This new MMO actually looks good
Summary
TLDRIn this video transcript, the speaker discusses their initial impressions of 'ArcheAge 2', praising its impressive graphics and Unreal Engine 5 visuals. They express curiosity about the game's seamless open-world experience and trade systems, as well as the ability to create towns with guild members. Concerns are raised about the game's monetization strategy and its impact on PVP balance, fearing a 'pay-to-win' scenario could ruin the experience. The speaker's approach to covering the game is outlined, highlighting their intention to create content based on community reception, whether positive or negative.
Takeaways
- đČ The speaker is impressed by the quality of the game's graphics and character models.
- đ€ There is a concern about the game's monetization strategy, particularly in relation to the cash shop and the potential for 'pay-to-win' scenarios.
- đ„ The game features a seamless open-world experience and action elements that the speaker finds appealing.
- đ Unreal Engine 5 is used for the game's visuals, which are considered to be of high quality.
- đïž The development team's focus includes creating an immersive storyline and addressing the progression system.
- đ€ The game allows players to create their own towns with guild members, which is a feature that piques the speaker's interest.
- đĄ There is an emphasis on enhancing trade systems within the game, allowing for player trade runs.
- đź The game is primarily PVP-focused, with the speaker noting the importance of a balanced reward structure.
- đ The speaker expresses skepticism about the game's potential success if it leans too heavily on monetization, especially in a PVP context.
- đ The speaker is looking forward to playing the game upon release and plans to create content based on its reception and quality.
- đ€·ââïž The speaker acknowledges that they are in a win-win situation, as they can create content whether the game is well-received or not.
Q & A
What is the general impression of the game visuals from the transcript?
-The game visuals are described as great, with the use of Unreal Engine 5 contributing to impressive and awesome visuals.
What aspect of the game's monetization is discussed in the transcript?
-The focus on the cash shop and the concern that players might feel pressured to spend money to advance their characters are mentioned.
What are the important features the game developers are focusing on according to the transcript?
-The developers are focusing on an immersive storyline, the cash shop, and enhancing the trade systems for a seamless open-world experience.
How is the combat in the game described in the transcript?
-The combat is briefly mentioned as being cool, but no detailed description is provided.
What concerns are raised about the game's monetization in relation to its PVP focus?
-There is a concern that if the game is PVP-centric and monetization allows players to buy advantages, it could break the reward structure of the game.
What is the player's perspective on trying out new games, as mentioned in the transcript?
-The player states that they will play the game upon release and will create content based on whether it's a well-received game or a poorly received one.
What is the player's opinion on the game's potential if it becomes pay-to-win?
-The player believes that if the game is pay-to-win and receives negative feedback, it will be a massive problem and could ruin the game.
What feature of creating towns with Guild members is mentioned in the transcript?
-The ability to create your own town with Guild members is mentioned, with the player expressing curiosity and a desire to see how it will be implemented.
What is the player's strategy for content creation based on the game's reception?
-The player plans to create content that reflects the game's reception, whether it's highlighting its flaws if it's poorly received or showcasing its positive aspects if it's well-liked.
What is the player's view on the game's graphics compared to other games mentioned?
-The player compares the game's graphics positively, stating that it looks great and is reassuring, without directly comparing it to other specific games.
What does the player find reassuring about the game's features?
-The player finds the seamless open-world actions and the focus on an immersive storyline reassuring, indicating a positive outlook on the game's design.
Outlines
đź Initial Impressions and Graphics Praise
The speaker begins by expressing awe at the game's visuals, noting the impressive character models and combat animations. They mention the game 'ArcheAge 2' and discuss the graphics, which they find to be of high quality. The speaker also touches on the seamless open-world experience and the game's progression system, highlighting the use of Unreal Engine 5 for the visuals.
đ° Concerns Over Monetization and Game Balance
The speaker raises concerns about the game's monetization strategy, particularly in the context of a PVP-centric game. They worry that if players can buy advantages, it could disrupt the game's reward structure and balance. The discussion includes the potential impact of a 'pay-to-win' model on the enjoyment and fairness of the game.
đ° Features Discussion: Trade Systems and Guild Towns
The speaker discusses features such as the trade system and the ability for guilds to create their own towns. They express curiosity about these features, questioning whether the guild towns will be more than just renaming existing towns. The speaker also mentions the game's primary focus areas, including the cash shop and the trade system, which they hope will be enhanced to improve player experience.
đ€ Speculation on Player Reactions and Content Creation
The speaker speculates on how they will react to the game based on its quality and monetization model. They state that they will play the game upon release and create content based on their experience, whether positive or negative. The speaker acknowledges the potential for the game to be either well-received or criticized, and they are prepared to cover it from either perspective.
Mindmap
Keywords
đĄArcheAge two
đĄCharacter models
đĄCombat
đĄSeamless open world
đĄCash shop
đĄMonetization
đĄPVP (Player versus Player)
đĄGuild
đĄTrade systems
đĄUnreal Engine 5
đĄContent creation
Highlights
Initial impression of the game is highly positive, with the graphics and character models being praised.
The combat system is briefly shown and seems to be well-received.
The game 'ArcheAge 2' is mentioned, indicating a sequel to a popular MMORPG.
Concerns are raised about the game's length and the quality of the graphics.
The game features a seamless open world and action elements.
Developers focus on the cash shop and monetization strategies, which may affect player experience.
An immersive storyline is promised, aiming to enhance the game's narrative.
The game utilizes Unreal Engine 5, which is noted for its impressive visuals.
The progression system is based on a seamless open-world experience.
Trade systems are being enhanced to allow for player trade runs.
The game is primarily a PVP-focused experience, with a significant emphasis on player versus player interactions.
Guild members can create their own towns, a feature that raises curiosity about its implementation.
Monetization concerns are discussed, with the potential for a 'pay-to-win' model being criticized.
Content creators' perspectives on the game's reception are shared, highlighting the impact of monetization on gameplay.
The speaker expresses a commitment to playing and reviewing the game, regardless of its reception.
A comparison is made to another game, 'BDO2', suggesting a competitive landscape in the MMORPG genre.
The speaker outlines their approach to content creation based on the game's reception and quality.
Transcripts
okay
[Music]
oh wow
wow
so it's nice
it's real nice
damn those are like a bunch of erect
dicks
if the character models look pretty good
all right there's a little bit of combat
here let's see it
that's cool
[Music]
this looks really good
I'm gonna be honest like this looks
awesome man
foreign
yeah
Archangel okay
ArcheAge two
okay let's hear what the guys are
talking about it for okay it's too short
well I feel like the graphics in the
game look great okay however let's watch
this one here
I'm gonna move it up so you guys can see
the subtitles
seamless open world
actions
this is good this is reassuring for me
to hear what are some important features
you're focusing on in arcades too
primary focus is uh the cash shop and
making players feel like they have to
spend money to advance their character
okay that's about what I would expect
them to say production for an immersive
storyline too okay all right that's
that's smart yes
starting to interpolates your visuals
with Unreal Engine 5.
I feel like these visuals are great this
looks awesome
[Music]
your progression system based on
seamless open World Experience okay do
you have any content that you'd like to
introduce yeah this is what I'm kind of
curious about
the system did have some flaws I've
heard this
trying to enhance the trade systems
players are able to do trade runs
and this game is primarily it was a PVE
PVP game right like the PVP was a really
big factor in arcade PVP game 100 yeah
it's primary PVP
wait you can create your own town with
Guild members I'm actually really
curious to see what that's going to look
like I feel like that's something that
like I can't see this being anything
more than taking an existing town and
putting a name of a guild on it but if
it's anything more than that I'd be
really impressed appreciate the support
thank you
[Music]
great camp for arcade2 got bdo2 it
doesn't really matter how great it looks
the monetization will ruin it I think
that if the game the problem is like
with PVP games if you have a PVP game
that has monetization that's dog [Â __Â ]
that is a problem that is a massive
[Â __Â ] problem because it's one thing
if somebody just has better gear than
you and they can clear a PVE encounter
more quickly but if this is a PVP
Centric game and you are able to buy an
advantage over another person then the
entire reward structure of the game
completely breaks down this is kind of
the way that I see it I mean whenever
this game comes out I will play this
game this is the same as I do with all
the new games if this game is a
pay-to-win [Â __Â ] Fest garbage horrible
game and everybody hates it then I get
to make content about it being a
horrible [Â __Â ] Fest terrible game that
everybody hates but if it's a fun game
game that everybody likes and they
really enjoy it well then I get to make
content about how good it is and the
things that I'm doing in the game so I
literally can't lose
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