How To Deal GODLIKE DMG With Yinlin! (Best S0 Yinlin Guide & Build) | Wuthering Waves

Gacha Gamer
6 Jun 202415:53

Summary

TLDRThis video script discusses the new 5-star Electro DPS character, Yinlin, in a game. It covers her abilities, potential, and strategies for optimal play, including skill combos and the use of her Forte Circuit for off-field damage. The script also addresses weapon and artifact recommendations, highlighting the Stringmaster as the top choice. It provides team composition suggestions and acknowledges Yinlin's clunky animations, concluding that despite this, she is a flexible and fun character for players seeking a versatile damage dealer.

Takeaways

  • 🌟 Yinlin is a new 5-star Electro DPS character with unique abilities that can be utilized for off-field damage and quick burst damage.
  • 🎯 Her Basic Attacks have a 4-string combo, but the 3rd and 4th hits have long animations, allowing for swap cancel.
  • 🔥 Yinlin's skill allows for a first tap that deals damage and a second tap that delivers significantly more damage, though it has a long animation.
  • 🌐 The Forte Circuit is a key feature, where enemies marked by Yinlin's attacks can trigger coordinated attacks and gain inherent ability bonuses.
  • 💥 'Chameleon Cipher' is a powerful attack that can be executed when the Forte Gauge is full, transforming marked enemies into Punishment Mark for additional damage.
  • 🌀 Yinlin's Ultimate, Resonance Liberation, is known for its visual appeal and wide area damage, but costs a significant amount of Energy.
  • 🔄 Her Intro and Outro skills provide buffs to the team, especially for Electro and Resonance Liberation abilities, although the Outro buff has been nerfed.
  • 🛡️ Yinlin's build is fairly simple, but her weapon options are somewhat limited, with the best options being gacha or battle pass exclusives.
  • 🗡️ The Stringmaster is her signature weapon and highly recommended due to its high Critical Rate and damage potential.
  • 🤔 Yinlin's playstyle can be considered clunky due to slow animations, which may affect her performance against aggressive bosses.
  • 💡 She is a flexible damage dealer suitable for various team compositions, including quick swap and hypercarry teams, despite the clunky animations.

Q & A

  • What is the main focus of the video script about Yinlin?

    -The main focus of the video script is to discuss Yinlin's abilities, how to build her effectively, and how to play her to tackle difficult content in the game.

  • What are the two artifact sets mentioned for Yinlin's build?

    -The two artifact sets mentioned for Yinlin's build are the Void Thunder set and the Moonlit Clouds set.

  • What is the significance of Yinlin's Basic Attacks in her kit?

    -Yinlin's Basic Attacks are a 4-string combo that, while not dealing significant damage compared to her other abilities, allow for swap canceling during the long animations of the 3rd and 4th hits.

  • Why is Yinlin's Heavy Attack not recommended for use until her Forte Gauge is full?

    -Yinlin's Heavy Attack is not recommended for use until her Forte Gauge is full because it is not as effective until then, and filling the gauge allows for a more powerful attack.

  • How does Yinlin's skill work and what is unique about it?

    -Yinlin's skill deals damage upon casting and can trigger up to 4 coordinated attacks called 'Electromagnetic Blast' with her Basic Attacks. The unique aspect is that the skill can be cast again for a more powerful attack, though it has a long animation.

  • What are the two Inherent Abilities that Yinlin's skill can obtain?

    -The first Inherent Ability grants 15% Critical Rate for 5 seconds after using the skill's first tap, Magnetic Roar. The second increases the skill's second tap damage by 10% against enemies with Sinner's Mark and also boosts ATK by 10% for 4 seconds.

  • What is the Forte Circuit and how does it contribute to Yinlin's damage?

    -The Forte Circuit is a mechanic where Yinlin gains Sinner's Mark on enemies with her attacks, which is important for triggering coordinated attacks and gaining inherent ability bonuses. It also builds up her Forte Gauge, which when full, allows her to perform a powerful 'Chameleon Cipher' attack.

  • How does the 'Chameleon Cipher' attack work and its significance?

    -The 'Chameleon Cipher' attack is performed when Yinlin's Forte Gauge is full. It deals significant damage and transforms enemies with Sinner's Mark into Punishment Mark, enabling the team to trigger coordinated 'Judgement Strike' attacks for substantial off-field damage.

  • What is the impact of Yinlin's Outro skill on Electro team mates?

    -Yinlin's Outro skill amplifies the next character's Electro and Resonance Liberation by 20% and 25% respectively, providing a significant boost to characters like Calcharo and Yuanwu.

  • What are the limitations of Yinlin's Outro skill as mentioned in the script?

    -The limitations of Yinlin's Outro skill are that the amplification bonus is lost if the character swaps out after using it, meaning quick swapping strategies that rely on maintaining the buff are no longer effective.

  • What are some strategies for playing Yinlin in quick swap teams?

    -In quick swap teams, strategies include swap canceling Yinlin's long animations, quickly using her skill twice, utilizing a few basic attacks, and then swapping out to mitigate the long animation of the second skill tap.

  • What are the recommended weapon choices for Yinlin and why?

    -The recommended weapon choices for Yinlin are her signature Stringmaster for its high Critical Rate and powerful passive, Cosmic Ripples for its ATK and Energy Regen, and the Battle Pass weapon Augment for its refinement potential. These weapons provide significant damage boosts compared to other options.

  • What are the stat priorities for Yinlin's build and why?

    -The stat priorities for Yinlin's build are Critical Rate and Damage, followed by ATK%, Energy Regen, and then Resonance Skill DMG Bonus. This is because a large portion of her damage comes from her Resonance Skill, and having a balance of these stats optimizes her damage output.

  • How does the script describe Yinlin's playstyle and her role in different team compositions?

    -The script describes Yinlin as a flexible DPS unit that can be utilized in both quick swap and hypercarry teams. Her playstyle is fun and her animations are top-notch, but she can be clunky with slow animations. She can be used in various team compositions, not just with Electro damage dealers.

Outlines

00:00

🌟 Introduction to Yinlin's Gameplay and Abilities

The script introduces Yinlin, a new 5-star Electro DPS character, and discusses her potential and abilities. It covers her Basic Attacks, Heavy Attack, and unique skill set, including the 'Electromagnetic Blast' and 'Forte Circuit' mechanisms. The video will guide viewers on how to build and play Yinlin effectively, mentioning the Void Thunder set and Moonlit set as viable options for her. The script also hints at changes from the CBT2 version of the game and emphasizes the importance of her substat rolls.

05:01

🛠 Yinlin's Skill Details and Inherent Abilities

This paragraph delves deeper into Yinlin's skill set, explaining her skill's two taps and the coordinated attack 'Chameleon Cipher'. It discusses the Inherent Abilities that come with her skill, such as increased Critical Rate and damage bonuses against enemies with Sinner's Mark. The summary also touches on the changes to her skill's cooldown mechanics and how they affect gameplay, especially in quick swap teams.

10:02

🎼 Comprehensive Guide to Yinlin's Kit and Rotations

The script provides a comprehensive overview of Yinlin's kit, including her Resonance Liberation (Ultimate), Intro, and Outro skills. It explains how her Outro skill can amplify the next character's abilities but has been nerfed to lose the buff upon swapping out. The paragraph outlines various play rotations for Yinlin, both for maximizing her potential before swapping and for quick swap team strategies. It also discusses the importance of her animations and how they can be managed in different team compositions.

15:05

🗡 Weapon and Artifact Choices for Yinlin

This section discusses the limited weapon options for Yinlin, especially for F2P players, and compares her signature weapon, Stringmaster, with other options like Cosmic Ripples and the Battle Pass weapon, Augment. It also touches on the build options for Yinlin, including artifact sets like Moonlit Clouds and Void Thunder, and the importance of Critical Rate, Damage, and Energy Regen in her substat priority.

🤔 Team Synergies and Playstyle Considerations

The script explores how Yinlin can be integrated into various team compositions, focusing on her flexibility as a DPS unit in both quick swap and hypercarry teams. It discusses her synergy with characters like Calcharo, Verina, Baizhi, Jianxin, and Havoc Rover, and how her playstyle can be adapted to different team strategies. The paragraph also addresses the nerf to her Outro skill and its impact on team play.

💭 Final Thoughts on Yinlin and Financial Advice

The final paragraph wraps up the video with the creator's personal thoughts on Yinlin, acknowledging her clunky animations and the lack of a good F2P weapon option. Despite these drawbacks, the script highlights Yinlin's fun playstyle and potential as an off-field damage dealer. It concludes with a cautionary note about responsible spending in gacha games and an invitation for viewers to like and subscribe for more content.

Mindmap

Keywords

💡5-star Electro DPS

This term refers to a high-tier character in a game, specifically one that is classified as a five-star rarity and specializes in dealing Electro damage (a type of elemental damage). In the context of the video, it describes the character Yinlin, who is the focus of the build and gameplay strategy discussion. The script mentions that Yinlin is a 'new 5-star Electro DPS,' indicating her status as a powerful and recently introduced character in the game.

💡Void Thunder set

The 'Void Thunder set' is a type of equipment configuration in the game that likely enhances certain abilities or stats related to thunder or electricity. The script mentions using this set to showcase Yinlin's abilities, suggesting that it complements her Electro damage dealing capabilities and is part of the recommended build for her.

💡Moonlit set

The 'Moonlit set' is another equipment set mentioned in the script as a viable option for Yinlin, alongside the Void Thunder set. It implies an alternative build that may offer different benefits or playstyles, although the specific attributes of the Moonlit set are not detailed in the script.

💡Basic Attacks

Basic Attacks are the standard, non-special moves that a character can perform in a game. The script describes Yinlin's basic attacks as a '4-string combo' with the third and fourth hits having long animations, allowing for 'swap cancel' tactics during gameplay.

💡Heavy Attack

A 'Heavy Attack' is a more powerful attack that a character can use, often with longer cooldowns or animation times. The script notes that Yinlin's Heavy Attack is not recommended for use until her 'Forte Gauge' is full, indicating a strategic element to when and how this attack is deployed.

💡Forte Gauge

The 'Forte Gauge' appears to be a mechanic linked to Yinlin's special abilities, which fills up as she performs attacks and can be unleashed for a significant move called 'Chameleon Cipher.' It is a key part of her kit and strategy, as it enables high damage output when full.

💡Sinner’s Mark

In the script, 'Sinner’s Mark' is a status effect that Yinlin applies to enemies through her attacks, which is essential for triggering coordinated attacks and gaining inherent ability bonuses. It is a core mechanic of her kit, enhancing her combat effectiveness.

💡Punishment Mark

'Punishment Mark' is another status effect that enemies receive after being hit with Yinlin's 'Chameleon Cipher' attack. It transforms from 'Sinner’s Mark' and allows for additional damage through 'Judgement Strike' coordinated attacks, showcasing Yinlin's off-field damage potential.

💡Resonance Skill DMG

Resonance Skill DMG likely refers to damage dealt by skills that are enhanced or 'resonated' in some way, making them more powerful. The script mentions that 'Judgement Strike' is treated as this type of damage, indicating a significant source of Yinlin's overall damage output.

💡Outro skill

An 'Outro skill' is a special ability that a character can use when they are taken out of the active combat rotation. Yinlin's Outro skill is described as providing significant buffs to the next character swapped in, amplifying their Electro and Resonance Liberation abilities, although it has been subject to nerfs that affect its utility in quick swap strategies.

💡Quick Swap teams

A 'Quick Swap team' is a strategy where players frequently swap characters in and out of combat to take advantage of each character's abilities and buffs. The script discusses how Yinlin's abilities work well in this context, despite some nerfs to her Outro skill, and how to optimize her usage in such teams.

💡Gacha system

The 'Gacha system' refers to a mechanic in games where players can obtain new characters or items through a randomized draw, often requiring in-game currency or real money. The script mentions that the best weapons for Yinlin are obtained through this system, indicating a potential barrier for free-to-play (F2P) players.

Highlights

Yinlin, the new 5-star Electro DPS, has a unique playstyle involving her abilities and potential.

Yinlin's Basic Attacks consist of a 4-string combo with long animations on the 3rd and 4th hits, allowing for swap cancel.

Her Heavy Attack is not recommended until the Forte Gauge is full.

Yinlin's skill allows for a coordinated attack called 'Electromagnetic Blast' to build up her Forte Gauge faster.

The skill can be cast again for significant damage but has a long animation, suitable for quick swap teams.

Yinlin's skill has two Inherent Abilities that boost her Critical Rate and skill damage under certain conditions.

The Forte Circuit is a key feature, marking enemies and enabling powerful coordinated attacks.

The 'Chameleon Cipher' attack transforms marked enemies into Punishment Mark, enhancing team damage.

Yinlin's Ultimate, 'Resonance Liberation', is known for its visual appeal and wide area damage.

Her Intro and Outro skills provide buffs to the team, particularly amplifying Electro and Resonance Liberation damage.

Outro skills have been nerfed, losing their amplification bonus upon swapping out.

Yinlin's playstyle can vary, utilizing her kit for off-field damage or burst damage in a short duration.

Building Yinlin is relatively simple, but weapon choices are somewhat limiting, especially for F2P players.

Her signature weapon, Stringmaster, offers significant advantages over other options.

Yinlin's Sequences provide various damage and energy benefits, but Stringmaster is currently the recommended choice.

Yinlin's animations are top-notch, but her playstyle can feel clunky with slow animations.

Yinlin is a flexible damage dealer, suitable for various team compositions and playstyles.

Financial advice is given, urging viewers not to spend on gacha games if it causes financial strain.

Transcripts

play00:08

So, Yinlin, the new 5-star Electro DPS is finally  out and after playing with her for a while,  

play00:13

there’s a lot of things that surprised me about  her and today I am gonna be going over how to  

play00:17

build Yinlin and play her, so that you can  beat some of the hardest content in the game. 

play00:23

So, let’s start with the most important part  of the video, what kind of potential Yinlin  

play00:27

has and how do her abilities work. Now I’ll be  using her with the Void Thunder set to showcase  

play00:32

her abilities and damage but keep in mind Moonlit  set is also a very viable option as well and I’ll  

play00:37

talk about this more in her build section of the  video. Also, just look at these stats she has – I  

play00:42

got extremely lucky with the substat rolls. Now starting with the Basic Attacks – it’s  

play00:46

a 4-string combo and the damage won’t be  big here, at least compared to the rest  

play00:51

of her kit but we can also see that her 3rd  and 4th hit have a pretty long animation,  

play00:55

so you can do swap cancel on them when needed. And as for her Heavy Attack – it’s not great,  

play01:01

I don’t recommend using it at least  not UNTIL she has her Forte Gauge full,  

play01:05

which I’ll talk about in a moment. Now Yinlin’s skill is very interesting – when  

play01:09

you cast it, she deals pretty great  damage with it and then up to 4 times,  

play01:13

when using her Basic Attacks, she can trigger  this coordinated attack called “Electromagnetic  

play01:18

Blast”… it’s pretty small damage, nothing amazing  but it does help build up her Forte Gauge faster. 

play01:24

But here’s the unique part – you  can actually cast the skill again,  

play01:27

to deliver a ton more damage compared to the 1st  skill tap, however, the animation is very long,  

play01:33

so it’s also recommended to swap out in quick swap  teams. However, one thing to keep in mind is that  

play01:39

if you swap out after first time you use the skill  and then swap back, the skill will go on cooldown,  

play01:44

so those of you who are coming from CBT2,  basically she got nerfed here. But I would  

play01:49

say in most quick swap teams, you will just  quickly use her skill 2 times , maybe use a  

play01:54

couple of basic attacks and then swap out  to mitigate the 2nd skill tap’s animation. 

play01:58

Now her skill can also obtain 2 Inherent  Abilities – the first one gives 15% Critical  

play02:03

Rate for 5 seconds after using the skill Magnetic  Roar, which is the first tap of the skill and  

play02:08

this is a great buff for her for those who  will want to play her in Quick Swap teams. 

play02:13

Then the next Inherent Ability increases the  skill’s 2nd tap damage by 10% but only when  

play02:18

hitting enemies who have Sinner’s Mark, although  this will usually happen naturally and then her  

play02:23

ATK also increases by 10% for 4 seconds.  So, in a nutshell – you press the skill,  

play02:27

she gains 15% Critical Rate, press it again and  now she also deals 10% more DMG and gains 10% ATK. 

play02:34

Ok, now let’s talk about the best part of her kit  – the Forte Circuit. Essentially, whenever Yinlin  

play02:39

attacks enemies with her Normal Attacks, Resonance  Liberation and Intro skill, they will gain this  

play02:44

Sinner’s Mark as you can see here. And as you  already know, this Sinner’s Mark is important  

play02:48

for Yinlin to trigger coordinated attacks of her  skill and to gain that inherent ability bonus. 

play02:54

However, she can also build up her Forte Gauge you  can see above her HP and the points she gains here  

play02:59

are called Judgement points. She can gain these  points with Basic Attacks and by utilizing the  

play03:03

both taps of the skill as well as the coordinated  damage coming from it. Once the Forte Gauge is  

play03:08

full, you can hold the attack button to perform  “Chameleon Cipher” attack – a really cool looking  

play03:13

ability, which will deal a ton of damage and more  importantly – any enemies who had Sinner’s Mark  

play03:18

on them will now be transformed into Punishment  Mark, which is going to look like this, a cool  

play03:23

triangle or whatever. Now while the enemies have  this Punishment Mark, for 18 seconds, whenever  

play03:28

ANYONE in the team deals damage to the marked  enemies a coordinated attack called Judgement  

play03:33

Strike will deal A LOT of damage to them… and  this can happen every 1 second. Seriously,  

play03:38

this is the best thing about Yinlin because while  she’s off-field, she can still deliver a huge  

play03:43

amount of off-field damage with these Judgement  Strikes. And as far as I am aware, this Judgement  

play03:48

Strike is treated as Resonance Skill DMG. Also, what’s interesting is that if for example  

play03:53

multiple enemies have this mark, you only need to  hit 1 of them and then all get struck by Judgement  

play03:58

Strike, so Yinlin’s AoE potential is quite insane. But yeah, then we have her Resonance Libneration  

play04:04

also known as Ultimate which is the famous  jiggle physics that made everyone go mad for  

play04:08

her. And it’s a pretty simple Ultimate  to be honest, it deals 7 big hits in a  

play04:12

wide area and costs 125 Energy. Finally, there’s also her Intro  

play04:17

and Outro skills. Her Intro is like what  most characters have – when swapped to her,  

play04:21

she delivers 10 total hits for decent amount of  damage and of course, like the other abilities  

play04:25

in her kit, also restores Concerto Energy,  which is needed to trigger her Outro skill. 

play04:30

Speaking of which… the Outro is pretty insane  for Electro team mates. When she performs it,  

play04:35

the next character you swap to, will have their  Electro and Resonance Liberation will be amplified  

play04:40

by 20 and 25% respectively. So Calcharo mains  and even Yuanwu enjoyers will love this. In fact,  

play04:47

since she boosts Liberation Damage,  any character can utilize this who  

play04:50

has a good Ultimate, like Havoc Rover. But, there’s a big BUT here… Outro skills  

play04:56

have been nerfed, so this amplification  bonus will be lost if you swap out with  

play05:01

the character. For example, you do Yinlin’s Outro,  swap to Calcharo and then you do his first Death  

play05:06

Messenger and and by this point after swapping  out , he has lost Yinlin’s Outro buff. So,  

play05:11

you cannot do all those quick swapping  shenanigans, like swap cancelling Calcharo’s  

play05:15

Death Messenger and still retain the Outro buff  for whole duration. It’s kinda sad but I will  

play05:21

also talk about this more in the teams section. But yeah, that’s basically the entire Yinlin’s  

play05:25

kit. In a nutshell, she can do off-field damage by  first marking the enemies and then using her Heavy  

play05:31

Attack when the Forte Gauge is full, to apply  Judgement Marks so then anyone can trigger the  

play05:36

coordinated attacks but at the same time, she can  also dish out a lot of damage in a short duration,  

play05:41

like using her skills, intro and ultimate. In fact, there are a few  

play05:45

rotations how you can play her. If you want to utilize everything before  

play05:48

swapping from her, then you can do a rotation of  her Intro, followed by Ultimate, then Skill and  

play05:53

then you use her basic attack 4 times, tap the  skill for the 2nd time, then hold down attack to  

play05:58

trigger her Forte Gauge, which by now should be  full and then finally use her Echo and swap out. 

play06:04

There are some variations, for example, if  you swap in and her Ultimate is still not up,  

play06:08

then skip Ultimate and do the rest of the  rotation before the Ultimate is ready… 

play06:12

Or if you’re playing her in Quick Swap teams,  which again I’ll showcase in teams section,  

play06:17

then you want to swap cancel  any long animations she has. 

play06:22

Ok, so I have some good news and bad news. The  good news – she has a fairly simple build. The  

play06:27

bad news? Her weapons choices are ehhh kinda  limiting, with no great options for F2P players,  

play06:33

except for a few special cases. What do I mean by this? Well,  

play06:37

if we take a look at her signature Stringmaster,  it provides insane amount of Critical Rate from  

play06:41

the substat and the passive is also absolutely  disgusting, this weapon compared to her 2nd best  

play06:47

option Cosmic Ripples, can deal between  12 to 30% better damage, which is nuts. 

play06:53

And yeah, then there’s Cosmic Ripples, which is  more or less a stat stick, providing a ton of ATK  

play06:58

and Energy Regen from the passive, while the Basic  Attack buffing here is uhhh… not super relevant. 

play07:04

Then the next option would be the Battle Pass  weapon Augment, which at full refinement can  

play07:08

be almost as good as Cosmic Ripples if  not better in some cases and even with no  

play07:13

refinements it’s a very solid option to go for  if you cannot pull on Yinlin’s weapon banner. 

play07:18

And then, the 4th option is Jinzhou  Keeper… It’s alright, definitely lags  

play07:22

behind the other 3 options and its still a  gacha weapon if you want to max refine it. 

play07:27

But… what to use if you don’t have  any of these rectifiers? Honestly,  

play07:31

while the options are not great, you could  use either the Voyager for faster Ultimates  

play07:36

which can be great in Quick Swap teams or go for  Recrifier of Night, which is more or less just an  

play07:41

ATK stat stick but you know, it’s a 3-star weapon. I mean, you could also go for the 4-star craftable  

play07:46

Rectifier #25… I still can’t believe the names  these weapons have but yeah, essentially her  

play07:52

best options are either obtained from the  gacha system or bought from the battle pass. 

play07:56

However, if you didn’t open the Ranger’s Series  Weapon Supply Chest, you could get the Jinzhou  

play08:01

Keeper from it or… wait until you’re Union  Level 45 and obtain Cosmic Ripples from it. 

play08:06

Now the good part – her build. Basically, you  can go for either Moonlit Clouds set along with  

play08:11

Impermanence Heron as the active Echo, so this  set can be used as a way to buff the next damage  

play08:16

dealer you swap to or go for Void Thunder  set with either Tempest Mephis or Thundering  

play08:21

Mephis. Tempest has faster animations but  Thundering Mephis provides better buffs,  

play08:26

however the animation is much longer. And I would say go for Moonlit set if  

play08:30

you want her to be more flexible because then you  can play her in a lot of different teams and it’s  

play08:35

also possible someone like Calcharo on your team  might already have Void Thunder set, so farming  

play08:40

for a 2nd set is less efficient if using them  together and it’s better to have Moonlit set,  

play08:45

which you can reuse in Tower of Adversity. Now for the stats – if using Stringmaster or  

play08:50

Augment weapons, definitely worth considering to  go for Critical Damage main stat on the boss echo,  

play08:55

otherwise Critical Rate is the best choice and  then for 3-cost Echoes – both should have Electro  

play09:00

DMG but sometimes it’s kinda worth going for  Energy Regen… but it’s better to obtain it from  

play09:05

substats or weapons. And then for 1-cost echoes,  obviously get ATK% main stat on both of them. So  

play09:12

yeah, just use the usual 43311 cost echoes. Now for substat priority – you definitely  

play09:18

want to get Critical Rate and Damage if possible,  then ATK%, then Energy Regen and then Resonance  

play09:23

Skill DMG Bonus because about 50% of her total  damage comes from Resonance Skill. But Resonance  

play09:29

Liberation DMG Bonus won’t hurt either. Except  for the fact it will make your echoes look ugly. 

play09:34

And then regarding how much Energy Regen she needs  – well, more or less, she wants 130% as a sweet  

play09:39

spot, because her Ultimate does deliver a lot of  damage and it’s worth using it whenever possible,  

play09:44

so with 130% Energy Regen, in most teams, she will  be able to use the Ultimate quite consistently. 

play09:50

Oh and of course, you can mitigate some of these  choices if you don’t have them, like using ATK%  

play09:54

3-cost echo and going double 2 set with either  Void Thunder, Lingering Tunes or Moonlit set. 

play10:02

So, if you ask your average Yinlin enjoyer,  they might tell you she’s a sub dps. No wait,  

play10:07

she’s a main dps. Wait, maybe she’s a burst dps?  Honestly? She’s a DPS unit that can be utilized  

play10:13

both in quick swap and hypercarry teams. Now, obviously the most hyped-up team is  

play10:18

with Calcharo. Sadly, since the way how the  Outro works has been nerfed in the game,  

play10:22

doing that whole quickswapping shenanigans between  Yinlin and Calcharo is no longer feasible. I mean,  

play10:28

it still works but now, the field time  for Calcharo has increased if you want to  

play10:31

maintain that insane Outro buff Yinlin provides  to him but in some scenarios it can still work,  

play10:36

for example, you can do a swap cancel on Calcharo  after the 1st or 2nd death messenger and also,  

play10:41

most of the time, when you swap to him, he will  unleash his Ultimate as well with that juicy  

play10:45

Yinlin’s Outro buff. So, keep this in mind  when deciding if you want to pull for her. 

play10:49

And as for the best team variation – Verina  works best both for Yinlin and Calcharo but  

play10:54

you could also use Baizhi for less efficient  buffing or go with Jianxin who is equipped  

play10:58

with Rejuvenating set and the Originite  gauntlet which can trigger the set’s bonus. 

play11:02

However, the beauty of Yinlin is that she can be  used in a lot of cool quick swap teams. Now this  

play11:07

means, you won’t spend the whole time on the field  unloading the whole combo I showed you earlier and  

play11:12

instead, you want to utilize her damage and swap  out whenever there’s a long animation that she  

play11:17

needs to do. For example, her 3rd and 4th Basic  Attacks, the 2nd time you need to press the skill,  

play11:23

the moment you hold down the attack to perform  the Forte Gauge ability are all the times you  

play11:27

can swap cancel. I will say that for example,  Thundering Mephis as her active echo has a very  

play11:33

long animation but the damage is really good and  on the last hit, it also buffs Yinlin with Electro  

play11:39

and ultimate DMG boost, so it is worth waiting for  the animation to finish but in endgame content,  

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you might need to swap cancel this animation  to avoid getting hit for lethal damage. 

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Anyway, so some teams that are really amazing  with quickswap Yinlin would be Encore and  

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Jianxin or Verina. Jianxin of course wants  to use the Rejuvenating Set with Bell Echo  

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and Originite Glove to provide all the boosting  for the team and I would say, in endgame content  

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its not worth building up her shield because  its just takes too long, so just utilize the  

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Outro buff she provides and the Rejuvenating  set bonus she can apply on the team as well as  

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the Ultimate which can gather up the enemies. Now as for Encore – swap cancel her skills and  

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when you use her Ultimate, usually you just  want to quickly build up the Forte Gauge and  

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do the Heavy Attack and swap out, since  it takes a really long time to charge up. 

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And yeah, then there’s also Havoc Rover variation  team you can see here, again support can be Verina  

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or Jianxin or Baizhi. But with Rover, you just  want to always make sure to use her Ultimate  

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and then Dreamless echo, so it can then do a lot  more damage but when Dreamless is on cooldown,  

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its fine to just spam the skill and few attacks. Basically, Yinlin is very flexible and can be  

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utilized in many teams, not just comps with  Electro damage dealers. I will say, though,  

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if you play her as a hypercarry, the options  quite limited, so maybe a future unit can help  

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with that. But if anything changes,  I’ll let you know in the comments. 

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Now before I give my thoughts about Yinlin,  here’s a quick recap on whether you should go  

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for her Sequences or Signature weapon. Basically,  her sequences are good, like the first sequence  

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boosts her skill’s damage by 70%, which are those  2 taps you do but not the coordinated attacks,  

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which is nice and then the 2nd sequence helps her  gain 5 Energy points and 5 Judgement points for  

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the Forte Gauge, so a good upgrade for quick  swap teams. Now 3rd sequence is really juicy,  

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the damage multiplier of Judgement strike is  improved by 55%, so basically at current max  

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level we can reach, its double the damage and  then the 4th sequence makes it so that those  

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Judgement Strikes now provide a big 20% ATK  boost for the whole team for 12 seconds. Then,  

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5th sequence improves Ultimate damage by 100%  when striking marked enemies by Sinner’s or  

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Judgement mark and then finally, the 6th sequence  allows her to become an insane hypercarry because  

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after casting the Ultimate, her basic attacks  will deliver ridiculous coordinated damage,  

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which can be done up to 4 times and  it counts as resonance skill damage. 

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But if you were to ask me whether to go for her  Sequences like S1, S2 or the signature weapon,  

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I would definitely recommend Stringmaster,  at least right now. You can easily re-use  

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this weapon on other units, like Encore,  when doing Tower of Adversity and the  

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value it packs is insane, especially tons of  Critical Rate it provides from the substat. 

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But yeah, what do I think about Yinlin? Well, I  would say my opinion is biased right now because  

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I got extremely lucky with the echo substat rolls  and right now she absolutely slaps in Tower of  

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Adversity. But even then, there is one big issue  I have with her. And that is… she’s kinda clunky,  

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to be honest. A lot of her animations are  really slow, like try going up against  

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one of the aggressive bosses and see if you can  perfectly execute those combos I showed earlier,  

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it’s nuts to be honest and that’s why I prefer  playing her in quickswap teams right now. I am  

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also kinda bummed about the fact there’s no  good F2P weapon for her, I mean yeah if you  

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haven’t opened that purple weapon chest, you  can get Jinazhou Keeper but it’s still not as  

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great as the other 3 options. And sure… at  Union level 45, you can get Cosmic Ripples  

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but I know a lot of people also want to obtain  Static Mist pistols which is really cracked. 

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Still, despite all of this, if you want to obtain  a flexible damage dealer and can get behind  

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the somewhat clunky playstyle, Yinlin is a fun  character to use. Her animations are top notch,  

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her playstyle is fun, at least in my opinion  and she can also act as a great off-field  

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damage dealer while you’re using somebody else. But yeah as always, don’t spend on gacha games if  

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this will cause you financial problems, its not  worth it and if you really want her but don’t  

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have any summons – just wait for the rerun.  Seriously, be careful with your spendings. 

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Anyway, hope you found this video useful and if  you did, I would really appreciate it if you could  

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press the like button and subscribe to my channel.  Thanks for watching and see you next time…

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