Game-Based Learning Brings the History of Civilization to Life

Edutopia
11 Feb 201405:25

Summary

TLDRHistoria is a game-based learning platform that revitalizes education by transforming traditional subjects like social studies into interactive experiences. Students engage with historical events as if they were part of their own country's narrative. The platform challenges students to collaborate, research, and make decisions, fostering a deeper understanding of history and government. Teachers facilitate rather than dictate, encouraging student success and active participation, which significantly enhances engagement and learning outcomes.

Takeaways

  • 🎮 Learning through games: The script emphasizes the use of game-based learning to make education fun and engaging.
  • 🌟 Rewarding experience: The reward of Historia is described as fun, which is a key aspect of its appeal to students.
  • 🏫 Social dynamics: Sixth graders are described as very social, and Historia challenges them to shift their conversations from casual topics to game-related discussions.
  • 🚀 Interactivity: The game-based learning platform, Historia, is designed to be interactive, allowing students to experience history as their own country.
  • 📈 Progression and success: The script discusses the importance of students feeling successful in the game to maintain their engagement.
  • 🧠 Active learning: Students are actively involved in the learning process, researching and making decisions as part of the game.
  • 👨‍🏫 Teacher's role: The teacher's role is redefined from being the center of learning to facilitating and guiding students through the game.
  • 🔍 Research skills: The game encourages students to research and learn how to make informed decisions.
  • 🤝 Collaboration: The script mentions the importance of helping students learn to compromise and work together.
  • 📚 Traditional vs. game-based: The script contrasts traditional teaching methods with the interactive and engaging nature of game-based learning.

Q & A

  • What is the main issue with learning that Jason Darnell discusses?

    -Jason Darnell discusses that learning has become not fun, and kids start their school day with the mindset that they won't enjoy it.

  • What is Historia and how does it relate to education?

    -Historia is a game-based learning platform that teaches traditional subjects like social studies through experience and interactivity.

  • How do students describe their experience with Historia?

    -Students describe Historia as a way to learn history by experiencing it as if they were part of their own country.

  • What challenges do teachers face when introducing Historia to sixth graders?

    -Teachers face challenges when introducing Historia to sixth graders because they are initially confused and talkative, but once they understand the game, they become more engaged.

  • How does the conversation among students change when they play Historia?

    -The conversation among students shifts from talking about the latest movie to discussing their scores and performance in Historia.

  • What is the significance of creating one's own history in Historia?

    -Creating one's own history in Historia allows students to learn about other countries, past events, and potential outcomes for themselves.

  • Why is the concept of 'eye for an eye' mentioned in the script?

    -The concept of 'eye for an eye' is mentioned to illustrate how students learn historical concepts, such as Hammurabi's Code, through the game.

  • How does Historia help students stay focused and engaged?

    -Historia keeps students engaged by requiring them to work continuously and make decisions as a group, which reduces the chances of getting bored or distracted.

  • What is the importance of students feeling successful in Historia?

    -Students need to feel successful in Historia to maintain their interest and engagement; otherwise, they might give up if they feel they are not achieving.

  • How do teachers facilitate learning with Historia?

    -Teachers facilitate learning with Historia by guiding students to research better, compromise, and make better decisions, rather than being the center of learning.

  • What impact has the use of Historia had on Rick Brennan's teaching experience?

    -Rick Brennan found that using Historia has significantly improved his teaching practice, eliminating the problem of students not paying attention that he faced in traditional teaching methods.

  • What is Jason Darnell's teaching philosophy regarding failure?

    -Jason Darnell's teaching philosophy is that failure is a part of learning and making mistakes is a way to gain more knowledge and become better.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Related Tags
Game-Based LearningSocial StudiesStudent EngagementInteractive EducationHistoriaSuccess in LearningEducational InnovationClassroom DynamicsStudent-CenteredTeaching Practices