This Brand New MMO Could Destroy Its Competition In 2023

Asmongold TV
21 Nov 202224:41

Summary

TLDRThe video script discusses the anticipation and concerns surrounding the upcoming MMORPG 'ArcheAge 2', focusing on its potential pay-to-win model and the reputation of its publisher, Kakao Games. It compares the game's features and direction with its predecessor and other MMOs like Black Desert Online and Ashes of Creation. The speaker expresses skepticism about Kakao's promises of a non-pay-to-win experience, drawing from past experiences with monetization in their games, while also highlighting the game's impressive Unreal Engine 5 graphics and revamped systems.

Takeaways

  • ๐Ÿ˜€ The anticipation for 'ArcheAge 2' is high, but concerns about the game being pay-to-win are prevalent among the community.
  • ๐ŸŽฎ The game 'ArcheAge Unchained' is mentioned, indicating there are different versions or iterations of the game.
  • ๐Ÿ“ฝ The first trailer for 'ArcheAge 2' has been released, showcasing impressive visuals thanks to Unreal Engine 5.
  • ๐ŸŒ 'ArcheAge 2' shares the same world and story as the original, aiming for a more personal storyline and fleshed-out lore.
  • ๐Ÿ˜๏ธ Housing and trade systems from the original game are returning, with improvements and more customizations planned.
  • ๐Ÿ›๏ธ The monetization strategy of the game's publisher, Kakao Games, is a significant concern due to their history with other MMORPGs.
  • ๐Ÿค” There is skepticism about Kakao Games' promises regarding the game not being pay-to-win, given past experiences.
  • ๐Ÿค The community is comparing 'ArcheAge 2' with 'Ashes of Creation', another anticipated MMORPG with different design philosophies.
  • ๐ŸŽจ The art style of 'ArcheAge 2' is described as generic and not very stylistic, which could be a point of contention for players.
  • ๐Ÿค– The discussion also touches on the potential for 'ArcheAge 2' to be overshadowed by other games like 'Black Desert Online' and 'Lost Ark'.
  • ๐Ÿ“‰ The script hints at a decline in viewership for the channel, possibly due to the lull in 'Ashes of Creation' news and updates.

Q & A

  • What is the game 'ArcheAge Unchained' mentioned in the transcript?

    -ArcheAge Unchained is a version of the MMORPG ArcheAge, which is known for its ups and downs in the gaming community. It is developed by XLGames and published by Kakao Games.

  • What concerns does the speaker have about the upcoming game 'Arcane 2'?

    -The speaker is concerned about the monetization strategy of 'Arcane 2', fearing that it might become pay-to-win, similar to the issues that plagued the original ArcheAge game.

  • What does the speaker think about the trailer for 'Arcane 2'?

    -The speaker finds the trailer visually stunning, thanks to Unreal Engine 5, but expresses concern about the design being too generic and lacking a unique stylistic identity.

  • What is the speaker's opinion on the game design philosophy of 'Arcane 2'?

    -The speaker believes that the game design philosophy of 'Arcane 2' might be heavily influenced by Korean MMORPG trends, which could include pay-to-win mechanics and daily gated systems.

  • What is the speaker's view on the housing system in 'Arcane 2'?

    -The speaker is positive about the housing system in 'Arcane 2', expecting it to be improved with more customization options and a system to create problems with friends and guild members.

  • What are the speaker's thoughts on the trade pack system in 'Arcane 2'?

    -The speaker is interested in the reintroduction of the trade pack system, which is being improved to focus on solo, group, and raid tier caravan runs.

  • How does the speaker feel about the potential action-based combat system in 'Arcane 2'?

    -The speaker is skeptical about the action-based combat system, fearing that it might lack the massively multiplayer aspect and group-focused synergies typical of MMORPGs.

  • What is the speaker's experience with Kakao Games as a publisher?

    -The speaker has had a negative experience with Kakao Games, citing issues with monetization in Black Desert Online and accusing the publisher of lying and cheating regarding pay-to-win mechanics.

  • What is the comparison the speaker makes between 'Arcane 2' and 'Ashes of Creation'?

    -The speaker compares 'Arcane 2' to 'Ashes of Creation', noting that while 'Arcane 2' might have a strong Korean influence, 'Ashes of Creation' is focused on a more player-centric design philosophy.

  • What does the speaker anticipate regarding the launch of 'Arcane 2'?

    -The speaker anticipates that 'Arcane 2' might struggle at launch due to the reputation of Kakao Games and the potential for pay-to-win mechanics to damage the game's appeal.

Outlines

00:00

๐Ÿ•น๏ธ ArcheAge and Its Publisher's Reputation

This paragraph discusses the anticipation for the upcoming game 'Arcane 2' and the concerns regarding its publisher, Cacao Games. The speaker shares their limited knowledge about the original 'ArcheAge' and its monetization issues, which led to a decline in the game's community. They also mention the excitement of their community members for the new game but express worries about the potential for 'pay-to-win' mechanics, referencing past experiences with Cacao Games and their handling of 'Black Desert Online'.

05:01

๐Ÿฐ Insights on ArcheAge's Systems and Monetization

The speaker provides an in-depth analysis of 'ArcheAge's systems, drawing parallels with 'Black Desert Online' and expressing skepticism about the monetization strategies of Cacao Games. They discuss the beloved housing system, the trade pack system, and the potential for a restructured PVP system in the sequel. The paragraph also touches on the game's focus on action-based combat with high-quality graphics, and the speaker's concerns about the impact of this on group dynamics in MMORPGs.

10:01

๐Ÿ’ฐ The Impact of Pay-to-Win on MMORPGs

This section delves into the negative effects of pay-to-win mechanics on MMORPGs, using 'Black Desert Online' as an example of how monetization can ruin a game's potential. The speaker suspects that 'ArcheAge 2' might follow a similar path, despite initial promises of being free from pay-to-win elements. They express distrust towards Cacao Games based on their history and predict that the game might introduce pay-to-win elements post-launch.

15:02

๐ŸŒ Comparing ArcheAge 2 with Ashes of Creation

The speaker compares 'ArcheAge 2' with the highly anticipated 'Ashes of Creation', highlighting the differences in design philosophy and monetization. They express more confidence in 'Ashes of Creation' due to its developer's commitment to avoiding pay-to-win mechanics and focusing on player experience. The paragraph also discusses the potential of 'ArcheAge 2' to be overshadowed by 'Ashes of Creation' and the challenges it might face in the market.

20:03

๐ŸŽฎ Expectations and Concerns for ArcheAge 2's Launch

In this paragraph, the speaker talks about their mixed feelings towards 'ArcheAge 2'. They acknowledge the game's potential to be an improvement over the original with the use of Unreal Engine 5 but also express concerns about the change to an action-focused combat system. The speaker speculates that 'ArcheAge 2' might feel like a new game rather than a sequel, and they invite their audience to share their thoughts on the matter. They also mention their plans to attend an event related to the game and their anticipation for an upcoming live stream of 'Ashes of Creation'.

Mindmap

Keywords

๐Ÿ’กArcheAge

ArcheAge is a massively multiplayer online role-playing game (MMORPG) that is central to the video's discussion. It is mentioned in various contexts such as 'ArcheAge Unchained' and 'ArcheAge 2', indicating different iterations or versions of the game. The script discusses the community's awareness of the game's ups and downs and the anticipation for the sequel.

๐Ÿ’กCacao Games

Cacao Games is identified as the publisher of ArcheAge and is a significant entity in the video's critique of monetization practices in MMORPGs. The script suggests that Cacao Games has a reputation for implementing pay-to-win mechanics, which has affected the community's trust and the games' long-term success.

๐Ÿ’กPay-to-Win

Pay-to-Win refers to a controversial monetization model in gaming where players can gain advantages by spending real money, often disadvantaging those who do not. The video expresses concern that the upcoming ArcheAge 2 might adopt this model, as it has been a point of contention in the past with ArcheAge and other games published by Cacao Games.

๐Ÿ’กUnreal Engine 5

Unreal Engine 5 is a game engine that provides advanced graphical capabilities and is mentioned in the script as a reason why the game looks stunning. It is a key technological aspect that the video suggests will enhance the visual appeal of ArcheAge 2.

๐Ÿ’กSeamless Open World

Seamless Open World is a game design concept that allows players to explore a vast, interconnected world without loading screens. The script praises ArcheAge for implementing this feature and expresses hope that ArcheAge 2 will continue this tradition, offering non-linear progression.

๐Ÿ’กHousing System

The Housing System in MMORPGs allows players to own and customize in-game homes. The script highlights that the housing system in ArcheAge was beloved and is set to return in ArcheAge 2 with more customization options, indicating a significant feature that contributes to player engagement.

๐Ÿ’กTrade Pack System

The Trade Pack System is a gameplay mechanic that involves trading goods between different in-game locations. The script mentions that this system will be reintroduced in ArcheAge 2 with improvements, suggesting a focus on solo, group, and raid-tier gameplay.

๐Ÿ’กPVP Systems

PVP Systems refer to player versus player interactions and combat within a game. The video discusses the need for a restructure of PVP systems in ArcheAge 2 to address issues like griefing and to balance world PVP, indicating a desire for a fair and enjoyable PVP environment.

๐Ÿ’กAction-Based Combat

Action-Based Combat is a gameplay style that requires active input from players for attacking and defending, as opposed to traditional tab-targeting systems. The script notes that ArcheAge 2 will feature this style, which may impact the MMORPG's group dynamics and overall gameplay experience.

๐Ÿ’กAshes of Creation

Ashes of Creation is another anticipated MMORPG mentioned in the script as a point of comparison for ArcheAge 2. The video contrasts the design philosophies and expectations for these two games, suggesting that Ashes of Creation might offer a different gaming experience with its own unique features and community anticipation.

๐Ÿ’กFresh Start Servers

Fresh Start Servers are new game servers that offer a clean slate for all players, often used to rekindle interest in a game. The script criticizes the use of Fresh Start Servers as a temporary fix rather than a long-term solution, referencing their use in ArcheAge and the potential misuse in ArcheAge 2.

Highlights

ArcheAge Unchained and its community's anticipation for the sequel, ArcheAge 2.

Concerns about the monetization strategies of the publisher, Cacao Games, and developer, XL Games.

The game's stunning visuals thanks to Unreal Engine 5, raising expectations for its graphics.

The game's design lacks a unique stylistic identity, which could impact its memorability.

ArcheAge 2's focus on a personal storyline and the mysteries of forgotten civilizations.

Comparisons between ArcheAge 2 and Guild Wars 2 in terms of shared world and story.

The game's promise of a seamless open world with non-linear progression, reminiscent of ArcheAge 1.

Plans to expand and improve the beloved housing system from the original game.

The reintroduction of the trade pack system with a focus on solo, group, and raid content.

Discussion on the restructuring of the PVP systems to combat griefing in open-world PVP.

The action-based combat system and its potential impact on group-focused synergies in MMORPGs.

Comparisons between ArcheAge 2 and Black Desert Online in terms of gameplay and monetization.

The history of pay-to-win mechanics in ArcheAge and its effect on the game's economy and community.

Cacao Games' reputation for monetization practices that have negatively impacted previous MMORPGs.

The potential for ArcheAge 2 to be pay-to-win despite publisher's assurances to the contrary.

The contrast between ArcheAge 2 and Ashes of Creation in terms of design philosophy and player expectations.

Concerns about the long-term success of ArcheAge 2 due to the publisher's history with monetization.

The impact of monetization on the progression and balance of MMORPGs, using Black Desert Online as an example.

The potential for ArcheAge 2 to feel like a new game rather than a sequel due to changes in combat system.

Transcripts

play00:00

okay well how the [ย __ย ] do you spell

play00:01

ArcheAge

play00:04

ArcheAge we play ArcheAge Unchained

play00:07

Fresh Start no I'd rather wait for the

play00:09

second game actually here we go hey what

play00:12

up boys so our cage is a game and that's

play00:15

pretty much all the research cacao did

play00:17

when they took over the publishing rides

play00:19

before this franchise a lot of us here

play00:22

in this community are well aware of the

play00:24

ups and downs of arche and many of us

play00:27

are probably looking forward to Arcade

play00:30

two however so

play00:35

did we talk about this on the stream or

play00:38

not

play00:39

so whenever I did the Wrath of the Lich

play00:42

King tournament with soda and Nick

play00:45

soda was talking about how he was

play00:47

excited for arcade 2.

play00:49

and I was like yeah it's going to be pay

play00:51

to win

play00:52

and then Nick says well that's good for

play00:55

us

play00:57

[ย __ย ] randomly

play00:59

yeah we talked about it a little bit we

play01:02

did not so do a super hype though yeah

play01:03

yeah he was really excited about it too

play01:07

it's not the game itself I'm worried

play01:10

about it's the reason ashes of creation

play01:13

exists in the first place the God damn

play01:16

monetization and today now that the

play01:19

first trailer is out I want to discuss

play01:22

cacao games as a publisher and Excel

play01:25

games as developers okay before we get

play01:28

into that our patrons and I would love

play01:31

for you to grab yourself bugs

play01:35

Cola because although I don't have a lot

play01:38

of experience with arcade before it

play01:40

turned into the mess that it is today I

play01:42

do have a fair amount of hours exploring

play01:44

the game's systems and mechanics

play01:47

comparing them closely to our highly

play01:49

anticipated MMORPG book okay most

play01:52

importantly I know what cacao are like

play01:55

as Publishers and today didn't this guy

play01:58

play Black Desert

play02:00

I'm pretty sure he did

play02:03

hopefully I can set some expectations

play02:05

for arcade too yeah before they start

play02:08

dishing out their corrupted brand of

play02:11

copium now with all that bugs out of the

play02:15

way

play02:16

let's begin

play02:18

shall wait

play02:22

so before we begin I think a first

play02:24

impressions of the trailer is in order I

play02:26

think I speak for everyone when I ditto

play02:28

the standard reaction to Korean MMORPG

play02:31

trailers but what about them yeah the

play02:34

standard reaction is this wow it looks

play02:37

great I hope it's not pay to win

play02:40

monetization and don't worry about that

play02:43

my friends we'll be jumping into that

play02:45

soon alongside this trailer reveal we

play02:47

also have some interesting information

play02:49

related to The Game's direction to

play02:51

accommodate it so I will of course be

play02:53

discussing that as well first of all the

play02:55

game looks stunning thanks to the new

play02:57

Unreal Engine 5. I'm sure most of you

play03:00

watching this video are already well

play03:02

acquainted with the power of Unreal

play03:03

Engine 5 so we won't dwell on this for

play03:06

much longer other than it looks great

play03:08

almost too great generic one might say

play03:12

but we have a video about this

play03:14

particular topic coming soon and I do

play03:16

think that a lot of the design in this

play03:18

game is not very stylistic

play03:21

like it would be very hard for me to

play03:23

look at something in this game and think

play03:25

to myself oh that's because of this game

play03:27

yeah it's not stylistic but it's also

play03:29

very early on so it's hard to say

play03:32

wait to elaborate on the details related

play03:34

to Arc H2 Excel games are focusing on a

play03:37

more personal storyline around the

play03:40

mysteries of Forgotten civilizations in

play03:42

this world fleshing out the lore as this

play03:45

MMO does indeed share the same world and

play03:48

story as arcade one this is a very

play03:51

similar situation to Guild Wars 2 and

play03:53

the premise worked very well in that MMO

play03:55

considering its success creating some

play03:58

interesting ties to past characters with

play04:00

Nostalgia bait and familiarity although

play04:03

it is worth noting the major differences

play04:05

between these two MMOs is that arcade is

play04:08

aiming for roughly the same time period

play04:11

instead of hundreds of years into the

play04:13

future like Guild Wars 2 chose to go

play04:15

with additionally the content available

play04:17

for this sequel is aiming to build upon

play04:19

the unique aspects that made arcade so

play04:22

appealing creating a rarely seen

play04:25

nowadays seamless open world with

play04:27

non-linear progression and although

play04:29

these sound like buzzwords in the

play04:31

current year I will admit that arcade 1

play04:34

did a fantastic job at this particular

play04:36

aspect due to its sandbox focused nature

play04:39

rather than the cookie cutter theme park

play04:41

formula we are all used to and whilst

play04:44

we're on the topic because I'm very

play04:45

curious about is like how the actual

play04:47

design of the game is going to be

play04:50

that's what really matters the most is

play04:52

like open World sandbox theme park

play04:56

MMORPG all of these are just words

play05:00

you know like I I don't I don't place as

play05:03

much value in them until I actually see

play05:05

like what the content is that defines it

play05:08

turn it down a bit yeah of sandbox XL

play05:11

games are of course expanding upon the

play05:13

core systems and features that made

play05:15

arcade unique the housing is returning

play05:18

as it was one of the most beloved

play05:19

systems and is praised to be one of the

play05:22

best housing systems in this genre

play05:24

they're also planning to improve upon it

play05:27

with more customizations and even a

play05:29

system to create the problems with your

play05:31

friends and Guild members next to the

play05:34

trade pack system is also being

play05:35

reintroduced with a Fresh coat of paint

play05:37

allowing for focus on solo group and

play05:40

raid tier Caravan runs an interesting

play05:43

concept and a concept that is focused on

play05:45

fixing the damning flaws of the current

play05:48

game no doubt a restructure of the PVP

play05:51

systems and ways to combat griefing an

play05:54

interesting topic considering it's

play05:55

always what's hard to do is like how to

play05:57

balance World PvP with griefing and it's

play06:01

like you just have to have good systems

play06:04

because you like open world PVP does

play06:07

have a lot of value and I do think that

play06:10

people do like it but the problem is

play06:12

that whenever it becomes

play06:14

just like this oppressive force that you

play06:17

can't go out into the world without

play06:19

having to deal with it constantly

play06:22

discussion happening around ashes of

play06:24

creation but we'll touch on this later

play06:26

in the video finally I couldn't end this

play06:29

segment by mentioning that the game as

play06:31

you could probably tell from the trailer

play06:32

is focusing highly on an action-based

play06:35

combat system with high quality AAA

play06:37

Graphics thanks to Unreal Engine 5.

play06:40

we'll be launching on both PC and

play06:42

console so we'll likely be a heavy focus

play06:45

on a limited action set similar to games

play06:48

like Elder Scrolls online or New World

play06:50

overall the game looks very black desert

play06:54

online yeah it almost looks like a

play06:56

sequel to that game rather than arcade

play06:58

however I think that is probably just

play07:00

down to the graphic style being very

play07:02

Korean focused so my first impressions

play07:04

are not too interesting generally an

play07:08

action-based combat system tends to lack

play07:10

the massively multiplayer aspect because

play07:12

it's difficult to create group focused

play07:15

synergies with action combat however due

play07:18

to the direction of the trader and what

play07:19

did you see that happen with like new

play07:21

world like tanking and like healing in

play07:23

that game is like a little bit scuffed

play07:25

creative director expressed it doesn't

play07:27

seem like ArcheAge is aiming to be a

play07:29

tight-knit group focused PVE MMORPG

play07:33

anyway but I guess time will tell now

play07:36

with the rose tinted glasses coming off

play07:38

it's time to discuss the elephant in the

play07:40

room the question on everyone's mind and

play07:43

likely the reason why this MMORPG will

play07:46

fail in the long run similar to Arcade

play07:49

one the monetization

play07:53

I don't have much knowledge when it

play07:55

comes to arcade's history with pay to

play07:57

win and monetization all I know is that

play07:59

after one particular update the one that

play08:01

involved the Thunderstruck lobs the game

play08:04

pretty much solidified itself as dead

play08:06

because this particular item being

play08:08

available to purchase with real life

play08:09

money ruined the economy permanently

play08:12

this sparked the excessive amounts of

play08:14

Fresh Starts manipulating the player

play08:16

base into thinking the economy was reset

play08:18

and therefore all progress along with it

play08:20

with brand new servers however as the

play08:23

history has shown us Fresh Starts are

play08:25

not a fix they are just a way to

play08:27

temporarily breathe life into an already

play08:30

dead corpse I think Fresh Starts are

play08:33

good whenever there's massive new

play08:35

content like for example whenever they

play08:37

made Fresh Starts for Wrath of the Lich

play08:39

King server and Fresh Starts for New

play08:42

World

play08:43

that's good but the thing is you can't

play08:46

just take the same game re-release it

play08:48

again and say here you go

play08:51

the Fresh Start do it all over again now

play08:56

looking at you new world how about the

play08:58

Insight I can offer you is my

play09:00

experiences with cacao games an

play09:03

Insidious plague upon the MMORPG genre

play09:06

and a publisher who destroyed the

play09:08

reputation and monetization of one of

play09:11

the only Korean MMORPGs to have genuine

play09:15

potential here in the west due to its

play09:17

extremely impressive World mechanics

play09:19

high quality visuals and genuinely

play09:21

satisfying progression Black Desert

play09:24

online I still consider that to be my

play09:26

main MMO even though I haven't touched

play09:28

the game for two damn years since I

play09:30

started selling my soul to the mighty

play09:32

algorithm BDO pretty much scratches all

play09:34

the itches I specifically look for in an

play09:37

MMO but because of cacao Black Desert

play09:39

online is plagued by every Western

play09:41

players Kryptonite yes unnecessary

play09:44

amounts of cleavage but also pay to win

play09:47

when BDO was being I feel like that's

play09:50

not really Western players Kryptonite

play09:52

anymore especially with things like wow

play09:55

tokens and things like uh you know Lost

play09:59

Ark

play10:00

it you know let's be honest I think

play10:04

people are more okay with it now but

play10:06

yeah it's like especially whenever the

play10:08

problem whenever there's a pay to win

play10:10

game is whenever a pay to win game a

play10:14

person who spends let's say fifty

play10:16

dollars is less powerful than a person

play10:18

who spends a thousand dollars and a

play10:21

person who spends a thousand dollars is

play10:22

less powerful than a person who spends

play10:24

ten thousand dollars and a person who

play10:26

spends ten thousand dollars is less

play10:28

powerful than a person who spends 20.

play10:30

that's where the real problems come in

play10:32

with pay to win like if there's just

play10:34

some sort of like uh crystalline aura or

play10:37

like you know some small amount of

play10:38

battle pass type thing it's not really

play10:41

that big of a deal but whenever you just

play10:43

have to continuously spend more and more

play10:45

money that's whenever it sucks

play10:49

published here in the west by cacao

play10:51

games they're representative assured us

play10:53

that the game would not launch with pay

play10:55

to win and had various interviews to

play10:57

assure us no that I don't think they're

play10:59

going to watch it with pay to win either

play11:00

because see you want to get like

play11:02

whenever you are fishing

play11:06

you don't start with the hook

play11:09

I mean there's a hook in the [ย __ย ] in

play11:12

the ocean the fish is gonna be like oh

play11:14

[ย __ย ] that

play11:16

I don't want that that's a [ย __ย ] hook

play11:19

I don't want to eat the hook

play11:21

but if you put a worm on it

play11:24

and they're like oh [ย __ย ] it's a worm I'm

play11:26

hungry I'm gonna just go eat the worm

play11:28

and then after they start eating on the

play11:30

worm

play11:32

then comes the hook

play11:35

and that's what they're gonna try to do

play11:37

you see they they get you into the game

play11:40

and then after a while they change the

play11:43

monetization so I I feel like that

play11:45

that's what happened with Black Desert

play11:47

like a Black Desert on its U.S release

play11:49

was not pay to win it it had different

play11:52

things it had micro transactions that

play11:55

you could buy that would make your

play11:57

character more effective in certain

play11:59

situations however it was not even

play12:01

remotely as pay to win as something like

play12:04

Lost Ark is

play12:06

so yeah I I and that's what they did

play12:08

with lost star or sorry that's what they

play12:09

did with uh with Black Desert so I would

play12:12

assume and also it seems like that's

play12:13

what they did with ArcheAge one

play12:15

that the game was not originally pay to

play12:17

win and then some sort of update came

play12:19

out that made it pay to win

play12:21

so like if this is two games that are

play12:23

effectively the exact same genre that

play12:25

they were both involved with you can

play12:27

pretty much assume that that's what's

play12:28

going to happen again

play12:31

pets and costume Buffs are the most

play12:33

Advantage you can get I think uh yeah

play12:35

yeah

play12:37

was the plan

play12:39

created a huge boss of excitement for

play12:43

this next Generation open world MMORPG

play12:45

releasing here in the west back in 2014

play12:49

but that's the tactic you see my friends

play12:52

cacao games are liars and cheats

play12:55

outright deceiving players publicly

play12:57

without even acknowledging their deceit

play12:59

as long as they got the bag people you

play13:02

never want to say that they lied I mean

play13:04

that's like I mean you can't [ย __ย ] go

play13:06

and say oh yeah we just bullshitted you

play13:08

guys but that's what happens

play13:10

released here in the west it launched

play13:12

with very minor pay-to-win aspects that

play13:15

were supplemented with in-game earnable

play13:17

items but with the very first patch they

play13:20

immediately went back on their word and

play13:22

begun injecting all the Pay to Win trash

play13:24

that we see today ruining the game's

play13:26

potential to compete with the top spot

play13:28

due to its well-designed long-term

play13:30

progression and that's what the problem

play13:32

is is that you have I don't think that

play13:34

bike deserts progression is well

play13:36

designed by the way I think it's dog

play13:38

[ย __ย ] but um either way uh it's certainly

play13:41

better than pay to win I'll tell you

play13:42

that so yeah I mean of course that's

play13:45

what they're going to do because like

play13:47

also the game might not be making enough

play13:49

money and so they add this stuff in to

play13:52

make money back up for it

play13:55

option that is now spoiled with pay to

play13:57

win shortcuts and garbage RNG systems

play14:00

that favor players who pay cacao games

play14:03

are trash and even now 10 years later

play14:06

they are still fully looking to profit

play14:08

like parasites as they rebooted arcade

play14:11

one the moment they acquired it assuring

play14:13

everyone they had removed the pay to win

play14:18

they just replaced it with something

play14:21

even worse complete incompetence once

play14:25

again ruining the reputation of arcade's

play14:27

fresh start for the 10th time now I've

play14:30

honestly lost count at this point but it

play14:31

doesn't kind of want to try one of the

play14:33

Fresh Start servers just to see what

play14:34

they're like

play14:37

matter the point is arcade 2 may be a

play14:40

well-made game bringing back that

play14:43

seamless open World gameplay utilizing

play14:45

trade systems housing and ocean combat

play14:47

but sadly the game will be pay to win no

play14:51

matter how much cacao games try to

play14:54

deceive you this I will take their word

play14:57

that it is not pay to win because I lose

play14:59

nothing for assuming that they will tell

play15:02

you the truth but keep in mind they said

play15:05

that it will not be paid to win on

play15:07

launch

play15:08

okay as somebody who is an expert in

play15:12

adding qualifying statements to

play15:15

otherwise

play15:17

um agreeable things in order to create a

play15:20

window for you to get out of them at the

play15:22

11th Hour

play15:24

this is exactly what they're doing

play15:30

is not a prediction this is a warning do

play15:33

not let cacao blind you with Nostalgia

play15:36

and fake promises for they have a

play15:38

reputation of Lies deceit and

play15:40

incompetence even as recent as last year

play15:44

it's pretty early anyway enough Doom and

play15:47

Gloom cacao really get under my skin and

play15:49

I'd rather talk about something far more

play15:52

relevant a game that quite literally

play15:54

doesn't exist

play15:56

actions of creation versus let's get one

play15:59

thing straight arcade this is like

play16:01

[ย __ย ] this is like would Goku win

play16:03

against Superman

play16:07

neither of them are [ย __ย ] real

play16:11

yeah it's like this like imaginary

play16:13

[ย __ย ] battle you know

play16:16

a Sandbox MMORPG is top tier even in its

play16:19

modern Unchained State the game is well

play16:22

worth a try if you're rocking in the

play16:24

corner of your room desperately waiting

play16:25

for any kind of Ashes of creation news

play16:28

Excel games have proven themselves

play16:30

capable of Designing a compelling world

play16:33

with unique MMORPG mechanics and the

play16:36

fact that ashes of creation is taking

play16:38

the core premise of their game and

play16:40

building upon them brings me a lot of

play16:42

hopium it's even implementing some

play16:44

vastly praised systems in a few of our

play16:47

older MMOs back before the genre became

play16:49

a corporate mess games like Eve Lineage

play16:52

2 and Star Wars Galaxies are the spices

play16:55

Stephen and the team have chosen to cook

play16:57

with and I for one am really looking

play16:59

forward to tasting the results but will

play17:02

arcade 2 really compete with ashes of

play17:05

creation it does not fill me with a lot

play17:07

of confidence whenever

play17:10

you know there's a list of games

play17:13

and they're all dead and it's like hey

play17:15

we're taken from these games it's like

play17:17

oh I don't know about that

play17:20

oh I don't know about that man

play17:23

it's hard to say so I I I guess it

play17:28

really just depends on like what it's

play17:29

actually like like we've talked so much

play17:32

about like what ashes of creation could

play17:34

be but who knows what it's really gonna

play17:36

be you have no idea

play17:42

or will it just be another fart in the

play17:45

wind like bless online and lost art a

play17:49

difficult question indeed there's two

play17:51

core differences I would not say Lost

play17:53

Ark is a fart in the wind I feel like

play17:55

Lost Ark does have a very large

play17:57

community and a lot of people play the

play17:59

game

play18:00

like there's a lot of people that

play18:02

consume Lost Art content now I think

play18:04

that's because a lot of people play it

play18:08

copium oh I don't know about I'm just

play18:10

looking at the numbers

play18:11

like I'm just saying like you look at

play18:13

like Lost Ark on Twitch lost dark on

play18:15

YouTube the videos get a good amount of

play18:17

views Etc I I mean yeah I don't I don't

play18:20

think it's crazy to say that lost ark is

play18:22

popular

play18:25

between ashes and arcade too firstly

play18:28

arcade is of course being designed with

play18:30

very Korean based systems and gameplay

play18:33

this will likely involve terrible

play18:35

balance based on monetization daily

play18:37

gated systems based on monetization

play18:40

progression designed for monetization

play18:43

and very anime slash sexually appealing

play18:46

characters

play18:47

ashes of creation are aiming to steer

play18:50

clear from the second core difference is

play18:52

the obvious Direction in design

play18:54

philosophy Intrepid are fully focused on

play18:56

carefully designing a game that is

play18:58

Catered specifically to Steven's design

play19:00

pillars but are open to making

play19:02

reasonable changes that continue to

play19:05

improve the game without compromising

play19:07

any of them core philosophies so I think

play19:09

that's a smart thing to do I mean you

play19:12

can never really I think it's always bad

play19:14

to be so attached to an idea that the

play19:17

idea takes precedence over anything else

play19:21

like just because the idea is good or

play19:24

that there's some kind of great thing

play19:25

like oh yeah we'll get this idea like

play19:27

yeah well we want it to be like this

play19:29

what if the players don't like it yeah

play19:31

the vision can be a uh

play19:33

instead of being like a guiding

play19:35

principal it can be effectively uh

play19:38

chains it can hold the game back

play19:42

I'll get the feeling EXO games will be

play19:44

focused on systems that can be monetized

play19:47

uh labor RNG and all four daily gated

play19:51

systems to push retention in the most

play19:53

brain dead awful ways possible I think

play19:56

we'll end up seeing a repeat of all cage

play19:58

one here in the current year hurt even

play20:00

further due to their reputation already

play20:02

doing some fatal damage to the game's

play20:05

launch we'll need some copium-powered

play20:08

rose-tinted goggles to make it through

play20:10

the launch of this one I fear and hey

play20:11

maybe I'll be selling them as much

play20:13

within ashes of Creations Alpha 2 draws

play20:16

near do I think arcade 2 will be an

play20:19

improvement to the original of course I

play20:21

do Unreal Engine 5 alone is offering

play20:24

some insane perks that are tailored

play20:26

specifically for MMORPGs but it's the

play20:29

core of what makes arcade special that

play20:32

I'm worried about sure the housing

play20:33

systems and trade are being improved

play20:35

however because of the combat system

play20:37

completely changing to an action-focused

play20:40

one making this trailer feel all very

play20:43

BDO like I feel this game will do

play20:45

something similar to Guild Wars 2 where

play20:48

the game reflects its predecessor in

play20:50

name and law only arcade 2 will likely

play20:53

feel like a completely new game rather

play20:56

than a sequel to the much beloved MMORPG

play21:00

people fell in love with all them years

play21:03

ago I think having soft tab targeting is

play21:06

probably a good idea without having

play21:08

every single attack be directly locked

play21:10

on through tab targeting

play21:12

I I do think it's like soft tab

play21:14

targeting is probably better because I

play21:17

remember like I mean playing new world

play21:18

for example I wish I could just tab

play21:21

Target and if I could like I I don't

play21:24

like for example aiming every single

play21:25

Auto attack like that's not fun for me

play21:27

it's [ย __ย ] annoying

play21:30

but as usual I am just one nerd

play21:33

desperate for a good MMO and my opinion

play21:36

means nothing without yours in the

play21:39

comments below and hey with only one

play21:41

week left until the actress of creation

play21:43

live stream why not come join our

play21:45

Discord as we'll be ramping up some

play21:47

interesting discussion going into it

play21:49

this month yeah interestingly there's

play21:52

very little information related to what

play21:54

will be revealed but I'm sure it'll be

play21:57

another banger

play21:58

right oh my but knock my glorious Master

play22:03

according to my readings your audience

play22:06

have quit watching your videos in prose

play22:08

perhaps your subject matter lady is

play22:10

considered

play22:12

um how do you put it in human terms

play22:15

um complete dog [ย __ย ] this is most

play22:18

concerning if you do not regain a

play22:21

sizable audience using dangerous amounts

play22:24

of copia my fear your channel will be

play22:26

lost

play22:29

I know the Channel's dying again I can

play22:32

see the bloody analytics but that's

play22:34

perfectly normal ashes of creation is

play22:36

just in a lull whilst It prepares to

play22:38

ramp up for a big end-of-year reveal and

play22:41

if you're wondering where such baseless

play22:43

expectations are coming from then well I

play22:47

think you already know at this point

play22:49

because I'm high on copium

play22:54

all right all right yep there we go uh

play22:59

let's see here's manga this guy obsessed

play23:01

by Kobe it's just a meme man I wouldn't

play23:03

read too much into it yeah let me link

play23:05

you guys we've watched a lot of narc

play23:07

videos over the years I thought this one

play23:09

was pretty good actually

play23:11

um obviously a lot of people are excited

play23:12

about ArcheAge I probably will talk to

play23:15

some of the guys about it whenever I go

play23:16

people were asking about if I'm going to

play23:18

the event the answer is yes I figured

play23:21

that

play23:22

I would hold off and go to the event

play23:25

whenever

play23:27

they because he was going to host uh

play23:29

because it's on soda's stream right yeah

play23:32

I was gonna wait and host into it he

play23:34

just hasn't uh Gone live yet so I'm just

play23:36

waiting for that to have happen uh for

play23:39

that God damn it I'm waiting for that to

play23:41

happen that's all there is to it so yeah

play23:44

I mean I I'm excited about ArcheAge too

play23:46

like any new MMO I want to play because

play23:48

I just think that they're really

play23:49

exciting like that's all it really comes

play23:52

down to the naked Jakey video about ads

play23:53

and video games uh let me see what that

play23:56

is I'm not going to watch it today but I

play23:59

will watch it another time

play24:01

let's see here ads in video games yes we

play24:04

will absolutely watch this save to watch

play24:06

it I'll watch that probably tomorrow uh

play24:08

okay let me go back over here and uh

play24:11

look at this again but yeah arcade2 I'm

play24:14

excited for the game but yeah it seems

play24:15

like something that's going to be pay to

play24:17

win for sure

play24:18

absolutely I fully expect it to be pay

play24:21

to win

play24:25

[Music]

play24:37

foreign

play24:38

[Music]

Rate This
โ˜…
โ˜…
โ˜…
โ˜…
โ˜…

5.0 / 5 (0 votes)

Related Tags
ArcheAge 2Gameplay MechanicsMonetizationMMORPGUnreal Engine 5Pay-to-WinCacao GamesAction CombatCommunity ReactionGaming AnalysisMMO Expectations