Aim Trainers (Aim Lab, Kovaak's) static aiming guide (Sixshot, 1wall 6targets small)

bardOZ
10 Feb 202109:17

Summary

TLDRBardos, a veteran FPS gamer with 20 years of experience, shares insights on mastering static dots in games like Counter-Strike. He emphasizes the importance of accuracy over speed, suggests practicing with smaller scenarios, and advises against using a metronome. His approach focuses on efficient movements and micro corrections to achieve high scores.

Takeaways

  • 🎮 Bardos has 20 years of experience in FPS games and is known for his high scores in static dot games like One World's Targets TE.
  • 🔍 Static dots are useful for improving aiming skills in FPS games, particularly for quick and accurate flicks to stationary points.
  • 🏆 Bardos emphasizes the importance of accuracy over speed when practicing static dots, as perfect runs require 100% accuracy.
  • 📈 Bardos' improvement in static dots was not linear, and he initially focused on accuracy, which led to lower scores before they climbed back up.
  • 🎯 He suggests practicing with a slower pace initially to ensure 100% accuracy before gradually increasing speed.
  • 🤔 Bardos recommends against using a metronome for static dot training, as it can limit dynamic pacing and hinder performance in different scenarios.
  • 🔄 The approach to flicking in static dots should involve a fast initial flick followed by a micro correction to fine-tune the aim.
  • 💡 Practicing with smaller scenarios can help improve accuracy but should be balanced with practice on larger, more challenging scenarios.
  • 🚀 Bardos advises against overflicking, as it reduces movement efficiency and can lead to slower overall performance.
  • 🤓 He suggests consciously underflicking to maximize the efficiency of movements, allowing for slower flicks while still achieving high kill rates.
  • 💼 Bardos questions the motivation behind grinding small dots, suggesting that direct game practice might be more efficient for skill improvement.

Q & A

  • What is the main reason for practicing static dots in FPS games?

    -Static dots are useful because they help improve aiming skills, particularly flicks to a stationary point, which are essential in competitive tactical FPS games like Counter-Strike.

  • Why is accuracy more important than speed in static dot training?

    -Accuracy is more important because the perfect run requires 100% accuracy. Focusing on accuracy first ensures that the movement to the target is precise, which is crucial for quick and effective aiming in games.

  • What was Bardos' initial score in one world's target small when he started practicing?

    -Bardos started with a score of around twelve hundred in one world's target small.

  • How did Bardos approach improving his static dot scores?

    -Bardos focused on accuracy over speed, forcing himself to slow down and ensure he was 100% on target. He also emphasized the importance of micro corrections after the initial flick.

  • What is the concept of 'micro correction' in static dot training?

    -Micro correction refers to making a very small adjustment after the initial fast flick to ensure the aim lands precisely on the target. It's a critical skill for achieving high accuracy.

  • Why does Bardos advise against using a metronome for static dot training?

    -Using a metronome can limit the dynamic pace needed for different scenarios in static dot training. It may cause players to slow down in clusters and speed up on far away dots, reducing overall efficiency.

  • What is the significance of practicing with smaller scenarios in static dot training?

    -Smaller scenarios help in mastering the initial flick and micro correction, but they should be used in conjunction with the main scenarios to get used to the faster pace required for higher scores.

  • What is the term 'ape' in the context of static dot training?

    -'Ape' refers to mimicking or copying the extremely fast movements of others, which can be beneficial for learning the initial flick part of the movement but not necessarily the micro correction.

  • How does Bardos describe the process of improving in static dot training?

    -Bardos describes it as a process of unlearning bad habits, focusing on clean lines, and maximizing the efficiency of movements. It involves a period of lower scores as one adjusts to a more accurate approach.

  • What is Bardos' final advice for those looking to improve in static dot training?

    -Bardos suggests that while grinding small dots can be fun and competitive, it's more efficient to play the actual game for improvement. He also emphasizes the importance of having a routine that includes both small and main scenarios.

Outlines

00:00

🎮 FPS Gaming Expertise and Static Dot Utility

Bardos, an experienced FPS gamer with 20 years of playtime, shares his insights on mastering static dots. He emphasizes that static dots are not just for the game itself but translate into aiming skills useful in competitive tactical FPS games like Counter-Strike. These skills involve quick and accurate flicks to stationary points, which are crucial for reacting to enemy movements. Bardos explains that his high scores are a result of years of practice and not just a natural talent, encouraging viewers not to be demotivated if they don't achieve similar scores initially. He also discusses his approach to improving, focusing on accuracy over speed, and the importance of unlearning bad habits.

05:01

🚀 Enhancing Aiming Skills Through Static Dot Practice

Bardos continues his discussion on static dots, detailing his method of improvement. He advises against using a metronome for static movements, arguing that it can hinder dynamic pacing. Instead, he suggests practicing with smaller scenarios to refine flick and micro-correction techniques. Bardos emphasizes the importance of making efficient movements and not just fast ones. He also advises on the balance between practicing small dots and playing the main game scenarios, suggesting that small dots should be part of a routine but not the sole focus. His approach involves a deliberate split between the initial fast flick and the subsequent micro-correction, aiming for clean lines and efficient movement.

Mindmap

Keywords

💡FPS Games

FPS stands for First-Person Shooter, a genre of video games where the player experiences the game world from the perspective of the protagonist. The video's speaker, Bardos, has 20 years of experience playing these games, which has contributed to his expertise in aiming techniques. FPS games often require quick reflexes and precise aiming, which is why Bardos discusses his proficiency in 'static dots' within this context.

💡Static Dots

In the context of the video, 'static dots' likely refers to a training exercise or game mechanic where the player must aim at stationary targets (dots). This practice is useful for improving aiming skills in FPS games, as it helps players develop the ability to quickly and accurately flick their aim to a target. Bardos emphasizes the importance of mastering static dots to enhance in-game performance.

💡Crosshair Replacement

Crosshair replacement is a term used in FPS games to describe the movement of the player's crosshair from one location to another. Bardos mentions this concept to illustrate how the skills developed in static dots training translate to real-game scenarios, such as moving the crosshair between different points on the screen quickly and accurately.

💡Competitive Tactical FPS

This term refers to a sub-genre of FPS games that are focused on strategy and teamwork, often with a competitive element. Games like Counter-Strike are examples. Bardos uses this term to highlight the relevance of his static dots training to competitive gaming, where precise aiming can be the difference between winning and losing.

💡Accuracy

In the video, accuracy is a critical aspect of aiming in FPS games. Bardos discusses his approach to improving accuracy by focusing on hitting the target perfectly in static dots training. He emphasizes the importance of accuracy over speed, as a perfect run in static dots requires 100% accuracy.

💡Micro Correction

Micro correction is a technique mentioned by Bardos where a player makes a small, precise adjustment after an initial fast flick to ensure the aim is exactly on target. This technique is crucial for improving accuracy in static dots and is a key part of Bardos's training regimen.

💡Efficiency

Efficiency in this context refers to the effectiveness and speed of aiming movements in FPS games. Bardos discusses how overflicking can reduce efficiency by requiring more movement than necessary, while underflicking and micro correcting can lead to more efficient and faster overall aiming.

💡Metronome

A metronome is a device used to measure and keep time, often used in music for tempo training. Bardos mentions that using a metronome for static dots training is not ideal because it can limit the dynamic pacing needed for different aiming scenarios in games. He advises against using it for static dots training.

💡Under Flicking

Under flicking is a technique where a player intentionally moves their aim slightly less than necessary, allowing for a more precise micro correction. Bardos suggests this method as a way to improve efficiency and accuracy in aiming, as it minimizes unnecessary movement.

💡Leaderboards

Leaderboards in games are rankings that show the top players based on their performance, often in terms of scores or achievements. Bardos mentions leaderboards to motivate his training, indicating that the competitive aspect of being on top is a driving factor for his dedication to improving his skills.

💡Routine

In the context of the video, a routine refers to a consistent set of practices or exercises that a player follows to improve their skills. Bardos suggests having a routine that includes smaller scenarios for static dots training, but also emphasizes the importance of practicing in the main scenarios to get used to the faster pace required in actual games.

Highlights

Bardos has 20 years of experience playing FPS games and has top coverage scores in static dots.

Static dots are useful for improving flicks to stationary points in competitive tactical FPS games.

Improving at static dots can enhance crosshair movement and reaction times in games.

Bardos started with high scores in static dots due to his extensive FPS experience.

Initial improvement in static dots should focus on accuracy over speed.

Bardos initially used the same crosshair settings from Counter-Strike, focusing on the center for accuracy.

Bardos suggests slowing down to ensure 100% accuracy before increasing speed.

Flicking in static dots should be a fast movement followed by a micro correction.

Micro correction involves a small adjustment after the initial flick to precisely land on the target.

Bardos emphasizes the importance of clean lines and efficient movements in static dots.

Using a metronome is discouraged as it can hinder dynamic pacing in static dot training.

Bardos recommends practicing with smaller scenarios but warns against slowing down too much.

Smaller scenarios can help with accuracy but should not replace practice on main scenarios.

Bardos advises against overflicking and instead focuses on efficient micro corrections.

Efficient movements in static dots can lead to higher kills per second.

Bardos suggests considering the purpose of grinding small dots and recommends balancing it with actual gameplay.

Transcripts

play00:00

so hi guys i'm bardos i have 20 years of

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experience

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playing fps games and i have a few top

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coverage scores

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especially in static dots you might have

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seen me on the leaderboards of one world

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6 target small or

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one world's targets te so i'm making

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this video because i've promised many

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times now

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that i would have made a video

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explaining how i got this good

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at static dot so first of all i want to

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start with

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why are static dots even useful why

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would you waste time

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trying to improve at static dots well of

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course you wouldn't do it just

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for the static dots themselves but you

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would do it because

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static dots kind of translate to some

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kind of aiming that you often use in

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games which is basically flicks to a

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stationary point

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for example in a competitive tactical

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fps like

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counter-strike violent you would use

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that kind of movement to

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move your crosshair between places

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that's what people usually call cross

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replacement but if you're standing still

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and you hear a step and you need to move

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your crosshairs somewhere else

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you will do it with a basically a static

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movement and you need to be quick and

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accurate because if you're

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slow well then you risk someone running

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in

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outside of the corner before you

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actually have your crosshair in the

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right position

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and if you're not accurate then you risk

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flicking to the corner when you hear

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them and then maybe you will be slightly

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off and they come out and your crosshair

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is not in the right place and you will

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have to flick again

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which of course lowers your chances of

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winning the fight so

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that's why you should be playing static

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dots basically when it comes to

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callbacks and fps same trainers

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so now let's discuss how i managed to

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improve

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so first of all you have to keep in mind

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that my scores are extremely high right

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now but

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i kind of started high because of the

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years of experience that i had

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in fps games before i started playing

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callbacks

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because basically when i started playing

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static dots in covox i already had

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13 years of experience in counter-strike

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so don't feel demotivated if you can't

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hit the kind of scores that i'm hitting

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because you know you gotta keep it in

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context that i

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had played similar scenarios in

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counter-strike for

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years before i even ever touched kovacs

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but apart from that basically

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i used to be around twelve hundred

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in one world's target small when i

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started practicing so

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yes it was not bad considering i had

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just started but it wasn't terrible

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either and i was kind of stuck

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like don't think that my improvement was

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linear because it wasn't

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i will put a little graphics a little

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graph of my scores

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on on screen to show you and so

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of course how did i improve so basically

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everyone was telling me in voltaic

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and you know in aiming communities that

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i should have gone for speed

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but i felt like that wasn't the right

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way because my idea

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is why would you go for speed over

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accuracy when

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the perfect run has a 100 accuracy

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like basically i approached it

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like you would approach learning an

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instrument

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because my idea was i need to be able to

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make the movement that i need perfectly

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and slowly

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before i split up so i actually started

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getting lower scores

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but higher accuracy i kind of forced

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myself to slow down

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and make sure that i was 100 on target

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now

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initially i was using the same groceries

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that i used in valent which has a gap in

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the middle

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and basically i was focusing very hard

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in the middle of the crosshair

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and only clicking if i was 100 sure that

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it was black

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in the middle because i used black dots

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so basically i started

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getting 100 qsc over and over again and

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you know scores at the start dipped

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and then they started climbing again you

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know

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the problem with this is that you need

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to

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basically power through a period of time

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where you will get

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lower scores than what you were getting

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but that's basically because you're

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unlearning bad habits that you had when

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going too fast

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also you need to understand that the way

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you should approach

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flicking and static dots is not actually

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one smooth movement

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because that will if you're going very

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fast that will be very very hard to

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actually

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you know consistently hit on target if

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you move like that

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or it may it will just keep you slow the

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idea is to actually

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make a very fast flick as fast as you

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can with your arm

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and then you will land somewhere close

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to the dot possibly even on the dot when

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once you get very good and then

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you know you have to wait for your brain

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to realize where you landed

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or kind of predict where you're gonna

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land based on the movement depending on

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how good you are

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and then micro correct micro correction

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means that you're basically

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flicking again but on a very very very

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small angle so it's not really a flick

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because you it would be just a little

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movement of the hand

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and then you then on the dot that's the

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idea so you split into movements

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but like at the start you can go

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extremely fast on the flick

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but take your time with the micro

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correction okay because i see people

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trying to ape

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people call it ape which means basically

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acting like an

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a moving extremely fast and you can

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still ape and be accurate you know you

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just ate the flick part of the movement

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and not the micro correction one so you

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flick extremely fast

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then you judge how far you work from

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target and you microcorrect

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initially you will be very off and

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eventually you will improve

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if you really focus on having clean

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lines by when i say clean lines i mean

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try to basically be as close as possible

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to the target with your initial flick

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that's the idea so flick almost land on

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target

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and you know if you're having trouble

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with this slow down a bit okay

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still trying to be fast on the flick and

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slower on the mic correction but slow

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down your whole

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game for a bit and

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i would say consciously try to under

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flick

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that also helps a lot rather than

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overflaking because then you're still

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you know maximizing the efficiency of

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the amount of movement you make and by

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this i mean

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if i under flick and then i micro

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correct the rest of the movement

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the total movement that i made will be

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lower than if i overflicked and came

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back

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which means that i can allow myself to

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go a tiny bit slower

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and still be at the same speed overall

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when it comes to kills per second

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because now your lines are more

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efficient

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you know because if you constantly over

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flick you will be moving

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way more centimeters on the pad than

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someone that constantly under flicks

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so that's all that also helps because

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then you're maximizing the efficiency of

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your movements

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which is you know needed if you're going

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for a very very high high score so

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something i'd say is very important is

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like originally when i started getting

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into the gaming community a lot of

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people told me to try to use

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a metronome to get used to a faster pace

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i actually think that's a very bad idea

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because when it comes to static

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movements

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both in game and in callbacks you

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actually want to be dynamic in your pace

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you want to be able to speed up when

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you're making small movements

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basically when you have got clusters for

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example in one world systage small you

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want to have

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a way faster pace than when you're

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moving between further away dots

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so when you use a metronome your brain

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will try to

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match the pace and then will actually

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slow you down

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in clusters and make you go too fast on

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far away dots and it will just basically

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make you miss the far away dots

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and waste efficiency in the cluster so

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maybe you could experiment with a

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metronome with a way higher

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bpm than what you're actually capable of

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and try to only match it

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for a period of time but i would still

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say don't use it i basically never used

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it

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and you know i managed somehow to get to

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the top

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so it's definitely not needed okay now

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something else i want to say

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is i think you should use smaller

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scenarios smaller versions of the

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scenarios like the 30

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smaller versions of one voltage target

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small and one wall for target small

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but you know you shouldn't only play

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those because the problem with those is

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that you will inevitably go slower and

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so you won't get used to the faster pace

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that you need for the actual main

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scenarios

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so use them but still you know keep in

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mind what i said earlier

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split the movement in two parts a flick

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that is very fast and you

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should be fast even on the small ones

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and then take your time with the micro

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correction but it will be a lot easier

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to hit the micro correction because you

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will already

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have flick close to the dot so that is

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that is very good in my opinion use the

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smaller scenarios but still try to go as

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fast as you would on the main one

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of course you will slow down a lot more

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in the micro corrections but they will

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be fine

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so final considerations

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on this first of all ask yourself

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why am i going to grind small dots just

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for the score i mean that is a

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legitimate

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reason i did it because i had fun with a

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competitive part of callbacks and the

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leaderboards

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so you know it's okay but if you're

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doing it to improve

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and if you're doing it to improve at

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games then you should consider actually

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playing the game that is a lot more

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efficient than actually grinding small

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dots

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so of course ideally you want to have

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a routine where you do use small dots

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but

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only as per the routine

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Связанные теги
FPS GamesAiming TipsStatic DotsCounter-StrikeAccuracySpeedMicro CorrectionTraining AdviceGaming CommunityCompetitive Edge
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