The Growth of Nvidia

Bloomberg Television
22 May 202403:06

Summary

TLDRIn 1998, Microsoft and Sega collaborated on the Dreamcast console, aiming for high-definition graphics. They chose Nvidia, founded by Jensen Huang, to develop its GPU. However, initial chips using quadrilateral rendering were a flop, leading Sega to abandon Nvidia. Huang secured a $5 million investment from Sega, which allowed Nvidia to redevelop its chips, appealing to computer makers and leading to a successful IPO in 1999. The GEO Force 256 was released, becoming the market's most advanced GPU. Nvidia later developed graphics for Microsoft's Xbox in 2000. Today, Nvidia, under Huang's leadership, dominates the market for data center accelerator chips, controlling 80% of it, and has found success in the A.I. wave.

Takeaways

  • 📈 Nvidia's journey from a startup to the third most valuable public company in the world is remarkable.
  • 🕰️ The collaboration between Microsoft and Sega in 1998 to develop the Dreamcast console was a significant event in gaming history.
  • 🎮 The Dreamcast was intended to feature high-definition graphics, a crucial advancement as games transitioned from 2D to 3D formats.
  • 💡 Jensen Huang, founder of Nvidia, saw the need for specialized processors to enhance the visual quality and performance of video games.
  • 🚫 Nvidia's initial graphics processing unit for the Dreamcast was a failure due to its use of quadrilaterals for image rendering, which was unpopular among game developers.
  • 💸 Jensen Huang's decision to request a $5 million payment from Sega, which turned into an investment, was a critical lifeline for Nvidia's survival.
  • 🛠️ With extra time and resources, Nvidia successfully redeveloped its chips, which appealed to computer makers like Dell and Gateway.
  • 📈 The success of Nvidia's redesigned chips and the GEO Force 256 GPU led to the company's IPO and a significant market advantage.
  • 🎉 Nvidia's recovery and growth are attributed to its ability to adapt and innovate, eventually securing a contract to develop graphics hardware for Microsoft's Xbox in 2000.
  • 🏆 Jensen Huang's leadership and the company's resilience have led to Nvidia's current dominance, controlling 80% of the market for data center accelerator chips.
  • 🤖 The company's success is also tied to its role in the rise of AI, showcasing its ability to stay relevant and innovative in the tech industry.

Q & A

  • What was the significance of the year 1998 in the context of the video script?

    -In 1998, Microsoft and Sega announced their collaboration on a console called Dreamcast, which was a pivotal moment in the history of video gaming and technology.

  • What was the main selling point of the Dreamcast console?

    -The main selling point of the Dreamcast console was its high-definition graphics, which was crucial at the time as video games were transitioning from 2D to more realistic and complex 3D formats.

  • Who is Jensen Huang and what role did he play in the development of the Dreamcast?

    -Jensen Huang is the co-founder of Nvidia, a company specializing in graphics processing units. He was in his thirties when Sega chose Nvidia to build the graphics processing unit for the Dreamcast.

  • What was the initial mistake made by Nvidia in the development of the Dreamcast's graphics processing unit?

    -Nvidia made a significant error by betting on a novel technology for rendering images using quadrilaterals, which was unpopular with game developers who preferred to use triangles for image renderings.

  • How did the failure of the initial chips impact Nvidia's relationship with Sega?

    -The failure of the initial chips led Sega to abandon Nvidia and opt for GPUs from a competitor. This decision put Nvidia, which was still a private company at the time, in a precarious financial situation.

  • What was the critical decision made by the CEO of Sega America that impacted Nvidia's survival?

    -The CEO of Sega America initially refused but later agreed to invest $5 million in Nvidia, which became a lifeline that helped the company survive and lay the foundation for its future success.

  • How did the $5 million investment from Sega help Nvidia?

    -The $5 million investment, along with heavy layoffs, provided Jensen Huang and Nvidia with several extra months to redevelop their chips, which eventually led to a successful product that appealed to computer makers like Dell and Gateway.

  • What was the outcome of Nvidia's revised chip design after the initial failure with Sega?

    -Nvidia's revised chip design was successful and led to the company's IPO in early 1999 and the release of the GeForce 256, which was the most advanced GPU option on the market at that time.

  • How did Nvidia eventually get back into the gaming console market?

    -Nvidia got another opportunity in the gaming console market by developing the graphics hardware for Microsoft's Xbox in the year 2000.

  • What is Jensen Huang's perspective on the early challenges faced by Nvidia?

    -Jensen Huang speaks with pride about those early missteps, joking that he almost went out of business seven times, highlighting the resilience and determination that led to Nvidia's phenomenal success.

  • What is Nvidia's current market dominance in the field of data center accelerator chips?

    -Nvidia currently controls 80% of the market for data center accelerator chips, showcasing its significant impact and success in the technology industry.

Outlines

00:00

🎮 The Rise of Nvidia: A Pivotal Moment in Gaming History

This paragraph delves into the early days of Nvidia and its critical role in the evolution of video games. In 1998, Sega and Microsoft announced the Dreamcast console, which was intended to revolutionize the gaming industry with high-definition graphics. Nvidia, founded by Jensen Huang in 1993, was tasked with developing the graphics processing unit (GPU) for the console. However, the initial chips were a failure due to Huang's decision to use quadrilaterals for image rendering, a choice unpopular among game developers accustomed to triangles. This misstep led Sega to abandon Nvidia in favor of a competitor's GPUs. Facing potential collapse, Huang secured a $5 million investment from Sega, which allowed Nvidia to redevelop their chips and eventually IPO in 1999. The new design attracted computer makers like Dell and Gateway, leading to the release of the GEO Force 256, a groundbreaking GPU. Nvidia later rebounded to develop graphics hardware for Microsoft's Xbox in 2000, and today, under Huang's leadership, the company controls 80% of the market for data center accelerator chips and continues to thrive in the era of AI.

Mindmap

Keywords

💡Video Game

Video games are electronic games that involve human interaction with a user interface to generate visual feedback on a screen. In the video's context, video games represent the industry that Nvidia's technology serves, showcasing the evolution from 2D to 3D graphics and the need for specialized processors like GPUs for improved gaming experiences. The script mentions the transition from two-dimensional to more realistic and complicated 3D formats, highlighting the importance of graphics technology in the gaming industry.

💡Dreamcast

Dreamcast was a home video game console released by Sega in 1998. It is significant in the script as it was the console for which Nvidia was contracted to build the graphics processing unit (GPU). The Dreamcast's intended selling point was high-definition graphics, which was pivotal as the gaming industry was shifting towards 3D formats. However, the initial chips Nvidia provided were a flop due to a misstep in technology choice, leading to Sega abandoning Nvidia's GPUs for competitors'.

💡High Definition Graphics

High definition graphics refer to the visual quality of images or videos that are displayed with a higher resolution than standard definition. In the video's narrative, high-definition graphics were a crucial selling point for the Dreamcast console, indicating the industry's shift towards more realistic and detailed gaming visuals. This technological advancement was a driving factor behind the demand for specialized processors like GPUs to enhance gaming experiences.

💡Jensen Huang

Jensen Huang is the co-founder and CEO of Nvidia, a company that specializes in the design and manufacturing of graphics processors. In the script, Huang is portrayed as a pivotal figure who, despite initial setbacks with the Dreamcast project, steered Nvidia towards success. His leadership and strategic decisions, such as the redevelopment of the chips and the eventual creation of the GEO Force 256, are highlighted as key to the company's rise in the technology sector.

💡Nvidia

Nvidia is a multinational technology company renowned for its graphics processing units (GPUs) and artificial intelligence technologies. The script details the company's journey from a startup to becoming a major player in the tech industry. Nvidia's early challenges, such as the failed Dreamcast project, and subsequent successes, including the development of the GEO Force 256 and its dominance in the data center accelerator chips market, underscore the company's resilience and innovation.

💡Graphics Processing Unit (GPU)

A graphics processing unit is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. In the script, GPUs are central to the story as they are the technology that Nvidia specializes in and initially developed for the Dreamcast console. The GPUs' role in rendering high-quality images for video games is highlighted, as well as their importance in the broader tech industry.

💡Quadrilateral

A quadrilateral is a polygon with four edges (or sides) and four vertices (or corners). In the context of the video, Jensen Huang made a significant error by choosing quadrilaterals as the basis for the novel technology to render images for the Dreamcast, which was unpopular among game developers. This decision led to the initial failure of Nvidia's chips for the Dreamcast, illustrating the importance of aligning technology with industry standards and preferences.

💡Triangles

Triangles are geometric shapes with three edges and three vertices. In the script, game developers preferred using triangles for image renderings, which contrasts with Nvidia's initial choice of quadrilaterals for the Dreamcast's GPU. The preference for triangles highlights the importance of understanding and meeting the needs of the end-users in the gaming industry for successful technology adoption.

💡IPO

An initial public offering (IPO) is the first sale of stock by a company to the public. The script mentions that Nvidia's successful redevelopment of their chips and the subsequent interest from computer makers like Dell and Gateway helped the company to go public in early 1999. The IPO is a significant milestone in the company's growth and a testament to its financial recovery and market acceptance.

💡GEO Force 256

The GEO Force 256 was a graphics card developed by Nvidia, which, at the time of its release, was considered the most advanced GPU option on the market in terms of speed, motion, and blending. The script highlights the GEO Force 256 as a turning point for Nvidia, marking its successful re-entry into the graphics market and establishing it as a leading provider of GPU technology.

💡Data Center Accelerator Chips

Data center accelerator chips are specialized processors designed to speed up specific tasks within data centers, such as artificial intelligence and machine learning workloads. The script notes that Nvidia currently controls 80% of the market for these chips, showcasing the company's expansion beyond the gaming industry and its significant role in the advancement of AI technologies.

Highlights

In just 31 years, video transformed from a startup to the third most valuable public company globally.

Microsoft and Sega announced collaboration on the Dreamcast console in 1998.

Dreamcast's main feature was high-definition graphics, crucial for the shift to 3D formats in gaming.

Jensen Huang, founder of Nvidia, was in his thirties when Sega contracted Nvidia for Dreamcast's graphics processing unit.

Initial chips for Dreamcast were a failure due to a novel technology using quadrilaterals for image rendering.

Game developers preferred triangle-based rendering, making Nvidia's initial offering unpopular.

Sega's decision to abandon Nvidia and use GPUs from a competitor put Nvidia's survival at risk.

Jensen Huang asked Sega for the remaining $5 million from their contract, which later turned into a $5 million investment in Nvidia.

The $5 million investment and layoffs allowed Nvidia to redevelop their chips successfully.

Nvidia's redesigned chips appealed to computer makers Dell and Gateway, leading to an IPO in 1999.

Nvidia released the GEO Force 256, the most advanced GPU on the market at the time.

Nvidia later developed graphics hardware for Microsoft's Xbox in 2000.

Jensen Huang reflects on the missteps with pride, joking about almost going out of business seven times.

Nvidia's success is phenomenal, controlling 80% of the market for data center accelerator chips today.

Nvidia's journey from a startup to a leader in gaming and A.I. showcases resilience and innovation.

Transcripts

play00:00

Because they really understand how in the span of just about 31 years in

play00:04

video, went from a startup to the third most valuable public company in the

play00:08

world. You have to take a look at one of its

play00:10

biggest failures. So let's go back in history to 1998,

play00:13

because it was on this day, 26 years ago that Microsoft and Japanese video game

play00:18

maker Sega announced that they were collaborating on a console called

play00:22

Dreamcast. The big selling point of the machine was

play00:24

going to be a high definition graphics, which was a crucial at the time as video

play00:28

games were shifting from two dimensional to more realistic and complicated 3D

play00:33

formats. Enter Jensen Huang, still in his

play00:36

thirties at the time. He had just started Nvidia with two

play00:39

fellow engineers a few years prior in 1993, after recognizing the need for

play00:43

specialized processors to improve the look and speed of video games.

play00:48

Sega tapped the fledgling company to build the graphics processing unit for

play00:51

the Dreamcast. But those initial chips, they were a

play00:54

flop. Big time Huang made a huge error, a huge

play00:57

one, by betting on a novel technology for rendering images using

play01:01

quadrilateral. Now, we're not going to get too wonky

play01:03

here, but the decision was wildly unpopular with game developers who had

play01:07

preferred to use image renderings using triangles in layman's terms in video

play01:13

effectively delivered a high powered GPU to Sega.

play01:16

But the people who actually make those games had no real use for it.

play01:20

Now, that misstep for Sega to make a decision to abandon NVIDIA and use GPUs

play01:24

from a competitor at the time and video was still a private company, had been

play01:28

burning through cash and there were a lot of doubts about its future.

play01:32

Jensen Huang realized that without the Sega contract in video might not

play01:36

survive. So he supposedly asked the CEO of Sega

play01:39

America business to still pay him the $5 million from that contract.

play01:44

That executive initially refused but later agreed to make a $5 million

play01:49

investment in NVIDIA. Now, unbeknownst to anyone, it was a

play01:53

lifeline that would lay the foundation for the company's rise to dominance.

play01:57

That $5 billion, along with some heavy layoffs, bought Huang several extra

play02:01

months to redevelop those chips. And this time he didn't disappoint.

play02:05

His new design appealed directly to computer makers Dell and Gateway.

play02:10

That was enough to help India IPO in early 1999 and later that year to

play02:15

release the GEO Force 256, which in terms of speed, motion and blending was

play02:21

the most advanced GPU option on the market then by a wide margin and still

play02:26

is today. Eventually Nvidia got another shot at

play02:29

gaming consoles developing the graphics hardware for Microsoft's Xbox in the

play02:33

year 2000. It's interesting today to see how Jensen

play02:37

Huang speaks with pride about those missteps.

play02:40

Joking to Bloomberg just recently that he almost went out of business seven

play02:43

times. Now seven might be a bit of an

play02:45

overstatement, but what can't be overstated is the phenomenal success of

play02:49

the company that Jensen Huang founded 31 years ago, a company that rode the rise

play02:54

of video gaming to untold riches and is now riding the wave of A.I.

play02:58

even further. Right now, controlling 80% of the market

play03:02

today for data center accelerator chips.

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Related Tags
Nvidia HistoryDreamcast FailureJensen HuangGraphics Processing3D GamingInnovation StoryTech ResilienceGPU DevelopmentSega PartnershipAI Advancement