I Made a Mind-Controlled Game Controller

Perrikaryal
2 Apr 202411:21

Summary

TLDRThe script details an individual's innovative journey to develop a mind-controlled gaming experience using EEG technology and eye tracking. After overcoming numerous challenges, including technical setbacks and the limitations of thought recognition, the creator successfully builds a hands-free game controller. The project not only showcases the potential of brain-computer interfaces but also the creator's resilience and the profound appreciation for those who cannot game conventionally.

Takeaways

  • 🧠 The creator has a background in Psychology and experience with EEG for medical and research purposes.
  • 🎼 The project aimed to merge gaming with EEG technology to control games using brain activity.
  • đŸ›ïž The discovery of a user-friendly EEG device was a significant enabler for the project.
  • 🔬 The initial plan involved using EEG to record brain signals during different emotional states in games.
  • 📈 The creator utilized software that came with the EEG to record and recognize different thinking patterns.
  • 🔄 After many attempts, the project faced challenges in getting the EEG to consistently recognize thoughts for in-game actions.
  • 🎉 A breakthrough came with the recognition of imagining lifting a cube, which boosted confidence in the project.
  • đŸ› ïž The project evolved to code the EEG signals to perform in-game actions like left-clicking in Minecraft.
  • 👀 The creator encountered issues with maintaining focus and eye movement while trying to control the game.
  • đŸ€” A shift in strategy led to considering more universal visualizations for game actions, like pushing something forward.
  • đŸ–±ïž The introduction of an eye tracker allowed for hands-free movement and camera control in 3D spaces.
  • 🔄 Despite successes, the project hit a low point with difficulties in distinguishing between different mental commands.
  • 📞 A consultation with the EEG manufacturer and a team from Ear Switch provided insights into multisensory brain activation.
  • 🆕 Starting anew with mental command training, the creator implemented a system with virtual joysticks and buttons.
  • đŸŽČ The final setup included a combination of eye tracking and four mental commands for a hands-free gaming experience.
  • 🎉 The project concluded with a successful demonstration of playing a game using the mind-controlled setup.
  • 💡 The creator gained a deep appreciation for the complexity of controlling thoughts and the potential of brain-computer interfaces.

Q & A

  • What is the main concept of the video?

    -The video discusses the creator's experiment to develop a hands-free game controller using EEG and eye-tracking technology to control games with thoughts and eye movements.

  • What background does the creator have that inspired this project?

    -The creator has a background in Psychology and experience with using EEG for medical and research purposes, which inspired the idea to combine gaming with brainwave technology.

  • What was the initial plan for using EEG in the project?

    -The initial plan was to use EEG to record the brain's electrical signals to analyze the creator's brain activity during different gaming experiences, such as getting jump scared or being relaxed.

  • How did the creator find out about user-friendly EEG devices?

    -The creator discovered user-friendly EEG devices while browsing the internet, which was a significant revelation that excited them about the potential applications of this technology.

  • What software feature of the EEG device did the creator utilize to recognize brain activity?

    -The creator used the EEG's software that allows recording of brain activity while thinking about different things, which helped in recognizing specific thoughts for controlling the game.

  • What game was chosen to test the mind-controlled gaming concept?

    -The creator chose Minecraft as the game to test the initial concept of mind-controlled gaming due to its simplicity and familiarity.

  • What was the main challenge faced when trying to control the game with thoughts alone?

    -The main challenge was maintaining focus and not losing the mental image needed to control the game, as the eyes would drift and the creator couldn't hold the image long enough for continuous control.

  • How did the creator address the issue of needing more commands for a more universal gaming experience?

    -The creator decided to find a universal visualization that could be applied to different games, such as imagining pushing or moving something forward, which was easier to maintain and less distracting.

  • What additional technology was integrated to enhance the mind-controlled game controller?

    -An eye tracker was integrated to create virtual joysticks on an Xbox controller, allowing the computer to know where the creator was looking and the direction of head tilt for camera or character movement.

  • What was the final outcome of the project after overcoming various challenges?

    -The final outcome was a hands-free mind-controlled game controller that included virtual joysticks and four mental commands for virtual buttons, making it a reliable and functional gaming tool.

  • What personal realization did the creator have after completing this project?

    -The creator realized the difficulty of controlling thoughts and emotions and gained a deep appreciation for those who are unable to game conventionally and the challenges they face daily.

Outlines

00:00

🧠 Mind-Powered Gaming Experiment

The script introduces a personal journey of combining gaming with psychology and EEG technology. The creator, with a background in Psychology, explores the possibility of using brainwave data from an EEG device to control in-game actions. Initially, the plan was to record brain activity during different emotional states, like fear or relaxation, but evolved into an attempt to control a game using thoughts alone. The creator leverages pre-existing software to recognize different mental commands, such as imagining actions like dropping something or turning directions, to manipulate an in-game cube. Despite initial failures, persistence leads to a breakthrough, enabling the lifting of the cube through thought alone, which then translates into in-game actions like left-clicking in Minecraft.

05:01

🎼 Advancing Mind-Controlled Gaming

Building upon the initial success, the creator aims to refine the mind-controlled gaming experience, facing challenges with maintaining focus and expanding the range of controllable actions. The script details the experimentation with different visualizations to improve control and the integration of an eye tracker to create virtual joysticks for camera movement. Despite setbacks, including technical issues with the EEG device, the creator remains committed, investing personal funds to continue development. The narrative emphasizes the complexity of distinguishing between similar brainwave patterns for different commands and the innovative approach of using chaos in visualization to create unique mental commands. The culmination of these efforts results in a more advanced mind-controlled game controller capable of basic in-game interactions.

10:02

🚀 Finalizing the Mind-Controlled Game Controller

The final paragraph describes the culmination of the creator's efforts to develop a hands-free, mind-controlled game controller. After a year of trials, errors, and learning, the creator incorporates four distinct mental commands and an eye tracker for a more comprehensive gaming experience. The journey highlights the difficulty of differentiating between complex thought patterns and the realization that incorporating various sensory inputs could enhance the control mechanism. The creator's collaboration with experts and the integration of these insights lead to a functional prototype that is tested in real-time with an audience. The successful demonstration of the controller in a game environment signifies not only a personal triumph but also a step forward in accessible gaming technology.

Mindmap

Keywords

💡EEG

EEG stands for Electroencephalography, a medical procedure that measures the electrical activity of the brain. In the context of this video, the creator uses an EEG device to record brain signals with the aim of controlling a game through thought. The script mentions 'using EEG for medical and research purposes' and the discovery of a 'userfriendly EEG' that spurred the project.

💡Psychology

Psychology is the scientific study of the human mind and its functions, particularly those affecting behavior in a given context. The creator of the video has a background in psychology, which influenced their interest in exploring the mind's capabilities in conjunction with gaming technology. The script references this background when discussing the initial idea for the project.

💡Gaming

Gaming refers to playing video games or participating in interactive electronic entertainment. The video's theme revolves around gaming, as the creator seeks to enhance the gaming experience through mind-controlled interfaces. The script illustrates this with phrases like 'a lot of people I love gaming' and the use of games like Minecraft and Elden Ring as examples.

💡Mind Control

Mind control, in this context, refers to the ability to manipulate technology or software using thoughts alone. The video's main theme is the development of a mind-controlled game controller. The script describes the process of 'using my thoughts' to control in-game actions and the challenges faced in distinguishing different thought patterns for control.

💡Visualization

Visualization is the process of forming a mental image or concept of something. In the script, the creator uses visualization techniques to train the EEG software to recognize different thoughts for controlling in-game actions, such as 'imagining lifting the cube' or 'pushing something forward'.

💡Mental Commands

Mental commands are thought patterns or images that the creator uses to issue instructions to the game. The video discusses the development of mental commands like 'pushing a cube' or 'spinning a plate' to control in-game actions. The script mentions 'training mental commands from scratch' to improve the mind-controlled interface.

💡Eye Tracker

An eye tracker is a device that tracks the movement of the eyes and interprets where a person is looking on a screen. In the video, the creator uses an eye tracker to create virtual joysticks for a hands-free gaming experience. The script describes using 'an eye tracker' to make 'virtual joysticks on an Xbox controller'.

💡Controller

A controller is a device used to manipulate the actions of a character or object within a video game. The video's goal is to create a mind-controlled game controller. The script discusses the limitations of using a traditional controller and the transition to a hands-free, mind-controlled system.

💡Programming

Programming involves writing code to create software or instruct a computer to perform specific tasks. The creator mentions programming their own AI model initially but later opts for pre-existing software. The script refers to 'coding' the system so that brain activity translates into in-game actions.

💡Innovation

Innovation refers to the process of creating new methods, ideas, or devices. The video is a narrative of innovation, where the creator experiments with combining EEG technology and gaming. The script captures this through phrases like 'a cool experiment to try and combine the two' and 'I was on to something'.

💡Accessibility

Accessibility in the context of this video pertains to making gaming technology usable for people who cannot use traditional controllers. The creator reflects on the potential of their mind-controlled controller to make gaming more accessible. The script concludes with thoughts on 'making it more accessible and available' for those who struggle with conventional gaming methods.

Highlights

Combining gaming with EEG technology to control games using brain signals.

Using a user-friendly EEG device to record brain activity for gaming purposes.

Initial challenges in getting the EEG to recognize specific thought patterns for game control.

Concept of proof achieved with the ability to lift a virtual cube using thoughts.

Coding the EEG data to translate thoughts into in-game actions, like a left mouse click.

The idea of using a universal visualization for different gaming actions.

Facing difficulties with maintaining focus and consistency in thought recognition.

Incorporating an eye tracker to create virtual joysticks for camera and character control.

Overcoming sensitivity issues with the eye tracker to improve control.

Creating a hands-free mind-controlled game controller with multiple commands.

The struggle with expanding the number of mental commands for more complex gaming.

Experimenting with non-visual mental commands to diversify brain activity recognition.

Collaboration with 'ear switch' for insights on different sensory inputs affecting brain activity.

Re-training mental commands from scratch to improve the usability of the game controller.

Integrating a variety of mental commands for a more functional gaming experience.

Successfully using the mind-controlled game controller in actual gameplay.

The personal realization of the difficulty in controlling thoughts and emotions.

Appreciation for those who cannot game conventionally and the potential of advanced tech.

The limitless possibilities of what can be achieved with the human brain and technology.

Transcripts

play00:00

this is me playing games with my mind

play00:02

after I developed a way to do this using

play00:04

only my

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thoughts I like

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you okay

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[Music]

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stop and I'm going to show you how like

play00:21

a lot of people I love gaming and since

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I have a background in Psychology and

play00:25

using EEG for medical and research

play00:27

purposes I thought it might be a cool

play00:29

experiment to try and combine the two at

play00:31

the time I didn't record or make notes

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on anything so there'll be a lot of

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dramatic reenactments coming up my

play00:36

original plan was to use EEG which

play00:38

records the electrical signals your

play00:40

brain produces to show what my brain was

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doing when getting jump scared in a

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horror for

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example okay or when I was super relaxed

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in a horror for example this was only

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possible because one day when I was just

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scrolling through the internet I

play00:57

discovered that you could just buy a

play00:59

userfriendly

play01:00

EEG which already was mind-blowing

play01:01

enough for me to get really excited

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about all the things I could do with

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this but I wanted to take it a step

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further and see if I could use the data

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the EEG was getting to actually control

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the game so my plan was to use this data

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in a program that would send a signal to

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press keys on my keyboard but first I

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needed to decide what data what part of

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my brain activity would press each key

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and I needed to teach it to detect and

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recognize this so I could actually

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control it but I was lucky enough that a

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lot of this work had already been done

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for me this EEG has a software that lets

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you record your brain activity when

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you're thinking about different things

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this could not be more perfect and it's

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such a better idea than me trying to

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program my own AI model like I was

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originally planning so I started

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recording attempt after attempt at

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trying to get it to recognize me

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thinking about dropping something or

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turning left or turning right or

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spinning or dangling from a string if it

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does recognize it this Cube will move

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but nothing no matter what I tried I

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couldn't get it to recognize my thoughts

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until

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[Applause]

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that's a good start we have proof of

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concept with this confidence boost I was

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now more committed than ever and soon I

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was able to consistently lift the cube

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into the air by just imagining that so

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the next thing to do was to code this so

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that every time I was able to push the

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cube it would push a button to do

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something in game I thought the easiest

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thing to do was a left click and

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naturally when you think game you think

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Minecraft

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so it wasn't perfect but I was more

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convinced than ever that I was on to

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something the problem was that as I was

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imagining lifting the cube my eyes would

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drift upwards and I'd lose focus I just

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couldn't hold on to the image for long

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enough to mine an entire block so back

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to the drawing board I started thinking

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about what I actually wanted it to do

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just thinking about mining would take a

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lot of practice to get the same every

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single time and I wanted a more un

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Universal visualization so that I could

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use it with different games but what did

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mining have in common with hitting a

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tree or casting a spell or even shooting

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a gun they all involv moving or pushing

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something forward this worked amazingly

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it was easy to maintain and I didn't get

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distracted as I wouldn't have to move my

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eyes like this soon we had a mouse click

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that was easy to control most of the

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time so naturally it was time to take

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this live and use it to play elen Ring y

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alen ring why not I was so excited to

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show everyone this insanely cool project

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I had spent 3 months of hard work done

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long nights and early mornings and blown

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through my entire cool project savings

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fund I was just about to go live

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when it's a ribbon cable can we fix

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it no but I wasn't going to give up

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after a moment to grief I spent my

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entire food and shelter fund and ordered

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another

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EEG this time with insurance and got

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back to

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work okay we're ready this was my second

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and final shot of making this work if I

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blew it I knew I couldn't afford to try

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it

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again somewhere to hide behind baby

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no spurred on I instantly got started on

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getting another visualization and

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another button to work but when I I

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trained one command the software would

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get confused and forget the other one it

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couldn't hold on to both simultaneously

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what my brain was doing was just too

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similar so to make the visualizations

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different I tried to make the second

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command as chaotic as possible imagining

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music playing in the cube spinning far

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so much it became more of a plate in my

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mind and to my surprise this actually

play04:50

worked one thing that always bothered me

play04:52

about my mind control game controller

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was the fact that I was still using my

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hands and a literal controller the

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reason for this was because there was no

play05:01

way to fluidly move a camera or

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character in a 3D space when I was just

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using yes no thought recognition so I

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thought if hands were the problem why

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not try and use some other Tech this is

play05:11

an ey tracker using this the computer

play05:14

knows where I'm looking at on the screen

play05:15

and also which direction my head is

play05:17

tilting I used these two things to make

play05:19

virtual joysticks on an Xbox controller

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and created a Nifty little visual to see

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where they were it worked but I I did

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have to fix some sensitivity issues

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and counteract the dead zones created

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because of just the nature of using

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joysticks now the only thing left to do

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was combine them ladies and gentlemen we

play05:38

have a handsfree mind controlled game

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controller I don't know about you though

play05:45

but I don't know many games where you

play05:47

can play them with only one or two

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buttons sure you could probably get away

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with a Dark Souls boss or two if you

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never healed or you can play a shooter

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if you don't use grenades or mie or need

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to switch which weapon ever or use any

play06:02

sort of menu but that's not gaming I

play06:04

needed more commands but no matter what

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I did what I tried I just couldn't get

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any it can't tell the difference between

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my thoughts even if I try to imagine

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something that I think is completely

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different to anything else that I

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trained before it will still get all

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mushed together I toyed around with the

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idea of using voice commands to fill in

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any more buttons I really needed it does

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mean though that when we go into the

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menu

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we don't have the ability to move this

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way but this felt wrong it wasn't mind

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control without more commands though

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this would never be a game controller

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and everything I had done felt all for

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nothing more long nights and early

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mornings desperate to come up with

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something and nothing along the journey

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this was probably my lowest point I just

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can't make my brain do what I want it to

play06:54

do and usually it's the tech or usually

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it's the code but this time it's just me

play07:00

which somehow feels a lot

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worse I still had my phone a friend it

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was time to reach out I'm about to hop

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on with a motive the maker of the EEG

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and software that I'm using but it's all

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very NDA so you got to get out of

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here after a lot of cool stuff the main

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thing that I took from our discussion

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was how much different sensors can

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actually affect different parts of your

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brain a visual idea is going to awaken

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different areas than a smell for example

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and all all of my commands had been

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visual there was a whole world of

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possibilities that I was just ignoring I

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also spent a lot of time with a team

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down at ear switch who are making an

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inear gaming input device which got me

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thinking about how I could use my head

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in different ways so I decided to wipe

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the whole slate clean and start training

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mental commands from scratch to see how

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good I could make this could it be a

play07:52

usable game controller so here it was

play07:56

the final plan I tring and dryer for

play07:58

virtual joystick and four mental

play08:00

commands for virtual buttons pushing a

play08:02

cube spinning a plate imagining my fist

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clenching while angry and feeling hot

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and a little Cricket hopping while I

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pulse muscles in my face I also added a

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cute little drop- down menu for each of

play08:12

these so I could make them press any

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button I wanted at any time add an

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option to toggle to spam or hold the

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buttons and some sensitivity sliders for

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the eye tracker and she was ready it's

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ready to test and if this doesn't work

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then I think I'm genuinely out of ideas

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I might have to actually accept that I

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just don't have the level of technology

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or knowledge on how to make this work

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right now which would be Soul crushing

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after an entire year and hundreds of

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hours of just training let alone

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everything else and I would have to

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break it to all of the really supportive

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people that have been following this

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journey and the people who are watching

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it unfold live with a couple hundred

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onlookers I started training I managed

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to get a third input and then a

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fourth but it's one thing to be able to

play08:58

move a cube on a white screen could I

play09:01

use this to actually game pick up this

play09:04

[Music]

play09:07

Rock I'm going to hit this

play09:13

rock great I'm going to

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jump and I'm going to try to throw a pal

play09:21

but I don't have

play09:26

any mind control and the final

play09:34

[Music]

play09:37

Test passing

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[Music]

play09:46

skin

play09:49

[Music]

play09:58

yeah

play10:01

[Music]

play10:04

so there it is I made a handsfree game

play10:12

[Music]

play10:22

[Music]

play10:26

controller that's a reliable weapon

play10:31

[Applause]

play10:33

yeah this experience really taught me

play10:36

how sometimes we can be so caught up in

play10:38

our day-to-day lives that we don't

play10:39

actually appreciate how hard it is to

play10:42

really control our thoughts and our

play10:44

emotions and even our Focus the amount

play10:46

of appreciation that I gained for those

play10:49

who are unable to game conventionally

play10:51

and have probably struggled every single

play10:53

day to fit in was immense since this

play10:56

Tech is becoming more and more advanced

play10:57

I feel so lucky to have been right in

play10:59

the middle of its emergence and I can't

play11:02

wait for it to become more accessible

play11:03

and available we take all this for

play11:05

granted but our brains are amazing and

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the things we can do with them are

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[Music]

play11:20

Limitless

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Étiquettes Connexes
Mind ControlGaming TechEEG TechnologyEye TrackingInnovationPsychologyGame ControllerVirtual RealityResearchInteractive Gaming
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