The Power of MODIFIERS in Blender!

Kaizen
8 Jun 202308:14

Summary

TLDRThis video delves into the transformative power of Blender's modifiers, showcasing their utility in enhancing modeling and animation workflows. The host explores various categories of modifiers, highlighting favorites like the weighted normal, Boolean, mirror, and subdivision surface modifiers. They demonstrate how to stack modifiers for complex modeling tasks, such as creating symmetrical objects or intricate shapes for pottery. The video also touches on the evolution of modifiers with the introduction of Geometry Nodes, offering a more flexible approach to array creation. Skillshare is mentioned as a resource for further learning, emphasizing the video's educational value for Blender enthusiasts.

Takeaways

  • 😲 Modifiers in Blender are powerful tools that can transform and modify object geometry in various ways without altering the original mesh.
  • πŸ”§ There are over 50 different modifiers available in Blender, categorized into four main groups: Subdivision, Generate, Deform, and Physics.
  • 🎨 The Weighted Normal modifier is useful for fixing shading issues that can occur during modeling.
  • βœ… The Boolean modifier is great for modeling complex shapes, and it can be enhanced with the built-in Bool Tool add-on for easier use.
  • πŸ”„ The Mirror modifier allows for the creation of symmetrical objects by modeling only a portion of the mesh and mirroring it.
  • πŸ”© The Remesh modifier is perfect for converting non-quad topology into a cleaner quad layout, which is essential for smooth shading and animation.
  • πŸŒ€ The Screw modifier is ideal for creating cylindrical shapes while maintaining the flexibility to adjust the underlying curve.
  • πŸ›‘οΈ The Solidify modifier adds thickness to 2D models, turning them into 3D objects, which is particularly useful for creating things like bottles or walls.
  • πŸ”Ό The Subdivision Surface modifier smooths out surfaces by adding more geometry, but it requires proper topology to avoid shading issues.
  • πŸ“ The Lattice modifier, used in conjunction with a lattice object, allows for complex mesh deformations while keeping the original model intact.
  • πŸ” Modifier Stacks enable the combination of multiple modifiers for intricate modeling, with the order of application affecting the final result.
  • 🎨 The Wave modifier creates a rippling effect on objects, which is highly customizable and useful for motion graphics.
  • πŸ”„ The Array modifier, while powerful, has been somewhat replaced by the flexibility and functionality of Geometry Nodes for creating complex arrays.

Q & A

  • What are modifiers in Blender?

    -Modifiers in Blender are non-destructive editing tools that can be applied to objects to transform and modify their geometry in various ways.

  • How many categories of modifiers are there in Blender?

    -There are four categories of modifiers in Blender: Subdivision, Generate, Deform, and Physics.

  • What is the purpose of the Weighted Normal modifier?

    -The Weighted Normal modifier is used to fix shading issues when modeling.

  • How does the Boolean modifier assist in modeling?

    -The Boolean modifier is great for modeling and can be used through the built-in Bool Tool addon, which simplifies its use.

  • What is the Mirror modifier used for?

    -The Mirror modifier is perfect for creating symmetrical objects and can be used on one, two, or three sides of a model.

  • Why is the Remesh modifier useful after converting text to a mesh?

    -After converting text to a mesh, the Remesh modifier is used to turn the resulting bad topology into a decent quad topology.

  • How does the Screw modifier help in creating cylindrical shapes?

    -The Screw modifier is used to create cylindrical shapes from curves while maintaining the flexibility to modify the curve shape.

  • What does the Solidify modifier add to a model?

    -The Solidify modifier adds thickness to models, saving time in creating interiors for objects.

  • Why is the Subdivision Surface modifier considered a best friend for modeling?

    -The Subdivision Surface modifier adds additional geometry and smooths surfaces, making it essential for creating detailed models with proper topology.

  • How can the Wireframe modifier be used to enhance a mesh?

    -The Wireframe modifier turns any mesh into a cool wire model, which is perfect for certain visual effects.

  • What is the significance of Modifier Stacks in Blender?

    -Modifier Stacks in Blender allow for the stacking of multiple modifier effects on a single model, which is crucial for creating intricate models and saving time.

  • How does the order of modifiers in a stack affect the final result?

    -The order of modifiers in a stack is built in a top-down manner in Blender, meaning the modifier on top is applied first, and the order can significantly affect the final result.

  • What is the alternative to the Array modifier with the introduction of Geometry Nodes?

    -With the introduction of Geometry Nodes, the Array modifier became somewhat obsolete as Geometry Nodes offer a more flexible and functional alternative for creating arrays.

  • How can you apply a modifier permanently in Blender?

    -To apply a modifier permanently in Blender, you can hover over the modifier in the modifier stack and hit Ctrl+A or click on the arrow and select 'Apply'.

Outlines

00:00

🎨 Exploring Blender Modifiers

This paragraph introduces the concept of modifiers in Blender, emphasizing their utility in enhancing modeling and animation workflows. Modifiers are categorized into four groups: Subdivision, Generate, Deform, and Physics. The narrator highlights the vast array of over 50 modifiers, each with a unique function, and provides a brief overview of some commonly used modifiers. These include the Weighted Normal modifier for shading issues, Boolean for complex modeling, Mirror for symmetry, Remesh for topology improvement, Screw for cylindrical shapes, Solidify for adding thickness, Subdivision Surface for smoothing, Wireframe for wireframe models, Curve for deformation based on curves, Lattice for mesh deformation, Simple Deform for animation, and Wave for creating wave effects. The paragraph concludes with a mention of Skillshare as a resource for learning more about Blender and other creative skills.

05:02

πŸ›  Mastering Modifier Stacks in Blender

The second paragraph delves into the practical application of modifier stacks in Blender, which involves combining multiple modifiers for intricate modeling. The narrator explains the top-down application order of modifiers and the importance of arranging them correctly to achieve desired results. A favorite stack mentioned is the Mirror, Solidify, double Subdivision, and Weighted Normal combination, which facilitates quick and efficient hard surface modeling. Another stack is highlighted for creating pottery and glassware, using the Screw, Solidify, and Subdivision modifiers. The paragraph also touches on the obsolescence of the Array modifier due to the introduction of Geometry Nodes, which offer more flexibility and functionality. The narrator concludes by encouraging viewers to explore the power of lighting in Blender and thanks the supporters of the channel.

Mindmap

Keywords

πŸ’‘Modifiers

Modifiers in Blender are non-destructive editing tools that can be applied to objects to transform and modify their geometry in various ways. They are crucial for enhancing modeling and animation workflows, as they allow for complex changes without altering the original object. In the script, modifiers are introduced as a way to speed up workflows and are categorized into four types: Subdivision, Generate, Deform, and Physics. Examples include the 'Weighted Normal' modifier for fixing shading issues and the 'Boolean' modifier for modeling, which are integral to the video's theme of improving efficiency in Blender.

πŸ’‘Weighted Normal Modifier

The Weighted Normal Modifier is used to correct shading issues that can arise during modeling, particularly after using the Boolean modifier. It ensures that the normals of the mesh faces are correctly oriented, which is essential for proper shading and lighting. In the script, it's mentioned as a favorite tool for the speaker, highlighting its importance in the modeling process.

πŸ’‘Boolean Modifier

The Boolean Modifier is a powerful tool in Blender used for combining, subtracting, or intersecting two objects. It's often used for creating complex geometric shapes through simple operations. The script emphasizes its utility in modeling and the need for the Weighted Normal Modifier to correct any shading errors post-Boolean operations.

πŸ’‘Mirror Modifier

The Mirror Modifier is used to create symmetrical objects in Blender. It duplicates geometry across an axis or multiple axes, which is incredibly useful for modeling objects that are symmetrical by nature. The script uses the example of modeling a cube, where only one-eighth of the model needs to be created to generate a fully symmetrical cube.

πŸ’‘Remesh Modifier

The Remesh Modifier is employed to convert irregular or 'wonky' geometry into a more uniform mesh structure, typically quads. This is particularly useful after converting text to a mesh, which often results in poor topology. The script illustrates its use in creating a more manageable mesh topology.

πŸ’‘Screw Modifier

The Screw Modifier allows for the creation of cylindrical shapes by deforming objects along a curve. It's perfect for creating items like vases or wine glasses while maintaining the flexibility to modify the curve shape. The script mentions it as a favorite for its utility in creating cylindrical forms.

πŸ’‘Solidify Modifier

The Solidify Modifier gives thickness to 2D objects, effectively converting them into 3D forms. It's a time-saver as it eliminates the need to manually create interiors for objects. The script uses it in conjunction with other modifiers to demonstrate effective modeling techniques.

πŸ’‘Subdivision Surface Modifier

The Subdivision Surface Modifier adds additional geometry to a mesh, smoothing out surfaces and enhancing detail. It's essential for achieving high-quality renders but requires proper topology to avoid shading issues. The script mentions the modifier as a 'best friend' in the modeling process, emphasizing its role in improving surface quality.

πŸ’‘Wireframe Modifier

The Wireframe Modifier converts a mesh into a wireframe model, which is useful for creating stylized or technical representations of objects. It's highlighted in the script as a way to create 'cool wire models', showcasing its application in achieving specific visual effects.

πŸ’‘Lattice Modifier

The Lattice Modifier, used in conjunction with a lattice object, allows for the deformation of a mesh. It enables the modeler to effectively slice and individually transform parts of the model, which is non-destructive. The script uses this modifier to demonstrate advanced modeling techniques, such as creating intricate shapes for motion graphics.

πŸ’‘Modifier Stacks

Modifier Stacks refer to the practice of using or stacking multiple modifier effects on a single model. This approach is integral to creating intricate models in Blender, as it allows for complex and controlled transformations. The script explains that the order of modifiers in the stack matters, as Blender applies them in a top-down manner, which can affect the final result.

Highlights

Modifiers in Blender are non-destructive editing tools that transform and modify object geometry.

Modifiers are categorized into four groups: Subdivision, Generate, Deform, and Physics.

The Weighted Normal modifier is used to fix shading issues in modeling.

The Boolean modifier is useful for modeling complex shapes and can be accessed through the built-in BoolTool add-on.

The Mirror modifier creates symmetrical objects by mirroring geometry across one, two, or three axes.

The Remesh modifier converts poor topology into a quad-based mesh, useful after converting text to a mesh.

The Screw modifier is ideal for creating cylindrical shapes while maintaining the flexibility to edit the curve.

The Solidify modifier adds thickness to models, saving time on creating interiors.

The Subdivision Surface modifier smooths surfaces by adding extra geometry, requiring proper topology.

The Wireframe modifier converts any mesh into a wireframe model, suitable for certain visual effects.

The Curve modifier deforms an object based on a curve, useful for motion graphics.

The Lattice modifier, used with a lattice object, allows for detailed mesh deformation and slicing.

The Simple Deform modifier enables twisting, bending, tapering, and stretching models for animation.

The Wave modifier creates a rippling wave effect, customizable with various settings.

Modifier Stacks allow for the combination of multiple modifiers for intricate modeling.

The order of modifiers in a stack is crucial, as Blender applies them from top to bottom.

Modifiers can be applied permanently by using Ctrl+A or the 'Apply' button, losing their non-destructive nature.

Effective Modifier Usage (EMU) involves stacking modifiers like Mirror, Solidify, Subdivision, and Weighted Normal for quick modeling.

Geometry Nodes can replace some modifiers, offering more functionality and flexibility, especially for array operations.

A circular array can be created in Geometry Nodes using a mesh circle as the input.

Transcripts

play00:00

when I first started learning blender

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finding faster ways to do things was one

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of my favorite things to do and when I

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eventually dove into modifiers my mind

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was truly blown as to how functional

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they are so let's check out what

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modifiers are how to use them and why

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they'll make your life a little easier

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so modifiers come in four categories

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Spotify generate the form and physics

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the latter specifically is worth a video

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of its own as these are not so much

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modifiers as they are full-blown physics

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simulations in blender however the first

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three categories all contain amazing

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modifiers for your modeling and

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animation workflows alright so what are

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modifiers in blender

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well there's no one single right answer

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here as there are over 50 modifiers

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which all serve their own purpose so

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instead let's ask chatgpt what are

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blender modifiers oh okay that's too

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much again what are blender modifiers

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in one sentence all right so blender

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modifiers are non-destructive editing

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tools that can be applied to objects in

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blender to transform and modify their

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geometry in various ways so let me walk

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you through my favorites or the ones I

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use most starting on the left I use the

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weighted normal modifier to fix shading

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issues when modeling the Boolean

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modifier is great for modeling although

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I use it through the built-in bull tool

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add-on which makes it a lot more easy to

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use and to be honest this modifier is

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the main reason I need the weighted

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normal modifier to fix the shading

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errors the mirror modifier is perfect

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for symmetrical objects and can be used

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on one two or three sides of a model so

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when modeling a cube for example you'd

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only need 1 8 of the entire model to

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create a symmetrical Cube object the

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rematch modifier is perfect for turning

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wonky geometry into quads for example

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after converting text to a mesh in

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blender you're left with a very bad

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topology by using the remesh modifier

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you can quickly turn this into decent

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quad apology the screw modifier is

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perfect for creating cylindrical shapes

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from curves like for example a vase or

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wine glass whilst maintaining the

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flexibility of you being able to modify

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the curve shape the solidify modifier

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will give thickness to your models and

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can save you time in having to create an

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interior for objects the subdivision

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surface modifier is your best friend

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truly it adds additional geometry and

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Smooths surfaces out in doing so proper

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topology is a must though to prevent

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shading issues but you can always use

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the weighted normal modifier to fix some

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of these instead of having to add the

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subdivision service modifier manually

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you can also add it by hitting Ctrl 1 2

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or 3 to add the modifier with one two or

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three levels of subdivision respectively

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the wireframe modifier is perfect for

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turning any mesh into a cool wire model

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the curve modifier lets you deform an

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object based on a curved input which is

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great for lots of motion graphic

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purposes the lattice modifier together

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with a lattice object allows you to

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deform a mesh and effectively slice your

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model in the amount of cuts specified

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and makes it so that you can transform

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these individually it leaves your model

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intact on the background so it's

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completely non-destructive simple deform

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lets you twist Bend taper and stretch

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your models across all three axes and is

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perfect for all your animation needs and

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finally the wave modifier creates a

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Rippling wave effect which I've used

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many times before it has lots of

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settings to tweak the effect and is

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another one of those things perfect for

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Motion Graphics again there's many many

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more modifiers available some I use

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every once in a while some I use very

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rarely and some I've tried ones and

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never touched again let me know your

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favorite modifiers down in the comments

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and speaking of things I like to use you

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may know skillshare the sponsor of this

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video for classes in photography film

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and video editing and illustration but

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did you know skillshare has hundreds of

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career focused classes too they even

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have a large amount of blender content

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presented by some of the grades in the

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space like Southern shoddy bad normals

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and smooth it's time to take control of

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your Blended Journey or maybe learned

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that one thing you've always wanted to

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do no goal is too small I've been

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following this course by Aaron palavia

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myself to learn more about storytelling

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and being a content creator and it's

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taught me that I should write scripts

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for my videos it's been both an

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eye-opener as well as really fun to

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learn and grow as a Creator are you

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feeling inspired yourself the first 1000

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people to use my link in the video

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description below will get a one month

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free trial of skillshare to really get

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the most bang for your buck when using

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modifiers though you'll need to create

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modifier Stacks this is what we call

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using or stacking multiple modifier

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effects on a single model when creating

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intricate models in blender modifier

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Stacks are almost always a part of that

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process the most important thing to know

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here is that blender builds the modifier

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stack in a top-down manner meaning that

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the modifier on top of the stack is

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applied first the one below thereafter

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and so forth getting these in the wrong

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order can generate some unexpected

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results so if your modifier stack is not

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doing what you expect try moving the

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modifiers around by simply dragging them

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around the stack to see if that fixes it

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there's not necessarily a right or wrong

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when it comes to this order of

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operations as long as it generates the

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result you are looking for if at any

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point you wish to apply a modifier

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permanently so it loses its

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non-destructive functionality you can

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just hover over the modifier in the

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modifier step and hit Ctrl a or click on

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this Arrow here and hit apply now like I

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said modifier Stacks are where modifiers

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really get into their own and they start

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saving you the most time I like to call

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this effective modifier usage or emu for

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short one of my favorite modifier Stacks

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that allows for quick iteration and

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visualization when modeling is a mirror

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solidify double subdivision and weighted

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normal stack let me show you why this is

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so powerful so let's take a plane here

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add a loop cut with Ctrl R and delete

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the right half add a mirror modifier to

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get it back add a solidify modifier to

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add some thickness and then add the

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first subdivision modifier with control

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2 and set it to simple now add another

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one manually and leave it on catmull

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Clark finish the stack with a weighted

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normal modifier and you can now get to

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shaping extruding in setting and

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transforming your plane allowing for

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amazingly quick hard server style

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modeling another favorite of mine is a

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great way to create pottery and

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glassware so start with a curve add the

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screw modifier at a solidify modifier

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and finish with a subdivision modifier

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now go into front view with numpad 1

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take the curve points in edit mode and

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move them and shape the curve to create

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any vase or glass that you want you can

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even add more points by extruding them

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with e and create intricate shapes

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perfect for creating vases and glassware

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you might have already thought what

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color is my underwear why didn't he

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mention the array modifier well that's

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because with the introduction of

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geometry nodes a modifier of its own by

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the way this became obsolete in my

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opinion geometry nodes allows for a much

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better more functional array modifier

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with just a couple of notes and to be

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honest a lot of the simpler modifiers

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can actually be recreated in Geometry

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notes but the array in particular can

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get a whole lot of extra functionality

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and retain a lot of flexibility using

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this technique so let's conclude this

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video with a simple array setup in

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Geometry notes remove the input node and

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add a mesh line node add an instance on

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points node and finally something to

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instance like for example a cube node

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like the mesh line into the points of

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the instance node and plug the cube into

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the instant socket take all that into

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the output and voila you can now change

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the array direction for both the

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starting and endpoint using the XYZ

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inputs on the mesh line and you can

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change the amount of copies using the

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count value you can scale the instances

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using the skill values in the instance

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on point node and rotate everything

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using the rotate values but maybe you

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want a circular array well instead of

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using a mesh line just use a mesh Circle

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as the input and easy like that you now

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have a circular array this shows how

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flexible this setup is compared to the

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actual array modifier so now you know

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the power of modify wires in blender and

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why don't you learn about the power of

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lighting in blender next as always a big

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thanks to everyone who helped support

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the channel

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thank you

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[Music]

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Related Tags
Blender Tutorial3D ModelingAnimation WorkflowModifiersNon-Destructive EditingGeometry NodesSkillshare ClassesContent Creation3D DesignCreative Workflow