Teach Me Nina - Tekken 8 (Ft. Jodd)

King Jae
4 Apr 202429:11

Summary

TLDRIn this insightful video, professional Tekken player 'J' from France shares his expertise on mastering the character Nina in Tekken 8. He discusses her challenging mechanics, key moves, and strategies for effective gameplay. J highlights Nina's unique sidestep and pressure tactics, emphasizing the importance of execution and mind games. He also covers her powerful launchers and the significance of punishing opponents' mistakes. The video offers a deep dive into Nina's playstyle, catering to both new and experienced players looking to refine their skills in Tekken 8.

Takeaways

  • ๐ŸŽฎ The character Nina in Tekken 8 is considered difficult to learn due to her complex moves and strategies.
  • ๐Ÿคผโ€โ™‚๏ธ Nina's gameplay revolves around her unique 'side step one' move, which is central to her offensive and defensive tactics.
  • ๐Ÿ”„ The 'side step one' can be canceled into a back sway or crouch dash, granting Nina a significant advantage if executed correctly.
  • ๐Ÿ“‰ Despite the potential advantage, Nina's moves require precise timing and execution to avoid losing frame advantage and being punished by the opponent.
  • ๐Ÿ‘Š Nina's key moves include low attacks, mid attacks, and launchers, each with specific uses in different game situations.
  • ๐ŸŒ Nina's 'power crush' move has been improved, becoming safe when absorbed correctly, which changes its strategic use in gameplay.
  • ๐Ÿ’ฅ Nina has a strong chip damage game, capable of dealing significant damage over time, especially when in heat mode.
  • ๐Ÿ”‘ Learning to punish opponents effectively with Nina's moves is crucial, with various moves serving as punishers at different frame counts.
  • ๐Ÿ† The player emphasizes the importance of practice and understanding the mind game aspect of Nina's playstyle for effective use in competitive play.
  • ๐ŸŒ The video discusses the potential tier ranking of Nina in Tekken 8, suggesting she is strong but may not be top-tier due to the high skill required to master her.
  • ๐Ÿ”„ The 'back way' or 'higher sha stu' move is highlighted as a quick escape that can replace a back dash, showcasing Nina's mobility.

Q & A

  • What is the main difficulty players face when learning to play Nina in Tekken 8?

    -Nina is considered a difficult character to learn due to her complex moves and the need for precise execution to be effective. Many new players find themselves lost on what to do when starting to play Nina.

  • What is the significance of the side step move in Nina's gameplay?

    -The side step move is central to Nina's design in Tekken 8. It's a quick mid attack that can be canceled into a back sway or Crouch Dash, providing a significant frame advantage when done correctly.

  • How does the side step move contribute to Nina's pressure gameplay?

    -Nina's side step move allows her to apply pressure by being plus 10 on block, making it a good tool for mind games. However, it requires precise execution to maintain frame advantage and avoid being punished.

  • What are some key moves for beginners to learn when starting with Nina in Tekken 8?

    -Key moves for beginners include side step one, down back three for lows, down two for high crushing options, and the infamous jiling down forward one two for mid attacks.

  • How does Nina's down back three move work, and what is its strategic use?

    -Nina's down back three is a 20-frame low that's plus four on hit. It allows her to pressure with down power one two after, serving as a good pressure tool.

  • What is the purpose of Nina's one plus four move in her gameplay?

    -Nina's one plus four move is used to discourage opponents from side stepping, as it hits every time regardless of whether the opponent tries to side step left or right.

  • What are some of Nina's launchers and their strategic uses?

    -Nina has launchers like safe down forward two, UCF one for counter hit launchers, and G back to for long-range options. These are rewarding in the game and can be used for keep outs.

  • How does the 'blond bomb' move function in Tekken 8, and is it considered a key move?

    -The 'blond bomb' is a running move that is plus four on block, allowing Nina to get in and deal chip damage. While it's not a cornerstone of gameplay, it's an important move to use strategically.

  • What is the significance of the floor in Nina's gameplay, and is it considered a gamble?

    -The floor move is considered a big gamble due to its infamous nature and debates over whether it's reactable. It's a tool to be used at the player's own risk, but it shouldn't be forgotten.

  • What is the importance of deleting recoverable health in Nina's gameplay strategy?

    -Deleting recoverable health is a significant part of Nina's strategy. She has moves that can delete recoverable health, which is crucial for her overall game plan and can be a deciding factor in matches.

  • How does the new move forward four impact Nina's gameplay in Tekken 8?

    -The new move forward four is a safe move that can be canceled into a high, which is also safe, and further canceled into a side step. This move forces opponents to answer and adds to Nina's pressure gameplay.

Outlines

00:00

๐ŸŽฎ Tekken 8 Nina Character Discussion

The paragraph introduces a discussion about the character Nina in Tekken 8. The host welcomes a guest, an expert player from France, to talk about the intricacies of playing Nina, who is considered a challenging character to master. They delve into Nina's moves, particularly the side step, which is central to her playstyle. The conversation highlights the importance of execution and how it affects Nina's frame advantage, making it a potent tool for pressure but also risky if done incorrectly.

05:01

๐Ÿคบ Key Moves and Strategy for Nina in Tekken 8

This section focuses on the key moves for Nina, essential for any player looking to use her effectively. The discussion covers a range of Nina's moves, from low attacks to mids and highs, emphasizing their utility in different game situations. Special attention is given to Nina's launchers and her high evasion options. The paragraph also touches on the importance of deleting recoverable health and the strategic use of Nina's moves to control space and pressure opponents.

10:02

๐Ÿ”ฅ Advanced Nina Techniques and Punishments

The conversation shifts to more advanced techniques and punishment options available to Nina players. They discuss various frame data scenarios and how Nina can capitalize on them, including her powerful i11 and i15 punishers. The paragraph also covers Nina's ability to delete recoverable health with certain moves, which is a significant strategic element in her gameplay. The discussion is rich with technical insights, providing a deeper understanding of Nina's potential in the hands of a skilled player.

15:04

๐ŸŒŸ Nina's High-Level Gameplay and Tier List Placement

The paragraph delves into Nina's high-level gameplay, including her strengths and potential weaknesses. The discussion speculates on where Nina might place on the tier list, considering her robust move set and the skill required to use her effectively. They acknowledge that while Nina is strong, her effectiveness is highly dependent on the player's proficiency, which may affect her tier list position. The paragraph also mentions the importance of certain advanced techniques, like the higher sha stu, which can be a game-changer when executed correctly.

20:06

๐Ÿ“ˆ Final Thoughts on Nina's Role in Tekken 8

In the final paragraph, the host and guest summarize their thoughts on Nina's role in Tekken 8. They reflect on her strengths, such as her diverse move set and the strategic depth she offers, and acknowledge that while the game may still need balancing, Nina is poised to be a top contender. The paragraph ends with the guest providing information on where to find him online, encouraging viewers to follow and support his content for more insights into playing Tekken 8 characters like Nina.

Mindmap

Keywords

๐Ÿ’กTekken 8

Tekken 8 is the main subject of the video, referring to the latest installment in the Tekken fighting game series. It is the focus of the discussion as the characters analyze gameplay strategies and mechanics specific to this game. The video's theme revolves around understanding and mastering the character Nina in the context of Tekken 8.

๐Ÿ’กNina

Nina is a character in the Tekken series, and she is the central character being discussed in the video. The script mentions her as having a unique playstyle that can be difficult for new players to learn. Nina's moves, strategies, and the challenges she presents are a significant part of the video's content.

๐Ÿ’กSide Step One

Side Step One is a specific move of Nina's that is highlighted as a fundamental part of her gameplay in Tekken 8. It is described as a quick mid move that can be canceled into other actions, providing a frame advantage. The move is integral to Nina's design and is a key component of the strategies discussed in the video.

๐Ÿ’กFrame Advantage

Frame advantage refers to the situation where a move leaves a player in a better position in terms of timing compared to their opponent. In the context of the video, it is mentioned in relation to Nina's Side Step One and its ability to be canceled into other moves, providing a strategic advantage in combat.

๐Ÿ’กMind Game

Mind game is a term used to describe the psychological aspect of fighting games where players try to predict and counter their opponent's moves. The video discusses how Nina's moves, such as Side Step One, can be used to play mind games with opponents, forcing them to make decisions that can be exploited.

๐Ÿ’กPunisher

A punisher in fighting games is a move that takes advantage of an opponent's vulnerability, typically after they have made an unsafe move. The video provides several examples of Nina's punishers at different frame counts, illustrating how she can capitalize on her opponent's mistakes.

๐Ÿ’กHeat

Heat in Tekken refers to a state where a player has built up enough momentum to perform more powerful moves or combos. The video discusses the importance of getting into heat with Nina and using her heat engager moves to deal significant damage to opponents.

๐Ÿ’กChip Damage

Chip damage is a strategy where small amounts of damage are consistently applied to an opponent, often without them being able to retaliate. The video mentions Nina's ability to apply chip damage effectively, especially in heat, as part of her overall game plan.

๐Ÿ’กRecovery Health

Recovery health in Tekken refers to the health that a player can regain during a match. The video notes that Nina has moves that can delete this recoverable health, providing an additional strategic layer to her gameplay.

๐Ÿ’กHoming Move

A homing move is a type of attack that tracks an opponent's position, making it harder for them to evade. The video mentions Nina's Tri plus four as a homing move, which can be useful in close-range combat situations.

๐Ÿ’กBlue Spark

Blue Spark is a visual indicator in Tekken that shows when a throw can be followed up with additional damage. The video discusses the new addition of the Blue Spark for Nina's throws, allowing for more damage when performed correctly.

Highlights

Introduction of a professional Tekken player, Jod from France, who is considered one of the best Nina players in the world.

Discussion on Nina's difficulty level in Tekken 8 and the challenges faced by new players.

Nina's unique side step move and its significance in her playstyle, including its potential for pressure and risk.

The importance of execution in utilizing Nina's side step effectively to maintain frame advantage.

Key moves for beginners learning Nina, including side step one, down back three, and down two.

Explanation of Nina's infamous jiling down forward one two move and its impact on the game's meta.

Demonstration of Nina's one plus four move as a perfect call out to stop side stepping.

Highlight of Nina's launchers and their effectiveness in the game, including safe options and damage potential.

Discussion on the importance of high evasion and Nina's ability to delete recoverable health.

Introduction of Nina's new move, forward four, which is safe and can be used to start pressure.

Analysis of Nina's heat engager and its potential for chip damage and mind games.

Tips for intermediate and pro players on Nina's punishment game from frame advantage ranges 10 to 15.

Explanation of Nina's power crush and its role in her defensive and offensive game plan.

Discussion on the potential and risk of using Nina's floor sweep and its impact on match outcomes.

Highlight of Nina's multi-throw game and its ability to delete recoverable life, adding to her pressure tools.

Jod's personal insights on Nina's overall strength in the Tekken 8 meta and her placement on the tier list.

Final thoughts on Nina's game plan in Tekken 8, emphasizing the importance of being annoying and reading the opponent.

Jod's invitation for viewers to follow him on social media and watch his streams for more Tekken gameplay.

Transcripts

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[Music]

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the king king J back with another video

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but I am not alone so we have one of the

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best Nas in the world jod from France

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welcome on board

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man what's up thanks for having me ah

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man it's been it's a pleasure man to

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have you on board man all so we're going

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to talk about Nina in Tekken 8 so the

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thing with Nina is that she's quite a

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difficult character for people that

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trying to learn her so I just wanted to

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know what do you think about the

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character in Tekken

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a he is a difficult character to learn

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and to get into there's a lot of moves

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lot of different things you might be

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thinking about doing when you start and

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everything is kind of difficult to do so

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a lot of new players actually come to me

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saying that they're a little bit lost on

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what to do when you start playing

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Nino I do think that she's a good

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investment though like very fun to play

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very engaging I can de with pretty much

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anything and uh yeah so when you're

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doing that step the what what is the

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step cool for people that don't know

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that step where you're kind of

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stuttering yeah this one so this move is

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side step one and it's a very specific

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move and I believe her entire design is

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around that move so it's a quick mid as

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you can see yeah that can be cancelled

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into a back sway or Crouch Dash and when

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you do that it becomes plus 10 on

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block so you might think to yourself

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plus 10 is massive and it is massive

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however those are not legitimate frames

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where you can jab after for example your

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opponent can still

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block so it's a very good tool for

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pressure but the downside it requires

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execution in order to be effective

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because as you can see here if I'm slow

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with my side step like this I lose all

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of my frame advantage and I can be

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launched or

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[Music]

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punished so all of our move list was

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designed around that move so if you

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watch my matches you will see me do this

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Dash to my opponent and the reason they

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have to stand there and block is as I

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said before I'm plus 10 so if I go into

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Crouch Dash and do qcf one like this

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which is a counter launcher and they

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plus anything they die

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oh okay so it's kind of like a big mind

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game with huge reward and you have to

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navigate okay is my opponent going to

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press can I keep going forward or do I

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have to take a step back and let him

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with no stop like that so like how do

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you can how do you do it like that like

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how are you canceling it so you do side

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step one and then I have to press back

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and up exactly so side step one going to

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the back way and the back way can be

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cancelled at any time with another side

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step oh and and when you do it frame

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perfect it looks like

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this you look crazy doing that that man

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yeah it takes some practice and getting

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used to but it's not as hard as it

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looks ah okay so like what's her key

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moves so say for example if I'm someone

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that does I've never played Mina in my

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life and imagine like I wanted to learn

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in Te eight what are like maybe like

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five or 10 key moves that you need to

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learn with this character yeah so key

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moves as I said side step one is one of

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them but he can take a step back for

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other more traditional moves so for your

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lows you have this move down back three

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so it's a 20 frame low that's plus four

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on hit MH it allows you to pressure with

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down power one two after so it's a

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really good uh pressure tool if you want

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a high crushing option you have down two

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on the slide both very effective the

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slide being a qcf move so you need to be

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careful when you input it otherwise you

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might get stuff like the forward three

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on accident ah so these are going to be

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your low that you're going to use in

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game and then of course the mids the

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infamous jiling down for one two a lot

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of people complain about this because

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there is not much counterplay to it and

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it's an excellent

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poke uh one plus four is also very

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good uh something I want to demonstrate

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actually so if I hit you with down back

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three and you try to side step left or

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right in this case left because you're

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crouching yeah and I do one first SL it

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will hit you every

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time wow and it doesn't and it doesn't

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matter left or right if you try to S St

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that it's going to hit you every time so

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if you watch Nina games and you see a

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lot of Nina players use one plus4 when

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they have plus frames it's because

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they're trying to tell their opponent

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not to side step CU this move will hit

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them ah so it's like a perfect call out

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to say stop side stepping exactly

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wow so this moves are really your key

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move uh your key Oaks on neutral mhm and

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then of course you can also play Keep

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outs because launchers are very

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rewarding in this game so we do have a

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safe down forward two so i5-

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7 wow it's a normal hit launcher it does

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not launch crouching opponents however

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but it's still very

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good you have UCF one so good

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range mid uh I sorry counter hit

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launcher that does an absurd amount of

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damage actually in this game more than

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taken seven I'm not sure if I can show

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the combo but yeah we are we are using

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par but it's fine they they know that

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you got that already

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man yeah and uh for more mid long range

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options you have G back to as you can

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see a lot of range counter hit launcher

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mid and safe a very strong move

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and he does have some high evasion which

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is something to keep in mind okay and

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last but not least Tri plus four which

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is also a homing move a little bit less

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range down down back two but faster so

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it's good when uh you're kind of close

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to your opponent you don't want to risk

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using a slow move like

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this okay so so I would say these are

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her main move that you're going to use

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when you play so what about like the do

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they call it the blond bomb show the

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running like this what about these moves

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would you say these are key moves as

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well I would say these are very

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important moves maybe not key moves

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because they're not going to be the

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Cornerstone of your game play but they

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are definitely moves that you will use

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so this move is a good way to get in as

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you can see it's plus four on block so

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that's very good and does a lot of Chip

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jeez a lot of cheap damage and even more

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cheap damage on in heat and it's a heat

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engager as well

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oh so it's definitely a very strong move

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to

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use

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okay the power

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crush is also very important especially

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because in this game when you absorb

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attacks power crushes become safe though

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so as you can see it's minus 14 and one

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of the weaknesses of that move was that

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it was so punishable before but now if

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you time it correctly and absorb moves

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it becom safe so you can yeah if you you

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can become quite nasty yeah that's crazy

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fair enough and then you what about W

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the floor like you do you do you think

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that's a key move or it's like kind of

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like a big kind of gamble it's a big

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gamble it's a very Infamous move you

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know lots of debates is it reactable or

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not and things like that I steal a lot

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of matches with it personally honestly

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like I'm a big thief in terms of five

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the Flor so it's to use at your own risk

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I would say don't rely on it but don't

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forget about it either what about that

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low there's like a low high move that

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she has that's new you it's like a kick

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punch move what is that cuz I've see

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that a lot so that de side step for to

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this move I I think this side step side

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step four oh sorry

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42 yeah this move is so annoying so it

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is annoying uh in Tekken S size Type 4

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on its own used to be a count launcher

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and as you can see now it's not anymore

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you have to commit the second hit that's

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a high for it to be to become a

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launcher however the good thing is that

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on hits it jails so if you get hit by

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the low you cannot duck the see this is

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why this is good I've done this version

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of Teach me because I have tried ducking

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this and I'll try to duck and just hold

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down but I get hit by the second hit and

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I'm like why am I getting hit by the

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second hit I'm pressing down but I've

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been hit but now you're saying it's

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jayen it makes a lot of sense because I

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can't

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duck so I'm not doing down back I'm

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doing down to duck so yeah it yeah that

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makes a lot of sense all right Fair my

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fair that's crazy so so like I would say

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one more thing about this character that

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ID like to say is um just to add some

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some notes on to it is I I've noticed

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that this character is a also about like

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deleting recoverable Health you know she

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has frows that delete recoverable health

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and she also has this move here which is

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safe that deletes recover wealth if it

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hits on counter hit or is ital hit does

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on normal

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hit wow is

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good wow that's crazy so would you say

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that that's her main game plan then like

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she has to kind of like rely on that

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type of stuff like to recover like to

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delete recoverable health I think her

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main game plan is yeah to be annoying MH

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so your first goal I would say when you

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play is to try to get into heat with a

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heat engager preferably so you have more

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time and then play with chip damage so

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just have a look at the chip damage this

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does

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[Music]

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for wow you see this this is just cheap

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damage it's like almost you got hit by a

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string and I can do this four times in

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heats so I would say the goal is to try

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to pressure your opponent you know play

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mind game step one as I said they're

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afraid to press because you're plus 10

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and then sometime just let it rip and

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boom you get all of this damage and from

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that point you know you can try to get H

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this grab is going to delete your life

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is that down back too oh no down for

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it's down forward to P this

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one okay which by the way has a

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guaranteed follower after okay have

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three this is guaranteed w

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uh same for this move as a guaranteed

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follow whoa so what's that what's that

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four hit string with the guns how are

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you doing that what's that what's the

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notation for that uh that string is 1 2

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1 1 plus two one 2 one one plus Ah

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that's definitely a key move then right

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no it is very important yes and you also

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can access this train with downfall one

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two downfall one 2 one 1 plus two

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exactly the same

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[Music]

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ah

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okay I would say be careful using that

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outside of Heats but in heats is very

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dangerous so if I put you uh your back

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at the wall for example okay and you get

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hit by this string yeah have the

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[Music]

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damage obviously I know it's with par

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it's got to be a latency which is fine

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yeah but yeah like you pretty much die

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off of one hit if your back is at the

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wall and you get hit by this

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Jee it's very dangerous but it is a high

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a double high so if your opponent has a

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read and ducks you get launched for that

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so it's to be used

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carefully okay so you see after you do

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like the third hit of so like when you

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do down forward one two this bit here oh

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this is a high so you could duck you

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have to duck the third hit right you

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have to duck the third hit because the

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last hit jails if you block the the fa

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hits I'm trying to back I cannot that's

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actually crazy so I'm learning even

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Stuff how to deal against the character

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because I always thought this bit here

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was a mid it looks like a

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mid because it's the same animation as

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this move while standing one

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exactly which is a mid which is a bit

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confusing to be honest but that's what

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they chose to do that is crazy all right

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F offo like

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for if I'm if I'm one of the like

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intermediate or Pro players that wants

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to play Nina what is her punishments

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like from one from 10 to 15 standing and

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then the you know while

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standing all right so 10 frames you have

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one for which is your damage Punisher

play13:16

okay it does 24 damage but it's only

play13:19

plus oh does 22 now they n it I didn't

play13:22

even know so it does 22 damage however

play13:25

it's only plus one so it's not the

play13:28

greatest advantage

play13:30

so for the most part I would use one two

play13:33

which is really the main 10 frame

play13:34

Punisher it's plus eight on hits and if

play13:38

I go into side step cuz it has a buil-in

play13:40

side step if you hold up or down after

play13:43

it becomes plus 11 so at plus 11 I can

play13:46

do side step one and nothing you can do

play13:48

about it you cannot step you cannot

play13:51

reversal you cannot attack power crash

play13:54

or

play13:55

anything crazy so that so that is a very

play13:58

good change that they did with in Tekken

play14:00

s it was only plus six that is quite a

play14:03

big

play14:05

liap then one of her biggest changes in

play14:08

this game she now has an i1 heating

play14:11

gager that's a

play14:13

Punisher but this is a i

play14:16

11 and it has very good range does good

play14:19

damage wall Splats and in heits can go

play14:23

into the heat dash for guaranteed

play14:26

for Okay so so all of this damage for I

play14:30

11 is quite massive I would

play14:33

say sure uh for I 12 she has back one

play14:37

for plus seven on hits good range uh

play14:41

good to note that uh the second hit is a

play14:43

counter hit launcher if I hit you with

play14:45

the second one

play14:47

only so wow yeah it's something to keep

play14:50

in

play14:52

mind for a safer I 12 punish if you

play14:56

don't want to risk being late with this

play14:58

because it is punish about on block at

play15:00

minus 12 I believe yes we can go for

play15:03

Back 2

play15:05

two which is I 12 homing uh both Highs

play15:09

but

play15:10

jaying and it does have a third hit that

play15:13

is a counter launcher if your opponent

play15:16

decides to try to get fancy with you so

play15:19

it's something to that's pretty

play15:22

useful uh she does have downfall one two

play15:24

that can be used for I13 if the opponent

play15:27

is crouching so

play15:29

also something to keep in

play15:30

[Music]

play15:32

mind for uh for i14 she has this new

play15:36

Punisher that has very good range back

play15:39

3+ 4 1 plus

play15:41

two I believe it can punish death fist

play15:45

consistently as an indicator of the

play15:47

range that's pretty decent oh it's high

play15:49

oh high okay yeah he is double high so

play15:52

you need to be careful that the move

play15:54

you're trying to punish doesn't recover

play15:56

crouching uh for crouching opponents you

play15:59

would use down to

play16:01

[Music]

play16:02

33 which is a new string mid mid uh

play16:06

second hit is minus

play16:07

10 you blocked so it's not that big of a

play16:11

deal if you mess up

play16:13

yeah and then I15 she does have a down

play16:18

to that's safe as I mentioned earlier

play16:21

but now she has this amazing I15

play16:25

Punisher in back 1

play16:27

plus4 move that in Tekken in Tekken 7

play16:30

was that that wasn't 15 no it was I6 in

play16:34

Tekken 7 wow so now she has one of the

play16:38

best I15 punishers in the game cuz this

play16:40

move does almost 100 damage if you do

play16:43

the max damage

play16:44

combo so that is quite a massive buff

play16:48

that she

play16:49

received quickly though I'm still going

play16:51

to point out some of her slower

play16:53

punishers because they are very useful

play16:55

you have up power 2 one at I8 to punish

play16:59

long range moves and stuff like that

play17:02

same thing for this one down back 3 plus

play17:04

High 18 also okay so these are going to

play17:08

be the main moves to punish to launch

play17:10

punish mve with a lot of push push back

play17:13

sorry now for crouching punishes while

play17:17

standing mhm while standing for very

play17:21

basic plus seven on hit minus four on

play17:24

block uh has a decent hit box and range

play17:27

so nothing too special about it

play17:29

okay for I 13 it become interesting you

play17:34

wor one one plus two so outside of it

play17:38

nothing too special about this move but

play17:40

in heat and a lot of people complain

play17:43

about it especially in tournaments if

play17:45

you get hit by it look at the

play17:47

damage yeah that's that's crazy yeah and

play17:51

it War SPS from very far away finished

play17:55

so that is honestly the best I13 in the

play17:58

game I think in

play18:01

hits and does a lot of ship damage as

play18:03

well can break Floor Walls balconies and

play18:06

stuff like

play18:10

that so just a basic

play18:13

combo 9 one damage yeah that's half life

play18:17

from I3

play18:19

Punisher so that is quite

play18:22

mad that's crazy yeah that is

play18:26

crazy so like yes in so if I if you do

play18:31

this and I you can't duck because this

play18:34

one's mid now right this one is mid like

play18:37

the rest you know like what we was do in

play18:39

this no sorry know what we was doing

play18:41

this that's a high but then this that's

play18:43

a high mid high oh my

play18:47

gosh yes wow so you can duck the guns on

play18:51

this string though why

play18:53

one issue of the king yeah you

play18:57

can ah okay okay this one does not

play19:01

Jin okay but it does have a mid

play19:04

extension that you need to be careful

play19:06

about that gives me this knock down a

play19:08

normal

play19:09

hit yes wow wow it is however

play19:14

interruptable on block so you can throw

play19:17

out down forward two and it's going to

play19:20

connect okay so it is something that uh

play19:24

you have to keep in

play19:26

mind and for i5 15 she has W standing

play19:30

two very basic Punisher minus 13 on

play19:34

block so it is punishable you have to be

play19:36

careful about that but uh nothing too

play19:40

crazy about it it has some decent

play19:42

tracking so you can use it in neutral

play19:45

for a hard read if you think your

play19:46

opponent is going to side step but aside

play19:49

from that nothing too too fancy about it

play19:53

m and last but not least uh to punish

play19:56

Stager Los she has up power two same for

play20:02

standing uh so I8 good range very good

play20:05

damage and minus 13 on block which is

play20:07

not too bad and she has a new addition

play20:11

while standing 3+ four which is the same

play20:14

thing as down uh back 3 +

play20:17

four also very good range good damage it

play20:21

is however minus 17 as you can

play20:24

see so if you mess up your punish you

play20:28

will get

play20:31

okay so like this is very interesting

play20:35

because she has most of the time in

play20:37

Tekken it's usually like you know when

play20:39

we talk about pish it's usually I I 10

play20:42

to I6 and we're cool but then it's like

play20:44

this character has even more than it's

play20:47

like it goes even more than that and you

play20:49

have to know because it's like crucial

play20:52

part of a game play and a just a game

play20:54

plan in general right it is uh something

play20:57

I forgot to mention that's actually very

play21:00

important is that her power Crush can be

play21:03

done from both standing and crouching

play21:05

with wiing 1 plus two and so for some

play21:08

moves like Paul's death fist at Deep

play21:11

range you have to use this move in order

play21:14

to punish it cuz it does have good range

play21:17

and will punish death Fist and things of

play21:20

that

play21:22

nature okay all right cool so like you

play21:27

know just like we spoke about some tips

play21:30

and tricks this is what I wanted to get

play21:31

into in this section but we already

play21:32

spoke about some of the tips and tricks

play21:34

already so I just wanted to know what's

play21:36

to kind of change it up a little bit

play21:37

what's her game plan what is she trying

play21:39

to do in Tekken 8 like what when you

play21:42

play we don't want to get I know you're

play21:44

a pro player and stuff like that so I

play21:46

don't want you to give all of your

play21:47

Source but like what is she trying to

play21:50

achieve in game play like what are we

play21:52

trying to look

play21:53

for so I think what the devs had in mind

play21:57

when they designed taken eight they

play22:00

really wanted you to be a threat with

play22:01

size step one they added this new move

play22:04

which is forward four which is a safe M

play22:08

that's minus five that goes into a high

play22:11

that is also safe MH and that can be

play22:14

cancel into a side step and as you can

play22:16

see as when I cancel it I am plus two on

play22:20

block wow so it is a good way to get in

play22:25

and start your pressure with side step

play22:27

one and it's going to force your

play22:29

opponents to answer because as I said

play22:32

I'm plus two side stepping and side step

play22:35

one comes out at 14 so your opponent can

play22:38

jab and do magic four and stuff like

play22:40

that however if they press and I finish

play22:43

the string they get hit by this which is

play22:45

a heating gager and then the situation

play22:47

becomes even worse worse for

play22:50

[Music]

play22:54

them this move can be duck though so you

play22:57

need to be careful

play22:59

but that is kind of the mind game that

play23:01

goes with

play23:02

it so I do believe a general game plan

play23:05

you're trying to get into heat with

play23:07

moves like this cuz this move also by

play23:09

the way is hit

play23:11

confirmable like you can actually just

play23:12

fish for hit confirms on

play23:15

that so if I see it I can literally oh

play23:18

yeah I put a delay that's crazy there's

play23:21

a big delay they have enough it used to

play23:23

be even more before but it's still

play23:25

confirmable that's very good okay and so

play23:29

I think yeah your game plan is going to

play23:30

be getting with moves like this with the

play23:33

slide with forward fall and try to start

play23:36

your pressure like this you know like

play23:37

that like that and then you check them

play23:39

from time to time check them be annoying

play23:41

check them go low a little bit like this

play23:44

no be a best really and then once in a

play23:46

while finish the string they get ansy

play23:50

try to press they you win the round just

play23:52

like

play23:55

thatan I think that's our main game plan

play23:58

be annoying and try to get a sense for

play24:00

when your opponent is really losing it

play24:02

and he's going to try to mash out of it

play24:05

and then add in some like command grabs

play24:07

as well obviously like the M throws and

play24:09

stuff like that this

play24:12

throw Nina has a insane throw game in

play24:15

this game I mean she's had since second

play24:18

one maybe yeah she has one break two

play24:21

break one plus two break has multi

play24:25

throws like

play24:27

King like that and her multi throws

play24:31

delet recoverable life as well what is

play24:34

that b the blue spark I didn't realize

play24:36

that she had a blue spark this the first

play24:37

time I've ever seen it i' I've thought

play24:39

of Nas I've never seen blue spark with

play24:41

her uh this is a new addition so now if

play24:45

you don't know the the commands for the

play24:47

throw you can just press uh three for

play24:51

example one or two actually yeah you

play24:53

press one and then two and she's going

play24:56

to go into the follow-ups automatically

play24:58

without the blue spun it does less

play25:01

damage but you don't need to know the

play25:03

the inputs but if you do the correct

play25:06

inputs like

play25:08

this you get the multi blose spack and

play25:12

you actually deal more damage I like the

play25:15

fact that they did that I ain't going to

play25:16

lie They just added the BL spot to say

play25:19

yeah I am that person that knows how to

play25:22

did it properly I respect it

play25:24

I so like overall we know that the game

play25:27

is still I I think the game still needs

play25:30

some improvements in some areas in terms

play25:31

of balancing like where do you see Nina

play25:35

in like you know I know it's still too

play25:37

early to talk about tiar list and stuff

play25:39

and some people don't like to talk about

play25:40

tears but would you say Nina is like

play25:43

upper middle or

play25:45

low I would say she's

play25:48

upper like realistically when you look

play25:50

at the tool she has she has everything

play25:54

so it's really hard to put a character

play25:55

that has everything low on the tier list

play25:59

but I wouldn't put her s there because

play26:02

she's very reliant on the player being

play26:06

proficient to a point where it's almost

play26:09

unrealistic if you're trying to beat

play26:11

some of the top players in the world

play26:13

like you Lally have to make no

play26:16

mistakes so because of that I wouldn't

play26:18

put her s here but I do think she's very

play26:20

strong so side not that see little side

play26:23

step I got it going on right now all

play26:27

right all right I'm sorry

play26:29

yeah yeah this is the I kind of forgot

play26:32

to talk about it to be honest because

play26:34

she has so much stuff to to talk about

play26:36

but this is the infamous higher sha Stu

play26:39

which is the back way that we talked

play26:41

about earlier that you can do with qcb

play26:43

that you cancel with up and when you do

play26:45

it very fast it can pretty much replace

play26:48

a back

play26:49

dash how are you doing this like how do

play26:52

you do

play26:53

it uh I used to do it on pad as well

play26:56

actually on hitbox it's even easier but

play26:58

on pad is really rolling your

play27:01

thumb uh from down all the way to up in

play27:04

a smooth motion it takes some practice

play27:07

but it is doable very fast on pad as

play27:10

well look at it and this look at it

play27:15

your that looks

play27:18

crazy yeah yeah that's that's not

play27:21

something I'm learning straight away

play27:23

that's crazy yeah it does take some time

play27:27

all right we man well J thank you very

play27:29

much for your time I really appreciate

play27:31

it man and obviously again I like I have

play27:34

the utmost respect for you I one of the

play27:36

best Nas in the world if not the best

play27:38

Nina in the world um thank you very much

play27:41

for obviously taking your time out and

play27:43

doing this really appreciate it for the

play27:45

people that want to find you where can

play27:47

they find you on social media do you

play27:48

stream are you on TW are you on X

play27:51

formerly known as Twitter are you on

play27:53

YouTube what where can people find you

play27:55

man so I'm on X at J 28 and I also

play28:00

stream on Twitch at

play28:03

twitch.tv/ and uh yeah I'm trying to

play28:05

stream every day uh I'm on the way to

play28:07

become partner so I'm putting the grind

play28:09

in you know and uh if you want to see

play28:12

some Nina gameplay and from time to time

play28:15

some zafina action as well cuz I've

play28:17

started playing zafina a little bit then

play28:19

come check out my

play28:20

stream awesome so you L heard it here

play28:23

make sure you go and check him out make

play28:25

sure to go subscribe follow you know all

play28:28

of that good stuff and support cuz you

play28:30

know there's a lot of talented Tekken

play28:32

players that are streaming now which is

play28:34

something that I really like to see

play28:36

because there wasn't really that many

play28:37

streamers around Tag 2 it started to

play28:39

they started to increase a tag bit in

play28:41

Tekken 7 but in Tekken 8 there's so many

play28:43

people streaming now and Jord is one of

play28:45

The Talented players that is streaming

play28:47

so go check him out thank you again for

play28:49

coming on and yeah thanks for having me

play28:52

appreciate it man we will be on to the

play28:54

next video so make sure you check it out

play28:56

take it easy everyone peace

play29:02

[Music]

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