If/Elif/Else Statement Chain | Godot GDScript Tutorial | Ep 06

Godot Tutorials
11 Apr 202005:02

Summary

TLDRThis tutorial from the GD Script Fundamental series explains the use of if-else, if-elsif, and else control statements in Godot. It clarifies that an if statement chain begins with a single if statement, followed by optional else if statements, and concludes with an else statement if all tests fail. The video illustrates the importance of the order of these statements and provides flowcharts to demonstrate the execution flow, ensuring viewers understand how to control code execution based on conditions.

Takeaways

  • πŸ“ Godot uses control statements to manage the flow of execution in code, with conditional statements like if, else if, and else being key components.
  • πŸ”’ An if statement chain in Godot begins with one if statement and can be followed by multiple else if statements but must end with an optional else statement.
  • βœ… The if statement checks a condition; if true, it executes the associated block of code; if false, it skips to the next else if or else statement.
  • πŸ”„ The else if statement acts as a continuation of the if statement chain, providing additional conditions to check if the initial if condition is false.
  • πŸ”š The else statement concludes the if-else-if chain and executes its block of code if all preceding conditions are false.
  • πŸ’‘ Nested if-else statements are a combination of if and else if statements, allowing for complex condition checking in a single chain.
  • πŸ”„ The order of if, else if, and else statements is crucial as it determines the chronological execution flow of the code.
  • πŸ“Š A flowchart is a useful tool to visualize the execution path of if-else statements, starting with the if condition and branching based on its truth value.
  • 🚫 In an if-else statement, only one block of code is executedβ€”either the if block if the condition is true or the else block if it is false.
  • πŸ”„ For an if-else-if-else statement, the flowchart shows a progression through each condition, executing the first true condition's block or the else block if all conditions are false.
  • πŸ‘ This tutorial series aims to provide fundamental understanding and practical examples of using if, else if, and else statements in Godot scripting.

Q & A

  • What is the purpose of control statements in Godot?

    -Control statements in Godot are used to control the flow of execution in your code, allowing for conditional execution based on certain conditions or tests.

  • What is an if statement chain in Godot?

    -An if statement chain in Godot is a control structure that executes one block of statements if a certain condition is true and a second block if it is false. It starts with an if statement and can be followed by else if and else statements.

  • Can there be more than one if statement in an if statement chain?

    -No, only one if statement is allowed per chain. The if statement initiates the chain, which can be followed by else if and else statements.

  • What happens if the condition in an if statement is true?

    -If the condition in an if statement is true, the code within the if statement block is executed.

  • What is the role of the else if statement in an if-else chain?

    -The else if statement is used to provide additional conditions to check if the initial if condition is false. It must precede an if statement and allows for multiple conditions to be tested in sequence.

  • How does the else statement differ from the else if statement?

    -The else statement is used at the end of an if-else chain to execute a block of code if all previous conditions (if and else if) have failed. It does not check a condition itself.

  • What is the significance of the order of if-else if and else statements?

    -The order is significant because the code execution follows a chronological order starting from the if statement down to the else if statements and finally to the else statement if all conditions are false.

  • What is the difference between an if-else and an if-else if-else statement chain?

    -An if-else chain has an if statement followed by an else statement, executing either the if block or the else block based on the condition. An if-else if-else chain can have multiple else if statements to test additional conditions before reaching the final else block.

  • What does a flowchart of a basic if statement represent?

    -A flowchart of a basic if statement represents the decision-making process where the code execution either enters the if statement block if the condition is true or exits the chain if the condition is false.

  • How does a nested if-else statement differ from a regular if-else statement?

    -A nested if-else statement involves an if statement within an else block, allowing for more complex decision-making structures. A regular if-else statement simply alternates between the if and else blocks based on the condition.

  • What is the final action taken after executing the code in an else block in an if-else chain?

    -After executing the code in an else block, the program exits the if-else chain, concluding the conditional execution.

Outlines

00:00

πŸ“˜ Introduction to Conditional Statements in GDScript

This paragraph introduces the topic of the tutorial, which is the explanation of if-else, if, and else statements in GDScript. It explains that Godot uses control statements to manage the flow of execution in code, with if-else being a key conditional structure. The tutorial aims to clarify how these statements work, including the execution of code blocks based on the truth value of conditions.

πŸ” Understanding the If Statement Chain in GDScript

This paragraph delves into the specifics of the if statement chain, emphasizing that only one if statement is allowed per chain. It outlines the process of checking a condition and executing a block of code if the condition is true, or skipping the block if false. The paragraph also introduces the if-elsif (else if) combination, explaining how multiple else if statements can precede an if statement and how they are evaluated sequentially until a true condition is found.

πŸ”„ The Flow of If-Else Statement Chains

The paragraph explains the structure and flow of if-else statement chains, noting that the else statement must conclude the chain. It details the process of evaluating the if condition and, if false, proceeding to the else block. The paragraph also discusses the importance of the order of if-else if and else statements, illustrating how the code execution follows a chronological order through a numbered example.

πŸ—ΊοΈ Flowcharts for Basic If and If-Else Statements

This paragraph presents flowcharts to visually represent the execution flow of basic if and if-else statements. It describes how the flowchart starts with the code and moves into the if test expression. Depending on the truth value of the test, the flowchart either enters the if statement block or the else block, with an exit from the chain after code execution in either block.

πŸ“Š Flowchart for If-Else If-Else Statement Chain

The final paragraph introduces a flowchart for the if-else if-else statement chain. It explains the sequential evaluation of if and else if conditions, detailing the process of moving through each condition until a true condition is found or all conditions are false, at which point the else block is executed. The paragraph concludes by summarizing the nested if-else chain and its exit after the execution of the appropriate code block.

Mindmap

Keywords

πŸ’‘Control Statements

Control statements are programming constructs that determine the order in which the instructions in a program are executed. In the context of this video, control statements are used to manage the flow of execution in Godot, a game engine. The script discusses how conditional statements like 'if', 'else if', and 'else' are types of control statements that allow for decision-making within the code, determining which block of code to execute based on certain conditions being met.

πŸ’‘Conditional Statements

Conditional statements are a type of control statement that allows a program to execute certain lines of code only if a specified condition is true. The video script explains that Godot uses conditional statements like 'if', 'else if', and 'else' to control the flow of execution. These statements are fundamental to creating interactive and responsive game logic, where actions are performed based on whether certain conditions are met or not.

πŸ’‘If Statement

An 'if' statement is a conditional statement that checks whether a certain condition is true. If the condition is true, the code block within the 'if' statement is executed. The script provides an example where an 'if' statement checks a test, and if the test is true, it executes everything in the statement block. This is a fundamental concept in programming and is used extensively in Godot for making decisions based on game state or player input.

πŸ’‘If-Else Statement Chain

An 'if-else statement chain' is a sequence of conditional statements that allows for multiple conditions to be checked in a specific order. The script explains that an 'if' statement can be followed by one or more 'else if' statements, and finally, an 'else' statement if all conditions are false. This chain provides a clear structure for handling multiple scenarios in a game's logic, ensuring that the correct code block is executed based on the current conditions.

πŸ’‘Else If Statement

The 'else if' statement is used in conjunction with an 'if' statement to check additional conditions when the initial 'if' condition is not met. The script mentions that 'else if' statements must precede an 'if' statement and can be used multiple times in a chain. If the 'else if' condition is true, the corresponding code block is executed, and the chain is exited. This allows for more complex decision-making processes in the game logic.

πŸ’‘Else Statement

The 'else' statement is used at the end of an 'if-else' or 'if-else if-else' chain to handle the scenario where all previous conditions have failed. The script notes that the 'else' statement must be at the end of the chain and executes its code block if all tests in the preceding 'if' and 'else if' statements are false. This ensures that there is a default action or outcome in the game when none of the specified conditions are met.

πŸ’‘Flowchart

A flowchart is a graphical representation of an algorithm or process, showing the steps as boxes of various kinds, and their order by connecting these with arrows. In the script, flowcharts are used to illustrate the decision-making process of 'if', 'else if', and 'else' statements. They help visualize the flow of execution in the code, making it easier to understand how different conditions lead to different blocks of code being executed.

πŸ’‘Nested If-Else Statement

A 'nested if-else statement' refers to an 'if-else' statement that is placed inside another 'if-else' statement. The script describes this as a situation where the rules of the 'if-else' chain apply, and the order of the statements is important for the code execution. This concept allows for more complex decision-making where the outcome of one condition can affect the conditions of another, nested condition.

πŸ’‘Test Expression

A 'test expression' is a condition or a logical statement that is evaluated to true or false. In the context of the script, the 'if', 'else if', and 'else' statements contain test expressions that determine whether the corresponding code block will be executed. The script uses the term to describe the condition that is checked at each step in the conditional statement chain.

πŸ’‘Code Block

A 'code block' is a section of code that is treated as a single unit. In the script, when a condition in an 'if', 'else if', or 'else' statement is true, the associated code block is executed. The script explains that if the test expression is false, the code block is skipped, and no action is taken, which is a fundamental aspect of conditional execution in programming.

Highlights

Introduction to the GD script tutorial series focusing on if else, if and else statements.

Explanation of control statements in Godot for managing code execution flow.

Conditional statements, if else, if, and else, are key to creating control structures.

Description of the if statement chain and its role in executing code based on a condition.

Clarification that only one if statement is allowed per chain.

Behavior of an if statement when the test is true or false.

Introduction to the if-elsif (else if) combo in conditional statements.

Requirement for the elsif statement to precede an if statement.

Explanation of how multiple elsif statements can be used in a chain.

Process of executing code in an else if block if the test is true, and exiting the chain.

Behavior of the else statement as the final part of the if-else if-else chain.

The else statement executes if all tests in the chain fail.

Illustration of a nested if-else statement and its execution rules.

Importance of the order of if-else if and else statements in code execution.

Flowchart of a basic if statement and its execution path.

Flowchart of an if-else statement showing the binary execution path.

Flowchart of an if-else if-else statement detailing the nested conditional execution.

Conclusion of the tutorial with a summary of if-else if-else statement usage.

Thank you message and anticipation for the next episode in the series.

Transcripts

play00:01

hello and welcome back to the GD script

play00:04

fundamental tutorial series in this

play00:06

episode we'll be going over the if else

play00:09

if and else statements let's get right

play00:12

to it as you probably know Godot uses

play00:14

control statements to control the flow

play00:16

of execution in your code one of these

play00:20

are the conditional statements if else

play00:22

if and else key words let's go ahead and

play00:25

take a look at the if statement chain an

play00:28

if statement chain is a control

play00:30

structure that executes one block of

play00:33

statements if a certain condition is

play00:35

true and a second block of statements if

play00:37

it is false now let's go ahead and take

play00:41

a look at the if statement an if

play00:44

statement starts the if-else statement

play00:46

chain only one if statement is allowed

play00:49

to be used per chain as you can see here

play00:52

we have two separate if statement chains

play00:55

an if statement checks a test and if the

play00:58

test is true goes ahead and execute

play01:00

everything in the statement block in

play01:02

this case if the test comes out to false

play01:05

we're gonna skip the statement block and

play01:07

execute nothing let's go ahead and take

play01:10

a look at another example this is the

play01:13

if-elsif combo the elsif has to precede

play01:16

an if statement you can provide multiple

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elsif statements in your chain in this

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case as you can see here we have an if

play01:24

statement and if the test is false we

play01:26

move on to the else if statement if the

play01:29

else if statement is true we execute

play01:31

everything in the block of code in the

play01:33

else if and exit the chain however if

play01:36

the else if test is false we're gonna go

play01:39

ahead and skip everything in the

play01:41

statement block and exit our chain let's

play01:43

go ahead and take a look at an if-else

play01:45

statement chain one thing to note about

play01:47

the else statement is that the else

play01:49

statement must be at the end of the

play01:51

chain the else statement ends the

play01:53

if-else if-else chain and executes the

play01:56

statement if all tests fail in this case

play01:59

we have an if test in this case in the

play02:01

if test block if it's true we execute

play02:04

everything in the if statement block and

play02:07

exit our chain however if the if test

play02:10

comes out to false we immediately move

play02:12

on to the else statement block

play02:15

and execute the code in the else block

play02:16

after everything in the else block

play02:18

execute we exit the chain this is what

play02:22

you may find yourself using a lot of the

play02:24

times this is basically an if-elsif and

play02:26

I'll state meant chain you can also

play02:28

refer to this as a nested if-else

play02:31

statement in this case all the same

play02:33

rules apply if the test in the if line

play02:35

comes out true we execute everything in

play02:37

this statement block for the if and exit

play02:40

the chain however if it's false we move

play02:42

down chronologically so keep in mind

play02:45

that the order of your if-else if an

play02:48

else statement is important to the code

play02:51

I went ahead and numbered it to show you

play02:53

chronologically how the code executes we

play02:55

go to the if move on to the elsif move

play02:59

on to the other else ifs if you have

play03:01

multiple elsif statements and finally to

play03:05

end it all we have the else statement

play03:07

let's go ahead and take a look at the

play03:09

basic if statement flowchart

play03:11

as you can see here we are starting at

play03:14

the top of our code and we went ahead

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and moved in tour if test expression now

play03:20

as you can see here if the test

play03:22

expression comes out to true we enter

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the statement block and execute all the

play03:25

code however if our if test expression

play03:28

is false we exit the chain now let's go

play03:31

ahead and take a look at the flowchart

play03:32

for a basic if-else statement now we

play03:35

went ahead and start our code and we've

play03:37

just entered our if test expression if

play03:40

the test expression in our if is true we

play03:43

enter the statement look however if it

play03:46

is false we enter the else statement

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block and execute the code inside the

play03:51

else statement no matter which one we

play03:53

run we end up exiting the chain after

play03:55

completion basically in an if-else

play03:58

statement we're either gonna run the

play03:59

code in the if block or run the code in

play04:01

the else block we cannot escape that

play04:03

let's go ahead and take a look at a

play04:05

flowchart for the basic if-else if-else

play04:08

statement so you can see here we started

play04:10

our code at the top and we've just

play04:12

entered our if test expression we know

play04:15

how an if test expression works if it's

play04:17

true however let's go ahead and take a

play04:19

look at what happens if it's false if

play04:20

it's false we move into the else if test

play04:23

expression now if that ends up coming

play04:25

true we enter the statement block then

play04:27

we exit the nested-if

play04:28

else chain however if it's false if our

play04:31

test expression comes out to false we

play04:33

just move on to the next else if test

play04:35

expression and if all the else if Texas

play04:38

questions come out false then we enter

play04:41

the else statement block execute

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everything inside the out statement

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block and then we exit the nested

play04:47

if-else chain that's basically it for

play04:49

this episode thank you for joining me

play04:51

and I hope to see you in the next

play04:53

episode

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Related Tags
Godot EngineConditionalsIf-ElseIf-ElifsFlow ControlCoding TutorialGame DevelopmentScripting BasicsProgramming LogicNested Statements