CPT Simulacijski način rada eng v3

Edukacije Brček
22 Aug 202321:35

Summary

TLDRThis video provides an introduction to the Packet Tracer simulation environment, explaining the differences between real-time and simulation modes. It covers how to control and observe network traffic, manage time progression, and interact with tools like the simulation panel, packet filters, and complex PDUs. The video also explores advanced features such as creating multiple scenarios, editing PDUs, and viewing packet details. Additionally, it demonstrates how to use the challenge mode to test your understanding of the OSI model, making it a valuable resource for networking learners.

Takeaways

  • 🕰️ In real-time mode, the time runs continuously, while in simulation mode, time can be stopped, slowed down, or controlled manually.
  • 🔍 The simulation panel allows users to monitor network traffic, viewing one packet at a time.
  • ⏯️ The forward, play, and back buttons control the movement of packets within the simulation panel step-by-step or automatically.
  • 🔄 Power cycling restarts all devices, clearing the event list and requiring configurations to be saved beforehand.
  • ⚡ The animation speed in simulation mode can be adjusted using a slider, affecting how fast packets are forwarded.
  • ⏲️ The constant delay feature ensures consistent transmission and propagation times, which can be toggled off for variable delays.
  • 📊 The edit filter option allows users to choose which protocols are visible in the simulation panel without removing them from the network.
  • 🌐 Users can create ACL filters to control the visibility of specific packet types, such as permitting or excluding protocols.
  • 💻 The complex PDU feature allows detailed control over packet creation, including source, destination, sequence numbers, and size.
  • 🧑‍🏫 The OSI model tab in the PDU information window helps users understand how packets are processed at each network layer.

Q & A

  • What is the difference between real-time mode and simulation mode in Packet Tracer?

    -In real-time mode, time runs continuously, and the network functions as it would in reality. In simulation mode, time is stopped and can be controlled by the user to observe network traffic in detail, packet by packet.

  • How do you control the speed of a simulation in Packet Tracer?

    -The speed of a simulation can be controlled using the slider in the simulation mode. Dragging the slider to the right speeds up the simulation, while dragging it to the left slows it down.

  • What happens when the 'Power Cycle devices' option is selected?

    -When the 'Power Cycle devices' option is selected, all devices in the network are restarted, and the event list is cleared. It's important to save any running configurations to avoid losing unsaved changes.

  • What is the purpose of the 'Edit Filter' in Packet Tracer?

    -The 'Edit Filter' allows users to control which protocol events are visible in the simulation panel. Disabling a protocol in the filter does not stop it from propagating on the network, but it hides it from view.

  • What does the 'constant delay' option do in Packet Tracer?

    -When 'constant delay' is enabled, the transmission and propagation delay between packets is kept consistent. Disabling it allows for varying delays between packets.

  • What is the 'user created packet window' used for?

    -The 'user created packet window' allows users to view and manage scenarios where they have created specific packets for testing. It also enables the creation of multiple scenarios without losing previous ones.

  • What is the purpose of creating a complex PDU in Packet Tracer?

    -A complex PDU allows for detailed customization of packet transmission, including defining the packet's size, time-to-live (TTL), sequence number, and the interval at which the packet is sent.

  • What does the 'Type of Service' field represent in the IP header?

    -The 'Type of Service' field in the IP header represents the quality of service (QoS) for the packet, indicating how the packet should be handled in terms of priority across the network.

  • How does the 'challenge mode' in Packet Tracer help users?

    -The 'challenge mode' tests the user's understanding of the OSI model by asking questions about each layer. It provides hints and immediate feedback on correct and incorrect answers.

  • What happens when you 'reset devices' in Packet Tracer?

    -When devices are reset, the simulation starts from scratch, clearing the event list and reinitializing network services like HTTP. It's important to save configurations before resetting.

Outlines

00:00

🚀 Introduction to Packet Tracer Simulation Modes

The video begins with an introduction to the Packet Tracer environment, specifically focusing on the simulation and real-time modes. In real-time mode, the network runs continuously, indicated by a clock. Switching to simulation mode stops the time, allowing users to control and observe network traffic at a detailed level. The simulation panel provides features to control the speed of time, step through events, and play or pause the simulation. The episode also discusses how to add a Ping PDU and the importance of saving configurations before restarting devices.

05:01

📊 Controlling Packet Tracer Simulation Speed and Filtering Events

This section explains the control of animation speed in Packet Tracer's simulation mode, demonstrating how dragging the slider affects the speed of the simulation. It then covers resetting the simulation to observe speed changes and introduces constant delay, which can be enabled or disabled to control packet transmission delays. The user can also use filters in the simulation panel to control which network events are visible, with the ability to customize the view by selecting or excluding different protocols.

10:03

🔄 Creating and Managing Scenarios in Packet Tracer

Here, the video shows how to create and manage multiple scenarios within a Packet Tracer project. The user can create a test scenario without losing the previous one, allowing for multiple simulations on the same topology. The speaker demonstrates a ping between two devices and explains how packet events are displayed in the simulation. The discussion includes viewing Quality of Service (QoS) stamps, which indicate special handling of packets, and how these marks can be toggled on and off in preferences.

15:06

🔧 Creating Complex PDUs and Customizing Packets

This segment dives into creating complex PDUs in Packet Tracer. The user can define source and destination IP addresses, the TTL (Time to Live), the sequence number, and packet size. The video details how to configure periodic intervals for sending packets and how to modify or delete PDUs after creation. The speaker also shows how to change the color of PDUs for better visualization and explains the distinction between simulation time and the event list's time.

20:08

🧩 Understanding the PDU Information Window and OSI Model

The final part of the video covers the PDU information window, which provides details about packet processing at each OSI layer when clicking on packet events in the simulation. The video explains how incoming and outgoing layers are displayed, as well as the inbound and outbound PDU details, showing header fields and packet status. Additionally, the challenge mode is introduced, where users answer questions about the OSI model to test their knowledge. If the user answers correctly, they can proceed to the next layer.

Mindmap

Keywords

💡Simulation Mode

Simulation Mode in Packet Tracer allows users to stop real-time actions and control the flow of time in the network environment. It helps users observe and analyze network traffic in detail by slowing down or stepping through events one at a time. In the script, the simulation mode is demonstrated when the speaker shows how network traffic can be viewed one packet at a time and how different time controls (e.g., forward, play, backward) are used.

💡Real Time Mode

Real Time Mode is the default mode in Packet Tracer where time runs continuously, simulating a live network. This mode reflects real-world network behavior as events happen instantaneously. In the script, the speaker starts by explaining that in real-time mode, the clock keeps running, and all network actions happen as they would in a real network environment.

💡PDU (Protocol Data Unit)

A Protocol Data Unit (PDU) refers to a packet of data transmitted across a network. In Packet Tracer, PDUs can be created to simulate communication between devices. The video demonstrates the creation of a simple ping PDU from PC0 to Server0, allowing users to see how packets are processed and forwarded between network devices.

💡Event List

The Event List is a feature in Packet Tracer’s simulation panel that logs network events and displays packets as they are processed. Users can interact with this list to view detailed information about each event, control the flow of time, and observe the results of network transmissions. The script shows how the event list helps track packet movements and allows users to step through network events.

💡ACL Filter

An Access Control List (ACL) Filter in Packet Tracer is used to control which network protocols or packets are visible during a simulation. While the packets are still transmitted, the filter determines if they are displayed to the user. The video demonstrates how to create and apply ACL filters, showing how users can control which events or packets they see in the simulation panel.

💡Constant Delay

Constant Delay in Packet Tracer refers to a setting where the transmission and propagation delay for packets remains the same throughout the network. The script explains the difference between constant and variable delay and shows how enabling constant delay results in more uniform transmission times, as opposed to fluctuating delays when the feature is disabled.

💡Quality of Service (QoS)

Quality of Service (QoS) is a networking concept that prioritizes certain types of traffic to ensure higher performance for specific services. In Packet Tracer, packets marked with a QoS stamp have higher priority. The video describes how users can toggle the visibility of QoS marks in the simulation and view the type of service field set in the IP header for certain packets.

💡Complex PDU

A Complex PDU is a customized packet that can be configured with various settings, such as source and destination IP addresses, packet size, and transmission intervals. The script walks through the process of creating a complex PDU in Packet Tracer, explaining how to define specific parameters like time to live (TTL) and sequence numbers for more advanced simulations.

💡OSI Model

The OSI (Open Systems Interconnection) Model is a framework that defines how data is transmitted through different layers of a network. In Packet Tracer, the OSI model is represented in the PDU Information Window, where users can see how packets are processed at each layer (e.g., physical, network, transport). The video highlights how this feature helps visualize the packet’s journey through the network.

💡Challenge Mode

Challenge Mode in Packet Tracer is a feature that quizzes users on their understanding of network layers and the OSI model. The user is presented with questions related to each layer, and their knowledge is tested through interactive scenarios. The video shows an example of using Challenge Mode, where the user answers questions about how packets are processed at different OSI layers.

Highlights

Introduction to Packet Tracer's simulation environment, covering both real-time and simulation modes.

Explanation of real-time mode where time runs continuously, shown by a clock.

In simulation mode, time can be controlled manually, useful for detailed network traffic observation.

The simulation panel allows controlling time by playing, forwarding, or rewinding steps during simulation.

Power cycling devices clears the event list and restarts all devices, requiring configurations to be saved beforehand.

Ping commands are used to demonstrate packet creation between devices like PC0 and server.

In simulation mode, the time slider adjusts the speed of time flow and animation.

Constant delay option maintains uniform transmission and propagation delays between packets.

Edit filter feature allows users to hide or show network protocol packets in the simulation, without affecting their propagation.

Advanced ACL filter creation process, including a step-by-step guide for setting up filters for specific network traffic.

Creation of multiple simulation scenarios that can run simultaneously for different test environments.

The simulation panel displays packet events in real-time, including packet creation and progress.

Detailed explanation of the PDU (Protocol Data Unit) window, showing the OSI model, inbound, and outbound details for each packet.

Challenge mode tests knowledge of the OSI model, providing hints and feedback on correct or incorrect answers.

Explanation of complex PDU creation, allowing for customized packet configurations with options for TTL, sequence numbers, and packet size.

Transcripts

play00:13

hello and welcome to this episode of

play00:15

Packet Tracer in this episode we want to

play00:18

have a brief introduction of simulation

play00:21

environment so let's get started

play00:24

so by default we are usually in real

play00:27

time mode and in real time mode the time

play00:30

is running continuously and it's

play00:33

indicated by this clock

play00:34

if we switch to the simulation mode the

play00:37

time stops

play00:39

and the simulation mode is used to

play00:41

observe Network traffic and detail and

play00:44

time can be directly controlled by us

play00:46

the user

play00:48

in the simulation mode we can stop or

play00:51

slow down time to allow us to view data

play00:54

traffic one packet at a time

play00:57

let's add a simple pdu a ping pdu from

play01:01

pc0 which is the source to server zero

play01:05

which is the destination

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now you can see that the packets has

play01:12

started appearing here in the simulation

play01:14

panel

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in the simulation panel we can control

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Time by going forward one step at a time

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to continuously play time and to go

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backward

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these controls are also available in

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here for us in the simulation toolbar

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we also have the ability to hide the

play01:36

simulation panel so if I click event

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list the simulation panel will disappear

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and if I click on it once again the

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simulation panel will appear once again

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the forward button will forward

play01:50

simulation one step at a time the play

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button will automatically show and run

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events

play01:56

and if we click on the back button the

play01:59

back button can be used to view packets

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that occurred on a previous time frame

play02:11

if I click on play once again

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the time will stop or pause

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if I click on Power Cycle devices all of

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the devices will be restarted and

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the event list will be cleared

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and all these startup processes such as

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HTTP will initialize once again and you

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need to save any configurations before

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restarting the devices so if you haven't

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copied your running config to the

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startup config you need to do the so

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otherwise you will lose your

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configuration

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we can click on no to cancel the power

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cycle of devices

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and that's it for this episode everyone

play02:55

I hope this has been informative for you

play02:57

and I would like to see you in the next

play02:59

episode hello and welcome to this

play03:01

episode of package racer in this episode

play03:04

we want to discuss a few features of the

play03:07

simulation panel so let's get started

play03:11

first we want to create a packet from

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pc0 to server zero

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as you can see here in the simulation

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panel we have these buttons the play

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button will run the time in simulation

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mode and packets will start forwarding

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the forward button will forward the

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packets one step at a time and the back

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button will return to a previous time

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frame

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now let's play this simulation

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this slider controls the speed of the

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animation and the speed of the time in

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the simulation mode and if we drag it to

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the right side the time will flow faster

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and if we drag it to the left side the

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time will be slower

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now let's reset the simulation so you

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can see the effect of the slider if I

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bring it to the left side the time will

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be very slow and you can see that the

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animation is very slow now I'm dragging

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it to the right side now you will see

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that the animation will be much faster

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now if I click on the play button once

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again the simulation time has stopped

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and this is the time when the last

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packet has happened in the simulation

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this time is specific to the simulation

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panel and it shows the time relative to

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the last time that the simulation was

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restarted and it is very different from

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the time that's running in here

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the last device shows the previous

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location of the packet and the add

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device shows the current location of the

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packet as you can see the packet is

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currently at pc0 and the type obviously

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specifies the type of packet

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we also have this constant delay if we

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have this constant delay enabled the

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transmission and propagation delay will

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be constant but if we remove it the

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transmission and propagation delay will

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be different let me show you how

play05:18

let's enable constant delay

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and let's restart the devices so our

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packets are created

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now you can see that delay between each

play05:33

of the packets are quite constant it's

play05:35

almost one millisecond and if I remove

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the constant delay and restart the

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devices once again

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now play the simulation mode

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you can see that the time

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frame between each packet is different

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between these packets it's almost 2

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milliseconds but now C in this packet

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it's one millisecond and that's how the

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constant delay make sure that the

play06:02

transmission and propagation delay is

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constant

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the edit filter will allow us to control

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which events will be visible in the

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simulation panel let's go to the edit

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filter

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we have four tabs in the edit filter

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window ipv4 IPv6 and miscellaneous

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and various Protocols are categorized

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under these tabs ipv4 IPv6 and

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miscellaneous

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if we add or remove some protocols from

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the filter that doesn't mean that these

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packets will disappear from the network

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these packets will still be on the

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network but they just won't be visible

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so if I remove ospf

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that means that the ospf packet will

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still propagate in the network but it

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will not be visible to me

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let's go to the edit ACL filters

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here we can create ACL filters and let

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me create a new ACL filter and give it

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a name

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let's start by permit

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space

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IP

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Annie

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Annie

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and as you can see I also have the

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context help available

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once the carriage return is shown to me

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that means that my ACL filter is almost

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at the end so I can submit it

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and now this statement is added

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now let's close this window

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and close this window as well

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you will be able to see that the in the

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event list filters I have my all allow

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filter

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now let's go and delete that filter

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now that filter is gone

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we have the ability to show all the

play08:36

filters or exclude all of the filters

play08:38

with this button

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now that I have all of the filters

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enabled I can exclude one or two

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or maybe when I don't have any of the

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filters enabled then I can include one

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or two

play08:59

and that's it for this episode everyone

play09:01

I hope this has been informative for you

play09:03

and I would like to see you in the next

play09:05

episode hello and welcome to this

play09:07

episode of Packet Tracer in this episode

play09:09

we want to discuss about some Advanced

play09:12

features of simulation mode so let's get

play09:15

started

play09:16

here I want to click this arrow and I

play09:19

want to open this area this area is

play09:21

called the user created packet window I

play09:24

have the ability to switch between

play09:26

different scenarios

play09:29

scenarios allow you to play with a

play09:31

topology with different ways for example

play09:34

I have a different

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packet created on this topology on

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scenario zero and then I don't want to

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lose that and I want to create another

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scenario I will call it my

play09:48

test scenario

play09:51

and then I can create other type of

play09:54

packets on the test scenario and I will

play09:57

be able to have both of these scenarios

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available to me at the same time

play10:03

now let's go to this window and add some

play10:07

description for scenario one or my test

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scenario let's call it test scenario

play10:14

description

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now let's close this window

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now I want to Ping pc1 from pc0 let me

play10:24

write the IP addresses for you so it

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makes it easier for you to understand

play10:29

this is 1.1 and this is 192.168.1.2

play10:37

let me open PC zero

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and issue a ping command

play10:43

paying 192 168 1.2

play10:52

now you could see that the Ping package

play10:55

has appeared in here in the event list

play10:57

even though they have not appeared in

play11:00

the user created packet window

play11:03

if I forward this simulation a little

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bit and samping commands are created you

play11:09

will be able to see that I can see in

play11:11

real time the result of my ping commands

play11:14

let's go a bit further more

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as you can see my ping command was

play11:22

successful

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now let's close this window and see a

play11:33

few other packets

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now as you can see the quality of

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service router has created a packet that

play11:44

has a small square mark on top of the

play11:47

packet this is called the quality of

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service stamp and it means that the type

play11:53

of service field is set in the IP header

play11:56

for this packet

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we can change the ability to view this

play12:00

type of quality of service marks or to

play12:03

disable this type of quality of service

play12:05

Marks here in the preferences and if I

play12:08

come to show quality of Service stamps

play12:11

on packets if I play with this option

play12:13

you can see that this Mark can appear

play12:16

and disappear

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I wanted to show all the time so I will

play12:21

click on show and close preferences

play12:25

now let's go and create a complex pdu I

play12:28

can create a complex video by coming to

play12:31

here and add and clicking on the add

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complex pdu icon once I've clicked to

play12:37

the add complex video icon my cursor

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will change and I can click on the

play12:43

source device

play12:45

and this window will appear for me

play12:49

now this is the source device and I can

play12:52

choose the outgoing port or Packet

play12:54

Tracer will also Auto Select that port

play12:57

for me

play12:58

for my PC I don't have any other Port so

play13:01

the Auto Select is good

play13:03

I have the ability to change between

play13:04

different type of applications but for

play13:07

me ping is good

play13:09

I want to enter the destination IP

play13:12

address as well

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I can do that by entering the

play13:17

destination IP address using my keyboard

play13:20

or I can also

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click here on the destination device and

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the address will appear for me

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The Source IP address I want to leave it

play13:30

blank because the fast ethernet zeros IP

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address will be used by default

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I can also Define the TTL or time to

play13:38

live value for this ping packet

play13:42

and I can additionally Define the type

play13:45

of service field for this IP packet

play13:49

I need to add a sequence number because

play13:51

this is mandatory and sequence numbers

play13:54

are used for Ping packets or any other

play13:56

packets that have been duplicated

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dropped or re-ordered and the sequence

play14:00

number is useful for such purposes

play14:04

the size of packet I can Define the size

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of packet as well well we forgot to have

play14:09

the sequence number let's put let's put

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one

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the size of the packet I can Define the

play14:15

size of the packet in bytes usually it's

play14:18

32 bytes but I want to create it a

play14:21

hundred byte

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we can send this complex pdu at one shot

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at a specific time we can specify the

play14:30

time or we can specify a periodic

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interval that the pdu will be sent

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remember that this time

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is related to the time in the event list

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and it's not related to this time in

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here

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let's create an interval of 5 Seconds

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and create a video

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now as you can see the pdu has appeared

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in the user created pdu window I can

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toggle this pdu list window and a better

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view is shown to me

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if I double click on the fire field

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this pdu will be created and will be

play15:18

sent

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the last status will show the status of

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the pdu packet if it is in progress or

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it has failed or it has succeeded The

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Source obviously shows the source device

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and the destination shows the

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destination device

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the type shows the type of protocol that

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we are using and the color is an

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indicator of the color here in the

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workspace

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I don't like this color so I can change

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it

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if I double click on the color then I

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can change to another color let's select

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black because I like black

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and let's click ok

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now you can see that

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the color has changed and it has also

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changed here in the simulation on the

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animation and it has also changed in

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here in the event list

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the time here is the time interval and

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the period shows whether this pdu is

play16:20

created for for intervals yes or no

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the number shows the sequence of this

play16:27

pdu

play16:28

and we can edit this pdu once again if I

play16:32

double click on the edit

play16:35

or I can delete this pdu all together by

play16:38

double clicking the delete

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now the pdu is completely deleted

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now I want to toggle back this PDO list

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window to its place

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and delete our test scenario

play16:54

and we go back to our scenario 0 which

play16:56

is the default scenario

play16:59

and that's it for this episode everyone

play17:01

I hope this has been informative for you

play17:03

and I would like to see you in the next

play17:05

episode hello and welcome to this

play17:07

episode of Packet Tracer in this episode

play17:09

we want to talk about pdu information

play17:12

window so let's get started

play17:15

first I want to go to the simulation

play17:17

mode and here I am in the simulation

play17:20

mode and I have my simulation panel let

play17:23

me create some ping packets from one

play17:25

device to another so that some traffic

play17:28

is generated and my event list is

play17:30

populated as you can see my event list

play17:33

is populated and I can see the packets

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here in the animation and also the

play17:38

packets here the in the event list and

play17:40

if I click on any of them here in the

play17:42

animation or if I click here on top of

play17:46

the event list packet

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this pdu information window will appear

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for me

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in the pdu information window we usually

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have three tabs but now for this packet

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we have two tabs which is the OSI model

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and the outbound pdu detail

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now let's move forward these simulation

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so we can have a packet that will have

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all the three tabs

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now in here we have this packet which

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has the OSI model the inbound pdu

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details and the outbound pdu details

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here in the OSI model tab the pdu

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information window is showing the

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information on how this packet is being

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processed at each layer of Packet Tracer

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by the device

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you can see that we have some

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information such as ADD device which

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means that this packet is located here

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in R3 the source of the device was this

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router and the destination of the device

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was the artery itself

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we have the incoming layers and the

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outgoing layers the incoming layers they

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show us how this packet is being

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processed when it's received at this

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device and the outgoing layers it shows

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us the decisions that this device has

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taken to forward this message this

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packet out of its Sports

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for incoming layers we need to start

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from bottom to and go to the top and for

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the outgoing layers we can start from

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the top and go to the bottom

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if I click on each layer then additional

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information about that layer will appear

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for me in here

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or I can click on this previous layer or

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next layer buttons

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in the inbound pdu information there is

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some information about the pdu type and

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the IP header and Fields that is

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available on this packet when it was

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received and the outbound pdu detail is

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showing the similar information but when

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this packet is going to be sent out of

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one of the ports

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now let's go back to the OSI model

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and let's go to the challenge mode

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the challenge mode will challenge you on

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your understanding of the USI model and

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will give you a few questions about each

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layer of the OSI model

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I have been given a question and I have

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the ability to have a hint if I click

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hint a hint will appear for me in here

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if I click the hint again this window

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will disappear and if I hover my mouse

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over this answers some hands will appear

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for me as well

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now let's select an answer

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and click the next layer so we can

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process our answer was correct so it

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went to the next layer now let's I have

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the same answer click on next layer and

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my answer was correct and that's why I

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was able to move to layer 3. now if I

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click on next layer my answer is not

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correct and that's why I cannot move

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further let me resize this window

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so that you can see I'm not sure why

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this area is not resizing but it's

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supposed to tell us that the answer is

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not correct

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once I've answered all of the questions

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I will get this message congratulations

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I have successfully completed this

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Challenge and that's it I can close the

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challenge mode

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and that's it for this episode everyone

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I hope this has been informative for you

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関連タグ
Packet TracerSimulation ModeNetwork TrafficReal-Time ModePDU CreationQuality of ServiceACL FiltersChallenge ModeOSI ModelNetwork Analysis
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