not playing

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it that's feel cool though I would say

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the same thing you I mean I'm a close

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friend of s jam and some of these people

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and uh you know we're not directly

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involved that often although we did make

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an appearance uh it's great to see what

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they're doing with uh the game and to

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see the the journey for me especially I

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was watching Lily Pichu and to see her

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uh start off with no knowledge of Tekken

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and then she just becomes so engrossed

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and I see her face the hurdles that

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beginner players uh face and then she

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overcomes them as she's uh playing

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people online and then to see her face

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new problems as an intermediate player

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and to see that journey is really cool

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and and to see her community experience

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that and grow with her is just totally

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awesome yeah and just like you know I I

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love seeing it from this perspective of

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seeing like the love of fighting games

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in real time blossoming someone right

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right um how how was it launching on

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console and PC without an initial arcade

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release and how has that you know

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changed the the way you develop and you

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know now how has it changed like post

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launch updating of

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it you know back in the day it was I

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guess you could say a bit easier because

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uh we start off arcade uh iteration

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which just includes the battle portion

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of the game uh so that allowed us to uh

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put some time into polishing that

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portion uh before moving on to the

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console in which you start adding the

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various modes and other features that uh

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the console version received uh but

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since we don't have that now it's like

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you have to provide everything from the

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start you have to do the uh brand new

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game systems all the stuff that goes

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into the console version uh you have to

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polish them at the same time as well as

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create it and it's just uh it's really

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uh intense uh that said uh back in the

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day with the arcades uh you know there

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wasn't a uh worldwide connected internet

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and in the fan base and all that so uh

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the communities were really localized

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and to get feedback it was very hard

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you'd have to pretty much go to that

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location where now uh although we have

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to create everything at the start and

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it's quite intense uh we're more easily

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able to uh get feedback from the

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community because they're connected to

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each other across the the world H and

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it's easier to access uh some of the

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more advanced players as well to get

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their feedback with the game so that

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does help uh you know so there are the

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challenges and drawbacks and and then

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also the uh the feedback it's easier to

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get but you're kind of like overwhelmed

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of by it because before you're looking

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at just the battle portion for the

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arcade but when we release Tekken 8

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without an arcade version you're getting

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feedback about uh the balance of the

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game uh the brand new

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system some kind of characters maybe one

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of the features of the game that people

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there's so much uh that encompasses that

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it's quite difficult to sift through it

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and then decide what do you prioritize

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cuz we can't do all of it at once right

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and then final question I'm asking this

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to all the fighting game developers and

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producers that I'm talking to but what

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do you believe is like the next step

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forward for the fighting game genre we

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just kind of overcame net code with most

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most games coming out now having roll

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back n code what what do you envision as

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like any sort of new innovation or

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technology that you think could improve

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the genre and bring it into a new era of

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fighting

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games the like you said there's been the

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various changes like roll back Etc that

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have changed but what we're what he's

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looking for in particularly is maybe

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more of the community aspect and how

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that uh changes because we've seen a

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change outside of games just the

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internet as a whole and how people

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interact with each other and make

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friends Etc uh that perhaps that will

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somehow make its way into fighting games

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uh and there's kind of an earli

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iteration you know our fight Lounge uh

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in Tekken 8 that you can experience that

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to some degree uh but then also just the

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the way that you play the game for

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example currently it's normally a

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one-on-one match is maybe ranked or

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something like that where maybe we start

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to see more of a team based battles

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which are quite popular in areas like

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Japan uh just seeing the way that uh

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people interact with each other in a

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fighting game not just directly in the

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battle is something that will probably

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evolve maybe perhaps the way that that

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you cheer on someone in in the fighting

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game uh you're not playing directly but

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you're still enjoying it as you uh watch

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them or maybe uh the way that you

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interact with that certain group who are

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playing the games online in some kind of

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a Lobby Etc these are the areas he

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thinks will maybe see changes uh in the

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future there's a lot of possibility in

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the AI features that we included for

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example in Tekken 8 uh we can play

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against uh more refined CPU character

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because uh they may make Tendencies Etc

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but uh the AI characters the ghost

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example that we have uh they're very

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uses it's not just to battle against

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them uh it helps point out your flaws

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and to help you practice and uh enhance

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your weak areas or maybe it's a AI

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version of yourself and allows you to

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more uh take a step back and see your

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own weaknesses more effectively uh and

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so it kind of complement that what

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herado was talking about uh that online

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community and how you interact with them

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but then you also have this kind of AI

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companion to help you in your journey as

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a player in their kind of uh inwoven as

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as he sees it

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he's joking that maybe from the AI

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players when you beat them they're going

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to start sending you salty messages like

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real players I I agree with nakatu too

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myself that I think the fun part of uh

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fighting games and Har mentioned this is

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not going to change it's that chess

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between you and your opponent uh but we

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see that it's often hard to get people

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to who have no knowledge of fighting

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games to get to that step where they

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find out why fighting games are so

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amazing so I think like nakatu and his

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team some of the things that they've

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done with the AI characters or I don't

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think he talked about it today but uh

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the the replay against you and opponent

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where you can see that but then you can

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practice a certain iteration I think

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those kind of things where it helps

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people get to that point where they can

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enjoy the chess is some of the evolution

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we're going to be seeing as

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well for

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