Roller Coaster CAD Modeling - Part 1

Coaster101.com
9 Mar 202222:55

Summary

TLDRIn this instructional video, Nick demonstrates a method for modeling a roller coaster in 3D CAD software, specifically using CATIA V5. He outlines the process from creating an axis system and overhead sketch to defining major features and side profile. The tutorial covers adjusting dimensions, applying formulas for automatic updates, and using the 'Law' command to wrap the side profile around the layout. Although the video focuses on a basic model without banking, Nick promises a follow-up to add more complexity, showcasing a hands-on approach to roller coaster design.

Takeaways

  • 🎱 The video demonstrates a method for modeling a roller coaster in 3D CAD software, specifically using CATIA V5, which is commonly used in the automotive and aerospace industries.
  • đŸ› ïž The presenter suggests that there are multiple ways to model a roller coaster, and this is just one of them, acknowledging that it may not be the best way but serves as an example.
  • 📊 Matt from Print My Ride Detroit is mentioned for his videos on using No Limits software to design roller coasters and exporting vertex data to an Excel spreadsheet for further use in CAD programs.
  • 📐 The process begins with creating an axis system and an overhead sketch of the roller coaster layout, starting with simple shapes like an oval for the example.
  • 🔄 The model is adjustable, and dimensions can be modified later, but the presenter emphasizes the importance of having a complete circuit for the method to work properly.
  • 📍 Major features of the roller coaster are identified and marked with points, such as the top of the lift, the bottom of the first drop, and the top of bunny hills.
  • 📏 The use of formulas in the sketch allows for automatic updates when points are moved, providing a dynamic and flexible design process.
  • 📉 The side profile of the roller coaster is created next, with the presenter detailing how to sketch the coaster's features, such as the lift hill, drops, and turns.
  • đŸ”Č The 'Law' command is introduced to vary the value of a parameter, allowing the side profile to wrap around the layout track, creating a more realistic representation of the roller coaster.
  • đŸ›€ïž A reference surface is created to represent the ground, and the presenter discusses the process of adding banking to the roller coaster in a future video.
  • đŸ›€ïž+ The final part of the script shows how to create the roller track, including the load-bearing wheels and side wheels, and how to adjust the design for a more realistic appearance.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is demonstrating a method of modeling a roller coaster in 3D CAD software.

  • Who is the presenter of the video?

    -The presenter of the video is Nick.

  • What CAD software is used in the video for the example?

    -CATIA V5 is used in the video for the example, which is commonly used in the automotive and aerospace industries.

  • What is the first step Nick takes in the modeling process?

    -The first step Nick takes is creating an axis system and an overhead sketch of the roller coaster layout.

  • Why does Nick choose to make an overhead sketch of the roller coaster layout?

    -Nick makes an overhead sketch to establish the basic layout and dimensions of the roller coaster, which will serve as a foundation for the 3D model.

  • What is the significance of creating points at major features of the coaster in the modeling process?

    -Creating points at major features helps to define key locations and heights of the roller coaster, making it easier to build the 3D model accurately and adjust the layout if needed.

  • What is the purpose of using the 'Law' command in the video?

    -The 'Law' command is used to vary the value of a parameter, allowing the side profile of the roller coaster to wrap around the layout track dynamically.

  • How does Nick approach the design of the roller coaster's side profile?

    -Nick sketches the side profile of the roller coaster, including the lift hill, drops, and turns, and then uses formulas and references to ensure accuracy and adjustability.

  • What historical reference does Nick make regarding the design of roller coasters without CAD software?

    -Nick refers to Bob Kerr's design of the Matterhorn Bobsleds at Disneyland, where he had to manually draw the side profile and overhead view on paper without the aid of CAD software.

  • What is the final step shown in the video script for the roller coaster model?

    -The final step shown is creating the track of the roller coaster by drawing the shape of the track and mirroring it, which represents the load-bearing wheels and side wheels.

  • Does the video script cover the topic of roller coaster banking?

    -No, the video script does not cover the topic of roller coaster banking. Nick mentions that he will cover it in a part two of the video.

  • What additional elements does Nick plan to add in a follow-up video?

    -In a follow-up video, Nick plans to show how to add banking to the roller coaster model and possibly details like cross ties.

Outlines

00:00

🎱 Introduction to 3D CAD Roller Coaster Modeling

Nick introduces a method for modeling a roller coaster in 3D CAD software, emphasizing it's not the only way but one of the possible approaches. He references Matt's videos on 'Print My Ride Detroit' for an alternative method involving 'No Limits' software and Excel spreadsheets. The focus is on using CATIA V5, common in automotive and aerospace, to create an axis system and an overhead sketch for a simple roller coaster layout. Nick outlines the process of creating a basic oval-shaped layout with adjustable dimensions and explains the importance of constraints in the sketch.

05:04

📏 Sketching the Roller Coaster Layout and Key Points

The paragraph details the process of sketching the roller coaster's layout by placing points at major features such as the top of the lift hill and the bottom of the first drop. Nick discusses the importance of these points as reference for the side profile and mentions the flexibility of the method, allowing for adjustments later on. He also introduces the concept of using formulas to automatically update the layout when points are moved, providing a visual reference for the side profile of the roller coaster.

10:06

đŸ›€ïž Creating the Side Profile of the Roller Coaster

Nick proceeds to create the side profile of the roller coaster by sketching the major features and using lines to represent the layout in a straightened form. He explains the use of formulas to ensure the lines update automatically with any changes to the points. The paragraph also covers adjusting the angles and heights of the roller coaster's features, such as the lift hill and bunny hills, to create a realistic profile. The process involves refining the sketch to ensure the roller coaster's design is visually coherent and functionally sound.

15:08

🔗 Utilizing the Law Command for Profile Extrusion

In this section, Nick explains how to use the 'Law' command in CATIA to extrude the overhead layout and create the 3D form of the roller coaster. He describes selecting the x-axis and defining the profile from start to end, then using the 'Law' command to vary the value of a parameter, allowing the side profile to wrap around the layout track. The paragraph covers the steps to create the centerline of the roller coaster and adjust the curvature for a more realistic and smoother design.

20:08

đŸ›€ïž Finalizing the Roller Coaster Track Design

The final paragraph covers the process of turning the centerline into an actual roller coaster track. Nick demonstrates how to create a Rocky Mountain Construction iron horse steel track, detailing the positioning of the load-bearing wheels and side wheels. He shows how to mirror the profile and use the 'Part Design' and 'Profile' commands to finalize the track shape. The paragraph concludes with a brief mention of adding banking in a future tutorial and a summary of the roller coaster's design without banking, inviting viewers to look forward to part two of the video.

Mindmap

Keywords

💡3D CAD Software

3D CAD (Computer-Aided Design) Software is a type of program used to create and modify 3D models. In the video, it is the primary tool used to model a roller coaster. The script mentions using CATIA V5, a specific example of such software, which is popular in the automotive and aerospace industries. The software allows for the creation of an overhead layout and the side profile of the roller coaster, demonstrating its utility in designing complex structures.

💡Roller Coaster Model

A roller coaster model refers to a representation of a roller coaster, either in physical form or as a digital design. In the context of the video, the model is created digitally within 3D CAD software. The process involves sketching an overhead layout and a side profile, which are then used to generate the 3D shape of the roller coaster. The script discusses turning simple sketches into a free roller coaster model, emphasizing the creative and technical aspects of the design process.

💡Axis System

An axis system in 3D design is a reference framework that defines the orientation and position of objects within the model. In the script, the presenter begins by creating an axis system to base the entire roller coaster design off of. This is crucial for ensuring that all elements of the roller coaster are correctly aligned and positioned relative to each other in the 3D space.

💡Overhead Sketch

An overhead sketch is a top-down view of a design, used to plan the layout of objects. In the video, the roller coaster's layout is sketched from an overhead perspective, allowing the designer to map out the track's path, including turns, hills, and drops. The script describes creating a simple oval layout for the roller coaster, which is then used as a basis for further design work.

💡Lift Hill

A lift hill is the initial incline at the start of a roller coaster, which lifts the train to its highest point before the first drop. In the script, the presenter discusses placing the lift hill in the roller coaster's layout and ensuring that it is part of the overhead sketch. The lift hill is a fundamental element of roller coaster design, setting the stage for the ride's dynamics.

💡First Drop

The first drop is the descent from the highest point of a roller coaster, typically following the lift hill. It is a key moment in the ride experience, often providing a thrilling sensation of falling. The video script describes marking the bottom of the first drop in the design process, indicating its importance in the overall layout and the rider's experience.

💡Bunny Hill

A bunny hill is a term used in the roller coaster industry to describe a small hill or bump on the track. In the script, the presenter includes a bunny hill in the roller coaster design, which would provide a minor lift and subsequent drop for the riders, adding variety to the ride's profile.

💡Side Profile

The side profile of a roller coaster refers to its vertical view, showing the elevation changes along the track. In the video, the presenter sketches the side profile to define the height and steepness of the roller coaster's hills, drops, and turns. This profile is essential for understanding the physical experience of the ride and ensuring that the design meets safety and engineering standards.

💡Law Command

In the context of the video, the 'law command' is a feature within the CAD software that allows for the variation of a parameter's value. It is used to wrap the side profile around the overhead layout, creating a 3D model of the roller coaster. The command is crucial for transforming the 2D sketches into a 3D form, as demonstrated when the presenter uses it to generate the center line of the roller coaster.

💡Radius

Radius in the context of roller coaster design refers to the curvature of the track, particularly at turns. The script mentions adjusting the radius to ensure that the forces on the train are within allowable limits. The presenter uses the term when discussing the design of turns, emphasizing the importance of radius in creating a safe and enjoyable ride.

💡Track

The track is the physical path along which the roller coaster train travels. In the video, the presenter demonstrates how to design the track using the center line as a guide, including the load-bearing wheels and side wheels. The track design is a critical aspect of the roller coaster, affecting both the ride experience and the structural integrity of the attraction.

Highlights

Nick introduces a method for modeling a roller coaster in 3D CAD software, emphasizing it's not the only way but one of the possible approaches.

Mention of Matt's videos on 'Print My Ride Detroit' showcasing an alternative method using No Limits software and Excel for designing roller coasters.

Nick's past article on 'coaster101.com' from 2011, which details the process of turning a sketch into a free roller coaster model.

Use of CATIA V5, a CAD software predominantly used in automotive and aerospace industries, for the demonstration.

Creating an axis system and an overhead sketch for the roller coaster layout, starting with a simple oval shape.

Explanation of the adjustable nature of the roller coaster model, allowing for modifications and refinements later.

The process of trimming the sketch to end before a full circuit is completed, with plans to fill it in later.

Placing and renaming points at major features of the roller coaster, such as the start, top of the lift, and bottom of the first drop.

Introduction of the concept of using formulas in the sketch to automatically update when points are moved.

Creating a side profile of the roller coaster with lines and points to establish the major features' positions.

Use of the 'Law' command to vary the value of a parameter, allowing the side profile to wrap around the layout track.

Extruding the overhead layout to ensure it's taller than the tallest part of the side profile for proper modeling.

Adding radius to the roller coaster model to ensure it stays above ground level and to mimic real-world roller coaster design.

Historical note on how Bob Kerr designed the Matterhorn bobsleds without CAD software, using only paper and drawings.

Demonstration of adjusting the roller coaster's side profile to correct steepness and curvature for a more realistic design.

Creating a reference surface to act as the ground and using it to guide the roller coaster track's design.

Quick demonstration on how to turn the center line into a roller track, including the design of the track's load-bearing elements.

Plans for a part two of the video to show how to add banking to the roller coaster model and further details on construction.

Transcripts

play00:00

hey this is nick quickly show you one

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method of how to model a roller coaster

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in 3d cad software now there are lots of

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ways to do it i'm not saying this is the

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best way i'm just saying showing you

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this is one method how you might do it

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matt over at print my ride detroit has

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been uploading some great videos on

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another way you can actually go and

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design a roller coaster no limits to

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software and then export all the vertex

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data into an excel spreadsheet and then

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you can

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actually upload that directly into your

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cab program whether that's solid works

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or something else so that's that's

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another method the way i'm going to show

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you i actually wrote an article about

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this back on

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coaster101.com back in 2011 and it's

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basically just taking a couple

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of and turning that into a free

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rollercoaster model so let's get started

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here

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so i'm using the

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catia v5

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for this example

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which is mostly used the

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automotive and aerospace industries

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so the first thing i'm going to do

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i'm going to make an axis system

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where everything's going to be based off

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of

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and i'm going to make an overhead sketch

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of the roller coaster layout

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okay

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oh i'm just going to make simple

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kitty roller coaster so it's just gonna

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be essentially like

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an oval

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layout

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0

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all right so

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let's put a radius here so

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12 foot diameter

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turning

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and

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from here to here i'm just making up

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these

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dimensions

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so in the end this thing they look kind

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of wonky but

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it's adjustable it can be fixed later

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slap some

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rinsing on here when it's all green that

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means it's fully constrained

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but however i don't think

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for this method to work i don't think i

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can have a complete

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circuit exactly

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but it can be filled in later

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i'm going to just

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trim this sound

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dripping one of the wrong sides

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i just want to end it right before

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all right so the way that i'm looking at

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this is station's going to be in

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somewhere in here i'm going to go up a

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lift hill

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first drop somebody going to curve down

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this

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on this turn and then maybe like a bunny

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hill or two on the street and then turn

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around back in the station

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that is our

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overhead layout

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maybe like the shorter

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so if the lift starts maybe here

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i don't know we'll figure it out

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so there's the overhead lamp of the

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coaster

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so next

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um i want to make some points

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oh i know

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uncurved

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how far away

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things are

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curve

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curve

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zero

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right there

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forwards point

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so i'm going to put the points at the

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major features of the coaster so let's

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say i want the top of the lift to be

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here

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it's going to be 12 feet in

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so i'm going to rename these points

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start

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[Music]

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too much

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top of lift

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this part you don't have to do

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you could get by without this

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let's say i want the bottom of the first

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drop to be here

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so that's going to be 32 feet from the

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start

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drop

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it was eating the bottom of the first

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drop is the reference point now the

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start

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i'll make sure the start is the

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reference point

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bottom of the first drop

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so next i want to do the top of bunny

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hill

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make it there for now sure

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and

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say

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bottom

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video

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whatever you want to call it

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a little hill going around the curve

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here at the the end

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midpoint of the curve

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right there

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maybe we'll outside make that turn or

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something i don't know

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and then it's one final point

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to bring it home

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whenever we want to be flattened back

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out so the station area is

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flat

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okay

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next

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i'm going to make sketch

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and i'm just going to put lines

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i'll start to here

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so i want this

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this tends to be the same as this

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when i make my side profile

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coaster

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i know where

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i

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kind of wanted my major features to be

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and you don't have to do this you could

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kind of just eyeball it and

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tweak it later but

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it works and the reason i'm using

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formulas here is if i move these points

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around

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these lines will automatically update

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the length of these lines doesn't matter

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a visual

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reference

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there's

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all right

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these are the lines

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if you take this layout and lay it out

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straight all the points on this curve

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would coincide with these lines

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right now you're probably thinking what

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that

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was like a waste of

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time

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hold on with bear with just bear with me

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a minute here okay

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thanks for hiding so next we're gonna

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make the side profile of the coaster

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should have put them in their own

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geometrical step and i could just

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hit that

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oh all right so here's

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our lines now we can start sketching the

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coaster

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start here

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arrow

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straight so this line

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is where we wanted to have the top of

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the

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left hill

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how high do we want to make our coaster

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12 feet

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down like this is a

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backyard roller coaster or something

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well that is a

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very steep uh lift fill here angles that

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48

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45.

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so it's pretty steep left hill

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so i want to have a little more flat

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here

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here i think i'm actually going to move

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our

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top of our

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still

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so here this will show you how

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everything

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moves if i go back here

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make this a little longer

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hopefully this doesn't screw everything

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up

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all right

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that line

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all right

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obviously i just want to know where this

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line is because if the lift hill extends

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past this it's going to start to be on

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the curve the left hill needs to all be

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all on this

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straight

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it's going to be like this

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so we'll have a little flat at the top

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the lift so then this one is the bottom

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of the lift

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we're going to start going down

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bunny hill

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back down

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i'm going below

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zero here

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i'll show you why in a minute

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and then we have one more little hill

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here

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back down

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then flat into the station

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this is our last

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we're gonna

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make sure that lines up

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look at the roller coaster pretty sweet

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wow

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all right

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now it's time to add some

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radius in there

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this is basically the ground

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well i want to make sure everything ends

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up being

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above the ground

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now in a real roller coaster i think

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you'd have varying

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varying radiuses to

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make make sure the forces on the

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trains or within the

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allowable limits but for just for

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example just a simple

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curve is all we're going to do

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radius they're going to be smaller ones

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at the top left here

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i think the

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point up the lift i think is steeper

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than the drop oh well

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we'll change that later

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pretty tight uh

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curvature here only

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three

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two

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two foot there

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okay

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on our little bunny hill

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three big radius there

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relatively speaking

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there

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and there

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and this this line is dotted because

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it's a construction line so you can see

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when i go out of the sketch uh it won't

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be there it'll just show the side

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profile

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so if i go here

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and hide these

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there's the side profile view of our

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rollercoaster

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a little funky but

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get the idea

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now the crazy thing to me is this is

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relatively how

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bob kerr designed the matterhorn bob's

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bobsleds he basically on paper he didn't

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have cad software on paper he had to

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draw a

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side profile on the overhead view and

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come up with the layout that way

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not just one code track but two tracks

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and you have to avoid the supports for

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the balance structure as well

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which is crazy to me

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all right

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so next we need to get this side profile

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to wrap around the layout track

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that's one thing we're going to do we're

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going to use what's called the law

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command which allows you to vary the

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value of a parameter

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so reference

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select the

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x-axis

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here

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the definition will be profile

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like that start to end

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okay

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there in the tree come back to that

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second

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so we're going to

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extrude our overhead layout

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i want to make sure it's taller than the

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tallest part of

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the side profile

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now we do

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parallel

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curve command

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curve is going to be overhead layout

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plane is going to be

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surface we just made

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now for constant we're going to go to

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law

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we're going to select the law

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just made

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see here the tallest part of the ride is

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12 feet

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second hill's 5 feet and so on

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close

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now

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let's see

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there is our

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center line of our roller coaster

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now it's looking like something

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a little thicker

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change the color

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see there's our lift hill

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first drop

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your time hill

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crazy funky

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turn at the end

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so the radius on here is pretty tight so

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that looks kind of funky so

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let's go back in

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to our sketch

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just like this

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bigger and more smooth

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back to here

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[Music]

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update this

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more of a gentle

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turn

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all right

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so we've got the center line

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uh

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next

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we're gonna make a sweet

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reference surface

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a little guide curve

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like this reference surface it's going

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to be the ground essentially

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we're going to choose

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xy plane

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and for now i'm just going to make it so

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it's zero

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come out the foot on each side

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so for this video i think i'm just going

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to

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keep it like that i'll do an uh part two

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later where i show you how to add

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banking but basically you're just gonna

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take this

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you're gonna make you're gonna make

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another scat 2d sketch just like your

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profile but that sketches where the

play18:12

angles

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and over here instead of having zero

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degrees happen instead of having the

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track essentially

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parallel to the ground the whole time

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you just make another

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sketch and make another law and then you

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apply the law here and that will rotate

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that angle

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using uh the laws now using the method

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we kind of just used

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but i just want to quickly show you this

play18:33

oh

play18:34

so the next thing you can do

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you want to like if you have a service

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here how do you make uh turn this into a

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roller track

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draw

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track here

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so let's say i want to make like

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rocky mountain construction

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iron horse steel track

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um so typically if this is your center

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line of where the riders are the track

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would be

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you know much lower here because that

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needs to be where that roughly where the

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heart of the riders are

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but for this

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purpose of this quick demonstration i'm

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just going to make the track basically

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tangent with the

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center line

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the here mount construction

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tracks especially this sort of shape so

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you have the

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weight bearing load bearing wheels on

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top

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and side wheels like friction wheels

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here and then the upside wheels here

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so

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just make this shape

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and mirror it

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except this profile here

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part design

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profile

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center curve

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put that reference surface in there so

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that's what you need to select this

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there now it will look better

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i will hide

play20:24

[Music]

play20:29

there

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like that

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and change the background color to white

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on this the macro

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automatically switches it

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there is just

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a quick

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roller coaster

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again it looks a little

play20:54

funky because the

play20:55

videos

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let's go back in

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to your

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my profile sketch

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and that's hard to see because i changed

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it to white change it back to purple

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you can make

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those a little

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vary the angles

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make these

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more smooth

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so on and so on

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you get the idea

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make the first drop

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and steeper

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we're probably gonna screw up something

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we have more of a flat on the top

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but we can get bigger

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radiuses up here

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and just drop let's see how that looks

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date

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there's a little flat on the turn

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that starts to go down this drop

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nice little airtime hill here

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and this little mermaid turn and back to

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the station

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so again that's with no banking

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i don't want to make this video too long

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so i'll leave it at that and then

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later i will do a part two show you how

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we make this turn

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and then you can start adding

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cross ties

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and yeah turn into a roller coaster so

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yeah

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again this is just one method there's

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lots of different methods of

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water roller coasters so if you have any

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questions or comments uh

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in the

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comments below thanks for watching

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