This Aim Discovery Changed the Way I Flick (Top 0.1% Player)
Summary
TLDRIn this video, the speaker discusses advanced flick techniques in FPS games, drawing from personal experience and observations of professional players. They dissect the flick into two components: the initial flick and micro-corrections, addressing common issues like hovering and the importance of under-flicking. The speaker shares insights from training, comparing the fast and explosive flicks of static clicking with the softer, more efficient corrections in evasive target switching. They conclude by advocating for a balanced approach, adapting flick technique based on in-game scenarios, which led to personal success and new records.
Takeaways
- ๐ฏ The video discusses the evolution of the speaker's understanding of flicks in aiming games, emphasizing both aim training and in-game application.
- ๐ค The speaker clarifies the common misconception of flicks as being only about hitting perfect headshots and introduces the concept of flick technique involving initial flick and micro correction.
- ๐ The initial flick is described as a fast movement covering most of the distance to the target, while micro correction is a fine-tuning process to adjust for any inaccuracies.
- ๐ The script highlights the problem of 'hovering' for new and intermediate players, which involves dragging the mouse rather than flicking, often due to a lack of confidence or comfort.
- ๐ฅ To improve, players are encouraged to be more explosive with their initial flicks and to push themselves out of their comfort zone.
- ๐ฎ The video references popular aim training scenarios in games like CS:GO and how they relate to the development of flick technique.
- ๐ The speaker shares personal experiences and goals in aim training, such as breaking score barriers in specific scenarios, to illustrate the pursuit of improvement.
- ๐ค The importance of analyzing top players' techniques is underscored, with the speaker studying both static clicking and evasive target switching to refine their own approach.
- ๐ The script contrasts two flick techniques: fast initial flicks with hard stops and slower, softer landings with more efficient corrections.
- ๐ The culmination of the speaker's training and technique analysis led to achieving a top score, demonstrating the effectiveness of a blended approach to flicking.
Q & A
What is the main focus of the video?
-The video focuses on the speaker's approach to flicks in aiming practice, specifically discussing how they see and train for flicks in terms of aim training and in-game application.
Why did the speaker feel the need to discuss their flick technique?
-The speaker felt the need to discuss their flick technique due to a comment on their tweet from a Valon range session, where someone mentioned that their technique seemed to differ from common static flicking tasks in aim trainers.
What are the two separate motions that a flick technique can be divided into?
-A flick technique can be divided into two separate motions: the initial flick, which covers most of the distance between the crosshair and the target, and the micro correction, which serves to correct any potential mistakes from the initial flick.
What is the common problem that new players face when practicing flicks?
-New players often hover the mouse while performing initial clicks, dragging the mouse towards the targets rather than flicking between them, which can be due to a lack of confidence or an attempt to be perfect with their aim.
What is the first step to fix the problem of hovering the mouse during flicks?
-The first step to fix the problem of hovering the mouse is to be more explosive at the beginning of the initial flick, pushing oneself out of the comfort zone and avoiding the hover.
Why should players prioritize under flicking over over flicking?
-Players should prioritize under flicking because it minimizes unnecessary distance added to the flick, making the aim more efficient and accurate.
What is the key to effective micro corrections after a fast flick?
-The key to effective micro corrections is to ensure that the corrections are not rushed and are adjusted accurately, allowing for more precise aim.
How did the speaker optimize their flick technique after observing evasive target switching players?
-The speaker optimized their flick technique by adopting slower flicks with softer landings, which allowed for more efficient tracking and micro corrections, minimizing shakiness and tension.
What was the speaker's goal within aim training two years ago?
-The speaker's goal was to hit a top one score on the popular scenario called six ultimate and to be the first to break the 200k points barrier in that scenario.
How did the speaker's approach to flicking change after analyzing different aiming scenarios?
-After analyzing different aiming scenarios, the speaker's approach to flicking changed to a balance between fast initial flicks for distance reduction and softer landings for efficient micro corrections, depending on the in-game situation or task.
Outlines
๐ฎ Understanding Flicking Techniques in Aim Training
The speaker discusses their approach to flicking in video games, particularly after extensive training. They differentiate between aim training and in-game application, highlighting the challenge of achieving consistent headshots. The video addresses common issues faced by new players, such as the tendency to hover the mouse instead of flicking, and the importance of not just aiming for perfection but also stepping out of one's comfort zone. The speaker emphasizes the two components of a flick technique: the initial flick and the micro correction, which are crucial for correcting any initial errors. They also touch on the significance of using the arm properly to achieve the necessary speed in flicking motions.
๐ Pushing the Limits of Flicking Techniques
In this segment, the speaker shares their personal journey to improve their flicking technique, with a specific goal of achieving a top score on the 'six ultimate' scenario. They recount their process of studying top players' techniques, particularly those of B and V cartoon, and how they attempted to emulate their fast initial flicks with slower corrections. The speaker then describes a pivotal moment in their training where they analyzed different aiming scenarios and discovered that top evasive target switching players used softer landings and more efficient tracking. This realization led them to experiment with a blend of fast and slow flicking techniques to optimize their own flicking approach, which ultimately helped them reach their goal and surpass previous records.
๐ค Collaborating with B to Break New Ground
The final paragraph recounts the speaker's conversation with B about their findings and the new flicking technique they developed. After explaining their approach, B was able to break the 190k score barrier, a significant achievement. This collaboration and the resulting success underscore the importance of continuous learning, adaptation, and the exchange of ideas in the pursuit of excellence in aim training.
Mindmap
Keywords
๐กFlick Technique
๐กAim Training
๐กMicro Correction
๐กHovering
๐กStatic Clicking
๐กCrosshair
๐กOver Flicking
๐กUnder Flicking
๐กExplosiveness
๐กTension
๐กEvasive Target Switching
Highlights
The video discusses the evolution of the flick technique in aiming after extensive training.
The presenter is known for excelling in flicking scenarios and achieving top scores.
Flick technique is defined by two separate motions: initial flick and micro correction.
Ideal flick involves a perfect line from crosshair to target head with a single click.
Consistency in hitting perfect flick shots is challenging, even for professional players.
New players often hover the mouse instead of flicking, leading to inaccurate aiming.
Fear of flicking due to lack of confidence or perfectionism can hinder progress.
The importance of pushing out of the comfort zone to improve flick speed is emphasized.
Under flicking is preferred over over flicking to eliminate unnecessary distance in aiming.
Micro corrections should be adjusted and not rushed to maintain accuracy.
Applying faster aim without rushing is crucial for effective flick technique.
The video references top players like baros and VT Europe, who successfully apply the flick technique.
The presenter's personal goal was to break the 200k points barrier in the 'six ultimate' scenario.
Watching speed and evasive target switching plays provided insights beyond static aiming.
Slower flicks with softer landings allow for more efficient tracking and micro corrections.
Finding a balance between fast initial flicks and smooth corrections is key to optimizing technique.
The presenter combined both fast and smooth flick techniques to achieve a new top score.
The video concludes with a discussion on the importance of adapting flick technique to different scenarios.
Transcripts
in this video I decided to just talk
about how I see flicks after many hours
of training and how I approach it for
both aim training and in-game
application the idea for this video
started because of one of the comments I
got under my tweet from valon range when
someone mentioned that my technique seem
to differ a lot from what is common
static licking task in AIM
trainers
I'm mainly known in AIM trainer
Community for being really good at
flicking scenarios having lots of top
one scores under my belt before talking
about how I started to see flicking we
need to talk about how flick technique
is defined by going over some common
problems that we are able to observe in
players that are newer to practicing
their flicks all of new players when
thinking about flicks will imagine them
seeing a Target on the screen and
perfectly flicking to the head and
getting a head shot while that will be
considered a perfect flick we all know
how hard it is to hit those type of
shots consistently while on the other
hand it might seem that our favorite pro
players are hitting those shots really
often that's why we need to talk about
how we can Define flick technique and
how usually it is trained so as we
mentioned ideal flick would have mean to
just hit perfect line from Crosser to
the head and simply clicking upon
Landing however as we also said it's
just hard to make those shot consistent
this being said a flick technique can be
divided into two separate motions
initial flick that covers the most
distance between the Crosser and the
Target and micro correction that serves
as a way of Simply correcting potential
mistake that our initial flick could
have it may look like Myck is like oneid
click like my know my first flick most
likely won't just be on the target like
a flick it just won't like automatically
be there so what happens is I like do a
double flick so like I like flick once
and then I'll flick again so so after
knowing that our flick technique can be
divided into two separate motions now
it's time to move on towards in training
if you are watching this video chances
are that you already played coax or aim
Labs while trying to improve your Flix
let's talk about the most common problem
that new up to intermediate players
might run across while beginning to
train their flick technique on some
popular scenarios one of the main
problems that you might run across at
this level is simply hovering the mouse
while performing initial clicks by
hovering I mean kind of dragging the
mouse towards the targets rather than
actually flecking between them this can
be happening because we might be scared
to Fleck due it to lack of confidence or
we are just trying to be perfect with
our aim not leaving our comfort zone are
that maybe we did try speeding up our
flick but we weren't really spending
enough time fully adjusting our aim
after those fast motions causing us to
miss way more which kind of made us go
back to our slow habits we could even
mention not being able to use the arm
properly while performing those flick
motions as I've seen many players kind
of exclusively using their wrist for all
motions performed on such scenarios
which usually is just not allowing them
to apply enough speed to their aim if
you are a player with problems I just
described it's time to start trying to
fix that after learning that we might be
hovering our Mouse too much First Step
that we should take is trying to be a
bit more explosive at the beginning of
our initial flck between our Crosser and
the target we don't want to hover our
Mouse we just want to actually flick
between targets with our initial
movement so that's why it's important to
push ourselves out of comfort zone what
usually will happen when you start
pushing your flicks is that you will
most likely start over or under flicking
ideally would always want to hit our
initial flick onto the target but since
it's really hard to do it consistently
we would want to PR it either under or
over flicking over flicking means that
we are traveling more distance than it's
needed between our Crosser and Target
while under flicking means that our
flick lands before the Target in the
same line that our motion started which
means that we are not adding up any
unnecessary distance that's why while
pushing our flicks with explosiveness we
want to prioritize under flicking in
order to eliminate over
flicks micro corrections after our fast
flick should always feel adjusted as in
not rushed as one of the problems that
players tend to have while trying to
apply faster aim is just rushing all
motions within their flicks that's
something that we can't do micro
correction should always be conscious as
in accurate this approach to aiming
while properly applied and pushed across
various types of flicking can lead us to
success allowing us to secure insane
spots on leaderboards as well as having
nice ring inside of the game for
instance one of the best players in the
history of static clicking baros
successfully showcased this approach
while being able to get top one scores
almost on daily basis
you can learn a bit more about his
approach on his YouTube channel so if
you want to learn more about static make
sure to visit B's YouTube channel thanks
to his massive success and his video
explaining the idea of performing a
super fast flick and slow correction
this approach started being kind of like
a mainstream in AIM
Community even to this day we are able
to see players like VT Europe
successfully applying this approach
actively even with more Perfection to
what we were able to see from bos years
ago
now let's move on to what I was able to
find out while in training myself while
trying to push my technique beyond my
own limits so two years ago my biggest
goal within aim training was to not only
hit top one score on popular scenario
called six ultimate but also being the
first one to Break 200k points barier at
that time bardos so once again one of
the best St clicking players of all time
had a score at around
187k a which was a top one later on we
could observe V cartoon being the first
one ever to hit over 190k score hitting
a score of
196k after seeing his achievement I
thought okay it's definitely possible to
get 200k I want to be the first one to
ever get it that's how my grind started
I spent countless of hours grinding
trying to perfect the technique
constantly rewatching BOS and cartoon
runs almost on daily basis what I was
trying to do do at that time is simply
speeding up my initial flicks while
still spending a bit more time with
corrections pretty much pushing the
so-called bers method yet despite being
able to get 180k plus score with some
grind I still felt really stuck with my
Improvement at that time I was thinking
is there anything else that I could do
to improve myself as a static player is
there anything beyond what B described
in his video if there was what the would
be at that time I was feeling desperate
to find out the answers I started
analyzing the technique fast inial flick
and still micro correction I was
repeating this process in my head all
the time at some point I gave up on
watching static votes because I thought
okay I watched way too many and people
play the same way anyway so I was
thinking okay what categories of aiming
people play in a chainers in which they
actually flick and I was like hm speed
switching or Evas Target switching so
that's what I did I decided to watch
speed and evasive Target switching votes
rather than static votes to see if I can
learn something from them so speed
switching scenarios were kind of similar
in their approach to what top players
were doing on static anyway as I could
observe very fast and explosive flicks
and micro Corrections were very similar
to what baros was doing but after
finding out what top evasive Target
switching players were doing my head
opened they are not flicking as fast
just to have softer Landings and this
way since they had lower tension levels
they were able to track the target more
efficiently which means that their micro
Corrections were way more effective this
opened my eyes did they just found out
what B's approach to flick is Laing at
is it possible to optimize flick
technique even more let's find out while
B's approach allowed me to decrease the
distance between targets break quickly
thanks to me pushing the initial fck
super hard what usually was happening is
me having to use way more tension to
stop that flick before performing micro
Corrections this stop usually contained
a lot of shakiness which required extra
buffer time before correcting my aim
when my runs looked really fast the time
I was spending for correction were not
allowing me to push myself in terms of
my pacing clearly something that could
be optimized right then I thought about
the other approach slower flicks with
more soft Landings this approach while
allows you to have more efficient
correction upon Landing since the
shakiness and tension is minimized makes
you spend way more time decreasing the
distance between targets which B's
method was amazing at with this
discovery I started thinking about when
set approaches will apply the best the
way bardos was aiming made so much sense
to me with white angle flicks using its
strong point of decreasing the distance
between Crosser and targets Prett
quickly even though we will have to
buffer the flick a bit more makes a lot
of sense to me because if you were to
think for purely in game situations as
when we let's say have to perform 18 CS
or valerant this motion most likely will
have to be made super fast even though
it might contain more error while on the
other hand the smoo approach do it to
its strength L mainly in micro
correction efficiency might be better to
apply it while performing flicks at
Short distances because at short
distance you might not need to be as
fast with the flick but you might want
to be faster with the correction Itself
by noticing B's approach which would
cause me to kind of stop myself before
correcting I could make my small flick
more efficient and minimize the time I
spent per Target in I had that was the
answer practicing both techniques and
finding a right balance between them
depending on the situation that I'm
facing both in game or on the task that
play playing CS Volant holding angles I
will go for a smooth approach as in
lower tension having to flick at medium
to wide distance I will try to play like
bardos super fast flip and slow
correction playing static tasks I will
do the same white wall bardos approach
six shot smooth
approach this way my six shot scores
started clamping again allowing me to
finally reach my goal of hitting first
onk score ever funny enough I've talked
with bardos about my findings and after
explaining my ideology behind my flick
technique he was able to break down the
barrier of 190k after a longer break
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