YOU'RE LEARNING UNREAL ENGINE 5 WRONG

Crimson
16 Dec 202205:08

Summary

TLDRIn this video, the Game Dev YouTuber clarifies misconceptions from a previous video, emphasizing that they do not discourage using Unreal Engine 5 (UE5). They've been using it for eight years and plan to continue. The main issue discussed is the common mistake of learning UE5 incorrectly by trying to utilize all features at once, which can be overwhelming. Instead, they suggest a step-by-step approach, focusing on one aspect at a time, similar to a school curriculum. They also advise disabling unnecessary features and plugins to streamline the development process, making the learning experience more manageable and effective.

Takeaways

  • 😀 The video aims to clarify misconceptions from a previous video that might have discouraged people from using Unreal Engine 5 (UE5).
  • 👨‍🏫 The speaker emphasizes that they are not against learning UE5 and have been using it for eight years, intending to continue its use.
  • 🚫 It's advised against starting a game project in UE5 without a structured approach, as it can be overwhelming due to the multitude of features.
  • 📚 Learning UE5 should be methodical, focusing on one aspect at a time, similar to a school curriculum.
  • 🔄 The speaker suggests dedicating specific time periods to learning individual components, such as UI or animation systems, before moving on.
  • 🛠️ It's not necessary to use every feature of UE5; many are tailored to specific industries like film and product design, which a game developer might not need.
  • 🔄 The speaker recommends disabling unnecessary plugins like VR or mobile-related ones if they're not part of the project to streamline development.
  • 📦 Disabling unused features can reduce package size and development complexity, which is beneficial for managing project resources.
  • 🤔 Unreal Engine is criticized for enabling too many features by default, which can confuse new users and impact performance.
  • 🌟 The video concludes with encouragement to take a step-by-step approach to learning UE5 and to not be deterred by its complexity.

Q & A

  • What was the main misunderstanding from the Game Dev YouTuber's previous video?

    -The main misunderstanding was that viewers thought the YouTuber was advising against using Unreal Engine 5 (UE5), even though the video was not meant to discourage its use.

  • Why does the YouTuber emphasize not starting a game project immediately when learning UE5?

    -Starting a game project right away can be overwhelming because it involves using every feature of the engine simultaneously, which is akin to trying to learn multiple complex subjects all at once.

  • What approach does the YouTuber recommend for learning Unreal Engine effectively?

    -The YouTuber suggests learning one aspect at a time, similar to a school curriculum, focusing on specific areas like UI or animation before moving on to the next.

  • Why is it important to focus on specific tasks when learning UE5 according to the YouTuber?

    -Focusing on specific tasks helps prevent feeling overwhelmed and allows for a more structured learning process, making it easier to understand and apply each feature effectively.

  • What is the YouTuber's opinion on using every feature of UE5?

    -The YouTuber believes that it's unnecessary to use every feature of UE5, as many are not needed for typical game development and can be ignored based on the project's requirements.

  • What is an example of a feature that might be enabled by default in UE5 but not needed for all projects?

    -An example is the VR plugin, which is enabled by default but might not be necessary for projects that are not designed for virtual reality.

  • Why should unnecessary plugins be disabled in UE5 projects?

    -Disabling unnecessary plugins can reduce development package sizes and improve efficiency, as they can add unnecessary complexity and resource usage for projects that do not require them.

  • What does the YouTuber suggest about the design of UE5 in terms of feature exposure?

    -The YouTuber suggests that UE5 could be improved by having toggable features, exposing only the necessary aspects of the engine based on the specific needs of the project.

  • How does the YouTuber feel about the potential of UE5 despite its flaws?

    -The YouTuber acknowledges the engine's flaws but believes that UE5 can be adapted and sized down to suit the needs of individual projects, making it a versatile tool for game development.

  • What advice does the YouTuber give to those who feel overwhelmed by learning UE5?

    -The YouTuber advises learners to take it one step at a time and treat the learning process like a school curriculum, focusing on one aspect at a time to manage the complexity.

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Game DevelopmentUnreal EngineLearning TipsProject ManagementBlueprintingUI DesignFeature OverloadDevelopment AdviceYouTuber InsightsEducational Content