Creating a Product Render in Blender 3D - Sony Mp3 Players
Summary
TLDRIn this tutorial, the creator demonstrates the process of crafting a 3D model of a Sony MP3 player using Blender. Starting with a default scene, they modify a cube, add loop cuts and modifiers for shaping, then refine details like the screen and buttons. Textures are applied, including a recreated screen graphic in Inkscape for realism. The scene setup includes lighting and reflections to enhance the product's presentation, followed by post-processing in the compositor for a polished final render.
Takeaways
- 🖥️ The video demonstrates the process of creating a 3D model of a Sony MP3 player using Blender.
- 🗜️ The creator starts by setting up a default Blender scene and scaling a cube to the size of the MP3 player.
- 🖼️ An image of the MP3 player's top view is used as a reference for modeling.
- ✂️ Loop cuts and a mirror modifier are applied to shape the basic form of the MP3 player.
- 🔨 Subdivision and bevel modifiers are used to create a smooth surface with sharp edges.
- 🛠️ Manual bevels are performed for larger curves where the bevel modifier isn't effective.
- 🔍 Fine-tuning and adding features like the side indent are done by manipulating edges and extruding faces.
- 📱 The screen cutout is created by deleting faces and extruding edges to form the screen shape.
- 🎛️ Buttons are modeled by selecting and extruding faces, then adding geometry to create button shapes.
- 🎨 Textures are applied, including a blue finish for the front and chrome for edges and buttons.
- 🖌️ Screen graphics are recreated in Inkscape and layered onto a pre-made LCD screen texture in Blender.
- 🔧 The Sony logo is imported as an SVG and converted into a mesh, then added to the model.
- 🎚️ Additional details like the volume button and headphone jack are modeled and textured.
- 🌆 The scene setup includes rotating the model, adding a camera, floor plane, and lighting to enhance reflections.
- 💡 Lighting is adjusted iteratively to achieve the desired look, with spotlights creating a glow behind the MP3 player.
- 🖼️ Post-processing in the Blender compositor includes color balance, glare, lens distortion, and sharpening for a polished render.
Q & A
What was the first step taken in creating the 3D model of the Sony MP3 player?
-The first step was to delete everything in the default Blender scene.
How was the basic size of the MP3 player model determined?
-A default Cube was added and scaled to the appropriate size to match the approximate size of the MP3 player.
What image was used to help shape the MP3 player model?
-An image showing a top-down view of the MP3 player was loaded to assist in shaping the model.
What modifiers were used to create the basic shape of the MP3 player?
-Loop cuts and a mirror modifier were used to create the basic shape.
Why were manual bevels used for the corners of the MP3 player model?
-Manual bevels were used for the corners because the bevel modifier was not working as well for the larger curves.
How was the indent on the side of the MP3 player created?
-The indent was created by selecting a loop of edges along the outside of the surface, adding a bevel to create a loop of faces, and then extruding and beveling them to sharpen the edges.
What process was followed to create the screen cutout on the MP3 player model?
-The screen cutout was created by deleting the faces that made up the screen shape, extruding the middle loop of edges downwards, and adding bevels to sharpen the edges.
How were the buttons on the MP3 player model created?
-The buttons were created by selecting faces, subdividing, deleting the faces to create holes, and then extruding and scaling the inner vertices to form the button shapes.
What textures were added to the MP3 player model?
-A blue texture was added to the front, a chrome finish was applied around the lower edge and some buttons, and a darker texture was used for the back side.
How was the screen texture recreated for the MP3 player model?
-An actual picture of the screen was used to retrace the shapes in Inkscape, making them larger to fit on the screen in Blender.
What post-processing steps were taken in the Blender compositor?
-A color balance node was added for contrast, a glare node was used for a subtle glow, lens distortion was applied, and a filter node was used for sharpening the edges.
Outlines
🎥 3D Modeling of Sony MP3 Player
The video tutorial begins with the creation of a 3D model of a Sony MP3 player using Blender. The process starts by setting up a default scene and scaling a cube to the approximate size of the player. A top-down image of the MP3 player is loaded to guide the modeling. Loop cuts and a mirror modifier are used to form the basic shape, followed by the addition of subdivision and bevel modifiers to achieve a smooth surface with sharp edges. Manual bevels are performed for larger curves. The model is then refined by adding features like an indent on the side and a screen cutout. Buttons are created by selecting and extruding faces, and the volume button and headphone jack are modeled. The model is detailed with additional features before textures are applied. A blue texture is added to the front, chrome finishes are applied to edges and buttons, and a darker texture is used for the back. The screen texture is recreated in Inkscape and layered in Blender for realism. An SVG file of the Sony logo is imported and added to the model. The Walkman logo is also added using Blender's knife tool. The 3D modeling is concluded with the creation of additional graphics for the MP3 player in Inkscape.
🎨 Scene Setup and Rendering
After completing the 3D model, the video proceeds to the scene setup for rendering. The MP3 player model is rotated to an 80° angle, and a camera is positioned for a 3/4 angle view. A floor plane is added to create reflections, and a lighting system with two narrow lights and a backlight is set up. The lighting and floor plane are iteratively adjusted for the desired effect. A glow is created behind the MP3 player by duplicating the model, moving it out of focus, and adjusting its hue. Additional duplicates are created for different visual effects, with one being desaturated to a darker gray. The scene is rendered, and post-processing is done in the Blender compositor. A color balance node is used for contrast, a glare node is added for subtle glow, lens distortion is applied, and a filter node is used for sharpening the edges. A final high-resolution render completes the graphic, and the video concludes with a call to action for viewers to like and subscribe for more 3D design content.
Mindmap
Keywords
💡3D model
💡Blender
💡Loop cuts
💡Modifiers
💡Bevel
💡Screen cut out
💡Texturing
💡Inkscape
💡Rendering
💡Compositing
💡Scene setup
Highlights
Started by creating a 3D model of the Sony MP3 player in Blender.
Deleted the default scene and added a scaled Cube as the base.
Used an image of the MP3 player for reference to create the basic shape.
Applied loop cuts and a mirror modifier to form the MP3 player's outline.
Added a subdivision surface modifier for a smoother surface.
Used a bevel modifier to create sharp edges on the corners.
Performed manual bevels for larger curves where the bevel modifier was ineffective.
Fine-tuned the object by adding features like the side indent.
Created the screen cutout by deleting and extruding faces.
Added bevels to edges to sharpen the screen's shape.
Created buttons using a similar process of selection, subdivision, and extrusion.
Added a mesh for the buttons by duplicating and scaling vertices.
Created the volume button and headphone jack area with detailed geometry.
Added textures including a blue finish for the front and chrome for edges.
Recreated the screen texture in Inkscape for a realistic pixel look.
Imported an SVG file of the Sony logo and added it to the model.
Created the Walkman logo by extruding and refining the shape in Blender.
Designed additional graphics in Inkscape for the MP3 player's interface.
Set up the scene with a rotated product, camera angle, and floor plane for reflections.
Configured a lighting system with narrow lights for a focused effect.
Iteratively adjusted lighting, textures, and floor plane for the best look.
Added a glow effect behind the MP3 player by duplicating and adjusting the model.
Rendered the image and applied post-processing in the Blender compositor.
Used color balance, glare, lens distortion, and sharpening nodes for final touches.
Completed the graphic with a high-resolution render.
Encouraged viewers to like and subscribe for more 3D design content.
Transcripts
hello everyone and welcome back to
another video in this video I will show
how I created a 3D model of the Sony MP3
player and then set up a scene for
rendering the first thing I did after
opening a default blender scene was to
delete everything next I added in a
default Cube and scaled it to the
appropriate size once the cube was at
the approximate size of the MP3 player I
loaded in an image showing a top down
view of the MP3 player next I added Loop
cuts and a mirror modifier to create the
basic shape of the MP3 player after that
I added a subdivision surface modifier
as well as a bevel modifier
these two modifiers in conjunction with
each other create a nice smooth surface
with sharp edges for the four corners I
actually did Manual bevels as the bevel
modifier was not working as well for
those since they are larger curves after
the basic shape was created I started
fine-tuning the object a little bit more
and adding some more of the features
such as the indent on the side I created
this indent by selecting a loop of edges
that ran all the way along the outside
of the surface and then adding a bevel
so as to create a loop of faces in the
same shape as the edges next I extruded
this Loop of Faces in order and added
bevels to the edges to sharpen it then I
started creating the screen cut out I
created the screen in End by deleting
the faces which made up the shape of the
screen then I selected the loop of edges
in the middle and extruded these
downwards after that I added a flat face
and added bevels to the edges which
needed to be sharp next I created the
buttons on the MP3 player I created
these all with the same basic process
first I would select a group of faces
that Encompass the areas where the
button should be with these faces
selected I would subdivide once or twice
and then delete the faces after the
faces are deleted I selected the inner
edge of vertices and extruded this
downward once the holes for the buttons
were created I moved on to adding the
mesh that made up the actual buttons I
did this by duplicating the Ring of
vertices from each of the button cutouts
and then scaling this Loop down a bit
next I extrude this Loop of vertices
upward and add additional geometry to
create the shape of the
button moving on to the side of the MP3
player I created the volume button after
the volume button I created the
headphone jack area then I just added
more details throughout the whole object
both on the side and on the
back with the model created I moved on
to adding textures I added a nice blue
texture to the front following the lip I
was going for sort of an early 2000s
product lip I then added a chrome finish
around the the lower Edge and around
some of the buttons and added a darker
texture for the backs side of the MP3
player after the basic textures were
created I moved on to the screen texture
which I had to recreate in inkscape I
used an actual picture of the screen
from the Real MP3 player and retrace the
shapes on that screen so that I could
make them larger and then put them back
onto the screen in blender this took a
little while but once it was done it was
good quality so it was worth the
time once the graphics were created in
inkscape I exported them as PNG images
and layered them in blender on an LCD
screen texture which I have created in
the past this texture setup makes it
look like there are actual pixels on the
screen and it looks more
realistic the next thing I did was I
found an SVG file of the Sony logo and
then imported it into blender I
converted it into a mesh and added it to
the top where the Sony logo was on the
original product once I added the Sony
logo I noticed that the Walkman logo was
missing on the bottom right hand side so
I used the knife tool in blender and
just cut that basic shape into the
surface of the object and then I
extruded it down the subdivision surface
made it look nice after adding some
supporting cuts to the
edges as you can see I just cleaned up
the extruded shape by cutting extra
supporting lines away from the logo and
to the nearest Edge this last feature
completed the 3D modeling portion of the
project after this I went back into
inkscape and created the rest of the
graphics for the MP3 player these
Graphics included the arrows on the
navigation button the pause and playay
symbols the power off text the option
button
Tech the back button text after
exporting this image with the final
Graphics from inkscape I went back into
blender and layered it over the blue
texture on the MP3
body once the MP3 player was fully
modeled and textures were added I moved
on to the scene setup I rotated the
product about 80° and then added a
camera which I rotated down and around
to a nice 3/4 angle view after this I
added a floor plane to create some
Reflections and then I added a lighting
system with two very narrow lights on
the sides as well as a light pointing at
a plane behind the object to make a
little bit of a light area right behind
the
object lighting Products is a very
iterative process so I just adjust and
readjust until I like how it
looks as you can see I just adjust
things like the floor plane texture and
position and the intensity of the lights
I also added a plane and moved it far
back this is the plane where I pointed a
spotlight at to create a glow behind the
MP3 player
so once I was happy with the dark
background with the light glow coming in
from behind I duplicated the MP3 player
and then moved it back a little bit out
of focus next I rotated it and then
adjusted the Hue of the main color to a
light pink then I duplicated the MP3
player once again and moved it to the
right hand side rotated it a little bit
to a nice position and then desaturated
and decreased the value of this color so
that it became a darker gray or sort of
black texture once the scene was set up
I rendered an image and did some
compositing in the blender compositor I
just used my usual post-processing setup
first I added a color balance node which
gives you control over the lights and
Darks of the seam I like to Crunch these
a little for more contrast next I use a
glare node which I set to fog glow I
decrease this one to almost the minimum
value possible so that the image does
not look too glowy then I added a lens
Distortion effect and finally I added a
node called filter which I switched over
to Diamond sharpen and decrease the
value this node gives a little bit of
crispness to the edges of things which
makes for a nice defined look I did one
final high resolution render and then
the graphic was finished that is how I
created this image thank you for
watching if you enjoyed this video
please consider giving it a like And
subscribe to my channel for more 3D
design videos
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